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  • Open Source/Free Social Networking SDK

    - by Nix
    I am currently gathering some technology requirements for a site that will be a social network based. I don't want to re-invent the wheel so i am looking for some type of SDK or collection of tools that can provide me with a way of creating/managing a social network. I understand that no framework will probably fit my exact needs so I am also looking for a flexible/extensible framework. An example extension point would be allowing the user to provide sub networks, maybe a global network that could be sub classified as work and friends. Beyond that it would also be nice to somehow be able to import contacts from other networking sites (Facebook, Linked In, etc). My current technology suite will more than likely consist of the following: IIS 7.0 WCF Data Services SQL Server 2005/2008 ASP.NET front end. So my two questions are 1) C# Open Source Social Network SDK 2) C# Open Source Social Netowrk APIs (facebook, linked in, etc) If there is any more information you may need please let me know.

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  • How to create my own recommendation engine?

    - by Burak Dede
    i am intrested in recommendation engines these days and i wanna improve myself in this area.I am currently reading Programming Collective Intelligence (i think this is the best book about this subject) from OReilly (just started).But i dont have any ideas how to implement engine(what i mean by no idea dont know how to start).Lets say i have project like LastFM in my mind where do (should be implemented on database side or backend side)i start creating recommnedation engine? what level database knowledge will needed? is there any open source ones that can be used for help or any resource? what should be the first steps that i have to do?

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  • Can I use HTML5 Now to create a website

    - by Steve
    After all the latest news and talk about HTML5, I would like to know whether I can use HTML5 to create a website as of now. I mean, some features are supported by few browsers, while few features are not yet supported. So is it possible to create a full-fledged website at the current state?

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  • Post parameters are becoming null (at random)

    - by Raghuram Duraisamy
    Hi, My web application is developed with Struts2 and it was working fine till recently. All of a sudden one of the modules has started malfunctioning. The malfunctioning module is 'Update Student details' page. This page has a lot of fields like 'schoolName', 'degreeName', etc . School 1: <input name="schoolName"> School 2: <input name="schoolName"> ..... School n: <input name="schoolName"> As mentioned earlier, the page was working perfectly fine till recently. Now, one/many of the values of 'schoolName', 'degreeName', etc are being received as "" (EMPTY STRING) on the server-side. For debugging, I used firebug and remote-debugging in eclipse. I find that the post-parameters are correct on the client-side. For instance, during one of the submissions the post-parameters were as below (i noted them from firebug). Content-Type: multipart/form-data; boundary=---------------------------2921238217421 Content-Length: 48893 <OTHER_PARAMETERS> <!--Truncated for clarity --> -----------------------------2921238217421 Content-Disposition: form-data; name="schoolName" ABC Institute -----------------------------2921238217421 Content-Disposition: form-data; name="schoolName" Test School -----------------------------2921238217421 Content-Disposition: form-data; name="schoolName" XYZ -----------------------------2921238217421 Content-Disposition: form-data; name="schoolName" Texas Institute -----------------------------2921238217421 Content-Disposition: form-data; name="schoolName" XXXX School -----------------------------2921238217421-- But on the server-side, the request params were as below: schoolName=[ABC Institute, Test School, XYZ, , XXXX School], "Texas Institute" was received as "" (EMPTY STRING) in this particular case. This is not happening consistently. The parameters that become NULL (or EMPTY STRING) seem random to me - during one instance, parameter schoolName[3] became null as illustrated above, parameter schoolName[2] became null during yet another submission, etc. At times, none of the parameters are nullified. The following is the list of the interceptors in the action definition. List of interceptors: ---------------------- FileUploadInterceptor org.apache.struts2.interceptor.FileUploadInterceptor ServletConfigInterceptor org.apache.struts2.interceptor.ServletConfigInterceptor StaticParametersInterceptor com.opensymphony.xwork2.interceptor.StaticParametersInterceptor ParametersInterceptor com.opensymphony.xwork2.interceptor.ParametersInterceptor MyCustomInterceptor com.xxxx.yyyy.interceptors.GetLoggedOnUserInterceptor This issue appears rather weird to me and I have not been able to zero-in on the exact cause of the issue. Any help in this regard would be highly appreciated. Thanks in advance. Thanks, Raghuram

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  • What do you do when your team leader doesn't know something simple?

    - by leppie
    What do you do when your team leader does not know why the following is wrong: a.SomeProp = a.SomeProp; // no funny side-effects, plain old property He claims 15 years of programming experience, and 7 years of C#/.NET. To me, someone of 3-6 months experience should know this. What I have done: Tried to make him understand why it is wrong. He told me not to criticize him. Told him it's not about criticism, but project risk. He got upset with me. I have addressed the risk of this person with our manager (few weeks back). I have addressed my concerns with this person with our manager several times, since 1 month after I started there (7 months now). Currently, I just feel like just not going back to work... I hardly have any nails left, and this is really just the tip of the iceberg. As nothing has changed after I have spoken to the manager for the last 6 months, I feel like I need to make some sort of ultimatum. Do you have any suggestions? PS: Please do not make this subjective. I have no need for arguing. The level of incompetence is pretty clear. I just need some advice before going insane. Update: Thanks for all the answers (trying to update before close, buggers). I think I will forward this thread to our manager :) Update 2: I sent my manager another mail with my concerns, and a link to this question. Awaiting response.

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  • Should software engineers take the upcoming PE exam for software engineering?

    - by jschmier
    I realize that this question is quite similar to this one, but news of a PE exam being developed specifically for software engineering by the NCEES and IEEE has piqued my interest. Should software engineering professionals take the (upcoming) PE exam for software engineering in addition to their degree (or relevant work experience)? Note: I realize the exam being developed is still sometime away, but I'm curious about the thoughts of the professionals active on Stack Overflow.

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  • What can't I build in Silverlight?

    - by Refracted Paladin
    First, I know that Silverlight needs to be embedded in a website, usually an asp page. I understand I need a delivery boy. My question is this; What types of apps/projects are so filled with technological hurdles as to make them ridiculous to do in Silverlight versus ASP.net? I know that with perseverance and flexibility I can probably make EVERY app in Silverlight, in some version or another, but which ones would be blatantly simple in, say ASP.net(or even WPF) but quite complicated in Silverlight? Basically what I am asking is if there is any reason I shouldn't consider Silverlight my first stop for every problem, obvious exceptions not with standing(a service or console). For me specifically, at this point, I am only building in house apps.

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  • minimax depth first search game tree

    - by Arvind
    Hi I want to build a game tree for nine men's morris game. I want to apply minimax algorithm on the tree for doing node evaluations. Minimax uses DFS to evaluate nodes. So should I build the tree first upto a given depth and then apply minimax or can the process of building the tree and evaluation occur together in recursive minimax DFS? Thank you Arvind

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  • building web page content filter

    - by radi
    i want to build a filter to block pornography sites so i have some questions : what tools i need ? what are the algorithms i have to use ? (speed , efficient ) where i can find an open source filter ? and i want to use java . thanks

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  • Where Firefox extensions store data?

    - by Dmitry
    I want to write plugin for GNOME Do, that will work with Firefox extensions data (for example, with URL Alias patterns). I have looked through files in my profile folder (~/.mozilla/firefox/.default/), but haven't found anything related. Can anybody help me?

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  • link_to passing paramater and display problem - tag feature - Ruby on Rails

    - by bgadoci
    I have gotten a great deal of help from KandadaBoggu on my last question and very very thankful for that. As we were getting buried in the comments I wanted to break this part out. I am attempting to create a tag feature on the rails blog I am developing. The relationship is Post has_many :tags and Tag belongs_to :post. Adding and deleting tags to posts are working great. In my /view/posts/index.html.erb I have a section called tags where I am successfully querying the Tags table, grouping them and displaying the count next to the tag_name (as a side note, I mistakenly called the column containing the tag name, 'tag_name' instead of just 'name' as I should have) . In addition the display of these groups are a link that is referencing the index method in the PostsController. That is where the problem is. When you navigate to /posts you get an error because there is no parameter being passed (without clicking the tag group link). I have the .empty? in there so not sure what is going wrong here. Here is the error and code: Error You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.empty? /views/posts/index.html.erb <% @tag_counts.each do |tag_name, tag_count| %> <tr> <td><%= link_to(tag_name, posts_path(:tag_name => tag_name)) %></td> <td>(<%=tag_count%>)</td> </tr> <% end %> PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'updated_at DESC', :limit => 10) @posts=Post.all(:joins => :tags,:conditions=>(params[:tag_name].empty? ? {}: { :tags => { :tag_name => params[:tag_name] }} ) ) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • "Java & XML" job title

    - by Aspiring developer
    When people say they are a "Java & XML" developer, what do they mean? Are they saying they create XML data to be used in applications, or they use XML to configure a framework like Spring or Hibernate? What other ways are there to use XML in a Java application?

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  • Web scraping etiquette

    - by Ash
    I'm considering writing a simple web scraping application to extract information from a website that does not seem to specifically prohibit this. I've checked for other alternatives (eg RSS, web service) to get this information, but there are none available at this stage. Despite this I've also developed/maintained a few websites myself and so I realize that if web scraping is done naively/greedily it can slow things down for other users and generally become a nuisance. So, what etiquette is involved in terms of: Number of requests per second/minute/hour. HTTP User Agent content. HTTP Referer content. HTTP Cache settings. Buffer size for larger files/resources. Legalities and licensing issues. Good tools or design approaches to use. Robots.txt, is this relevant for web scraping or just crawlers/spiders? Compression such as GZip in requests. Update Found this relevant question on Meta: Etiquette of Screen Scaping StackOverflow. Jeff Atwood's answer has some helpful recommendations. Other related StackOverflow questions: Options for html scraping Legalities of screen scraping

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  • Add URL link in CSS Background Image?

    - by neversaint
    I have a CSS entry that looks like this: .header { background-image: url("./images/recountLogo.png"); background-repeat: no-repeat; height:160px; padding-left:280px; padding-top:50px; width:470px; color: #eaeaea; border-bottom:1px solid #eaeaea; } How can I add the link to the the background image in that CSS? The full CSS can be found here and the html that uses is there.

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  • CSS 100% Height Div

    - by Neb
    Im making a website http://nebkat.com/beta/index.php and there is a grey background and a white background for content(see for yourself). The problem is that I cant set the white part to be 100% height. It only stays up to the title(Welcome...) and then it stops.

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • CSS Position Absolute constant top margin

    - by Brian
    This question sounds simple but I'm an expert with CSS and I'm thinking it's impossible (a RARE thing). Is it possible to use CSS to give a a page a constant top margin if that div has no background (e.g. you can see through it)? Basically, I want the background image to be visible in the top 100px of a site, so that even when scrolling down, that top-margin remains in place. You can look at some live code here: http://cl.ly/40oY Here's a little infographic of what I'm attempting to do: http://cl.ly/40xt Thanks!

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  • creating a 3d plane using Frank Luna's technique

    - by numerical25
    I am creating a 3d plane that lays on the x and z axis. and has hills that extend on the y axis. bulk of the code looks like this float PeaksAndValleys::getHeight(float x, float z)const { return 0.3f*( z*sinf(0.1f*x) + x*cosf(0.1f*z) ); } void PeaksAndValleys::init(ID3D10Device* device, DWORD m, DWORD n, float dx) { md3dDevice = device; mNumRows = m; mNumCols = n; mNumVertices = m*n; mNumFaces = (m-1)*(n-1)*2; // Create the geometry and fill the vertex buffer. std::vector<Vertex> vertices(mNumVertices); float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; for(DWORD i = 0; i < m; ++i) { float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + j*dx; // Graph of this function looks like a mountain range. float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); // Color the vertex based on its height. if( y < -10.0f ) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f ) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if( y < 12.0f ) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if( y < 20.0f ) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices[0]; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); // Create the index buffer. The index buffer is fixed, so we only // need to create and set once. std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face // Iterate over each quad and compute indices. int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i+1)*n+j; indices[k+3] = (i+1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i+1)*n+j+1; k += 6; // next quad } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices[0]; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } My question pretains to the cosf and sinf. I am formiluar with trigonometry and I understand sin, cosine, and tangent. but I am not formiluar with cosf and sinf and what they do. From looking at this example. they have alot to do with finding a y value.

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  • Design crowd sourcing

    - by CVertex
    I'm looking to get a logo designed, but all my designer friends/colleagues are pretty busy. Since I've never done it before, I thought it would be interesting to crowd source the design. Does anyone know of any good design crowd sourcing sites?

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