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  • car race game collision condition.

    - by ashok patidar
    car race game in as3 in which car is fix but track is scrolling where ever my car move i want car should always on the track only when it try to move none directional track that time it has to be rotate at some angle so that it can move in track direction only. i am unable to think logic. i need movement like this "http://www.emanueleferonato.com/2007/05/15/create-a-flash-racing-game-tutorial/" track should be scrollable as **http://as3.mindmafya.com/GameAS/ScrollingMaps-1.php pl z provide me suitable solution for that.

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  • Netbeans Module not being deployed

    - by DK
    Original Question Title: C:\Documents and Settings\user\My Documents\NetBeansProjects\ConsultingAgency\nbproject\build-impl.xml:563: The module has not been deployed. hello I am new to javaserver face developing and following some netbean tutorials on this Generating a JavaServer Faces CRUD Application from a Database : http://netbeans.org/kb/docs/web/jsf-jpa-crud-wizard.html when I run this generated code on my computer I get this message and it doesn't seem to work. C:\Documents and Settings\user\My Documents\NetBeansProjects\ConsultingAgency\nbproject\build-impl.xml:563: The module has not been deployed. Can anyone help me solving this problem ? thanks in advance.

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  • Flowcharting tool/add-in for Visual Studio

    - by Rajah
    A 2 part question: Are flow-charts, as tool to analyze source-code, no longer considered useful? The reason I ask this question is that if you Google for source-code to flowchart tools for Visual Studio, there are no relevant results. Also, Microsoft does not seem to have a tool for this purpose. Are people just not using flowcharts that much any more? (I find them to be a great way to document complex logic in my code). Are there any VS tools that can take .Net (C#, VB.Net) code and convert it to a flowchart? (The only tool that I found is Aviosto's Visustin, which does not provide VS integration). Any other tools that you can recommend for this purpose?

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  • How to render a 2d side-scroller

    - by Apoc
    I do not really understand the way I'm suppose to render a side-scroller? How do I know what to render when my character move? What kind of positionning should I use for the characters? I hope my question is clear

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  • current_user and Comments on Posts - Create another association or loop posts? - Ruby on Rails

    - by bgadoci
    I have created a blog application using Ruby on Rails and have just added an authentication piece and it is working nicely. I am now trying to go back through my application to adjust the code such that it only shows information that is associated with a certain user. Currently, Users has_many :posts and Posts has_many :comments. When a post is created I am successfully inserting the user_id into the post table. Additionally I am successfully only displaying the posts that belong to a certain user upon their login in the /views/posts/index.html.erb view. My problem is with the comments. For instance on the home page, when logged in, a user will see only posts that they have written, but comments from all users on all posts. Which is not what I want and need some direction in correcting. I want only to display the comments written on all of the logged in users posts. Do I need to create associations such that comments also belong to user? Or is there a way to adjust my code to simply loop through post to display this data. I have put the code for the PostsController, CommentsController, and /posts/index.html.erb below and also my view code but will post more if needed. class PostsController < ApplicationController before_filter :authenticate auto_complete_for :tag, :tag_name auto_complete_for :ugtag, :ugctag_name def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts= current_user.posts.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id ", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end def show @post = Post.find(params[:id]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @post } end end def new @post = Post.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @post } end end def edit @post = Post.find(params[:id]) end def create @post = current_user.posts.create(params[:post]) respond_to do |format| if @post.save flash[:notice] = 'Post was successfully created.' format.html { redirect_to(@post) } format.xml { render :xml => @post, :status => :created, :location => @post } else format.html { render :action => "new" } format.xml { render :xml => @post.errors, :status => :unprocessable_entity } end end end def update @post = Post.find(params[:id]) respond_to do |format| if @post.update_attributes(params[:post]) flash[:notice] = 'Post was successfully updated.' format.html { redirect_to(@post) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @post.errors, :status => :unprocessable_entity } end end end def destroy @post = Post.find(params[:id]) @post.destroy respond_to do |format| format.html { redirect_to(posts_url) } format.xml { head :ok } end end end CommentsController class CommentsController < ApplicationController before_filter :authenticate, :except => [:show, :create] def index @comments = Comment.find(:all, :include => :post, :order => "created_at DESC").paginate :page => params[:page], :per_page => 5 respond_to do |format| format.html # index.html.erb format.xml { render :xml => @comments } format.json { render :json => @comments } format.atom end end def show @comment = Comment.find(params[:id]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @comment } end end # GET /posts/new # GET /posts/new.xml # GET /posts/1/edit def edit @comment = Comment.find(params[:id]) end def update @comment = Comment.find(params[:id]) respond_to do |format| if @comment.update_attributes(params[:comment]) flash[:notice] = 'Comment was successfully updated.' format.html { redirect_to(@comment) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @comment.errors, :status => :unprocessable_entity } end end end def create @post = Post.find(params[:post_id]) @comment = @post.comments.build(params[:comment]) respond_to do |format| if @comment.save flash[:notice] = "Thanks for adding this comment" format.html { redirect_to @post } format.js else flash[:notice] = "Make sure you include your name and a valid email address" format.html { redirect_to @post } end end end def destroy @comment = Comment.find(params[:id]) @comment.destroy respond_to do |format| format.html { redirect_to Post.find(params[:post_id]) } format.js end end end View Code for Comments <% Comment.find(:all, :order => 'created_at DESC', :limit => 3).each do |comment| -%> <div id="side-bar-comments"> <p> <div class="small"><%=h comment.name %> commented on:</div> <div class="dark-grey"><%= link_to h(comment.post.title), comment.post %><br/></div> <i><%=h truncate(comment.body, :length => 100) %></i><br/> <div class="small"><i> <%= time_ago_in_words(comment.created_at) %> ago</i></div> </p> </div> <% end -%>

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  • How to get an outline view in sublime texteditor?

    - by karlthorwald
    How do I get an outline view in sublime code editor for Windos? http://www.sublimetext.com/ The minimap is helpful but I miss a traditional outline (a klickable list of all the functions in my code in the order they appear for quick navigation and orientation) Maybe there is a plugin, addon or similar? It would also be nice if you can shortly name which steps are neccesary to make it work. There is a duplicate of this question here: http://www.sublimetext.com/forum/viewtopic.php?f=3&t=993&p=4308&sid=1a162626960826ab21861f1203f64ec5#p4308

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  • index.html vs default.html

    - by Galwegian
    I've used both index.html and default.html in the past for home pages on sites I've built. These days I mostly use index.html, but I'm not sure why... consistency I suppose. I'm pretty sure IIS handle them the same, but I am wondering, though, if there's any benefit or pitfall in using one over the other, or are they treated the same in all respects? Thanks!

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  • iPhone: How to detect if an EKEvent instance can be modified?

    - by Tom van Zummeren
    While working with the EventKit on iPhone I noticed that some events can exist which cannot be modified. Examples I encountered so far are birthdays and events synced with CalDAV. When you view the event's details in the standard built-in calendar app on iPhone the "Edit" button in the top-right corner is not visible in these cases, where it would be visible when viewing "normal" events. I've searched everywhere, read all documentation there is but I simply can't find anything that tells me how to detect this behavior! I can only detect it afterwards: edit an event's title save it to the event store check the event's title, if it has not changed it is not editable! I am looking for a way that I can detect the non-editable behavior of an event beforehand. I know this is possible because I've seen other calendar apps implement this correctly.

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  • Career advice for a frustrated newbie programmer.

    - by Satoru.Logic
    Hi, all. This is my first year as a programmer. The programming language that I'm most familiar with is Python. I am maintaining a web2py based legacy system, alone, which means I have to grow up as an all-rounder. The original programmers on this project are nowhere to find, and there are hardly any usable documents about requirements or anything. I find it very frustrating every time I hear the users criticize the system, and I can't help explaining that "that was not my fault, those mess was there even before I entered this company." I wonder what should I do with this situation. Please give me some advice, thanks in advance.

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  • When do married programmers find time to work?

    - by dave-keiture
    Hi people, Maybe my problem is unique (though I don't believe so), and probably I should go with it to the psychologist, but sinse I get married (~year ago) I feel that I don't have enough time to work anymore. For years I've been working at my day job doing regular stuff, and at nights I've been committing to the opensource projects, freelancing and self-educating. Now, I can't work at home at all, because once I start working, my wife either says that there're more important thing to do (walk out the dog, buy something in a grocery, etc.) or that I don't pay anough attention to her.. As a workaround, I've started getting up at 3-4AM in the morning to do the things I was usually doing nightly before. After a month of such schedule I feel myself totally crushed. So... 2 questions: Do you have the same problems, or I'm just a <..., who should say goodbye to programming, and start doing "really important things"? If you have the same problems, when do you find time to work? Maybe you know any cool lifehack or trick to spend at least some tome for doing the thing you like :) Best regards.

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  • Preparing layout of web-design

    - by RPK
    I am starting design work of my first website. I know very little HTML. I don't know CSS and I am going to learn and use simultaneously. I want to know whether there is any tutorial on how to create a layout for any website. Any tips or best practices to be followed before designing starts?

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Developer Burnout Stories

    - by Jeff V
    In question: "What causes developer burnout?" I told of a co-worker who got burned out and ended up leaving the profession. Have you seen developer burnout? Tell the story here. Whether it is funny or just plain sad and touching I'm sure it will tell us something about our profession. This will give us a sense of how common it is as well.

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  • how to dinamically add controls in asp.net Dynamic Data

    - by loviji
    Hello, i'm trying to work with asp.NET Dynamic Data. So, I see Dynamic Data not well learned by people as other technologies. now, to my question. Lets us work with Details.aspx page that located on ~\DynamicData\PageTemplates I need to add <asp:DynamicControl runat="server" to page into Form1.detailsTable. i've tried like this: protected DynamicControl myC=new DynamicControl(); protected void Page_Load(object sender, EventArgs e) { foreach(var c in table.Columns) { myC.DataField=c.DisplayName; FormView1.Controls.Add(myC); } } but I can not see the desired result. where is the problem. thanks

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  • Inserting variable into routes - map.resources :posts, :as => X - is this possible?

    - by bgadoci
    Ok, so I am working on a blog application of sorts. Thus far, it allows for a user to sign up for their own account, create posts, tags, comments, etc. I have just implemented the ability to use www.myapp.com/brandon to set @user to find by username and therefore correctly display the users information at each url. So when you go to www.myapp.com/brandon you see all Brandon's posts, tags, and comments associated with those posts, etc. Works great. I'm implementing this URL mapping through the routes.rb file by adding the following: map.username_link '/:username', :controller => 'posts', :action => 'index' And then just setting the @user variable in the PostController and corresponding views to find_by_username. Now the issue is this. Once at www.myapp.com/brandon when you click on a post title, it sends to myapp.com/posts/id without the username in the URL. How do I tell rails to replace the /posts with /username. Is it even possible to insert the user_username variable into this code? map.resources :posts, :as => [what goes here]

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  • VS 2010 very slow

    - by kaze
    I have just upgraded to VS 2010, and I have performance problems which I did not have before (in VS 2008). The most annoying thing is that it freezes while I work in the text editor. Sometimes when it freezes I see that it is saving auto recovery information, but not always. Almost anything I do gives an unacceptable long delay, like saving, starting to debug, ending debug session, switching between design and code view, and doing WinForms designing. I have some parts of my home directory on a mapped network drive. I suspect that that might be a part of the problem. Is it possible to configure VS 2010 to use exclusively local disk for its "internal" work perhaps? Any hints would be appreciated! Has anyone else experienced these kinds of problems?

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  • will_paginate undefined method error - Ruby on Rails

    - by bgadoci
    I just installed the gem for will_paginate and it says that it was installed successfully. I followed all the instructions listed with the plugin and I am getting an 'undefined method `paginate' for' error. Can't find much in the way of Google search and haven't been able to fix it myself (obviously). Here is the code: PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'updated_at DESC', :limit => 10) @posts = Post.paginate :page => params[:page], :per_page => 50 respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end /model/post.rb class Post < ActiveRecord::Base validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy cattr_reader :per_page @@per_page = 10 end /posts/views/index.html.erb <%= will_paginate @posts %>

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  • Advice for Future Programmers?

    - by Nate Zaugg
    I have a buddy that is going to be giving some presentations to high-schoolers. Specifically he asked: What would you be looking for if they approached you about work? Perhaps you are in that age group right now. What do you want to know? Perhaps you are just a few years into the workforce. What do you wish someone had told you but never did? Perhaps you have children, relatives or friends in or soon to be in that age group. What are you worried they don't know about? I'm sure there are other perspectives and questions I'm not even thinking about. I'd like to hear what you have to say about it. Here was my list: Don't be afraid to try! Don't let the perception that something is too difficult stop you from experimenting. Curiosity may have killed the cat, but an un-inquisitive person is mostly useless. Stolen from Einstein: You don't really understand something until you can explain it to your grandmother. It's never enough to be smart, you also have to work well with others. Before you can be really smart, you must learn how to learn. There will always be someone smarter than you are -- Become their buddy! Get to know great minds and learn all you can. Some knowledge can only be expressed this way. Communication, Communication, Communication! Projects rarely fail because of technical reasons and the difference between good programmers and outstanding programmers is how well they communicate. A good work ethic never goes unnoticed. Know when to ask for help and when to figure something out for yourself.

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  • (interactive) graph as in graph theory on a web page ?

    - by LB
    Hi, I have to integrate a graph with nodes and edges on a web page. Ideally, i would like to be able to interact with it (like moving the nodes around). Actually, i'm beginning by representing trees, so i would appreciate to be able to collapse subtrees. How can I do that ? I was considering google-visualization api but i wasn't able to find the kind of visualization i'm looking for (org chart doesn't allow to have multiple fathers, if i understood well) I've got no idea of the kind of technology so my tagging may not be really accurate :-). thanks

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  • Can't get SplitLayoutPanel working - GWT + UIBinder are driving me crazy

    - by Matt H
    ... <g:VerticalPanel styleName="{style.mainVerticalPanel}"> <g:SplitLayoutPanel> <g:north size="700"> <g:VerticalPanel> <g:ScrollPanel styleName="{style.conversationPanelContainer}"> <g:FlexTable ui:field="conversationPanel" styleName="{style.conversationPanel}"></g:FlexTable> </g:ScrollPanel> <g:HorizontalPanel styleName="{style.messageTextAndSendPanel}"> <g:TextBox ui:field="messageText" styleName="{style.messageText}"></g:TextBox><g:Button ui:field="sendButton">Send</g:Button> </g:HorizontalPanel> </g:VerticalPanel> </g:north> <g:south size="300"> <g:button>TestButton</g:button> </g:south> </g:SplitLayoutPanel> </g:VerticalPanel> ... Anything look wrong with this? All I'm trying to do is make a simple split panel but whenever I run this all I get is a blank page. Without any of the SplitPanel stuff, it works fine. The same happens with DockLayoutPanel.

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  • OpenGLES Add User Interactions

    - by mac
    http://www.switchonthecode.com/tutorials/getting-started-with-opengl-es-for-the-iphone From the above link they created tutorial by No Nib File. But i need to add User interactions like , adding Progress View. Please help me. i am new to iphone OpenGLES. Thanks In Advance.

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  • How to store the path of a game pawn in a turn based game ?

    - by panzerschreck
    Hello, I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not. i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins. The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point. Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns. Is there any pattern to store such static information, in a elegant way ? Thanks for your time

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  • Any good card game AI strategies?

    - by Mark
    What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising. Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs). Does anyone have experience with this? Links and directions greatly appreciated. Thanks! -Mark

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