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  • "Refreshing" an XML feed on iPhone/Mac OSX

    - by Steve
    Hi all, I'm curious for those of you who are building iPhone apps based on REST/SOAP/XML-RPC or simply pulling down a dynamic XML feed, what does it mean exactly to you when a user says 'refresh' the feed? The straight forward way is to populate some collection, say an NSMutableArray, with whatever you bring down from the feed. If a widget on the UI is available to refresh, I typically do something like: [myMutableArray removeAllObjects]; // follow steps to repopulate myMutableArray It seems this is the least efficient algorithm for refreshing an XML feed. For instance many folks who are building Twitter clients, are appending changes to their existing feed, versus bringing down the entire feed in its complete form again. What kind of algorithms are you using to "refresh" your models when speaking to a server-side data source? Thanks all.

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  • UITextField with numbers and default keyboard

    - by n35
    Created a UITextField for "Postal Code/ZIP" field with a keyboardType of UIKeyboardTypeDefault. I would like to use the default keyboard but want the numbers & symbols to be shown by default as apposed to letters. Apple does this when you are entering addresses in the Contacts.app. Anyone know how to get this accomplished?

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  • XCode Project Code Changes Not Updating 100% After Save-Build-Run

    - by Greg
    When I make code changes to my iPhone game project in XCode, and then do CMD-B + Enter, I expect the project to be saved, build and run on the simulator with the latest. What is happening though, sometimes, is that it doesn't pick up a small change I make unless I clean the project and then build. I'm a long time Java person and newish to C-based languages and it's compiler. Can someone explain to me what is cached after each build that does this and how to change my project settings to avoid having to clean everytime? Or tell me the bad news that this is part of C development? Not trying to bash it - I get compiled JSPs stuck in the working cache often in Java, too. :P

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  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

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  • How to access property in sub method after it runs?

    - by Warren
    I'm having a hard time working this one out but I think it should be pretty simple. Basically, I have this method which talks to a webservice and I need to return some data from the sub method, the "authCode". What am I doing wrong? How can I get the authCode out of the manager, or can I create a block or something to to ensure that the manager block runs first? Am I even using the right words - blocks, sub methods??? Please help :) - (NSString *)getAuthCodeEXAMPLE { __block NSString *returnString = @"nothing yet!"; NSURL *baseURL = [NSURL URLWithString:BaseURLString]; NSDictionary *parametersGetAuthCode = @{@"req": @"getauth"}; AFHTTPSessionManager *manager = [[AFHTTPSessionManager alloc] initWithBaseURL:baseURL]; manager.responseSerializer = [AFJSONResponseSerializer serializer]; [manager POST:APIscript parameters:parametersGetAuthCode success:^(NSURLSessionDataTask *task, id responseObject) { if ([task.response isKindOfClass:[NSHTTPURLResponse class]]) { NSHTTPURLResponse *r = (NSHTTPURLResponse *)task.response; if ([r statusCode] == 200) { self.returnedData = responseObject; NSString *authCode = [self.returnedData authcode]; NSLog(@"Authcode: %@", authCode); returnString = authCode; } } } failure:^(NSURLSessionDataTask *task, NSError *error) { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Error" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; }]; //this currently returns "nothing yet!" return returnString; }

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  • AppDelegate, RootViewController, and UIApplication

    - by guy8214
    Hi Guys I am trying to figure out the relationship between the appdelegate, RootViewControoler, and UIApplication. Here is what I kinda have figured out so far: When starting your application up, main.m gets loaded. From here, your MainWindow.xib gets loaded. In your MainWindow.xib, your File's Owner is of type UIApplication. You set your UIApplication's delegate to your AppDelegate. In your AppDelegate's source code, you can set your RootViewController to be the first view shown. Is this right? What prompts AppDelegate to initially run it's - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { } method?

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  • How does one access subviews and handle groups of them?

    - by david
    If I want to manipulate a view I get it with [self viewWithTag:5];. Is there a better way to do this? Sometimes I need to manipulate a bunch of view (e.g. move them all out of the way. I do this by adding a UIView (e.g. UIView iHoldViews) and then adding the views, buttons, etc to this view. Then I can move the iHoldViews view and all its subviews move with it. Is there a better way to do this? (I have a feeling there is :) Maybe storing them in a NSArray or NSMutableDictionary ?

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  • if `int != 1` or `int == 0`?

    - by Emil
    Hey. I was coding here the other day, writing a couple of if statements with ints that are always either zero or one (~bools), and I asked myself: Should I use if (int == 1) or if (int != 0) ? Is there any difference at all? Please, don't answer with stuff regarding the int may being more/less than 1/0, that's not what I want to know.

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  • Find out which object being added to NSMutableArray is nil

    - by Raphael Caixeta
    I started a project using ARC, and I'm inserting a few objects into an NSMutableArray. The objects have all started out as NSStrings, and when attempting to add these objects into the array, I get the following error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[__NSArrayM insertObject:atIndex:]: object cannot be nil This array is holding several objects. Is there a quick way for me to find which of the objects I'm attempting to put into the array is nil?

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  • CALayer Position Contents to Bottom Left

    - by Louis
    I am attempting to draw an image onto a CALayer. I only need an image, so I have created my later as follows: CALayer *layer = [CALayer layer]; I add my image as follows: NSImage *img = [[NSImage alloc] initWithContentsOfFile:@"path/to/img.png"]; [layer setContents:img]; This works, however it draws my images to fill the entire parent frame (stretching my image in the process). Reading the docs, I found the following: [layer setContentsGravity:@"kCAGravityBottomLeft"]; I am attempting to draw my image in the bottom left of the parent frame, however no matter what I do it draws my icon in the bottom center. Is there anyway to specify the bottom left?

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  • How can I get a CGImageRef from a file?

    - by OTisler
    So I know you can get a CGImage from a file using UIImage... UIImage *img = [UIImage imageNamed:@"name.bmp"]; [img CGImage]; But, is there a way to get a CGImageRef without using a UIImage? (I am trying this in a static library which doesn't have access to UIKit

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  • Should i use a C function or Obj-C Method?

    - by Daniel Granger
    I'm about to create a function which adds to NSDateComponents together is there any advantage to putting this in a C style function or should it go in a Obj-C method? Is there ever a reason to use one rather then the other or should I always stick to Obj-C? BTW: Not that it makes any difference I'm sure but this is for an app on the iPhone Many thanks

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  • How do I add animation to an iPhone app?

    - by james p
    So I came from a Flash background where I can animate in timeline. I've completed the Beginning iPhone Development book and just realized that I still don't know how to get an animation in. I'm guessing I need to import png sequences? Can anyone point me to an appropriate place to learn more about this topic? I want to make a game and my game objects need to animate. Thanks in advance!!

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  • How do I package an SDK (static lib + xibs) for the iPhone?

    - by twhipple
    I am creating an SDK for a client that includes predefined view controllers. What is the recommended way to package everything (static lib, .xib(s), and .png(s)) for easy use? SDKs that I've used (e.g. Pinch Media) do a good job of just providing a .h and .a file that expose only user accessible functionality and hiding everything else. As I read Apple's documentation, a framework would be ideal but is not permitted on iPhoneOS. Some key requirements: Don't expose source or object internals. Be easy to use & set up. Work on both the device and simulator. Thanks!

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  • When to call selectRow: on a UIPickerView that has just loaded?

    - by ragnarius
    I am trying to learn iPhone/iOS programming. I have an UIPickerView that should dispay its selected row as soon as it becomes visible (it is contained on a flippSideView). Unfortunately, the flipSideViewController's awakeFromNib is not called. It is too early to call [pickView selectRow ..] from viewWillLoad (the pickView does not exist at that time), and somewhat too late to do it in viewDidAppear. So, how can I make the pickerView display the selected row as soon it becomes visible?

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  • Declaring two classes that contain instance variables of each others' types.

    - by Benji XVI
    Let’s say you wish to have two classes like so, each declaring an instance variable that is of the other’s class. @interface A : NSObject { B *something; } @end @interface B : NSObject { A *something; } @end It seems to be impossible to declare these classes with these instance variables. In order for A to include an IV of class B, B must already be compiled, and so its @interface must come before A’s. But A’s must be put before B’s for the same reason. Putting the two class declarations in separate files, and #import-ing each other’s .h doesn’t work either, for obvious reasons. So, what is the solution? Or is this either (1) impossible or (2) indicative of a bad design anyway?

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  • Set parameter to super view after dismissModalViewControllerAnimated

    - by user536926
    Hi, I have 2 view (view A and view B). In viewA when I touch a button I execute this code to flip a viewB: viewB.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:viewB animated:YES]; And now when I came back to viewA I use this code: [self dismissModalViewControllerAnimated: YES]; //here is my problem I need to set same parameters to viewA when I execute dismiss. How can I do it?

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  • Is it possible to achieve string localization inside of a statically linked lib?

    - by user3696003
    I am working on building an SDK which will be built out as a statically linked library that third party applications can then drop in to their applications. Inside of this SDK, I was looking to be able to perform some "localization." Basically, I would like for the code in my SDK to be able to access some ".string" files to perform some string lookup and language translation capabilities. Then I could propagate these strings outward to implementing App layers through my exposed API's. Is this even possible? I thought it was but now that I have actually been trying, I am seriously having doubts.

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  • Get nested data from local JSON file

    - by Lbase
    Now that I have the NSDictionary object JSONDictionary, how do I get the nested data inside of it? NSString *JSONFilePath = [[NSBundle mainBundle] pathForResource:@"sAPI" ofType:@"json"]; NSData *JSONData = [NSData dataWithContentsOfFile:JSONFilePath]; NSDictionary *JSONDictionary = [NSJSONSerialization JSONObjectWithData:JSONData options:kNilOptions error:nil]; NSLog(@"Dictionary: %@", JSONDictionary); sAPI.json snippet: { "ss": [{ "name": "bl", }, "ls": [{ "name": "ML", "abbreviation": "ml", "id": 10,

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  • How to make sure an action completes before you continue

    - by HurkNburkS
    I am trying to close a UIView thats in one method from another method by calling it, The UIView closes fine but not untill after all of the processes are finished in the current method. I would like to know if there is a way to force the first thing to happen first (i.e. close UIviews) then continue the current method? This is what my method looks like - (void)selectDeselectAllPressed:(UIButton*)button { int id = button.tag; [SVProgressHUD showWithStatus:@"Updating" maskType:SVProgressHUDMaskTypeGradient]; [self displaySelected]; // removes current view so you can load hud will not be behind it if (id == 1) { [self selectAllD]; } else if (id == 2) { [self deselectAllD]; } else if (id == 3) { [self selectAllI]; } else if (id == 4) { [self deselectAllI]; } } as you can see what happens is this method is called when a button is pressed, I would like for the displaySelected method to do what it needs to do before any of the other methods are called? Currently what happes when i debug this is displaySelected method is called the thread walks through that then continues to the if statment then after the method in the if statment has finished then displaySelected changes are made... its so weird. any help would be greatly appreciated.

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  • How can I pass information between 2 different View Controllers?

    - by sagiftw
    Hi, This is a simple question: I have 2 different view controllers, and each one has its own data stored in its .m file. I want to take a value, for instance, an integer value (int i=3;) that is declared in ViewController1 and pass it to ViewController2, so I will be able to use that value in the second view controller. Can anyone please tell me how to do it? Thanks in advance, Sagiftw

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  • Having a problem with simple bool

    - by Code
    Hi guys, I've some really simple code that checks if my bool is == YES but it does not ever enter. NSLog(@"boool %d",self.arrayAlreadyPopulated ); if (self.arrayAlreadyPopulated == YES) { Match *aMatch = [appDelegate.matchScoresArray objectAtIndex:(numMatchCounter)]; aMatch.teamName1 = TeamNameHolder; } else { Match *aMatch = [[Match alloc] init]; aMatch.teamName1 = TeamNameHolder; [appDelegate.matchScoresArray addObject:aMatch]; [aMatch release]; } The debug at the top says that the value of self.arrayAlreadyPopulated is 1 on the 2nd pass as it should be. But it never enters the first first part but jumps down to the 'else' I cant see for the life of me what the problem is. -.- Anybody able to clue me in? Thanks -Code EDIT declaration code int theCounterCauseABoolWontWork; @property (nonatomic) int theCounterCauseABoolWontWork; @synthesize theCounterCauseABoolWontWork;

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