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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • Adding a Image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks.

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  • About setStatusBarHidden

    - by iTarek
    Today my app approved, but I got emails from users says it crash. I figured out that [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; Is the problem, Because users have firmware 3.1.x this API is not working and app crash. So I have replace it with if ([[[UIDevice currentDevice] systemVersion] floatValue]>=3.2) [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; else [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; My questions... Is what I did the best solution? Why XCODE did not warn me that SetStatusBarHidden withAnimation is not in 3.0 while I set my Traget OS firmware 3.0? Do I have to check on every API to see if it is working with my Target OS? Thank you

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  • iphone app time counter

    - by Sam
    I would like to create a time counter in my app that shows the user how many minutes the app has been running the current session and total. How do I create such time counter and how do I save the value to the phone? I'm new to app developement.

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  • Invoking [SKProductsRequest start] hangs on iOS 4.0

    - by figelwump
    Encountering an issue with SKProductsRequest that is specific to iOS 4.0. The problematic code: - (void)requestProductData { NSSet *productIdentifiers = [NSSet setWithObjects:kLimitedDaysUpgradeProductId, kUnlimitedUpgradeProductId, nil]; self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; self.productsRequest.delegate = self; [self.productsRequest start]; } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSLog(@"didReceiveResponse"); } When [SKProductsRequest start] is invoked, the productsRequest:didReceiveResponse: delegate method is never invoked; further, the entire app hangs and is completely unresponsive to input. Obviously, this is a huge issue for our iOS 4.0 users as it not only breaks payments but makes the app completely unusable. Some other things to note: this only happens on iOS 4.0; iOS 4.2, 3.x are fine. Also: if the delegate is not set on the SKProductsRequest (i.e. comment out the line "self.productsRequest.delegate = self;"), the app doesn't hang (but of course in that case we have no way of getting the product info). Also, the problem still reproduces with everything stripped out of the productsRequest:didReceiveResponse: callback (that method never actually gets called). Finally, if the productIdentifiers NSSet object is initialized to an empty set, the hang doesn't occur. Has anybody else experienced this? Any ideas/thoughts on what could be going on here, and how we might be able to work around this?

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  • How To Draw line on touch event ?

    - by AJPatel
    Hey i m beginner of objective C Please Help me i make following code but not work..... -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; loc1 = location; CGContextMoveToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d At Touch Begain", loc1.x, loc1.y); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; CGContextMoveToPoint(context, loc1.x, loc1.y); NSLog(@"x:%d y:%d At Touch Move", loc1.x, loc1.y); CGContextAddLineToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d", location.x, location.y); } }

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  • Develop an iPhone / iPad Reader app from scratch

    - by Comma
    I'm developing a reader app for viewing and highlighting proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I have no prior experience with iOS development. Could you guys point me to the right direction? (Things I need to consider, tutorials, sample projects...) THX

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  • Implement sms scheme function in iPhone apps

    - by elson
    hi, is there any code on how to implement the sms scheme in iPhone apps. in addition, implementing this sms scheme will allow my apps interact with the sms apps ma like doing subscription of advertisement or services ? any help, i truly appreciated it. Cheers

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  • Template apps for iPhone

    - by rob
    Is there a good place to get starter apps for iPhone, where you choose from any of a large set of permutations?...for instance with a nav bar and a flip screen and a 3 deep table view, with Core Data support etc. I guess what I was hoping for is some kind of wizard where you can check a few boxes and have a working app as a starting point....but more than just the 3 or 4 choices that come with xCode. If not a wizard, just a nice set of a couple dozen permutations. Also....is there any good sample apps out there that show the difference between identical apps, one which uses Interface Builder and one not? Aside from being handy for myself, I'd think these would be great as a teaching tool. I've googled a bit and come up with nothing.

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  • How to select "child" entities in subview?

    - by Andy
    I am trying to manage a drill-down list of data. I've got an entity, Contact, that has a to-many relationship with another entity, Rule. In my root view controller, I use a fetched results controller to manage and display the list of Contacts. When a Contact is tapped, I push a new view controller onto the stack with a list of the Contact's Rules. I have not been able to figure out how to use a second fetched results controller to display the Rules, so I'm using the following: // create a set of the contact's rules rules = [NSMutableSet set]; rules = [self.contact mutableSetValueForKey:@"rule"]; // create an array of rules from the set arrayOfRules = [NSMutableArray arrayWithCapacity:[rules count]]; for (id oneObject in rules) [arrayOfRules addObject:oneObject]; // sort the array of rules NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"phoneLabel" ascending:YES]; [arrayOfRules sortUsingDescriptors:[NSArray arrayWithObject:descriptor]]; [descriptor release]; I create a set of Rules, then use that to create an array of Rules for sorting. I then use these two collections to populate the grouped table view. All of this appears to be working correctly. Here's my problem: There are several different actions a user can take in this view, and most of them require that I know which Rule was tapped. But I can't figure out how to get that. For instance, say a user wants to delete a Rule. It seems to me the proper approach is something like... [rules removeObject:ruleObjectToBeRemoved] ...but I can't figure out how to specifiy ruleObjectToBeRemoved. I hope all of this makes sense. As usual, thanks in advance for any advice you can offer.

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  • How to retrieve the TabHost object, if you're not using TabActivity?

    - by Lee Olayvar
    I am attempting to use a few of the simple android examples for Tab Views. One thing i am attempting to do different than all the examples i've seen so far, is to not use a TabActivity. I am trying to use a normal activity, which means i need to retrieve the TabHost object some how, so i can add tabs and etc to it. How can this be done? If you wanted to retrieve a view, you can simply use findViewById(R.id.blah), but how can you retrieve the TabHost object in a similar manner?

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  • How to sign an APK with more than one certificate?

    - by ddcruver
    How do I sign an APK with more than one certificate, so that I can do this when I publish to the Android Market: Version 1.0 = Signed with Certificate A Version 2.0 = Signed with Certificate A & B Version 3.0 = Signed with Certificate B The Android Market does give me some hope but I am not sure what to make of it, when I upload with a different sign certificate it gives me this message: "The apk must be signed with at least one certificate in common with the previous version." Motive: I have published an app on the market using the Android Signing Tool as part of MotoDev Studio for android. The problem is that it handles the keys itself and there is no way (documented) to get them. I want to change it to use a keystore and certificate that I have more control of and can use even if I don't use MotoDev Studio anymore. Also it seems that MotoDev Studio will lock you out of new features such as shared libraries.

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • How can I dismiss the view appeared by touching Add item in UINavigationController ?

    - by srikanth rongali
    I have added add(+ symbol button) button to my navigation controller. When I click it a view appears from bottom. I added a navigation bar and two buttons to it. One save and one cancel button. And the view have one textEdit box. After editing I can save or cancel. If I touch cancel I need the view to disappear like it should go down again. I think all iPhone , iPodTouch users use it. Like when they touch Add item then a view appears from bottom and when they cancel it goes down again. How can I make in this way in my application.

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  • Is there a way to automatically update application on Android?

    - by Levara
    Hi, I'm developing an application that will most likely be preinstalled on devices. It will be also available on Market. Is there a way to update those instances that are not downloaded through Market, since Market won't notify users about an update. I was thinking about, as suggested here, trying to contact my site periodically, and when update is available, download it. I'm wondering if there is a way to do this update automatically, so that user doesn't have to do anything (like running the package manually). Or, when my site shows update is available, to offer users an update through Market, even though it's not installed through Market. Thanks!

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  • Why Camera.setParameters(Camera.Parameters) does not work on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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  • Why Camera.setParameters(Camera.Parameters) has no effect on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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