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  • OnClickListener on Tabs not working

    - by Aracos
    Greetings, I am trying to get the Click - event when clicking on the currently selected tab of my TabActivity. The onTabChangedHandler is only called whenever the tab is changed, not if the currently active Tab is clicked. The debugger tells me i have the onClickListener Registered for the TabWidget within my TabHost. Am i registering for the wrong View? Also, I am unable to create a Context Menu for the Tabs, only for its content, is this problem related? public class TestDroidViewTab extends TabActivity implements TabContentFactory , OnTabChangeListener, OnClickListener { private static final String LOG_KEY = "TEST"; ListView listView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final TabHost tabHost = getTabHost(); TabHost.TabSpec ts = tabHost.newTabSpec("ID_1"); ts.setIndicator("1"); ts.setContent(this); tabHost.addTab(ts); ts = tabHost.newTabSpec("ID_2"); ts.setIndicator("2"); ts.setContent(this); tabHost.addTab(ts); ts = tabHost.newTabSpec("ID_3"); ts.setIndicator("3"); ts.setContent(this); tabHost.addTab(ts); tabHost.setOnClickListener(this); tabHost.setOnTabChangedListener(this); } public void onClick(View v) { Log.d(LOG_KEY, "OnClick"); } public void onTabChanged(String tabId) { Log.d(LOG_KEY, "OnTabChanged"); }

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  • Tracking a fragment of a file in two places with git

    - by mabraham
    Hi, I have code such as void myfunc() { introduction(); while(condition()) { complex(); loop(); interior(); code(); } cleanup(); } which I wish to duplicate into two versions, viz: void myfuncA() { introduction(); minorchangeA(); while(condition()) { complex(); loop(); interior(); code(); } cleanup(); } void myfuncB() { introduction(); minorchangeB(); while(condition()) { complex(); modifiedB(); loop(); interior(); code(); } cleanup(); extracleanupB(); } git claims to track content rather than files, so do I need to tell it that there are chunks here that are common to both myfuncA and myfuncB so that when merging with upstream changes to myfunc that those changes should propagate to both myfuncA and myfuncB? If so, how? The code could be written so that myfuncAB did the correct thing at each point by testing for condition A or B, but that could seriously hinder readability or performance.

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  • How to proxy calls to the instance of an object

    - by mr.b
    Edit: Changed question title from "Does C# allow method overloading, PHP style (__call)?" - figured out it doesn't have much to do with actual question. Also edited question text. What I want to accomplish is to proxy calls to a an instance of an object methods, so I could log calls to any of its methods. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); // need to write log message like "method A called" pc.inner.B(); // need to write log message like "method B called" // ... So, how can I proxy calls to an object instance in extensible way? Method overloading would be most obvious solution (if it was supported in PHP way). By extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Help me convert .NET 1.1 Xml validation code to .NET 2.0 please.

    - by Hamish Grubijan
    It would be fantastic if you could help me rid of these warnings below. I have not been able to find a good document. Since the warnings are concentrated in just the private void ValidateConfiguration( XmlNode section ) section, hopefully this is not terribly hard to answer, if you have encountered this before. Thanks! 'System.Configuration.ConfigurationException.ConfigurationException(string)' is obsolete: 'This class is obsolete, to create a new exception create a System.Configuration!System.Configuration.ConfigurationErrorsException' 'System.Xml.XmlValidatingReader' is obsolete: 'Use XmlReader created by XmlReader.Create() method using appropriate XmlReaderSettings instead. http://go.microsoft.com/fwlink/?linkid=14202' private void ValidateConfiguration( XmlNode section ) { // throw if there is no configuration node. if( null == section ) { throw new ConfigurationException("The configuration section passed within the ... class was null ... there must be a configuration file defined.", section ); } //Validate the document using a schema XmlValidatingReader vreader = new XmlValidatingReader( new XmlTextReader( new StringReader( section.OuterXml ) ) ); // open stream on Resources; the XSD is set as an "embedded resource" so Resource can open a stream on it using (Stream xsdFile = XYZ.GetStream("ABC.xsd")) using (StreamReader sr = new StreamReader(xsdFile)) { vreader.ValidationEventHandler += new ValidationEventHandler(ValidationCallBack); vreader.Schemas.Add(XmlSchema.Read(new XmlTextReader(sr), null)); vreader.ValidationType = ValidationType.Schema; // Validate the document while (vreader.Read()) { } if (!_isValidDocument) { _schemaErrors = _sb.ToString(); throw new ConfigurationException("XML Document not valid"); } } } // Does not cause warnings. private void ValidationCallBack( object sender, ValidationEventArgs args ) { // check what KIND of problem the schema validation reader has; // on FX 1.0, it gives a warning for "<xs:any...skip" sections. Don't worry about those, only set validation false // for real errors if( args.Severity == XmlSeverityType.Error ) { _isValidDocument = false; _sb.Append( args.Message + Environment.NewLine ); } }

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • Reducing Duplicated Code

    - by cam
    I have some code that works on the color structure like this public void ChangeColor() { thisColor.R = thisColor.R + 5; } Now I need to make a method that changes a different variable depending on what it is passed. Here is what the code looks like now. public void ChangeColor(int RGBValue) { switch(RGBValue) { case 1: thisColor.R = thisColor.R + 5; break; case 2: thiscolor.B = thisColor.B + 5; break; } } Now, this is something I would normally never question, I'd just throw a #region statement around it and call it a day, but this is just an example of what I have, the actual function is quite long. I want it to look like this: public void ChangeColor(int RGBValue) { thiscolor.RGBValue = thiscolor.RGBValue; } So essentially the value would refer to the variable being used. Is there a name for this? Is this what Reflection is for? Or something like that... Is there a way to do this?

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  • How to defer execution of an Event on each item in a collection until iteration of collection is com

    - by Metro Smurf
    Of Note: This is more of a curiosity question than anything else. Given a List<Window> where each window has an event attached to the Close Event which removes the window from the collection, how could you use delegates / events to defer the execution of the Close Event until the collection has been iterated? For example: public class Foo { private List<Window> OpenedWindows { get; set; } public Foo() { OpenedWindows = new List<Window>(); } public void AddWindow( Window win ) { win.Closed += OnWindowClosed; OpenedWindows.Add( win ); } void OnWindowClosed( object sender, EventArgs e ) { var win = sender as Window; if( win != null ) { OpenedWindows.Remove( win ); } } void CloseAllWindows() { // obviously will not work because we can't // remove items as we iterate the collection // (the close event removes the window from the collection) OpenedWindows.ForEach( x => x.Close() ); // works fine, but would like to know how to do // this with delegates / events. while( OpenedWindows.Any() ) { OpenedWindows[0].Close(); } } } Specifically, within the CloseAllWindows() method, how could you iterate the collection to call the close event, but defer the event being raised until the collection has been completely iterated?

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  • Hibernate CreateSQL Query Problem

    - by Shaded
    Hello All I'm trying to use hibernates built in createsql function but it seems that it doesn't like the following query. List =hibernateSession.createSQLQuery("SELECT number, location FROM table WHERE other_number IN (SELECT f.number FROM table2 AS f JOIN table3 AS g on f.number = g.number WHERE g.other_number = " + var + ") ORDER BY number").addEntity(Table.class).list(); I have a feeling it's from the nested select statement, but I'm not sure. The inner select is used elsewhere in the code and it returns results fine. This is my mapping for the first table: <hibernate-mapping> <class name="org.efs.openreports.objects.Table" table="table"> <id name="id" column="other_number" type="java.lang.Integer"> <generator class="native"/> </id> <property name="number" column="number" not-null="true" unique="true"/> <property name="location" column="location" not-null="true" unique="true"/> </class> </hibernate-mapping> And the .java public class Table implements Serializable { private Integer id;//panel_facility private Integer number; private String location; public Table() { } public void setId(Integer id) { this.id = id; } public Integer getId() { return id; } public void setNumber(Integer number) { this.number = number; } public Integer number() { return number; } public String location() { return location; } public void setLocation(String location) { this.location = location; } } Any suggestions? Edit (Added mapping)

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  • Getting values from another winform and passing it to current!

    - by klm9971
    Hello: I have 2 windows forms. The 1st one who gets active during start of the program has a button in which another 2nd windows form appears which has text field in which user type their name and HIT okay. Now in the 1st form I have a variable name: nameproccessed which takes the name from the second form. But the problem is my button which is in the 1st form has more functions besides taking name, how can I stop the flow of the compiler to take first the name from the second form and then process the rest execution of the function??? Here is the snippet of my code: //1st form //Class1 public string _nameProcessed = ""; private void btnGetSomething_Click(object sender, EventArgs e) { showdial(); //some more functionalities in this function!!! } private void showdial() { InputName inm = new InputName(); inm.Show(); } //2nd form //Class2 public string name; private void btnEnterName_Click(object sender, EventArgs e) { name = tbxName.Text; Class1 ict = new Class1(); ict._nameProcessed = name; this.Close(); } Now I want to take the 'name' from the second form put it on the _nameprocessed in the 1st form and then execute the rest of the function. How can I do that? Any help!

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  • .net remoting - Better solution to wait for a service to initialize ?

    - by CitizenInsane
    Context I have a client application (which i cannot modify, i.e. i only have the binary) that needs to run from time to time external commands that depends on a resource which is very long to initialize (about 20s). I thus decided to initialize this resource once for all in a "CommandServer.exe" application (single instance in the system tray) and let my client application call an intermediate "ExecuteCommand.exe" program that uses .net remoting to perform the operation on the server. The "ExecuteCommand.exe" is in charge for starting the server on first call and then leave it alive to speed up further commands. The service: public interface IMyService { void ExecuteCommand(string[] args); } The "CommandServer.exe" (using WindowsFormsApplicationBase for single instance management + user friendly splash screen during resource initializations): private void onStartupFirstInstance(object sender, StartupEventArgs e) { // Register communication channel channel = new TcpServerChannel("CommandServerChannel", 8234); ChannelServices.RegisterChannel(channel, false); // Register service var resource = veryLongToInitialize(); service = new MyServiceImpl(resource); RemotingServices.Marshal(service, "CommandServer"); // Create icon in system tray notifyIcon = new NotifyIcon(); ... } The intermediate "ExecuteCommand.exe": static void Main(string[] args) { startCommandServerIfRequired(); var channel = new TcpClientChannel(); ChannelServices.RegisterChannel(channel, false); var service = (IMyService)Activator.GetObject(typeof(IMyService), "tcp://localhost:8234/CommandServer"); service.RunCommand(args); } Problem As the server is very long to start (about 20s to initialize the required resources), the "ExecuteCommand.exe" fails on service.RunCommand(args) line because the server is yet not available. Question Is there a elegant way I can tune the delay before to receive "service not available" when calling service.RunCommand ? NB1: Currently I'm working around the issue by adding a mutex in server to indicate for complete initiliazation and have "ExecuteCommand.exe" to wait for this mutex before to call service.RunCommand. NB2: I have no background with .net remoting, nor WCF which is recommended replacer. (I chose .net remoting because this looked easier to set-up for this single shot issue in running external commands).

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  • How to focus a control in an MDIParent when all child windows have closed?

    - by Tim Gradwell
    I have a control in my parent mdi form which I wish to be given the focus if all mdi children have closed. I've tried hooking into the child form's FormClosed event and setting the focus from there but when I test it, my control is not left with focus when I close the mdi child. Can anyone tell me what I'm missing? In the sample below, "first focus" gets hit and does its job correctly (if I comment out the first focus line, my tree does not get focus on startup, so it must be doing its job, right?) Unfortunately, even though "second focus" gets hit, my tree does not end up with the focus when I close the child window. Sample using System; using System.Windows.Forms; namespace mdiFocus { class ParentForm : Form { public ParentForm() { IsMdiContainer = true; tree = new TreeView(); tree.Nodes.Add("SomeNode"); tree.Dock = DockStyle.Left; Controls.Add(tree); } protected override void OnShown(EventArgs e) { Form child = new Form(); child.MdiParent = this; child.Show(); child.FormClosed += new FormClosedEventHandler(child_FormClosed); tree.Focus(); // first focus works ok } void child_FormClosed(object sender, FormClosedEventArgs e) { tree.Focus(); // second focus doesn't seem to work, even though it is hit :( } TreeView tree; } static class Program { [STAThread] static void Main() { Application.Run(new ParentForm()); } } }

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • Getting the type of an array of T, without specifying T - Type.GetType("T[]")

    - by Merlyn Morgan-Graham
    I am trying to create a type that refers to an array of a generic type, without specifying the generic type. That is, I would like to do the equivalent of Type.GetType("T[]"). I already know how to do this with a non-array type. E.g. Type.GetType("System.Collections.Generic.IEnumerable`1") // or typeof(IEnumerable<>) Here's some sample code that reproduces the problem. using System; using System.Collections.Generic; public class Program { public static void SomeFunc<T>(IEnumerable<T> collection) { } public static void SomeArrayFunc<T>(T[] collection) { } static void Main(string[] args) { Action<Type> printType = t => Console.WriteLine(t != null ? t.ToString() : "(null)"); Action<string> printFirstParameterType = methodName => printType( typeof(Program).GetMethod(methodName).GetParameters()[0].ParameterType ); printFirstParameterType("SomeFunc"); printFirstParameterType("SomeArrayFunc"); var iEnumerableT = Type.GetType("System.Collections.Generic.IEnumerable`1"); printType(iEnumerableT); var iEnumerableTFromTypeof = typeof(IEnumerable<>); printType(iEnumerableTFromTypeof); var arrayOfT = Type.GetType("T[]"); printType(arrayOfT); // Prints "(null)" // ... not even sure where to start for typeof(T[]) } } The output is: System.Collections.Generic.IEnumerable`1[T] T[] System.Collections.Generic.IEnumerable`1[T] System.Collections.Generic.IEnumerable`1[T] (null) I'd like to correct that last "(null)". This will be used to get an overload of a function via reflections by specifying the method signature: var someMethod = someType.GetMethod("MethodName", new[] { typeOfArrayOfT }); // ... call someMethod.MakeGenericMethod some time later I've already gotten my code mostly working by filtering the result of GetMethods(), so this is more of an exercise in knowledge and understanding.

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • how to slove error when using thread?

    - by ChandreshKanetiya
    I have following error msg in console when using NSThread "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now..." I have submit my sample code here - (void)viewDidLoad { appDeleg = (NewAshley_MedisonAppDelegate *)[[UIApplication sharedApplication] delegate]; [[self tblView1] setRowHeight:80.0]; [super viewDidLoad]; self.title = @"Under Ground"; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [NSThread detachNewThreadSelector:@selector(CallParser) toTarget:self withObject:nil]; } -(void)CallParser { Parsing *parsing = [[Parsing alloc] init]; [parsing DownloadAndParseUnderground]; [parsing release]; [self Update_View]; //[myIndicator stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } here "DownloadAndParseUnderground" is the method of downloding data from the rss feed and -(void) Update_View{ [self.tblView1 reloadData]; } when Update_View method is called the tableView reload Data and in the cellForRowAtIndexPath create error and not display custom cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; CustomTableviewCell *cell = (CustomTableviewCell *) [tblView1 dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"customCell" owner:self options:nil]; cell = objCustCell; objCustCell = nil; }

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  • Is method reference caching a good idea in Java 8?

    - by gexicide
    Consider I have code like the following: class Foo { Y func(X x) {...} void doSomethingWithAFunc(Function<X,Y> f){...} void hotFunction(){ doSomethingWithAFunc(this::func); } } Consider that hotFunction is called very often. Would it then be advisable to cache this::func, maybe like this: class Foo { Function<X,Y> f = this::func; ... void hotFunction(){ doSomethingWithAFunc(f); } } As far as my understanding of java method references goes, the Virtual Machine creates an object of an anonymous class when a method reference is used. Thus, caching the reference would create that object only once while the first approach creates it on each function call. Is this correct? Should method references that appear at hot positions in the code be cached or is the VM able to optimize this and make the caching superfluous? Is there a general best practice about this or is this highly VM-implemenation specific whether such caching is of any use?

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  • C++ creating generic template function specialisations

    - by Fire Lancer
    I know how to specialise a template function, however what I want to do here is specialise a function for all types which have a given method, eg: template<typename T> void foo(){...} template<typename T, if_exists(T::bar)>void foo(){...}//always use this one if the method T::bar exists T::bar in my classes is static and has different return types. I tried doing this by having an empty base class ("class HasBar{};") for my classes to derive from and using boost::enable_if with boost::is_base_of on my "specialised" version. However the problem then is that for classes that do have bar, the compiler cant resolve which one to use :(. template<typename T> typename boost::enable_if<boost::is_base_of(HasBar, T>, void>::type f() {...} I know that I could use boost::disable_if on the "normal" version, however I do not control the normal version (its provided by a third party library and its expected for specialisations to be made, I just don't really want to make explicit specialisations for my 20 or so classes), nor do I have that much control over the code using these functions, just the classes implementing T::bar and the function that uses it. Is there some way to tell the compiler to "always use this version if possible no matter what" without altering the other versions?

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  • Followed the official android documentations but still could not use SQLite in app

    - by user366539
    My DBHelper class public class DBHelper extends SQLiteOpenHelper { public DBHelper(Context context) { super(context,"SIMPLE_DB",null,1); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE SIMPLE_TABLE ( " + "ID INTEGER PRIMARY KEY " + "DESC TEXT);"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } Activity class public class SimpleDatabase extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); DBHelper dbHelper = new DBHelper(this); SQLiteDatabase db = dbHelper.getReadableDatabase(); db.execSQL("INSERT INTO SIMPLE_TABLE VALUES (NULL, 'test');"); Cursor cursor = db.rawQuery("SELECT * FROM SIMPLE_TABLE", null); TextView text = (TextView)findViewById(R.id.textbox); text.setText(cursor.getString(0)); } } I figure it crashed (application has stopped unexpectedly!) at SQLiteDatabase db = ... because if I commented the code out from there to the end then it worked fine. But I have no idea whatsoever why it does that. Any help would be appreciated.

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  • How do I determine the linux server software/version and email server software/version running

    - by rwilkins
    I just inherited this a single linux box running pop/smtp for a small office (25 users). I'm new to Linux. I think the box is running Debian GNU/Linux 5.0 as the server (this is bannered accross the screen occassionally) but not sure of the release/kernal/build etc. I need to be certain of both the server os and email linux versions in order to perform research, admin and support. Any help/pointers on how to do this is much appreciated.

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  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

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