Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 217/952 | < Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >

  • how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? Error compiler gives me is "Error 1 The type or namespace name 'MyMasterPage' could not be found (are you missing a using directive or an assembly reference?)" my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

    Read the article

  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

    Read the article

  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

    Read the article

  • Preallocating memory with C++ in realtime environment

    - by Elazar Leibovich
    I'm having a function which gets an input buffer of n bytes, and needs an auxillary buffer of n bytes in order to process the given input buffer. (I know vector is allocating memory at runtime, let's say that I'm using a vector which uses static preallocated memory. Imagine this is NOT an STL vector.) The usual approach is void processData(vector<T> &vec) { vector<T> &aux = new vector<T>(vec.size()); //dynamically allocate memory // process data } //usage: processData(v) Since I'm working in a real time environment, I wish to preallocate all the memory I'll ever need in advance. The buffer is allocated only once at startup. I want that whenever I'm allocating a vector, I'll automatically allocate auxillary buffer for my processData function. I can do something similar with a template function static void _processData(vector<T> &vec,vector<T> &aux) { // process data } template<size_t sz> void processData(vector<T> &vec) { static aux_buffer[sz]; vector aux(vec.size(),aux_buffer); // use aux_buffer for the vector _processData(vec,aux); } // usage: processData<V_MAX_SIZE>(v); However working alot with templates is not much fun (now let's recompile everything since I changed a comment!), and it forces me to do some bookkeeping whenever I use this function. Are there any nicer designs around this problem?

    Read the article

  • Sorting arrays in java

    - by user360706
    Write a static method in Java : public static void sortByFour (int[] arr) That receives as a paramater an array full of non-negative numbers (zero or positive) and sorts the array in the following way : In the beginning of the array all the numbers that devide by four without a remainder will appear. After them all the numbers in the array that devide by 4 with a remainder of 1 will appear. After them all the numbers in the array that devide by 4 with a remainder of 2 will appear. In the end of the array all the rest numbers (those who divide by 4 with the remainder 3) will appear. (The order of the numbers in each group doesn't matter) The method must be the most efficient it can. This is what I wrote but unfortunately it doesn't work well... :( public static void swap( int[] arr, int left, int right ) { int temp = arr[left]; arr[left] = arr[right]; arr[right] = temp; } public static void sortByFour( int[] arr ) { int left = 0; int right = ( arr.length - 1 ); int mid = ( arr.length / 2 ); while ( left < right ) { if ( ( arr[left] % 4 ) > ( arr[right] % 4 ) ) { swap( arr, left, right ); right--; } if ( ( arr[left] % 4 ) == ( arr[right] % 4 ) ) left++; else left++; } } Can someone please help me by fixing my code so that it will work well or rewriting it?

    Read the article

  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

    Read the article

  • how to sort the items in listbox alphabetically?

    - by user2745378
    i need to sort the items alphabetically in listbox when sort button is clicked. (I have sort button in appbar). But I dunno how to achieve this. here is XAML. All help will be much appreciated. <phone:PhoneApplicationPage.Resources> <DataTemplate x:Key="ProjectTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="400" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="1" Text="{Binding Name}" Style="{StaticResource PhoneTextLargeStyle}" /> </Grid> </DataTemplate> </phone:PhoneApplicationPage.Resources> <Grid x:Name="ContentPanel" Grid.Row="1" Margin="0,0,12,0"> <ListBox x:Name="projectList" ItemsSource="{Binding Items}" SelectionChanged="ListBox_SelectionChanged" ItemTemplate="{StaticResource ProjectTemplate}" /> </Grid> Here's my ViewModel namespace PhoneApp.ViewModels { public class ProjectsViewModel: ItemsViewModelBase<Project> { public ProjectsViewModel(TaskDataContext taskDB) : base(taskDB) { } public override void LoadData() { base.LoadData(); var projectsInDB = _taskDB.Projects.ToList(); Items = new ObservableCollection<Project>(projectsInDB); } public override void AddItem(Project item) { _taskDB.Projects.InsertOnSubmit(item); _taskDB.SubmitChanges(); Items.Add(item); } public override void RemoveItem(int id) { var projects = from p in Items where p.Id == id select p; var item = projects.FirstOrDefault(); if (item != null) { var tasks = (from t in App.TasksViewModel.Items where t.ProjectId == item.Id select t).ToList(); foreach (var task in tasks) App.TasksViewModel.RemoveItem(task.Id); Items.Remove(item); _taskDB.Projects.DeleteOnSubmit(item); _taskDB.SubmitChanges(); } } } } I have added the ViewModel C# Code herewith

    Read the article

  • Alternate Out of Order TCP Packets problem

    - by Sunil
    I am having a network of windows and embedded nodes connected on a series of cisco switch. I have been seeing some serious network problems from few days. Used wireshark to capture the network trace and see every alternate tcp packets being marked as "out of order". Any pointers on how to troubleshoot this problem?

    Read the article

  • Why are these lines being skipped? (java)

    - by David
    Here's the relevant bit of the source code: class Dice { String name ; int x ; int[] sum ; ... public Dice (String name) { this.name = name ; this.x = 0 ; this.sum = new int[7] ; } ... public static void main (String[] arg) { Dice a1 = new Dice ("a1") ; printValues (a1) ; } public static void printDice (Dice Dice) { System.out.println (Dice.name) ; System.out.println ("value: "+Dice.x) ; printValues (Dice) ; } public static void printValues (Dice Dice) { for (int i = 0; i<Dice.sum.length; i++) System.out.println ("#of "+i+"'s: "+Dice.sum[i]) ; } } Here is the output: #of 0's: 0 #of 1's: 0 #of 2's: 0 #of 3's: 0 #of 4's: 0 #of 5's: 0 #of 6's: 0 Why didn't these two lines execute inside printDice: System.out.println (Dice.name) ; System.out.println ("value: "+Dice.x) ; if they had then i would expect to see "a1" and "Value: 0" printed at the top of the rows of #of's

    Read the article

  • Template Child Class Overriding a Parent Class's Virtual Function

    - by user334066
    The below code compiles with gcc v4.3.3 and the templated child class seems to be overriding a virtual function in the parent, but doesn't that break the rule that you cannot have a virtual template function? Or is something else happening that I don't understand? class BaseClass { public: virtual void Func(int var) { std::cout<<"Base int "<<var<<std::endl; } virtual void Func(double var) { std::cout<<"Base double "<<var<<std::endl; } }; template <class TT> class TemplateClass : public BaseClass { public: using BaseClass::Func; virtual void Func(TT var) { std::cout<<"Child TT "<<var<<std::endl; } }; int main(int argc, char **argv) { BaseClass a; TemplateClass<int> b; BaseClass *c = new TemplateClass<int>; int intVar = 3; double doubleVar = 5.5; a.Func(intVar); a.Func(doubleVar); b.Func(intVar); b.Func(doubleVar); c->Func(intVar); c->Func(doubleVar); delete c; } This then outputs: Base int 3 Base double 5.5 Child TT 3 Base double 5.5 Child TT 3 Base double 5.5 as I hoped, but I'm not sure why it works.

    Read the article

  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

    Read the article

  • writing something in jList

    - by bigbluedragon
    hey i have another problem. I created jList in my main window and now i want to add something to it. I do it this way... private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) { Dodaj_Przedmiot dodaj_przedmiot = new Dodaj_Przedmiot(null, true); dodaj_przedmiot.setVisible(true); SterowanieBazy instance = SterowanieBazy.getInstance(); Zmienne_pomocnicze zp = new Zmienne_pomocnicze(); instance.dodajPrzedmiot(przedmiot); String przedm[] = instance.zwrocPrzedmioty(); jList1.setListData(przedm); } what i want to write in that list is what i collect from my jDialogForm: dodaj_przedmiot private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { String sciezka = jTextField1.getText(); if (sciezka.length() > 0) { Zmienne_pomocnicze zp = new Zmienne_pomocnicze(); zp.setPrzechowaj(sciezka); } this.setVisible(false); } and i collect try to copy that date using this class public class Zmienne_pomocnicze { public String n; public int a; public void setPrzechowaj (String neew) { n = neew; } public String getPrzechowaj () { return n; } } i would be grateful for any ideas how to make it works^^

    Read the article

  • Flex customized Horizental List

    - by muzammal
    i have customized Horizontal List (items are image and some text) of a reel with some no of clips . i have customized highlight , un highlight and select style , which will be implemented dynamically and mouse over and out. now pproblem is to make un highlight previously playing clip. enter code here styleName="unhighlightedClip" updateComplete="currentlyPlaying();" rollOver="highlighted();" rollOut="unhighlighted();" .currentlyPlayingClip{ borderColor: #95123E; borderStyle: solid; borderThickness: 2; } .unhighlightedClip{ borderStyle: none; } .highlightedClip{ borderColor: #70BAE7; borderStyle: solid; borderThickness: 2; } </mx:Style> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.controls.HorizontalList; private var prevIndex:int = -1; protected function unhighlighted():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); clipDesription.useHandCursor = false; clipStartTime.useHandCursor = false; this.useHandCursor = false; if(!selected) this.setStyle('styleName', 'unhighlightedClip'); } protected function highlighted():void{ clipDesription.useHandCursor = true; clipStartTime.useHandCursor = true; this.useHandCursor = true; var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); if(!selected) this.setStyle('styleName', 'highlightedClip'); } protected function currentlyPlaying():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); var currentIndex:int = HorizontalList(this.owner).selectedIndex; if(selected) this.setStyle('styleName', 'currentlyPlayingClip'); // else if(prevIndex != currentIndex ) // this.setStyle('styleName', 'unhighlightedClip'); // // prevIndex = currentIndex; } ]]

    Read the article

  • Why do you need "extern C" for in C++ callbacks to C functions?

    - by Artyom
    Hello, I find such examples in Boost code. namespace boost { namespace { extern "C" void *thread_proxy(void *f) { .... } } // anonymous void thread::thread_start(...) { ... pthread_create(something,0,&thread_proxy,something_else); ... } } // boost Why do you actually need this extern "C"? It is clear that thread_proxy function is private internal and I do not expect that it would be mangled as "thread_proxy" because I actually do not need it mangled at all. In fact in all my code that I had written and that runs on may platforms I never used extern "C" and this had worked as-as with normal functions. Why extern "C" is added? My problem is that extern "C" function pollute global name-space and they do not actually hidden as author expects. This is not duplicate! I'm not talking about mangling and external linkage. It is obvious in this code that external linkage is unwanted!

    Read the article

  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

    Read the article

  • C++ member template for boost ptr_vector

    - by Ivan
    Hi there, I'm trying to write a container class using boost::ptr_vector. Inside the ptr_vector I would like to include different classes. I'm trying to achieve that using static templates, but so far I'm not able to do that. For example, the container class is class model { private: boost::ptr_vector<elem_type> elements; public: void insert_element(elem_type *a) { element_list.push_back(a); } }; and what I'm trying to achieve is be able to use different elem_type classes. The code below doesn't satisfy my requirements: template <typename T>class model { private: boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; because when I initialize the container class I can only use one class as template: model <elem_type_1> model_thing; model_thing.insert_element(new elem_type_1) but not elem_type_2: model_thing.insert_element(new elem_type_2)//error, of course It is possible to do something like using templates only on the member? class model { private: template <typename T> boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; //wrong So I can call the insert_element on the specific class that I want to insert? Note that I do not want to use virtual members. Thanks!

    Read the article

  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

    Read the article

  • Noobie Jquery Question

    - by piratebill
    I've been working with Jquery fro a grand total of two hours now. Up until this point I have made this really simple FAQ page. <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#void").click(function(event) { event.preventDefault(); }); $('#faq').find('dd').hide().end().find('dt').click(function() { $(this).next().slideToggle(); }); }); </script> <dl id="faq"> <dt><a href="" id="void">Coffee</a></dt> <dd>- black hot drink</dd> <dt><a href="" id="void">Milk</a></dt> <dd>- white cold drink</dd> </dl> The problem is only the first item is working. My questions are, why is only the first entree working and how do I fix it? I've tried using an each() but I am unsure where to put it.

    Read the article

  • openbsd installation with certain configuration prebuilt

    - by Vineet Menon
    I am looking for options to install a system OpenBSD which has certain configs prewritten. What options can I look for? An install image which when installed, installs a system with a configuration A shell script with root privilege which does the required configuration after a regular install Remote configuration of the target system after a regular install Any help or pointers will be appreciated.

    Read the article

  • interface variables are final and static by default and methods are public and abstract

    - by sap
    The question is why it's been decided to have variable as final and static and methods as public and abstract by default. Is there any particular reason for making them implicit,variable as final and static and methods as public and abstract. Why they are not allowing static method but allowing static variable? We have interface to have feature of multiple inheritance in Java and to avoid diamond problem. But how it solves diamond problem,since it does not allow static methods. In the following program, both interfaces have method with the same name..but while implementing only one we implement...is this how diamond problem is solved? interface testInt{ int m = 0; void testMethod(); } interface testInt1{ int m = 10; void testMethod(); } public class interfaceCheck implements testInt, testInt1{ public void testMethod(){ System . out . println ( "m is"+ testInt.m ); System . out . println ( "Hi World!" ); } }

    Read the article

  • how should i create my own 'now' / DateTime.Now ?

    - by Michel
    Hi all, i'm starting to build a part of a system which will hold a lot of DateTime validations, and a lot of 'if it was done before now' or 'if it will start in an hour etc'. Usual way to go is to use DateTime.Now to get the actual time. I predict however, that during unit test that will give me a real headache because i will have to setup my testdata for the time when the test will run in stead of use a default set of test data. So i thought: why not use my own 'now' so i can set the current datetime to any moment in time. As i don't want to set the testservers internal clock i was thinking about this solution, and i was wondering what you think of it. Base thought is that i use my own DateTime class. That class gives you the current datetime, but you can also set your own time from outside. public static class MyDateTime { private static TimeSpan _TimeDifference = TimeSpan.Zero; public static DateTime Now { get { return DateTime.Now + _TimeDifference; } } public static void SetNewNow(DateTime newNow) { _TimeDifference = newNow - DateTime.Now; } public static void AddToRealTime(TimeSpan timeSpan ) { _TimeDifference = timeSpan; } public static void SubtractFromRealTime(TimeSpan timeSpan) { _TimeDifference = - timeSpan; } }

    Read the article

  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

    Read the article

  • Two Objects created with the same Address in Flex

    - by James
    Hi, I have an issue in flex which is causing a bit of a headache! I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring. I can see from the debug that the two ACs have the same address but for the life of me can't figure out why. I have two Array Collections: model.index.rows //The main array collection model.index.holdRows //The array collection that imitates the above This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once. The reason this is proving troublesome is that it creates duplicate entries in my datagrid. public override function handleMessage(message:IMessage):void { super.handleMessage(message); if (message is IndexResponse) { var response:IndexResponse = message as IndexResponse; model.index.rows.removeAll(); model.index.indexIsEmpty = response.nullIndex; if (model.index.indexIsEmpty !== true) { //Update the index model from the response. Note: each property of the row object will be shown in the UI as a column in the grid response.index.forEach(function(entry:EntryData, i:int, a:Array):void { var row:Object = { fileID: entry.fileID, dadName: entry.dadName }; entry.tags.forEach(function(tag:Tag, i:int, a:Array):void { row[tag.name] = tag.value; }); model.index.rows.addItem(row); }); if(model.index.indexForNetworkView == true){ model.index.holdRows.source = model.index.holdRows.source.concat(model.index.rows.source); model.index.indexCounter++; model.index.indexForNetworkView = false; controller.indexController.showNetwork(model.index.indexCounter); } model.index.rows.refresh(); controller.networkController.show(); } } Has anyone else who has encountered something simillar propose a solution?

    Read the article

  • Silverlight 4, Google Chrome, and HttpWebRequest problem

    - by synergetic
    My Silvrlight 4 application hosted in ASP.NET MVC 2 working fine when used through Internet Explorer 8, both in development server and remote web server (IIS 6.0). However when I try to browse through Google Chrome (version 5.0.375.70) it throws "remote server returned not found" error. The code causing the problem is the following: public class MyWebClient { private HttpWebRequest _request; private Uri _uri; private AsyncOperation _asyncOp; public MyWebClient(Uri uri) { _uri = uri; } public void Start(XElement data) { _asyncOp = AsyncOperationManager.CreateOperation(null); _data = data; _request = (HttpWebRequest)WebRequest.Create(_uri); _request.Method = "POST"; _request.BeginGetRequestStream(new AsyncCallback(BeginRequest), null); } private void BeginRequest(IAsyncResult result) { Stream stream = _request.EndGetRequestStream(result); using (StreamWriter writer = new StreamWriter(stream)) { writer.Write(((XElement)_data).ToString()); } stream.Close(); _request.BeginGetResponse(new AsyncCallback(BeginResponse), null); } private void BeginResponse(IAsyncResult result) { HttpWebResponse response = (HttpWebResponse)_request.EndGetResponse(result); if (response != null) { //process returned data ... } } ... } In short, the above code sends some XML data to web server (to ASP.NET MVC controller) and gets back a processed data. It works when I use Internet Explorer 8. Can someone please explain what is the problem with Google Chrome?

    Read the article

  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

    Read the article

< Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >