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  • combining ruby and C++

    - by Shingetsu
    Hello /* programmers */ (I usually hang in SO) I've been discussing a conceptual project with a friend of mine and the the most effective way we've seen of doing it is writing the engine in C++ while the logic would be done in Ruby. However, we would need data to be passed around often, for example: Engine reports that A happened, that gets triggered in a proc array (event "A" is passed but proc doesnt use it) Ruby decides that we need to wait for B to happen Ruby adds a proc to an array. The array of procs is iterated during each cycle in the C++ engine C++ engine reports that B happened and passes "event B (should be a ruby object) Ruby receives event B and decides what to do next I don't work with multiple languages often, and was wondering if it's possible to implement things in this way. I know that there's the ruby VALUE in C++, but would like to know the standard way of combining the two. (of course I know ruby follows the perl "more than 1 way to do it", but there's often a standardized way)

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  • Whoosh: PASS Board Year 1, Q4

    - by Denise McInerney
    "Whoosh". That's the sound the last quarter of 2012 made as it rushed by. My first year on the PASS Board is complete, and the last three months of it were probably the busiest. PASS Summit 2012 Much of October was devoted to preparing for Summit. Every Board  member, HQ staffer and dozens of volunteers were busy in the run-up to our flagship event. It takes a lot of work to put on the Summit. The community meetings,  first-timers program, keynotes, sessions and that fabulous Community Appreciation party are the result of many hours of preparation. Virtual Chapters at the Summit With a lot of help from Karla Landrum, Michelle Nalliah, Lana Montgomery and others at HQ the VCs had a good presence at Summit. We started the week with a VC leaders meeting. I shared some information about the activities and growth during the first part of the year.   From January - September 2012: The number of VCs increased from 14 to 20 VC membership  grew from 55,200 to 80,100 Total attendance at VC meetings increased from 1,480 to 2,198 Been part of PASS Global Growth with language-based VC- including Chinese, Spanish and Portuguese. We also heard from some VC leaders and volunteers. Ryan Adams (Performance VC) shared his tips for successful marketing of VC events. Amy Lewis (Business Intelligence VC) described how the BI chapter has expanded to support PASS' global growth by finding volunteers to organize events at times that are convenient for people in Europe and Australia. Felipe Ferreira (Portuguese language VC) described the experience of building a user group first in Brazil, then expanding to work with Portuguese-speaking data professionals around the world. Virtual Chapter leaders and volunteers were in evidence throughout Summit, beginning with the Welcome Reception. For the past several years VCs have had an organized presence at this event, signing up new members and advertising their meetings. Many VC leaders also spent time at the Community Zone. This new addition to the Summit proved to be a vibrant spot were new members and volunteers could network with others and find out how to start a chapter or host a SQL Saturday. Women In Technology 2012 was the 10th WIT Luncheon to be held at Summit. I was honored to be asked to be on the panel to discuss the topic "Where Have We Been and Where are We Going?" The PASS community has come a long way in our understanding of issues facing women in tech and our support of women in the organization. It was great to hear from panelists Stefanie Higgins and Kevin Kline who were there at the beginning as well as Kendra Little and Jen Stirrup who are part of the progress being made by women in our community today. Bylaw Changes The Board spent a good deal of time in 2012 discussing how to move our global growth initiatives forward. An important component of this is a proposed change to how the Board is elected with some seats representing geographic regions. At the end of December we voted on these proposed bylaw changes which have been published for review. The member review and feedback is open until February 8. I encourage all members to review these changes and send any feedback to [email protected]  In addition to reading the bylaws, I recommend reading Bill Graziano's blog post on the subject. Business Analytics Conference At Summit we announced a new event: the PASS Business Analytics Conference. The inaugural event will be April 10-12, 2013 in Chicago. The world of data is changing rapidly. More and more businesses want to extract value and insight from their data. Data professionals who provide these insights or enable others to do so are in demand. The BA Conference offers expert content on predictive analytics, data exploration and visualization, content delivery strategies and more. By holding this new event PASS is participating in important discussions happening in our industry, offering our members more educational value and reaching out to data professionals who are not currently part of our organization. New Year, New Portfolio In addition to my work with the Virtual Chapters I am also now responsible for the 24 Hours of PASS portfolio. Since the first 24HOP of 2013 is scheduled for January 30 we started the transition of the portfolio work from Rob Farley to me right after Summit. Work immediately started to secure speakers for the January event. We have also been evaluating webinar platforms that can be used for 24HOP as well as the Virtual Chapters. Next Up 24 Hours of PASS: Business Analytics Edition will be held on January 30. I'll be there and will moderate one or two sessions. The 24HOP topics are a sneak peek into the type of content that will be offered at the Business Analytics Conference. I hope to see some of you there. The Virtual Chapters have hit the ground running in 2013; many of them have events scheduled. The Application Development VC is getting restarted  and a new Business Analytics VC will be starting soon. Check out the lineup and join the VCs that interest you. And watch the Events page and Connector for announcements of upcoming meetings. At the end of January I will be attending a Board meeting in Seattle, and February 23 I will be at SQL Saturday #177 in Silicon Valley.

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  • What's the format of Real World Performance Day?

    - by william.hardie
    A question that has cropped a lot of late is "what's the format of Real World Performance Day?" Not an unreasonable question you might think. Sure enough, a quick check of the Independent Oracle User Group's website tells us a bit about the Real World Performance Day event, but no formal agenda? This was one of the questions I posed to Tom Kyte (one of the main presenters) in our recent podcast. Tom tells us that this isn't your traditional event where one speaker follows another with loads of slides. In fact, the Real World Performance Day features Tom and fellow Oracle performance experts - Andrew Holdsworth and Graham Wood - continuously on stage throughout the day. All three will be discussing database performance challenges and solutions from development, architectural design and management perspectives. There's going to be multi-terabyte demos on show, less of the traditional slides, and more interactive debate and discussion going on. Tune-in and hear what else Tom has to say about this fairly unique event!

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Learn About HTML5 and the Future of the Web

    Learn About HTML5 and the Future of the Web San Francisco Java, PHP, and HTML5 user groups hosted an event on May 11th, 2010 on HTML5 with three amazing speakers: Brad Neuberg from Google, Giorgio Sardo from Microsoft, and Peter Lubbers from Kaazing. In this first of the three videos, Brad Neuberg from Google (formerly an HTML5 advocate and currently a Software Engineer on the Google Buzz team) explains why HTML5 matters - to consumers as well as developers! His overview of HTML5 included SVG/Canvas rendering, CSS transforms, app-cache, local databases, web workers, and much more. He also identified the scope and practical implications of the changes that are coming along with HTML5 support in modern browsers. This event was organized by Marakana, Michael Tougeron from Gamespot, and Bruno Terkaly from Microsoft. Microsoft was the host and Marakana, Gamespot, Medallia, TEKsystems, and Guidewire Software sponsored the event. marakana.com From: GoogleDevelopers Views: 177 6 ratings Time: 50:44 More in Science & Technology

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  • Adding new events to be handled by script part without recompilation of c++ source code

    - by paul424
    As in title I want to write an Event system with handling methods written in external script language, that is Angelscript. The AS methods would have acess to game's world modifing API ( which has to be regsitered for Angelscript Machine as the game starts) . I have come to this problem : if we use the Angelsript for rapid prototyping of the game's world behavior , we would like to be able to define new Event Types, without recompiling the main binary. Is that ever possible , don't stick to Angelscript, I think about any possible scripting language. The main thought is this : If there's some really new Event possible to be constructed , we must monitor some information coming from the binary, for example some variable value changing and the Events are just triggered on some conditions on those changes , wer might be monitoring the Creatures HP, by having a function call on each change, there we could define new Events such as Creature hurt, creature killed, creature healed , creature killed and tormented to pieces ( like geting HP very much below 0 ) . Are there any other ideas of constructing new Events at the scripting side ?

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • Silverlight 4 Twitter Client &ndash; Part 7

    - by Max
    Download this article as a PDF Welcome back :) This week we are going to look at something more exciting and a much required feature for any twitter client – auto refresh so as to show new status updates. We are going to achieve this using Silverlight 4 Timers and a bit and refresh our datagrid every 2 minutes to show new updates. We will do this so that we do only minimal request to the twitter api, so that twitter does not block us – there is a limit of 150 request an hour. Let us get started now. Also we will get the profile user id hyperlinked, so that when ever the user click on it, we will take them to their twitter page. Also it was a pain to always run this application by pressing F5, then it would open in a browser you would have to right click uninstall and install it again to see any changes. All this and yet we were not able to debug it :( Now there is a solution for this to run a silverlight application directly out of browser and yet have the debug feature. Super cool, here is how. Right on the Silverlight project and go to debug and then select the Out-Of-Browser application option and choose the *.Web project. Then just right click on the SL project and set as Startup Project. There you go, now every time you press F5, it will automatically run out of browser and still have the debug options. I go to know about this after some binging. Now let us jump to the core straight away. 1) To get the user id hyperlinked, we need to have a DataGridTemplateColumn and within that have a HyperLinkButton. The code for this will  be <data:DataGridTemplateColumn> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <HyperlinkButton Click="HyperlinkButton_Click" Content="{Binding UserName}" TargetName="_blank" ></HyperlinkButton> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> 2) Now let us look at how we are getting this done by looking into HyperlinkButton_Click event handler. There we will dynamically set the NavigateUri to the twitter page. I tried to do this using some binding, eval like stuff as in ASP.NET, but no luck! private void HyperlinkButton_Click(object sender, RoutedEventArgs e) { HyperlinkButton hb = (HyperlinkButton)e.OriginalSource; hb.NavigateUri = new Uri("http://twitter.com/" + hb.Content.ToString(), UriKind.Absolute); } 3) Now we need to switch on our Timer right in the OnNavigated to event on our SL page. So we need to modify our OnNavigated event to some thing like below: protected override void OnNavigatedTo(NavigationEventArgs e) { image1.Source = new BitmapImage(new Uri(GlobalVariable.profileImage, UriKind.Absolute)); this.Title = GlobalVariable.getUserName() + " - Home"; if (!GlobalVariable.isLoggedin()) this.NavigationService.Navigate(new Uri("/Login", UriKind.Relative)); else { currentGrid = "Timeline-Grid"; TwitterCredentialsSubmit(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 60, 0); myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } } I use a global string – here it is currentGrid variable to indicate what is bound in the datagrid so that after every timer tick, I can rebind the latest data to it again. Like I will only rebind the friends timeline again if the data grid currently holds it and I’ll only rebind the respective list status again in the data grid, if already a list status is bound to the data grid. In the above timer code, its set to trigger the Each_Tick event handler every 1 minute (60 seconds). TimeSpan takes in (days, hours, minutes, seconds, milliseconds). 4) Now we need to set the list name in the currentGrid variable when a list button is clicked. So add the code line below to the list button event handler currentGrid = currentList = b.Content.ToString(); 5) Now let us see how Each_Tick event handler is implemented. public void Each_Tick(object o, EventArgs sender) { if (!currentGrid.Equals("Timeline-Grid")) getListStatuses(currentGrid); else { WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted); myService.DownloadStringAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml")); } } If the data grid hold friends timeline, I just use the same bit of code we had already to bind the friends timeline to the data grid. Copy Paste. But if it is some list timeline that is bound in the datagrid, I then call the getListStatus method with the currentGrid string which will actually be holding the list name. 6) I wanted to make the hyperlinks inside the status message as hyperlinks and when the user clicks on it, we can then open that link. I tried using a convertor and using a regex to recognize a url and wrap it up with a href, but that is not gonna work in silverlight textblock :( Anyways that convertor code is in the zip file. 7) You can get the complete project files from here. 8) Please comment below for your doubts, suggestions, improvements. I will try to reply as early as possible. Thanks for all your support. Technorati Tags: Silverlight 4,Datagrid,Twitter API,Silverlight Timer

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  • Announcing the Winnipeg Code Camp!

    - by D'Arcy Lussier
    Alright, the event website will be up this weekend, but I wanted to get the word out sooner than later. For the third year, we’re holding the Winnipeg Code Camp! When: Saturday, February 26th Where: Red River College, Princess Street Campus Cost: FREE!!! Continental Breakfast and Hot Lunch Provided! We’re going to have four rooms worth of sessions going on like last year, so lots of great sessions and great content. To register for the event (we need to know numbers for ordering the food), please do so here: http://www.eventbrite.com/event/1180632303 If you’re interested in speaking at the Code Camp, please contact me at darcy.lussier at gmail.com. Note that we have only 20 slots for the day, so contact me sooner than later! D

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  • Oracle Optimized Storage Launch - July 18, 2012

    - by Cinzia Mascanzoni
    Join us for this online Storage launch event featuring Mark Hurd and John Fowler on July 18, 2012, as they unveil the latest advances in Oracle optimized storage. Learn how we’re helping enterprises simplify their storage, increase data management efficiency, and use storage to drive business innovation. Three webcasts, one event. Highlights include: The unveiling of our new "Oracle optimized storage" messaging - storage that helps customers cut IT cost and complexity so they can unleash business innovation A roundtable discussion with our NAS, SAN &Tape VPs of Engineering Four new customer testimonial videos The announcement of the new StorageTek SL 150 Tape Library Live Q&A chat throughout the event with Oracle experts Register here today.

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  • JavaOne Japan, Russia, and India Coming Up

    - by arungupta
    As mentioned earlier, regional JavaOne conferences are just around the corner. More details are available and listed below: JavaOne Tokyo (Japan) Date: April 4-5, 2012 Location: Academy Hills 49F, Roppongi Tokyo Event Web site : Japanese | English JavaOne Moscow (Russia) Date: April 17-18, 2012 Location: Russian Academy of Sciences Event Web site : Russian | English JavaOne Hyderabad (India) Date: May 3-4, 2012 Location: Hyderabad International Convention Center Event Web site : English We're looking forward to meeting you at one of those events to chat anything Java EE and GlassFish! By the way, the Call for Papers for JavaOne 2012 San Francisco is closing on April 9th so make sure to submit your talk today.

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  • Who should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Participating in 3 SQL events in 8 days

    - by AaronBertrand
    Well, 8 days not including lead and lag travel time. A quick summary of the three events, and the flights it took to get me to each: SQL Saturday #105 - Dublin, Ireland Flights on March 21st: Providence -> Philadelphia (236 miles) Philadelphia -> Dublin (3,260 miles) Time zone change: +4 when we got there, plus Daylight Saving Time kicked in, so +5 after the event. I spoke at this event, and manned the SQL Sentry booth with cohort Scott Fallen. This event was a fantastic SQL Saturday - very...(read more)

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Google page events monitoring and analysis

    - by Homunculus Reticulli
    I have read the Google page event documentation, but I am not sure I understand it correctly. I am new to Google analytics, and I have two questions: Once I have google analytics enabled for my site (i.e. I have inserted the tracking code in my pages etc), do I need to set anything else up (at the Google end - i.e. in my Google analytics account) It is not clear to me how the event data particularly, relating to how the data can be aggregated and analyzed. For instance, if I want to track an event under category category for click action action, I will use the following code snippet: <a href="some-uri.htm" onclick="_gaq.push(['_trackEvent', 'category', 'action', 'label']);">Do Something</a> For the sake of simplicity, lets say I am interested in monitoring click events in my header and footer, and I want to find which pages the header and or footer is clicked most often. How would I set things up so that I can analyze the header/footer clicks aggregated at the page level?

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • What is So Unique About Node.js?

    - by Adrian Shum
    Recently there has been a lot of praise for Node.js. I am not a developer that has had much exposure to network application. From my bare understanding of Nodes.js, its strength is: we have only one thread handling multiple connections, providing an event-based architecture. However, for example in Java, I can create only one thread using NIO/AIO (which is non-blocking APIs from my bare understanding), and handle multiple connections using that thread, and I provide an event-based architecture to implement the data handling logic (shouldn't be that difficult by providing some callback etc) ? Given JVM being a even more mature VM than V8 (I expect it to run faster too), and event-based handling architecture seems to be something not difficult to create, I am not sure why Node.js is attracting so much attention. Did I miss some important points?

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  • South African MVPs deserve their title.

    - by MarkPearl
    Recently I read a post by someone who felt the Microsoft MVP program had failed. My local experience with the MVP program would tend for me to disagree. On Saturday I attended a free Windows Phone 7 event organized by Robert MacLean and Rudi Grobler both of whom are local MVP’s. First of all, kudos to them for organizing the event which included a free lunch and flash stick and had some great content for a free event. Secondly, this is not the first time that either of these two MVP’s have organized events. They are active in the community, present at the majority of local events and are always approachable and give an “honest” opinion. For me, that is what an MVP stands for and at least in my region I feel that the MVP program is a real success.

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  • Why Nodes.js being that "unique"?

    - by Adrian Shum
    Recently years there are lots of praise to Nodes.js. I am not a developer that have much exposure on network application. From my bare understanding of Nodes.js, its strength is: We are having only on thread handling multiple connections, providing a event-based architecture. However, for example in Java, what if I am having only one thread, using NIO/AIO (which is non-blocking APIs from my bare understanding), and handle multiple connections using that thread, and I provide an event-based architecture to implement the data handling logic (shouldn't be that difficult by providing some callback etc) ? Given JVM being a even more mature VM than V8 (I expect it run faster too), and event-based handling architecture seems not something difficult to create. I am not sure why Nodes.js is attracting so much attention. Did I miss some important points?

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  • Silverlight and Windows Phone 7 DFW DevCamp (Silverlightpalooza) is around the corner

    - by T
    It is really shaping up to be everything I had hoped.  Prizes are stacked up behind me.  Food is in place.  I have a set of wonderful volunteers beside me.  The event has been full for weeks.  I will not be doing any official blogging for this event here.  You will have to watch the official blog for that http://silverlightpalooza.dynamitesilverlight.com/ I plan to post pictures and descriptions of everyone’s projects during the event to that site.  It is going to be wonderful fun.  Shawn will be filming part of the time so stay tuned for that also.  We have some great plans in place!!!  I wish everyone could join us and am very excited for those who signed up in time.

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  • How to add another OS entry in Wubi grub

    - by Amey Jah
    I am trying to install another linux distro besides ubuntu. However, I want to retain my existing windows based loader. Currently, as per my knowledge, MsDos loads grub which then loads Ubuntu (with loop back trick). Now, I have a new linux distro installed on /dev/sda8 (/boot for new distro) where as /root for that OS is installed on /dev/sda9. I tried following steps 1. Add entry into 40_custom of ubuntu grub 2. update grub But upon booting via that entry, it is not able to load the new OS and shows me blank screen. What could be the problem? Additional data: grub.cfg file of ubuntu menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } } ### END /etc/grub.d/10_lupin ### menuentry 'Linux, with Linux core repo kernel' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-true-0f490b6c-e92d-42f0-88e1-0bd3c0d27641'{ load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux.img } menuentry 'Linux, with Linux core repo kernel (Fallback initramfs)' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-fallback-0f490b6c-e92d-42f0-88e1-0bd3c0d27641' { load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux-fallback.img } lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 931.5G 0 disk +-sda1 8:1 0 39.2M 0 part +-sda2 8:2 0 19.8G 0 part +-sda3 8:3 0 205.1G 0 part +-sda4 8:4 0 1K 0 part +-sda5 8:5 0 333.7G 0 part /host +-sda6 8:6 0 233.4G 0 part +-sda7 8:7 0 100.4G 0 part +-sda8 8:8 0 100M 0 part +-sda9 8:9 0 14.7G 0 part +-sda10 8:10 0 21.4G 0 part +-sda11 8:11 0 3G 0 part sr0 11:0 1 1024M 0 rom loop0 7:0 0 29G 0 loop / blkid /dev/loop0: UUID="fc296be2-8c59-4f21-a3f8-47c38cd0d537" TYPE="ext4" /dev/sda1: SEC_TYPE="msdos" LABEL="DellUtility" UUID="5450-4444" TYPE="vfat" /dev/sda2: LABEL="RECOVERY" UUID="78C4FAC1C4FA80A4" TYPE="ntfs" /dev/sda3: LABEL="OS" UUID="DACEFCF1CEFCC6B3" TYPE="ntfs" /dev/sda5: UUID="01CD7BB998DB0870" TYPE="ntfs" /dev/sda6: UUID="01CD7BB99CA3F750" TYPE="ntfs" /dev/sda7: LABEL="Windows 8" UUID="01CDBFB52F925F40" TYPE="ntfs" /dev/sda8: UUID="cdbb5770-d29c-401d-850d-ee30a048ca5e" TYPE="ext2" /dev/sda9: UUID="0f490b6c-e92d-42f0-88e1-0bd3c0d27641" TYPE="ext2" /dev/sda10: UUID="2e7682e5-8917-4edc-9bf9-044fea2ad738" TYPE="ext2" /dev/sda11: UUID="6081da70-d622-42b9-b489-309f922b284e" TYPE="swap Any help is appreciated. Please let me know if you need any extra data.

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  • Community Events in Köln (October) and Copenhagen November #ssas #tabular #powerpivot

    - by Marco Russo (SQLBI)
    Short update about community events in Europe where I will speak.On October 11 I will present DAX in Action in Köln - all details in the PASS local chapter here: http://www.sqlpass.de/Regionen/Deutschland/K%C3%B6lnBonnD%C3%BCsseldorf.aspxI will be speaking at a community event in Copenhagen on November 21, 2012. The session will be Excel 2013 PowerPivot in Action and details about time and location are available here: http://msbip.dk/events/30/msbip-mode-nr-9/I will be in Köln and Copenhagen to teach the SSAS Tabular Workshop. The workshop in Köln is the first in Germany and I look forward to meet new BI developers there.Copenhagen is the second edition after another we delivered this spring. It is a convenient location also for people coming from Malmoe and Göteborg in Sweden. Last event in Copenhagen were conflicting with a large event in Sweden, maybe this time I'll meet more people coming from the other side of the Øresund Bridge!Many other dates and location are available on the SSAS Tabular Workshop website.

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  • Product Launch: Oracle Optimized Storage: Solutions for Simplifying IT

    - by swalker
    On July 18, 2012 at 10am PT 17pm UK Time, Oracle is hosting an online storage launch event featuring Mark Hurd, John Fowler, and several other Oracle executives.  This event will consist of 3 different webcasts, all detailing our latest messaging, momentum, and product innovations. Highlights include: Even in the most advanced data centers, outdated and inefficient storage management techniques are stifling business innovation. But now you can deploy Oracle’s optimized storage, the industry’s most advanced, easy-to-use, and cost-effective enterprise storage solutions. Learn about the benefits of Oracle’s latest storage innovations, including: How you can take on the biggest enterprise storage infrastructure challenges—including reducing costs and increasing data management efficiency A deep-dive discussion into Oracle’s storage innovations, featuring the leaders of Oracle’s storage development organizations A first look at Oracle’s newest scalable storage solution for midsize businesses Join Mark Hurd and John Fowler for this important online launch event. Register NOW

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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