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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • How can I limit access to a particular class to one caller at a time in a web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time?

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  • Detect Client Computer name when an RDP session is open

    - by Ubiquitous Che
    Hey all, My manager has pointed out to me a few nifty things that one of our accounting applications can do because it can load different settings based on the machine name of the host and the machine name of the client when the package is opened in an RDP session. We want to provide similar functionality in one of my company's applications. I've found out on this site how to detect if I'm in an RDP session, but I'm having trouble finding information anywhere on how to detect the name of the client computer. Any pointers in the right direction would be great. I'm coding in C# for .NET 3.5 EDIT The sample code I cobbled together from the advice below - it should be enough for anyone who has a use for the WTSQuerySessionInformation to get a feel for what's going on. Note that this isn't necessarily the best way of doing it - just a starting point that I've found useful. When I run this locally, I get boring, expected answers. When I run it on our local office server in an RDP session, I see my own computer name in the WTSClientName property. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace TerminalServicesTest { class Program { const int WTS_CURRENT_SESSION = -1; static readonly IntPtr WTS_CURRENT_SERVER_HANDLE = IntPtr.Zero; static void Main(string[] args) { StringBuilder sb = new StringBuilder(); uint byteCount; foreach (WTS_INFO_CLASS item in Enum.GetValues(typeof(WTS_INFO_CLASS))) { Program.WTSQuerySessionInformation( WTS_CURRENT_SERVER_HANDLE, WTS_CURRENT_SESSION, item, out sb, out byteCount); Console.WriteLine("{0}({1}): {2}", item.ToString(), byteCount, sb); } Console.WriteLine(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } [DllImport("Wtsapi32.dll")] public static extern bool WTSQuerySessionInformation( IntPtr hServer, int sessionId, WTS_INFO_CLASS wtsInfoClass, out StringBuilder ppBuffer, out uint pBytesReturned); } enum WTS_INFO_CLASS { WTSInitialProgram = 0, WTSApplicationName = 1, WTSWorkingDirectory = 2, WTSOEMId = 3, WTSSessionId = 4, WTSUserName = 5, WTSWinStationName = 6, WTSDomainName = 7, WTSConnectState = 8, WTSClientBuildNumber = 9, WTSClientName = 10, WTSClientDirectory = 11, WTSClientProductId = 12, WTSClientHardwareId = 13, WTSClientAddress = 14, WTSClientDisplay = 15, WTSClientProtocolType = 16, WTSIdleTime = 17, WTSLogonTime = 18, WTSIncomingBytes = 19, WTSOutgoingBytes = 20, WTSIncomingFrames = 21, WTSOutgoingFrames = 22, WTSClientInfo = 23, WTSSessionInfo = 24, WTSSessionInfoEx = 25, WTSConfigInfo = 26, WTSValidationInfo = 27, WTSSessionAddressV4 = 28, WTSIsRemoteSession = 29 } }

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • END_TAG exception while calling WCF WebService from Android using KSOAP2?

    - by sunil
    Hi, I am trying to call a WCF Web Service from Android using KSOAP2 library. But I am getting this END_TAG exception. I have followed this thread to call WCF Web Service but still no result. I am passing "urn:TestingWcf/GetNames" as SOAP_ACTION, does this causes problem in Android since the error occurs at the statement "aht.call(SOAP_ACTION, envelope)" where aht is AndroidHttpTransport class object. Can someone let me know what the problem may be? import org.ksoap2.*; import org.ksoap2.serialization.*; import org.ksoap2.transport.*; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Ksoap2Test extends Activity { private static final String METHOD_NAME = "GetNamesJsonWithParam" private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://192.168.3.61/BattleEmpire.Service/TestingWcf.svc/basic"; final String SOAP_ACTION = "urn:TestingWcf/GetNamesJsonWithParam"; TextView tv; StringBuilder sb; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tv = new TextView(this); sb = new StringBuilder(); call(); tv.setText(sb.toString()); setContentView(tv); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("imran", "Qing"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); System.out.println("Request " + envelope.toString()); //HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); AndroidHttpTransport aht = new AndroidHttpTransport(URL); aht.call(SOAP_ACTION, envelope); //aht.debug = true; /*HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope);*/ SoapPrimitive result = (SoapPrimitive)envelope.getResponse(); //to get the data String resultData = result.toString(); // 0 is the first object of data sb.append(resultData + "\n"); SoapObject resultsRequestSOAP = (SoapObject) envelope.bodyIn; System.out.println(resultsRequestSOAP.toString()); } catch (Exception e) { e.printStackTrace(); sb.append("Error:\n" + e.getMessage() + "\n"); } } } `

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  • Is this a good way to manage initializations of COM?

    - by BillyONeal
    Hello everyone :) I'm very new to anything involving Component Object Model, and I'm wondering if this method of managing calls to CoInitalize/CoUninitalize makes sense: COM.hpp: #pragma once namespace WindowsAPI { namespace ComponentObjectModel { class COM { COM(); ~COM(); public: static void Setup(); }; }} COM.cpp: #include <Windows.h> #include "COM.hpp" namespace WindowsAPI { namespace ComponentObjectModel { COM::COM() { if (CoInitializeEx(NULL, COINIT_APARTMENTTHREADED) != S_OK) throw std::runtime_error("Couldn't start COM!"); } COM::~COM() { CoUninitialize(); } void COM::Setup() { static COM instance; } }} Then any component that needs COM just calls COM::Setup() and forgets about it. Does this make sense or am I breaking any "rules" of COM?

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  • How to add correct cancellation when downloading a file with the example in the samples of the new P

    - by Mike
    Hello everybody, I have downloaded the last samples of the Parallel Programming team, and I don't succeed in adding correctly the possibility to cancel the download of a file. Here is the code I ended to have: var wreq = (HttpWebRequest)WebRequest.Create(uri); // Fire start event DownloadStarted(this, new DownloadStartedEventArgs(remoteFilePath)); long totalBytes = 0; wreq.DownloadDataInFileAsync(tmpLocalFile, cancellationTokenSource.Token, allowResume, totalBytesAction => { totalBytes = totalBytesAction; }, readBytes => { Log.Debug("Progression : {0} / {1} => {2}%", readBytes, totalBytes, 100 * (double)readBytes / totalBytes); DownloadProgress(this, new DownloadProgressEventArgs(remoteFilePath, readBytes, totalBytes, (int)(100 * readBytes / totalBytes))); }) .ContinueWith( (antecedent ) => { if (antecedent.IsFaulted) Log.Debug(antecedent.Exception.Message); //Fire end event SetEndDownload(antecedent.IsCanceled, antecedent.Exception, tmpLocalFile, 0); }, cancellationTokenSource.Token); I want to fire an end event after the download is finished, hence the ContinueWith. I slightly changed the code of the samples to add the CancellationToken and the 2 delegates to get the size of the file to download, and the progression of the download: return webRequest.GetResponseAsync() .ContinueWith(response => { if (totalBytesAction != null) totalBytesAction(response.Result.ContentLength); response.Result.GetResponseStream().WriteAllBytesAsync(filePath, ct, resumeDownload, progressAction).Wait(ct); }, ct); I had to add the call to the Wait function, because if I don't, the method exits and the end event is fired too early. Here are the modified method extensions (lot of code, apologies :p) public static Task WriteAllBytesAsync(this Stream stream, string filePath, CancellationToken ct, bool resumeDownload = false, Action<long> progressAction = null) { if (stream == null) throw new ArgumentNullException("stream"); // Copy from the source stream to the memory stream and return the copied data return stream.CopyStreamToFileAsync(filePath, ct, resumeDownload, progressAction); } public static Task CopyStreamToFileAsync(this Stream source, string destinationPath, CancellationToken ct, bool resumeDownload = false, Action<long> progressAction = null) { if (source == null) throw new ArgumentNullException("source"); if (destinationPath == null) throw new ArgumentNullException("destinationPath"); // Open the output file for writing var destinationStream = FileAsync.OpenWrite(destinationPath); // Copy the source to the destination stream, then close the output file. return CopyStreamToStreamAsync(source, destinationStream, ct, progressAction).ContinueWith(t => { var e = t.Exception; destinationStream.Close(); if (e != null) throw e; }, ct, TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Current); } public static Task CopyStreamToStreamAsync(this Stream source, Stream destination, CancellationToken ct, Action<long> progressAction = null) { if (source == null) throw new ArgumentNullException("source"); if (destination == null) throw new ArgumentNullException("destination"); return Task.Factory.Iterate(CopyStreamIterator(source, destination, ct, progressAction)); } private static IEnumerable<Task> CopyStreamIterator(Stream input, Stream output, CancellationToken ct, Action<long> progressAction = null) { // Create two buffers. One will be used for the current read operation and one for the current // write operation. We'll continually swap back and forth between them. byte[][] buffers = new byte[2][] { new byte[BUFFER_SIZE], new byte[BUFFER_SIZE] }; int filledBufferNum = 0; Task writeTask = null; int readBytes = 0; // Until there's no more data to be read or cancellation while (true) { ct.ThrowIfCancellationRequested(); // Read from the input asynchronously var readTask = input.ReadAsync(buffers[filledBufferNum], 0, buffers[filledBufferNum].Length); // If we have no pending write operations, just yield until the read operation has // completed. If we have both a pending read and a pending write, yield until both the read // and the write have completed. yield return writeTask == null ? readTask : Task.Factory.ContinueWhenAll(new[] { readTask, writeTask }, tasks => tasks.PropagateExceptions()); // If no data was read, nothing more to do. if (readTask.Result <= 0) break; readBytes += readTask.Result; if (progressAction != null) progressAction(readBytes); // Otherwise, write the written data out to the file writeTask = output.WriteAsync(buffers[filledBufferNum], 0, readTask.Result); // Swap buffers filledBufferNum ^= 1; } } So basically, at the end of the chain of called methods, I let the CancellationToken throw an OperationCanceledException if a Cancel has been requested. What I hoped was to get IsFaulted == true in the appealing code and to fire the end event with the canceled flags and the correct exception. But what I get is an unhandled exception on the line response.Result.GetResponseStream().WriteAllBytesAsync(filePath, ct, resumeDownload, progressAction).Wait(ct); telling me that I don't catch an AggregateException. I've tried various things, but I don't succeed to make the whole thing work properly. Does anyone of you have played enough with that library and may help me? Thanks in advance Mike

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  • A question in java.lang.Integer internal code

    - by Daziplqa
    Hi folks, While looking in the code of the method: Integer.toHexString I found the following code : public static String toHexString(int i) { return toUnsignedString(i, 4); } private static String toUnsignedString(int i, int shift) { char[] buf = new char[32]; int charPos = 32; int radix = 1 << shift; int mask = radix - 1; do { buf[--charPos] = digits[i & mask]; i >>>= shift; } while (i != 0); return new String(buf, charPos, (32 - charPos)); } The question is, in toUnsignedString, why we create a char arr of 32 chars?

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  • Why can final object be modified?

    - by Matt McCormick
    I came across the following code in a code base I am working on: public final class ConfigurationService { private static final ConfigurationService INSTANCE = new ConfigurationService(); private List providers; private ConfigurationService() { providers = new ArrayList(); } public static void addProvider(ConfigurationProvider provider) { INSTANCE.providers.add(provider); } ... INSTANCE is declared as final. Why can objects be added to INSTANCE? Shouldn't that invalidate the use of final. (It doesn't). I'm assuming the answer has to do something with pointers and memory but would like to know for sure.

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  • Cannot load JRubyEngine because org.apache.bsf.util.BSFEngineImpl not found

    - by Ceilingfish
    Hi, I'm trying to use JRuby in a custom application, and I don't seem to be able to load the JRubyEngine object. My class looks like functionally similar to this: public class ScriptEngine { private static ScriptEngine engine = new JRubyEngine(); public void run(final String script, final Map<String,Object> input) { final Bindings context = engine.createBindings(); context.putAll(input); try { engine.eval(script,context); } catch (ScriptException e) { log.error("Failed to execute script: "+getScript(),e); } } } However this fails at compilation with the complaint: [javac] Compiling 486 source files to /workspace/myProject/build/src [javac] /workspace/myProject/src/net/ceilingfish/ScriptEngine.java:31: cannot access org.apache.bsf.util.BSFEngineImpl [javac] class file for org.apache.bsf.util.BSFEngineImpl not found [javac] private static ScriptEngine engine = new JRubyEngine(); [javac] ^ [javac] 1 error Does anyone have any insights on where I can get this class from? Or if there is a better way to be instantiating a JRubyEngine object.

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  • Ugly thing and advantage of anonymos method -C#

    - by nettguy
    I was asked to explain the ugly thing and advantages of anonymous method. I explained possibly Ugly thing anonymous methods turning quickly into spaghetti code. Advantages We can produce thread safe code using anonymous method :Example static List<string> Names = new List<string>( new string[] { "Jon Skeet", "Marc Gravell", "David", "Bill Gates" }); static List<string> FindNamesStartingWith(string startingText) { return Names.FindAll( delegate(string name) { return name.StartsWith(startingText); }); } But really i did not know whether it is thread safe or not.I was asked to justify it. Can any one help me to understand (1) advantages of anonymous methods (2) Is the above code thread safe or not?

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  • Java: custom-exception-error

    - by HH
    $ javac TestExceptions.java TestExceptions.java:11: cannot find symbol symbol : class test location: class TestExceptions throw new TestExceptions.test("If you see me, exceptions work!"); ^ 1 error Code import java.util.*; import java.io.*; public class TestExceptions { static void test(String message) throws java.lang.Error{ System.out.println(message); } public static void main(String[] args){ try { // Why does it not access TestExceptions.test-method in the class? throw new TestExceptions.test("If you see me, exceptions work!"); }catch(java.lang.Error a){ System.out.println("Working Status: " + a.getMessage() ); } } }

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  • How do I handle all the exceptions in a C# class where both ctor and finalizer throw exceptions?

    - by Frank
    How can I handle all exceptions for a class similar to the following under certain circumstances? class Test : IDisposable { public Test() { throw new Exception("Exception in ctor"); } public void Dispose() { throw new Exception("Exception in Dispose()"); } ~Test() { this.Dispose(); } } I tried this but it doesn't work: static void Main() { Test t = null; try { t = new Test(); } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } // t is still null } I have also tried to use "using" but it does not handle the exception thrown from ~Test(); static void Main() { try { using (Test t = new Test()) { } } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } } Any ideas how can I work around?

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  • Is there any reason to use "container" classes?

    - by Michael
    I realize the term "container" is misleading in this context - if anyone can think of a better term please edit it in. In legacy code I occasionally see classes that are nothing but wrappers for data. something like: class Bottle { int height; int diameter; Cap capType; getters/setters, maybe a constructor } My understanding of OO is that classes are structures for data and the methods of operating on that data. This seems to preclude objects of this type. To me they are nothing more than structs and kind of defeat the purpose of OO. I don't think it's necessarily evil, though it may be a code smell. Is there a case where such objects would be necessary? If this is used often, does it make the design suspect?

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  • Django template not loading properly

    - by fmsf
    Hey, When this one runs everything goes fine: (r"^newobject$", "views.myobjects.newobject"), All the CSS + JS files are properly fetched from: static/css/... static/js/... When this one runs: (r"^mybjects/(([a-z]|[A-Z]|[0-9])+)$","views.myobjects.loadobject"), All the css and JS files that are being fetched, are run trough the urlpatterns and are returning my defailt page: (r"", 'views.main.index'), This makes all my CSS and JS code to actualy be HTML. My guess is that i'm giving some noob mistake. Is there any common reason why this should happen? And how to fix it?

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  • [java] Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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  • C# Generic Arrays and math operations on it

    - by msedi
    Hello, I'm currently involved in a project where I have very large image volumes. This volumes have to processed very fast (adding, subtracting, thresholding, and so on). Additionally most of the volume are so large that they event don't fit into the memory of the system. For that reason I have created an abstract volume class (VoxelVolume) that host the volume and image data and overloads the operators so that it's possible to perform the regular mathematical operations on volumes. Thereby two more questions opened up which I will put into stackoverflow into two additional threads. Here is my first question. My volume is implemented in a way that it only can contain float array data, but most of the containing data is from an UInt16 image source. Only operations on the volume can create float array images. When I started implementing such a volume the class looked like following: public abstract class VoxelVolume<T> { ... } but then I realized that overloading the operators or return values would get more complicated. An example would be: public abstract class VoxelVolume<T> { ... public static VoxelVolume<T> Import<T>(param string[] files) { } } also adding two overloading operators would be more complicated: ... public static VoxelVolume<T> operator+(VoxelVolume<T> A, VoxelVolume<T> B) { ... } Let's assume I can overcome the problems described above, nevertheless I have different types of arrays that contain the image data. Since I have fixed my type in the volumes to float the is no problem and I can do an unsafe operation when adding the contents of two image volume arrays. I have read a few threads here and had a look around the web, but found no real good explanation of what to do when I want to add two arrays of different types in a fast way. Unfortunately every math operation on generics is not possible, since C# is not able to calculate the size of the underlying data type. Of course there might by a way around this problem by using C++/CLR, but currently everything I have done so far, runs in 32bit and 64bit without having to do a thing. Switching to C++/CLR seemed to me (pleased correct me if I'm wrong) that I'm bound to a certain platform (32bit) and I have to compile two assemblies when I let the application run on another platform (64bit). Is this true? So asked shortly: How is it possible to add two arrays of two different types in a fast way. Is it true that the developers of C# haven't thought about this. Switching to a different language (C# - C++) seems not to be an option. I realize that simply performing this operation float []A = new float[]{1,2,3}; byte []B = new byte[]{1,2,3}; float []C = A+B; is not possible and unnecessary although it would be nice if it would work. My solution I was trying was following: public static class ArrayExt { public static unsafe TResult[] Add<T1, T2, TResult>(T1 []A, T2 []B) { // Assume the length of both arrays is equal TResult[] result = new TResult[A.Length]; GCHandle h1 = GCHandle.Alloc (A, Pinned); GCHandle h2 = GCHandle.Alloc (B, Pinned); GCHandle hR = GCHandle.Alloc (C, Pinned); void *ptrA = h1.ToPointer(); void *ptrB = h2.ToPointer(); void *ptrR = hR.ToPointer(); for (int i=0; i<A.Length; i++) { *((TResult *)ptrR) = (TResult *)((T1)*ptrA + (T2)*ptrB)); } h1.Free(); h2.Free(); hR.Free(); return result; } } Please excuse if the code above is not quite correct, I wrote it without using an C# editor. Is such a solution a shown above thinkable? Please feel free to ask if I made a mistake or described some things incompletely. Thanks for your help Martin

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  • How can I limit access to a particular class to one caller at a time in an ASMX web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time? Or does each caller get their own copy of _lock, rendering my code here laughable?

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  • Smooth Camera Rotation around 90 degrees

    - by Nicholas
    I'm developing a third person 3D platformer in XNA. My problem is when I try to rotate the camera around the player. I would like to rotate (and animate) the camera 90 degrees around the player. So the camera should rotate until it has reached 90 degrees from the starting position. I cannot figure out how to keep track of the rotation, and when the rotation has made the full 90 degrees. Currently my cameras update: public void Update(Vector3 playerPosition) { if (rotateCamera) { position = Vector3.Transform(position - playerPosition, Matrix.CreateRotationY(0.1f)) + playerPosition; } this.viewMatrix = Matrix.CreateLookAt(position, playerPosition, Vector3.Up); } The initial position of the camera is set in the constructor. The "rotateCamera" bool is set on keypress. Thanks for the help in advance. Cheers.

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  • Help Understanding Function

    - by Fred F.
    What does the following function perform? public static double CleanAngle(double angle) { while (angle < 0) angle += 2 * System.Math.PI; while (angle > 2 * System.Math.PI) angle -= 2 * System.Math.PI; return angle; } This is how it is used with ATan2. I believe the actually values passed to ATan2 are always positive. static void Main(string[] args) { int q = 1; //'x- and y-coordinates will always be positive values //'therefore, do i need to "clean"? foreach (Point oPoint in new Point[] { new Point(8,20), new Point(-8,20), new Point(8,-20), new Point(-8,-20)}) { Debug.WriteLine(Math.Atan2(oPoint.Y, oPoint.X), "unclean " + q.ToString()); Debug.WriteLine(CleanAngle(Math.Atan2(oPoint.Y, oPoint.X)), "cleaned " + q.ToString()); q++; } //'output //'unclean 1: 1.19028994968253 //'cleaned 1: 1.19028994968253 //'unclean 2: 1.95130270390726 //'cleaned 2: 1.95130270390726 //'unclean 3: -1.19028994968253 //'cleaned 3: 5.09289535749705 //'unclean 4: -1.95130270390726 //'cleaned 4: 4.33188260327232 }

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  • Enclosing service execution in try-catch: bad practice?

    - by Sorin Comanescu
    Hi, Below is the usual Program.cs content for a windows service program: static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main() { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new MyService() }; ServiceBase.Run(ServicesToRun); } } Is it a bad practice to enclose the ServiceBase.Run(...) in a try-catch block? Thanks.

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  • Saving a reference to a int.

    - by Scott Chamberlain
    Here is a much simplified version of what I am trying to do static void Main(string[] args) { int test = 0; int test2 = 0; Test A = new Test(ref test); Test B = new Test(ref test); Test C = new Test(ref test2); A.write(); //Writes 1 should write 1 B.write(); //Writes 1 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Test { int _a; public Test(ref int a) { _a = a; //I loose the reference here } public void write() { var b = System.Threading.Interlocked.Increment(ref _a); Console.WriteLine(b); } } In my real code I have a int that will be incremented by many threads however where the threads a called it will not be easy to pass it the parameter that points it at the int(In the real code this is happening inside a IEnumerator). So a requirement is the reference must be made in the constructor. Also not all threads will be pointing at the same single base int so I can not use a global static int either. I know I can just box the int inside a class and pass the class around but I wanted to know if that is the correct way of doing something like this? What I think could be the correct way: static void Main(string[] args) { Holder holder = new Holder(0); Holder holder2 = new Holder(0); Test A = new Test(holder); Test B = new Test(holder); Test C = new Test(holder2); A.write(); //Writes 1 should write 1 B.write(); //Writes 2 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Holder { public Holder(int i) { num = i; } public int num; } class Test { Holder _holder; public Test(Holder holder) { _holder = holder; } public void write() { var b = System.Threading.Interlocked.Increment(ref _holder.num); Console.WriteLine(b); } } Is there a better way than this?

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  • Abstract Factory Using Generics: Is Explicitly Converting a Specified Type to Generic a Bad Practice

    - by Merritt
    The question's title says it all. I like how it fits into the rest of my code, but does it smell? public interface IFoo<T> { T Bar { get; set; } } public class StringFoo : IFoo<string> { public string Bar { get; set; } } public static class FooFactory { public static IFoo<T> CreateFoo<T>() { if (typeof(T) == typeof(string)) { return new StringFoo() as IFoo<T>; } throw new NotImplementedException(); } } UPDATE: this is sort of a duplicate of Is the StaticFactory in codecampserver a well known pattern?

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  • How do I get around Inconsistant accessibilty error in C # ?

    - by xarzu
    How do I get around Inconsistant accessibilty error in C # ? I need to pass a pointer to a node in a linked list to a method. When I do, I get a "Compiler Error CS0051" Example The following sample generates CS0051: Copy Code // CS0051.cs public class A { // Try making B public since F is public // B is implicitly private here class B { } public static void F(B b) // CS0051 { } public static void Main() { } } That is a simple example. The actual program is a bit more complicated. I am actually using a node in a linked list to pass to the method LinkedListNode node The method uses recursion because the node is mart of a huge linked list structure of linked lists that outputs an xml file. Either I have to find a way to use recursion without using methods or I need to find a way to pass pointers nodes or actual nodes.

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  • jquery plugin with multiple functions

    - by tcurdt
    According to the developer documentation jquery plugins are supposed to have only one namespace for all functions they make available. Which is straight forward as long as you only expose a single function per context (static/element). (function($){ var state_a = 0, $.myplugin = function(in_options) { // static return this; } $.fn.myplugin = function(in_options) { // element return this; } })(jQuery); This makes calls like this possible: $("elem").myplugin(options); jQuery.myplugin(options); What's the best approach if you have more than one function and need to share state? I would like to call into my plugin like this: $("elem").myplugin.start(options); $("elem").myplugin.stop(); jQuery.myplugin.start(options); jQuery.myplugin.stop();

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