Search Results

Search found 10662 results on 427 pages for 'cursor position'.

Page 223/427 | < Previous Page | 219 220 221 222 223 224 225 226 227 228 229 230  | Next Page >

  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

    Read the article

  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

    Read the article

  • Box2dWeb positioning relative to HTML5 Canvas

    - by Joe
    I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the canvas. I understand that Box2DWeb is only made to deal with physical simulation, but I don't know how to deal with positioning on the canvas. The canvas is 100% viewport and thus can vary size. I want to fill the screen with some asteroids, but if I hardcore certain values such as bodyDef.position.x = Math.random() * 50; the asteroid may appear off canvas for someone with a smaller screen? Can anybody help me understand how I can deal with relative positioning on the canvas?

    Read the article

  • Why Should I Avoid Inline Scripting?

    - by thesunneversets
    A knowledgeable friend recently looked at a website I helped launch, and commented something like "very cool site, shame about the inline scripting in the source code". I'm definitely in a position to remove the inline scripting where it occurs; I'm vaguely aware that it's "a bad thing". My question is: what are the real problems with inline scripting? Is there a significant performance issue, or is it mostly just a matter of good style? Can I justify immediate action on the inline scripting front to my superiors, when there are other things to work on that might have a more obvious impact on the site? If you pulled up to a website, and took a peek at the source code, what factors would lead you to say "hmm, professional work here", and what would cause you to recoil from an obviously amateurish job? Okay, that question turned into multiple questions in the writing. But basically, inline scripting - what's the deal?

    Read the article

  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

    Read the article

  • What tags should be used for SEO in simple blog posts? [closed]

    - by homepage
    Possible Duplicate: What are the best ways to increase your site's position in Google? Order of HTML meta tags I'm new to websites in general (which is why I'm starting on blogger) and am just curious as to which tags I should be using in my posts? My posts generally include a title relevant to the keyword of my blog, an image, a video, my content, and a link to my twitter. I don't really use any tags and someone mentioned that they may help for SEO. So I figured I would ask for some advice from people who know what they are doing. EDIT I apologize for not clarifying, I meant tags such as: Header tag: <h1>This is my title</h1> Image tags with attributes: <img src="keyword_image.jpg" width="100" height="78" ALT="this_shows_examples"> What other tags and attributes are ones I should use for a well put together website and SEO?

    Read the article

  • In regards to applet games and UDP

    - by Tom Steinberg
    I've got about a year in Java experience, and would like to set up a server and client for an applet game. However, there doesn't appear to be any tutorials out there on anything like I want to use. I would the server to be able to store an array of x and y coordinates with a player name somehow associated to them, and send them to multiple clients in a short time span. I would like the client implemented in the applet, and be able to request any player's position data. I'd like to use UDP, because it seems to be the best option for efficient (if less reliable) transmission of data. If anyone could give me some pointers on how to do such a project, or point me to an appropriate tutorial, I'd certainly appreciate it.

    Read the article

  • Display monitor info via command line

    - by icyrock.com
    Is there a way to query monitor information from command line? For example, get monitor model, similar to e.g. what lspci does for graphic card info, or whether it's currently on or off, things like that. If possible, what kinds of basic information such as the above can be easily gathered? For example, is it possible to determine if monitor is in portrait or landscape position? Or if it has built-in speakers or not? Command line is the preference, but if there's a GUI method, I'd like to hear about it, too.

    Read the article

  • Why don't more companies hire remotely?

    - by James
    I keep hearing about the desperate recruiting efforts of companies in tech hubs such as SF and NYC. However, every time I'm contacted by a startup I'm told the position is on-site and working remotely isn't possible. Let me clarify that these are tech startups. They should be very comfortable with the idea of using technology to get things done and connect teams together. With the housing market the way it is, many of us can't relocate even if we wanted to pay the higher cost of living. Why are so many companies still stuck in the industrial mindset of butts in seats?

    Read the article

  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

    Read the article

  • touch in guiTexture

    - by Mitananda
    Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit confused by the Unity documentation. please help me i'm newbie in Unity. my code : void Start () { if (myGuiTexture.HitTest(Input.GetTouch(0).position)) { if (Input.GetTouch(0).phase == TouchPhase.Began) { Time.timeScale = 1; myGuiTexture.enable = false; } } } and i also create this source but its doesn't work too. void Start () { if (tutorial.HitTest(new Vector3(0,0,0))){ Time.timeScale = 1; } }

    Read the article

  • Google ne censure plus ses résultats en Chine, comment va réagir le gouvernement de Pékin ?

    Mise à jour du 22.03.2010 par Katleen Google ne censure plus ses résultats en Chine, comment va réagir le gouvernement de Pékin ? Ca y est, Google a franchi le pas. Comme nous vous l'annoncions vendredi, Google a officiellement pris position ce lundi. L'entreprise a cessé de censurer les résultats de ses recherches en Chine. Dès à présent, les internautes chinois qui se connectent sur Google.cn sont automatiquement redirigés vers Google.com.hk, le site de Hong Kong, comme l'a expliqué ce matin le directeur juridique David Drummond : «Aujourd'hui nous avons cessé de censurer nos services de recherches ?Google Search, Google News et Google Images sur Google.cn. Les internautes visitant Google.cn...

    Read the article

  • Wordpress Website issue [duplicate]

    - by David
    This question already has an answer here: What are the best ways to increase a site's position in Google? 18 answers I have my website in WordPress. Now the problem is if I search any keywords in Google related to website webpages then it doesn't show any webpage result in web results. But if I search in Google blog result then It is showing my webpages in Google blog results. I want to know what is problem with my webpages. Why they are coming in Google blog search instead of Google web search?

    Read the article

  • About cdn architecture to route way

    - by Tony Lee
    Our web system, use the third-party cdn service. Assume that the user set the local dns with the googledns or opendns to visit our web sites, so cdn service will select the closest cdn proxy node. all right, but in fact the user's actual access position might outside there, cdn service may chose the one furthest away from the user node, so static resource access slower.. At present, my idea is if user local set dns server with googledns, and then first one we get the actual ip address of the user, tracerote to test a best routing lines, set up a cookie in user browser, and then set 302 header for response to jump to the which best cdn node. Whether the user's browser side traceroute tool can provide the best route decision-making ? Because we find that, once the user to set local dns server with the foreign network segment, for example : set dns with 8.8.8.8, so cdn routing will choose the foreign service node.

    Read the article

  • Architectural advice - websockets javascript/php integration

    - by Ewan Vaentine
    Myself and a friend have started making a game, he's likely to be using impact.js for the user interaction etc, but we need multiplayer functionality so some form of websockets for TCP connections etc. So we were thinking impact.js into socket.io and node.js. However, user accounts, ecommerce, session handling and social media integration will all be handled with Codeigniter (PHP), my question is, is it wise to have node.js running in parallel with Codeigniter, or if this is even possible? If not, if you were to create a multiplayer online game utilising ecomms to buy credits and user accounts, how would you go about this from a structural position and what engines/frameworks would you recommend? I'm new to this site so I apologise in advance if I'm posting something inappropriate. Cheers, Ewan

    Read the article

  • HP Pavillion laptop screen problems

    - by Liealais Vards Nekas
    Approximately after 4 days when I installed my Ubuntu 10.10 an interesting problem with my laptop screen starts. I had similar problem what you can see in this video - http://www.youtube.com/watch?v=jCYVfGVGWyY&feature=related - but it doesn't happen all the time. The most interesting thing is that, than I had that problem only when I turn my laptop screen in different angle. And this "bad" angle changes by the time, so after about 15 minutes after booting computer I can turn laptop screen in normal position. This is software or hardware problem? I'm using HP Pavillion dv9000.

    Read the article

  • Tunnels in pseudo 3D racing game

    - by Nicholas
    How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel coordinates, so that vehicles are displayed in front of the tunnel entrance and somehow block the display when out of site. I would like my tunnels to be used on both flat, curved and hills and slopes. The tunnel enterance/exit is made up of 3 separate graphics, (left, right and top), whilst inside the tunnel it is just one line graphic along the top (the idea being its supposed to be a set distance above the current vertical road position). As you can see from the picture, the vehicles are still being rendered whilst in the tunnel. I've converted the Code Incomplete road system to GLBasic.

    Read the article

  • What is REST (in simple English)

    - by Gaurav
    Lately I have become interested in familiarizing myself with REST. I tried reading wiki entry on REST, but it was of no help. I would really appreciate it if someone can explain in simple English (that is without unnecessary tech jargon) What is REST What position it occupies in web architecture ecosystem How tightly (or loosely) it is coupled with protocol. What are the alternatives to REST and how does REST compare with them. I understand it may not be possible to answer this in one or two paragraphs, in that case relevant links will be highly appreciated.

    Read the article

  • A Change of Seasons...

    - by James Michael Hare
    As some of you already know, today is my last day at Scottrade. It has been a great place to work and I'll miss all the relationships I've formed over the last 5 years immensely! Starting Monday, I will be taking a new position at Amazon.com in Seattle. It should be an exciting new adventure and I look forward to sharing more about my experiences in the days to come! I do intend to continue blogging (after the move settles down) about C# as I'm able, and may mix in some Java as well as I rekindle (Amazon? Kindle? Get it? Okay, that was lame, I know...) my knowledge of the language for my new job responsibilities. I'll miss all the relationships I've developed with the .NET community in St. Louis and the surrounding area, and hope to come back sometime to participate in future Days of .NET conferences, if able! Stay tuned for more updates!

    Read the article

  • How do I detect if sprite should be going up or down?

    - by Geore Shg
    I use the following code to detect if a sprite should be going up or down: If (pos.Y + 100) >= Sprite.BottomY Then Going_up = True pos.Y = Sprite.BottomY - 130 End If If pos.Y <= Sprite.TopY Then Going_up = False pos.Y = Sprite.TopY - 1 Vel.Y = 3 End If Then my response code: If Going_up Then Vel.Y -= CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y -= Vel.Y Else Vel.Y += CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y += Vel.Y End If Sprite.velocity = Vel Sprite.position = pos But it's pretty terrible. It only works when the sprite starts at the top, and when I want to change the BottomY and TopY, it just starts glitching. What is a better to detect if the sprite should be going up or down?

    Read the article

  • How do I interview Front-end focused web developers?

    - by Civilian
    For the first time I'm in the position where I'm helping interview potential front-end developers. (The other interviewer is more business & PM-focused, although he is a former developer.) I probe for knowledge and background in css, js, and other related technologies, but those questions are really just testing for lingo. I feel that it'd be unfair to ask very specific questions about css when we're not infront of a computer, because my style of programming css is a lot of guesswork. I've also been given websites that these web developers have written-- is that enough to go on for interviewing front-ends? We're also looking for general aptitude, rather than a databank of knowledge.

    Read the article

  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

    Read the article

  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

    Read the article

  • How do I multiply pixels on an SDL Surface?

    - by NoobScratcher
    Okay so I'm able to put blank pixels into a surface and also draw gradient pixels rectangles,etc But I don't know how to multiply the pixels on a surface so I was hoping someone could provide me information on this topic. I was thinking you could get the members pixel and then * it by 2 but that didn't provide results I wanted so I'm now thinking that you have to actually get to the position in bytes in one location to the left and one location to the right and then store it in memory and then * that by 2 am I correct or what? If so what is it that allows me to do that and how do I do that?

    Read the article

  • JOB OF THE WEEK

    - by Tim Koekkoek
    ERP Pre-Sales Consultant - Malaga The job as a ERP Pre-Sales consultant is challenging and diverse and you will be working in a multinational environment in our EMEA Presales Centre in the vibrant city of Malaga. Frequent possibilities to support opportunities in various industries and countries will give you an excellent insight into customer business needs and market trends. You will support the ERP Presales organisation for the Benelux, Germany, UK and Spain (depending on your language) and be trained in the Oracle ERP product portfolio as well as the Presales role. If you are interested in this position, read more here! For all of our other vacancies and internships, please visit https://campus.oracle.com.

    Read the article

< Previous Page | 219 220 221 222 223 224 225 226 227 228 229 230  | Next Page >