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  • Install windows xp using USB: removable disk option not available in boot device options list

    - by kowsar89
    I want to install windows xp with pendrive as my dvdrom doesnt work. When i go to bios setup and boot device options,i cant find any option for pendrive.Here's my boot device options: >1st FLOPPY DRIVE >3M-HDS728080PLA >PS-ASUS DVD-E818A >DISABLED And Here's my desktop configuration: intel(R) pentium(R) 4 CPU 2.66GHz 0.99GB RAM N.B: I bought my desktop in 2006. Now how can i install windows xp in my desktop using pendrive?

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  • Why does my computer restart immediately after I shut it down?

    - by Youri
    After I shut down my computer it automatically starts up again. I've tried re-installing Windows 7 64-bit, resetting my BIOS, installing the newest drivers and also changing the boot and recovery settings. The motherboard I have is a MSI P67A-GD65 (B3), and the processor is a Intel Core i7-2600K. How can I shut down my computer and have it stay off? Also, what is causing it to immediately boot back up?

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  • Does Windows 7 have .NET 4 installed by default?

    - by Nasenbaer
    I offered software where .NET 4.0 is needed and promised, that Windows 7 already comes with this framework. If not, the user can use the integrated "Windows Update" function to install the framework. My client said to me there is no Framework on Windows 7 Professional installed already. What are details about the situation of Windows 7 and is there an option to install .NET by using the update function of Windows 7?

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  • How much traffic per month would my site need? [closed]

    - by camran
    HOW MANY GB OF TRAFFIC IS REQUIRED PER MONTH? Any way to calculate this? Webhosting companies have a limit when ordering, so I need to know... A classifieds website using PHP and MYSQL. MYSQL has around 500thousand records. Not much graphics. Pretty advanced search feautures. How much traffic would I need do you think? Thanks

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  • Quick method to determine SSD drive health?

    - by ewwhite
    I have an Intel X-25M drive that was marked "failed" twice in a ZFS storage array, as noted here. However, after removing the drive, it seems to to mount, read and write in other computers (Mac, PC, USB enclosure, etc.) Is there a good way to determine the drive's present health? I feel that the previous failure in the ZFS solution was the convergence of bugs, bad error reporting and hardware. It seems like this drive may have some life in it, though.

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  • Ubuntu server 10.04 reboots randomly

    - by martins256
    I have just installed ubuntu server 10.04. For few days it was going ok. But now it reboots randomly once 1-3 hours. I have installed these packadges: lamp, gammu-smsd, gnome-core, tightvncserver The server is Intel SR1625URSASR Which log files I should provide?

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  • Ajax, Lizard Brain Web Design, JSF, Struts, JavaScript, Mobile Web, Flash, jQuery, GWT, Harmony at I

    - by Kim Won
    Great Indian Developer Summit 2010 – India's Biggest Polyglot Conference and Workshops for IT Software Professionals Bangalore, April 9, 2010: The GIDS.Web Conference and Workshops has announced the complete program of over 30 sessions on how browser and rich web technologies such as AJAX, DHTML, Mashups, Web 2.0, Enterprise 2.0 technologies, and Rich UI technologies are making money and gaining market-share for some of the leading businesses in the world. The GIDS.Web track at Great Indian Developer Summit takes place 21 and 23 April 2010, at the Indian Institute of Science in Bangalore. As one of the longest running independent developer conferences in India, GIDS.Web at the Great Indian Developer Summit 2010 is uniquely positioned to provide a blend of practical, pragmatic and immediately applicable knowledge and a glimpse of the future of technology. During 21 and 23 April 2010, GIDS.Web offers a multi-track conference, workshops, expo show floor, and networking opportunities. The first keynote at GIDS.Web is led by the leading Java EE and Ajax developer, speaker, and author Marty Hall. The best of India's Java and RIA programmers have learnt the subject from Marty's seminal books Core Servlets and JavaServer Pages (first and second editions), More Servlets and JavaServer Pages, and Core Web Programming (first and second editions) from Prentice Hall and Sun Microsystems Press. Marty's keynote address is a comparison of approaches to building rich Internet applications with Ajax. Marty says Ajax development is difficult, and there are several fundamentally different strategies to building Ajaxified Web applications. The keynote address will survey the three most important of these approaches: using an Ajax-enabled JavaScript library such as jQuery, Prototype, Scriptaculous, Dojo, or Ext/JS; using a Web framework such as JSF 2.0 or Struts 2 that has integrated Ajax support; using the Google Web Toolkit (GWT) to build "pure Java" Ajax applications. The talk will compare and contrast these three approaches, discussing the types of applications that fit best for each option. Over the course of the summit Marty will conduct several more sessions on "Choosing an Ajax/JavaScript Toolkit: A Comparison of the Most Popular JavaScript Libraries", "Pure Java Ajax: An Overview of GWT 2.0", "Integrated Ajax Support in JSF 2.0" and "Ajax Support in the Prototype JavaScript Library". The second keynote by the head of Adobe's Flash initiative in India, Ramesh Srinivasaraghavan, explores the state of art in web application development and identify trends that could transform the way we create and use web applications. The talk explains how the Adobe Flash Platform has fuelled this revolution with an integrated set of technologies for delivering the most compelling applications, content and video to the widest possible audience. The Director of Forum Nokia will explain how cloud computing coupled with mobile applications enable consumers to have access to powerful services and improved user experiences never before thought possible. IEEE's 2010 President-Elect Sorel Reisman's afternoon address steps to improve the IT profession in India. Featured talks at GID.Web also include: Web 2.0 Checklist - Deconstructing Modern Websites, Scott Davis Choosing an Ajax/JavaScript Toolkit: Comparison of Popular JavaScript Libraries, Marty Hall Lizard Brain Web Design, Scott Davis Effective Design Processes and Resources for Mobile Web Development, Arabella David NoSQL: The Shift to a Non-relational World, Nosh Petigara Open Source Web Debugging Tools, Matthew McCullough Building Line of Business Applications with Silverlight 4.0, Stephen Forte Hadoop - Divide and Conquer, Matthew McCullough Adobe Flash Catalyst for Agile Interaction Design, Harish Sivaramakrishnan Using jQuery and AJAX to Build Front-ends for ASP.NET and ASP.NET MVC, Pandurang Nayak First Steps to IT Heaven Through the Cloud. Part II: .WEB, Simone Brunozzi Building Rich Internet Applications with SL RIA Web Services, Pandurang Nayak Enriching Cloud Applications with Adobe Flash Platform, Ramesh Srinivasaraghavan Payments for the Web.future, Khurram Khan and Praveen Alavilli Longevity of Scalable Systems, Nishad Kamat Transform yourself into a Mobile App Developer Using Web Run Time, Balagopal K S Developing Multi Screen Applications on Adobe Flash Platform, Hemanth Sharma Why Harmony and For Whom?, Himanshu Goyal IIS Hosting Solution for ASP.net and PHP Web Sites, Nahas Mohammed Building Pluggable Web applications using Django, Lakshman Prasad Workshop: The 180-min AJAX and JSON Spike Class, Scott Davis Workshop: Essence of Functional Programming, Venkat Subramaniam Workshop: Agile Development, Tools, and Teams and Scrum Certification, Stephen Forte Workshop: PHP + Adobe Flex = Killer RIA, Shyamprasad P Workshop: Cloud Computing Boot Camp on the Google App Engine, Matthew McCullough Workshop: Building Data Centric Applications using Adobe Flex and Java, Prashant Singh Workshop: Building Your First Amazon App, Simone Brunozzi Workshop: Windows Azure Deep Dive, Ramaprasanna Chellamuthu Workshop: Monetizing your Apps with PayPal X Payments Platform, Khurram Khan, Praveen Alavilli Workshop: User Expereince Evaluation Model Walkthrough, Sanna Häiväläinen Sponsors of Great Indian Developer Summit 2010 include: Platinum sponsors Microsoft, Oracle Forum Nokia and Adobe; Gold sponsors Intel and SAP; Silver sponsors Quest Software, PayPal, Telerik and AMT. About Great Indian Developer Summit Great Indian Developer Summit is the gold standard for India's software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials - GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore. At GIDS you'll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world. For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/ A Saltmarch Media Press Release E: [email protected] Ph: +91 80 4005 1000

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • Windows 7 Seems to break SWT Control.print(GC)

    - by GreenKiwi
    A bug has been filed and fixed (super quickly) in SWT: https://bugs.eclipse.org/bugs/show_bug.cgi?id=305294 Just to preface this, my goal here is to print the two images into a canvas so that I can animate the canvas sliding across the screen (think iPhone), sliding the controls themselves was too CPU intensive, so this was a good alternative until I tested it on Win7. I'm open to anything that will help me solve my original problem, it doesn't have to be fixing the problem below. Does anyone know how to get "Control.print(GC)" to work with Windows 7 Aero? I have code that works just fine in Windows XP and in Windows 7, when Aero is disabled, but the command: control.print(GC) causes a non-top control to be effectively erased from the screen. GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } I have stacked controls and would like to print the images from the current and next controls such that I can "slide" them off the screen. However, upon printing the non-top control, it is never redrawn again. Here is some example code. (Interesting code bits are at the top and it will require pointing at SWT in order to work.) Thanks for any and all help. As a work around, I'm thinking about swapping controls between prints to see if that helps, but I'd rather not. import org.eclipse.swt.SWT; import org.eclipse.swt.custom.StackLayout; import org.eclipse.swt.events.SelectionAdapter; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.layout.GridData; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Label; import org.eclipse.swt.widgets.Shell; public class SWTImagePrintTest { private Composite stack; private StackLayout layout; private Label lblFlip; private Label lblFlop; private boolean flip = true; private Button buttonFlop; private Button buttonPrint; /** * Prints the control into an image * * @param control */ protected void print(Control control) { Image image = new Image(control.getDisplay(), control.getBounds()); GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } } /** * Swaps the controls in the stack */ private void flipFlop() { if (flip) { flip = false; layout.topControl = lblFlop; buttonFlop.setText("flop"); stack.layout(); } else { flip = true; layout.topControl = lblFlip; buttonFlop.setText("flip"); stack.layout(); } } private void createContents(Shell shell) { shell.setLayout(new GridLayout(2, true)); stack = new Composite(shell, SWT.NONE); GridData gdStack = new GridData(GridData.FILL_BOTH); gdStack.horizontalSpan = 2; stack.setLayoutData(gdStack); layout = new StackLayout(); stack.setLayout(layout); lblFlip = new Label(stack, SWT.BOLD); lblFlip.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_CYAN)); lblFlip.setText("FlIp"); lblFlop = new Label(stack, SWT.NONE); lblFlop.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_BLUE)); lblFlop.setText("fLoP"); layout.topControl = lblFlip; stack.layout(); buttonFlop = new Button(shell, SWT.FLAT); buttonFlop.setText("Flip"); GridData gdFlip = new GridData(); gdFlip.horizontalAlignment = SWT.RIGHT; buttonFlop.setLayoutData(gdFlip); buttonFlop.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { flipFlop(); } }); buttonPrint = new Button(shell, SWT.FLAT); buttonPrint.setText("Print"); GridData gdPrint = new GridData(); gdPrint.horizontalAlignment = SWT.LEFT; buttonPrint.setLayoutData(gdPrint); buttonPrint.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { print(lblFlip); print(lblFlop); } }); } /** * @param args */ public static void main(String[] args) { Shell shell = new Shell(); shell.setText("Slider Test"); shell.setSize(new Point(800, 600)); shell.setLayout(new GridLayout()); SWTImagePrintTest tt = new SWTImagePrintTest(); tt.createContents(shell); shell.open(); Display display = Display.getDefault(); while (shell.isDisposed() == false) { if (display.readAndDispatch() == false) { display.sleep(); } } display.dispose(); } }

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4 (Round 2)

    - by charmaine
    (I have asked this before but I dont think I was direct enough with my question and therefore it did not get resolved so here goes again!) I am working through a book called Foundation Actionscript 3.0 Animation, making things move. I am now on Chapter 9 - Collision Detection. On two lines of my code I get the 1135 error, letting me know that I have an incorrect number of arguments. I have highlighted the two areas in which this occurs with asterisks: package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); ***centerBall = new Ball(100, 0xcccccc);*** addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { ***var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);*** ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } private function move(ball:Ball):void { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } I think this is due to the non-existance of a Ball.as, when reading the tutorial I assumed it meant that I had to create a movie clip of a ball on stage and then export it for actionscript with the class name being Ball, however when flicking back through the book I saw that a Ball.as already existed, stating that I may need to use this again later on in the book, this read: package { import flash.display.Sprite; public class Ball extends Sprite { private var radius:Number; private var color:uint; public var vx:Number=0; public var vy:Number=0; public function Ball(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } } This managed to stop all the errors appearing however, it did not transmit any of the effects from Bubbles.as it just braught a Red Ball on the center of the stage. How would I alter this code in order to work in favour of Bubbles.as? Please Help! Thanks!

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  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

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  • improving drawing pythagoras tree

    - by sasquatch90
    Hello. I have written program for drawing pythagoras tree fractal. Can anybody see any way of improving it ? Now it is 120 LOc. I was hoping to shorten it to ~100... import javax.swing.*; import java.util.Scanner; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.JComponent; public class Main extends JFrame {; public Main(int n) { setSize(900, 900); setTitle("Pythagoras tree"); Draw d = new Draw(n); add(d); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } private int pow(int n){ int pow = 2; for(int i = 1; i < n; i++){ if(n==0){ pow = 1; } pow = pow*2; } return pow; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("Give amount of steps: "); int steps = sc.nextInt(); new Main(steps); } } class Draw extends JComponent { private int height; private int width; private int steps; public Draw(int n) { height = 800; width = 800; steps = n; Dimension d = new Dimension(width, height); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.white); g.fillRect(0, 0, width, height); g.setColor(Color.black); int w = width; int h = height; int x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; int base = w/7; x1 = (w/2)-(base/2); x2 = x1; x3 = (w/2)+(base/2); x4 = x3; x5 = w/2; y1 = (h-(h/15))-base; y2 = h-(h/15); y3 = y2; y4 = y1; y5 = (h-(h/15))-(base+(base/2)); //paint g.drawLine(x1, y1, x2, y2); g.drawLine(x2, y2, x3, y3); g.drawLine(x3, y3, x4, y4); g.drawLine(x1, y1, x4, y4); int n1 = steps; n1--; if(n1>0){ g.drawLine(x1, y1, x5, y5); g.drawLine(x4, y4, x5, y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){ double x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; //counting x1 = x1_1 + (x2_1-x3_1); x2 = x1_1; x3 = x2_1; x4 = x2_1 + (x2_1-x3_1); x5 = ((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2); y1 = y1_1 + (y2_1-y3_1); y2 = y1_1; y3 = y2_1; y4 = y2_1 + (y2_1-y3_1); y5 = ((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2); //paint g.setColor(Color.green); g.drawLine((int)x1, (int)y1, (int)x2, (int)y2); g.drawLine((int)x3, (int)y3, (int)x4, (int)y4); g.drawLine((int)x1, (int)y1, (int)x4, (int)y4); n1--; if(n1>0){ g.drawLine((int)x1, (int)y1, (int)x5, (int)y5); g.drawLine((int)x4, (int)y4, (int)x5, (int)y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } }

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  • paintComponent method is not displaying anything on the panel

    - by Captain Gh0st
    I have been trying to debug this for hours. The program is supposed to be a grapher that graphs coordinates, but i cannot get anything to display not even a random line, but if i put a print statement there it works. It is a problem with the paintComponent Method. When I out print statement before g.drawLine then it prints, but it doesn't draw any lines even if i put a random line with coordinates (1,3), (2,4). import java.awt.*; import java.util.*; import javax.swing.*; public abstract class XYGrapher { abstract public Coordinate xyStart(); abstract public double xRange(); abstract public double yRange(); abstract public Coordinate getPoint(int pointNum); public class Paint extends JPanel { public void paintGraph(Graphics g, int xPixel1, int yPixel1, int xPixel2, int yPixel2) { super.paintComponent(g); g.setColor(Color.black); g.drawLine(xPixel1, yPixel1, xPixel2, yPixel2); } public void paintXAxis(Graphics g, int xPixel, int pixelsWide, int pixelsHigh) { super.paintComponent(g); g.setColor(Color.green); g.drawLine(xPixel, 0, xPixel, pixelsHigh); } public void paintYAxis(Graphics g, int yPixel, int pixelsWide, int pixelsHigh) { super.paintComponent(g); g.setColor(Color.green); g.drawLine(0, yPixel, pixelsWide, yPixel); } } public void drawGraph(int xPixelStart, int yPixelStart, int pixelsWide, int pixelsHigh) { JFrame frame = new JFrame(); Paint panel = new Paint(); panel.setPreferredSize(new Dimension(pixelsWide, pixelsHigh)); panel.setMinimumSize(new Dimension(pixelsWide, pixelsHigh)); panel.setMaximumSize(new Dimension(pixelsWide, pixelsHigh)); frame.setLocation(frame.getToolkit().getScreenSize().width / 2 - pixelsWide / 2, frame.getToolkit().getScreenSize().height / 2 - pixelsHigh / 2); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.add(panel); frame.pack(); frame.setVisible(true); double xRange = xRange(); double yRange = yRange(); Coordinate xyStart = xyStart(); int xPixel = xPixelStart - (int) (xyStart.getX() * (pixelsWide / xRange)); int yPixel = yPixelStart + (int) ((xyStart.getY() + yRange) * (pixelsHigh / yRange)); System.out.println(xPixel + " " + yPixel); if(yPixel > 0 && (yPixel < pixelsHigh)) { System.out.println("y"); panel.paintYAxis(panel.getGraphics(), yPixel, pixelsWide, pixelsHigh); } if(xPixel > 0 && (xPixel < pixelsHigh)) { System.out.println("x"); panel.paintXAxis(panel.getGraphics(), xPixel, pixelsWide, pixelsHigh); } for(int i = 0; i>=0; i++) { Coordinate point1 = getPoint(i); Coordinate point2 = getPoint(i+1); if(point2 == null) { break; } else { if(point1.drawFrom() && point2.drawTo()) { int xPixel1 = (int) (xPixelStart + (point1.getX() - xyStart.getX()) * (pixelsWide / xRange)); int yPixel1 = (int) (yPixelStart + (xyStart.getY() + yRange-point1.getY()) * (pixelsHigh / yRange)); int xPixel2 = (int) (xPixelStart + (point2.getX() - xyStart.getX()) * (pixelsWide / xRange)); int yPixel2 = (int) (yPixelStart + (xyStart.getY() + yRange - point2.getY()) * (pixelsHigh / yRange)); panel.paintGraph(panel.getGraphics(), xPixel1, yPixel1, xPixel2, yPixel2); } } } frame.pack(); } } This is how i am testing it is supposed to be a square, but nothing shows up. public class GrapherTester extends XYGrapher { public Coordinate xyStart() { return new Coordinate(-2,2); } public double xRange() { return 4; } public double yRange() { return 4; } public Coordinate getPoint(int pointNum) { switch(pointNum) { case 0: return new Coordinate(-1,-1); case 1: return new Coordinate(1,-1); case 2: return new Coordinate(1,1); case 3: return new Coordinate(-1,1); case 4: return new Coordinate(-1,-1); } return null; } public static void main(String[] args) { new GrapherTester().drawGraph(100, 100, 500, 500); } } Coordinate class so if any of you want to run and try it out. That is all you would need. public class Coordinate { float x; float y; boolean drawTo; boolean drawFrom; Coordinate(double x, double y) { this.x = (float) x; this.y = (float) y; drawFrom = true; drawTo = true; } Coordinate(double x, double y, boolean drawFrom, boolean drawTo) { this.x = (float) x; this.y = (float) y; this.drawFrom = drawFrom; this.drawTo = drawTo; } public double getX() { return x; } public double getY() { return y; } public boolean drawTo() { return drawTo; } public boolean drawFrom() { return drawFrom; } }

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  • Android Out of memory regarding png image

    - by turtleboy
    I have a jpg image in my app that shows correctly. In my listview i'd like to make the image more transparent so it is easier to see the text. I changed the image to a png format and altered it's opacity in GIMP. Now that the new image is in the app drawable folder. Im getting the following error. why? 09-28 09:24:07.560: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/178.250.50.40,port=80,localPort=35172] 09-28 09:24:07.570: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/212.169.27.217,port=84,localPort=55656] 09-28 09:24:07.690: D/dalvikvm(20140): GC_FOR_ALLOC freed 113K, 4% free 38592K/39907K, paused 32ms 09-28 09:24:07.690: I/dalvikvm-heap(20140): Forcing collection of SoftReferences for 28072816-byte allocation 09-28 09:24:07.740: D/dalvikvm(20140): GC_BEFORE_OOM freed 9K, 4% free 38582K/39907K, paused 43ms 09-28 09:24:07.740: E/dalvikvm-heap(20140): Out of memory on a 28072816-byte allocation. 09-28 09:24:07.740: I/dalvikvm(20140): "main" prio=5 tid=1 RUNNABLE 09-28 09:24:07.740: I/dalvikvm(20140): | group="main" sCount=0 dsCount=0 obj=0x40a57490 self=0x1b6e9a8 09-28 09:24:07.740: I/dalvikvm(20140): | sysTid=20140 nice=0 sched=0/0 cgrp=default handle=1074361640 09-28 09:24:07.740: I/dalvikvm(20140): | schedstat=( 2289118000 760844000 2121 ) utm=195 stm=33 core=1 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:486) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.Resources.loadDrawable(Resources.java:2042) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.TypedArray.getDrawable(TypedArray.java:601) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.View.<init>(View.java:2812) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.ViewGroup.<init>(ViewGroup.java:410) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:174) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:170) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.constructNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.newInstance(Constructor.java:417) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createView(LayoutInflater.java:586) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.onCreateView(LayoutInflater.java:653) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:678) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:466) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:352) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:278) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.setContentView(Activity.java:1897) 09-28 09:24:07.740: I/dalvikvm(20140): at com.carefreegroup.ShowMoreDetails.onCreate(ShowMoreDetails.java:26) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.performCreate(Activity.java:4543) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1071) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2181) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2260) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.access$600(ActivityThread.java:139) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1277) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Handler.dispatchMessage(Handler.java:99) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Looper.loop(Looper.java:156) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.main(ActivityThread.java:5045) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invokeNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invoke(Method.java:511) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 09-28 09:24:07.740: I/dalvikvm(20140): at dalvik.system.NativeStart.main(Native Method) 09-28 09:24:07.740: E/dalvikvm(20140): Out of memory: Heap Size=46115KB, Allocated=38582KB, Limit=65536KB 09-28 09:24:07.740: E/dalvikvm(20140): Extra info: Footprint=39907KB, Allowed Footprint=46115KB, Trimmed=892KB 09-28 09:24:07.740: E/Bitmap_JNI(20140): Create Bitmap Failed. 09-28 09:24:07.740: A/libc(20140): Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1) 09-28 09:24:09.750: I/dalvikvm(20367): Turning on JNI app bug workarounds for target SDK version 10... 09-28 09:24:09.940: D/dalvikvm(20367): GC_CONCURRENT freed 864K, 21% free 3797K/4771K, paused 2ms+2ms thanks. [update] @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.showmoredetailslayout); actualCallTime = (TextView)findViewById(R.id.actualcalltime); doubleUp = (TextView)findViewById(R.id.doubleupcallid); needName = (TextView)findViewById(R.id.needname); needNameLabel = (TextView)findViewById(R.id.neednamelabel); getRotaDetails = (Button)findViewById(R.id.buttongetrotadetails); intent = this.getIntent(); String actualTimeIn = intent.getStringExtra("actTimeIn"); String actualTimeOut = intent.getStringExtra("actTimeOut"); String doubleUpValue = intent.getStringExtra("doubleUpValue"); String needNameWithCommas = intent.getStringExtra("needNameWithCommas"); callID = intent.getStringExtra("callID"); String[] needs = needNameWithCommas.split(","); actualCallTime.setText("This call was completed at " + actualTimeIn + " -" + actualTimeOut); if( ! doubleUpValue.equalsIgnoreCase("") || doubleUpValue.equalsIgnoreCase("]")){ doubleUp.setText("This call was not a double up "); }else{ doubleUp.setText("This call was a double up " + doubleUpValue); } needNameLabel.setText("Purpose of Call: "); for (int i = 0; i < needs.length; i++){ needName.append( needs[i] + "\n"); } getRotaDetails.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(ShowMoreDetails.this, GetRotaDetails.class); intent.putExtra("callIDExtra", callID); startActivity(intent); } }); } }

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  • Unity 3D won't load - Choosing "Ubuntu" during login still loads Unity 2D

    - by Shasteriskt
    I just installed Ubuntu 11.10 on my ASUS N43SL laptop and Unity 3D loaded right after installation. But upon reboot, I noticed that Ubuntu loaded Unity 2D instead of Unity 3D. I logged-off and made sure I had "Ubuntu" selected during login, but after many attempts Unity 3D just won't load. Just to make it definite, I did echo $DESKTOP_SESSION on the terminal and it says ubuntu-2d, which is not expected. My laptop runs on i5 with 1Gb NVIDIA GT540M so I don't think its a case of lacking graphics capability. And yes, I have installed the proprietary driver using "Additional Drivers" in "System Settings". What can be the cause of this problem? How can it be fixed?

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  • C# graph library to be used from Unity3D

    - by Heisenbug
    I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library only if it gives me direct access to underlying graph classes (I need nodes and edges, and classic graph algorithms) The only product I've seen that seems intersting is QuickGraph. I have the following question: Is it possible to use QuickGraph inside Unity3d? If yes. Is this a good idea? Does it have any drawbacks? Is it a quite fast and well written/supported library? Does anyone has ever used it? Are available other C# graph library that can be easily integrated in Unity3d?

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  • Security in OBIEE 11g, Part 2

    - by Rob Reynolds
    Continuing the series on OBIEE 11g, our guest blogger this week is Pravin Janardanam. Here is Part 2 of his overview of Security in OBIEE 11g. OBIEE 11g Security Overview, Part 2 by Pravin Janardanam In my previous blog on Security, I discussed the OBIEE 11g changes regarding Authentication mechanism, RPD protection and encryption. This blog will include a discussion about OBIEE 11g Authorization and other Security aspects. Authorization: Authorization in 10g was achieved using a combination of Users, Groups and association of privileges and object permissions to users and Groups. Two keys changes to Authorization in OBIEE 11g are: Application Roles Policies / Permission Groups Application Roles are introduced in OBIEE 11g. An application role is specific to the application. They can be mapped to other application roles defined in the same application scope and also to enterprise users or groups, and they are used in authorization decisions. Application roles in 11g take the place of Groups in 10g within OBIEE application. In OBIEE 10g, any changes to corporate LDAP groups require a corresponding change to Groups and their permission assignment. In OBIEE 11g, Application roles provide insulation between permission definitions and corporate LDAP Groups. Permissions are defined at Application Role level and changes to LDAP groups just require a reassignment of the Group to the Application Roles. Permissions and privileges are assigned to Application Roles and users in OBIEE 11g compared to Groups and Users in 10g. The diagram below shows the relationship between users, groups and application roles. Note that the Groups shown in the diagram refer to LDAP Groups (WebLogic Groups by default) and not OBIEE application Groups. The following screenshot compares the permission windows from Admin tool in 10g vs 11g. Note that the Groups in the OBIEE 10g are replaced with Application Roles in OBIEE 11g. The same is applicable to OBIEE web catalog objects.    The default Application Roles available after OBIEE 11g installation are BIAdministrator, BISystem, BIConsumer and BIAuthor. Application policies are the authorization policies that an application relies upon for controlling access to its resources. An Application Role is defined by the Application Policy. The following screenshot shows the policies defined for BIAdministrator and BISystem Roles. Note that the permission for impersonation is granted to BISystem Role. In OBIEE 10g, the permission to manage repositories and Impersonation were assigned to “Administrators” group with no control to separate these permissions in the Administrators group. Hence user “Administrator” also had the permission to impersonate. In OBI11g, BIAdministrator does not have the permission to impersonate. This gives more flexibility to have multiple users perform different administrative functions. Application Roles, Policies, association of Policies to application roles and association of users and groups to application roles are managed using Fusion Middleware Enterprise Manager (FMW EM). They reside in the policy store, identified by the system-jazn-data.xml file. The screenshots below show where they are created and managed in FMW EM. The following screenshot shows the assignment of WebLogic Groups to Application Roles. The following screenshot shows the assignment of Permissions to Application Roles (Application Policies). Note: Object level permission association to Applications Roles resides in the RPD for repository objects. Permissions and Privilege for web catalog objects resides in the OBIEE Web Catalog. Wherever Groups were used in the web catalog and RPD has been replaced with Application roles in OBIEE 11g. Following are the tools used in OBIEE 11g Security Administration: ·       Users and Groups are managed in Oracle WebLogic Administration console (by default). If WebLogic is integrated with other LDAP products, then Users and Groups needs to managed using the interface provide by the respective LDAP vendor – New in OBIEE 11g ·       Application Roles and Application Policies are managed in Oracle Enterprise Manager - Fusion Middleware Control – New in OBIEE 11g ·       Repository object permissions are managed in OBIEE Administration tool – Same as 10g but the assignment is to Application Roles instead of Groups ·       Presentation Services Catalog Permissions and Privileges are managed in OBI Application administration page - Same as 10g but the assignment is to Application Roles instead of Groups Credential Store: Credential Store is a single consolidated service provider to store and manage the application credentials securely. The credential store contains credentials that either user supplied or system generated. Credential store in OBIEE 10g is file based and is managed using cryptotools utility. In 11g, Credential store can be managed directly from the FMW Enterprise Manager and is stored in cwallet.sso file. By default, the Credential Store stores password for deployed RPDs, BI Publisher data sources and BISystem user. In addition, Credential store can be LDAP based but only Oracle Internet Directory is supported right now. As you can see OBIEE security is integrated with Oracle Fusion Middleware security architecture. This provides a common security framework for all components of Business Intelligence and Fusion Middleware applications.

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  • Unity Locks Up in Live CD

    - by user212883
    I'm trying to run from the live USB to install Ubuntu 13.10 on my Windows Machine (as I've grown a touch sick of Windows). However, whenever I boot into the LiveUSB session after a few moments the Unity desktop locks up (except the mouse pointer, which I can move). Is this something to do with the fact I've got an NVidia 580 GTX? I've heard of issues with Ubuntu and this card. I've also got an SSD, but given that it's booting from USB I shouldn't think that's an issue. System Specs: Processor: Intel Core i7-2600K CPU @ 3.40 GHZ Motherboard: Asus Maximus IV Gene-Z Z68 Socket 1155 RAM: 8GB DDR3 GPU: ASUS NVidia 580 GTX

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  • From the Tips Box: Halting Autorun, Android’s Power Strip, and Secure DVD Wiping

    - by Jason Fitzpatrick
    This week we’re kicking off a new series here at How-To Geek focused on awesome reader tips. This week we’re exploring Windows shortcuts, Android widgets, and sparktacular ways to erase digital media. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • 12.04 LTS: unity --reset hangs

    - by Gregory R. Pace
    Nearly each time I reboot my machine, the system panel and integrated app menus fail to load. At a terminal, when issuing 'unity --reset', I get the following errors: ... Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done ERROR 2012-11-05 04:36:48 unity.glib-gobject <unknown>:0 g_object_unref: assertion `G_IS_OBJECT (object)' failed ERROR 2012-11-05 04:36:48 unity.gtk <unknown>:0 gtk_window_resize: assertion `width > 0' failed WARN 2012-11-05 04:37:14 unity <unknown>:0 Unable to fetch children: No such interface `org.ayatana.bamf.view' on object at path /org/ayatana/bamf/application885622223 ERROR 2012-11-05 04:37:21 unity.glib-gobject <unknown>:0 g_object_set_qdata: assertion `G_IS_OBJECT (object)' failed Setting Update "main_menu_key" Setting Update "run_key" WARN 2012-11-05 04:38:06 unity.iconloader IconLoader.cpp:438 Unable to load icon stock-person at size 24 WARN 2012-11-05 04:38:26 unity.glib.dbusproxy GLibDBusProxy.cpp:182 Unable to connect to proxy: Error calling StartServiceByName for com.canonical.Unity.Lens.Applications: Timeout was reached WARN 2012-11-05 04:38:26 unity.glib.dbusproxy GLibDBusProxy.cpp:182 Unable to connect to proxy: Error calling StartServiceByName for com.canonical.Unity.Lens.Applications: Timeout was reached The procedure hangs at this point. Any ideas how to solve these problems ? Thanks in advance.

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  • Adobe Photoshop Vs Lightroom Vs Aperture

    - by Aditi
    Adobe Photoshop is the standard choice for photographers, graphic artists and Web designers. Adobe Photoshop Lightroom  & Apple’s Aperture are also in the same league but the usage is vastly different. Although Photoshop is most popular & widely used by photographers, but in many ways it’s less relevant to photographers than ever before. As Lightroom & Aperture is aimed squarely at photographers for photo-processing. With this write up we are going to help you choose what is right for you and why. Adobe Photoshop Adobe Photoshop is the most liked tool for the detailed photo editing & designing work. Photoshop provides great features for rollover and Image slicing. Adobe Photoshop includes comprehensive optimization features for producing the highest quality Web graphics with the smallest possible file sizes. You can also create startling animations with it. Designers & Editors know how important precise masking is, PhotoShop lets you do that with various detailing tools. Art history brush, contact sheets, and history palette are some of the smart features, which add to its viability. Download Whether you’re producing printed pages or moving images, you can work more efficiently and produce better results because of its smooth integration across other adobe applications. Buy supporting layer effects, it allows you to quickly add drop shadows, inner and outer glows, bevels, and embossing to layers. It also provides Seamless Web Graphics Workflow. Photoshop is hands-down the BEST for editing. Photoshop Cons: • Slower, less precise editing features in Bridge • Processing lots of images requires actions and can be slower than exporting images from Lightroom • Much slower with editing and processing a large number of images Aperture Apple Aperture is aimed at the professional photographer who shoots predominantly raw files. It helps them to manage their workflow and perform their initial Raw conversion in a better way. Aperture provides adjustment tools such as Histogram to modify color and white balance, but most of the editing of photos is left for Photoshop. It gives users the option of seeing their photographs laid out like slides or negatives on a light table. It boasts of – stars, color-coding and easy techniques for filtering and picking images. Aperture has moved forward few steps than Photoshop, but most of the editing work has been left for Photoshop as it features seamless Photoshop integration. Aperture Pros: Aperture is a step up from the iPhoto software that comes with every Mac, and fairly easy to learn. Adjustments are made in a logical order from top to bottom of the menu. You can store the images in a library or any folder you choose. Aperture also works really well with direct Canon files. It is just $79 if you buy it through Apple’s App Store Moving forward, it will run on the iPad, and possibly the iPhone – Adobe products like Lightroom and Photoshop may never offer these options It is much nicer and simpler user interface. Lightroom Lightroom does a smashing job of basic fixing and editing. It is more advanced tool for photographers. They can use it to have a startling photography effect. Light room has many advanced features, which makes it one of the best tools for photographers and far ahead of the other two. They are Nondestructive editing. Nothing is actually changed in an image until the photo is exported. Better controls over organizing your photos. Lightroom helps to gather a group of photos to use in a slideshow. Lightroom has larger Compare and Survey views of images. Quickly customizable interface. Simple keystrokes allow you to perform different All Lightroom controls are kept available in panels right next to the photos. Always-available History palette, it doesn’t go when you close lightroom. You gain more colors to work with compared to Photoshop and with more precise control. Local control, or adjusting small parts of a photo without affecting anything else, has long been an important part of photography. In Lightroom 2, you can darken, lighten, and affect color and change sharpness and other aspects of specific areas in the photo simply by brushing your cursor across the areas. Photoshop has far more power in its Cloning and Healing Brush tools than Lightroom, but Lightroom offers simple cloning and healing that’s nondestructive. Lightroom supports the RAW formats of more cameras than Aperture. Lightroom provides the option of storing images outside the application in the file system. It costs less than photoshop. Download Why PhotoShop is advanced than Lightroom? There are countless image processing plug-ins on the market for doing specialized processing in Photoshop. For example, if your image needs sophisticated noise reduction, you can use the Noiseware plug-in with Photoshop to do a much better job or noise removal than Lightroom can do. Lightroom’s advantages over Aperture 3 Will always have better integration with Photoshop. Lightroom is backed by bigger and more active user community (So abundant availability for tutorials, etc.) Better noise reduction tool. Especially for photographers the Lens-distortion correction tool  is perfect Lightroom Cons: • Have to Import images to work on them • Slows down with over 10,000 images in the catalog • For processing just one or two images this is a slower workflow Photoshop Pros: • ACR has the same RAW processing controls as Lightroom • ACR Histogram is specialized to the chosen color space (Lightroom is locked into ProPhoto RGB color space with an sRGB tone curve) • Don’t have to Import images to open in Bridge or ACR • Ability to customize processing of RAW images with Photoshop Actions Pricing and Availability Get LightRoomGet PhotoShop Latest version Of Photoshop can be purchased from Adobe store and Adobe authorized reseller and it costs US$999. Latest version of Aperture can be bought for US$199 from Apple Online store or Mac App Store. You can buy latest version of LightRoom from Adobe Store or Adobe Authorized reseller for US$299. Related posts:Adobe Photoshop CS5 vs Photoshop CS5 extended Web based Alternatives to Photoshop 10 Free Alternatives for Adobe Photoshop Software

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  • Creating STA COM compatible ASP.NET Applications

    - by Rick Strahl
    When building ASP.NET applications that interface with old school COM objects like those created with VB6 or Visual FoxPro (MTDLL), it's extremely important that the threads that are serving requests use Single Threaded Apartment Threading. STA is a COM built-in technology that allows essentially single threaded components to operate reliably in a multi-threaded environment. STA's guarantee that COM objects instantiated on a specific thread stay on that specific thread and any access to a COM object from another thread automatically marshals that thread to the STA thread. The end effect is that you can have multiple threads, but a COM object instance lives on a fixed never changing thread. ASP.NET by default uses MTA (multi-threaded apartment) threads which are truly free spinning threads that pay no heed to COM object marshaling. This is vastly more efficient than STA threading which has a bit of overhead in determining whether it's OK to run code on a given thread or whether some sort of thread/COM marshaling needs to occur. MTA COM components can be very efficient, but STA COM components in a multi-threaded environment always tend to have a fair amount of overhead. It's amazing how much COM Interop I still see today so while it seems really old school to be talking about this topic, it's actually quite apropos for me as I have many customers using legacy COM systems that need to interface with other .NET applications. In this post I'm consolidating some of the hacks I've used to integrate with various ASP.NET technologies when using STA COM Components. STA in ASP.NET Support for STA threading in the ASP.NET framework is fairly limited. Specifically only the original ASP.NET WebForms technology supports STA threading directly via its STA Page Handler implementation or what you might know as ASPCOMPAT mode. For WebForms running STA components is as easy as specifying the ASPCOMPAT attribute in the @Page tag:<%@ Page Language="C#" AspCompat="true" %> which runs the page in STA mode. Removing it runs in MTA mode. Simple. Unfortunately all other ASP.NET technologies built on top of the core ASP.NET engine do not support STA natively. So if you want to use STA COM components in MVC or with class ASMX Web Services, there's no automatic way like the ASPCOMPAT keyword available. So what happens when you run an STA COM component in an MTA application? In low volume environments - nothing much will happen. The COM objects will appear to work just fine as there are no simultaneous thread interactions and the COM component will happily run on a single thread or multiple single threads one at a time. So for testing running components in MTA environments may appear to work just fine. However as load increases and threads get re-used by ASP.NET COM objects will end up getting created on multiple different threads. This can result in crashes or hangs, or data corruption in the STA components which store their state in thread local storage on the STA thread. If threads overlap this global store can easily get corrupted which in turn causes problems. STA ensures that any COM object instance loaded always stays on the same thread it was instantiated on. What about COM+? COM+ is supposed to address the problem of STA in MTA applications by providing an abstraction with it's own thread pool manager for COM objects. It steps in to the COM instantiation pipeline and hands out COM instances from its own internally maintained STA Thread pool. This guarantees that the COM instantiation threads are STA threads if using STA components. COM+ works, but in my experience the technology is very, very slow for STA components. It adds a ton of overhead and reduces COM performance noticably in load tests in IIS. COM+ can make sense in some situations but for Web apps with STA components it falls short. In addition there's also the need to ensure that COM+ is set up and configured on the target machine and the fact that components have to be registered in COM+. COM+ also keeps components up at all times, so if a component needs to be replaced the COM+ package needs to be unloaded (same is true for IIS hosted components but it's more common to manage that). COM+ is an option for well established components, but native STA support tends to provide better performance and more consistent usability, IMHO. STA for non supporting ASP.NET Technologies As mentioned above only WebForms supports STA natively. However, by utilizing the WebForms ASP.NET Page handler internally it's actually possible to trick various other ASP.NET technologies and let them work with STA components. This is ugly but I've used each of these in various applications and I've had minimal problems making them work with FoxPro STA COM components which is about as dififcult as it gets for COM Interop in .NET. In this post I summarize several STA workarounds that enable you to use STA threading with these ASP.NET Technologies: ASMX Web Services ASP.NET MVC WCF Web Services ASP.NET Web API ASMX Web Services I start with classic ASP.NET ASMX Web Services because it's the easiest mechanism that allows for STA modification. It also clearly demonstrates how the WebForms STA Page Handler is the key technology to enable the various other solutions to create STA components. Essentially the way this works is to override the WebForms Page class and hijack it's init functionality for processing requests. Here's what this looks like for Web Services:namespace FoxProAspNet { public class WebServiceStaHandler : System.Web.UI.Page, IHttpAsyncHandler { protected override void OnInit(EventArgs e) { IHttpHandler handler = new WebServiceHandlerFactory().GetHandler( this.Context, this.Context.Request.HttpMethod, this.Context.Request.FilePath, this.Context.Request.PhysicalPath); handler.ProcessRequest(this.Context); this.Context.ApplicationInstance.CompleteRequest(); } public IAsyncResult BeginProcessRequest( HttpContext context, AsyncCallback cb, object extraData) { return this.AspCompatBeginProcessRequest(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { this.AspCompatEndProcessRequest(result); } } public class AspCompatWebServiceStaHandlerWithSessionState : WebServiceStaHandler, IRequiresSessionState { } } This class overrides the ASP.NET WebForms Page class which has a little known AspCompatBeginProcessRequest() and AspCompatEndProcessRequest() method that is responsible for providing the WebForms ASPCOMPAT functionality. These methods handle routing requests to STA threads. Note there are two classes - one that includes session state and one that does not. If you plan on using ASP.NET Session state use the latter class, otherwise stick to the former. This maps to the EnableSessionState page setting in WebForms. This class simply hooks into this functionality by overriding the BeginProcessRequest and EndProcessRequest methods and always forcing it into the AspCompat methods. The way this works is that BeginProcessRequest() fires first to set up the threads and starts intializing the handler. As part of that process the OnInit() method is fired which is now already running on an STA thread. The code then creates an instance of the actual WebService handler factory and calls its ProcessRequest method to start executing which generates the Web Service result. Immediately after ProcessRequest the request is stopped with Application.CompletRequest() which ensures that the rest of the Page handler logic doesn't fire. This means that even though the fairly heavy Page class is overridden here, it doesn't end up executing any of its internal processing which makes this code fairly efficient. In a nutshell, we're highjacking the Page HttpHandler and forcing it to process the WebService process handler in the context of the AspCompat handler behavior. Hooking up the Handler Because the above is an HttpHandler implementation you need to hook up the custom handler and replace the standard ASMX handler. To do this you need to modify the web.config file (here for IIS 7 and IIS Express): <configuration> <system.webServer> <handlers> <remove name="WebServiceHandlerFactory-Integrated-4.0" /> <add name="Asmx STA Web Service Handler" path="*.asmx" verb="*" type="FoxProAspNet.WebServiceStaHandler" precondition="integrated"/> </handlers> </system.webServer> </configuration> (Note: The name for the WebServiceHandlerFactory-Integrated-4.0 might be slightly different depending on your server version. Check the IIS Handler configuration in the IIS Management Console for the exact name or simply remove the handler from the list there which will propagate to your web.config). For IIS 5 & 6 (Windows XP/2003) or the Visual Studio Web Server use:<configuration> <system.web> <httpHandlers> <remove path="*.asmx" verb="*" /> <add path="*.asmx" verb="*" type="FoxProAspNet.WebServiceStaHandler" /> </httpHandlers> </system.web></configuration> To test, create a new ASMX Web Service and create a method like this: [WebService(Namespace = "http://foxaspnet.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] public class FoxWebService : System.Web.Services.WebService { [WebMethod] public string HelloWorld() { return "Hello World. Threading mode is: " + System.Threading.Thread.CurrentThread.GetApartmentState(); } } Run this before you put in the web.config configuration changes and you should get: Hello World. Threading mode is: MTA Then put the handler mapping into Web.config and you should see: Hello World. Threading mode is: STA And you're on your way to using STA COM components. It's a hack but it works well! I've used this with several high volume Web Service installations with various customers and it's been fast and reliable. ASP.NET MVC ASP.NET MVC has quickly become the most popular ASP.NET technology, replacing WebForms for creating HTML output. MVC is more complex to get started with, but once you understand the basic structure of how requests flow through the MVC pipeline it's easy to use and amazingly flexible in manipulating HTML requests. In addition, MVC has great support for non-HTML output sources like JSON and XML, making it an excellent choice for AJAX requests without any additional tools. Unlike WebForms ASP.NET MVC doesn't support STA threads natively and so some trickery is needed to make it work with STA threads as well. MVC gets its handler implementation through custom route handlers using ASP.NET's built in routing semantics. To work in an STA handler requires working in the Page Handler as part of the Route Handler implementation. As with the Web Service handler the first step is to create a custom HttpHandler that can instantiate an MVC request pipeline properly:public class MvcStaThreadHttpAsyncHandler : Page, IHttpAsyncHandler, IRequiresSessionState { private RequestContext _requestContext; public MvcStaThreadHttpAsyncHandler(RequestContext requestContext) { if (requestContext == null) throw new ArgumentNullException("requestContext"); _requestContext = requestContext; } public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { return this.AspCompatBeginProcessRequest(context, cb, extraData); } protected override void OnInit(EventArgs e) { var controllerName = _requestContext.RouteData.GetRequiredString("controller"); var controllerFactory = ControllerBuilder.Current.GetControllerFactory(); var controller = controllerFactory.CreateController(_requestContext, controllerName); if (controller == null) throw new InvalidOperationException("Could not find controller: " + controllerName); try { controller.Execute(_requestContext); } finally { controllerFactory.ReleaseController(controller); } this.Context.ApplicationInstance.CompleteRequest(); } public void EndProcessRequest(IAsyncResult result) { this.AspCompatEndProcessRequest(result); } public override void ProcessRequest(HttpContext httpContext) { throw new NotSupportedException("STAThreadRouteHandler does not support ProcessRequest called (only BeginProcessRequest)"); } } This handler code figures out which controller to load and then executes the controller. MVC internally provides the information needed to route to the appropriate method and pass the right parameters. Like the Web Service handler the logic occurs in the OnInit() and performs all the processing in that part of the request. Next, we need a RouteHandler that can actually pick up this handler. Unlike the Web Service handler where we simply registered the handler, MVC requires a RouteHandler to pick up the handler. RouteHandlers look at the URL's path and based on that decide on what handler to invoke. The route handler is pretty simple - all it does is load our custom handler: public class MvcStaThreadRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { if (requestContext == null) throw new ArgumentNullException("requestContext"); return new MvcStaThreadHttpAsyncHandler(requestContext); } } At this point you can instantiate this route handler and force STA requests to MVC by specifying a route. The following sets up the ASP.NET Default Route:Route mvcRoute = new Route("{controller}/{action}/{id}", new RouteValueDictionary( new { controller = "Home", action = "Index", id = UrlParameter.Optional }), new MvcStaThreadRouteHandler()); RouteTable.Routes.Add(mvcRoute);   To make this code a little easier to work with and mimic the behavior of the routes.MapRoute() functionality extension method that MVC provides, here is an extension method for MapMvcStaRoute(): public static class RouteCollectionExtensions { public static void MapMvcStaRoute(this RouteCollection routeTable, string name, string url, object defaults = null) { Route mvcRoute = new Route(url, new RouteValueDictionary(defaults), new MvcStaThreadRouteHandler()); RouteTable.Routes.Add(mvcRoute); } } With this the syntax to add  route becomes a little easier and matches the MapRoute() method:RouteTable.Routes.MapMvcStaRoute( name: "Default", url: "{controller}/{action}/{id}", defaults: new { controller = "Home", action = "Index", id = UrlParameter.Optional } ); The nice thing about this route handler, STA Handler and extension method is that it's fully self contained. You can put all three into a single class file and stick it into your Web app, and then simply call MapMvcStaRoute() and it just works. Easy! To see whether this works create an MVC controller like this: public class ThreadTestController : Controller { public string ThreadingMode() { return Thread.CurrentThread.GetApartmentState().ToString(); } } Try this test both with only the MapRoute() hookup in the RouteConfiguration in which case you should get MTA as the value. Then change the MapRoute() call to MapMvcStaRoute() leaving all the parameters the same and re-run the request. You now should see STA as the result. You're on your way using STA COM components reliably in ASP.NET MVC. WCF Web Services running through IIS WCF Web Services provide a more robust and wider range of services for Web Services. You can use WCF over HTTP, TCP, and Pipes, and WCF services support WS* secure services. There are many features in WCF that go way beyond what ASMX can do. But it's also a bit more complex than ASMX. As a basic rule if you need to serve straight SOAP Services over HTTP I 'd recommend sticking with the simpler ASMX services especially if COM is involved. If you need WS* support or want to serve data over non-HTTP protocols then WCF makes more sense. WCF is not my forte but I found a solution from Scott Seely on his blog that describes the progress and that seems to work well. I'm copying his code below so this STA information is all in one place and quickly explain. Scott's code basically works by creating a custom OperationBehavior which can be specified via an [STAOperation] attribute on every method. Using his attribute you end up with a class (or Interface if you separate the contract and class) that looks like this: [ServiceContract] public class WcfService { [OperationContract] public string HelloWorldMta() { return Thread.CurrentThread.GetApartmentState().ToString(); } // Make sure you use this custom STAOperationBehavior // attribute to force STA operation of service methods [STAOperationBehavior] [OperationContract] public string HelloWorldSta() { return Thread.CurrentThread.GetApartmentState().ToString(); } } Pretty straight forward. The latter method returns STA while the former returns MTA. To make STA work every method needs to be marked up. The implementation consists of the attribute and OperationInvoker implementation. Here are the two classes required to make this work from Scott's post:public class STAOperationBehaviorAttribute : Attribute, IOperationBehavior { public void AddBindingParameters(OperationDescription operationDescription, System.ServiceModel.Channels.BindingParameterCollection bindingParameters) { } public void ApplyClientBehavior(OperationDescription operationDescription, System.ServiceModel.Dispatcher.ClientOperation clientOperation) { // If this is applied on the client, well, it just doesn’t make sense. // Don’t throw in case this attribute was applied on the contract // instead of the implementation. } public void ApplyDispatchBehavior(OperationDescription operationDescription, System.ServiceModel.Dispatcher.DispatchOperation dispatchOperation) { // Change the IOperationInvoker for this operation. dispatchOperation.Invoker = new STAOperationInvoker(dispatchOperation.Invoker); } public void Validate(OperationDescription operationDescription) { if (operationDescription.SyncMethod == null) { throw new InvalidOperationException("The STAOperationBehaviorAttribute " + "only works for synchronous method invocations."); } } } public class STAOperationInvoker : IOperationInvoker { IOperationInvoker _innerInvoker; public STAOperationInvoker(IOperationInvoker invoker) { _innerInvoker = invoker; } public object[] AllocateInputs() { return _innerInvoker.AllocateInputs(); } public object Invoke(object instance, object[] inputs, out object[] outputs) { // Create a new, STA thread object[] staOutputs = null; object retval = null; Thread thread = new Thread( delegate() { retval = _innerInvoker.Invoke(instance, inputs, out staOutputs); }); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); outputs = staOutputs; return retval; } public IAsyncResult InvokeBegin(object instance, object[] inputs, AsyncCallback callback, object state) { // We don’t handle async… throw new NotImplementedException(); } public object InvokeEnd(object instance, out object[] outputs, IAsyncResult result) { // We don’t handle async… throw new NotImplementedException(); } public bool IsSynchronous { get { return true; } } } The key in this setup is the Invoker and the Invoke method which creates a new thread and then fires the request on this new thread. Because this approach creates a new thread for every request it's not super efficient. There's a bunch of overhead involved in creating the thread and throwing it away after each thread, but it'll work for low volume requests and insure each thread runs in STA mode. If better performance is required it would be useful to create a custom thread manager that can pool a number of STA threads and hand off threads as needed rather than creating new threads on every request. If your Web Service needs are simple and you need only to serve standard SOAP 1.x requests, I would recommend sticking with ASMX services. It's easier to set up and work with and for STA component use it'll be significantly better performing since ASP.NET manages the STA thread pool for you rather than firing new threads for each request. One nice thing about Scotts code is though that it works in any WCF environment including self hosting. It has no dependency on ASP.NET or WebForms for that matter. STA - If you must STA components are a  pain in the ass and thankfully there isn't too much stuff out there anymore that requires it. But when you need it and you need to access STA functionality from .NET at least there are a few options available to make it happen. Each of these solutions is a bit hacky, but they work - I've used all of them in production with good results with FoxPro components. I hope compiling all of these in one place here makes it STA consumption a little bit easier. I feel your pain :-) Resources Download STA Handler Code Examples Scott Seely's original STA WCF OperationBehavior Article© Rick Strahl, West Wind Technologies, 2005-2012Posted in FoxPro   ASP.NET  .NET  COM   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • LIVE WEBCAST March 24 2pm PT- Why Switch from Red Hat and SUSE Linux to Oracle Linux?

    - by Zeynep Koch
    Oracle has been offering affordable Linux support since 2006 and more than 6,000 customers already use it. Oracle's Unbreakable Linux support program draws on the expertise of a world-class support organization that understands how to diagnose and solve Linux issues integrated with the applications being deployed on it. Find out how you can save 50-90% on your support costs. Join Oracle's Monica Kumar, Sr.Director of Linux, Oracle VM and MySQL and Avi Miller, Principal Sales Consultant, Linux and Virtualization on Thursday, March 24, 2pm PT to hear:The "Why and how" of switching to Oracle LinuxTesting and integration with systems and applicationsFree management and high availability toolsReal life customer scenariosIf you are going to get free access to the most advanced Linux operating system, along with world-class support at a fraction of the cost, better testing and integration with your server and applications, why wouldn't you do it? Register Now

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