Search Results

Search found 13682 results on 548 pages for 'move constructor'.

Page 226/548 | < Previous Page | 222 223 224 225 226 227 228 229 230 231 232 233  | Next Page >

  • Any tips/tricks/resources on actually TEACHING a class on OOP? [closed]

    - by Sempus
    I may slowly be getting into teaching an Object-Orientated Programming class at my school in a year or two. I just graduated and work at my school as an Application Programmer. I'd first start off as a TA/grader and then slowly move into the Professor role. The class would be in Java. I always see resources on this fine site about HOW to program, but does anyone know any tips/tricks/resources on how to TEACH a programming class? It would be full of all different skills levels(but still semi-technical) so it would have to be a little more understandable than if it was just CS kids.

    Read the article

  • Successful business proposal; How to negotiate with employer for bonuses on the project [on hold]

    - by user870018
    I'm the lone programmer at a small business which is falling head-over-heels for a website proposal I wrote on a project they were considering. Next week is the company meeting where it will be formally presented to the owners, and if the project is accepted it could become a (relatively) huge revenue stream when finished. Despite all the buzz I have no financial stake in the success or failure of the project. I know I haven't been profitable and they can't pay me what I should be making. I'm also the only non-management employee with no way to earn a bonus, despite having one of the most demanding jobs in the office. I'd like to know if there's any resources or advice for programmers or employees to negotiate and get invested in a projects success. Just a way to guarantee if I prove my worth I can move up a rung or two.

    Read the article

  • Designing a hierarchical structure with lots of reads and writes?

    - by JD01
    I am in the process of working on a video on demand system part of it involves the management of a hierarchical tree structure (think windows explorer) which allows users to upload videos, move folders around, create new folders etc. User action will be allowed depending on which permissions they have. In addition to managing the structure (creating folders and uploading videos), subscribers will be viewing content (read access). The number of reads will be significantly more than the writes. My question (and it is big one) is should I store the data in a database (for the writes) and also have some sort of cache which will be used for the reads? or do I use two databases? or is there a better solution? Also I will have to resolve concurrency issues which I think optimistic locking on the database will resolve. I have a fair bit about CQRS over the last few months but not sure if this is the way to go. Any ideas?

    Read the article

  • How do I configure Mediawiki on EC2 if anonymous browsing is disabled?

    - by Feasoron
    So I have new MediaWiki instance install on a brand new Amazon EC2 instances. All is going swimmingly, until I have to log in via the web browser to configure it. Since I'm running on a hosted server, I can't hit http://localhost/mediawiki/config/index.php like the instructions say to. If I try to hit it via http://<My IP address>/mediawiki/config/index.php, my browser just tries to download the file because anonymous browsing isn't enabled. I seem to be before LocalSettings.php is created, so I don't know how to move forward from here.

    Read the article

  • Like the work, like the pay but not comfortable with environment around. Do I change company or stay patient? [closed]

    - by essbeev
    I do like the kind of work I do in our company. I also like the compensations. But lately, something in work environment makes me uncomfortable, to such an extent that, for instance, after a week off from work - even if totally exhausted by other activities; I get healthier. What move I make so that both my career and my health get along well? How do I use this situation for betterment ? Is it advisable to change the company in such a case ?

    Read the article

  • What should I do with my programming project?

    - by rambodash
    I've been working on a top secret project that has potential of becoming very popular. No one has done anything like it. The problem is I have no motivation to finish it, and its about 70% done. I also don't have the ability to sell & market the product. The documentation is a pain to write. I just want to finish the project , receive my reward and move on to other things. I know that if I were to release it as a product I'm going to have to do support, and do bug fixes. No thank you! I've thought of making it open source but I'm failing to see the benefits. My hard work is just going to be up for grabs isn't it? How can I abandon my project whilst getting rewarded for the work I've done so far?

    Read the article

  • how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

    - by BBgun
    This question already has an answer here: Is there a simple way to stop enemies standing in the same spot? 8 answers i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make them feel more real? make them not overlay with each other? ================================= i have tried the solution using boundbox to check collision, but i still very puzzled about what to do with the collision. i have a bad solution.it doesn't work well. my solution in simple: foreach(around_enemy_arr in other) { vector a = normalize(self.positionvector - other.positionvector); self.move_vector = self.move_vector + a; } this can work,but when plenty of enemies come very close to each other,they would shake. i am sooooo confused. please help.

    Read the article

  • google chrome window resizes when click 12.04 kde

    - by user37805
    All windows work fine but maximized G. Chrome window starts moving whenever I click under title bar without moving the cursor, but I don't want to move the windows, just to focus. Under the title bar is next to the tabs, on the blue part. This is annoying. It goes from maximized to moving windows function, with the cross instead of the pointer, only with single steady click. Using KDE 4.8.4, kubuntu 12.04. Something like this http://code.google.com/p/chromium/issues/detail?id=37013. How to solve this?

    Read the article

  • I need to get past my permissions to recover data

    - by adsmz
    Due to some mishaps, I am unable to boot into Kubuntu at all. However, my data is still on the hard drive. I managed to get one of the other two computers to which I have access to read the disk by booting into a liveCD session of kubuntu. The only storage medium to which I have access is a 30 GB data stick. Here's where the trouble starts: In music alone, I have to back up about 60 GB. Obviously this is going to have to be split into chunks and moved over to the second spare PC until I can reinstall Kubuntu on my laptop. All of the data that needs backed up is behind a permissions wall, so while I can view it, I can't interact with it directly. I know copying and moving through the terminal can get around this with sudo cp or sudo mv, but is there a way to first compress multiple folders in a single archive, then move it? (While we're on the subject, what compression method would be best for large volumes of music in MP3, WAV, and OGG format?)

    Read the article

  • Another transition&hellip;

    After spending a year and a half working on M, Ive decided to make another change in what Im doing and and move over to the SQL Server Programmability team. Thats the team responsible for things like the T-SQL language and runtime in SQL Server. Working on M was a lot of fun and the team was great, but after spending a good, long while down in the bowels of a GLR parser, I decided that that was enough and that it was time to do something else. Working on SQL Server programmability is, in some ways,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • ubuntu 12.04 cannot login

    - by Kikky Bikky
    I am using Ubuntu 12.04. I cannot login. I get to the grub menu and go root, delete my /home/user/.Xauthority file and change my password. I move /home/user/.profile to /home/user/profile, reboot, and I can login (this is fixed by moving .profile to some other name). But if I am idle and Ubuntu displays the screensaver, I cannot login. I have pressed Ctrl+Alt+F1 and removed /home/user/.Xauthority. I check the existence of /home/user/.profile and it does not exist. There is no way for me to login to X from the keyboard connected to the box. I can ssh -CXY to the ubuntu box and login without any problem. Can someone help me fix this problem?

    Read the article

  • Large Sprite Performance

    - by Iansen
    I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - 2000 pixels high depending on the level -it's the terrain for a 2D game. My question is: what is the best way to display/move it on the stage - performance wise? Currently I'm just adding it to the stage as is...I get decent frame rate/ memory/ cpu usage but I want to optimize it for slower PCs. Any ideas? I've been reading a little about blitting but I'm not sure how to implement it in my case. Thanks.

    Read the article

  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

    Read the article

  • Flat File Connection Manager in SSIS package shows "Valid File Name Must be Selected"

    - by Traples
    (Flat File Location) Samba Share | Windows Share (SSIS) _______________________________ | | XP 32bit | Works | Works | | 2003 Serv 32bit | Works | Works | | Vista 64bit | ERROR | Works | | Win 7 64bit | ERROR | Works | | 2008 Serv 64bit | ERROR | Works I created an SSIS package in VS 2008 that parses a flat file from a shared folder and puts the records into a SQL Server db. I recently installed Windows 7 and VS 2008 on a new workstation. When I import the package from TFS and open it, I get the error Validation error. Parse and Import Catalog Flat File: MySSISPackage: The file name "\\shared\flatfile.txt" specified in the connection was not valid. When I open the Flat File Connection Manager Editor, there is an error stating: A valid file name must be selected I can browse to and select the file from inside the editor, but I cannot change any properties, or move away from the General tab because of this error. If I go back to my laptop (Windows XP), where the package was first created, there is no error. Both workstations are on the same domain, and I'm logging in using the same credentials. Any ideas as to why I would receive this error from one workstation and not another? UPDATE: If I take the .dtsx package from the running workstation and load it into SSIS on the server, I get the following errors when it tries to run: Error: The file name "\\shared\flatfile.txt" specified in the connection was not valid. and... Error: Connection "MySSISPackage" failed validation. and... Error: The file name property is not valid. The file name is a device or contains invalid characters. UPDATE 2: a) The Shared folder I'm trying to pull the flat file from is a Samba share on a Unix box. b) If I access the file using SSIS on any 64-bit platform (Windows 7 64-bit, Vista 64-bit, Windows Server 2008) I get the error "A valid file name must be selected." c) Accessing the file using SSIS from 32-bit environments (Windows XP 32-bit, Windows Server 2003 32-bit) there is no problem. d) If I move the file to a shared folder on a Windows server, 64-bit SSIS recognizes the file.

    Read the article

  • Android Gyroscope

    - by MrThys
    For a game I am trying to create for Android I am looking for a way to use/access the gyroscope to move the player left or right. Does anyone know how to do this, or where to find a tutorial?

    Read the article

  • DSOFramer.ocx Hosting word documents in 64 bit Windows Forms

    - by Santhosh
    It looks like the DSOFramer.ocx component is not available for download anymore from MSDN as described here. Also the DSOFramer component is a 32 bit component. Given this, i have 2 questions: Is there any other alternative for hosting a word document in a Windows Form apart from using the DSOFramer.ocx component? If i move to Windows 64 bit operating system, and run the windows form as a native 64 bit process, then how do I host the word document in a 64 bit process?

    Read the article

  • Combining mousedown and mousemove events together with Javascript (JQUERY?)

    - by webzide
    Dear experts, I would like to combine a the mousedown and mousemove and mouseup events together. Basically the application of this would be making a UI for selecting elements. Like selecting icons in windows when the mouse is clicked down and as you move it, a dotted border dynamically moves with it. I know this is possible with the predefined UI of Jquery. But I am building a web application that requires the integration of this and would like to know the technique. I spend hours on this and it just doesn't work. here's is the code i have so far and the logic behind it: $(document).bind('mousedown', function (evt) { evt = (evt) ? evt : event; startX = evt.clientX; startY = evt.clientY; div = document.createElement("div"); div.style.position = "absolute"; div.style.left = startX + "px"; div.style.top = startY + "px"; div.style.border = "1px dotted #DDDDDD"; $(document).bind('mousemove', function(evt){ evt=(evt) ? evt: event; alert("TESTING OF THIS WORKS"); }); }); $(document).bind('mouseup',function(evt) { var evt = (evt) ? evt : event; var endX = evt.clientX; var endY = evt.clientY; difX = (endX - startX); difY = (endY - startY) if ((difX || difY) > 0) { div.style.width = difX + "px"; div.style.height = difY + "px"; document.body.appendChild(div); } $(this).unbind('mousemove'); }); As you can see I have placed an event binding of mousemove into the event function of mousedown so that it can only be invoked when the mouse is down. but the problem is, once that event is binded, it does not come off. The borders does not move dynamically as expected. Maybe my logic is entirely messed up. If anyone could point me the the right direction that would be great. THanks in advance.

    Read the article

  • Problem deploying VSTO office addin

    - by zeocrash
    I'm having some issues deploying a visio addin. running the VSTO file works on my computer, but whenever i try and move it to any other user's computer it throws an error on deployment. I thought it might be a setting i'd set in the porject properties so i created an entirely new plugin project and set it to display a message box on startup. The error i'm getting is "the expected element "addin" was not found in the xml"

    Read the article

  • How do I force showing a tooltip in WPF

    - by user316030
    Hello, I'd like to show a tooltip when I move the mouse. Here is my code: private void Grid_MouseMove(object sender, MouseEventArgs e) { Grid grid = (Grid) sender; if (e.GetPosition(grid).X < 100) grid.ToolTip = e.GetPosition(grid).X.ToString(); else grid.ToolTip = null; } However, the tooltip disappears after I click on the grid. Is there a way to force showing the tooltip?

    Read the article

  • qt qmake mkspecs relative path

    - by Fabien Bernede
    Hello, when I compile Qt with Windows SDK 7.0, I use : configure.exe -shared -platform win32-msvc2008 -ltcg -no-dsp -no-vcproj nmake ...no error occured. But when I move or change name of my Qt folder, qmake.exe said me makespec is not defined, so I configure my QMAKESPEC to win32-msvc2008, I try again, but now it said me it cannot find mkspecs folder, it try to find this folder only where I compiled Qt (absolute path), I want qmake.exe use relative path : ../mkspecs/ not C:\qt-4.6.2\mkspecs. How can I solve this issue ?

    Read the article

  • Get coords of an oval in Tkinter

    - by Baddie
    I can't seem to figure out how to reterive the x,y position of an oval created on a Tkinter canvas using Python via c.create_oval(x0, y0, x1, y2) I understand that Tkinter creates the oval inside the box specified by x0,y0,x1,y2 and if I can get those coordinates that would also work. I need the coordinates to move the oval by an offset equal to the mouse coords and the actual oval.

    Read the article

  • Accelerometer & Calibration - iPhone SDK

    - by Kevin
    Hello everyone, I need to use the functionality of an accelerometer in my iphone game. I just have to move an image by tilting the device. However most videos on youtube just show the tilt feature that is somehow inverted and forget to include the calibration. I want the user to calibrate their device to whatever position they're in. Does anyone know how I should get started on this? Your help is greatly appreciated, Kevin

    Read the article

  • Create a Chrome instance in WatiN

    - by user1314366
    I have been using WatiN with IE with great success, however am now wanting to move onto Chrome. It seems to me that if I can just create an instance of a Chrome browser it should be a similar process, but creating an instance of Chrome is proving to be a tricky task. I am currently looking at: WatiN.Core.Native.Chrome.ChromeBrowser Am I on the right track? Or am I missing assemblies for a WatiN.Core.Chrome?

    Read the article

  • Where do all the old programmers go?

    - by Tony Lambert
    I know some people move over to management and some die... but where do the rest go and why? One reason people change to management is that in some companies the "Programmer" career path is very short - you can get to be a senior programmer within a few years. Leaving no way to get more money but to become a manager. In other companies project managers and programmers are parallel career paths so your project manager can be your junior. Tony

    Read the article

< Previous Page | 222 223 224 225 226 227 228 229 230 231 232 233  | Next Page >