Search Results

Search found 13682 results on 548 pages for 'move constructor'.

Page 225/548 | < Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >

  • What's the best subversion client to use for a working copy on a network share that's being modified by other users without a subversion client?

    - by loupai
    That probably sounds confusing. Here's my situation: I have a software project I'd like to version control with Subversion. The project files are on a network share which is modified by several users. I'd like to version control the directory with caveat that many of the users are not going to be using a SVN client when they add, modify, move, and rename files. I'll be doing all the version control myself along with one or two other users. When I commit the changes with an SVN client I'd assume that all changes made to file, all deletions, renames, etc are intentional. So how do I detect these changes if as user made them without using a client like TortoiseSVN? Can anyone recommend a client that could determine possible renames, deletions, and moved files? Thanks!

    Read the article

  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

    Read the article

  • Touchpad & TrackPoint (ThinkPad L520) suddenly unresponsive

    - by yesyoar
    My mother has a problem with her ThinkPad L520 notebook (Ubuntu 11.10, Unity). She boots the device, everything works fine at first. But then, out of nowhere, her touchpad + trackpoint stop working. She can't click or drag the mouse. If she connects an external mouse, she can move the pointer and click (but the internal touchpad or trackpoint still don't work). She already updated everything through the update manager, but still no success...like I said, sometimes it works, sometimes it doesn't. There are no 'special' mouse drivers installed. What can I do to fix this? Thank you for your help! :)

    Read the article

  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

    Read the article

  • What reference point/ tutorial could I use to help me make a "Ball rolling" game in flash?

    - by user1798964
    I am a complete newbie to programming, only took high school Computer science so I kind of know what im doing, I just want to know how I can make a ball rolling game that I want to make, could anyone show me an example of a good "ball rolling game" that has good physics and everything, I have tried to use Box2D for the physics portion of the game, but I found that using that is just code and I can't figure out how to make the graphics and details of the world I want to make in my game, all I would like to do would have a game that has the collision detection and physics of box2d only apply to one ball in it and use the left and right keys to move it. sorry if I am too unclear, if anyone could show a tutorial or something to me on how to make a proper "Ball rolling" game that has good physics that would be appreciated, thank you for taking the time to read this

    Read the article

  • Script or bat that will make shortcuts

    - by user227056
    I want to make bat (windows) file that will move * files from desktop to x folder and then make shortcuts on the desktop (they must be linked to files in x folder). So: the problem is: There is no way to make shortcut using bat. Only using third-party applications... Or/and using scripts. I need the program/script... that will get their adress, link shortcut to every single file (...\x\s.exe, desktop\s.lnk; ...\l.txt, desktop\l.lnk)...

    Read the article

  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

    Read the article

  • Ubuntu 12.10 shows no launcher or menu

    - by Guy Wms
    I have 'upgraded' to Ubuntu 12.10 from a previous nice version that always worked. I have installed from a CD downloaded from this site. I start the PC (HP Pavillion zv5200) and arrive at a signon screen which has my username and "Guest". This screen shows the menu at the top with power, time, calendar, etc. So I enter my password and I am taken to a screen which only shows a wallpaper, nothing else. If I move the mouse and 'push' against the left limit I do not get a launcher app. Nothing. The only thing that works is opening a terminal (ctrl+alt+F1). I have tried several of the hot-key combinations I've read about on the site but none do anything, nothing happens. Can anyone help? Thanks very much!

    Read the article

  • Setting folder permission so it isn't deletable, but everything else is allowed

    - by user10324
    I want to set permissions to a folder such that, when I'm normally logged in (meaning not as root), this folder isn't deletable, but I can still change the name of this folder and move in around in my system ? IS this possible and if yes, how to set the permission ? I already tried different combinations for the permissions but couldn't figure out how to do it. Also (side question), if some folder hast some permission set and I copy this folder, along with its contents (assuming I am allowed to read it) to a memory, are these permission preserved ? I suppose not, since under Windows I could delete the folder on the stick, even if under Ubuntu it isn't allowed to delete it...

    Read the article

  • Moving two objects proportionally

    - by SSL
    I'm trying to move two objects away from each other at a proportional distance, but on different scales. I'm not quite sure how to do this. Object A can go from position 0.1 to 1. Object B has no limits. If object B is decreasing, then Object A should be decreasing at rate R. Likewise, if Object B is increasing, then Object A increases at rate R. How can I tie these two Object positions together so that in an update loop, they automatically update their positions? I tried using: ObjA.Pos += 0.001f * ObjB.VelocityY; //0.001f is the rate This works but there's an error each time it runs. ObjA starts off at its max position 1 but then the next time it will stop at 0.97, 0.94, 0.91 etc.. This is due to the 0.001f rate I put in. Is there a way to control the rate, yet not end up with the rounding error?

    Read the article

  • update-grub is setting a wrong linux root partition

    - by adrian m
    Initially, Ubuntu was installed on another partition (sda5 or sda4). At some point I did manually move the root partition to sda2. Now, the problem is that whenever a new kernel is installed, the automatic regeneration of the menu.lst is using the OLD Linux partition. So I have to manually change in menu.lst the lines : root (hd0,5) into root (hd0,1) How can I configure update-grub to automatically generate menu.lst with the current Linux root partition? I assume that the (hd0,5) was written somewhere at installation, but I couldn't find it.

    Read the article

  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

    Read the article

  • Web host that handles excess php mailing [closed]

    - by CyberJunkie
    Possible Duplicate: How to find web hosting that meets my requirements? I'm having trouble choosing a host that meets my application's needs. Please kindly inform me what I should look for when choosing a web host. My application is similar to a reminder service that reminds users of events that they scheduled. I'm sending emails to users through a PHP script. I'm not sending one email to multiple recipients. Each recipient receives a different message. I plan to use cron jobs every minute and expect the application to send roughly 200 individual emails in 1 hour (for a small user base that may grow). I don't have hosting experience with this type of application. I plan to start on a shared host and move up in the future to vps or dedicated. Most shared hosts that I looked into allow 50-100 emails per hour with delays between mailings. What do you recommend?

    Read the article

  • CSS&ndash;margin or padding

    - by woodbase
    I was beginning the implementation of a new design, and once again I found that my margin property on a div-tag, did not behave as I expected. So I decided to look for best practice when it comes to using margin or padding. What I found was this very short and concise description of the difference between the two: “Margin is on the outside of block elements while padding is on the inside. Use margin to separate the block from things outside it, padding to move the contents away from the edges of the block.” So what is best practice? Well it depends on the context. In my case I should have used padding…

    Read the article

  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

    Read the article

  • Which Qt4 Widgets whould I be using? [closed]

    - by Topo
    I'm using Qt 4 to design an IDE but I'm having a hard time with the GUI design. On the left side I want to put a widget that shows the files on the current project and on the left side a similar one but with the classes, methods, etc... Which widget should I use the Tree view or the tree widget? Also, I want to have a tab widget in the center with a text edit and this items the tree widgets and the tab widget to move and resize according to the window size. How can I accomplish this?

    Read the article

  • SQL and Database: Where to start! [closed]

    - by Nizar
    First of all I just know HTML and CSS (this is my background in web development and design) and I have found that before I move to a server-side language I need to learn about databases and SQL. My first question: Do you think this order of learning is good (I mean to learn SQL after HTML and CSS)? My secod related question: Do I have to learn a lot about SQL and databases? or just the basics? and if you know any good beginners books please write their titles.

    Read the article

  • Encouraging business and team members to write more code

    - by Aliixx
    I am really interested to hear any ideas or working practices that can be adopted to encourage our team of developers to write more code. A little background here is involves a team of varying disciplines, experience and qualities and the nature of the work has a large focus on bug fixes and business logic / data validation over writing lots of new greenfield code or even refactoring. We are attempting to move to a more Agile philosophy and really what would be great is to hear any ideas that can be sold to the team and / or the business with the aim of: Writing more new code to improve experience, abilities and increase exposure to newer and emerging patterns and practices. Energizing the effort of the team and inspire. Encouraging wider input of new ideas, patterns and practices from the team as a whole. I would be very interested (and grateful) to hear any ideas or examples of ideas that can help here. Thanks!

    Read the article

  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

    Read the article

  • Orienting ship movement in asteroids [closed]

    - by BadSniper
    Possible Duplicate: Move sprite in the direction it is facing? I'm programming asteroids game. I'm trying to give velocity in the direction of ship face. I've tried using velocity.x = velocity.x * cos r, velocity.y = velocity.y * sin r where velocity is a vector and r is the angle rotated. but it's not moving in right direction. Could someone help with this problem? It is supposed to return the vector in which ship is facing. I don't understand the problem.

    Read the article

  • Will taking a job that's web and database related limit my software development opportunities later on?

    - by someone
    I love programming, particularly OOP. My school experience was mostly in Java/OOP, and I had a job for a limited time in Java, Python, and other OOP kind of languages. However, a move necessitated a change in jobs, and what I've ended up with now is a web-development and database intensive job. I may possibly hold this job for several years. My question is, will this limit my choices later on? Will I be able to find another Java / software-development kind of job, or will I be rejected because my experience will be mostly in a different area?

    Read the article

  • How can I change the percent of screen brightness that changes every time I press the shortcut?

    - by Chriskin
    When I press Fn+F6 the change in brightness is too big. How can I make it move less than it does now? (Let's say, half that, for example.) (11.04/Gnome. I'm on proprietary nvidia drivers.) EDIT: I haven't tried what Rinzwind has written below because , after throwing a cup of coffee on my laptop, my keyboard was destroyed (so i no longer have the FN button that is needed - i'm currently writing from an external one). I have already ordered a new one and i will collect it from the service center tomorrow at noon

    Read the article

  • Designing a hierarchical structure with lots of reads and writes?

    - by JD01
    I am in the process of working on a video on demand system part of it involves the management of a hierarchical tree structure (think windows explorer) which allows users to upload videos, move folders around, create new folders etc. User action will be allowed depending on which permissions they have. In addition to managing the structure (creating folders and uploading videos), subscribers will be viewing content (read access). The number of reads will be significantly more than the writes. My question (and it is big one) is should I store the data in a database (for the writes) and also have some sort of cache which will be used for the reads? or do I use two databases? or is there a better solution? Also I will have to resolve concurrency issues which I think optimistic locking on the database will resolve. I have a fair bit about CQRS over the last few months but not sure if this is the way to go. Any ideas?

    Read the article

  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

    Read the article

  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

    Read the article

< Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >