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  • Moving two objects proportionally

    - by SSL
    I'm trying to move two objects away from each other at a proportional distance, but on different scales. I'm not quite sure how to do this. Object A can go from position 0.1 to 1. Object B has no limits. If object B is decreasing, then Object A should be decreasing at rate R. Likewise, if Object B is increasing, then Object A increases at rate R. How can I tie these two Object positions together so that in an update loop, they automatically update their positions? I tried using: ObjA.Pos += 0.001f * ObjB.VelocityY; //0.001f is the rate This works but there's an error each time it runs. ObjA starts off at its max position 1 but then the next time it will stop at 0.97, 0.94, 0.91 etc.. This is due to the 0.001f rate I put in. Is there a way to control the rate, yet not end up with the rounding error?

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  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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  • Facing Problems While Installing Java

    - by user100381
    First When i downloaded java from official website i got confused how to install it. den i searched it on software center and i got it. but wen i install it, it starts but instantly stops and the line highlighting the installation status in progress tab doesn't move forward.den i searched on internet and tried installing it by terminal but he terminal says that u have to first configure something that i dont know but it tells me to run this command-"sudo dpkg-configure -a" and when i run this command the terminal process stops in the middle and even after leaving it for about an hour it doesn't proceed further.. after that when i press the close button of the terminal if shows that some tasks are in progress and closing the terminal would...bla bla bla... so i am greatly confused because even other software's like gimp image editor and all are not getting installed.. please help me..!!

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Can I exclude files from Rhythmbox library by filetype?

    - by user69245
    I use Band-in-a-box ("BIAB") to create backing tracks to practice my guitar-playing, and keep the source files (filetype .MGU) created by BIAB in the same folder as the MP3 files derived from them. Because I share this folder with colleagues via Dropbox, I'm not in a position to move the .MGU files elsewhere. Every time I start Rhythmbox ("RB") it checks my music folders, and reports "Import Errors" on all the .MGU files. RB apparently ignores a number of unplayable filetypes in music folders - is there a way of adding .MGU to this group? I know I can just ignore the Import Errors, but one of these days there will be an error I would have wanted to know about.

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  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • Touchpad & TrackPoint (ThinkPad L520) suddenly unresponsive

    - by yesyoar
    My mother has a problem with her ThinkPad L520 notebook (Ubuntu 11.10, Unity). She boots the device, everything works fine at first. But then, out of nowhere, her touchpad + trackpoint stop working. She can't click or drag the mouse. If she connects an external mouse, she can move the pointer and click (but the internal touchpad or trackpoint still don't work). She already updated everything through the update manager, but still no success...like I said, sometimes it works, sometimes it doesn't. There are no 'special' mouse drivers installed. What can I do to fix this? Thank you for your help! :)

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  • Setting folder permission so it isn't deletable, but everything else is allowed

    - by user10324
    I want to set permissions to a folder such that, when I'm normally logged in (meaning not as root), this folder isn't deletable, but I can still change the name of this folder and move in around in my system ? IS this possible and if yes, how to set the permission ? I already tried different combinations for the permissions but couldn't figure out how to do it. Also (side question), if some folder hast some permission set and I copy this folder, along with its contents (assuming I am allowed to read it) to a memory, are these permission preserved ? I suppose not, since under Windows I could delete the folder on the stick, even if under Ubuntu it isn't allowed to delete it...

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  • Encouraging business and team members to write more code

    - by Aliixx
    I am really interested to hear any ideas or working practices that can be adopted to encourage our team of developers to write more code. A little background here is involves a team of varying disciplines, experience and qualities and the nature of the work has a large focus on bug fixes and business logic / data validation over writing lots of new greenfield code or even refactoring. We are attempting to move to a more Agile philosophy and really what would be great is to hear any ideas that can be sold to the team and / or the business with the aim of: Writing more new code to improve experience, abilities and increase exposure to newer and emerging patterns and practices. Energizing the effort of the team and inspire. Encouraging wider input of new ideas, patterns and practices from the team as a whole. I would be very interested (and grateful) to hear any ideas or examples of ideas that can help here. Thanks!

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  • update-grub is setting a wrong linux root partition

    - by adrian m
    Initially, Ubuntu was installed on another partition (sda5 or sda4). At some point I did manually move the root partition to sda2. Now, the problem is that whenever a new kernel is installed, the automatic regeneration of the menu.lst is using the OLD Linux partition. So I have to manually change in menu.lst the lines : root (hd0,5) into root (hd0,1) How can I configure update-grub to automatically generate menu.lst with the current Linux root partition? I assume that the (hd0,5) was written somewhere at installation, but I couldn't find it.

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  • CSS&ndash;margin or padding

    - by woodbase
    I was beginning the implementation of a new design, and once again I found that my margin property on a div-tag, did not behave as I expected. So I decided to look for best practice when it comes to using margin or padding. What I found was this very short and concise description of the difference between the two: “Margin is on the outside of block elements while padding is on the inside. Use margin to separate the block from things outside it, padding to move the contents away from the edges of the block.” So what is best practice? Well it depends on the context. In my case I should have used padding…

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  • Cheap and Affordable SEO Services

    These days it is very easy to find cheap SEO services in India. It is because the unemployment is at its peak and people have started to move towards jobs from homes. These jobs from home include all types of online jobs but SEO has more demand than any other. This is an obvious thing that if you are selling any item and that item has a lot of competition then only the person with cheapest price along with the best quality will be successful. As SEO services are very common therefore you can find very cheap SEO person.

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  • SQL and Database: Where to start! [closed]

    - by Nizar
    First of all I just know HTML and CSS (this is my background in web development and design) and I have found that before I move to a server-side language I need to learn about databases and SQL. My first question: Do you think this order of learning is good (I mean to learn SQL after HTML and CSS)? My secod related question: Do I have to learn a lot about SQL and databases? or just the basics? and if you know any good beginners books please write their titles.

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  • What reference point/ tutorial could I use to help me make a "Ball rolling" game in flash?

    - by user1798964
    I am a complete newbie to programming, only took high school Computer science so I kind of know what im doing, I just want to know how I can make a ball rolling game that I want to make, could anyone show me an example of a good "ball rolling game" that has good physics and everything, I have tried to use Box2D for the physics portion of the game, but I found that using that is just code and I can't figure out how to make the graphics and details of the world I want to make in my game, all I would like to do would have a game that has the collision detection and physics of box2d only apply to one ball in it and use the left and right keys to move it. sorry if I am too unclear, if anyone could show a tutorial or something to me on how to make a proper "Ball rolling" game that has good physics that would be appreciated, thank you for taking the time to read this

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • Web host that handles excess php mailing [closed]

    - by CyberJunkie
    Possible Duplicate: How to find web hosting that meets my requirements? I'm having trouble choosing a host that meets my application's needs. Please kindly inform me what I should look for when choosing a web host. My application is similar to a reminder service that reminds users of events that they scheduled. I'm sending emails to users through a PHP script. I'm not sending one email to multiple recipients. Each recipient receives a different message. I plan to use cron jobs every minute and expect the application to send roughly 200 individual emails in 1 hour (for a small user base that may grow). I don't have hosting experience with this type of application. I plan to start on a shared host and move up in the future to vps or dedicated. Most shared hosts that I looked into allow 50-100 emails per hour with delays between mailings. What do you recommend?

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  • How can I change the percent of screen brightness that changes every time I press the shortcut?

    - by Chriskin
    When I press Fn+F6 the change in brightness is too big. How can I make it move less than it does now? (Let's say, half that, for example.) (11.04/Gnome. I'm on proprietary nvidia drivers.) EDIT: I haven't tried what Rinzwind has written below because , after throwing a cup of coffee on my laptop, my keyboard was destroyed (so i no longer have the FN button that is needed - i'm currently writing from an external one). I have already ordered a new one and i will collect it from the service center tomorrow at noon

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  • Orienting ship movement in asteroids [closed]

    - by BadSniper
    Possible Duplicate: Move sprite in the direction it is facing? I'm programming asteroids game. I'm trying to give velocity in the direction of ship face. I've tried using velocity.x = velocity.x * cos r, velocity.y = velocity.y * sin r where velocity is a vector and r is the angle rotated. but it's not moving in right direction. Could someone help with this problem? It is supposed to return the vector in which ship is facing. I don't understand the problem.

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  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

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  • Which Qt4 Widgets whould I be using? [closed]

    - by Topo
    I'm using Qt 4 to design an IDE but I'm having a hard time with the GUI design. On the left side I want to put a widget that shows the files on the current project and on the left side a similar one but with the classes, methods, etc... Which widget should I use the Tree view or the tree widget? Also, I want to have a tab widget in the center with a text edit and this items the tree widgets and the tab widget to move and resize according to the window size. How can I accomplish this?

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  • Will taking a job that's web and database related limit my software development opportunities later on?

    - by someone
    I love programming, particularly OOP. My school experience was mostly in Java/OOP, and I had a job for a limited time in Java, Python, and other OOP kind of languages. However, a move necessitated a change in jobs, and what I've ended up with now is a web-development and database intensive job. I may possibly hold this job for several years. My question is, will this limit my choices later on? Will I be able to find another Java / software-development kind of job, or will I be rejected because my experience will be mostly in a different area?

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  • How do I configure Mediawiki on EC2 if anonymous browsing is disabled?

    - by Feasoron
    So I have new MediaWiki instance install on a brand new Amazon EC2 instances. All is going swimmingly, until I have to log in via the web browser to configure it. Since I'm running on a hosted server, I can't hit http://localhost/mediawiki/config/index.php like the instructions say to. If I try to hit it via http://<My IP address>/mediawiki/config/index.php, my browser just tries to download the file because anonymous browsing isn't enabled. I seem to be before LocalSettings.php is created, so I don't know how to move forward from here.

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  • Any tips/tricks/resources on actually TEACHING a class on OOP? [closed]

    - by Sempus
    I may slowly be getting into teaching an Object-Orientated Programming class at my school in a year or two. I just graduated and work at my school as an Application Programmer. I'd first start off as a TA/grader and then slowly move into the Professor role. The class would be in Java. I always see resources on this fine site about HOW to program, but does anyone know any tips/tricks/resources on how to TEACH a programming class? It would be full of all different skills levels(but still semi-technical) so it would have to be a little more understandable than if it was just CS kids.

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