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  • setup.py adding options (aka setup.py --enable-feature )

    - by pygabriel
    I'm looking for a way to include some feature in a python (extension) module in installation phase. In a practical manner: I have a python library that has 2 implementations of the same function, one internal (slow) and one that depends from an external library (fast, in C). I want that this library is optional and can be activated at compile/install time using a flag like: python setup.py install # (it doesn't include the fast library) python setup.py --enable-fast install I have to use Distutils, however all solution are well accepted!

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  • Problem with urllib

    - by Eva
    I wrote this code: import urllib proxies = {'http': 'http://112.65.135.54:8080/'} opener = urllib.FancyURLopener(proxies) r = opener.open("http://www.python.org/") print r.read() and when I execute it this program works fine, and send for me source code of python.org But when i use this: import urllib proxies = {'http': 'http://80.176.245.196:1080/'} opener = urllib.FancyURLopener(proxies) r = opener.open("http://www.python.org/") print r.read() this program does not send me the source code of python.org What am I going to do?

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  • How to install pip/easy_install on debian 6 for python3.2

    - by atomAltera
    I'm trying to install pip or setup tools form python 3.2 in debian 6. First case: apt-get install python3-pip...OK python3 easy_install.py webob Searching for webob Reading http://pypi.python.org/simple/webob/ Reading http://webob.org/ Reading http://pythonpaste.org/webob/ Best match: WebOb 1.2.2 Downloading http://pypi.python.org/packages/source/W/WebOb/WebOb-1.2.2.zip#md5=de0f371b46554709ce5b93c088a11cae Processing WebOb-1.2.2.zip Traceback (most recent call last): File "easy_install.py", line 5, in <module> main() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1931, in main with_ei_usage(lambda: File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1912, in with_ei_usage return f() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1935, in <lambda> distclass=DistributionWithoutHelpCommands, **kw File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 368, in run self.easy_install(spec, not self.no_deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 608, in easy_install return self.install_item(spec, dist.location, tmpdir, deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 638, in install_item dists = self.install_eggs(spec, download, tmpdir) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 799, in install_eggs unpack_archive(dist_filename, tmpdir, self.unpack_progress) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 67, in unpack_archive driver(filename, extract_dir, progress_filter) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 154, in unpack_zipfile data = z.read(info.filename) File "/usr/local/lib/python3.2/zipfile.py", line 891, in read with self.open(name, "r", pwd) as fp: File "/usr/local/lib/python3.2/zipfile.py", line 980, in open close_fileobj=not self._filePassed) File "/usr/local/lib/python3.2/zipfile.py", line 489, in __init__ self._decompressor = zlib.decompressobj(-15) AttributeError: 'NoneType' object has no attribute 'decompressobj' Second case: from http://pypi.python.org/pypi/distribute#installation-instructions python3 distribute_setup.py Downloading http://pypi.python.org/packages/source/d/distribute/distribute-0.6.28.tar.gz Extracting in /tmp/tmpv6iei2 Traceback (most recent call last): File "distribute_setup.py", line 515, in <module> main(sys.argv[1:]) File "distribute_setup.py", line 511, in main _install(tarball, _build_install_args(argv)) File "distribute_setup.py", line 73, in _install tar = tarfile.open(tarball) File "/usr/local/lib/python3.2/tarfile.py", line 1746, in open raise ReadError("file could not be opened successfully") tarfile.ReadError: file could not be opened successfully Third case: from http://pypi.python.org/pypi/distribute#installation-instructions tar -xzvf distribute-0.6.28.tar.gz cd distribute-0.6.28 python3 setup.py install Before install bootstrap. Scanning installed packages No setuptools distribution found running install running bdist_egg running egg_info writing distribute.egg-info/PKG-INFO writing top-level names to distribute.egg-info/top_level.txt writing dependency_links to distribute.egg-info/dependency_links.txt writing entry points to distribute.egg-info/entry_points.txt reading manifest file 'distribute.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'distribute.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py copying distribute.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/distribute-0.6.28-py3.2.egg' and adding 'build/bdist.linux-x86_64/egg' to it Traceback (most recent call last): File "setup.py", line 220, in <module> scripts = scripts, File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/install.py", line 73, in run self.do_egg_install() File "build/src/setuptools/command/install.py", line 93, in do_egg_install self.run_command('bdist_egg') File "/usr/local/lib/python3.2/distutils/cmd.py", line 313, in run_command self.distribution.run_command(command) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/bdist_egg.py", line 241, in run dry_run=self.dry_run, mode=self.gen_header()) File "build/src/setuptools/command/bdist_egg.py", line 542, in make_zipfile z = zipfile.ZipFile(zip_filename, mode, compression=compression) File "/usr/local/lib/python3.2/zipfile.py", line 689, in __init__ "Compression requires the (missing) zlib module") RuntimeError: Compression requires the (missing) zlib module zlib1g-dev installed Help me please

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  • A python random function acts differently when assigned to a list or called directly...

    - by Dror Hilman
    I have a python function that randomize a dictionary representing a position specific scoring matrix. for example: mat = { 'A' : [ 0.53, 0.66, 0.67, 0.05, 0.01, 0.86, 0.03, 0.97, 0.33, 0.41, 0.26 ] 'C' : [ 0.14, 0.04, 0.13, 0.92, 0.99, 0.04, 0.94, 0.00, 0.07, 0.23, 0.35 ] 'T' : [ 0.25, 0.07, 0.01, 0.01, 0.00, 0.04, 0.00, 0.03, 0.06, 0.12, 0.14 ] 'G' : [ 0.08, 0.23, 0.20, 0.02, 0.00, 0.06, 0.04, 0.00, 0.54, 0.24, 0.25 ] } The scambling function: def scramble_matrix(matrix, iterations): mat_len = len(matrix["A"]) pos1 = pos2 = 0 for count in range(iterations): pos1,pos2 = random.sample(range(mat_len), 2) #suffle the matrix: for nuc in matrix.keys(): matrix[nuc][pos1],matrix[nuc][pos2] = matrix[nuc][pos2],matrix[nuc][pos1] return matrix def print_matrix(matrix): for nuc in matrix.keys(): print nuc+"[", for count in matrix[nuc]: print "%.2f"%count, print "]" now to the problem... When I try to scramble a matrix directly, It's works fine: print_matrix(mat) print "" print_matrix(scramble_matrix(mat,10)) gives: A[ 0.53 0.66 0.67 0.05 0.01 0.86 0.03 0.97 0.33 0.41 0.26 ] C[ 0.14 0.04 0.13 0.92 0.99 0.04 0.94 0.00 0.07 0.23 0.35 ] T[ 0.25 0.07 0.01 0.01 0.00 0.04 0.00 0.03 0.06 0.12 0.14 ] G[ 0.08 0.23 0.20 0.02 0.00 0.06 0.04 0.00 0.54 0.24 0.25 ] A[ 0.41 0.97 0.03 0.86 0.53 0.66 0.33.05 0.67 0.26 0.01 ] C[ 0.23 0.00 0.94 0.04 0.14 0.04 0.07 0.92 0.13 0.35 0.99 ] T[ 0.12 0.03 0.00 0.04 0.25 0.07 0.06 0.01 0.01 0.14 0.00 ] G[ 0.24 0.00 0.04 0.06 0.08 0.23 0.54 0.02 0.20 0.25 0.00 ] but when I try to assign this scrambling to a list , it does not work!!! ... print_matrix(mat) s=[] for x in range(3): s.append(scramble_matrix(mat,10)) for matrix in s: print "" print_matrix(matrix) result: A[ 0.53 0.66 0.67 0.05 0.01 0.86 0.03 0.97 0.33 0.41 0.26 ] C[ 0.14 0.04 0.13 0.92 0.99 0.04 0.94 0.00 0.07 0.23 0.35 ] T[ 0.25 0.07 0.01 0.01 0.00 0.04 0.00 0.03 0.06 0.12 0.14 ] G[ 0.08 0.23 0.20 0.02 0.00 0.06 0.04 0.00 0.54 0.24 0.25 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] What is the problem??? Why the scrambling do not work after the first time, and all the list filled with the same matrix?!

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  • How do I create a list or set object in a class in Python?

    - by Az
    For my project, the role of the Lecturer (defined as a class) is to offer projects to students. Project itself is also a class. I have some global dictionaries, keyed by the unique numeric id's for lecturers and projects that map to objects. Thus for the "lecturers" dictionary (currently): lecturer[id] = Lecturer(lec_name, lec_id, max_students) I'm currently reading in a white-space delimited text file that has been generated from a database. I have no direct access to the database so I haven't much say on how the file is formatted. Here's a fictionalised snippet that shows how the text file is structured. Please pardon the cheesiness. 0001 001 "Miyamoto, S." "Even Newer Super Mario Bros" 0002 001 "Miyamoto, S." "Legend of Zelda: Skies of Hyrule" 0003 002 "Molyneux, P." "Project Milo" 0004 002 "Molyneux, P." "Fable III" 0005 003 "Blow, J." "Ponytail" The structure of each line is basically proj_id, lec_id, lec_name, proj_name. Now, I'm currently reading the relevant data into the relevant objects. Thus, proj_id is stored in class Project whereas lec_name is a class Lecturer object, et al. The Lecturer and Project classes are not currently related. However, as I read in each line from the text file, for that line, I wish to read in the project offered by the lecturer into the Lecturer class; I'm already reading the proj_id into the Project class. I'd like to create an object in Lecturer called offered_proj which should be a set or list of the projects offered by that lecturer. Thus whenever, for a line, I read in a new project under the same lec_id, offered_proj will be updated with that project. If I wanted to get display a list of projects offered by a lecturer I'd ideally just want to use print lecturers[lec_id].offered_proj. My Python isn't great and I'd appreciate it if someone could show me a way to do that. I'm not sure if it's better as a set or a list, as well. Update After the advice from Alex Martelli and Oddthinking I went back and made some changes and tried to print the results. Here's the code snippet: for line in csv_file: proj_id = int(line[0]) lec_id = int(line[1]) lec_name = line[2] proj_name = line[3] projects[proj_id] = Project(proj_id, proj_name) lecturers[lec_id] = Lecturer(lec_id, lec_name) if lec_id in lecturers.keys(): lecturers[lec_id].offered_proj.add(proj_id) print lec_id, lecturers[lec_id].offered_proj The print lecturers[lec_id].offered_proj line prints the following output: 001 set([0001]) 001 set([0002]) 002 set([0003]) 002 set([0004]) 003 set([0005]) It basically feels like the set is being over-written or somesuch. So if I try to print for a specific lecturer print lec_id, lecturers[001].offered_proj all I get is the last the proj_id that has been read in.

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  • How to add a constructor to a subclassed numeric type?

    - by abbot
    I want to subclass a numeric type (say, int) in python and give it a shiny complex constructor. Something like this: class NamedInteger(int): def __init__(self, value): super(NamedInteger, self).__init__(value) self.name = 'pony' def __str__(self): return self.name x = NamedInteger(5) print x + 3 print str(x) This works fine under Python 2.4, but Python 2.6 gives a deprecation warning. What is the best way to subclass a numeric type and to redefine constructors for builtin types in newer Python versions?

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  • easy hex/float conversion

    - by yeus
    I am doing some input/output between a c++ and a python program (only floating point values) python has a nice feature of converting floating point values to hex-numbers and back as you can see in this link: http://docs.python.org/library/stdtypes.html#additional-methods-on-float Is there an easy way in C++ to to something similar? and convert the python output back to C++ double/float? This way I would not have the problem of rounding errors when exchanging data between the two processes... thx for the answers!

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  • Using pydev with Eclipse on OSX

    - by Sunit
    I setup PyDev with this path for the python interpreter /System/Library/Frameworks/Python.framework/Versions/2.5/Python since the one under /usr/bin were alias and Eclipse won't select it. I can run my python script now but cannot run the shell as an external tool. The message I get is variable references empty selection ${resource_loc} Same if I use {container_loc} Any thoughts ? Sunit

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  • What about parallelism across network using multiple PCs?

    - by MainMa
    Parallel computing is used more and more, and new framework features and shortcuts make it easier to use (for example Parallel extensions which are directly available in .NET 4). Now what about the parallelism across network? I mean, an abstraction of everything related to communications, creation of processes on remote machines, etc. Something like, in C#: NetworkParallel.ForEach(myEnumerable, () => { // Computing and/or access to web ressource or local network database here }); I understand that it is very different from the multi-core parallelism. The two most obvious differences would probably be: The fact that such parallel task will be limited to computing, without being able for example to use files stored locally (but why not a database?), or even to use local variables, because it would be rather two distinct applications than two threads of the same application, The very specific implementation, requiring not just a separate thread (which is quite easy), but spanning a process on different machines, then communicating with them over local network. Despite those differences, such parallelism is quite possible, even without speaking about distributed architecture. Do you think it will be implemented in a few years? Do you agree that it enables developers to easily develop extremely powerfull stuff with much less pain? Example: Think about a business application which extracts data from the database, transforms it, and displays statistics. Let's say this application takes ten seconds to load data, twenty seconds to transform data and ten seconds to build charts on a single machine in a company, using all the CPU, whereas ten other machines are used at 5% of CPU most of the time. In a such case, every action may be done in parallel, resulting in probably six to ten seconds for overall process instead of forty.

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • La beta de Fedora 13 est sortie, elle embarque NetBeans 6.8 et Python 3

    La beta de Fedora 13 est sortie Elle embarque NetBeans 6.8 et Python 3 La distribution Linux Fedora 13 vient de sortir en beta, avec comme choix de bureau GNOME 2.30 ou KDE 4.4. Si elle est plutôt orientée vers les applications d'entreprise (avec par exemple Zafara, équivament libre de Microsoft Exchange), les développeurs y trouveront également leur compte avec notamme...

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • CVE-2010-1634 Integer Overflow vulnerability in Python

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-1634 Integer Overflow vulnerability 5.0 Python Solaris 10 SPARC: 143506-03 X86: 143507-03 Solaris 11 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • Python et l'agrégation d'outils, Par Laurent Pointal

    Bonjour Voici un nouveau article Intitulé: Python et l'agrégation d'outils Citation: Cet article est paru originellement dans le numéro 3/2007 de la revue francophone du Linux Developer Journal. La version présentée ici reprend globalement l'article paru, en y ajoutant des liens hypertext et des références. Ce document est mis à disposition sous un contrat Creative Commons Paternité. Bonne l...

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  • Using DB_PARAMS to Tune the EP_LOAD_SALES Performance

    - by user702295
    The DB_PARAMS table can be used to tune the EP_LOAD_SALES performance.  The AWR report supplied shows 16 CPUs so I imaging that you can run with 8 or more parallel threads.  This can be done by setting the following DB_PARAMS parameters.  Note that most of parameter changes are just changing a 2 or 4 into an 8: DBHintEp_Load_SalesUseParallel = TRUE DBHintEp_Load_SalesUseParallelDML = TRUE DBHintEp_Load_SalesInsertErr = + parallel(@T_SRC_SALES@ 8) full(@T_SRC_SALES@) DBHintEp_Load_SalesInsertLd  = + parallel(@T_SRC_SALES@ 8) DBHintEp_Load_SalesMergeSALES_DATA = + parallel(@T_SRC_SALES_LD@ 8) full(@T_SRC_SALES_LD@) DBHintMdp_AddUpdateIs_Fictive0SD = + parallel(s 8 ) DBHintMdp_AddUpdateIs_Fictive2SD = + parallel(s 8 )

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • How do I make the launcher progress bar work with my application?

    - by Kevin Gurney
    Background Research I am attempting to update the progress bar within the Unity launcher for a simple python/Gtk application created using Quickly called test; however, following the instructions in this video, I have not been able to successfully update the progress bar in the Unity launcher. In the Unity Integration video, Quickly was not used, so the way that the application was structured was slightly different, and the code used in the video does not seem to function properly without modification in a default Quickly ubuntu-application template application. Screenshots Here is a screenshot of the application icon as it is currently displayed in the Unity Launcher. Here is a screenshot of the kind of Unity launcher progress bar functionality that I would like (overlayed on mail icon: wiki.ubuntu.com). Code class TestWindow(Window): __gtype_name__ = "TestWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TestWindow, self).finish_initializing(builder) self.AboutDialog = AboutTestDialog self.PreferencesDialog = PreferencesTestDialog # Code for other initialization actions should be added here. self.add_launcher_integration() def add_launcher_integration(self): self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") self.launcher.set_property("progress", 0.75) self.launcher.set_property("progress_visible", True) Expected Behavior I would expect the above code to show a progress bar that is 75% full overlayed on the icon for the test application in the Unity Launcher, but the application only runs and displays no progress bar when the command quickly run is executed. Problem Investigation I believe that the problem is that I am not properly getting a reference to the application's main window, however, I am not sure how to properly fix this problem. I also believe that the line: self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") may be another source of complication because Quickly creates .desktop.in files rather than ordinary .desktop files, so I am not sure if that might be causing issues as well. Perhaps, another source of the issue is that I do not entirely understand the difference between .desktop and .desktop.in files. Does it possibly make sense to make a copy of the test.desktop.in file and rename it test.desktop, and place it in /usr/share/applications in order for get_for_desktop_id("test,desktop") to reference the correct .desktop file? Related Research Links Although, I am still not clear on the difference between .desktop and .desktop.in files, I have done some research on .desktop files and I have come across a couple of links: Desktop Entry Files (library.gnome.org) Desktop File Installation Directory (askubuntu.com) Unity Launcher API (wiki.ubuntu.com) Desktop Files: putting your application in the desktop menus (developer.gnome.org) Desktop Menu Specification (standards.freedesktop.org)

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  • Partition Table and Exadata Hybrid Columnar Compression (EHCC)

    - by Bandari Huang
    Create EHCC table CREATE TABLE ... COMPRESS FOR [QUERY LOW|QUERY HIGH|ARCHIVE LOW|ARCHIVE HIGH]; select owner,table_name,compress_for DBA_TAB_SUBPARTITIONS where compression = ‘ENABLED'; Convert Table/Partition/Subpartition to EHCC Compress Table&Partition&Subpartition to EHCC: ALTER TABLE table_name MOVE COMPRESS FOR [QUERY LOW|QUERY HIGH|ARCHIVE LOW|ARCHIVE HIGH] [PARALLEL <dop>]; ALTER TABLE table_name MOVE PARATITION partition_name COMPRESS FOR [QUERY LOW|QUERY HIGH|ARCHIVE LOW|ARCHIVE HIGH] [PARALLEL <dop>]; ALTER TABLE table_name MOVE SUBPARATITION subpartition_name COMPRESS FOR [QUERY LOW|QUERY HIGH|ARCHIVE LOW|ARCHIVE HIGH] [PARALLEL <dop>]; select owner,table_name,compress_for DBA_TAB_SUBPARTITIONS where compression = ‘ENABLED'; select table_owner,table_name,partition_name,compress_for DBA_TAB_PARTITIONS where compression = ‘ENABLED’; select table_owner,table_name,subpartition_name,compress_for DBA_TAB_SUBPARTITIONS where compression = ‘ENABLED’; Rebuild Unusable Index: select index_name from dba_index where status = 'UNUSABLE'; select index_name,partition_name from dba_ind_partition where status = 'UNUSABLE'; select index_name,subpartition_name from dba_ind_partition where status = 'UNUSABLE'; ALTER INDEX index_name REBUILD [PARALLEL <dop>]; ALTER INDEX index_name REBUILD PARTITION partition_name [PARALLEL <dop>]; ALTER INDEX index_name REBUILD SUBPARTITION subpartition_name [PARALLEL <dop>]; Convert Table/Partition/Subpartition from EHCC to OLTP compression or uncompressed format: Uncompress EHCC Table&Partition&Subpartition: ALTER TABLE table_name MOVE [NOCOMPRESS|COMPRESS for OLTP] [PARALLEL <dop>]; ALTER TABLE table_name MOVE PARTITION partition_name [NOCOMPRESS|COMPRESS for OLTP] [PARALLEL <dop>]; ALTER TABLE table_name MOVE SUBPARTITION subpartition_name [NOCOMPRESS|COMPRESS for OLTP] [PARALLEL <dop>]; select owner,table_name,compress_for DBA_TAB_SUBPARTITIONS where compression = ''; select table_owner,table_name,partition_name,compress_for DBA_TAB_PARTITIONS where compression = ''; select table_owner,table_name,subpartition_name,compress_for DBA_TAB_SUBPARTITIONS where compression = ''; Rebuild Unusable Index: select index_name from dba_index where status = 'UNUSABLE'; select index_name,partition_name from dba_ind_partition where status = 'UNUSABLE'; select index_name,subpartition_name from dba_ind_partition where status = 'UNUSABLE'; ALTER INDEX index_name REBUILD [PARALLEL <dop>]; ALTER INDEX index_name REBUILD PARTITION partition_name [PARALLEL <dop>]; ALTER INDEX index_name REBUILD SUBPARTITION subpartition_name [PARALLEL <dop>];

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • How to remove the boundary effects arising due to zero padding in scipy/numpy fft?

    - by Omkar
    I have made a python code to smoothen a given signal using the Weierstrass transform, which is basically the convolution of a normalised gaussian with a signal. The code is as follows: #Importing relevant libraries from __future__ import division from scipy.signal import fftconvolve import numpy as np def smooth_func(sig, x, t= 0.002): N = len(x) x1 = x[-1] x0 = x[0] # defining a new array y which is symmetric around zero, to make the gaussian symmetric. y = np.linspace(-(x1-x0)/2, (x1-x0)/2, N) #gaussian centered around zero. gaus = np.exp(-y**(2)/t) #using fftconvolve to speed up the convolution; gaus.sum() is the normalization constant. return fftconvolve(sig, gaus/gaus.sum(), mode='same') If I run this code for say a step function, it smoothens the corner, but at the boundary it interprets another corner and smoothens that too, as a result giving unnecessary behaviour at the boundary. I explain this with a figure shown in the link below. Boundary effects This problem does not arise if we directly integrate to find convolution. Hence the problem is not in Weierstrass transform, and hence the problem is in the fftconvolve function of scipy. To understand why this problem arises we first need to understand the working of fftconvolve in scipy. The fftconvolve function basically uses the convolution theorem to speed up the computation. In short it says: convolution(int1,int2)=ifft(fft(int1)*fft(int2)) If we directly apply this theorem we dont get the desired result. To get the desired result we need to take the fft on a array double the size of max(int1,int2). But this leads to the undesired boundary effects. This is because in the fft code, if size(int) is greater than the size(over which to take fft) it zero pads the input and then takes the fft. This zero padding is exactly what is responsible for the undesired boundary effects. Can you suggest a way to remove this boundary effects? I have tried to remove it by a simple trick. After smoothening the function I am compairing the value of the smoothened signal with the original signal near the boundaries and if they dont match I replace the value of the smoothened func with the input signal at that point. It is as follows: i = 0 eps=1e-3 while abs(smooth[i]-sig[i])> eps: #compairing the signals on the left boundary smooth[i] = sig[i] i = i + 1 j = -1 while abs(smooth[j]-sig[j])> eps: # compairing on the right boundary. smooth[j] = sig[j] j = j - 1 There is a problem with this method, because of using an epsilon there are small jumps in the smoothened function, as shown below: jumps in the smooth func Can there be any changes made in the above method to solve this boundary problem?

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