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  • How best to merge/sort/page through tons of JSON arrays?

    - by Joshiatto
    Here's the scenario: Say you have millions of JSON documents stored as text files. Each JSON document is an array of "activity" objects, each of which contain a "created_datetime" attribute. What is the best way to merge/sort/filter/page through these activities via a web UI? For example, say we want to take a few thousand of the documents, merge them into a gigantic array, sort the array by the "created_datetime" attribute descending and then page through it 10 activities at a time. Also keep in mind that roughly 25% of these JSON documents are updated every day, and updates have to make it into the view within 5 minutes. My first thought is to parse all of the documents into an RDBMS table and then it would just be a simple query such as "select top 10 name, created_datetime from Activity where user_id=12345 order by created_datetime desc". Some have suggested I use NoSQL techniques such as hadoop or map/reduce instead. How exactly would this work? For more background, see: Why is NoSQL better for this scenario?

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • Gnome 3 and compiz, everything works except Explode and Leaf Spread animations

    - by Erik
    I am using 11.10 with Gnome 3, I have installed Compiz, and have got it functioning almost how I want it. I want my windows to Leaf Spread, which seems to work fine for a few minutes after I enable it and restart my machine. However, over the time of a few window closes, I notice that the objects are not showing up little by little until the Leaf Spread just doesn't show at all? This really isn't a big deal, but I'd like things to work properly. Can anyone shed some light on this?

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  • Another Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    I’ve been gradually adding features to my utility that scripts the configuration of a SQL Server.  Since my last post I’ve added the following features: Skip any encrypted object in a database Script alerts, alert notifications and operators Script audits Always script model, master and msdb to capture any user-defined objects in those databases Logins are now scripted so that everything for a login is grouped together. There’s a second section in the logins that handles default databases.  In many cases a login’s default database is a mirror target and can’t be set.  This is now handled gracefully.  It also includes a separate section for all default databases so those can be quickly set in the event of a disaster. Script credentials Script proxy accounts Script database mail My goal is still to get everything outside a database scripted.  This release is enough that I can keep my mirror target servers in sync with their principals.

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • 3D touch "Minority Report" style interface - what platform gets me there the fastest?

    - by Ross Braden
    I'm working on a project that requires touch interface, though the use case is desktop more than mobile. Want to start out platform agnostic, not a mobile app. There will be gridwork type of 3D objects and diagraming being represented - think AutoCAD or Minority Report. Want to build a prototype that will have hooks into a database to represent the data. Any advice on what tools to use both for the design and the development of the functionality is greatly appreciated. Thanks!

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  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Who created that user?

    - by AaronBertrand
    Twitter has provided some great fodder for blog content lately. And twice this week, I've found an excuse to take advantage of the default trace. Tonight @meltondba asked: I'm trying to find who created a user act in a DB It is true, SQL Server doesn't really keep track of who created objects, such as user accounts in a database. You can get some of this information from the default trace, though, since it tracks EventClass 109 (Audit Add DB User). If you run this code: USE [master] ; GO CREATE LOGIN...(read more)

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  • A correct way for JAVA age calculation? [closed]

    - by Jhonnytunes
    I have already a Java calculation of age method. I have a Person Class where I have the method and I need to ask the current time each time the method is called. All I could do is make age a static field of person class, so all person classes use the same time now. Im worring about the Calendar.get() creating Calendar objects every time method is called. Am I doing it wrong? Can I make it better? public short getAge(){ now = Calendar.getInstance(); return (short) ( (now.getTimeInMillis() - birthDate.getTimeInMillis())/ 31536000000L); }

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  • HTML5 Game (Canvas) - UI Techniques?

    - by Jason L.
    Hi! I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be built and how they should interact but I'm not sure what the best solution is. Here's what I can think of - Build the UI right into the canvas using things like drawImage and fillText Build parts of the UI outside of the canvas using regular DOM objects and then float a div over the canvas when UI elements need to overlap the playing board canvas. Are there any other possible techniques I can use for building the game UI that I haven't thought of? Also, which of these would be considered the "standard" way (I know HTML5 games are not very popular so there probably isn't a "standard" way yet)? And finally, which way would YOU recommend / use? Many thanks in advance!

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • forward rendering and multiple shadow maps

    - by Irbis
    I have two light sources on my scene. I created two fbo's which store depth textures for these lights. A render loop looks like this: bind fbo1 save depth values for first light unbind fbo1 bind fbo2 save depth values for second light unbind fbo2 enable additive blending bind first depth texture render scene bind second depth texture render scene disable additive blending For one light source the program works fine. For many light sources I use an additive blending to acumulate lighting results but then some objects become transparent (for example when an object which is further away from the camera is drawn before an object which is closer to the camera). How to resolve that problem ? How should I accumulate lighting effects for many light sources (many shadow maps) ? P.S. I use OpenGL/GLSL 3.3+

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  • What is a normalized Vector?

    - by draiden
    Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float velocity; I get the above is naming two 2d Vector objects, and creating a variable called velocity. I'm not sure what the normalized comment is about, though. update() { direction = normalize(playerPos - enemyPos); playerPos = playerPos + direction * velocity; }

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  • Performance impact of not implementing relationships at the database level?

    - by JVerstry
    Let's imagine a data model with customers and invoices. There is a 1 to n relationship between a customer and its invoices. We uses an ORM (like Hibernate). One can explicitely implement the 1-n relationship (using JPA for example) or not. If not, then one must do a bit more work to fetch invoices. However, it is much easier to maintain, improve and develop the data model of applications where relationships between objects are not explicitely implemented in the database. My question is, has anyone noticed a significant performance impact when not implementing the relationships in the database?

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  • Detecting pixels in a rotated Texture2D in XNA?

    - by PugWrath
    I know things similar to this have been posted, but I'm still trying to find a good solution... I'm drawing Texture2D objects on the ground in my game, and for Mouse-Over or targeting methods, I'm detecting whether or not the pixel in that Texture at the mouse position is Color.Transparent. This works perfectly when I do not rotate the texture, but I'd like to be able to rotate textures to add realism/variety. However, I either need to create a new Texture2D that is rotated at the correct angle so that I can detect its pixels, or I need to find some other method of detection... Any thoughts?

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  • What happened to the this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, it's ok. This might not be pleasing to some, but I am just trying to get your opinion on why you name your objects and classes in a certain way. What happened to this type of naming conventions, and/or why are they bad? I want to name a structure, and I prefix it with "struct". My reason is that, with IntelliSense, I see all structures in one place, and anywhere I see the struct prefix, I know it's a "struct": structPerson structPosition another example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is that in IntelliSense, I see all my enumerations in one place. Because .NET has so many built-in data structures, I think this helps me do less searching. Note that I used .NET in this example, but I welcome language agnostic answers.

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  • Retrieve data from an ASP.Net application using ADO.Net 2.0 connected model

    - by nikolaosk
    I have been teaching Entity Framework,LINQ to SQL,LINQ to objects,LINQ to XML for some time now. I am huge fan of LINQ to Entities and I am using Entity Framework as my main data access technology. Entity framework is in the second version right now and I can accomplish most of the things I need. I am sure the guys in the ADO.Net team will implement many more features in the future. I am a strong believer that you cannot really understand the benefits of LINQ to SQL or LINQ to Entities unless you...(read more)

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  • how should I change the representation (not mimetype) of a resource?

    - by xenoterracide
    I'm looking at how I can change the representation of a payload at runtime for varied potential advantages, but I'm not sure how to do it. Specifically collections. Array of Pairs [{ <resource_uri> : { <entity> }, ...}] Array of Objects [<entity>,...] Array of Resources [<resource_uri>] Map of entities { <resource_uri> : { <entity> }, ... } My problem is, I'm not sure if I should put these different representations of the sets at different URI's, give them slightly varied mime types, e.g. application/foomap+json or perhaps use an optional query parameter ?format=map, or resource /entities/map. The UI is going to hide this, this is for programmatic web service access only (which the "UI's JS will have to call).

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  • Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?

    - by Sion Sheevok
    In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have height fields generated in areas where objects may intersect. My current potential solution, which may be naive, is to iterate over all "awake" physics actors, use their bounds/extents and velocities to generate spheres in which they may reside after a physics update, then generate height values for ranges encompassing clustered groups of actors. Much of that data is likely already calculated by PhysX already, however. Is there some API, maybe a set of queries, even callbacks from the spatial system, that I could use to predict where terrain height values will be needed?

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Cloud Migration Lifecycle

    - by llaszews
    The first step in migrating to the cloud is the set up phase. This phase includes: 1. Plan Cloud Setup - Create a project plan. 2. Set up infrastructure - The IaaS and PaaS environments need to be installed and configured. This includes databases, network, hardware, disk and application servers. 3. Set up shared components - Are applications, database objects or other components going to be made accessible in the cloud ? These shared components need to be configured and made accessible. 4. Set up self-service portal - Customer self service provisioning, management and monitoring.

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