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  • how to store and retrieve/generate UI?

    - by thindery
    I'm working on a site that will have hundreds, and eventually thousands, of paper products that users can customize online. Here is a very simple sample of what needs to be generated based on the product id: demo. This is a very simple version. I plan on replacing text fields with prettier elements(like the slider on tab 3). I imagine most of this can be achieved via jquery. So basically a product will have multiple pages(tabs), with multiple form elements on each page. I've never done a large scale project like this before and I am looking for ideas/suggestions for how I can store the info for each product that needs to be generated to create the UI. For each product, I need to store how many pages there are, what form fields are on each page, and the order of the fields on the page. As well as setting default text values and form options(font size, etc). Then with all this info stored somewhere, I can have the web app retrieve it and generate the UI with text fields, sliders, and other jquery-ish form enhancements, for that particular product. Can anyone toss out some suggestions, links, blogs, tutorials? I'm not really sure where to begin with this or what I need to start to investigate. I have experience with php, mysql, javascript, jquery, html, css, and that is really about it. I'm open to learning(and would enjoy exploring) new frameworks, programming, etc that will really get this web app working correctly, efficiently, and effectively. Maybe I should start looking into a mvc framework? like i said, i really have no idea what is the best approach. please let me know your suggestions!

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  • Fast, accurate 2d collision

    - by Neophyte
    I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and sizes. The textures for the sprites are all square png files with transparent backgrounds, so I also need a way to only have a collision when the player walks into the coloured part of the texture, and not the transparent background. I plan to handle collision as follows: Check if any sprites are in range of the player Do a rect bounding box collision test Do an accurate collision (Where I need help) I don't mind advanced techniques, as I want to get this right with all my requirements in mind, but I'm not sure how to approach this. What techniques or even libraries to try. I know that I will probably need to create and store some kind of shape that accurately represents each sprite minus the transparent background. I've read that per pixel is slow, so given my large levels and number of objects I don't think that would be suitable. I've also looked at Box2d, but haven't been able to find much documentation, or any examples of how to get it up and running with SFML.

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Wednesday at Oracle OpenWorld 2012 - Must See Session: “Cloud and On-Premises Applications Integration, Using Oracle Integration Adapters”

    - by Lionel Dubreuil
    Don’t miss this “CON8642 - Cloud and On-Premises Applications Integration, Using Oracle Integration Adapters“ with Ramkumar Menon - Senior Product Manager, Oracle: Date: Wednesday, Oct 3 Time: 1:15 PM - 2:15 PM Location: Moscone South – 310 Oracle integration adapters in Oracle Fusion Middleware offer organizations a service-oriented approach to unlocking the information assets that have evolved in most IT environments. This session provides a detailed overview of their features and product architecture and an update on the 11g release. It also examines the changing application and technology landscape and how the integration adapters will continue to provide connectivity and harness information from diverse enterprise applications and technologies—both on-premises and in the cloud. Objectives for this session are to: Present an Oracle integration adapters overview Describe key use cases Provide an update on the 11g release and future roadmap Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}

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  • Gathering application architecture

    - by userbb
    Suppose there is system for gathering info about system activities. There is a client part with an interface and there are agent parts that are installed on each machine. I estimate that there could be max 20 computers now. Later could be more like 50. My solutions: Agent stores data into local database e.g. sqlite. There is also a service which can be used by a client to query data. So if a client wants to display data for 50 computers, he sends a query to 50 computers. I'am on that solution now but maybe it's totally wrong. Agent stores data into local database (I don't known good one for that). There is also server (main database) and local databases are synchronized with the server. In this case, a client connects to the main database to display data. Agent sends data in realtime to main database. So same as point 2, but there is no sync. Like in point 3, but agent buffers data in local database and sends it in small chunks to main database. What is the best approach?

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  • Looking to Implement/Upgrade Your MDM Solution? OOW Has the Session For You

    - by Mala Narasimharajan
    By Bala Mahalingam  Hurray!  Oracle Open World next week.  Oh my God!  I need to plan my calendar for MDM focused sessions. The implementation/upgrade of Oracle Master Data Management solution is an art & science combined. This year at Open World, we have a dedicated session focused on sharing two great implementation stories of Oracle Customer Hub. Also hear from Oracle on the implementation/upgrade approach and methodology for Oracle Master Data Management and Data Quality applications. Here are some of the questions that you might be thinking around the implementation of Oracle MDM solution. If you are in the process of implementation / upgrade or evaluating the options for implementation of MDM solution and you would like to hear directly from T-Mobile and Sony on their roadmap and implementation experience, then I would highly recommend this session.     Hope to see you at Oracle Open World 2012 and stay in touch via our future blogs. Look here for a list of all the MDM sessions at OpenWorld.

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  • Should static parameters in an API be part of each method?

    - by jschoen
    I am currently creating a library that is a wrapper for an online API. The obvious end goal is to make it as easy for others to use as possible. As such I am trying to determine the best approach when it comes to common parameters for the API. In my current situation there are 3 (consumer key, consumer secret, and and authorization token). They are essentially needed in every API call. My question is should I make these 3 parameters required for each method or is there a better way. I see my current options as being: Place the parameters in each method call public ApiObject callMethod(String consumerKey, String consumerSecret, String token, ...) This one seems reasonable, but seems awfully repetitive to me. Create a singleton class that the user must initialize before calling any api methods. This seems wrong, and would essentially limit them to accessing one account at a time via the API (which may be reasonable, I dunno). Make them place them in a properties file in their project. That way I can load the properties that way and store them. This seems similar to the singleton to me, but they would not have to explicitly call something to initialize these values. Is there another option I am not seeing, or a more common practice in this situation that I should be following?

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  • What's the best way to use requestAnimationFrame and fixed frame rates

    - by m90
    I recently got into using the HTML5-requestAnimationFrame-API a lot on animation-heavy websites, especially after seeing the Jank Busters talk. This seems to work pretty well and really improve performance in many cases. Yet one question still persists for me: When wanting to use an animation that is NOT entirely calculated (think spritesheets for example) you will have to aim for a fixed frame rate. Of course one could go back to use setInterval again, but maybe there are other ways to tackle this. The two ways I could think of using requestAnimationFrame with a fixed frame rate are: var fps = 25; //frames per second function animate(){ //actual drawing goes here setTimeout(function(){ requestAnimationFrame(animate); }, 1000 / fps) } animate(); or var fps = 25; //frames per second var lastExecution = new Date().getTime(); function animate(){ var now = new Date().getTime(); if ((now - lastExecution) > (1000 / fps)){ //do actual drawing lastExecution = new Date().getTime(); } requestAnimationFrame(animate); } animate(); Personally, I'd opt for the second option (the first one feels like cheating), yet it seems to be more buggy in certain situations. Is this approach really worth it (especially at low frame rates like 12.5)? Are there things to be improved? Is there another way to tackle this?

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  • Is this a good implementation of a loop in Prolog?

    - by Carles Araguz
    First of all, let me tell you that this happens to be the first time I ask something here, so if it's not the right place to do so, please forgive me. I'm developing a rather complex software that has a Prolog core implementing a FSM. Since I don't want it to stop (ever), I'm trying to write a good loop-like predicate that would work using Prolog's recursion. After a few unsuccessful tries (mainly because of stack problems) I ended up having something similar to this: /* Finite State Transition Network */ transition(st0,evnt0,st1). transition(st1,evnt1,st2). transition(st2,evnt2,st0). fsm_state(state(st0),system(Energy,ActivePayloads),[]) :- /* ... */ transition(st0,evnt0,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[]). fsm_state(state(st1),system(Energy,ActivePayloads),[]) :- /* ... */ transition(st1,evnt1,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[0,1,2]). fsm_state(state(st2),system(Energy,ActivePayloads),[P|Params]) :- /* ... */ transition(st2,evnt2,NextState), !, fsm_state(state(NextState),system(Energy,ActivePayloads),[]). start :- Sys = system(10,[]), fsm_state(state(s0),Sys,[]). Is this a good approach?

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  • XNA 2D vehicle wall collisions

    - by mike
    I am attempting to implement collisions for my truck game, where the truck can drive around the world and hit walls surrounding the level and various randomly placed walls within the level. I am able to get direct collisions working correctly. However, it is getting very complicated and tricky very quickly. I am trying to accommodate various other collisions such as when a truck is against the wall then turns an adjacent direction or when they reverse into a wall. Both of these result in a slight collision as the image of the truck flips around to the direction the player wants to move. All of this has resulted in a whole lot of if statements to check how I should be fixing the collision. This in turn makes the player jump to random locations and "teleport" around corners, etc. The rest of my game is fine, I am not completely new to game development or C# for that matter. It's just the logic of collisions. Any ideas on how I can approach this? Image of the collisions I am trying to resolve: http://tinypic.com/r/2qtflvq/6

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  • Extracting useful information from free text

    - by insta
    We filter and analyse seats for events. Apparently writing a domain query language for the floor people isn't an option. I'm using C# 4.0 & .NET 4.0, and have relatively free reign to use whatever open-source tools are available. </background-info> If a request comes in for "FLOOR B", the sales people want it to show up if they've entered "FLOOR A-FLOOR F" in a filter. The only problem I have is that there's absolutely no structure to the parsed parameters. I get the string already concatenated (it actually uses a tilde instead of dash). Examples I've seen so far with matches after each: 101WC-199WC (needs to match 150WC) AAA-ZZZ (needs to match AAA, BBB, ABC but not BB) LOGE15-LOGE20 (needs to match LOGE15 but not LOGE150) At first I wanted to try just stripping off the numeric part of the lower and upper, and then incrementing through that. The problem I have is that only some entries have numbers, sometimes the numbers AND letters increment, sometimes its all letters that increment. Since I can't impose any kind of grammar to use (I really wanted [..] expansion syntax), I'm stuck using these entries. Are there any suggestions for how to approach this parsing problem?

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  • Is it possible to keep only one Database for both web and desktop applications?

    - by B4NZ41
    I'm experiencing a trouble with my business model, let me explain better. I'm developing a software for 1 year and few months, it's for the food industry, more exactly a software to: Delivery, Take Way, Table Reservation, POS, Accounts Payable and Receivable, Prints(receipt), Kitchen Monitors Orders, Customers Orders Control and Fiscal Area. Well, I had separated the software mainly in two areas, one is web area and the other is desktop area (Used by Admins only) and local installed. 1 - Web Area (Basically do the follow:) Show Catalog with the products Customers Make Orders Customers Pay for the Orders etc ... as mentioned above 2 - Desktop Area Manage Orders Manage Customers Manage Suppliers Manage Accounts Payable and Receivable etc ... as mentioned above The web area is hosted in an online web server (scripts and database are online). The Desktop area is hosted locally in a Linux machine with a local database and local scripts files. My question is: Is it possible to keep only one Database for both applications? If YES, please what is the best approach? Follow my technical specification environment Database: Actually I have two databases working and I would love to keep only one. Operating System: Linux (Kernel 2.6.X and above) or Windows (XP and above) For the Web Area Apache, PHP, Python, Java Script, Shell Script and MySQL. For the Desktop Area: PHP-GTK2, Apache, PHP, MySQL and Shell Script.

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  • When creating a GUI wizard, should all pages/tabs be of the same size? [closed]

    - by Job
    I understand that some libraries would force me to, but my question is general. If I have a set of buttons at the bottom: Back, Next, Cancel?, (other?), then should their location ever change? If the answer is no, then what do I do about pages with little content? Do I stretch things? Place them in the lone upper left corner? According to Steve Krug, it does not make sense to add anything to GUI that does not need to be there. I understand that there are different approaches to wizards - some have tabs, others do not. Some tabs are lined horizontally at the top; others - vertically on the left. Some do not show pages/tabs, and are simply sequences of dialogs. This is probably a must when the wizard is "non-linear", e.g. some earlier choices can result in branching. Either way the problem is the same - sacrifice on the consistency of the "big picture" (outline of the page/tab + location of buttons), or the consistency of details (some tabs might be somewhat packed; others having very little content). A third choice, I suppose is putting extra effort in the content in order to make sure that organizing the content such that it is more or less evenly distributed from page to page. However, this can be difficult to do (say, when the very first tab contains only a choice of three things, and then branches off from there; there are probably other examples), and hard to maintain this balance if any of the content changes later. Can you recommend a good approach? A link to a relevant good blog post or a chapter of a book is also welcome. Let me know if you have questions.

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  • How to structure reading of commands given at a(n interactive) CLI prompt?

    - by Anto
    Let's say I have a program called theprogram (the marketing team was on strike when the product was to be named). I start that program by typing, perhaps not surprisingly, the program name as a command into a command prompt. After that, I get into a loop (from the users standpoint, an interactive command-line prompt), where one command will be read from the user, and depending on what command was given, the program will execute some instructions. I have been doing something like the following (in C-like pseudocode): main_loop{ in=read_input(); if(in=="command 1") do_something(); else if(in=="command 2") do_something_else(); ... } (In a real program, I would probably encapsulate more things into different procedures, this is just an example.) This works well for a small amount of commands, but let's say you have 100, 1000 or even 10 000 of them (the manual would be huge!). It is clearly a bad idea to have 10 000 ifs and else ifs after each other, for instance, the program would be hard to read, hard to maintain, contain a lot of boilerplate code... Yeah, you don't want to do that, so what approach would you recommend me to use (I will probably never use 10 000 commands in a program, but the solution should, at least preferably, be able to scale to that kind of massive (?) problems. The solution doesn't have to allow for arguments to the commands)?

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  • How to do integrated testing?

    - by Enthusiastic Programmer
    So I have been reading up on a lot of books surrounding testing. But all the books I've read have the same flaws. They will all tell you the definitions of testing. But I have not found a single book that will guide you into integration testing (or pretty much anything higher then unit testing). Is integration testing that elusive or am I reading the wrong books? I'm a hands on person, so I would appreciate it if someone could help me with a simple program: Let's say you need to make some sort of calculation program that calculates something (doesn't matter what) and exports it to *.txt file. Let's assume we use the Model View Controller design principle. And one class for the actual calculating which you'll use in the model and one for writing the textfile. So: View = Controller = Model = CalculationClass, FileClass So for unittesting: You'd test the calculationClass, I'd personally focus most of my unit tests there. And less time on unit testing the view/controller/FileClass. I personally wouldn't see the use of unittesting those unless you want a really robust program. Integration testing: Now this is where I run into a wall. What would I have to test to call it an integration test? I could stub the view and feed the controller data which it would pass on to the model and so forth. And then check what the view gets back in the end. But ... Couldn't I just run the (in this case small) program then and test it manually? Would this be considered a integration test too, or does it have to be automated? Also, can I check multiple items to see if they are correct? I cannot seem to find any book that offers a hands on approach to methods of integration testing.

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  • What is an effective way to familiarize yourself with a new application in a new language? [closed]

    - by codeninja
    Possible Duplicate: How do I pick up a new language quickly, given I know several others? I started a new job working on an application I'm vaguely familar with, and it's in PERL! I come from a PHP and Java background, so while I understand the basics, there are lot of nuances in PERL that make it troublesome. updated < Im supposed to be a UI developer, but the smallness of the office requires me to learn and do a lot more than just javascript. So that was slightly unexpected in some aspects and I'm just thinking about what approach to take with this /updated So far I've been sifting through the code to understand what each part does, printed out copies of code and try to lookup APIs I'm not familiar with, and so I dunno how effective this process is -- I feel like it's gonna take some time -- and I dont want my new employers to feel like I'm not being productive. Anyone have some ideas or approaches for this kind of situation? I read some of the questions about learning new languages, but I'm curious to see if anyone's had experience with this with PERL.

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  • How can I make sure my evening project code is mine?

    - by Sebastian
    I'm a physicist with a CS degree and just started my PhD at a tech company (wanted to do applied research). It deals with large scale finite element simulations. After reviewing their current approach, I think that a radically different method has to be applied (they are using a commercial tool which is very limited). I'd rather base my research on an open source finite element solver and write a program which makes use of it. I'd like to develop this idea in the evenings, because that's the time that best suits me for programming (during the day I prefer reading and maths) and use it at a late stage of my PhD. I'd like to have the option to release my program as open source on my website as a reference, for future personal or even commercial (e.g. consulting) use. How can I make sure that my company doesn't claim the code ownership? I don't really I thought that a version control system could help (check out only in the evening). This would document that I programmed not during regular office hours (documented elsewhere). But these data can be easily manufactured. Any other ideas? I want to stress that I'm not interested in selling software. Jurisdiction is EU, if that matters. Thank you.

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  • Implementing unit testing at a company that doesn't do it

    - by Pete
    My company's head of software development just "resigned" (i.e. fired) and we are now looking into improving the development practices at our company. We want to implement unit testing in all software created from here on out. Feedback from the developers is this: We know testing is valuable But, you are always changing the specs so it'd be a waste of time And, your deadlines are so tight we don't have enough time to test anyway Feedback from the CEO is this: I would like our company to have automated testing, but I don't know how to make it happen We don't have time to write large specification documents How do developers get the specs now? Word of mouth or PowerPoint slide. Obviously, that's a big problem. My suggestion is this: Let's also give the developers a set of test data and unit tests That's the spec. It's up to management to be clear and quantitative about what it wants. The developers can put it whatever other functionality they feel is needed and it need not be covered by tests Well, if you've ever been in a company that was in this situation, how did you solve the problem? Does this approach seem reasonable?

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  • Browser Item Caching and URLs

    - by Damon
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it's very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn't want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn't need to be removed from production code - just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don't modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • Browser Item Caching and URLs

    - by Damon Armstrong
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it’s very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn’t want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn’t need to be removed from production code – just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don’t modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • Business Process Management – What’s new in Oracle BPM 11.1.1.7.0 Webcast July 4th 2013

    - by JuergenKress
    Business-Driven. Complete. Best Practice. Business processes are at the heart of what makes or breaks a business—and what differentiates it from the competition. Business processes that deliver operational efficiency, business visibility, excellent customer experience, and agility give the enterprise an edge over the competition. Business managers need process management tools that enable them to make impactful changes. Oracle has been always a leader in this area and the new version of Oracle BPM 11g takes that even further by providing complete web based process modeling, simulation and implementation including designing the user interface and business logic. That provides business users with ability to take complete control over the business processes without sacrificing the vast service integration capabilities delivered traditionally by IT using SOA approach. Oracle Business Process Management is the industry's most complete and business user-friendly BPM solution. Register today for this webcast and find out more on the latest and most exciting new features which are now available in Oracle BPM Suite. Agenda Introduction do Oracle BPM 11g Exciting new features in this release Revamped Process Composer Simulations Web Forms Process Player Adaptive Case Management Instance Revisioning Other features Demonstration Q&A For details please visit the registration page. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: BPM,Webcast,education,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • what will EcmaScript 6 bring to the table for us

    - by user697296
    Our company ported moderate chunks of business logic to JavaScript. We compile the code with a minifier, which further improves performance. Since the language is dynamically typed, it lends itself well to obfuscation, which occurs as a byproduct of minification. We went to great efforts to ensure it positively screams, performance-wise. We can now do what we did before, faster, better, with less code, on more platforms. In summary, we are very satisfied with the current state of the language. I personally love the language especially for its cross-platform nature. So naturally, I read up a lot about the state of JavaScript compilers, performance and compatibility across as many browsers and platforms as I have time to research. The one theme which has been growing louder and louder these days, is the news about ECMAScript 6. So far, what I have been able to gather is that ES6 promises a better development experience; firstly by enabling new ways to do things, secondly by reporting errors early. This sounds great for those who are still waiting for the language to meet their needs before jumping on board. But we have already jumped on board in a big way. Sure, I expect that we will have to do ongoing maintenance and feature revisions on our code through the years, and that we would obviously make use of best practices at the time. But I don't see us refactoring major portions of it to take advantage of language features that are mostly intended to boost developer productivity. I keep wondering, what impact will the language advances ultimately have on our existing, well-written, well-performing code base? Is there something I am missing? Is there something we ought to look out for? Does anyone have tips or guidance on how we should approach the ecmascript.next finalization? Should we care?

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  • Using 2d collision with 3d objects

    - by Lyise
    I'm planning to write a fairly basic scrolling shoot 'em up, however, I have run into a query with regards to checking for collision. I plan to have a fixed top down view, where the player and enemies are all 3d objects on a fixed plane, and when the enemy or player fires at the other, their shots will also be along this fixed plane. In order to handle the collision, I have read up a bit on collision detection in 3d, as it is not something I have looked into previously, but I'm not sure what would be ideal for this situation. My options appear to be: Sphere collision, however, this lacks the pixel precision I would like Detection using all vertexes and planes of each object, but this seems overly convoluted for a fixed plane of play Rendering the play screen in black and white (where white is an object, black is empty space), once for enemies and once for the player, and checking for collisions that way (if a pixel is white on both, there is a collision) Which of these would be the best approach, or is there another option that I am missing? I have done this previously using 2d sprites, however I can't use the same thinking here as I don't have the image to refer to.

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