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  • Chaining CSS classes in IE6 - Trying to find a jQuery solution?

    - by Mike Baxter
    Right, perhaps I ask the impossible? I consider myself fairly new to Javscript and jQuery, but that being said, I have written some fairly complex code recently so I am definitely getting there... however I am now possed with a rather interesting issue at my current freelance contract. The previous web coder has taken a Grid-960 approach to the HTML and as a result has used chained classes to style many of the elements. The example below is typical of what can be found in the code: <div class='blocks four-col-1 orange highlight'>Some content</div> And in the css there will be different declarations for: (not actual css... but close enough) .blocks {margin-right:10px;} .orange {background-image:url(someimage.jpg);} .highlight {font-weight:bold;} .four-col-1 {width:300px;} and to make matters worse... this is in the CSS: .blocks.orange.highlight {background-colour:#dd00ff;} Anyone not familiar with this particular bug can read more on it here: http://www.ryanbrill.com/archives/multiple-classes-in-ie/ it is very real and very annoying. Without wanting to go into the merrits of not chaining classes (I told them this, but it is no longer feasible to change their approach... 100 hand coded pages into a 150 page website, no CMS... sigh) and without the luxury of being able to change the way these blocks are styled... can anyone advise me on the complexity and benefits between any of my below proposed approaches or possible other options that would adequately solve this problem. Potential Solution 1 Using conditional comments I am considering loading a jquery script only for IE6 that: Reads the class of all divs in a certain section of the page and pushes to an array creates empty boxes off screen with only one of the classes applied at a time Reads the applied CSS values for each box Re-applies these styles to the individual box, somehow bearing in mind the order in which they are called and overwriting conflicting instructions as required Potential Solution 2 read the class of all divs in a certain section of the page and push to an array Scan the document for links to style sheets Ajax grab the stylesheets and traverse looking for matching names to those in class array Apply styles as needed Potential Solution 3 Create an IE6 only stylesheet containing the exact style to be applied as a unique name (ie: class='blocks orange highlight' becomes class='blocks-orange-highlight') Traverse the document in IE6 and convert all spaces in class declarations to hyphens and reapply classes based on new style name Summary: Solution 1 allows the people at this company to apply any styles in the future and the script will adjust as needed. However it does not allow for the chained style to be added, only the individual style... it is also processor intensive and time consuming, but also the most likely to be converted into a plugin that could be used the world over Solution 2 is a potential nightmare to code. But again will allow for an endless number of updates without breaking Solution 3 will require someone at the companty to hardcode the new styles every time they make a change, and if they don't, IE6 will break. Ironically the site, whilst needing to conform to IE6 in a limited manner, does not need to run wihtout javascript (they've made the call... have JS or go away), so consider all jQuery and JS solutions to be 'game on'. Did I mention how much i hate IE6? Anyway... any thoughts or comments would be appreciated. I will continue to develop my own solution and if I discover one that can be turned into a jQuery plugin I will post it here in the comments. Regards, Mike.

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  • In Ruby, how to I read memory values from an external process?

    - by grg-n-sox
    So all I simply want to do is make a Ruby program that reads some values from known memory address in another process's virtual memory. Through my research and basic knowledge of hex editing a running process's x86 assembly in memory, I have found the base address and offsets for the values in memory I want. I do not want to change them; I just want to read them. I asked a developer of a memory editor how to approach this abstract of language and assuming a Windows platform. He told me the Win32API calls for OpenProcess, CreateProcess, ReadProcessMemory, and WriteProcessMemory were the way to go using either C or C++. I think that the way to go would be just using the Win32API class and mapping two instances of it; One for either OpenProcess or CreateProcess, depending on if the user already has th process running or not, and another instance will be mapped to ReadProcessMemory. I probably still need to find the function for getting the list of running processes so I know which running process is the one I want if it is running already. This would take some work to put all together, but I am figuring it wouldn't be too bad to code up. It is just a new area of programming for me since I have never worked this low level from a high level language (well, higher level than C anyways). I am just wondering of the ways to approach this. I could just use a bunch or Win32API calls, but that means having to deal with a bunch of string and array pack and unpacking that is system dependant I want to eventually make this work cross-platform since the process I am reading from is produced from an executable that has multiple platform builds, (I know the memory address changes from system to system. The idea is to have a flat file that contains all memory mappings so the Ruby program can just match the current platform environment to the matching memory mapping.) but from the looks of things I'll just have to make a class that wraps whatever is the current platform's system shared library memory related function calls. For all I know, there could already exist a Ruby gem that takes care of all of this for me that I am just not finding. I could also possibly try editing the executables for each build to make it so whenever the memory values I want to read from are written to by the process, it also writes a copy of the new value to a space in shared memory that I somehow have Ruby make an instance of a class that is a pointer under the hood to that shared memory address and somehow signal to the Ruby program that the value was updated and should be reloaded. Basically a interrupt based system would be nice, but since the purpose of reading these values is just to send to a scoreboard broadcasted from a central server, I could just stick to a polling based system that sends updates at fixed time intervals. I also could just abandon Ruby altogether and go for C or C++ but I do not know those nearly as well. I actually know more x86 than C++ and I only know C as far as system independent ANSI C and have never dealt with shared system libraries before. So is there a gem or lesser known module available that has already done this? If not, then any additional information as to how to accomplish this would be nice. I guess, long story short, how do I do all this? Thanks in advance, Grg PS: Also a confirmation that those Win32API calls should be aimed at the kernel32.dll library would be nice.

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  • CSS: Horizontal, comma-separated list with fixed <li> width

    - by hello
    Hello, I would like to achieve the following structure: [gfhtfg..., kgjrfg..., asd, mrhgf, ] ^-------^ ^-------^ ^-------^ ^-------^ X X X X (X = a fixed length) I've got a <div> with a fixed length, and inside it an horizontal, comma-separated list (ul) of links. The <li> elements should have a fixed width, and so if the links exceed a fixed length an ellipsis will be shown (using the text-overflow property). I know two ways to make a list horizontal. One is using display: inline and the other using the float property. With the first approach, I can't set a fixed width because the CSS specification doesn't allow setting the width of inline elements. The second approach creates a mess :O Setting float on the <a> element, intending to limit the width there, separates it from the commas. There are no browser-compatibility issues, I only have to support WebKit. I included the code I attempted to work with: <!DOCTYPE html> <html lang="en"> <head> <title>a title</title> <style> body { font-family: arial; font-size: 10pt; } div { height: 30px; width: 300px; background: #eee; border: 1px solid #ccc; text-align: center; } ul { margin: 0px; padding: 0px; } ul li:after { content: ","; } ul li:last-child:after { content: ""; } ul li a { text-decoration: none; color: #666; } ul li { margin: 0px; padding: 0px; list-style: none; overflow: hidden; text-overflow: ellipsis; -webkit-text-overflow: ellipsis; /* Inline elements can't have a width (and they shouldn't according to the specification */ display: inline; width: 30px; } </style> </head> <body> <div> <ul> <li><a href="#">a certain link</a></li> <li><a href="#">link</a></li> <li><a href="#">once again</a></li> <li><a href="#">another one</a></li> </ul> </div> </body> </html> Thank you.

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  • XNA: Load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Open XML SDK 2.0 - Split table to new power point slide when content flows off current slide

    - by amurra
    I have a bunch of data that I need to export from a website to a power point presentation and have been using Open XML SDK 2.0 to perform this task. I have a power point presentation that I am putting through Open XML SDK 2.0 Productivity Tool to generate the template code that I can use to recreate the export. On one of those slides I have a table and the requirement is to add data to that table and break that table across multiple slides if the table exceeds the bottom of the slide. The approach I have taken is to determine the height of the table and if it exceeds the height of the slide, move that new content into the next slide. I have read Bryan and Jones blog on adding repeating data to a power point slide, but my scenario is a little different. They use the following code: A.Table tbl = current.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = heightInEmu; tr.Append(CreateDrawingCell(imageRel + imageRelId)); tr.Append(CreateTextCell(category)); tr.Append(CreateTextCell(subcategory)); tr.Append(CreateTextCell(model)); tr.Append(CreateTextCell(price.ToString())); tbl.Append(tr); imageRelId++; This won't work for me since they know what height to set the table row to since it will be the height of the image, but when adding in different amounts of text I do not know the height ahead of time so I just set tr.Heightto a default value. Here is my attempt at figuring at the table height: A.Table tbl = tableSlide.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = 370840L; tr.Append(PowerPointUtilities.CreateTextCell("This"); tr.Append(PowerPointUtilities.CreateTextCell("is")); tr.Append(PowerPointUtilities.CreateTextCell("a")); tr.Append(PowerPointUtilities.CreateTextCell("test")); tr.Append(PowerPointUtilities.CreateTextCell("Test")); tbl.Append(tr); tableSlide.Slide.Save(); long tableHeight = PowerPointUtilities.TableHeight(tbl); Here are the helper methods: public static A.TableCell CreateTextCell(string text) { A.TableCell tableCell = new A.TableCell( new A.TextBody(new A.BodyProperties(), new A.Paragraph(new A.Run(new A.Text(text)))), new A.TableCellProperties()); return tableCell; } public static Int64Value TableHeight(A.Table table) { long height = 0; foreach (var row in table.Descendants<A.TableRow>() .Where(h => h.Height.HasValue)) { height += row.Height.Value; } return height; } This correctly adds the new table row to the existing table, but when I try and get the height of the table, it returns the original height and not the new height. The new height meaning the default height I initially set and not the height after a large amount of text has been inserted. It seems the height only gets readjusted when it is opened in power point. I have also tried accessing the height of the largest table cell in the row, but can't seem to find the right property to perform that task. My question is how do you determine the height of a dynamically added table row since it doesn't seem to update the height of the row until it is opened in power point? Any other ways to determine when to split content to another slide while using Open XML SDK 2.0? I'm open to any suggestion on a better approach someone might have taken since there isn't much documentation on this subject.

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  • Architecture for Qt SIGNAL with subclass-specific, templated argument type

    - by Barry Wark
    I am developing a scientific data acquisition application using Qt. Since I'm not a deep expert in Qt, I'd like some architecture advise from the community on the following problem: The application supports several hardware acquisition interfaces but I would like to provide an common API on top of those interfaces. Each interface has a sample data type and a units for its data. So I'm representing a vector of samples from each device as a std::vector of Boost.Units quantities (i.e. std::vector<boost::units::quantity<unit,sample_type> >). I'd like to use a multi-cast style architecture, where each data source broadcasts newly received data to 1 or more interested parties. Qt's Signal/Slot mechanism is an obvious fit for this style. So, I'd like each data source to emit a signal like typedef std::vector<boost::units::quantity<unit,sample_type> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); for the unit and sample_type appropriate for that device. Since tempalted QObject subclasses aren't supported by the meta-object compiler, there doesn't seem to be a way to have a (tempalted) base class for all data sources which defines the samplesAcquired Signal. In other words, the following won't work: template<T,U> //sample type and units class DataSource : public QObject { Q_OBJECT ... public: typedef std::vector<boost::units::quantity<U,T> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); }; The best option I've been able to come up with is a two-layered approach: template<T,U> //sample type and units class IAcquiredSamples { public: typedef std::vector<boost::units::quantity<U,T> > SampleVector virtual shared_ptr<SampleVector> acquiredData(TimeStamp ts, unsigned long nsamples); }; class DataSource : public QObject { ... signals: void samplesAcquired(TimeStamp ts, unsigned long nsamples); }; The samplesAcquired signal now gives a timestamp and number of samples for the acquisition and clients must use the IAcquiredSamples API to retrieve those samples. Obviously data sources must subclass both DataSource and IAcquiredSamples. The disadvantage of this approach appears to be a loss of simplicity in the API... it would be much nicer if clients could get the acquired samples in the Slot connected. Being able to use Qt's queued connections would also make threading issues easier instead of having to manage them in the acquiredData method within each subclass. One other possibility, is to use a QVariant argument. This necessarily puts the onus on subclass to register their particular sample vector type with Q_REGISTER_METATYPE/qRegisterMetaType. Not really a big deal. Clients of the base class however, will have no way of knowing what type the QVariant value type is, unless a tag struct is also passed with the signal. I consider this solution at least as convoluted as the one above, as it forces clients of the abstract base class API to deal with some of the gnarlier aspects of type system. So, is there a way to achieve the templated signal parameter? Is there a better architecture than the one I've proposed?

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  • How to show form in front in C#

    - by corlettk
    Folks, Please does anyone know how to show a Form from an otherwise invisible application, and have it get the focus (i.e. appear on top of other windows)? I'm working in C# .NET 3.5. I suspect I've taken "completely the wrong approach"... I do not Application.Run(new TheForm ()) instead I (new TheForm()).ShowModal()... The Form is basically a modal dialogue, with a few check-boxes; a text-box, and OK and Cancel Buttons. The user ticks a checkbox and types in a description (or whatever) then presses OK, the form disappears and the process reads the user-input from the Form, Disposes it, and continues processing. This works, except when the form is show it doesn't get the focus, instead it appears behind the "host" application, until you click on it in the taskbar (or whatever). This is a most annoying behaviour, which I predict will cause many "support calls", and the existing VB6 version doesn't have this problem, so I'm going backwards in usability... and users won't accept that (and nor should they). So... I'm starting to think I need to rethink the whole shebang... I should show the form up front, as a "normal application" and attach the remainer of the processing to the OK-button-click event. It should work, But that will take time which I don't have (I'm already over time/budget)... so first I really need to try to make the current approach work... even by quick-and-dirty methods. So please does anyone know how to "force" a .NET 3.5 Form (by fair means or fowl) to get the focus? I'm thinking "magic" windows API calls (I know Twilight Zone: This only appears to be an issue at work, we're I'm using Visual Studio 2008 on Windows XP SP3... I've just failed to reproduce the problem with an SSCCE (see below) at home on Visual C# 2008 on Vista Ulimate... This works fine. Huh? WTF? Also, I'd swear that at work yesterday showed the form when I ran the EXE, but not when F5'ed (or Ctrl-F5'ed) straight from the IDE (which I just put up with)... At home the form shows fine either way. Totaly confusterpating! It may or may not be relevant, but Visual Studio crashed-and-burned this morning when the project was running in debug mode and editing the code "on the fly"... it got stuck what I presumed was an endless loop of error messages. The error message was something about "can't debug this project because it is not the current project, or something... So I just killed it off with process explorer. It started up again fine, and even offered to recover the "lost" file, an offer which I accepted. using System; using System.Windows.Forms; namespace ShowFormOnTop { static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //Application.Run(new Form1()); Form1 frm = new Form1(); frm.ShowDialog(); } } } Background: I'm porting an existing VB6 implementation to .NET... It's a "plugin" for a "client" GIS application called MapInfo. The existing client "worked invisibly" and my instructions are "to keep the new version as close as possible to the old version", which works well enough (after years of patching); it's just written in an unsupported language, so we need to port it. About me: I'm pretty much a noob to C# and .NET generally, though I've got a bottoms wiping certificate, I have been a professional programmer for 10 years; So I sort of "know some stuff". Any insights would be most welcome... and Thank you all for taking the time to read this far. Consiseness isn't (apparently) my forte. Cheers. Keith.

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  • Cannot Logout of Facebook with Facebook C# SDK

    - by Ryan Smyth
    I think I've read just about everything out there on the topic of logging out of Facebook inside of a Desktop application. Nothing so far works. Specifically, I would like to log the user out so that they can switch identities, e.g. People sharing a computer at home could then use the software with their own Facebook accounts, but with no chance to switch accounts, it's quite messy. (Have not yet tested switching Windows users accounts as that is simply far too much to ask of the end user and should not be necessary.) Now, I should say that I have set the application to use these permissions: string[] permissions = new string[] { "user_photos", "publish_stream", "offline_access" }; So, "offline_access" is included there. I do not know if this does/should affect logging out or not. Again, my purpose for logging out is merely to switch users. (If there's a better approach, please let me know.) The purported solutions seem to be: Use the JavaScript SDK (FB.logout()) Use "m.facebook.com" instead Create your own URL (and possibly use m.facebook.com) Create your own URL and use the session variable (in ASP.NET) The first is kind of silly. Why resort to JavaScript when you're using C#? It's kind of a step backwards and has a lot of additional overhead in a desktop application. (I have not tried this as it's simply disgustingly messy to do this in a desktop application.) If anyone can confirm that this is the only working method, please do so. I'm desperately trying to avoid it. The second doesn't work. Perhaps it worked in the past, but my umpteen attempts to get it to work have all failed. The third doesn't work. I've tried umpteen dozen variations with zero success. The last option there doesn't work for a desktop application because it's not ASP.NET and you don't have a session variable to work with. The Facebook C# SDK logout also no longer works. i.e. public FacebookLoginDialog(string appId, string[] extendedPermissions, bool logout) { IDictionary<string, object> loginParameters = new Dictionary<string, object> { { "response_type", "token" }, { "display", "popup" } }; _navigateUri = FacebookOAuthClient.GetLoginUrl(appId, null, extendedPermissions, logout, loginParameters); InitializeComponent(); } I remember it working in the past, but it no longer works now. (Which truly puzzles me...) It instead now directs the user to the Facebook mobile page, where the user must manually logout. Now, I could do browser automation to automatically click the logout link for the user, however, this is prone to breaking if Facebook updates the mobile UI. It is also messy, and possibly a worse solution than trying to use the JavaScript SDK FB.logout() method (though not by much). I have searched for some kind of documentation, however, I cannot find anything in the Facebook developer documentation that illustrates how to logout an application. Has anyone solved this problem, or seen any documentation that can be ported to work with the Facebook C# SDK? I am certainly open to using a WebClient or HttpClient/Response if anyone can point to some documentation that could work with it. I simply have not been able to find any low-level documentation that shows how this approach could work. Thank you in advance for any advice, pointers, or links.

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • XNA: Best way to load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; Texture2d background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML. I can't imagine that this is the optimal implementation.

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  • Dynamically specify the type in C#

    - by Lirik
    I'm creating a custom DataSet and I'm under some constrains: I want the user to specify the type of the data which they want to store. I want to reduce type-casting because I think it will be VERY expensive. I will use the data VERY frequently in my application. I don't know what type of data will be stored in the DataSet, so my initial idea was to make it a List of objects, but I suspect that the frequent use of the data and the need to type-cast will be very expensive. The basic idea is this: class DataSet : IDataSet { private Dictionary<string, List<Object>> _data; /// <summary> /// Constructs the data set given the user-specified labels. /// </summary> /// <param name="labels"> /// The labels of each column in the data set. /// </param> public DataSet(List<string> labels) { _data = new Dictionary<string, List<object>>(); foreach (string label in labels) { _data.Add(label, new List<object>()); } } #region IDataSet Members public List<string> DataLabels { get { return _data.Keys.ToList(); } } public int Count { get { _data[_data.Keys[0]].Count; } } public List<object> GetValues(string label) { return _data[label]; } public object GetValue(string label, int index) { return _data[label][index]; } public void InsertValue(string label, object value) { _data[label].Insert(0, value); } public void AddValue(string label, object value) { _data[label].Add(value); } #endregion } A concrete example where the DataSet will be used is to store data obtained from a CSV file where the first column contains the labels. When the data is being loaded from the CSV file I'd like to specify the type rather than casting to object. The data could contain columns such as dates, numbers, strings, etc. Here is what it could look like: "Date","Song","Rating","AvgRating","User" "02/03/2010","Code Monkey",4.6,4.1,"joe" "05/27/2009","Code Monkey",1.2,4.5,"jill" The data will be used in a Machine Learning/Artificial Intelligence algorithm, so it is essential that I make the reading of data very fast. I want to eliminate type-casting as much as possible, since I can't afford to cast from 'object' to whatever data type is needed on every read. I've seen applications that allow the user to pick the specific data type for each item in the csv file, so I'm trying to make a similar solution where a different type can be specified for each column. I want to create a generic solution so I don't have to return a List<object> but a List<DateTime> (if it's a DateTime column) or List<double> (if it's a column of doubles). Is there any way that this can be achieved? Perhaps my approach is wrong, is there a better approach to this problem?

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  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

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  • N-tier Repository POCOs - Aggregates?

    - by Sam
    Assume the following simple POCOs, Country and State: public partial class Country { public Country() { States = new List<State>(); } public virtual int CountryId { get; set; } public virtual string Name { get; set; } public virtual string CountryCode { get; set; } public virtual ICollection<State> States { get; set; } } public partial class State { public virtual int StateId { get; set; } public virtual int CountryId { get; set; } public virtual Country Country { get; set; } public virtual string Name { get; set; } public virtual string Abbreviation { get; set; } } Now assume I have a simple respository that looks something like this: public partial class CountryRepository : IDisposable { protected internal IDatabase _db; public CountryRepository() { _db = new Database(System.Configuration.ConfigurationManager.AppSettings["DbConnName"]); } public IEnumerable<Country> GetAll() { return _db.Query<Country>("SELECT * FROM Countries ORDER BY Name", null); } public Country Get(object id) { return _db.SingleById(id); } public void Add(Country c) { _db.Insert(c); } /* ...And So On... */ } Typically in my UI I do not display all of the children (states), but I do display an aggregate count. So my country list view model might look like this: public partial class CountryListVM { [Key] public int CountryId { get; set; } public string Name { get; set; } public string CountryCode { get; set; } public int StateCount { get; set; } } When I'm using the underlying data provider (Entity Framework, NHibernate, PetaPoco, etc) directly in my UI layer, I can easily do something like this: IList<CountryListVM> list = db.Countries .OrderBy(c => c.Name) .Select(c => new CountryListVM() { CountryId = c.CountryId, Name = c.Name, CountryCode = c.CountryCode, StateCount = c.States.Count }) .ToList(); But when I'm using a repository or service pattern, I abstract away direct access to the data layer. It seems as though my options are to: Return the Country with a populated States collection, then map over in the UI layer. The downside to this approach is that I'm returning a lot more data than is actually needed. -or- Put all my view models into my Common dll library (as opposed to having them in the Models directory in my MVC app) and expand my repository to return specific view models instead of just the domain pocos. The downside to this approach is that I'm leaking UI specific stuff (MVC data validation annotations) into my previously clean POCOs. -or- Are there other options? How are you handling these types of things?

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  • Advice on Factory Method

    - by heath
    Using php 5.2, I'm trying to use a factory to return a service to the controller. My request uri would be of the format www.mydomain.com/service/method/param1/param2/etc. My controller would then call a service factory using the token sent in the uri. From what I've seen, there are two main routes I could go with my factory. Single method: class ServiceFactory { public static function getInstance($token) { switch($token) { case 'location': return new StaticPageTemplateService('location'); break; case 'product': return new DynamicPageTemplateService('product'); break; case 'user' return new UserService(); break; default: return new StaticPageTemplateService($token); } } } or multiple methods: class ServiceFactory { public static function getLocationService() { return new StaticPageTemplateService('location'); } public static function getProductService() { return new DynamicPageTemplateService('product'); } public static function getUserService() { return new UserService(); } public static function getDefaultService($token) { return new StaticPageTemplateService($token); } } So, given this, I will have a handful of generic services in which I will pass that token (for example, StaticPageTemplateService and DynamicPageTemplateService) that will probably implement another factory method just like this to grab templates, domain objects, etc. And some that will be specific services (for example, UserService) which will be 1:1 to that token and not reused. So, this seems to be an ok approach (please give suggestions if it is not) for a small amount of services. But what about when, over time and my site grows, I end up with 100s of possibilities. This no longer seems like a good approach. Am I just way off to begin with or is there another design pattern that would be a better fit? Thanks. UPDATE: @JSprang - the token is actually sent in the uri like mydomain.com/location would want a service specific to loction and mydomain.com/news would want a service specific to news. Now, for a lot of these, the service will be generic. For instance, a lot of pages will call a StaticTemplatePageService in which the token is passed in to the service. That service in turn will grab the "location" template or "links" template and just spit it back out. Some will need DynamicTemplatePageService in which the token gets passed in, like "news" and that service will grab a NewsDomainObject, determine how to present it and spit that back out. Others, like "user" will be specific to a UserService in which it will have methods like Login, Logout, etc. So basically, the token will be used to determine which service is needed AND if it is generic service, that token will be passed to that service. Maybe token isn't the correct terminology but I hope you get the purpose. I wanted to use the factory so I can easily swap out which Service I need in case my needs change. I just worry that after the site grows larger (both pages and functionality) that the factory will become rather bloated. But I'm starting to feel like I just can't get away from storing the mappings in an array (like Stephen's solution). That just doesn't feel OOP to me and I was hoping to find something more elegant.

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  • Why does this Quicksort work?

    - by IVlad
    I find this Quicksort partitioning approach confusing and wrong, yet it seems to work. I am referring to this pseudocode. Note: they also have a C implementation at the end of the article, but it's very different from their pseudocode, so I don't care about that. I have also written it in C like this, trying to stay true to the pseudocode as much as possible, even if that means doing some weird C stuff: #include <stdio.h> int partition(int a[], int p, int r) { int x = a[p]; int i = p - 1; int j = r + 1; while (1) { do j = j - 1; while (!(a[j] <= x)); do i = i + 1; while (!(a[i] >= x)); if (i < j) { int t = a[i]; a[i] = a[j]; a[j] = t; } else { for (i = 1; i <= a[0]; ++i) printf("%d ", a[i]); printf("- %d\n", j); return j; } } } int main() { int a[100] = //{8, 6,10,13,15,8,3,2,12}; {7, 7, 6, 2, 3, 8, 4, 1}; partition(a, 1, a[0]); return 0; } If you run this, you'll get the following output: 1 6 2 3 4 8 7 - 5 However, this is wrong, isn't it? Clearly a[5] does not have all the values before it lower than it, since a[2] = 6 > a[5] = 4. Not to mention that 7 is supposed to be the pivot (the initial a[p]) and yet its position is both incorrect and lost. The following partition algorithm is taken from wikipedia: int partition2(int a[], int p, int r) { int x = a[r]; int store = p; for (int i = p; i < r; ++i) { if (a[i] <= x) { int t = a[i]; a[i] = a[store]; a[store] = t; ++store; } } int t = a[r]; a[r] = a[store]; a[store] = t; for (int i = 1; i <= a[0]; ++i) printf("%d ", a[i]); printf("- %d\n", store); return store; } And produces this output: 1 6 2 3 8 4 7 - 1 Which is a correct result in my opinion: the pivot (a[r] = a[7]) has reached its final position. However, if I use the initial partitioning function in the following algorithm: void Quicksort(int a[], int p, int r) { if (p < r) { int q = partition(a, p, r); // initial partitioning function Quicksort(a, p, q); Quicksort(a, q + 1, r); // I'm pretty sure q + r was a typo, it doesn't work with q + r. } } ... it seems to be a correct sorting algorithm. I tested it out on a lot of random inputs, including all 0-1 arrays of length 20. I have also tried using this partition function for a selection algorithm, in which it failed to produce correct results. It seems to work and it's even very fast as part of the quicksort algorithm however. So my questions are: Can anyone post an example on which the algorithm DOESN'T work? If not, why does it work, since the partitioning part seems to be wrong? Is this another partitioning approach that I don't know about?

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  • Approaching this case with ABDPDF

    - by Younes
    We have ABCPDF 8 available to work with for this case. We need to rebuild an existing PDF with markup and texts in it with text that comes from a CMS. What we basicly want to do is use an existing PDF and replace blocks of text and images with the ones our content editors specify in Sitecore. I have been looking at the documentation of ABCPDF but it's kind of overwelming at this point, cause it's the first time I'm trying to do anything with dynamically building a PDF. I found that it's possible to read text from an existing PDF document using the .GetText(""); method. This Method will accept 4 parameters and I've tried the SVG one (returns xml). When I load the xml in an XmlDocument I find that alot of textblocks which I assumed to be one block of text is split up in different parts. For example: <text xml:space="preserve" x="215.4312" y="48.9478" font-size="9" font-family="Arial-BoldMT" fill="rgb(237, 106, 0)" textLength="94.032" transform="translate(215.4312, 48.9478) translate(-215.4312, -48.9478)">wijkverpleegkundige?</text> <text xml:space="preserve" x="215.4312" y="61.9438" font-size="9" font-family="ArialMT" textLength="5.652" transform="translate(215.4312, 61.9438) translate(-215.4312, -61.9438)">&#8226;&#9;</text> <text xml:space="preserve" x="223.9362" y="61.9438" font-size="9" font-family="ArialMT" textLength="49.509" transform="translate(223.9362, 61.9438) translate(-223.9362, -61.9438)">Lichamelijke</text> <text xml:space="preserve" x="273.4452" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(273.4452, 61.9438) translate(-273.4452, -61.9438)">&#9;</text> <text xml:space="preserve" x="275.9472" y="61.9438" font-size="9" font-family="ArialMT" textLength="32.013" transform="translate(275.9472, 61.9438) translate(-275.9472, -61.9438)">controle</text> <text xml:space="preserve" x="307.9602" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(307.9602, 61.9438) translate(-307.9602, -61.9438)">&#9;</text> <text xml:space="preserve" x="310.4622" y="61.9438" font-size="9" font-family="ArialMT" textLength="10.008" transform="translate(310.4622, 61.9438) translate(-310.4622, -61.9438)">op</text> <text xml:space="preserve" x="320.4702" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(320.4702, 61.9438) translate(-320.4702, -61.9438)">&#9;</text> <text xml:space="preserve" x="322.9722" y="61.9438" font-size="9" font-family="ArialMT" textLength="42.021" transform="translate(322.9722, 61.9438) translate(-322.9722, -61.9438)">bloeddruk,</text> <text xml:space="preserve" x="364.9932" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(364.9932, 61.9438) translate(-364.9932, -61.9438)">&#9;</text> <text xml:space="preserve" x="223.9362" y="74.9398" font-size="9" font-family="ArialMT" transform="translate(223.9362, 74.9398) translate(-223.9362, -74.9398)" My first idea was to get all blocks of text and just replace them with my own text that comes from the CMS, but this doesn't seem to be the way to go. I'm now completely lost and don't know how to approach this issue. Is there any way to get the following XML to be accessible in objects in ABCPDF or am I doing things wrong? What will be the best approach on making this happen?

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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  • xmlpullparser(), whats wrong with my code?

    - by Avinazz
    I am expecting output to be an array list filled with all items as "thought" but instead, every time i add a value into arraylist, the previous value in list also gets update with new, hence resulting in duplicates. This behaviour goes on till end. Even though i have achieved the result by changing the approach, failure of my previous approach still bothers me. Any help or pointer will be really appreciated. Below is xml snippet: <Thoughts> <country> <name>India</name> <item> <itemId>1</itemId> <itemDetailImage>detail.png</itemDetailImage> <itemImage>image1.png</itemImage> <itemDesc>Item Description 1</itemDesc> <itemTitle>Item Title 1</itemTitle> </item> <item> <itemId>2</itemId> <itemDetailImage>detail2.png</itemDetailImage> <itemImage>image2.png</itemImage> <itemDesc>Item Description 2</itemDesc> <itemTitle>Item Title 2</itemTitle> </item> <item> <itemId>3</itemId> <itemDetailImage>detail3.png</itemDetailImage> <itemImage>image3.png</itemImage> <itemDesc>Item Description 3</itemDesc> <itemTitle>Item Title 3</itemTitle> </item> Below is a method for my trial and error: private void printAll() throws XmlPullParserException, IOException{ XmlPullParserFactory factory = XmlPullParserFactory.newInstance(); factory.setNamespaceAware(false); XmlPullParser parser = factory.newPullParser(); URL url = new URL("http://192.168.1.3/DefaultXML.xml"); URLConnection ucon = url.openConnection(); InputStream is = ucon.getInputStream(); parser.setInput(is, null); int eventType = parser.getEventType(); String name; while(eventType != parser.END_DOCUMENT){ if(eventType == parser.START_DOCUMENT){ Log.i(TAG,"Start document"); }else if (eventType == parser.START_TAG ) { name = parser.getName(); if(name.equalsIgnoreCase(NAME)){ this.cName = new Country(); this.cName.setName(parser.nextText()); }else if(name.equalsIgnoreCase(ITEM_DESC)){ this.thought.setItemDesc(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_ID)) { this.thought.setItemID(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_DETAIL_IMAGE)) { this.thought.setItemDetailImage(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_IMAGE)) { this.thought.setItemImage(parser.nextText()); }else if (name.equalsIgnoreCase(ITEM_TITLE)) { this.thought.setItemTitle(parser.nextText()); } }else if (eventType == parser.END_TAG) { name = parser.getName(); if(name.equalsIgnoreCase(ITEM)) { this.cName.setThought(this.thought); ctry.add(cName); this.thought = new Thought(); } } eventType = parser.next(); } //Log.i(TAG,"---" + ctry.toString()); }

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  • extensible database design: automatic ALTER TABLE or serialize() field BLOB ?

    - by mario
    I want an adaptable database scheme. But still use a simple table data gateway in my application, where I just pass an $data[] array for storing. The basic columns are settled in the initial table scheme. There will however arise a couple of meta fields later (ca 10-20). I want some flexibility there and not adapt the database manually each time, or -worse- change the application logic just because of new fields. So now there are two options which seem workable yet not overkill. But I'm not sure about the scalability or database drawbacks. (1) Automatic ALTER TABLE. Whenever the $data array is to be saved, the keys are compared against the current database columns. New columns get defined before the $data is INSERTed into the table. Actually seems simple enough in test code: function save($data, $table="forum") { // columns if ($new_fields = array_diff(array_keys($data), known_fields($table))) { extend_schema($table, $new_fields, $data); } // save $columns = implode("`, `", array_keys($data)); $qm = str_repeat(",?", count(array_keys($data)) - 1); echo ("INSERT INTO `$table` (`$columns`) VALUES (?$qm);"); function known_fields($table) { return unserialize(@file_get_contents("db:$table")) ?: array("id"); function extend_schema($table, $new_fields, $data) { foreach ($new_fields as $field) { echo("ALTER TABLE `$table` ADD COLUMN `$field` VARCHAR;"); Since it is mostly meta information fields, adding them just as VARCHAR seems sufficient. Nobody will query by them anyway. So the database is really just used as storage here. However, while I might want to add a lot of new $data fields on the go, they will not always be populated. (2) serialize() fields into BLOB. Any new/extraneous meta fields could be opaque to the database. Simply sorting out the virtual fields from the real database columns is simple. And the meta fields can just be serialize()d into a blob/text field then: function ext_save($data, $table="forum") { $db_fields = array("id", "content", "flags", "ext"); // disjoin foreach (array_diff(array_keys($data),$db_fields) as $key) { $data["ext"][$key] = $data[$key]; unset($data[$key]); } $data["ext"] = serialize($data["ext"]); Unserializing and unpacking this 'ext' column on read queries is a minor overhead. The advantage is that there won't be any sparsely filled columns in the database, so I guess it's compacter and faster than the AUTO ALTER TABLE approach. Of course, this method prevents ever using one of the new fields in a WHERE or GROUP BY clause. But I think none of the possible meta fields (user_agent, author_ip, author_img, votes, hits, last_modified, ..) would/should ever be used there anyway. So I currently prefer the 'ext' blob approach, even if it's a one-way ticket. How are such columns called usually? (looking for examples/doc) Would you use XML serialization for (very theoretical) in-database queries? The adapting table scheme seems a "cleaner" interface, even if most columns might remain empty then. How does that impact speed? How many such sparse VARCHAR fields can MySQL/innodb stomach? But most importantly: Is there any standard implementation for this? A pseudo ORM with automatic ALTER TABLE tricks? Storing a simple column list seems workable, but something like pdo::getColumnMeta would be more robust.

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  • Applying Unity in dynamic menu

    - by Rajarshi
    I was going through Unity 2.0 to check if it has an effective use in our new application. My application is a Windows Forms application and uses a traditional bar menu (at the top), currently. My UIs (Windows Forms) more or less support Dependency Injection pattern since they all work with a class (Presentation Model Class) supplied to them via the constructor. The form then binds to the properties of the supplied P Model class and calls methods on the P Model class to perform its duties. Pretty simple and straightforward. How P Model reacts to the UI actions and responds to them by co-ordinating with the Domain Class (Business Logic/Model) is irrelevant here and thus not mentioned. The object creation sequence to show up one UI from menu then goes like this - Create Business Model instance Create Presentation Model instance with Business Model instance passed to P Model constructor. Create UI instance with Presentation Model instance passed to UI constructor. My present solution: To show an UI in the method above from my menu I would have to refer all assemblies (Business, PModel, UI) from my Menu class. Considering I have split the modules into a number of physical assemblies, that would be a dificult task to add references to about 60 different assemblies. Also the approach is not very scalable since I would certainly need to release more modules and with this approach I would have to change the source code every time I release a new module. So primarily to avoid the reference of so many assemblies from my Menu class (assembly) I did as below - Stored all the dependency described above in a database table (SQL Server), e.g. ModuleShortCode | BModelAssembly | BModelFullTypeName | PModelAssembly | PModelFullTypeName | UIAssembly | UIFullTypeName Now used a static class named "Launcher" with a method "Launch" as below - Launcher.Launch("Discount") Launcher.Launch("Customers") The Launcher internally uses data from the dependency table and uses Activator.CreateInstance() to create each of the objects and uses the instance as constructor parameter to the next object being created, till the UI is built. The UI is then shown as a modal dialog. The code inside Launcher is somewhat like - Form frm = ResolveForm("Discount"); frm.ShowDialog(); The ResolveForm does the trick of building the chain of objects. Can Unity help me here? Now when I did that I did not have enough information on Unity and now that I have studied Unity I think I have been doing more or less the same thing. So I tried to replace my code with Unity. However, as soon as I started I hit a block. If I try to resolve UI forms in my Menu as Form customers = myUnityContainer.Resolve(); or Form customers = myUnityContainer.Resolve(typeof(Customers)); Then either way, I need to refer to my UI assembly from my Menu assembly since the target Type "Customers" need to be known for Unity to resolve it. So I am back to same place since I would have to refer all UI assemblies from the Menu assembly. I understand that with Unity I would have to refer fewer assemblies (only UI assemblies) but those references are needed which defeats my objectives below - Create the chain of objects dynamically without any assembly reference from Menu assembly. This is to avoid Menu source code changing every time I release a new module. My Menu also is built dynamically from a table. Be able to supply new modules just by supplying the new assemblies and inserting the new Dependency row in the table by a database patch. At this stage, I have a feeling that I have to do it the way I was doing, i.e. Activator.CreateInstance() to fulfil all my objectives. I need to verify whether the community thinks the same way as me or have a better suggestion to solve the problem. The post is really long and I sincerely thank you if you come til this point. Waiting for your valuable suggestions. Rajarshi

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  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Filter syslog in php functions, then display contents in JS div?

    - by qx3rt
    Let's revise this question with a new approach...I have three files: logtail.php, ajax.js and index.php. My goal is to create a syslog viewer (Linux). On index.php I made a div where I want to display only the filtered contents of the syslog. I must filter the contents in logtail.php. I have to use a shell_exec and | grep the contents with multiple different regexes. Right now I | grep the entire syslog file and it displays live in the log viewer, but my filters are not working as planned. I need help figuring out how to use $_GET to grab only the contents from the syslog that the user wants to see. I have a text field and submit button prepared for that in my index.php file. Should I use functions (tried this already)? Or is there a better approach? Can you give me some examples? logtail.php //Executes a shell script to grab all file contents from syslog on the device //Explodes that content into an array by new line, sorts from most recent entry to oldest entry if (file_exists($filename = '/var/log/syslog')) { $syslogContent = shell_exec("cat $filename | grep -e '.*' $filename"); $contentArray = explode("\n", $syslogContent); rsort($contentArray); print_r($contentArray); } ajax.js (working properly) function createRequest() { var request = null; try { request = new XMLHttpRequest(); } catch (trymicrosoft) { try { request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (othermicrosoft) { try { request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (failed) { request = null; } } } if (request == null) { return alert("Error creating request object!"); } else { return request; } } var request = createRequest(); function getLog(timer) { var url = 'logtail.php'; request.open("GET", url, true); request.onreadystatechange = updatePage; request.send(null); startTail(timer); } function startTail(timer) { if (timer == "stop") { stopTail(); } else { t = setTimeout("getLog()",1000); } } function stopTail() { clearTimeout(t); var pause = "The log viewer has been paused. To begin viewing again, click the Start Log button.\n"; logDiv = document.getElementById("log"); var newNode = document.createTextNode(pause); logDiv.replaceChild(newNode,logDiv.childNodes[0]); } function updatePage() { if (request.readyState == 4) { if (request.status == 200) { var currentLogValue = request.responseText.split("\n"); eval(currentLogValue); logDiv = document.getElementById("log"); var logLine = ' '; for (i = 0; i < currentLogValue.length - 1; i++) { logLine += currentLogValue[i] + "<br/>\n"; } logDiv.innerHTML = logLine; } else alert("Error! Request status is " + request.status); } } index.php <script type="text/javascript" src="scripts/ajax.js"></script> <button style="margin-left:25px;" onclick="getLog('start');">Start Log</button> <button onclick="stopTail();">Stop Log</button> <form action="" method="get"> //This is where the filter options would be Date & Time (ex. Nov 03 07:24:57): <input type="text" name="dateTime" /> <input type="submit" value="submit" /> </form> <br> <div id="log" style="..."> //This is where the log contents are displayed </div>

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  • Dec 5th Links: ASP.NET, ASP.NET MVC, jQuery, Silverlight, Visual Studio

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series for another on-going blog series I’m working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET ASP.NET Code Samples Collection: J.D. Meier has a great post that provides a detailed round-up of ASP.NET code samples and tutorials from a wide variety of sources.  Lots of useful pointers. Slash your ASP.NET compile/load time without any hard work: Nice article that details a bunch of optimizations you can make to speed up ASP.NET project load and compile times. You might also want to read my previous blog post on this topic here. 10 Essential Tools for Building ASP.NET Websites: Great article by Stephen Walther on 10 great (and free) tools that enable you to more easily build great ASP.NET Websites.  Highly recommended reading. Optimize Images using the ASP.NET Sprite and Image Optimization Framework: A nice article by 4GuysFromRolla that discusses how to use the open-source ASP.NET Sprite and Image Optimization Framework (one of the tools recommended by Stephen in the previous article).  You can use this to significantly improve the load-time of your pages on the client. Formatting Dates, Times and Numbers in ASP.NET: Scott Mitchell has a great article that discusses formatting dates, times and numbers in ASP.NET.  A very useful link to bookmark.  Also check out James Michael’s DateTime is Packed with Goodies blog post for other DateTime tips. Examining ASP.NET’s Membership, Roles and Profile APIs (Part 18): Everything you could possibly want to known about ASP.NET’s built-in Membership, Roles and Profile APIs must surely be in this tutorial series. Part 18 covers how to store additional user info with Membership. ASP.NET with jQuery An Introduction to jQuery Templates: Stephen Walther has written an outstanding introduction and tutorial on the new jQuery Template plugin that the ASP.NET team has contributed to the jQuery project. Composition with jQuery Templates and jQuery Templates, Composite Rendering, and Remote Loading: Dave Ward has written two nice posts that talk about composition scenarios with jQuery Templates and some cool scenarios you can enable with them. Using jQuery and ASP.NET to Build a News Ticker: Scott Mitchell has a nice tutorial that demonstrates how to build a dynamically updated “news ticker” style UI with ASP.NET and jQuery. Checking All Checkboxes in a GridView using jQuery: Scott Mitchell has a nice post that covers how to use jQuery to enable a checkbox within a GridView’s header to automatically check/uncheck all checkboxes contained within rows of it. Using jQuery to POST Form Data to an ASP.NET AJAX Web Service: Rick Strahl has a nice post that discusses how to capture form variables and post them to an ASP.NET AJAX Web Service (.asmx). ASP.NET MVC ASP.NET MVC Diagnostics Using NuGet: Phil Haack has a nice post that demonstrates how to easily install a diagnostics page (using NuGet) that can help identify and diagnose common configuration issues within your apps. ASP.NET MVC 3 JsonValueProviderFactory: James Hughes has a nice post that discusses how to take advantage of the new JsonValueProviderFactory support built into ASP.NET MVC 3.  This makes it easy to post JSON payloads to MVC action methods. Practical jQuery Mobile with ASP.NET MVC: James Hughes has another nice post that discusses how to use the new jQuery Mobile library with ASP.NET MVC to build great mobile web applications. Credit Card Validator for ASP.NET MVC 3: Benjii Me has a nice post that demonstrates how to build a [CreditCard] validator attribute that can be used to easily validate credit card numbers are in the correct format with ASP.NET MVC. Silverlight Silverlight FireStarter Keynote and Sessions: A great blog post from John Papa that contains pointers and descriptions of all the great Silverlight content we published last week at the Silverlight FireStarter.  You can watch all of the talks online.  More details on my keynote and Silverlight 5 announcements can be found here. 31 Days of Windows Phone 7: 31 great tutorials on how to build Windows Phone 7 applications (using Silverlight).  Silverlight for Windows Phone Toolkit Update: David Anson has a nice post that discusses some of the additional controls provided with the Silverlight for Windows Phone Toolkit. Visual Studio JavaScript Editor Extensions: A nice (and free) Visual Studio plugin built by the web tools team that significantly improves the JavaScript intellisense support within Visual Studio. HTML5 Intellisense for Visual Studio: Gil has a blog post that discusses a new extension my team has posted to the Visual Studio Extension Gallery that adds HTML5 schema support to Visual Studio 2008 and 2010. Team Build + Web Deployment + Web Deploy + VS 2010 = Goodness: Visual blogs about how to enable a continuous deployment system with VS 2010, TFS 2010 and the Microsoft Web Deploy framework.  Visual Studio 2010 Emacs Emulation Extension and VIM Emulation Extension: Check out these two extensions if you are fond of Emacs and VIM key bindings and want to enable them within Visual Studio 2010. Hope this helps, Scott

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