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  • iphone: memory problems after refactor

    - by agilpwc
    I had a NIB with several view controllers in it. I modified the code and used Interface Builder decomose interface to get all the view controllers in their own Nib. But now with empty core data database, I'm getting "message sent to deallocated instance" errors. Here is the code flow: From the RootViewController this is called: if (self.dogController == nil) { DogViewController *controller = [[DogViewController alloc] initWithNibName:@"DogViewController" bundle:nil]; self.dogController = controller; [controller release]; } self.dogController.managedObjectContext = self.managedObjectContext; [self.navigationController pushViewController:self.dogController animated:YES]; Then in a dogController a button is pressed to insert a new object and the following code is excuted and the error hits on the save, according to the trace NSManagedObjectContext *context = [self.fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[self.fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:[NSDate date] forKey:@"birthDate"]; [newManagedObject setValue:@"-" forKey:@"callName"]; // Save the context. NSError *error = nil; if (![context save:&error]) { Then the error produced in the console is * -[JudgeViewController numberOfSectionsInTableView:]: message sent to deallocated instance 0x598e580 I'm racking my brain for hours and I can't figure out where my minor changes made something messed up. Any ideas?

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  • Pre loaded database on iPhone?

    - by Julian
    Hi, I have recently developed an app using core data as the storage db. The app allowed the user to read and write to the db. I am now developing a new app which the user doesnt need to write anything to the db, instead the app just needs to read the data. The data has relationships etc so cannot just use a plist or something similar. My question is should I use core data for such a requirement and if so how would i go about entering the data and then releasing the app. Would I have to code the data entry which would populate the db then remove all this code (as I dont want the database to repopulate every time the user opens the app)?? Is there a way to create a core data model using sql commands as with sqlite ie insert into..... etc? Any ideas/thoughts would be very helpful. Many thanks Jules

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • iPhone/iPad fatal error in C++ code produces no output in the log

    - by morgancodes
    I'm trying to move away from Objective-C to C++ for audio in my iPad programming, due to the a few reports I've heard of Objective-C selectors sometimes causing audio glitches. So I'm starting to use pure C++ files. When a fatal error happens in one of the C++ files, I get no output from the log. The app just crashes. For example, if I do this in my C++ file: env = new ADSR(); cout << "setting env to null\n"; env = NULL; env->setSustainLevel(1); cout << "called function on non-initialized env\n"; I get the following output: setting env to null After that, there's a method called on NULL, which apparently kills the app, but absolutely nothing to that effect is reported. What do I need to do to have useful information logged when there's an error in my C++ code?

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  • Surprising IPhone leak

    - by Ethan
    Hey guys, So I'm running instruments on my app, and getting a leak that I could have sworn I was doing right. + (NSMutableArray *)decode:(NSDictionary *)encoded_faculty_array { NSArray *faculty_id_data = [encoded_faculty_array objectForKey:@"faculty_id"]; NSArray *faculty_first_name = [encoded_faculty_array objectForKey:@"first_name"]; NSArray *faculty_last_name = [encoded_faculty_array objectForKey:@"last_name"]; NSMutableArray* faculty_array = [[NSMutableArray alloc] init]; for(int a = 0; a < [faculty_id_data count]; a++) { Faculty *new_fac = [[Faculty alloc] initWithFacultyId:[Dearray clean:[faculty_id_data objectAtIndex:a] withDefault:@"0"] andFirstName:[Dearray clean:[faculty_first_name objectAtIndex:a] withDefault:@"Name not found"] andLastName:[Dearray clean:[faculty_last_name objectAtIndex:a] withDefault:@" "] andBio:nil andDegrees:nil andTitle:nil]; [faculty_array addObject:new_fac]; [new_fac release]; } [faculty_array autorelease]; return faculty_array; } It's reporting a leak on new_fac. I released it immediately after I called it though. Any idea what could be causing that problem? Thanks.

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  • Permanent file changes on iPhone simulator

    - by Cesar
    I'm in trouble with paths, relative paths, NSBundle and all the path/file related operations :) While i run the simulator everthing goes right but all the file changes are not permanent, so everytime i run my app i have to repeat the initial setup of my app. The question: What is the proper way to read and write files (from resource dir) and make all the file changes permanent (updated into the project folder) ? Thanks

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • iPhone CoreData Migration and modifying data

    - by ScottL
    I have an app that has both static data and user entered data in the CoreData store. I understand how to do a lightweight migration to a new database version, but how to I add or modify the static data without affecting the users data? If I have 50 static data entries to add and a couple to modify (ie. spelling mistakes) should they be stored in a different sqlite db and copied over? Also, is it possible to look at the version of the data store so that this copy only happens the first time the app is started up after upgrading? Sorry for the general noob type question, but this is the first time I have ever had to deal with this sort of issue. Thanks, Scott

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • Xcode / iPhone Enterprise Distribution Certificate Made By Other Person

    - by ort11
    There is an Enterprise Distribution Provision that was created by another person that is no longer here (before me). Getting the development provision / certificate was fine, by adding myself to the team, etc. But what is the best way to clear the "No Valid / Matching Certificate" for the Distribution Provision when building for release / distribution? Will we have to make another Distribution Provision?

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • iPhone SDK SDL_openAudio with Multitasking Support

    - by brokedid
    Hello, I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming). Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support. When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background. If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then when the App is entering Background both Streams are played. What can I do to fix this?

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  • class/lib for parallel donwloads on iphone

    - by lope
    Hi there! I need some class or lib that would allow me to run multiple parallel downloads. I didn't have luck finding any, do you guys know about something useful? I need to add new files to download dynamically, so something that only get initialized with urls at the beginning won't help me much. Any help would be greatly appreciated. I tried to create my own, but I had some problems with it. So I figured I would try to get something that is already done.

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  • Iphone: XML image problem

    - by avanadra
    Hi! I have a question about parsing XML and putting it into a table. I parsed the following elements from a RSS feed : title, dc:creator and enclosure url (= an image). The parsing is working, i can see everything showing up in the console. But when i try to load everything into the tablecell, everything shows up except for the image. So i figured that the problem must be in the CellForRowatIndexPath method in the RootViewController.m ( or in the TableCell.m) What am i doing wrong? Please help! Ive been struggling for days with this and just cant seem to figure it out! Heres the CellForRowatIndexPath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; WerkTableCell *cell = (WerkTableCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"WerkCell" owner:self options:nil]; cell =self.werkCell; } // Configure the cell. NSMutableArray *cont= [xmlcont items];// is niet in tablevb v. PS ItemData *current =[cont objectAtIndex:indexPath.row]; cell.titelLabel.text = [current titel]; cell.makerLabel.text = [current maker]; cell.thumbImage.image = [UIImage imageNamed:[current image]]; return cell; }

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  • Iphone: Need release using ASIFormDataRequest

    - by xger86x
    Hi, i have one simple question, if i'm using ASIFormDataRequest when i need to release the request object? NSURL *url = [NSURL URLWithString:@"url"]; ASIFormDataRequest *requestForm = [ASIFormDataRequest requestWithURL:url]; [requestForm addPostValue:[[NSUserDefaults standardUserDefaults] stringForKey:@"user"] forKey:@"user"]; [requestForm setRequestMethod:@"POST"]; [requestForm setDelegate:self]; [requestForm startAsynchronous]; Thanks

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • iPhone SDK: How to determine keyboard type within a UIKeyboardDidShowNotification?

    - by iPhone Developer
    Hello, I need to know the current keyboard type. I was setting an instance variable in - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField However, testing has shown that this is not always reliable because of the asynchronous nature of notifications. What I am wondering is if anyone can tell me how to determine the current keyboard type within a notification? - (void)keyboardDidShow:(NSNotification *) { // Need way to determine keyboard type here } Thanks.

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  • iPhone using Camera causes array to be unloaded

    - by Aaron Dale
    I have an array of images that I'm displaying in a UITableView. When choosing images from the library using the UIImagePicker, everything is totally fine and I can add a lot of images to the array. As soon as I add an image from the camera using the Picker I receive a memory warning and my array of images is ditched. Coming back from the camera picker, the table view is empty. The UIImagePicker when using the camera as the source generates a memory warning before I have a chance to resize the image.

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  • iPhone - Create not persistant entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks

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