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  • iPhone - extending a class delegate

    - by Digital Robot
    OK, I know how to create a class extension, using something like that: on .h @interface UIButton (myExtensionName) // my extended methods @end and then on .m @implementation UIButton (myExtensionName) // my implementations @end But how do I declare the extended delegates I may create? If this was a normal class I would do @protocol myExtensionName <NSObject> // my delegate declarations @end but how do I do that on a class extension? thanks

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  • iPhone SDK development obj-C vs interface builder

    - by Amy
    I'm new to the iOS platform. I'm not clear on the purpose of the interface builder. It looks like I can avoid using it entirely and just write all the code in objective c. am I right? is there anything that IB can do but obj-c cannot? It reminds me of visual basic 6.

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  • iphone app store rss failed to open

    - by suvendu
    I write this, $opts = array( 'http' = array( 'user_agent' = 'PHP libxml agent', ) ); $context = stream_context_create($opts); libxml_set_streams_context($context); $doc = new DOMDocument(); $doc-load("http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/ws/RSS/toppaidapplications/limit=25/xml"); foreach ($doc-getElementsByTagName('item') as $node) { $title = $node-getElementsByTagName('title')-item(0)-nodeValue; $desc = $node-getElementsByTagName('description')-item(0)-nodeValue; $link = $node-getElementsByTagName('link')-item(0)-nodeValue; $date = $node-getElementsByTagName('pubDate')-item(0)-nodeValue; echo $title; echo '<br>'; echo $desc; } ?

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  • Best way to handle enable/disable of UIButtons on iPhone

    - by Anonymous
    I have an increase button and a decrease button, both of which affect a variable. The variable has a minimum and the decrease button will be disabled once that minimum is reached. Likewise for the maximum value of the variable. In my controller, I have two IBActions for both the increase and decrease actions, and two IBOutlets, in order to disable the buttons accordingly. At the bottom of my KVO statement to handle the value change, I have: increaseButton.enabled = value != MAX; decreaseButton.enabled = value != MIN; While this code is functional, I can't help but feel that feel this is a naive approach to the problem, especially since this requires 4 connections. Is there a better solution to this, one that uses fewer connections?

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  • IPhone CoreData: How should I relate many child entities to thier parents

    - by Robert
    I am trying to import data from a database that uses primary key / forign key relations to a core data database in Xcode. I have code that creates hundreds of child entities in a managed object context: Each child has an ID that corresponds to a parent. child1 parentID = 3 child2 parentID = 17 child3 parentID = 17 ... childn parentID = 5 I now need to relate each child to its parent. The parents are all stored in persistent memory. My first thought was to preform a fetch for each child to get its parent. However, I think this would be slow. Am I correct? How should I do this instead?

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

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  • iphone/ipad with 2 side by side tables

    - by jesse001
    I want to create a view with 2 tables side by side, where selecting the row on 1 table effects the content of the other and vice versa (not parent child). My problem is how to send the request. I started with a utility app using core data, and added 2 table view controllers. I added these to the main view nib and moved the tables to the view. One table controls a list from Core Data, then on selecting a row I want it to move to the other table which is based on a mutable array. On didselectrow I want to tell the other table to update, however I can only find samples that are parent/child so involves initializing. Does anyone know of a way to do this for an active view? Thanks heaps for your help.

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • iPhone Coredata saving error

    - by satyam
    I'm trying to create core data application. Some times when trying to save data, i'm seeing following error: Error: NSInvalidArgumentException, Reason: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]!, Description: * -_referenceData64 only defined for abstract class. Define -[NSTemporaryObjectID_default _referenceData64]! I didn't understand why this error is coming and how to avoid it. Can some one help me please.

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • Persistence scheme & state data for low memory situations (iphone)

    - by Robin Jamieson
    What happens to state information held by a class's variable after coming back from a low memory situation? I know that views will get unloaded and then reloaded later but what about some ancillary classes & data held in them that's used by the controller that launched the view? Sample scenario in question: @interface MyCustomController: UIViewController { ServiceAuthenticator *authenticator; } -(id)initWithAuthenticator:(ServiceAuthenticator *)auth; // the user may press a button that will cause the authenticator // to post some data to the service. -(IBAction)doStuffButtonPressed:(id)sender; @end @interface ServiceAuthenticator { BOOL hasValidCredentials; // YES if user's credentials have been validated NSString *username; NSString *password; // password is not stored in plain text } -(id)initWithUserCredentials:(NSString *)username password:(NSString *)aPassword; -(void)postData:(NSString *)data; @end The app delegate creates the ServiceAuthenticator class with some user data (read from plist file) and the class logs the user with the remote service. inside MyAppDelegate's applicationDidFinishLaunching: - (void)applicationDidFinishLaunching:(UIApplication *)application { ServiceAuthenticator *auth = [[ServiceAuthenticator alloc] initWithUserCredentials:username password:userPassword]; MyCustomController *controller = [[MyCustomController alloc] initWithNibName:...]; controller.authenticator = auth; // Configure and show the window [window addSubview:..]; // make everything visible [window makeKeyAndVisible]; } Then whenever the user presses a certain button, 'MyCustomController's doStuffButtonPressed' is invoked. -(IBAction)doStuffButtonPressed:(id)sender { [authenticator postData:someDataFromSender]; } The authenticator in-turn checks to if the user is logged in (BOOL variable indicates login state) and if so, exchanges data with the remote service. The ServiceAuthenticator is the kind of class that validates the user's credentials only once and all subsequent calls to the object will be to postData. Once a low memory scenario occurs and the associated nib & MyCustomController will get unloaded -- when it's reloaded, what's the process for resetting up the 'ServiceAuthenticator' class & its former state? I'm periodically persisting all of the data in my actual model classes. Should I consider also persisting the state data in these utility style classes? Is that the pattern to follow?

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  • popViewControllerAnimated doesn't update info iPhone SDK

    - by WrightsCS
    When I try to pop a view controller, it doesnt update info for the previous view. Example: I have a cell that displays text in a label in View1. When you click on the cell it goes to View2 (for example) When I choose an option in View2, popViewControllerAnimated is used to go back to View1, however, I want the label to now be updated with the new option in View1. My dilemma is that when I pop View2, the label in View1 does not update. Any ideas? I've tried adding a [view1 reloadData]; before the view pops, but no luck. //VIEW1 the cell that displays the label. ringLabel = [[UILabel alloc] initWithFrame: CGRectMake(25, 12.7f, 250, 20)]; ringLabel.adjustsFontSizeToFitWidth = YES; ringLabel.textColor = [UIColor blackColor]; ringLabel.font = [UIFont systemFontOfSize:17.0]; ringLabel.backgroundColor = [UIColor clearColor]; ringLabel.textAlignment = UITextAlignmentLeft; ringLabel.tag = 0; ringLabel.text = [plistDict objectForKey:@"MYOPTION"]; [ringLabel setEnabled:YES]; [cell addSubview: ringLabel]; [ringLabel release]; //VIEW2 when cell clicked CustomProfileViewController *cpvc = [CustomProfileViewController alloc]; cpvc.ringtone = [ringList objectAtIndex:indexPath.row]; [cpvc.tblCustomTable reloadData]; [self.navigationController popViewControllerAnimated:YES];

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • Reading Microsoft word document in iphone

    - by Arnieterm
    Hi All Using CGPDFDocument class we can read pdf document, get number of pages, get a page by number. Is there any other library that helps us reading word documents like microsoft word doc where we can get number of pages and get a page by its number etc? Do not want to use safari to view the document. I have seen some apps on app store that claims to read MS Office docs like docx, xlsx etc. Does there exists any library [even static] that we can make use of? Any idea? Thanks Arnieterm

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • Converting HTML file to PDF file in Iphone.

    - by japs
    Hello All, This is my first thread iam developing an application in which i have to convert the HTML contents to pdf file. I had generate the PDF File but don't know how to create a pdf file from HTML format. Anyone can suggest the solution? Thank You.

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