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  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

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  • 12.10 x64 - RTL8188CE - Intermittent/Slow Internet Connection

    - by Nicholas Ryan Bowers
    I have to reset my internet connection often to get it to work. When it does work, it's definitely slower than when I'm on my Windows installation. My computer uses an RTL8188CE wireless card from Realtek. I'm running the 64-bit version of Ubuntu 12.10. Power management is not on. I've read on other sites that some people fixed the issue pertaining to this wireless card by downloading and installing the drivers from the Realtek site, but it seems as if that only helped people with 32-bit installations. Anyone have any luck with this specific wireless card?

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  • How can I fix 'no wubildr' error in WUBI on Windows 7?

    - by Austin
    Good Evening All, I just got my HP Laptop Back from the factory and then I tried to install Ubuntu. It got through the whole installation, however, when I restarted and chose Ubuntu a quick screen flashes that says: Try (hd0,0) NTFS5: no wubildr Try (hd0,1) NTFS5: Then it quickly goes to the Boot Loader which I am presented with: Windows 7 (loader) (on /dev/sda1) Windows Vista (loader) (on /dev/sda2) Windows Vista (loader) (on /dev/sda3) Of course if I click Win 7 it'll go to the main screen to choose between Win 7 or Ubuntu, if I choose Vista, it'll come with an error of sorts. The strange thing is, I looked in my C:/ Drive and I see wubildr and wubilder.mbr Idk if it makes a difference but I am running a 64-bit processor. Installed the 64-bit desktop version and am presented with ultra-fail. I've gone to: http://ubuntuforums.org/showthread.php?s=4d54a8d3760f6fe805156524b7ab9acf&t=798283&page=1 But have had no luck.

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  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

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  • Having extreme issues getting Compiz working on Ubuntu 11.10 (32-bit)

    - by Josh Hornell
    I have been working very hard the past few days to try to get Compiz configured and working correctly but I have been running into a lot of issues. I first installed the CompizConfig Settings Manager and tried different features such as the desktop cube and couldn't get any of them to work. Then I read that I may not have the right graphics card drivers installed (Nvidia GT540m). So I went into the Additional Drivers tool and it shows that 'no proprietary drivers are in use on this system', which struck me as a bit odd as when I very first installed Ubuntu it showed that my Nvidia drivers were installed an active until I downloaded and installed the updates to Ubuntu and since then it's shown empty. I then tried to install my graphics card drivers manually via this article How do I install the latest Nvidia drivers via the Additional Drivers tool?. I rebooted and had no issue although I tried to go back into the CompizConfig Settings Manager and couldn't get anything to work as well as my Additional Drivers tool still showed no drivers installed. I feel like I've tried about everything I can think of and any help would be much appreciated!

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

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  • How should I name a native DLL distributed in both 32-bit and 64-bit form?

    - by Spike0xff
    I have a commercial product that's a DLL (native 32-bit code), and now it's time to build a 64-bit version of it. So when installing on 64-bit Windows, the 32-bit version goes into Windows\SysWOW64, and the 64-bit version goes into... Windows\System32! (I'm biting my tongue here...) Or the DLL(s) can be installed alongside the client application. What should I name the 64-bit DLL? Same name as 32-bit: Two files that do the same thing, have the same name, but are totally non-interchangeable. Isn't that a recipe for confusion and support problems? Different names (e.g. product.dll and product64.dll): Now client applications have to know whether they are running 32-bit or 64-bit in order to reference my DLL, and there are languages where that isn't known until run-time - .NET being just one example. And now all the statically compiled clients have to conditionalize the import declarations: IF target=WIN64 THEN import Blah from "product64.dll" ELSE import Blah from "product.dll" ENDIF The product contains massive amounts of C code, and a large chunk of C++ - porting it to C# is not an option. Advice? Suggestions?

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  • How to launch a Windows process as 64-bit from 32-bit code?

    - by Jonas
    To pop up the UAC dialog in Vista when writing to the HKLM registry hive, we opt to not use the Win32 Registry API, as when Vista permissions are lacking, we'd need to relaunch our entire application with administrator rights. Instead, we do this trick: ShellExecute(hWnd, "runas" /* display UAC prompt on Vista */, windir + "\\Reg", "add HKLM\\Software\\Company\\KeyName /v valueName /t REG_MULTI_TZ /d ValueData", NULL, SW_HIDE); This solution works fine, besides that our application is a 32-bit one, and it runs the REG.EXE command as it would be a 32-bit app using the WOW compatibility layer! :( If REG.EXE is ran from the command line, it's properly ran in 64-bit mode. This matters, because if it's ran as a 32-bit app, the registry keys will end up in the wrong place due to registry reflection. So is there any way to launch a 64-bit app programmatically from a 32-bit app and not have it run using the WOW64 subsystem like its parent 32-bit process (i.e. a "*" suffix in the Task Manager)?

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  • 32/64 Bit Question

    - by user48408
    Here's my question. What is the best way to determine what bit architecture your app is running on? What I am looking to do: On a 64 bit server I want my app to read 64 bit datasources (stored in reg key Software\Wow6432Node\ODBC\ODBC.INI\ODBC Data Sources) and if its 32 bit I want to read 32 bit datasources, (i.e. Read from Software\ODBC\ODBC.INI\ODBC Data Sources). I might be missing the point, but I don't want to care what mode my app is running in. I simply want to know if the OS is 32 or 64 bit. [System.Environment.OSVersion.Platform doesn't seem to be cutting it for me. Its returning Win32NT on my local xp machine and on a win2k8 64 bit server (even when all my projects are set to target 'any cpu')]

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  • Shared memory of same DLL in different 32 bit processes is sometimes different in a terminal session

    - by KBrusing
    We have an 32 bit application consisting of some processes. They communicate with shared memory of a DLL used by every process. Shared memory is build with global variables in C++ by "#pragma data_seg ("Shared")". When running this application sometime during starting a new process in addition to an existing (first) process we observe that the shared memory of both processes is not the same. All new started processes cannot communicate with the first process. After stopping all of our processes and restarting the application (with some processes) everything works fine. But sometime or other after successfully starting and finishing new processes the problem occurs again. Running on all other Windows versions or terminal sessions on Windows server 2003 our application never got this problem. Is there any new "feature" on Windows server 2008 that might disturb the hamony of our application?

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  • how is data stored at bit level according to "Endianness" ?

    - by bakra
    I read about Endianness and understood squat... so I wrote this main() { int k = 0xA5B9BF9F; BYTE *b = (BYTE*)&k; //value at *b is 9f b++; //value at *b is BF b++; //value at *b is B9 b++; //value at *b is A5 } k was equal to "A5 B9 BF 9F" and (byte)pointer "walk" o/p was "9F BF b9 A5" so I get it bytes are stored backwards...ok. ~ so now I thought how is it stored at BIT level... I means is "9f"(1001 1111) stored as "f9"(1111 1001)? so I wrote this int _tmain(int argc, _TCHAR* argv[]) { int k = 0xA5B9BF9F; void *ptr = &k; bool temp= TRUE; cout<<"ready or not here I come \n"< for(int i=0;i<32;i++) { temp = *( (bool*)ptr + i ); if( temp ) cout<<"1 "; if( !temp) cout<<"0 "; if(i==7||i==15||i==23) cout<<" - "; } } I get some random output even for nos. like "32" I dont get anything sensible. why ?

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  • Silverlight for Windows Embedded Tutorial (step 5 and a bit of Windows Phone 7)

    - by Valter Minute
    If you haven’t spent the last week in the middle of the Sahara desert or traveling on a sled in the north pole area you should have heard something about the launch of Windows Phone 7 Series (or Windows Phone Series 7, or Windows Series Phone 7 or something like that). Even if you are in the middle of the desert or somewhere around the north pole you may have been reached by the news, since it seems that WP7S (using the full name will kill my available bandwidth!) is generating a lot of buzz in the development and IT communities. One of the most important aspects of this new platform is that it will be programmed using a new set of tools and frameworks, completely different from the ones used on older releases of Windows Mobile (or SmartPhone, or PocketPC or whatever…). WP7S applications can be developed using Silverlight or XNA. If you want to learn something more about WP7S development you can download the preview of Charles Petzold’s book about it: http://www.charlespetzold.com/phone/index.html Charles Petzold is also the author of “Programming Windows”, the first book I ever read about programming on Windows (it was Windows 3.0 at that time!). The fact that even I was able to learn how to develop Windows application is a proof of the quality of Petzold’s work. This book is up to his standards and the 150pages preview is already rich in technical contents without being boring or complicated to understand. I may be able to become a Windows Phone developer thanks to mr. Petzold. Mr. Petzold uses some nice samples to introduce the basic concepts of Silverlight development on WP7S. On this new platform you’ll use managed code to develop your application, so those samples can’t be ported on Windows CE R3 as they are, but I would like to take one of the first samples (called “SilverlightTapHello1”) and adapt it to Silverlight for Windows Embedded to show that even plain old native code can be used to develop “cool” user interfaces! The sample shows the standard WP7S title header and a textbox with an hello world message inside it. When the user touches the textbox, it will change its color. When the user touches the background (Grid) behind it, its default color (plain old White) will be restored. Let’s see how we can implement the same features on our embedded device! I took the XAML code of the sample (you can download the book samples here: http://download.microsoft.com/download/1/D/B/1DB49641-3956-41F1-BAFA-A021673C709E/CodeSamples_DRAFTPreview_ProgrammingWindowsPhone7Series.zip) and changed it a little bit to remove references to WP7S or managed runtime. If you compare the resulting files you will see that I was able to keep all the resources inside the App.xaml files and the structure of  MainPage.XAML almost intact. This is the Silverlight for Windows Embedded version of MainPage.XAML: <UserControl x:Class="SilverlightTapHello1.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phoneNavigation="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Navigation" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="800" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" Width="640" Height="480">   <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions>   <!--TitleGrid is the name of the application and page title--> <Grid x:Name="TitleGrid" Grid.Row="0"> <TextBlock Text="SILVERLIGHT TAP HELLO #1" x:Name="textBlockPageTitle" Style="{StaticResource PhoneTextPageTitle1Style}"/> <TextBlock Text="main page" x:Name="textBlockListTitle" Style="{StaticResource PhoneTextPageTitle2Style}"/> </Grid>   <!--ContentGrid is empty. Place new content here--> <Grid x:Name="ContentGrid" Grid.Row="1" MouseLeftButtonDown="ContentGrid_MouseButtonDown" Background="{StaticResource PhoneBackgroundBrush}"> <TextBlock x:Name="TextBlock" Text="Hello, Silverlight for Windows Embedded!" HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </Grid> </UserControl> If you compare it to the WP7S sample (not reported here to avoid any copyright issue) you’ll notice that I had to replace the original phoneNavigation:PhoneApplicationPage with UserControl as the root node. This make sense because there is not support for phone applications on CE 6. I also had to specify width and height of my main page (on the WP7S device this will be adjusted by the OS) and I had to replace the multi-touch event handler with the MouseLeftButtonDown event (no multitouch support for Windows CE R3, still). I also changed the hello message, of course. I used XAML2CPP to generate the boring part of our application and then added the initialization code to WinMain: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; XRXamlSource dictsrc;   dictsrc.SetResource(hInstance,TEXT("XAML"),IDR_XAML_App);   if (FAILED(retcode=app->LoadResourceDictionary(&dictsrc,NULL))) return -1;   MainPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return exitcode; }   You may have noticed that there is something different from the previous samples. I added the code to load a resource dictionary. Resources are an important feature of XAML that allows you to define some values that could be replaced inside any XAML file loaded by the runtime. You can use resources to define custom styles for your fonts, backgrounds, controls etc. and to support internationalization, by providing different strings for different languages. The rest of our WinMain isn’t that different. It creates an instances of our MainPage object and displays it. The MainPage class implements an event handler for the MouseLeftButtonDown event of the ContentGrid: class MainPage : public TMainPage<MainPage> { public:   HRESULT ContentGrid_MouseButtonDown(IXRDependencyObject* source,XRMouseButtonEventArgs* args) { HRESULT retcode; IXRSolidColorBrushPtr brush; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode;   if (FAILED(retcode=app->CreateObject(IID_IXRSolidColorBrush,&brush))) return retcode;   COLORREF color=RGBA(0xff,0xff,0xff,0xff);   if (args->pOriginalSource==TextBlock) color=RGBA(rand()&0xFF,rand()&0xFF,rand()&0xFF,0xFF);   if (FAILED(retcode=brush->SetColor(color))) return retcode;   if (FAILED(retcode=TextBlock->SetForeground(brush))) return retcode; return S_OK; } }; As you can see this event is generated when a used clicks inside the grid or inside one of the objects it contains. Since our TextBlock is inside the grid, we don’t need to provide an event handler for its MouseLeftButtonDown event. We can just use the pOriginalSource member of the event arguments to check if the event was generated inside the textblock. If the event was generated inside the grid we create a white brush,if it’s inside the textblock we create some randomly colored brush. Notice that we need to use the RGBA macro to create colors, specifying also a transparency value for them. If we use the RGB macro the resulting color will have its Alpha channel set to zero and will be transparent. Using the SetForeground method we can change the color of our control. You can compare this to the managed code that you can find at page 40-41 of Petzold’s preview book and you’ll see that the native version isn’t much more complex than the managed one. As usual you can download the full code of the sample here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/SilverlightTapHello1.zip And remember to pre-order Charles Petzold’s “Programming Windows Phone 7 series”, I bet it will be a best-seller! Technorati Tags: Silverlight for Windows Embedded,Windows CE

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  • OraOps10.dll loading problem

    - by Rodnower
    Hello, I have ASP.NET web service built on windows 7 in 32 bit. All dependences of this service compiled in Release mode in x64 bit. Now, I'm installed it on windows 8 64 bit and when I'm access to this service I get error "Could not load OraOps10.dll". I doesn't succeed to find any thing about this problem with oracle client in context of x32-x64 bit incompatibility in internet. Have you any idea? Thank you very much.

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  • Libraries for eclipse with CCSv5 from Texas Instruments

    - by Alex
    My system is Ubuntu 11.10 64bit and i have to run a 32bit version of eclipse to use the TI plugins for CCSv5 but it doesn't work. I tried to run eclipse in a 62bit java environment but it doesn't even start. Now I got "java version "1.6.0_30"" from Sun in 32bit and now eclipse starts but can't use the TI plug ins and I get the following errors in bash: /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: falsche ELF-Klasse: ELFCLASS64 /usr/lib/gio/modules/libgvfsdbus.so: falsche ELF-Klasse: ELFCLASS64 Failed to load module: /usr/lib/gio/modules/libgvfsdbus.so and this in a popup-window when Itry to use the plugin: The selected wizard could not be started. Plug-in com.ti.ccstudio.project.ui was unable to load class com.ti.ccstudio.project.ui.internal.wizards.importexport.temp.ExternalProjectImportWizard. An error occurred while automatically activating bundle com.ti.ccstudio.project.ui (352). T tested the libraries with file: /usr/lib/gio/modules/libgvfsdbus.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped /usr/lib/gtk-2.0/2.10.0/menuproxies/libappmenu.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped The ia32-libs are installed.

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  • Black screen on login, can get thru decrypt disk and access command line but no GUI

    - by t3lf3c
    Running 12.04 64 bit fresh alternative install, with disk crypto on a new Lenovo laptop Install didn't connect and install modules, even though I had the network cable plugged in and don't have any whacky proxy settings. I had to manually install ubunut-desktop and define sources after initial installation, so this seemed a bit weird (ISO matched MD5 sum though) I unplug the network cable, otherwise I get a black screen that I can do nothing with. So I turn laptop on, I have disk encryption, I type in the password at the Ubuntu decryption GUI then get "set up successfully" message "Waiting for network configuration ..." then "Waiting for up to 60 more seconds for network configuration" At this stage (a) If I wait for it then I get a black screen that I can do nothing with. (b) If I interrupt the process by pressing escape, then I break through to the command line. From the command line, I can go ahead and login, then plug my network cable in to do apt-get commands. As a precaution I do some house keeping which takes a few mins to run: sudo apt-get update sudo apt-get upgrade Running startx to get to the GUI gives: Fatal server errror: no screens found The .Xauthority file is being created in my home directory but it's empty. I review my order and note the system graphics: Intel HD Graphics (WWAN or mSATA capable) So it's weird that I can't get to the Gnome. It looks like drivers aren't working. Is there a way of getting Intel drivers from the command line? Or do you have any other suggestions on what to try next?

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  • Minecraft in jdk 1.7.0_u2 x64

    - by Nela Drobná
    I have Ubuntu 11.10 64-bit and I installed JDK 1.7.0 update 2 x64 via webupd8 page. But currently I have problem with minecraft game. After downloading launcher from Minecraft.net and lauch the game by java -jar /home/zrebec/Downloads/minecraft.jar launcehr is launched normaly, after login the game download the updates but then I got just the black screen with this in terminal: Setting user: zrebec, -356009615199623309 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:180) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Thread.java:722) Please anyone can help me with this? I think that problem will be in architecture becase: liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Any idea please? I know, maybe this one is off topic because maybe its not Ubuntu problem maybe but in 64-bit works all perfectly and I think that accepted answer can help to many users and can make better playing games under linux. Really. Thank you very much for any idea.

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  • Moving to New Machine... also upgrade to 64bit. What steps?

    - by Kendor
    I am about to move to a new Lenovo X201 from current X61. Current setup has separate \home, separate swap file, also separate \Data partition. Am currently running 10.04 32 bit. Am considering running 64 bit on new machine because I will now have 8 GB of RAM. And would like to also move to 10.10. Ideally I would like preserve as much of my current setup as possible... New machine has Win7 on it, but will blow that away, as I've made a clonezilla copy of it, and will use VirtualBox for when I need Windows. Can someone suggest a good step by step for me? I'm networked to a NAS and also have plenty of external USB storage in case I need intermediary steps. So do I set up new machine first with 64bit 10.10, with partition scheme I want? then rsnyc over \home from old machine (over write target home)? Do I need to upgrade the X61 first to 10.10?

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  • Can't install Ubuntu in Windows 8

    - by user171635
    I’ve been trying to install Ubuntu 13.04 64-bit edition on an ASUS (K53Z) laptop. I have Windows 8 64-bit installed in a non UEFI mode (I think since it starts-up with the Windows logo and I don’t have the UEFI settings). This laptop had installed Windows 7 and when I upgraded it I didn’t knew about the UEFI advantages. I tried several times to install Ubuntu from a USB device and it loads the logo and then I can’t go further in the installation. I thought it was the version of Ubuntu and tried to install Fedora (even if I personally prefer Ubuntu). I had the same problem: Fedora’s logo appears and it gets stuck. I tried also to boot from different USB devices and didn’t work either. My Bios has EFI options to boot but they were not enabled. So I tried to enable them to boot the USB in UEFI mode. A menu shows up with the options of install Ubuntu and try Ubuntu. If I click the Install or try option, I get a black screen and I can’t go further with the install (which I think is normal since I don’t have Windows 8 in EFI mode). My hypothesis is that the Bios isn’t letting Ubuntu write or read from my SSD, because the activity LED in the USB memory is on when it’s loading the installation files. Once the files are ready and the Ubuntu logo is loaded I don’t see a LED activity on neither the SSD or the USB. Thanks If I missed data you can ask me.

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  • How to invoke a 64-bit app in a 32-bit process space?

    - by CTVerint
    Hi, in a 64-bit WinOS ennvironment, how can a 32-bit process/app such as CMD invoke a 64-bit app? For example, we have a 32-bit launcher (aka installation program). It needs to invoke a 64-bit 3rd party installer. Presently, doing so will render the OS to say it's not a Win32 App. If you know of any workaround or suggestion, I am all ears... thanks, CT

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  • Mouse wheel in VirtualPC (mostly) does not work on 64-bit Windows 7 RC

    - by JonStonecash
    I have recently upgraded my laptop from WinXP Pro (32-bit) to Windows 7 RC (64-bit). I have a number of VirtualPC 2007 images that I use for testing on various platforms and looking at beta software. I have installed the 64-bit version of VirtualPC. The images all work with the exception of the mouse wheel within the virtual machine. I have tried this out with WinXP Pro, Windows 7 RC, and Windows Server 2008 images. All are 32-bit and all exhibit the same behavior: a gentle rotation of the wheel does nothing; a quick rotation of the wheel sometimes gets a scroll and sometimes not. I regard this behavior as unusable as I tend to use the mouse wheel a lot. All of this worked just fine on WinXP. I have re-installed the Virtual machine additions on all of the machines. The Windows 7 RC virtual image was created after the upgrade to Windows 7 and the 64-bit version of VirtualPC (just to isolate the possibility that I had corrupted the images during the transition). I have googled, binged, and yahoo-ed. There are scattered mentions of this problem (dating back to VPC 2004) but no solutions. I am aware that I could start up one of these images and then use remote desktop connections to get access to that image. I, in fact, do just that for some development that I am doing; the mouse works just fine. This is acceptable in this case because I spend hours at a time in the development VM. These test environments are different in that I will bring up an image for just a short time: minutes rather than hours. Adding the rdc step is much more significant in these cases. Does anyone have any idea of what to do next?

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  • How to install 32-bit libraries using Debian Testing

    - by bgoodr
    Question: What is the way to determine, ahead of time and without doing a full install of 64-bit Debian Testing NETINST, when Debian Testing has 32-bit libraries available and fully working and installable so that the following command works without broken package errors?: apt-get install ia32-libs ia32-libs-gtk The errors that occur when 32-bit libraries are not available, still in some broken state, or whatever is broken are detailed below. I already have concluded that "Just install Stable" is my stop-gap measure for now, but I would like to know the answer to the above question so as to avoid a lengthy installation process only to run into these problems at the very end. Details: I downloaded the 64-bit Debian Testing netinst a couple of days ago. This was "Jessie" built 20131014-06:07 via http://tinyurl.com/lejpa. This is weekly testing build. Yes, I know I should expect problems, and I did. I managed to get it completely installed and was able to invoke into GNOME, but not get past the 32-bit library problem. The problems starts when I attempt to install the 32-bit libraries via: apt-get install ia32-libs ia32-libs-gtk that returns: root@breath:~# apt-get install ia32-libs ia32-libs-gtk Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-i386 but it is not installable ia32-libs-gtk : Depends: ia32-libs-i386 but it is not installable Depends: ia32-libs-gtk-i386 but it is not installable E: Unable to correct problems, you have held broken packages. I then found an old (2012 is old to me) answer at ia32-libs : Depends: ia32-libs-i386 but it is not installable and even tried what they suggested there which was dpkg --add-architecture i386 apt-get update After executing the above, I tried again but got: root@breath:~# apt-get install ia32-libs ia32-libs-gtk Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-i386 ia32-libs-gtk : Depends: ia32-libs-i386 E: Unable to correct problems, you have held broken packages. root@breath:~# And then tried this: root@breath:~# dpkg --get-selections | grep hold And that returned nothing. Not only is there broken packages, the system doesn't even know what packages are broken, so Debian Stable is my only solution I know of right now. Hence my question above.

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