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  • How to tell Vim to extend the background color to the whole screen?

    - by chiborg
    I have an issue with the Vim color schemes: The background color does not fill the whole screen. For example, in the "blue" color scheme the whole screen should turn blue. Instead, the blue background only extends to the end of each line. Is this a setting in the console I'm missing or is this an issue with my vim default settings? I'm only having this issue with Ubuntu 10.10. echo $TERM outputs xterm-color. [Update]: To eliminate error sources my minimal ~/.vimrc looks like this: filetype plugin on colorscheme blue syntax on /etc/vim/vimrc contains the unchanged defaults of Ubuntu

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  • Removing connections to network printers that no longer exist

    - by Jeff Hardy
    I'm trying to delete some network printer connections from a Windows Server 2003 (SP2) machine because the printer shares no longer exist. Windows shows the printers' status as "Printer not found on server, unable to connect"; this is expected; the printers are now on a different server. Only one machine ever connected to the printer shares; it no longer needs to and I'd like to clean it up. However, when I try to delete the connections, I get an error message: --------------------------- Remove Printer --------------------------- Printer connection cannot be removed. Operation could not be completed. --------------------------- OK --------------------------- The "solutions" I've found online seem to be more voodoo than anything (and they still don't work!). Does anybody know how I can delete these long-gone printers?

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  • Manual Duplex printing for Mac (and/or Linux)

    - by chris_l
    My printers don't support automatic duplex printing. I'm looking for a solution for my Mac and Linux computers that I've seen with most Windows printer drivers: Check "Manual duplex" in the printer screen Printer starts printing one side A dialog appears, asking me to flip the pages Printer prints the other side. One thing I can do, is print odd pages, then reopen the dialog and print even pages, but this is very inconvenient, especially when I only want to print a certain page range of the document as the Mac dialog forgets my previous page range every time. It gets even more inconvenient, when printing 2-up double sided, or when changing additional settings for this one printout. Is there maybe some tool, that can do this? Or maybe a "virtual printer driver" that can sit somewhere between the dialog and the actual printer driver, which manages these steps? (The Windows tool http://en.wikipedia.org/wiki/FinePrint can do something like that, but I don't need all of its features - and I need it on Mac/Linux) Thanks, Chris

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  • Where do I find a color profile for my MacBook Pro display?

    - by Jesse
    I installed Windows 7 on my MacBook Pro, overwriting OSX Lion. The screen has a blue tint due to lack of a calibrated color profile. I once used the "Color LCD" ICC profile from the OSX partition and it worked great, but I've since lost it since I decided to overwrite OSX completely. I tried the manual calibration in Windows 7 but I just can't seem to get it right like it was while using the color profile that was on the OSX partition. All Google tells me is where to find the ICC profile in OSX, and to copy it over. Do I have to reinstall OSX just for the color profile? Even if I do, where does the profile actually come from? Is it on the OSX disk, or is it somehow retrieved from the hardware itself? Is there a way to get it without reinstalling OSX? Thanks!

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  • Manual Duplex for Mac (and/or Linux)

    - by chris_l
    Hi, my printers don't support automatic duplex printing. I'm looking for a solution for my Mac (BTW, also for Linux) that I've seen with most Windows printer drivers: Check "Manual duplex" in the printer screen Printer starts printing one side A dialog appears, asking me to flip the pages Printer prints the other side. One thing I can do, is "print odd pages", then reopen the dialog and "print even pages", but this is very inconvenient, especially when I only want to print a certain page range of the document (the Mac dialog forgets my previous page range every time). It gets even more inconvenient, when printing 2-up double sided, or when changing additional settings for this one printout. So is there maybe some tool, that can do this? Or maybe a "virtual printer driver" that can sit somewhere between the dialog and the actual printer driver, which manages these steps? (The Windows tool http://en.wikipedia.org/wiki/FinePrint can do something like that, but I don't need all of its features - and I need it on Mac/Linux) Thanks, Chris

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  • J2ME Reduce Image color-depth/ Compress Image size

    - by updateraj
    Hi, I need to transmit the image from the mobile phone to the server. I am able to reduce the image screen size but not the memory size. I understand i have to deal with the color depth. J2ME does not seem to offer any scaling method which is available in J2SE: image rescaled = image.getScaledInstance(thumbWidth, thumbHeight, Image.SCALE_AREA_AVERAGING); BufferedImage biRescaled = toBufferedImage(rescaled, thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); How i would i tackle this ? I would like to reduce the image memory size before i transmit to the server. Thank you

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  • How to change out-of-focus text selection color in Xcode?

    - by Jackson
    Okay, I'll bite. I've got really pleasant code/window colors set up in Xcode. Ordinarily, my selection color is very visible. When I am doing a project search and iterating through the results, however, the results list stays in focus and the found text remains out of focus, using a different background color. This color is extremely hard to detect, especially when the text is embedded in a larger code block and the view is shifting around as it scrolls to the results. Here's an example: Left side is in focus (just normal selection), right side is out of focus (during project find) Often it takes a few seconds to find where the heck the selected text is. Unless I'm just missing it, Xcode seems to offer no way to change this particular selection color. Interestingly, it also doesn't seem to follow the selection color from the Appearance panel. Does anyone know a way to change this color or force it to be more visible, short of changing my entire color scheme around?

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  • HP Officejet 6000 E609n unexpectedly goes offline

    - by Sajee
    My local library has a number of Windows Vista SP1 PCs connected to two HP Officejet 6000 E609n wireless printers. Each PC can print to either of the two printers and one of the two printers is the default on each PC. This configuration has worked well over the last year w/o any trouble. Recently, the library staff is reporting that sometimes when patrons try to print, they can't. Closer inspection shows that the the default wireless printer is offline. In order to get the printer online again, the printer has to be restarted. In Control Panel Printers applet, under the Printer menu, the "Use Printer Offline" option is grayed out and there's no way to bring the printer back online w/o restarting it. Does anyone know what's going on here?

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  • HP Deskjet 3600: Offline and won't stop blinking and won't print.

    - by George Bailey
    Using Vista and an HP Deskjet 3600 on USB connection Normally when I unplug the printer, I open the printer queue and in the title bar it says "HP Deskjet 3600 - Use Printer Offline" then the offline message will go away and it will start printing. But for some reason, the bower button light is continually blinking. (this is the only light on the machine). The printer queue says "HP Deskjet 3600 - Offline" and when I unplug it it says "HP Deskjet 3600 - Offline - Use Printer Offline". I have tried unplugging it for a few hours, also tried turning it off for a few hours. Does anybody know what the single word Offline means? Does anybody know how I can clear out the memory in the Printer? (this is my guess as to what is causing the problem)

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  • My notebook goes offline automatically after some time

    - by air
    I have about 3 computers and 1 windows 2003 server in office and 1 network printer (HP LJ 2840). My network printer is installed on the server. I an sharing this printer on all clients with windows XP. All other computers are fine only 1 HP laptop. When I start that HP laptop the printer works fine but after some time, printer goes offline and I can't print until I restart the laptop. When that laptop goes to offline mode, I can work on that laptop, I can use shared network drives, I can ping server but it shows offline mode icon in Task bar status area. If i use \\servername I can see the server's shared items and if i go to printers I can't see any printer... I try my best to solve this issue, but I can't. Thanks

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  • Pictures Are Printed Extremely Dark

    - by Sam
    Problem I printed a picture using Windows Photo Viewer, and the resulting print was significantly darker than the original image. It was almost completely black. I'm using a Brother HL-2270DW printer. Troubleshooting Checked Windows's Colour Profile for printer: not set Checked available installed colour profiles: didn't see specific to this printer What doesn't work Printing it from Windows Photo Viewer Printing it from Paint.NET What works The printer's built-in self-test print page Windows's test print page Printing text from Notepad++ So the problem might be specific to: How Windows prints photos/pictures The picture How the printer prints photos/pictures

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  • How to get the Primary/Secondary color in jQuery UI Theme

    - by simonsanderson
    Is there a way to reference the colours used in the jQuery themes without creating a simple style for each theme that I may choose to use? Example: I have some text as follows <div>Hello</div> which I'd like to be change colour in line with my theme of the day. I wish to use the primary colour from a theme (say ui-lightness) which is "#1c94c4" as defined in several of the styles such as ui-state-default in ui-lightness.css The problem is that if I do the following <div class='ui-state-default'>Hello</div> I get all the other style effects, like borders and background colour, which are not right for my application What I'd like to do is something like <div class='ui-primary-color'>Hello</div> which would automatically change only the colour dependent on the theme. PS. Doing a pre-build pre-processing step to parse the themes and generate a customised css style would be my least favourable option here!

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  • Using Color.rgb() doesnt work for full 0...255 range

    - by superflyninja
    I'm writing an android game using opengl. I'm using: colour = Color.rgb(theR,theG,theB); (all ints) to store the color of a rectangle. Then I parse out the RGB to render the rectangle: colorR = Color.red(color); colorG = Color.green(color); colorB = Color.blue(color); For example for color 53,130,255 this should result in a blue but on my app it results in a white. If i use 1,1,1 i get white. If i use 0,0,0 i get black. If i use 0,1,0 I get green etc. So it looks like any value over one is treated as 1 and so i am not getting the full 0...255 range. I tried using Color.argb and color = Color.parseColor(theColor) where the Color is a string. I'm using this in an opengles app. I have a class to display a rectangle of color. This definitely works fine as the correct size rectangle is rendered, just not a color using values above 1. I also use textures and everything displays fine. any ideas? thanks a million

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  • nano syntax highlighting not working for all languages

    - by Dejan
    I have a funny situation where I am unable to add custom highlighting definitions to my nano text editor. The funny thing is that the predefined work like a charm and can be edited. But I have created a new one for js with $ sudo touch js.nanorc $ sudo nano js.nanorc my current js.nanorc looks like this: syntax "JavaScript" "\.js$" color blue "\<[-+]?([1-9][0-9]*|0[0-7]*|0x[0-9a-fA-F]+)([uU][lL]?|[lL][uU]?)?\>" color blue "\<[-+]?([0-9]+\.[0-9]*|[0-9]*\.[0-9]+)([EePp][+-]?[0-9]+)?[fFlL]?" color blue "\<[-+]?([0-9]+[EePp][+-]?[0-9]+)[fFlL]?" color brightblue "[A-Za-z_][A-Za-z0-9_]*[[:space:]]*[(]" color black "[(]" color cyan "\<(break|case|catch|continue|default|delete|do|else|finally)\>" color cyan "\<(for|function|get|if|in|instanceof|new|return|set|switch)\>" color cyan "\<(switch|this|throw|try|typeof|var|void|while|with)\>" color cyan "\<(null|undefined|NaN)\>" color brightcyan "\<(true|false)\>" color green "\<(Array|Boolean|Date|Enumerator|Error|Function|Math)\>" color green "\<(Number|Object|RegExp|String)\>" color red "[-+/*=<>!~%?:&|]" color magenta "/[^*]([^/]|(\\/))*[^\\]/[gim]*" color yellow ""(\\.|[^"])*"|'(\\.|[^'])*'" color magenta "\\[0-7][0-7]?[0-7]?|\\x[0-9a-fA-F]+|\\[bfnrt'"\?\\]" color brightblack "(^|[[:space:]])//.*" color brightblack start="/\*" end="\*/" color brightwhite,cyan "TODO:?" color ,green "[[:space:]]+$" color ,red " +" If anyone can see the problem then please tel me

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  • JustCode &ndash; Color Identifier Basics

    Color identifiers make it easier for developers to quickly read and understand the code on screen.  One of the many features provided by JustCode is the ability to colorize additional items that Visual Studio does not allow you to colorize by default.  The colorization of items such as methods, properties, events, variables, and method parameters can easily be tweaked to your specific needs. Enable / Disable Color Identifiers In the recent release, we turned this option on by default.  You can enable/disable code colorization by going to the JustCode menu in Visual Studio, selecting options, then selecting the general section in the left window.  When you scroll down on general setting you will see a check box that says Color Identifiers.  Check or uncheck this box to enable/disable code colorization.    Color identifiers option   Adjust Color Identifiers Adjusting the color identifiers in JustCode is done in the same place ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sharing a printer over the net from Windows 7 to Windows Server 2003

    - by Grant Unwin
    Hi, I need to share a printer that is connected to a Windows 7 computer. The windows 7 computer is in another building about an hours drive away. The computer that needs to access the printer is running Windows Server 2008. Ive tried setting the printer as 'shared' for 'everyone' on the Windows 7 PC and accessing it from the server by adding a TCP/IP port to the IP address but the printer just wont add. From googling aparently it may need setting up as a printer server through IIS, but i'm just not sure on the best practice. Any help greatly appreciated. Thanks Grant Unwin

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  • Changing shared printer settings to default to greyscale

    - by Chris
    My company has about 60 employees all running Windows Vista or 7 and a gigantic Minolta printer hooked up to an EFI Fiery Image Processor. We're burning about $300 a month in printer supplies alone. I'm trying to find a way to cause the printer to default to grayscale in order to save money. So far I've tried: Changing settings on the image processor Changing settings on the print server Looking through the Group Policy editor to see if I can find anything useful Creating a new printer on the print server and setting it to be grayscale only Adding the printer to my computer directly (through a TCP/IP port) and setting it to be greyscale only Has anybody successfully done this before? If so, how was it gone about? I don't expect anybody to know the specifics of my environment, I just not sure what the right direction is.

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  • Can't change color of sprites in unity

    - by Aceleeon
    I would like to create a script that targets a 2d sprite "enemy" and changes their color to red (slightly opaque red if possible) when you hit tab. I have this code from a 3d tutorial hoping the transition would work. But it does not. I only get the script to cycle the enemy tags but never changes the color of the sprite. I have the code below I'm very new to coding, and any help would be FANTASTIC! HELP! hahah. TL;DR Cant get 3d color targeting to work for 2D. Check out the c#code below using UnityEngine; using System.Collections; using System.Collections.Generic; public class Targetting : MonoBehaviour { public List targets; public Transform selectedTarget; private Transform myTransform; // Use this for initialization void Start () { targets = new List(); selectedTarget = null; myTransform = transform; AddAllEnemies(); } public void AddAllEnemies() { GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy"); foreach(GameObject enemy in go) AddTarget(enemy.transform); } public void AddTarget(Transform enemy) { targets.Add(enemy); } private void SortTargetsByDistance() { targets.Sort(delegate(Transform t1,Transform t2) { return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position)); }); } private void TargetEnemy() { if(selectedTarget == null) { SortTargetsByDistance(); selectedTarget = targets[0]; } else { int index = targets.IndexOf(selectedTarget); if(index < targets.Count -1) { index++; } else { index = 0; } selectedTarget = targets[index]; } } private void SelectTarget() { selectedTarget.GetComponent().color = Color.red; } private void DeselectTarget() { selectedTarget.GetComponent().color = Color.blue; selectedTarget = null; } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Tab)) { TargetEnemy(); } } }

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  • WPF TreeViewItem + Change the Highlight Color

    - by flurreh
    Hello, I have got a TreeView with a HierarchicalDataTemplate. <HierarchicalDataTemplate x:Key="treeViewItemTemplate" ItemsSource="{Binding GetChildren}"> <DockPanel Margin="0,8,8,0"> <Image Source="{Binding GetImage}" Width="16" Height="16" /> <local:MonitorTriStateCheckBox Margin="4,0,0,0" IsChecked="{Binding IsChecked}" Click="CheckBox_Clicked" Tag="{Binding UniqueKey}" Style="{DynamicResource CheckBox}"></local:MonitorTriStateCheckBox> <TextBlock Margin="4,0,0,0" Text="{Binding Name}" Style="{DynamicResource TextBlock}"> </TextBlock> </DockPanel> <HierarchicalDataTemplate.Triggers> <Trigger Property="TreeViewItem.IsSelected" Value="True"> <Setter Property="TreeViewItem.Background" Value="Orange" /> </Trigger> </HierarchicalDataTemplate.Triggers> </HierarchicalDataTemplate> As you can see in the code, i set the is selected Trigger of the TreeViewItem, but this has no effect. I alos tried this: <TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="Visibility" Value="{Binding IsVisible, Mode=TwoWay}" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="Background" Value="Orange" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> But that had no effect either. Has anyone got an idea what to do, to change the hightlight color of a TreeViewItem?

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  • How to Create a Duotone Interpolation Color in GDI+ (.NET)?

    - by Otaku
    I have two colors that I need to linearly interpolate to create a duotone color based of another color's luminance value. Dim clr1 = Color.Black Dim clr2 = Color.FromArgb(224, 255, 165) Dim lum = Color.FromArgb(226, 189, 136).GetBrightness 'lum = 0.71 I know the result of this should be R=171, G=192, B=125, but I can't figure out how to do this. I've searched through SO quite a bit and all over Google, but have not discovered a way to produce this result. Can anyone help?

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