Search Results

Search found 1994 results on 80 pages for 'compiling'.

Page 23/80 | < Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >

  • How to preserve struct member identifiers when compiling to LLVM IR with Clang?

    - by smokris
    Say I have the following C structure definition: struct stringStructure { char *stringVariable; }; For the above, Clang produces the following LLVM IR: %struct.stringStructure = type { i8* } ...which includes everything in my definition except the variable identifier stringVariable. I'd like to find some way to export the identifier into the generated LLVM IR, so that I can refer to it by name from my application (which uses the LLVM C++ API). I've tried adding the annotate attribute, as follows: char *stringVariable __attribute__((annotate("stringVariable"))); ...but the annotation doesn't seem to make it through (the structure is still just defined as type { i8* }). Any ideas?

    Read the article

  • How to add netbeans platform for compiling iReport sources?

    - by user356108
    I need to customize iReport sources.. (not creating plugin) Currently i am using iReport 3.7.2 and netbeans 6.5.1 ide. I downloaded the netbeans platform 6.0.1 and followed the procedures as shown in the jaspersoft link on how to compile iReport sources. But when i tried to compile the sources. I am getting errors like libs-xerces-jar is of incompatible specification version. And if i replace the jar new version of that jar in the NetBeans platform 6.0.1-200801291616 folder I am getting org-netbeans-awt.jar is of incompatiable specification version. and the same incompatiable specification version error is throwing for other jars in the netbeans platform folder. Can anyone help me in this issue

    Read the article

  • Fix for Visual Studio 2005 not showing filename or line on errors in web pages when compiling?

    - by spoulson
    A project I'm on requires Visual Studio 2005. One annoyance is that when a website project in the solution, any compile errors from .aspx or .ascx files show up like: (0,0): warning CS0168: The variable 'ex' is declared but never used (0,0): warning CS0162: Unreachable code detected (0,0): warning CS0168: The variable 'ex' is declared but never used (0,0): warning CS0168: The variable 'ex' is declared but never used How can I track these down? Is there an option I'm missing that gives me filename and line numbers?

    Read the article

  • Compiling SQLite into programs that run on Symbian 9.1 and above?

    - by Jared
    How can I use SQLite C API’s on any device running Symbian OS 9.1 or above? While it appears that 9.4 comes with SQLite built in prior versions do not. Looking at http://sourceforge.net/projects/sqlites60/ it appears that sQLite has been ported to older Symbian releases. The only problem is this code assumes you want to use SQLite with .net when I want to compile it into a .sis file and call the C API’s. Ideally I’d compile a Symbian equivalent of amalgamation.c and call the sQLite functions directly but am not sure if this is possible.

    Read the article

  • getting started with Google Closure if you don't compare about minifying/compiling?

    - by Tim
    If you don't care about minifying your code, is there a way to get started using the Google Closure library without having to set up a subversion client and use the compiler? The Notepad sample program on Google's website refers to <script src="closure-library/base.js" > </script > Can you simply download closure-library/base.js somewhere and start playing with the UI examples? The Closure Lite quick-start version doesn't appear to include goog.ui

    Read the article

  • Is a C++ compiler allowed to emit different machine code compiling the same program?

    - by sharptooth
    Consider a situation. We have some specific C++ compiler, a specific set of compiler settings and a specific C++ program. We compile that specific programs with that compiler and those settings two times, doing a "clean compile" each time. Should the machine code emitted be the same (I don't mean timestamps and other bells and whistles, I mean only real code that will be executed) or is it allowed to vary from one compilation to another?

    Read the article

  • Why the compiler is not compiling a line in C++ Builder?

    - by MLB
    Hi boys: I was programming an application in C++ Builder 6, and I had encountered this rare problem: void RotateDice() { Graphics::TBitmap *MYbitmap = new Graphics::TBitmap(); Randomize(); int rn = random(6) + 1; switch (rn) { case 1: { //... break; } //... Some cases... } ShowDice(); //it's a function to show the dice delete MYbitmap; //the compiler don't get it!!!! } In the line "ShowDice()", the compiler jumps to the final of the RotateDice() method, it doesn't "see" the line "delete MYbitmap". When I compile the program, every compiled line shows a little blue point in its left side, but that line don't show the blue point... it's like the compiler don't "see" the line of code. What's happening with that???? Note: Some days ago, I was writing a program in Delphi and I was advice of that problematic issue. Some like that happened to me in Delphi 7... So, waht the problem with that? I am so sorry about my English. I am from Cuba.

    Read the article

  • Can Tiny C compiler be used for Open CV code compiling?

    - by Enjoy coding
    Hi Gurus, I am new to OpenCV and I have only Tiny C compiler configured on my Windows XP machine. Can I use this tiny C compiler to compile opencv programs for image manipulations. I have alredy installed python2.6 and opencv2.0 on my windows xp pc. If we can compile how can we do that? I tried on net but found nothing of use.. Please help.

    Read the article

  • Compiling my Boost/NTL program with c++ on Linux.

    - by Martin Lauridsen
    Hi SO, I wrote a client program and a server program, that uses the NTL library and Boost::Asio, to do client/server communication for an integer factorization application, in C++. Both sides consist of several headers and cpp files. Both project compile fine individually on Windows in Visual Studio. All I did, was add the include path of NTL and Boost to both projects: Additional include paths: "D:\Downloads\WinNTL-5_5_2\include";D:\boost_1_42_0 Furthermore, for both projects, I added the two library paths to both projects in VS: Additional library directories: D:\boost_1_42_0\stage\lib;"D:\Documents\Visual Studio 2008\Projects\ntl\Debug" And added under Additional dependencies: ntl.lib As said, it compiles fine on Windows. But when I put the code on a Linux machine provided by university, I try to compile with the following statement c++ -I/appl/htopopt/Linux_x86_64/NTL-5.4.2/include -I/appl/htopopt/Linux_x86_64/boost_1_43_0/include client_protocol.cpp mpqs_client.cpp mpqs_sieve.cpp mpqs_helper.cpp -o mpqs_helper -L/appl/htopopt/Linux_x86_64/NTL-5.4.2/lib -lntl -L/appl/htopopt/Linux_x86_64/gmp-4.2.1/lib -lgmp -lm -L/appl/htopopt/Linux_x86_64/boost_1_43_0/lib -lboost_system -static Upon doing this, I get a huuuge error, which I posted here. Any idea how to fix this, please??

    Read the article

  • How to change database connection without compiling, using JBoss Seam?

    - by MLB
    Hi there: I am developing a web site in Eclipse using JBoss Seam 1.2. My site uses a database (named ALregcli) hosted in a MySQL server. That database has only one table named trazasfallos. The server I am using is local (localhost). When I deploy the site in an "X HOST", the MySQL server it is not in the same computer... the server is in an "Y HOST", so, the connection will not be stablished to the database. I was changing the Context.xml, but it didn't work. The only way it worked was changing the host to connect to in the Context.xml and "recompiling" all the project. Then, it generates the new version of the compiled class trazasfallos.class, and this is the file I have to overwrite for connecting to a new database server. The point is that I want to make the change without "recompiling" anything... Maybe there is a way to make only a "text change" and it will work (maybe in a .xml file)... but I don't know how to do it!! The question is: how to change the connection to the database without recompiling anything in the site?? I am sorry about my English, I am from Cuba.

    Read the article

  • How do you handle increasingly long compile times when working with templates?

    - by Ghita
    I use Visual Studio 2012 and he have cases where we added templates parameters to a class "just" in order to introduce a "seam point" so that in unit-test we can replace those parts with mock objects. How do you usually introduce seam points in C++: using interfaces and/or mixing based on some criteria with implicit interfaces by using templates parameters also ? One reason to ask this is also because when compiling sometimes a single C++ file (that includes templates files, that could also include other templates) results in an object file being generated that takes in the order of around 5-10 seconds on a developer machine. VS compiler is also not particularly fast on compiling templates as far as I understand, and because of the templates inclusion model (you practically include the definition of the template in every file that uses it indirectly and possibly re-instantiate that template every time you modify something that has nothing to do with that template) you could have problems with compile times (when doing incremental compiling). What are your ways of handling incremental(and not only) compile time when working with templates (besides a better/faster compiler :-)).

    Read the article

  • PHP: optimum configuration storage ?

    - by Jerome WAGNER
    Hello, My application gets configured via a lot of key/values (let's say 30.000 for instance) I want to find the best deployment method for these configurations, knowing that I want to avoid DEFINEs to allow for runtime re-configuration. I have thought of - pre-compiling them into an array via a php file - pre-compiling them into a tmpfs sqlite database - pre-compiling them into a memcached db what are my options for the best random access time to these configuration (memory is not an issue) ? Thanks Jerome

    Read the article

  • Windows update breaks dlls?

    - by shoosh
    I'm compiling a project which uses multiple DLL and compiles with VS2008. After a recent windows update DLLs compiled on my computer stopped working on other computers. After some investigation it turned out that it updated the CRT redistributable library which I'm compiling with from version "9.0.21022.8" to version "9.0.30729.4148" This is evident from the Manifest file of the EXE i'm compiling. it contains the following: <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.21022.8" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="amd64" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> Meaning it wants to use two different versions of the CRT at the same time. the second version is needed by the code which I'm compiling right now and the first version is needed by older dlls which were compiled a few weeks ago. In the computers where the application is deployed this becomes a problem since they get their CRT dll from a local folder called Microsoft.VC90.CRT and not from WinSXS. This folder can't contain two different versions of the dll. Is there a known solution to this issue or do I need to start compiling all of the other DLLs with the new CRT?

    Read the article

  • How do I get rid of LD_LIBRARY_PATH at run-time?

    - by Kjir
    I am building a C++ application that uses Intel's IPP library. This library is installed by default in /opt and requires you to set LD_LIBRARY_PATH both for compiling and for running your software (if you choose the shared library linking, which I did). I already modified my configure.ac/Makefile.am so that I do not need to set that variable when compiling, but I still can't find the shared library at run-time; how do I do that? I'm compiling with the -Wl, -R/path/to/lib flag using g++

    Read the article

  • Why is my regex so much slower compiled than interpreted ?

    - by miket2e
    I have a large and complex C# regex that runs OK when interpreted, but is a bit slow. I'm trying to speed this up by setting RegexOptions.Compiled, and this seems to take about 30 seconds for the first time and instantly after that. I'm trying to negate this by compiling the regex to an assembly first, so my app can be as fast as possible. My problem is when the compiling delay takes place: Regex myComplexRegex = new Regex(regexText, RegexOptions.Compiled); MatchCollection matches = myComplexRegex.Matches(searchText); foreach (Match match in matches) // <--- when the one-time long delay kicks in { } This is making compiling to an assembly basically useless, as I still get the delay on the first foreach call. What I want is for all the compiling delay to be done in advance when I compile to the assembly, not when the user runs the app. Where am I going wrong ? (The code I'm using to compile to an assembly is similar to http://www.dijksterhuis.org/regular-expressions-advanced/ , if that's relevant ).

    Read the article

  • .net app won't run. When compiling on dest machine (same sources) it does work. Why?

    - by reinier
    I have a service which needs to be deployed on a clients machine. The destination machine is 64bit. My dev machine is also 64 bit. The app is really simple, listens on a port and does some db things. It targets .net 3.5 When I deploy the Anycpu, the X64 or the X86 version, the thing won't install on the clients machine. I checked dependencywalker and it lists: devmgr.dll ieshims.dll wer.dll anyhow...I install visual studio 2008 on the clients machine... check out all the sources. I don't change a thing and compile. Copy the exe over to it's dest locations...and what do you know..it works. Dependencywalker still lists the same dependency problems. How can it be that the act of compiling it on this machine gives me a different exe?

    Read the article

  • Install tmux on Mac OS X

    - by unixben
    This is a short run down on how to get tmux running on your Mac OS X system. The same methodology applies when compiling this on Solaris. What is tmux? According to the developer's page, "tmux is a terminal multiplexer: it enables a number of terminals (or windows), each running a separate program, to be created, accessed, and controlled from a single screen. tmux may be detached from a screen and continue running in the background, then later reattached". Why not just use screen? For me, the primary reason I switched to tmux from screen is the much easier configuration syntax that tmux offers. If you've ever struggled with formatting screen's caption or hardstatus line, then you will appreciate the ease with which you can achieve the same results in tmux. Preparing your environment You will need a C compiler installed. I believe that OS X ships by default with GNU make, but if not, then you will need to obtain it or use Xcode. Download the sources While I'm putting all this together, I like to keep everything neatly tucked away in a build directory. mkdir ~/build cd ~/build curl -OL http://downloads.sourceforge.net/tmux/tmux-1.5.tar.gz curl -OL http://downloads.sourceforge.net/project/levent/libevent/libevent-2.0/libevent-2.0.16-stable.tar.gz Unpack the sources tar xzf tmux-1.5.tar.gz tar xzf libevent-2.0.16-stable.tar.gz Compiling libevent cd libevent-2.0.16-stable ./configure --prefix=/opt make sudo make install Compiling tmux cd ../tmux-1.5 LDFLAGS="-L/opt/lib" CPPFLAGS="-I/opt/include" LIBS="-lresolv" ./configure --prefix=/opt make sudo make install That's all there is to it!

    Read the article

  • Titanium won't run iPhone/Android Emulator

    - by BeOliveira
    I just installed Titanium SDK (1.5.1) and all the Android SDKs. Also, I already have iPhone SDK 4.2 installed. I downloaded KitchenSink and imported it into Titanium but whenever I try to run it on iPhone Emulator, I get this error: [INFO] One moment, building ... [INFO] Titanium SDK version: 1.5.1 [INFO] iPhone Device family: iphone [INFO] iPhone SDK version: 4.0 [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for ios [INFO] Performing clean build [INFO] Compiling localization files [INFO] Detected custom font: comic_zine_ot.otf [ERROR] Error: Traceback (most recent call last): File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 1003, in main execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=LOG__ID=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 925, in execute_xcode output = run.run(args,False,False,o) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/run.py", line 31, in run sys.exit(rc) SystemExit: 1 And for Android, it runs the OS but not the KitchenSink app, here's the log: [INFO] Launching Android emulator...one moment [INFO] Building KitchenSink for Android ... one moment [INFO] plugin=/Library/Application Support/Titanium/plugins/ti.log/0.1/plugin.py [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for android [INFO] Titanium SDK version: 1.5.1 (12/16/10 16:25 16bbb92) [INFO] Waiting for the Android Emulator to become available [ERROR] Timed out waiting for android.process.acore [INFO] Copying project resources.. [INFO] Detected tiapp.xml change, forcing full re-build... [INFO] Compiling Javascript Resources ... [INFO] Copying platform-specific files ... [INFO] Compiling localization files [INFO] Compiling Android Resources... This could take some time Any ideas on how to get Titanium to work?

    Read the article

  • Add functions in gdb at runtime

    - by Michael Anderson
    I'm trying to debug some STL based C++ code in gdb. The code has something like int myfunc() { std::map<int,int> m; ... } Now in gdb, inside myfunc using "print m" gives something very ugly. What I've seen recommended is compiling something like void printmap( std::map<int,int> m ) { for( std::map<int,int>::iterator it = ... ) { printf("%d : %d", it->first, it->second ); } } Then in gdb doing (gdb) call printmap( m ) This seems like a good way to handle the issue... but can I put printmap into a seperate object file (or even dynamic library) that I then load into gdb at runtime rather than compiling it into my binary - as recompiling the binary every time I want to look at another STL variable is not fun .. while compiling and loading a single .o file for the print routine may be acceptable.

    Read the article

  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

    Read the article

  • Question on preprocessor directives

    - by dotnetdev
    If I use proprocessor directives to define which code an OS will run, like so: #if winXP // Compiling for Windows XP platformName = "Microsoft Windows XP"; #elif win2000 // Compiling for Windows 2000 platformName = "Microsoft Windows 2000"; #elif win7 // Compiling for Windows 7 platformName = "Microsoft Windows 7"; #else // Unknown platform specified platformName = "Unknown"; How does the system pick up which OS is being used? This is an example from the book Visual C# 2010 Recipes, where the author says that the platformName variable (declaration ommitted), wil equal the OS above. Thanks

    Read the article

< Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >