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  • Oracle GoldenGate: Knowledge Document Series Post #2

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} 0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} For our second post in this series the team would like to highlight the knowledge document “How-To: Oracle GoldenGate – Heartbeat Process to Monitor Lag and Performance”. This knowledge document outlines a procedure to reliably measure lag between source and target systems through the use of 'heartbeat' tables. The basic idea is to have a table on the source system that gets updated at a predetermined interval. In your capture processes you would capture the update from the heartbeat table. Using tokens you would add some additional information to the heartbeat record to be able to tell which extract process was capturing the update. This additional information would be used downstream to calculate the real lag time between the source and target systems for a given extract and by checking the last update time on the heartbeat at the target you could also determine if data has stopped flowing between the source and target.  Click here to view the document

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  • Why my MainWindow doesn't get he focus?

    - by Roberto
    window = self.builder.get_object("main-window") print window.get_focus() print window.has_focus() print window.is_active() print window.has_toplevel_focus() Terminal output: <MainWindow object at 0x28c26e0 (Mainwindow at 0x26a1210)> False False False So I got the right answer on get_focus(), but when I ask is MainWindows has the focus, it is return with False. Why? I don't understand it. I would like to write a method to focus_changed, but I can't if it doesn't works.

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  • smartgwt listgrid not updating

    - by user1488594
    I'm using Smartgwt Lgpl 3.0p. I had a problem with ListGrid column width. I'm using listGrid.setAutoFitWidthApproach(AutoFitWidthApproach.BOTH); When first time listGrid.setData() is called, Column width is set according to the Titles and data is cropped but if listGrid.setData() is called again it works fine as expected. I think I have a problem with combination of listGrid properties. I tried to reproduce problem in standalone example but no success, Here is my code: final ListGrid listGridShipmentsItems; final ListGridField lstGridOrderItem = new ListGridField("orderItem"); final ListGridField lstGridPartNumber = new ListGridField("partNumber"); final ListGridField lstGridProductDesc1 = new ListGridField("productDescriptionLine1"); final ListGridField lstGridBillingPieces = new ListGridField("billingPieces"); final ListGridField lstGridBillingWeight = new ListGridField("billingWeight"); final ListGridField lstGridCertificates = new ListGridField("certificatesText"); final ListGridField lstGridInvoiceNumber = new ListGridField("invoiceNumberTextAndImage"); // create ListGrid listGridShipmentsItems = new ListGrid() { @Override protected Canvas createRecordComponent(final ListGridRecord record, Integer colNum){ String fieldName = listGridShipmentsItems.getFieldName(colNum); if(fieldName.equals("certificatesText")) { Label certificates = new Label(record.getAttribute("certificates")); certificates.setAutoHeight(); certificates.setAutoWidth(); certificates.setWrap(false); certificates.setBaseStyle("dataGridLabel"); certificates.setPrompt(delegate.i18nResolver.tooltip("CMW-CERT-2","Certificates")); certificates.setHoverWrap(false); certificates.setHoverWidth(certificates.getPrompt().length()*5); certificates.addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { delegate.showCertificatesByShipmentsItems(record); } }); return certificates; } else if(fieldName.equals("invoiceNumberTextAndImage")) { HLayout hLayout = new HLayout(10); hLayout.setAutoHeight(); hLayout.setAutoWidth(); hLayout.setAlign(VerticalAlignment.CENTER); Label invoiceNumber = new Label(); if(record.getAttribute("invoiceFlag").trim().equalsIgnoreCase("1")) { if(!record.getAttribute("updateReference").trim().equalsIgnoreCase("")) { invoiceNumber.setContents(record.getAttribute("updateReference")); } else { invoiceNumber.setContents(""); } } else { invoiceNumber.setContents(""); } invoiceNumber.setAutoHeight(); invoiceNumber.setAutoWidth(); invoiceNumber.setWrap(false); invoiceNumber.setBaseStyle("fieldLabel"); invoiceNumber.setValign(VerticalAlignment.CENTER); ImgButton invoicesPdfImg = new ImgButton(); invoicesPdfImg.setShowDown(false); invoicesPdfImg.setShowRollOver(false); invoicesPdfImg.setSrc(Icons.PDF_16X16); invoicesPdfImg.setHeight(16); invoicesPdfImg.setWidth(16); invoicesPdfImg.setPrompt(delegate.i18nResolver.tooltip("CMW-INV","Invoice")); invoicesPdfImg.setCursor(Cursor.POINTER); invoicesPdfImg.setHoverWrap(false); invoicesPdfImg.setHoverWidth(invoicesPdfImg.getPrompt().length()*5); invoicesPdfImg.addClickHandler(new ClickHandler() { public void onClick(ClickEvent event) { delegate.openInvoicesPDF(record); } }); hLayout.addMember(invoiceNumber); hLayout.addMember(invoicesPdfImg); return hLayout; } else { return null; } } }; // set initial properties GridController.setListGridInitialProperties(listGridShipmentsItems); /**Common method to set ListGrid initial properties*/ public static void setListGridInitialProperties(ListGrid listGrid) { listGrid.setWidth("100%"); listGrid.setHeight("100%"); listGrid.setShowAllRecords(true); listGrid.setLeaveScrollbarGap(false); listGrid.setSelectionType(SelectionStyle.SINGLE); listGrid.setAlternateRecordStyles(true); listGrid.setFixedRecordHeights(false); listGrid.setAutoFitWidthApproach(AutoFitWidthApproach.BOTH); //removing it will not show any column or only first column when grid is blank listGrid.setAutoFitFieldWidths(true); listGrid.setAutoFitFieldsFillViewport(false); listGrid.setCellPadding(5); listGrid.setCanSort(false); listGrid.setCanResizeFields(true); listGrid.setCanMultiSort(false); listGrid.setCanReorderRecords(false); listGrid.setCanReorderFields(false); listGrid.setAlternateRecordStyles(true); listGrid.setFastCellUpdates(false); listGrid.setShowHeaderContextMenu(false); listGrid.setEmptyMessage(""); listGrid.setBaseStyle("dataGrid"); listGrid.setBodyStyleName("dataGridBody"); listGrid.setHeaderBaseStyle("headerTitleStyle"); listGrid.setShowRecordComponentsByCell(true); listGrid.setShowRecordComponents(true); } Thanks,

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • how to upload a file from php to amqp

    - by user2462648
    i want to know... how can i send a file to a rabbitmq queue from php. i have gone through many examples most of them didnt work. below is a consumer producer example which is near to working. Below is a the publisher.php <?php require_once('../php-amqplib/amqp.inc'); include('../config.php'); $conn = new AMQPConnection(HOST, PORT, USER, PASS, VHOST); $channel = $conn->channel(); $channel->exchange_declare('upload-pictures','direct', false, true, false); $metadata = json_encode(array( 'image_id' => $argv[1], 'user_id' => $argv[2], 'image_path' => $argv[3] )); $msg = new AMQPMessage($metadata, array('content_type' => 'text/plain','delivery_mode' => 2)); $channel->basic_publish($msg, 'upload-pictures'); $channel->close(); $conn->close(); ?> consumer.php <?php require_once('../php-amqplib/amqp.inc'); include('../config.php'); $conn = new AMQPConnection(HOST, PORT, USER, PASS,VHOST); $channel = $conn->channel(); $queue = 'add-points'; $consumer_tag = 'consumer'; $channel->exchange_declare('upload-pictures','direct', false, true, false); $channel->queue_declare('add-points',false, true, false, false); $channel->queue_bind('add-points', 'upload-pictures'); $consumer = function($msg){}; $channel->basic_consume($queue,$consumer_tag,false,false,false,false,$consumer); ?> according to the example provided in the rabbitmq manual, i need to run consumer(php consumer.php) first in one terminal and the publisher (php publisher.php 1 2 file/path.png) in another terminal, i will get a "Adding points to user: 2" message in the consumer terminal. iam not getting this message at all. can you suggest where iam going wrong

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  • Find Consecutive Rows & Calculate Duration

    - by MannyKo
    I have a set a of data that tells me if a couple of systems are available or not every 5 or 15 minutes increments. For now, the time increment shouldn't matter. The data looks like this: Status Time System_ID T 10:00 S01 T 10:15 S01 F 10:30 S01 F 10:45 S01 F 11:00 S01 T 11:15 S01 T 11:30 S01 F 11:45 S01 F 12:00 S01 F 12:15 S01 T 12:30 S01 F 10:00 S02 F 10:15 S02 F 10:30 S02 F 10:45 S02 F 11:00 S02 T 11:15 S02 T 11:30 S02 I want to create a view that tells when a system is NOT available (i.e. when it is F), from what time, to what time, and duration which is to - from. Desired results: System_ID From To Duration S01 10:30 11:00 00:30 S01 11:45 12:15 00:30 S02 10:00 11:00 01:00 Here is the script data: DROP SCHEMA IF EXISTS Sys_data CASCADE; CREATE SCHEMA Sys_data; CREATE TABLE test_data ( status BOOLEAN, dTime TIME, sys_ID VARCHAR(10), PRIMARY KEY (dTime, sys_ID) ); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '10:00:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '10:15:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:30:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:45:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '11:00:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '11:15:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '11:30:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '11:45:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '12:00:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '12:15:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '12:30:00', 'S01'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:00:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:15:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:30:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '10:45:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (FALSE, '11:00:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '11:15:00', 'S02'); INSERT INTO test_data (status, dTime, sys_ID) VALUES (TRUE, '11:30:00', 'S02'); Thank you in advance!

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  • Working Towards Specialization? Your VAD Can Help You Score!

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} TOUCH DOWN! That’s right folks, football is in full swing and what better way to kickoff football season than with a great Oracle play? Partners can now score big by side passing the ball to their VADs, enabling them to help in the process of becoming a Specialized partner. With the new functionality now available on the OPN Competency Center, Partner PRM Administrators can grant access to their VADs and have them assist in achieving their Specialization requirements. Here are the rules of the game: Partner Administrator must provide authorization Details do not include individual users data Access can be removed anytime Follow the steps below to grant your VAD access to your company Specialization progress reports. It’s as simple as 1,2,3…Go team go! Login to the OPN Competency Center and go to “My Preferences” on the top right corner of the screen. Under “My VAD”, select your Region, Country and Value Added Distributor name, then simple click in “ADD VAD”. Your VAD can now access your Specialization Tracker report! For those MVP’s who want to learn more, be sure to watch this 3 minute play by play video on the new OPN Competency Center VAD/VAR Specialization Tracker below, and click here before game day! Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Are You Ready For Some Oracle Football? The OPN Communications Team Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • New Oracle BI Applications released

    - by THE
    Oracle has just released two new Applications for Oracle Business Intelligence Analytics with the Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} 7.9.6.x Extension Pack: Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} · Oracle Manufacturing Analytics, part of the Oracle BI Applications product family, helps discrete and process manufacturing organizations optimize their supply networks by integrating data from across the enterprise value chain, thereby enabling executives, operations managers, cost accountants and production supervisors to make informed and actionable decisions related to manufacturing execution. Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} · Oracle Enterprise Asset Management Analytics, part of the Oracle BI Applications product family, offers complete and enhanced visibility to enterprise-wide maintenance information. Pre-built reports covering Maintenance History, Maintenance Cost Analysis and Maintenance Work Orders, provide Maintenance Managers information to maximize performance, identify potential issues much in advance, and address them before they escalate into serious problems.  More Information about the existing Business Intelligence Analytics Applications can be found on this page: http://www.oracle.com/us/solutions/ent-performance-bi/bi-applications-066544.html If you are not familiar with Oracle Manufacturing or Oracle Enterprise Asset Management, these PDFs might get you started: http://www.oracle.com/us/products/applications/060289.pdf http://www.oracle.com/us/products/applications/057127.pdf

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  • Are You a WebCenter Innovator?

    - by Michael Snow
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Calling all Oracle WebCenter Innovators: Submit your Nomination for the 2012 Innovation Awards Click here, to submit your nomination today Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 Are you doing something unique and innovative with Oracle Fusion Middleware? Submit a nomination today for the Oracle Fusion Middleware Innovation Awards. Winners receive a free pass to Oracle OpenWorld 2012 in San Francisco (September 30 - October 4th) and will be honored during a special event at OpenWorld. Categories include: Oracle Exalogic Cloud Application Foundation Service Integration (SOA) and BPM WebCenter Identity Management Data Integration Application Development Framework and Fusion Development Business Analytics (BI, EPM and Exalytics) To be considered for this award, complete the Oracle Fusion Middleware Innovation Awards nomination form and send to [email protected]. The deadline to submit a nomination is 5pm Pacific on July 17, 2012.

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • extjs - 'Store is undefined'

    - by Jamie
    Hi all, I'm pretty sure this a trivial problem and i'm just being a bit stupid. Your help would be hugely appreciated. In controls/dashboard.js I have: Ext.ill.WCSS.controls.dashboard = { xtype:'portal', region:'center', margins:'35 5 5 0', items:[{ columnWidth: 1, style:'padding:10px', items:[{ title: 'My Cluster Jobs', layout:'fit', html: "test" }] },{ columnWidth: 1, style:'padding:10px', items:[{ title: 'All Cluster Jobs', iconCls: 'icon-queue', html: "test", items: new Ext.grid.GridPanel({ title: 'Cluster Job Queue', store: Ext.ill.WCSS.stores.dashboardClusterJobs, width: 791, height: 333, frame: true, loadMask: true, stateful: false, autoHeight: true, stripeRows: true, floating: false, footer: false, collapsible: false, animCollapse: false, titleCollapse: false, columns:[ { xtype: 'gridcolumn', header: 'Job ID', sortable: true, resizable: true, width: 100, dataIndex: 'JB_job_number', fixed: false }, { xtype: 'gridcolumn', header: 'Priority', sortable: true, resizable: true, width: 100, dataIndex: 'JAT_prio', fixed: false }, { xtype: 'gridcolumn', header: 'User', sortable: true, resizable: true, width: 100, dataIndex: 'JB_owner' }, { xtype: 'gridcolumn', header: 'State', sortable: true, resizable: true, width: 100, dataIndex: 'state' }, { xtype: 'gridcolumn', header: 'Date Submitted', sortable: true, resizable: true, width: 100, dataIndex: 'JAT_start_time' }, { xtype: 'gridcolumn', header: 'Queue', sortable: true, resizable: true, width: 100, dataIndex: 'queue_name' }, { xtype: 'gridcolumn', header: 'CPUs', sortable: true, resizable: true, width: 100, dataIndex: 'slots' } ], bbar: { xtype: 'paging', store: 'storeClusterQueue', displayInfo: true, refreshText: 'Retrieving queue status...', emptyMsg: 'No jobs to retrieve', id: 'clusterQueuePaging' } }) }] }] }; Simple enough, note the reference to 'Ext.ill.WCSS.stores.dashboardClusterJobs' So in stores/dashboard.js I just have this: Ext.ill.WCSS.stores.dashboardClusterJobs = new Ext.data.XmlStore({ storeId: 'storeClusterJobs', record: 'job_list', autoLoad: true, url: 'joblist.xml', idPath: 'job_info', remoteSort: false, fields: [ { name: 'JB_job_number' }, { name: 'JAT_prio' }, { name: 'JB_name' }, { name: 'JB_owner' }, { name: 'state' }, { name: 'JAT_start_time' }, { name: 'slots' }, { name: 'queue_name' } ] }); I run the code and I get 'store is undefined' :S It's confusing me a lot. All of the javascripts have been included in the correct order. i.e. <script type="text/javascript" src="/js/portal.js"></script> <script type="text/javascript" src="/js/stores/dashboard.js"></script> <script type="text/javascript" src="/js/controls/dashboard.js"></script> Thanks guys!

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  • How to include multiple tables programmaticaly into a Sweave document using R

    - by PaulHurleyuk
    Hello, I want to have a sweave document that will include a variable number of tables in. I thought the example below would work, but it doesn't. I want to loop over the list foo and print each element as it's own table. % \documentclass[a4paper]{article} \usepackage[OT1]{fontenc} \usepackage{longtable} \usepackage{geometry} \usepackage{Sweave} \geometry{left=1.25in, right=1.25in, top=1in, bottom=1in} \listfiles \begin{document} <<label=start, echo=FALSE, include=FALSE>>= startt<-proc.time()[3] library(RODBC) library(psych) library(xtable) library(plyr) library(ggplot2) options(width=80) #Produce some example data, here I'm creating some dummy dataframes and putting them in a list foo<-list() foo[[1]]<-data.frame(GRP=c(rep("AA",10), rep("Aa",10), rep("aa",10)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[2]]<-data.frame(GRP=c(rep("BB",10), rep("bB",10), rep("BB",10)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[3]]<-data.frame(GRP=c(rep("CC",12), rep("cc",18)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[4]]<-data.frame(GRP=c(rep("DD",10), rep("Dd",10), rep("dd",10)), X1=rnorm(30), X2=rnorm(30,5,2)) @ \title{Docuemnt to test putting a variable number of tables into a sweave Document} \author{"Paul Hurley"} \maketitle \section{Text} This document was created on \today, with \Sexpr{print(version$version.string)} running on a \Sexpr{print(version$platform)} platform. It took approx \input{time} sec to process. <<label=test, echo=FALSE, results=tex>>= cat("Foo") @ that was a test, so is this <<label=table1test, echo=FALSE, results=tex>>= print(xtable(foo[[1]])) @ \newpage \subsection{Tables} <<label=Tables, echo=FALSE, results=tex>>= for(i in seq(foo)){ cat("\n") cat(paste("Table_",i,sep="")) cat("\n") print(xtable(foo[[i]])) cat("\n") } #cat("<<label=endofTables>>= ") @ <<label=bye, include=FALSE, echo=FALSE>>= endt<-proc.time()[3] elapsedtime<-as.numeric(endt-startt) @ <<label=elapsed, include=FALSE, echo=FALSE>>= fileConn<-file("time.tex", "wt") writeLines(as.character(elapsedtime), fileConn) close(fileConn) @ \end{document} Here, the table1test chunk works as expected, and produced a table based on the dataframe in foo[[1]], however the loop only produces Table(underscore)1.... Any ideas what I'm doing wrong ?

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  • SQLiteDataAdapter Fill exception C# ADO.NET

    - by Lirik
    I'm trying to use the OleDb CSV parser to load some data from a CSV file and insert it into a SQLite database, but I get an exception with the OleDbAdapter.Fill method and it's frustrating: An unhandled exception of type 'System.Data.ConstraintException' occurred in System.Data.dll Additional information: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints. Here is the source code: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=No;FMT=Delimited""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); // <-- Exception here InsertData(ds, tableName); // <-- Inserts the data into the my SQLite db } } } class Program { static void Main(string[] args) { SQLiteDatabase target = new SQLiteDatabase(); string csvFileName = "D:\\Innovations\\Finch\\dev\\DataFeed\\YahooTagsInfo.csv"; string tableName = "Tags"; target.InsertData(csvFileName, tableName); Console.ReadKey(); } } The "YahooTagsInfo.csv" file looks like this: tagId,tagName,description,colName,dataType,realTime 1,s,Symbol,symbol,VARCHAR,FALSE 2,c8,After Hours Change,afterhours,DOUBLE,TRUE 3,g3,Annualized Gain,annualizedGain,DOUBLE,FALSE 4,a,Ask,ask,DOUBLE,FALSE 5,a5,Ask Size,askSize,DOUBLE,FALSE 6,a2,Average Daily Volume,avgDailyVolume,DOUBLE,FALSE 7,b,Bid,bid,DOUBLE,FALSE 8,b6,Bid Size,bidSize,DOUBLE,FALSE 9,b4,Book Value,bookValue,DOUBLE,FALSE I've tried the following: Removing the first line in the CSV file so it doesn't confuse it for real data. Changing the TRUE/FALSE realTime flag to 1/0. I've tried 1 and 2 together (i.e. removed the first line and changed the flag). None of these things helped... One constraint is that the tagId is supposed to be unique. Here is what the table look like in design view: Can anybody help me figure out what is the problem here?

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  • WPF: Once I set a property in code, it ignores XAML binding forever more... how do I prevent that?

    - by Timothy Khouri
    I have a button that has a datatrigger that is used to disable the button if a certain property is not set to true: <Button Name="ExtendButton" Click="ExtendButton_Click" Margin="0,0,0,8"> <Button.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding IsConnected}" Value="False"> <Setter Property="Button.IsEnabled" Value="False" /> </DataTrigger> </Style.Triggers> </Style> </Button.Style> That's some very simple binding, and it works perfectly. I can set "IsConnected" true and false and true and false and true and false, and I love to see my button just auto-magically become disabled, then enabled, etc. etc. However, in my Button_Click event... I want to: Disable the button (by using ExtendButton.IsEnabled = false;) Run some asynchronous code (that hits a server... takes about 1 second). Re-enable the button (by using ExtendButton.IsEnabled = true;) The problem is, the very instant that I manually set IsEnabled to either true or false... my XAML binding will never fire again. This makes me very sad :( I wish that IsEnabled was tri-state... and that true meant true, false meant false and null meant inherit. But that is not the case, so what do I do?

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  • Setting project for eclipse using maven

    - by egaga
    Hi, I'm trying to start modifying an existing application with Eclipse. Actually I had it working before, but I deleted the project, and now with "mvn eclipse:eclipse" I get the following: [INFO] Resource directory's path matches an existing source directory. Resources will be merged with the source directory src/main/resources [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Request to merge when 'filtering' is not identical. Original=resource src/main/resources: output=target/classes, include=[atlassian-plugin.xml], exclude=[**/*.java], test=false, filtering=true, merging with=resource src/main/resources: output=target/classes, include=[], exclude=[atlassian-plugin.xml|**/*.java], test=false, filtering=false [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Request to merge when 'filtering' is not identical. Original=resource src/main/resources: output=target/classes, include=[atlassian-plugin.xml], exclude=[**/*.java], test=false, filtering=true, merging with=resource src/main/resources: output=target/classes, include=[], exclude=[atlassian-plugin.xml|**/*.java], test=false, filtering=false at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:583) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandaloneGoal(DefaultLifecycleExecutor.java:512) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:482) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:330) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:291) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:142) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:336) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:129) at org.apache.maven.cli.MavenCli.main(MavenCli.java:287) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.MojoExecutionException: Request to merge when 'filtering' is not identical. Original=resource src/main/resources: output=target/classes, include=[atlassian-plugin.xm l], exclude=[**/*.java], test=false, filtering=true, merging with=resource src/main/resources: output=target/classes, include=[], exclude=[atlassian-plugin.xml|**/*.java], test=false, filtering=false at org.apache.maven.plugin.eclipse.EclipseSourceDir.merge(EclipseSourceDir.java:302) at org.apache.maven.plugin.eclipse.EclipsePlugin.extractResourceDirs(EclipsePlugin.java:1605) at org.apache.maven.plugin.eclipse.EclipsePlugin.buildDirectoryList(EclipsePlugin.java:1490) at org.apache.maven.plugin.eclipse.EclipsePlugin.createEclipseWriterConfig(EclipsePlugin.java:1180) at org.apache.maven.plugin.eclipse.EclipsePlugin.writeConfiguration(EclipsePlugin.java:1043) at org.apache.maven.plugin.ide.AbstractIdeSupportMojo.execute(AbstractIdeSupportMojo.java:511) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:451) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:558) ... 16 more

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  • whats wrong with this ruby hash?

    - by yaya3
    I'm pretty new to ruby, I keep getting the following error: in gem_original_require': ./helpers/navigation.rb:28: odd number list for Hash (SyntaxError) Any help appreciated... module Sinatra::Navigation def navigation @navigation nav = { primary[0] = { :title => "cheddar", :active => false, :children => { { :title => "cheese", :active => false }, { :title => "ham", :active => false } } }, primary[1] = { :title => "gorgonzola", :active => false, :children => { { :title => "What is the cheese?", :active => false }, { :title => "What cheese", :active => false }, { :title => "What does the cheese tell us?", :active => false, :children => { { :title => "Cheessus", :active => false }, { :title => "The impact of different cheeses / characteristics for cheese in relation to CHSE outcomes", :active => false } } } } } }

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  • .NET C# how to loop through some lable to set their attribute

    - by sydney wynn
    How do I do this in a loop. protected void ddlTool_SelectedIndexChanged(object sender, EventArgs e) { lblTool1.Visible = false; txtTool1.Visible = false; lblTool2.Visible = false; txtTool2.Visible = false; lblTool3.Visible = false; txtTool3.Visible = false; lblTool4.Visible = false; txtTool4.Visible = false; lblTool5.Visible = false; if (ddlTool.SelectedValue == "1") { lblTool1.Visible = true; txtTool1.Visible = true; } if (ddlTool.SelectedValue == "2") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; } if (ddlTool.SelectedValue == "3") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; lblTool3.Visible = true; txtTool3.Visible = true; } if (ddlTool.SelectedValue == "4") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; lblTool3.Visible = true; txtTool3.Visible = true; lblTool4.Visible = true; txtTool4.Visible = true; }

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  • Should I be worried about a ReDOS attack?

    - by PeeHaa
    Can the following code be use to ReDOS attack my site? Or will it just be ended when the max_execution_time is exceeded or is it a problem of the past? I use the following code to validate emailaddresses on my sites (by Douglas Lovell): function validate_email($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if(!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } if ($isValid && !(checkdnsrr($domain,"MX") || checkdnsrr($domain,"A"))) { // domain not found in DNS $isValid = false; } } return $isValid; }

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  • Django notification get date one accesses a link

    - by dana
    hi there, i'm making a notification system, so that a user in a virtual community to be announced when someone sends him a message, or starts following him (the follow relation is like a friend relation, but it is not necessarily reciprocal) my view function: def notification_view(request, last_checked): u = Relation.objects.filter(date_follow>Notification.objects.get(last_checked=last_checked)) v = Message.objects.filter(date>Notification.objects.get(last_checked=last_checked)) if u: notification_type = follow if notice_settings == receive_notification or notice_settings == only_follow following = u if v: notification_type = message if notice_settings == receive_notification or notice_settings == only_messages message = v return render_to_response('notification/notification.html', { 'following': following, 'message':message, }, context_instance=RequestContext(request)) the models.py: class NoticeType(models.Model): follow = models.ForeignKey(Relations, editable = False) message = models.ForeignKey(Messages) classroom_invitation = models.ForeignKey(Classroom) class Notification(models.Model): receiver = models.ForeignKey(User, editable=False) date = models.DateTimeField(auto_now=True, editable = False) notice_type = models.ForeignKey(NoticeType, editable = False, related_name = "notification_type") sent = models.BooleanField(default = True) last_checked = models.DateTimeField(auto_now=True, editable = False) class NotificationSettings(models.Model): user = models.ForeignKey(User) receive_notifications = models.BooleanField(default = True) only_follow = models.BooleanField(default = False) only_message = models.BooleanField(default = False) only_classroom = models.BooleanField(default = False) #receive_on_email = models.BooleanField(default = False) my problem is: i want last_checked to be the time when someone acceses a link (the notification link). How can i possibily save that time? how can i get it? thanks in avance!

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  • How do I patch a Windows API at runtime so that it to returns 0 in x64?

    - by Jorge Vasquez
    In x86, I get the function address using GetProcAddress() and write a simple XOR EAX,EAX; RET; in it. Simple and effective. How do I do the same in x64? bool DisableSetUnhandledExceptionFilter() { const BYTE PatchBytes[5] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // XOR EAX,EAX; RET; // Obtain the address of SetUnhandledExceptionFilter HMODULE hLib = GetModuleHandle( _T("kernel32.dll") ); if( hLib == NULL ) return false; BYTE* pTarget = (BYTE*)GetProcAddress( hLib, "SetUnhandledExceptionFilter" ); if( pTarget == 0 ) return false; // Patch SetUnhandledExceptionFilter if( !WriteMemory( pTarget, PatchBytes, sizeof(PatchBytes) ) ) return false; // Ensures out of cache FlushInstructionCache(GetCurrentProcess(), pTarget, sizeof(PatchBytes)); // Success return true; } static bool WriteMemory( BYTE* pTarget, const BYTE* pSource, DWORD Size ) { // Check parameters if( pTarget == 0 ) return false; if( pSource == 0 ) return false; if( Size == 0 ) return false; if( IsBadReadPtr( pSource, Size ) ) return false; // Modify protection attributes of the target memory page DWORD OldProtect = 0; if( !VirtualProtect( pTarget, Size, PAGE_EXECUTE_READWRITE, &OldProtect ) ) return false; // Write memory memcpy( pTarget, pSource, Size ); // Restore memory protection attributes of the target memory page DWORD Temp = 0; if( !VirtualProtect( pTarget, Size, OldProtect, &Temp ) ) return false; // Success return true; } This example is adapted from code found here: http://www.debuginfo.com/articles/debugfilters.html#overwrite .

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  • Radiobutton in iphone

    - by Harita
    hi, i am using radio button image (empty circle) in button to answer the question from 3 options, and the 3 options are radio button's. i have created 3 uibuttons programmatically in tableview delegate method cellforrowatindexpath. i need when one button is selected(with filled circle image) other one if selected before gets unselected. i am using below code in button clicked method. static int _row; -(IBAction) optionClicked:(id)sender { UIButton *btn = (UIButton)sender; _row = btn.tag; if (btn.tag == 0) { if(btn1On) { [btnrad1 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn1On=FALSE; } else { [btnrad1 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn1On = TRUE; btn2On = FALSE; btn3On = FALSE; } } else if (btn.tag == 1) { if(btn2On) { [btnrad2 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn2On=FALSE; } else { [btnrad2 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn2On = TRUE; btn1On = FALSE; btn3On = FALSE; } } else if (btn.tag == 2) { if(btn3On) { [btnrad3 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn3On=FALSE; } else { [btnrad3 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn3On = TRUE; btn1On = FALSE; btn2On = FALSE; } } else { NSLog(@"Error"); } } above code is doing selection of button in another row. like i am selecting 1st option in 1st row but its is selecting 2nd row button. i don't know how to use _row to check for every cell of table view.

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  • why when I delete a parent on a one to many relationship on grails the beforeInsert event is called

    - by nico
    hello, I have a one to many relationship and when I try to delete a parent that haves more than one child the berforeInsert event gets called on the frst child. I have some code in this event that I mean to call before inserting a child, not when i'm deleting the parent! any ideas on what might be wrong? the entities: class MenuItem { static constraints = { name(blank:false,maxSize:200) category() subCategory(nullable:true, validator:{ val, obj -> if(val == null){ return true }else{ return obj.category.subCategories.contains(val)? true : ['invalid.category.no.subcategory'] } }) price(nullable:true) servedAtSantaMonica() servedAtWestHollywood() highLight() servedAllDay() dateCreated(display:false) lastUpdated(display:false) } static mapping = { extras lazy:false } static belongsTo = [category:MenuCategory,subCategory:MenuSubCategory] static hasMany = [extras:MenuItemExtra] static searchable = { extras component: true } String name BigDecimal price Boolean highLight = false Boolean servedAtSantaMonica = false Boolean servedAtWestHollywood = false Boolean servedAllDay = false Date dateCreated Date lastUpdated int displayPosition void moveUpDisplayPos(){ def oldDisplayPos = MenuItem.get(id).displayPosition if(oldDisplayPos == 0){ return }else{ def previousItem = MenuItem.findByCategoryAndDisplayPosition(category,oldDisplayPos - 1) previousItem.displayPosition += 1 this.displayPosition = oldDisplayPos - 1 this.save(flush:true) previousItem.save(flush:true) } } void moveDownDisplayPos(){ def oldDisplayPos = MenuItem.get(id).displayPosition if(oldDisplayPos == MenuItem.countByCategory(category) - 1){ return }else{ def nextItem = MenuItem.findByCategoryAndDisplayPosition(category,oldDisplayPos + 1) nextItem.displayPosition -= 1 this.displayPosition = oldDisplayPos + 1 this.save(flush:true) nextItem.save(flush:true) } } String toString(){ name } def beforeInsert = { displayPosition = MenuItem.countByCategory(category) } def afterDelete = { def otherItems = MenuItem.findAllByCategoryAndDisplayPositionGreaterThan(category,displayPosition) otherItems.each{ it.displayPosition -= 1 it.save() } } } class MenuItemExtra { static constraints = { extraOption(blank:false, maxSize:200) extraOptionPrice(nullable:true) } static searchable = true static belongsTo = [menuItem:MenuItem] BigDecimal extraOptionPrice String extraOption int displayPosition void moveUpDisplayPos(){ def oldDisplayPos = MenuItemExtra.get(id).displayPosition if(oldDisplayPos == 0){ return }else{ def previousExtra = MenuItemExtra.findByMenuItemAndDisplayPosition(menuItem,oldDisplayPos - 1) previousExtra.displayPosition += 1 this.displayPosition = oldDisplayPos - 1 this.save(flush:true) previousExtra.save(flush:true) } } void moveDownDisplayPos(){ def oldDisplayPos = MenuItemExtra.get(id).displayPosition if(oldDisplayPos == MenuItemExtra.countByMenuItem(menuItem) - 1){ return }else{ def nextExtra = MenuItemExtra.findByMenuItemAndDisplayPosition(menuItem,oldDisplayPos + 1) nextExtra.displayPosition -= 1 this.displayPosition = oldDisplayPos + 1 this.save(flush:true) nextExtra.save(flush:true) } } String toString(){ extraOption } def beforeInsert = { if(menuItem){ displayPosition = MenuItemExtra.countByMenuItem(menuItem) } } def afterDelete = { def otherExtras = MenuItemExtra.findAllByMenuItemAndDisplayPositionGreaterThan(menuItem,displayPosition) otherExtras.each{ it.displayPosition -= 1 it.save() } } }

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  • java script is not working in mozila

    - by Piyush
    I have added some javascript in html page for input validation.same page is working correct in IE and chrome but in mozila its not working.The problem is when user inputs invalid data its supposed to show alert msg box and when user clicks OK it should return false to form...BUT mozila is not waiting for alert box it just shows alert box for 5-6 sec and then goes to next page defined in form action="nextpage.php" function validate_form(thisform) { with (thisform) { if (validate_required(oldpassword, "<b>Error: </b>Please enter the Old Password!") == false) { changeColor("oldpassword"); return false; } else if (valid_length(newpassword, "<b>Error: </b>Please enter the New Password!!") == false) {newpassword.value=""; changeColor("newpassword"); return false; } else if (valid_length(cnfpassword, "<b>Error: </b>Please enter the Confirm Password!!") == false) {cnfpassword.value=""; changeColor("cnfpassword"); return false; } else if (document.getElementById('newpassword').value != document.getElementById('cnfpassword').value) {changeColor("newpassword");cool.error("<b>Error: </b>Passwords entered are not same!"); newpassword.value="";cnfpassword.value="";return false;} } }function validate_required(field, alerttxt) { with (field) { if (value == null || value == "") { cool.error(alerttxt);return false; } else { return true; } } } cool.error is nothing but CSS nd Js for alert box.I thing there is not any problem in my code weather problem is in some browser settings.Is it so??? because it is working fine in IE and Chrome.

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