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  • Java/Swing: low-profile button height?

    - by Jason S
    I would like to reduce the vertical size of a JButton. The following code works fine for K 1 but I can't seem to reduce the size. Any suggestions? JButton button = /* ... get button here ... */ Dimension d = button.getPreferredSize(); d.setSize(d.getWidth(), d.getHeight()*K); button.setPreferredSize(d);

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  • Padding/Margin/Border On Element Does Not Change DIV Height

    - by ryandlf
    Here is a very simply jsFiddle to demonstrate my problem: http://jsfiddle.net/ryandlf/mSmUv/4/ When an element has a top padding or margin and it sits on the first line within a div, the div does not respect that padding or margin and push the element down. In most cases this isn't an issue, but for example, if I have a button that has a top border and padding the top of the border will be cut off because the div is not taking into consideration the padding value. Is there a workaround for this other than just blindly setting margins or padding on every container div element and hoping I have added enough to account for any internal element that might be affected?

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  • jQuery FadeTo() bg on rollover, IMG animate().width height

    - by jg462095
    Hello all, I have been reading StackOverflow for a while and now I have a question I cannot find an answer to. i am trying to fade a background and increase on img size on rollover. I have tried animate() and fadeTo(), however, the entire div fades. Do I need to absolute position my images over the div and not within it? img or img? Is that the only way to get items within a div to not fade along with the background? Thanks! Jason

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  • Find the height of text in a panel

    - by Vaccano
    I have panel that I have customized. I use it to display text. But sometimes that text is too long and wraps to the next line. Is there some way I can auto resize the panel to show all the text? I am using C# and Visual Studio 2008 and the compact framework.

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  • How can I add two CSS heights of different divs and make that the height to another div with jquery

    - by NW Tech
    I have three divs, 1 floated left and the other two floated right (they're stacked). I'm trying to combine the height of the two on the right and apply that height to the one on the left. This is what I have, with no luck $(window).bind("load", function() { var slw = $('div.2').height(); var lw = $('div.3').height(); var result = slw += lw; $('div.1').css({ 'height': result + 'px' }); }); TIA

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  • Changing UITableViewCell height on a grouped cell doesn't look good

    - by Sheehan Alam
    I have a UITableView with 3 sections. In the first section I have 2 grouped cells. I am modifying the first cell to be larger than the second. Though the first cell resizes, it seems to mess up the cell below it. How can I resolve this? - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight; if(indexPath.section == kBioSection) { switch(indexPath.row) { case kBioSectionDescriptionRow: rowHeight = 100; break; } } else { rowHeight = 50; } return rowHeight; }

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  • Vertically Center - with unknown height

    - by panthro
    I have two div's side by side. On the left is an image, on the right are inputs. The image varies depending on what the user uploads. How can I vertically centre align the image and the inputs? I would like the inputs to appear vertically centre to the image. Both the img and inputs have their own container: <div class="img-container"> <div class="data-container"> Fiddle: http://jsfiddle.net/vbLht/

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  • Yet another div height question

    - by cf_PhillipSenn
    Over the years, I've struggled with this. This year, there might be a solution. I need a header, content and footer. I would like the footer to be at the bottom of the page, the header at the top, and the content in between. I would like the content to have a scroll bar. Q: Is that too much to ask?

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  • Failed to maintain 100% width & height of structure in extjs

    - by ayanonly1
    HI, i am new in extjs. i want to build a page using extjs ____________ |HD__________| | p1      <| p2          | |          |            |--will be a viewport (will resize on window resize without any |          |             | Scroll bar |          |             | |          |             | |          |             | |___|_____| HD-- heading with 100 width p1-- panel 1 which will collapse on west and split = true p2-- panel 2 which will occupy remaining place i build the structure but failed to maintain it 100 % even on window resize bellow is my code EditorUi = Ext.extend(Ext.Viewport, { layout: 'fit', initComponent: function() { this.items = [ { xtype: 'panel', title: 'Heading', autoHeight: true, autoWidth: true, layout: 'hbox', items: [ { xtype: 'panel', title: 'Navigation', collapsible: true, region:'west', width:200, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' }, { xtype: 'panel', title: 'container', region:'center', autoHeight: true, autoWidth: true, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' } ] } ]; EditorUi.superclass.initComponent.call(this); } }); Ext.onReady(function(){ new EditorUi(); }) thanks in advance

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  • css border-left 50% height

    - by niao
    I want the left border of my div to show only to the half of the div. The same I would like to do to my right border but is should be set from the bottom of the div to the middle of the div. How can I achieve it?

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  • Open XML SDK 2.0 - Split table to new power point slide when content flows off current slide

    - by amurra
    I have a bunch of data that I need to export from a website to a power point presentation and have been using Open XML SDK 2.0 to perform this task. I have a power point presentation that I am putting through Open XML SDK 2.0 Productivity Tool to generate the template code that I can use to recreate the export. On one of those slides I have a table and the requirement is to add data to that table and break that table across multiple slides if the table exceeds the bottom of the slide. The approach I have taken is to determine the height of the table and if it exceeds the height of the slide, move that new content into the next slide. I have read Bryan and Jones blog on adding repeating data to a power point slide, but my scenario is a little different. They use the following code: A.Table tbl = current.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = heightInEmu; tr.Append(CreateDrawingCell(imageRel + imageRelId)); tr.Append(CreateTextCell(category)); tr.Append(CreateTextCell(subcategory)); tr.Append(CreateTextCell(model)); tr.Append(CreateTextCell(price.ToString())); tbl.Append(tr); imageRelId++; This won't work for me since they know what height to set the table row to since it will be the height of the image, but when adding in different amounts of text I do not know the height ahead of time so I just set tr.Heightto a default value. Here is my attempt at figuring at the table height: A.Table tbl = tableSlide.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = 370840L; tr.Append(PowerPointUtilities.CreateTextCell("This"); tr.Append(PowerPointUtilities.CreateTextCell("is")); tr.Append(PowerPointUtilities.CreateTextCell("a")); tr.Append(PowerPointUtilities.CreateTextCell("test")); tr.Append(PowerPointUtilities.CreateTextCell("Test")); tbl.Append(tr); tableSlide.Slide.Save(); long tableHeight = PowerPointUtilities.TableHeight(tbl); Here are the helper methods: public static A.TableCell CreateTextCell(string text) { A.TableCell tableCell = new A.TableCell( new A.TextBody(new A.BodyProperties(), new A.Paragraph(new A.Run(new A.Text(text)))), new A.TableCellProperties()); return tableCell; } public static Int64Value TableHeight(A.Table table) { long height = 0; foreach (var row in table.Descendants<A.TableRow>() .Where(h => h.Height.HasValue)) { height += row.Height.Value; } return height; } This correctly adds the new table row to the existing table, but when I try and get the height of the table, it returns the original height and not the new height. The new height meaning the default height I initially set and not the height after a large amount of text has been inserted. It seems the height only gets readjusted when it is opened in power point. I have also tried accessing the height of the largest table cell in the row, but can't seem to find the right property to perform that task. My question is how do you determine the height of a dynamically added table row since it doesn't seem to update the height of the row until it is opened in power point? Any other ways to determine when to split content to another slide while using Open XML SDK 2.0? I'm open to any suggestion on a better approach someone might have taken since there isn't much documentation on this subject.

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • How to get NEW width/height of root layout in onConfigurationChanged?

    - by jboxer
    One of our views has a ScrollView as its root layout. When the device is rotated and onConfigurationChanged() is called, we'd like to be able to get the ScrollView's new width/height. Our code looks like this: @Override public void onConfigurationChanged(Configuration newConfig) { Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); super.onConfigurationChanged(newConfig); Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); } And the relevant section of our AndroidManifest.xml looks like this: <activity android:name=".SomeActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> On our Droid, we expected to see the ScrollView's width go to 854 when switched into landscape, and to 480 when switched back to portrait (and the height do the equivalent switch, minus the menu bar). However, we're seeing the opposite. Here's our LogCat: // Switching to landscape: 03-26 11:26:16.490: DEBUG/ourtag(17245): Width: '480' // Before super 03-26 11:26:16.490: DEBUG/ourtag(17245): Height: '778' // Before super 03-26 11:26:16.529: DEBUG/ourtag(17245): Width: '480' // After super 03-26 11:26:16.536: DEBUG/ourtag(17245): Height: '778' // After super // Switching to portrait: 03-26 11:26:28.724: DEBUG/ourtag(17245): Width: '854' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Width: '854' // After super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // After super Clearly, we're getting the portrait dimensions when we switch to landscape, and the landscape dimensions when we switch to portrait. Is there something we're doing wrong? We could get hacky and solve this, but I feel like there's a simple solution that we're missing.

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  • How can I ceil the height of a div that has "display: table-cell"?

    - by eric01
    I am trying to vertically center a div inside another div, regardless of the size of both div's I am doing this: <div id='outer_div'> <div id='inner_div'></div> </div> The CSS is #outer_div { display: table-row; height: 200px; width: 200px } #inner_div { display: table-cell; vertical-align: middle; height: 500px; width: 500px } I put larger dimensions for the inner div on purpose. What happens is that even if I put a width of 1000px, the width of the innerdiv is ceiled at 200px because of the outer div's width (and this is what I want) But for the height, it is not ceiled and I would like it to be ceiled to the height of the outer div. What i want is the innerdiv to remain at the same size as the outer_div, no matter what height I give to outer_div in CSS. I basically want it to be the same size as its parent. EDIT: I only put text inside those div's. So let's say I have an outer div of 200px*200px (it has display: table-row), and the inner div is defined by css as 500px*500px and it has dummy text inside. My expected result is to have the inner div shrunk down to 200px*200px. It is successfully 'shrunk' by the outer div for the width, but NOT for the height. What I want is to have it shrunk on the height as well (so the inner div ajusts automatically in case I change the height of the outer div) How do I go about that?

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  • ExtJs - Set a fixed width in a center layout in a Panel

    - by Benjamin
    Hi all, Using ExtJs. I'm trying to design a main which is divided into three sub panels (a tree list, a grid and a panel). The way it works is that you have a tree list (west) with elements, you click on an element which populates the grid (center), then you click on an element in the grid and that generates the panel (west). My main panel containing the three other ones has been defined with a layout 'border'. Now the problem I face is that the center layout (the grid) has been defined in the code with a fixed width and the west panel as an auto width. But when the interface gets generated, the grid width is suddenly taking all the space in the interface instead of the west panel. The code looks like that: var exploits_details_panel = new Ext.Panel({ region: 'east', autoWidth: true, autoScroll: true, html: 'test' }); var exploit_commands = new Ext.grid.GridPanel({ store: new Ext.data.Store({ autoDestroy: true }), sortable: true, autoWidth: false, region: 'center', stripeRows: true, autoScroll: true, border: true, width: 225, columns: [ {header: 'command', width: 150, sortable: true}, {header: 'date', width: 70, sortable: true} ] }); var exploits_tree = new Ext.tree.TreePanel({ border: true, region: 'west', width: 200, useArrows: true, autoScroll: true, animate: true, containerScroll: true, rootVisible: false, root: {nodeType: 'async'}, dataUrl: '/ui/modules/select/exploits/tree', listeners: { 'click': function(node) { } } }); var exploits = new Ext.Panel({ id: 'beef-configuration-exploits', title: 'Auto-Exploit', region: 'center', split: true, autoScroll: true, layout: { type: 'border', padding: '5', align: 'left' }, items: [exploits_tree, exploit_commands, exploits_details_panel] }); Here 'var exploits' is my main panel containing the three other sub panels. The 'exploits_tree' is the tree list containing some elements. When you click on one of the elements the grid 'exploit_commands' gets populated and when you click in one of the populated elements, the 'exploits_details_panel' panel gets generated. How can I set a fixed width on 'exploit_commands'? Thanks for your time.

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  • Subview position issue after UIOrientation (rotation) change

    - by asadqamber
    I have a viewController and have added a subview in it programatically. secondView.autoresizingMask = UIViewAutoresizingFlexibleWidth; [self.view addSubview:secondView]; I guess when the device rotates, my mainViewController knows that orientation changed, but the subview (secondView) inside the mainViewController does not know this, so I change its frame to landscape size in willRotateToInterfaceOrientation. secondView.frame = CGRectMake(0, 0, 480 , 260); This does not set in the correct position, it's 11 px below the NavigationBar. Why does it start from 11 px below the navigation bar? The navigation bar shrinks when we move from portrait to landscape mode and its because of this that my subview is 11px below.

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  • Bottom of page gets cut off in Safari

    - by VUELA
    I can't figure out why this page: http://wohf.squarespace.com/newsletter/ gets cut off at the bottom in safari, seems to work fine in all other browsers (as far as I found so far)!! I am using some jquery and css for the sidebar and the content to match heights and for the canvas to run top to bottom with the footer always at the very bottom of the page. everything is working (as far as I can tell so far) on the rest of the site, the problem is only on this newsletter page and only in safari. Can anyone see the problem?

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  • Can we manipulate (subtract) the value of a property while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen ** Update ** Now In My XAML I tried implementing the IvalueConverter like : <RowDefinition Height="{TemplateBinding Height, Converter={StaticResource heightConverter}}"/> Added the reference as <local:medieElementHeight x:Key="heightConverter"/> In side generic.cs I have coded as following: public class medieElementHeight : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { //customVideoControl objVdeoCntrl=new customVideoControl(); double custoMediaElementHeight = (double)value;//objVdeoCntrl.customMediaPlayer.Height; double mediaElementHeight = custoMediaElementHeight - (custoMediaElementHeight / 5); return mediaElementHeight; } #region IValueConverter Members object IValueConverter.ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } #endregion } But getting the exception Unknown Element Height in the element RowDefination.

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  • $(window).load(function(){}); problem in Opera

    - by Slammer
    Hello. I need to recalculate body's main div height, than wait while all content (images) loads and only than show it to site visitor. To achieve this i used jQuery and CSS //CSS looks like body {display: none;} /* div block height calculator */ function recalculateHeight(id, add){ var height = $(id).height(); if (height < 650) height = 650; if (add) height = height + add; $('#left_div').height(height); $('#center_div').height(height); $('#right_div').height(height); } //recalculate height when page is fully loaded $(document).ready(function(){ $(window).load(function(){ $('body').show(); recalculateHeight("#center_div"); }); }); Everything works fine in IE, Firefox, Safari. In Chrome height calculation works, but seems that body doesn't hides, because all images loads as usual they should. In Opera, both functions doesn't work. Not page is showed when all content is loaded, not page calculation works. You would better understand what I am talking about: Site where this problem is Thanks for Your response, brgds

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  • Should image size be defined in the img tag height/width attributes or in CSS?

    - by Benjamin Manns
    Is it better coding practice to define an images size in the img tag's width and height attributes? <img src="images/academia_vs_business.png" width="740" height="382" alt="" /> Or in the CSS style with width/height? <img src="images/academia_vs_business.png" style="width:740px; height:382px;" alt="" /> Or both? <img src="images/academia_vs_business.png" width="740" height="382" style="width:740px; height:382px" alt="" />

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  • Totally fed-up with get Gtk widget height and width.

    - by PP
    Trying to get Height and Width of GtkEventBox. Tried following Things. GtkRequisition requisition; gtk_widget_get_child_requisition(widget, &requisition); // Getting requisition.height 0 ---------------------------------------------------------- widget->allocation-x //getting 0 widget->allocation-height //getting -1 ---------------------------------------------------------- gtk_widget_get_size_request( widget, &height, &width); // Again getting 0 -------------------------------------------------------------------------- It is really bad that Gtk has not provided simple function that will give you the actual displayed height and with of the widget. Anyone tried to get height and with of GtkWidget?

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  • Is there a better way to have a two column website with header and footer, equal height columns and stretchy column widths? [closed]

    - by Seamus
    I wrote a website a while ago that is a little messy in how it does things. I used this CSS template and this equal height columns trick. I have not one but two container divs and I can't remember what they're doing. So I'm thinking of re structuring the thing from scratch, and possibly making use of the more "semantic" html5 tags like <nav> and so on at the same time. The question is: is there a better way to achieve a site structure with these properties: 2 equal height main columns (with widths as percentages of the available real estate, not explicitly stated) both a header and footer element that stretch the whole width of the total of the two main columns That allows the use of semantic html5 tags instead of meaningless divs

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