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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Binary on the Coat of Arms of the Governor General of Canada

    - by user132636
    Can you help me further this investigation? Here is about 10% of the work I have done on it. I present it only to see if there are any truly curious people among you. I made a video a few weeks ago showing some strange things about the Governor General's Coat of Arms and the binary on it. Today, I noticed something kinda cool and thought I would share. Here is the binary as it appears on the COA: 110010111001001010100100111010011 As DEC: 6830770643 (this is easily found on the web) Take a close look at that number. What do you notice about it? It has a few interesting features, but here is the one no one has pointed out... Split it down the middle and you have 68307 70643. The first digit is double the value of the last digit. The second digit is double the second last digit. The third digit is half of the third to last digit. And the middle ones are even or neutral. At first, I thought of it as energy. ++-nnnn+-- But actually you can create something else with it using the values. 221000211. See how that works. You may be asking why that is significant. Bare with me. I know 99% are rolling their eyes. 221000211 as base3 gives you this as binary: 100011101000111 100011101000111 as HEX is 4747, which converts to "GG". Initials of Governor General. GG.ca is his website. When you convert to base 33 (there are 33 digits in the original code) you get "GOV" Interesting? :D There is a lot more to it. I'll continue to show some strange coincidences if anyone is interested. Sorry if I am not explaining this correctly. By now you have probably figured out that I have no background in this. Which is why I am here. Thank you.

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  • MBO in software development

    - by Euphoric
    I just found out our middle sized software development company is going to implement MBO. As a big fan of Agile, I see this as counter-intuitive, because I believe it is impossible to create a objective, that is measurable. Especialy where creativity, experience, knowledge and profesionalism are important traits and expanding those are objectives and goals of many. So my question is, what is your opinion on using MBO in software development? And if there are development companies using MBO, either successfuly or unsucessfuly.

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  • Window focus confusion in unity

    - by Bryan Agee
    I like having focus prevention set to high, so that I don't have some stupid auto-launched app steal my typing in the middle of something else. Unfortunately, Unity keeps focus on the right window while raising the new one. A number of times, this has caused me to close an application by accident that had control of the menu bar, even though it was underneath the new window. Is there a way to prevent raise without focus?

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  • Stitch scanned images using CLI

    - by Adam Matan
    I have scanned a newspaper article which was larger than the scanner glass. Each page was scanned twice: the top and the bottom parts, where the middle part appeared in both images. Is there a way to quickly match and stitch these scanned images, preferably using CLI? The panorama stitching tools I know require lengthy configuration, which is mostly irrelevant: lens size, focus, angle etc. Hugin has a solution for this issue, but it isn't practical for batch jobs.

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  • How is dependency inversion related to higher order functions?

    - by Gulshan
    Today I've just seen this article which described the relevance of SOLID principle in F# development- F# and Design principles – SOLID And while addressing the last one - "Dependency inversion principle", the author said: From a functional point of view, these containers and injection concepts can be solved with a simple higher order function, or hole-in-the-middle type pattern which are built right into the language. But he didn't explain it further. So, my question is, how is the dependency inversion related to higher order functions?

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  • 3 SEO Secrets to Rocket Above the Competition in Just 10 Days!

    Correct Title Tags - That's right, the original and best way to outrank the website above you is to tweak the title tags on every single page on your website, and make sure they 100% different! Another great tip - don't just use one keyword, but: 'Keyword 1 & Keyword 2' on each of the pages, and note the pipe separator in the middle, not the comma or dots.

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  • How to efficiently render resizable GUI elements in DirectX?

    - by PolGraphic
    I wonder what would be most efficient way to render the GUI elements. When we're talking about constant-size elements (that can still be moving), the textures' atlas seems to be good. But what with the resizeable elements? Let's say the panel (with textured borders)? Is there any better way than just render 9 rectangles with textures on them (I guess one texture and different textures coordinates for left-top corner, border, middle etc. used in shader)?

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  • How does Google show a web page's recipe photo inline with the search results? How'd they do that?

    - by Pete Alvin
    On Google, if you search for "chana dal recipe," in the middle of the search results page you'll see one search result with an image of the meal, taken from the underlying web page. It's the only one. Did: A) Google someone magically isolate the one image on the web page which summarized the recipe, --or-- B) did the webmaster/page author somehow designate and promote that particular image so that Google would inline it in the search results?

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  • SQL Server v.Next (Denali) : Metadata enhancements

    - by AaronBertrand
    In my previous job, we had several cases where schema changes or incorrect developer assumptions in the middle tier or application logic would lead to type mismatches. We would have a stored procedure that returns a BIT column, but then change the procedure to have something like CASE WHEN <condition> THEN 1 ELSE 0 END. In this case SQL Server would return an INT as a catch-all, and if .NET was expecting a boolean, BOOM. Wouldn't it be nice if the application could check the result set of the...(read more)

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  • Welcome

    - by 13DaysaWeek
    Greetings! Let me start with an introduction.  My name is Chris House.  I'm a consultant with Digineer, a management and technology consultant firm in the Twin Cities of Minneapolis/St. Paul, Minnesota.  My particular area of focus is on middle tier technologies such as BizTalk, WCF, etc. I'm looking forward to sharing some of the interesting tidbits I come across during the course of my work.

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  • Order of partitions for root, home and swap with respect to Windows partitions

    - by Tim
    I am installing Ubuntu on the same hard drive as Windows 7. The partitions of Windows 7 have already occupied the left part of the hard drive. I was wondering how to arrange the order of partitions of root, home and swap, i.e. which is on the left just besides one Windows partition, which is in the middle and which is on the far right? Is there some consideration regarding about this arrangement? Thanks and regards!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • New Upgrade Technical Reference for SQL Server 2008 R2

    - by Greg Low
    Hi Folks, A year or two back, I was involved in a project with my colleagues from SolidQ (led by Ron Talmage) to construct an Upgrade Technical Reference for SQL Server 2008. It seemed to be well received. We've updated it now to SQL Server 2008 R2 and it's just been published. You'll find it on this web site: http://www.microsoft.com/sqlserver/en/us/product-info/why-upgrade.aspx You'll need to click on the Upgrade Guide link towards the middle of the RHS under the "Why Upgrade" whitepaper. Enjoy!...(read more)

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  • What game systems exist which uses camera input?

    - by Marc Pilgaard
    The group and I is in the middle of a semester project where we are currently researching on which game systems are using camera as input or as an interactive medium? We would like some help listing some of the game systems which uses camera input, as it seems hard to find other examples. Currently we know that webcam browser games uses camera input (Newgrounds webcam games), as well as the xbox kinect. I know this questions seems rather vague, though I still hope some people is capable of helping.

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  • Web Design in 2010 - 2011: Analysis

    As we?re coming to the middle of this year, everyone is trying to analyze the recent trends in web designing and web Development. However, in this article, we?ll see what web designers and developers... [Author: Maryam Naqvi - Web Design and Development - June 09, 2010]

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Random enemy placement on a 2d grid

    - by Robb
    I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider. Are there other techniques described that can improve random enemy placement on a 2d grid?

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  • Sample Code for the SSIS Book

    - by KnightReign
    Yes, I know I’ve been gone for a long time. I haven’t professionally blogged for years. But, the good folks here, Adam and Peter have out of the goodness of their hearts, left my blog around and well, I though I’d check in. Since then, I’ve changed jobs, gotten divorced, bought a few more laptops, bunches of guitars, a snowboard or two, iPads, iPhones, a few cars, travel to India, Europe, Middle East, backpacked Scotland (and still damp), Nepal and all over the US. I’m three roles away from the SSIS...(read more)

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  • The Truth About Flash - Apple Vs Adobe

    Every emerging technology generation seems to result in a battle of platforms and ideologies - a war between companies for the hearts, minds, dollars and loyalty of consumers for their system of choice. Memories of Microsoft's Internet Explorer finally landing the fatal blow to Netscape, or Google's meteoric rise to power over Yahoo (and the world), are now but footnotes in the history of humanities technological revolution. But no sooner are they forgotten are we plunked into the middle of another war - perhaps the most vicious yet, and the one that may just have the most impact on our...

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  • Can't use ubuntu 12.04 , after pc crashed while updating

    - by ilias
    few days ago while ubuntu 12.04 was doing a common system uodate , my laptop turned off in the middle of process , due to bad ac power. Since then , i can only login but nothing else. A message about compiz appear , but mouse keyboard , icons , unity are not working. the only thing i was able to do is a boot-repear ,as discribed in ubuntu's site, but neither this helped. Hope you can help me. thanks!

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