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  • How to load image in correct pixel depth

    - by extropy
    I have a bunch of monochrome (1bpp) PNG images I want to load, and pass to pdfSharp. Using Image.FromFile loads images fine, but it alawys uses 32BPP, regardless of the pixel depth of the file. That results in very large PDF files generated. Is there a way to load images in their native pixel depth?

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  • Div horizontal aligning, one fixed, one adaptive

    - by Dorian McHensie
    Hello everyone. I would like to create a vertical splitted site structure using two divs: My intention is to have d2 next to d1 in a horizontal align structure (same line). What i get is not this. In fact using that code, d2 does not take the remaining space, but collapses to the min width. if I use WRONG because d2 goes down and takes all the space (but both divs are in different lines). HOW TO REACH MY OBJECTIVE? Is there a design pattern for this problem???? Thanks.

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  • Get nul value from one ViewController to one ViewController

    - by sovannarith
    I have 2 ViewControllers namely V1 and V2. I want to pass value from V2 to V1 but I get value 0 for countV1 in V1. I saw more questions in stackoverflow but I can't deal with this small problem. I use ARC. In V1 .h file @property(nonatomic,unsafe_unretained) int countV1; .m file @synthesize countV1; In V2 .m file int countV2 = 1; V1 *v1 = [V1 alloc] initWithNibName:@"V1" bundle:nil]; v1.countV1 = countV2;

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  • How do you open a second WPF window without creating a new one.

    - by Daniel
    In the program I am trying to build, I have a menu button that opens a second window. The user puts information into the second window, presses the "Done" button, and the information is transfered into the main window. The problem I am having is opening the second window. I have both windows build in xaml files in Visual Studio but I can't find a way to show the second window. Using "Window window = new Window" does not fit my needs because 1) I already have the second window built and 2) I have tried this and I cannot figure out how to add children to the window; there is no window.children nor any grid to put the children into. Thank you in advance!

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  • One-to-One relation classes

    - by SeyZ
    I want to have a class named ProjectDirectory and a class named MetaDirectory. Each project has a MetaDirectory which contains some meta data. Is it the good way to write the classes like this: class ProjectDirectory(object): def __init__(self, directory=None): self.directory = directory self.meta_directory = MetaDirectory(self) def __repr__(self): return self.directory class MetaDirectory(object): def __init__(self, project_directory=None): self.project_directory = project_directory self.directory = "%s/.meta/" % project_directory ProjectDirectory has a reference to MetaDirectory and MetaDirectory has a reference to ProjectDirectory. Is there an other solution or this solution is good ?

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  • How to write a query get all infomation from one table to another one

    - by Dave
    I am building access database that will get data from a outside source and place it in a table that is link to the data source. As we all know that you are not allowed to recinfigure that linked table. What I want to do is take that data from that that linked table and make another table that I will be able to add additional new fields and snyc the out that gets put into the linked table. Please Help

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  • [MISC GEEKERY] Lucid Lynx to Come Loaded with Ubuntu One Music Store

    - by Vivek
    Ubuntu 10.04 (code name Lucid Lynx) will come loaded with the Ubuntu One music store. Rhythmbox will have the Ubuntu One music store integrated in it. It’ll also allow users to download purchased music to their local machine. Ubuntu One Music Store Users will be able to access Ubuntu One music store from the sidebar of Rhythmbox. The music store is a web page that opens in the Rhythmbox player. There are albums listed on the home page of the Ubuntu One music store page. Ubuntu One music store is powered by 7digital, which is a leading digital B2B media delivery company based in London and operating globally. Canonical, the company behind Ubuntu, has partnered with 7digital to bring the music store to it’s users, integrating it with Rhythmbox and it’s cloud storage service UbuntuOne which was launched last year. The home screen of the Ubuntu One music store displays popular albums and functionality to browse and search. You can search for Artists, Tracks, Albums, or a combination of all three. Users will also be able to browse the store alphabetically, or based on different music genres. Once you select a specific artist, all their available albums are arranged in a grid. Once an album is selected, you’ll will be able to download specific songs or the whole album. You’ll also be allowed to preview different songs for 60 seconds. You’ll be able to buy tracks using a credit card or with PayPal. The purchased tracks will be visible under Library \ Purchased from Ubuntu One. The downloaded tracks are also synced with your UbuntuOne account. This means that you’ll be able to access your tracks from any where on the web. The default UbuntuOne account comes with 2 GB free storage, however, you can also purchase additional space if you need it.   All the music is in mp3 format which is not supported by default in Ubuntu. However, you can get mp3 playback functionality using GStreamer multimedia framework. Conclusion All in all the Ubuntu One music store is a positive move to enhance the user experience and also increase the popularity of Canonical in bringing Ubuntu closer to regular users. This would also provide Canonical to make some revenue in collaboration with 7digital. Ubuntu One Music Store Wiki Similar Articles Productive Geek Tips Install GIMP 2.7.1 on Lucid Lynx using PPAExaile 0.3.0 is a Music Player for UbuntuHow to install Spotify in Ubuntu 9.10 using WineAdding extra Repositories on UbuntuSpeed Up Amarok With Large Music Collections TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • Is it possible to sync two computers without storing the files on a server?

    - by William
    I have a family member currently using Windows live mesh to sync a relatively large amount of files between computers. It is way over the Ubuntu One 5 GB limit and the Live Mesh 2 GB limit. However, Live Mesh gives him the options of syncing all the data he wants without storing it on Microsoft's servers. Does Ubuntu One have an equivalent option, performing just the sync computer-to-computer and not computer-to-server and server-to-computer? Do you have other recommendations? It does not necessarily have to be Ubuntu One, but I need it to be cross platform, working across Windows and Ubuntu. We also have computers outside of uour home network we need to sync to. This is one of the few things keeping him from switching to Ubuntu, and I'd be very grateful for any help.

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  • Pixels - A cry for some insight

    - by CarrotFile
    I'm pretty new to web developing and I'd love some clarification. Although reading more than one book on the topic, I cannot seem to wrap my head around the pixel concept. I encounter problems with this issue when trying to use CSS and pixel units for design that fits different screen sizes. To my understanding a pixel is the most basic unit used by a monitor in order to compose an image on the screen. So if me resolution is 800 by 600, everything on my screen is rendered using those 800*600 basic building blocks. If I were to enlarge my screen resolution, 3 things would accrue: A. The basic image building block(the pixel) would shrink in size B. The pixels would move close together C. Well, more pixels would now be available All these combined lead to a sharper(depending on the viewing distance) and more detail enabling image. Well so far so good. Here is were I start getting lost: To my knowledge a pixel is not a physical, real object. Monitors are not embedded with a few thousand pixels. I am drawn to this conclusion because anyone can change his screen's resolution, making a pixel on his screen bigger or smaller, and adding or subtracting the amount of total pixels on screen. Adding to that, I have herd that different monitors have different pixel densities. For example Apple's retina monitors. Taking all of the above as my knowledge base, These are my questions: If a pixel has no real world constant size, what does comparing different pixel densities matter? Each screen company can define it's own pixel concept and declare the higher density. What does a bigger pixel density mean? Say we take two screens with the same physical dimensions, but with a different pixel density, am I to assert that the main difference would be the larger density screen being able to display a higher max resolution? Or am I to assert that given the same resolution on both monitors, the higher density one would display a sharper, smaller image? If a pixel is not a fixed size within one monitor, is it a fixed size between the same resolution on two different monitors? For example, would two different monitors, set to the same resolution, be comprised of same size, same quantity pixels? I'd love some help (:

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  • Sync ERROR!! LOST MY WORK!

    - by Pedro Pisandelli
    Sorry my English... hope you understand me... I had a document. Edited it yesterday. But today, when i open it, it was desync. It show an one month earlier version!! I LOST A LOT OF WORK!! And i can't recover my right version of the document! I have a paid plan for Ubuntu One, but this made me very angry. And i don't see a way to recover and don't see a way to talk to somebody! There's no recovery mode like Dropbox... Man, i'm really ANGRY!! REALLY! I'll not recomend Ubuntu One services anymore! I don't know what to do... I lost my work and now i'm one month late! Thanks!!!

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  • new installation won't sync directories with my account

    - by barrydrake
    I had a dual-boot arrangement on my desktop with 12.04 and 12.10 (testing). Last week, I managed to trash both and ended up re-installing both. After doing all the updates, I activated Ubuntu-one which worked just fine on the previous installations. On both 12.04 and 12.10, the Ubuntu-One window fails to show the folders for syncing and only syncs the Ubuntu-One folder. Adding a folder on my net book on which sync is working properly brings up a pop up on my desktop that tells me a new folder is available for syncing - but the Ubuntu window fails to show it. I have put a screenshot from my net book (working OK) and one from my desktop which shows the problem. Any suggestions please?

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  • MP3 files downloaded from cloud incomplete/cut off (Android app)

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

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  • What does ActiveSync on Android(Nexus One) actually do?

    - by aaronls
    Under the accounts settings of my nexus one I added a Microsoft ActiveSync account and pointed it to our OWA url. It doesn't seem to do anything, and I'm not really sure what it is supposed to do. I have both email sync and contacts sync enabled in the settings, but none of the email I get through outlook shows up on the phone nor are there any contacts added to my contacts list. When I setup the account settings if I type something in wrong it gives me an error, so it is doing something to test the connection, so to some extent I must have it setup right. It just doesn't seem to do anything. What is it actually supposed to do? Where would the contacts and emails show up if it sync'd successfully? How can I test it to ensure I have the correct URL specified?

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  • Formatting an external HDD stuck at 70%

    - by mahmood
    My external HDD which is a 250GB WD (powered by USB) seems to have problem! Whenever i try to copy some files, it stuck while copying. I decided to format it. So I used windows tool and performed the format (not quickly) however at nearly 70% it stuck. Then I decided to perform a low level format with lowlevel. Again it stuck at 70%. I endup that the HDD has bad sector. So is there any tool that mark the bad sectors and bypass them? It is not very reasonable to through 250GB because of some bad sectors! P.S: I saw a similar topic but there were no conclusion there either. The smart data is Attribute, raw value, value, threshold, status Read Error Rate, 50, 200, 51, OK Spin-Up Time, 3275, 154, 21, OK Start/Stop Count, 2729, 98, 0, OK Reallocated Sectors Count,0, 200, 140, OK Seek Error Rate, 0, 100, 51, OK Power-On Hours (POH), 1057, 99, 0, OK Spin Retry Count, 0, 100, 51, OK Recalibration Retries ,0, 100, 51 , OK Power Cycle Count, 1385, 99, 0, OK Power-off Retract Count, 425, 200, 0, OK Load /Unload Cycle Count,12974, 196, 0, OK Temperature, 43, 43, 0, OK Reallocation Event Count,0, 200, 0, OK Current Pending Sector Count,23,200, 0, Degradation Uncorrectable Sector Count, 0, 100, 0, OK UltraDMA CRC Error Count,6, 200, 0, OK Write Error Rate/Multi-Zone Error Rate,0,100,51, OK It seems that the most important thing is this line Current Pending Sector Count,23,200, 0, Degradation Any idea on that?

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  • Custom keyboard map is causing issues with stuck keys

    - by Grumbel
    I have a Microsoft Ergonomic 4000 keyboard and I am running a custom keymap (dvorak with some stuff for umlauts): http://pingus.seul.org/~grumbel/tmp/md5/b054e11505c88e1bfc6ebd5da46bdb78-xmodmap_pke http://pingus.seul.org/~grumbel/tmp/md5/f5e42a5b8ba4a034c5945f719b3d2608-xmodmap_pm This used to work fine for years and it still does, except that I am now having issues with a stuck Mode_switch key. When I hit Control_R and Mode_switch at the same time (happens a lot by accident), the Mode_switch key gets into a 'stuck' state, all letters I type afterwards come out in their umlaut form as if Mode_switch is pressed. I can unstuck the Mode_switch by again hitting Control_R and Mode_switch at the same time, but that leaves Gnome in a broken state where it doesn't react to my Gnome keyboard shortcuts any longer. The key presses themselves are still registered by the window manager as one can see changes in the applications (cursor in Gnome Terminal will turn into an unfilled rect, as if the application lost focus), but don't trigger the bound action. Does anybody have a clue what could be causing this? Or does anybody has an idea how I could debug this? xev doesn't seem to help here, as it is reporting normal KeyPress/KeyRelease events, even when the key is stuck. Also the Gnome key bindings don't get reported at all when its in the 'broken' state. I assume they are captured by the window manager before they even reach xev. I am using Ubuntu 10.04 with Gnome and Metacity, I have disabled all OpenGL related effects, so Compiz shouldn't interfere. Some general info on which applications are involved in Gnomes key binding handling would be helpful as well, as I assume its metacity, but restarting metacity doesn't fix the issue.

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • Share files - Ubuntu 12.4 and Windows 7 - one network - password not accepted

    - by gotqn
    I ask this question in SuperUser but no one helps me. I hope to get more attention here. I have three computers connected in one network by modem. I want to share files in this network in the most easy way (I have read about solutions using Samba). So, I have three machines: One with Windows 7 One with Windows XP One with Ubuntu 12.04 and I have the following situation: The windows PCs can share files between each other. The windows PCs can see that Ubuntu's one is in the network The PC with Ubuntu can see only the PC with Windows 7, but when I click on a folder it ask to enter the network password and it is not accepting it (I am 100% sure it's the correct one) Is there to fix this situation a little bit - at least to enable the file sharing between the Ubuntu and Windows 7 PCs or I should choose a different approach (please advice).

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  • Windows 8 Stuck on Start Screen File Search

    - by baturayd
    I have been searching someone else having the same issue but I couldn't find any. Here is my problem: I'm using Windows 8 Pro with Media Center. File search screen does not close itself after I make a file search within start screen. It stuck on that screen. I can't go back to desktop, therefore, task manager is inaccessible. Only way to get out of it is to sign out. It also looks like non-operational. It doesn't give me any result at all. It's just a blank screen with "Files" title. It used to work perfectly. Things I have done before coming here: Safe mode minimal boot to ensure no other 3rd party software interferes. sfc haven't found any inconsistencies. Search index has been rebuild. Normal boot with all 3rd party services and start-up items disabled. System restore to a date that I know this feature was functional. And by the way, I have installed all updates released so far. I strongly used file search via start menu back in Windows 7. This is an absolute game changer for me. I'm curious what causes this. I'll do a "system refresh" if I can't fix this. I'm working on it, I'll keep this thread updated should I find any fix. First update: I just discovered that file search screen gets stuck if it's invoked by typing query directly in start screen. It doesn't get stuck if it's invoked from win + x menu. I was able to "escape" from stuck screen with invoking it again by win + x menu. After rebuilding search index again, search suggestions started to appear again but still there is no file search functionality. Second update: "Results for" expression appears only for a second near to "Files" title when search is initialized. Third update: As a last resort, I finally tried to do a "System Refresh" which has also failed to refresh by giving an error after waiting almost 20 minutes at 99%. (Seriously?) After cold boot it began to undo changes. After changes were reverted, I boot the machine without doing anything further and bingo! Search began acting normal again. This is a totally weird solution. It obviously fixed certain system files during failed refresh, and kept those changes untouched because they were supposed to be that way at the first place. I'll keep this thread alive should anyone comes with a more logical explanation. Forth update: After a windows update, search functionality again stopped responding. It happened after a system update for the first time. Now I have a pretty good suspicion about system update, though I have no solid proof of its involvement with this problem.

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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

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  • HLSL How can one pass data between shaders / read existing colour value?

    - by RJFalconer
    Hello all, I have 2 HLSL ps2.0 shaders. Simplified, they are: Shader 1 Reads texture Outputs colour value based on this texture Shader 2 Needs to read in existing colour (or have it passed in/read from a register) Outputs the final colour which is a function of the previous colour (They need to be different shaders as I've reached the maximum vertex-shader outputs for 1 shader) My problem is I cannot work out how Shader 2 can access the existing fragment/pixel colour. Is the only way for shaders to interact really just the alpha blending options? These aren't sufficient if I want to use the colour as input to my function.

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  • 2D Mask antialiasing in xna hlsl

    - by mohsen
    I have two texture2d , one of these is a mask texture and have 2kind color and i use that for mask (filter) second texture2D something like float4 tex = tex2D(sprite, texCoord); float4 bitMask = tex2D(mask, texCoord); if (bitMask.a >0) { return float4(0,0,0,0); } else { return float4(tex.b,tex.g,tex.r,1); } but because mask texture is just two color the result is too jagged i want know how i can do some antialiasing for edges that smooth these ty for reading and sry for my bad english

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  • How to efficiently render resizable GUI elements in DirectX?

    - by PolGraphic
    I wonder what would be most efficient way to render the GUI elements. When we're talking about constant-size elements (that can still be moving), the textures' atlas seems to be good. But what with the resizeable elements? Let's say the panel (with textured borders)? Is there any better way than just render 9 rectangles with textures on them (I guess one texture and different textures coordinates for left-top corner, border, middle etc. used in shader)?

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  • Unauthorized response from Server with API upload

    - by Ethan Shafer
    I'm writing a library in C# to help me develop a Windows application. The library uses the Ubuntu One API. I am able to authenticate and can even make requests to get the Quota (access to Account Admin API) and Volumes (so I know I have access to the Files API at least) Here's what I have as my Upload code: public static void UploadFile(string filename, string filepath) { FileStream file = File.OpenRead(filepath); byte[] bytes = new byte[file.Length]; file.Read(bytes, 0, (int)file.Length); RestClient client = UbuntuOneClients.FilesClient(); RestRequest request = UbuntuOneRequests.BaseRequest(Method.PUT); request.Resource = "/content/~/Ubuntu One/" + filename; request.AddHeader("Content-Length", bytes.Length.ToString()); request.AddParameter("body", bytes, ParameterType.RequestBody); client.ExecuteAsync(request, webResponse => UploadComplete(webResponse)); } Every time I send the request I get an "Unauthorized" response from the server. For now the "/content/~/Ubuntu One/" is hardcoded, but I checked and it is the location of my root volume. Is there anything that I'm missing? UbuntuOneClients.FilesClient() starts the url with "https://files.one.ubuntu.com" UbuntuOneRequests.BaseRequest(Method.{}) is the same requests that I use to send my Quota and Volumes requests, basically just provides all of the parameters needed to authenticate. EDIT:: Here's the BaseRequest() method: public static RestRequest BaseRequest(Method method) { RestRequest request = new RestRequest(method); request.OnBeforeDeserialization = resp => { resp.ContentType = "application/json"; }; request.AddParameter("realm", ""); request.AddParameter("oauth_version", "1.0"); request.AddParameter("oauth_nonce", Guid.NewGuid().ToString()); request.AddParameter("oauth_timestamp", DateTime.Now.ToString()); request.AddParameter("oauth_consumer_key", UbuntuOneRefreshInfo.UbuntuOneInfo.ConsumerKey); request.AddParameter("oauth_token", UbuntuOneRefreshInfo.UbuntuOneInfo.Token); request.AddParameter("oauth_signature_method", "PLAINTEXT"); request.AddParameter("oauth_signature", UbuntuOneRefreshInfo.UbuntuOneInfo.Signature); //request.AddParameter("method", method.ToString()); return request; } and the FilesClient() method: public static RestClient FilesClient() { return (new RestClient("https://files.one.ubuntu.com")); }

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