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Search found 3255 results on 131 pages for 'pointers'.

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  • Help with data retrieval MACRO

    - by Andrei Ciobanu
    Hello, given the following structure: struct nmslist_elem_s { nmptr data; struct nmslist_elem_s *next; }; typedef struct nmslist_elem_s nmslist_elem; Where: typedef void* nmptr; Is it possible to write a MACRO that retrieves the data from the element and cast it to the right type: MACRO(type, element) that expands to *((type*)element->data). For example for int, i would need something like this: *((int*)(element->data)) .

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  • What is the merit of the "function" type (not "pointer to function")

    - by anatolyg
    Reading the C++ Standard, i see that there are "function" types and "pointer to function" types: typedef int func(int); // function typedef int (*pfunc)(int); // pointer to function typedef func* pfunc; // same as above I have never seen the function types used outside of examples (or maybe i didn't recognize their usage?). Some examples: func increase, decrease; // declares two functions int increase(int), decrease(int); // same as above int increase(int x) {return x + 1;} // cannot use the typedef when defining functions int decrease(int x) {return x - 1;} // cannot use the typedef when defining functions struct mystruct { func add, subtract, multiply; // declares three member functions int member; }; int mystruct::add(int x) {return x + member;} // cannot use the typedef int mystruct::subtract(int x) {return x - member;} int main() { func k; // the syntax is correct but the variable k is useless! mystruct myobject; myobject.member = 4; cout << increase(5) << ' ' << decrease(5) << '\n'; // outputs 6 and 4 cout << myobject.add(5) << ' ' << myobject.subtract(5) << '\n'; // 9 and 1 } Seeing that the function types support syntax that doesn't appear in C (declaring member functions), i guess they are not just a part of C baggage that C++ has to support for backward compatibility. So is there any use for function types, other than demonstrating some funky syntax?

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  • C Pointer Question: &(*struct->struct)

    - by NTek
    I have a struct defined with the structure as follows (names are different) struct str1 { int field1; struct str2; } And I have a *str1 in a function. I'd like to get a pointer to str2. So I tried &(str1->str2) and was hoping this would return a pointer to str2. Is this incorrect? It doesn't seem to be working. How would I get a pointer to str2 if given a pointer to str1?

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • How to attach boost::shared_ptr (or another smart pointer) to reference counter of object's parent?

    - by Checkers
    I remember encountering this concept before, but can't find it in Google now. If I have an object of type A, which directly embeds an object of type B: class A { B b; }; How can I have a smart pointer to B, e. g. boost::shared_ptr<B>, but use reference count of A? Assume an instance of A itself is heap-allocated I can safely get its shared count using, say, enable_shared_from_this.

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  • Pointer arithmetic.

    - by Knowing me knowing you
    Having code: int** a = new int*[2]; a[0] = new int(1); a[1] = new int(2); cout << "a[0] " << a[0] << '\n'; cout << "a[1] " << a[1] << '\n'; cout << "a[2] " << a[2] << '\n'; cout << "a[0] + 1 " << a[0] + 1 << '\n';//WHY THIS ISN'T == a[1] ? cout << "*(a + 1): " << *(a + 1) << '\n'; //WHY THIS IS == a[1] ? cout << "a[0] - a[1] " << static_cast<int>(a[0] - a[1])<< '\n';//WHY THIS IS == 16 not 4? cout << sizeof(int**); Questions are included right next to relevant lines in code.

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  • How to read some bytes from BYTE*

    - by chekalin-v
    I have BYTE pointer. For example the length of this BYTE array is 10. How can I read 4 bytes from 3 position BYTE array? Now I doing it so BYTE *source = "1234567890\0"; BYTE* tmp = new BYTE[4+1](); for(int i=0; i<4; i++) { tmp[i] = source[i+3]; }

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  • Create thread is not accepting the member functon

    - by prabhakaran
    I am trying to create a class for network programming. This will create a general purpose socket with thread. But when I tried to creat the thread using createthread(). The third argument is producing errors. And from the net I came to know that I can't use the member functions as a argument to the createthread(). Is there any thing by which I can achieve this.

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  • Embedding Python and adding C functions to the interpreter

    - by monoceres
    I'm currently writing an applications that embedds the python interpreter. The idea is to have the program call user specified scripts on certain events in the program. I managed this part but now I want the scripts to be able to call functions in my program. Here's my code so far: #include "python.h" static PyObject* myTest(PyObject* self,PyObject *args) { return Py_BuildValue("s","123456789"); } static PyMethodDef myMethods[] = {{"myTest",myTest},{NULL,NULL}}; int main() { Py_Initialize(); Py_InitModule("PROGRAM",myMethods); PyRun_SimpleString("print PROGRAM.myTest()"); Py_Finalize(); } Thanks!

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  • Forked Function not assigning pointer

    - by Luke Mcneice
    In the code below I have a function int GetTempString(char Query[]); calling it in main works fine. However, when calling the function from a fork the fork hangs (stops running, no errors, no output) before this line: pch = strtok (Query," ,"); the printf shows that the pointer to pch is null. Again this only happens when the fork is executing it. What am I doing doing wrong? int main() { if((Timer =fork())==-1) printf("Timer Fork Failed"); else if(Timer==0) { while(1) { sleep(2); GetTempString("ch 1,2,3,4"); } } else { //CODE GetTempString("ch 1,2,3,4"); } } int GetTempString(char Query[]) { char * pch; printf("DEBUG: '%s'-'%d'\n",Query,pch); pch = strtok (Query," ,");//* PROBLEM HERE* //while loop for strtok... return 1; }

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  • How to determine the end of an integer array when manipulating with integer pointer?

    - by AKN
    Here is the code: int myInt[] ={ 1, 2, 3, 4, 5 }; int *myIntPtr = &myInt[0]; while( *myIntPtr != NULL ) { cout<<*myIntPtr<<endl; myIntPtr++; } Output: 12345....<junks>.......... For Character array: (Since we have a NULL character at the end, no problem while iterating) char myChar[] ={ 'A', 'B', 'C', 'D', 'E', '\0' }; char *myCharPtr = &myChar[0]; while( *myCharPtr != NULL ) { cout<<*myCharPtr<<endl; myCharPtr++; } Output: ABCDE My question is since we say to add NULL character as end of the strings, we rule out such issues! If in case, it is rule to add 0 to the end of integer array, we could have avoided this problem. What say?

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  • C++, function pointer to the template function pointer

    - by Ian
    I am having a pointer to the common static method class MyClass { private: static double ( *pfunction ) ( const Object *, const Object *); ... }; pointing to the static method class SomeClass { public: static double getA ( const Object *o1, const Object *o2); ... }; Initialization: double ( *MyClass::pfunction ) ( const Object *o1, const Object *o2 ) = &SomeClass::getA; I would like to convert this pointer to the static template function pointer: template <class T> static T ( *pfunction ) ( const Object <T> *, const Object <T> *); //Compile error where: class SomeClass { public: template <class T> static double getA ( const Object <T> *o1, const Object <T> *o2); ... }; But there is some error... Thanks for your help...

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  • Another dynamic memory allocation bug.

    - by m4design
    I'm trying to allocate memory for a multidimensional array (8 rows, 3 columns). Here's the code for the allocation (I'm sure the error is clear for you) char **ptr = (char **) malloc( sizeof(char) * 8); for (i = 0; i < 3; i++) ptr[i] = (char *) malloc( sizeof(char) * 3); The crash happens when I reference this: ptr[3][0]; Unhandled exception at 0x0135144d in xxxx.exe: 0xC0000005: Access violation writing location 0xabababab. Are there any recommended references/readings for this kind of subject? Thanks.

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  • Passing a template func. as a func. ptr to an overloaded func. - is there a way to compile this code

    - by LoudNPossiblyRight
    Just a general c++ curiosity: This code below shouldn't compile because it's impossible to know which to instantiate: temp(const int&) or temp(const string&) when calling func(temp) - this part i know. What i would like to know is if there is anything i can do to the line marked PASSINGLINE to get the compiler to deduce that i want FPTR1 called and not FPTR2 ? #include<iostream> using std::cout; using std::endl; /*FPTR1*/ void func(void(*fptr)(const int&)){ fptr(1001001);} /*FPTR2*/ void func(void(*fptr)(const string&)){ fptr("1001001"); } template <typename T> void temp(const T &t){ cout << t << endl; } int main(){ /*PASSINGLINE*/ func(temp); return 0; } Thank you.

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  • Dangling pointer

    - by viswanathan
    How can the below code result in a dangling pointer. { char *cPointer = malloc ( some constant number ); /* some code */ free ( cPointer ); cPointer = NULL; /* some code */ }

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  • Callback function and function pointer trouble in C++ for a BST

    - by Brendon C.
    I have to create a binary search tree which is templated and can deal with any data types, including abstract data types like objects. Since it is unknown what types of data an object might have and which data is going to be compared, the client side must create a comparison function and also a print function (because also not sure which data has to be printed). I have edited some C code which I was directed to and tried to template, but I cannot figure out how to configure the client display function. I suspect variable 'tree_node' of class BinarySearchTree has to be passed in, but I am not sure how to do this. For this program I'm creating an integer binary search tree and reading data from a file. Any help on the code or the problem would be greatly appreciated :) Main.cpp #include "BinarySearchTreeTemplated.h" #include <iostream> #include <fstream> #include <string> using namespace std; /*Comparison function*/ int cmp_fn(void *data1, void *data2) { if (*((int*)data1) > *((int*)data2)) return 1; else if (*((int*)data1) < *((int*)data2)) return -1; else return 0; } static void displayNode() //<--------NEED HELP HERE { if (node) cout << " " << *((int)node->data) } int main() { ifstream infile("rinput.txt"); BinarySearchTree<int> tree; while (true) { int tmp1; infile >> tmp1; if (infile.eof()) break; tree.insertRoot(tmp1); } return 0; } BinarySearchTree.h (a bit too big to format here) http://pastebin.com/4kSVrPhm

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  • Double indirection and structures passed into a function

    - by ZPS
    I am curious why this code works: typedef struct test_struct { int id; } test_struct; void test_func(test_struct ** my_struct) { test_struct my_test_struct; my_test_struct.id=267; *my_struct = &my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); } This works, but pointing to the memory address of a functions local variable is a big no-no, right? But if i used a structure pointer and malloc, that would be the correct way, right? void test_func(test_struct ** my_struct) { test_struct *my_test_struct; my_test_struct = malloc(sizeof(test_struct)); my_test_struct->id=267; *my_struct = my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); }

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  • Why would I get a bus error or segmentation fault when calling free() normally?

    - by chucknelson
    I have a very simple test program, running on Solaris 5.8: #include <stdio.h> #include <stdlib.h> int main(void) { char *paths; paths = getenv("PATH"); printf("Paths: %s\n", paths); free(paths); // this causes a bus error return 0; } If I don't call free() at the end, it displays the message fine and exits. If I include the free() call, it crashes with a bus error. I've had other calls to free(), in other programs, cause segmentation faults as well. Even if I allocate the memory for *paths myself, free() will cause a bus error. Is there some reason trying to free up the memory is causing a crash?

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

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  • pointer to a structure in a nested structure

    - by dpka6
    I have a 6 levels of nested structures. I am having problem with last three levels. The program compiles fine but when I run it crashes with Segmentation fault. There is some problem in assignment is what I feel. Kindly point out the error. typedef struct { char addr[6]; int32_t rs; uint16_t ch; uint8_t ap; } C; typedef struct { C *ap_info; } B; typedef struct { union { B wi; } u; } A; function1(char addr , int32_t rs, uint16_t ch, uint8_t ap){ A la; la.u.wi.ap_info->addr[6] = addr; la.u.wi.ap_info->rs = rs; la.u.wi.ap_info->ch = ch; la.u.wi.ap_info->ap = ap; }

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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • Avoid incompatible pointer warning when dealing with double-indirection

    - by fnawothnig
    Assuming this program: #include <stdio.h> #include <string.h> static void ring_pool_alloc(void **p, size_t n) { static unsigned char pool[256], i = 0; *p = &pool[i]; i += n; } int main(void) { char *str; ring_pool_alloc(&str, 7); strcpy(str, "foobar"); printf("%s\n", str); return 0; } ... is it possible to somehow avoid the GCC warning test.c:12: warning: passing argument 1 of ‘ring_pool_alloc’ from incompatible pointer type test.c:4: note: expected ‘void **’ but argument is of type ‘char **’ ... without casting to (void**) (or simply disabling the compatibility checks)? Because I would very much like to keep compatibility warnings regarding indirection-level...

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