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  • C++ - passing references to boost::shared_ptr

    - by abigagli
    If I have a function that needs to work with a shared_ptr, wouldn't it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr object)? What are the possible bad side effects? I envision two possible cases: 1) inside the function a copy is made of the argument, like in ClassA::take_copy_of_sp(boost::shared_ptr<foo> &sp) { ... m_sp_member=sp; //This will copy the object, incrementing refcount ... } 2) inside the function the argument is only used, like in Class::only_work_with_sp(boost::shared_ptr<foo> &sp) //Again, no copy here { ... sp->do_something(); ... } I can't see in both cases a good reason to pass the boost::shared_ptr by value instead of by reference. Passing by value would only "temporarily" increment the reference count due to the copying, and then decrement it when exiting the function scope. Am I overlooking something? Andrea. EDIT: Just to clarify, after reading several answers : I perfectly agree on the premature-optimization concerns, and I alwasy try to first-profile-then-work-on-the-hotspots. My question was more from a purely technical code-point-of-view, if you know what I mean.

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  • Getting a seg fault, having trouble with classes and variables.

    - by celestialorb
    Ok, so I'm still learning the ropes of C++ here so I apologize if this is a simple mistake. I have this class: class RunFrame : public wxFrame { public: RunFrame(); void OnKey(wxKeyEvent& keyEvent); private: // Configuration variables. const wxString *title; const wxPoint *origin; const wxSize *size; const wxColour *background; const wxColour *foreground; const wxString *placeholder; // Control variables. wxTextCtrl *command; // Event table. DECLARE_EVENT_TABLE() }; ...then in the OnKey method I have this code: void RunFrame::OnKey(wxKeyEvent& keyEvent) { // Take the key and process it. if(WXK_RETURN == keyEvent.GetKeyCode()) { bool empty = command -> IsEmpty(); } // Propogate the event through. keyEvent.Skip(); } ...but my program keeps seg faulting when it reaches the line where I attempt to call the IsEmpty method from the command variable. My question is, "Why?" In the constructor of the RunFrame class I can seemingly call methods for the command variable in the same way I'm doing so in the OnKey method...and it compiles correctly, it just seg faults on me when it attempts to execute that line. Here is the code for the constructor if necessary: RunFrame::RunFrame() : wxFrame(NULL, wxID_ANY, wxT("DEFAULT"), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE) { // Create the styling constants. title = new wxString(wxT("RUN")); origin = new wxPoint(0, 0); size = new wxSize(250, 25); background = new wxColour(33, 33, 33); foreground = new wxColour(255, 255, 255); placeholder = new wxString(wxT("command")); // Set the styling for the frame. this -> SetTitle(*title); this -> SetSize(*size); // Create the panel and attach the TextControl to it. wxPanel *panel = new wxPanel(this, wxID_ANY, *origin, *size, wxBORDER_NONE); // Create the text control and attach it to the panel. command = new wxTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); // Set the styling for the text control. command -> SetBackgroundColour(*background); command -> SetForegroundColour(*foreground); // Connect the key event to the text control. command -> Connect(wxEVT_CHAR, wxKeyEventHandler(RunFrame::OnKey)); // Set the focus to the command box. command -> SetFocus(); } Thanks in advance for any help you can give! Regards, celestialorb

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  • Function Pointer

    - by Shaista Naaz
    How is that function pointer better than if-else or switch case? Is it because function pointer helps callback functions and thus promotes asynchronous implementation?

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  • What's wrong with my destructor?

    - by Ahmed Sharara
    // Sparse Array Assignment.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); node* dummy; int rowd,cold; //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; rowd=rows;cold=cols; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ cout<<"array is deleted"<<endl; for(int i=rowd;i>=0;i--){ for(int j=cold;j>=0;j--){ if(exist(rowPtr[i],i,j)) delete get(rowPtr[i],i,j); } } // it stops in the last loop & doesnt show the done word cout<<"done"<<endl; delete [] rowPtr; delete [] colPtr; delete dummy; } void MultiLinkedListSparseArray::log(char *s){ logfile=s; } void MultiLinkedListSparseArray::setCell(int row,int col,int value){ if(exist(rowPtr[row],row,col)){ (*get(rowPtr[row],row,col)).value=value; } else{ if(rowPtr[row]==NULL){ rowPtr[row]=new node; (*rowPtr[row]).value=value; (*rowPtr[row]).row=row; (*rowPtr[row]).col=col; (*rowPtr[row]).next_in_row=NULL; (*rowPtr[row]).next_in_col=NULL; } else if((*find_node(rowPtr[row])).col<col){ node* out; out=find_node(rowPtr[row]); (*out).next_in_row=new node; (*((*out).next_in_row)).col=col; (*((*out).next_in_row)).row=row; (*((*out).next_in_row)).value=value; (*((*out).next_in_row)).next_in_row=NULL; } else if((*find_node(rowPtr[row])).col>col){ node* ins; ins=in_node(rowPtr[row],ins_node(rowPtr[row],col)); node* g=(*ins).next_in_row; (*ins).next_in_row=new node; (*((*ins).next_in_row)).col=col; (*(*ins).next_in_row).row=row; (*(*ins).next_in_row).value=value; (*(*ins).next_in_row).next_in_row=g; } } } int MultiLinkedListSparseArray::getCell(int row,int col){ return (*get(rowPtr[row],row,col)).value; } void MultiLinkedListSparseArray::display(){ for(int i=1;i<=5;i++){ for(int j=1;j<=5;j++){ if(exist(rowPtr[i],i,j)) cout<<(*get(rowPtr[i],i,j)).value<<" "; else cout<<"0"<<" "; } cout<<endl; } } node* MultiLinkedListSparseArray::find_node(node* out) { while((*out).next_in_row!=NULL) out=(*out).next_in_row; return out; } node* MultiLinkedListSparseArray::ins_node(node* ins,int col){ while(!((*ins).col>col)) ins=(*ins).next_in_row; return ins; } node* MultiLinkedListSparseArray::in_node(node* ins,node* z){ while((*ins).next_in_row!=z) ins=(*ins).next_in_col; return ins; } node* MultiLinkedListSparseArray::get(node* in,int row,int col){ dummy=new node; dummy->value=0; while((*in).col!=col){ if((*in).next_in_row==NULL){ return dummy; } in=(*in).next_in_row; } return in; } bool MultiLinkedListSparseArray::exist(node* so,int row,int col){ if(so==NULL) return false; else{ while((*so).col!=col){ if((*so).next_in_row==NULL) return false; else so=(*so).next_in_row; } return true; } }

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  • dangling pointer, reason for value change after free()?

    - by Aman Jain
    In the following code segment, after free(x), why does y becomes 0? As per my understanding, the memory in the heap that was being pointed to by x, and is still being pointed by y, hasn't been allocated to someone else, so how can it change to 0? And moreover, I don't think it is free(x) that changed it to 0. Any comments? #include <stdio.h> int main ( int argc, char *argv[] ) { int *y = NULL; int *x = NULL; x = malloc(4); *x = 5; y = x; printf("[%d]\n", *y); //prints 5 free(x); printf("[%d]\n", *y); //why doesn't print 5?, prints 0 instead return 0; }

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  • Mutual class instances in C++

    - by SepiDev
    Hi guys. What is the issue with this code? Here we have two files: classA.h and classB.h classA.h: #ifndef _class_a_h_ #define _class_a_h_ #include "classB.h" class B; //???? class A { public: A() { ptr_b = new B(); //???? } virtual ~A() { if(ptr_b) delete ptr_b; //???? num_a = 0; } int num_a; B* ptr_b; //???? }; #endif //_class_a_h_ classB.h: #ifndef _class_b_h_ #define _class_b_h_ #include "classA.h" class A; //???? class B { public: B() { ptr_a = new A(); //???? num_b = 0; } virtual ~B() { if(ptr_a) delete ptr_a; //???? } int num_b; A* ptr_a; //???? }; #endif //_class_b_h_ when I try to compile it, the compiler (g++) says: classB.h: In constructor ‘B::B()’: classB.h:12: error: invalid use of incomplete type ‘struct A’ classB.h:6: error: forward declaration of ‘struct A’ classB.h: In destructor ‘virtual B::~B()’: classB.h:16: warning: possible problem detected in invocation of delete operator: classB.h:16: warning: invalid use of incomplete type ‘struct A’ classB.h:6: warning: forward declaration of ‘struct A’ classB.h:16: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined.

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  • Exposing boost::scoped_ptr in boost::python

    - by Rupert Jones
    Hello, I am getting a compile error, saying that the copy constructor of the scoped_ptr is private with the following code snippet: class a {}; struct s { boost::scoped_ptr<a> p; }; BOOST_PYTHON_MODULE( module ) { class_<s>( "s" ); } This example works with a shared_ptr though. It would be nice, if anyone knows the answer. Thanks

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  • declaring a 2D array of pointer objects

    - by Tyler Stennette
    I'm having a tough time figuring out how to instantiate a 2D array of pointer objects. Here is how I'm doing it: Pieces* chessBoard[9][9]; When I want to set it to an actual object pointer, I'm doing the following: chessBoard[1][1] = new Rook(p1Rook); Rook is a class that inherits attributes from the Pieces class and p1Rook is a char variable set to 'R'. This class also implements virtual functions (not pure virtual) from Pieces such as move() or getPiece() that are unique to the particular chess piece. However, when I compile my program, I get the following error: ChessBoard.cpp:69: error: expected type-specifier before ‘Rook’ ChessBoard.cpp:69: error: cannot convert ‘int*’ to ‘Pieces*’ in assignment Can someone please explain what I should change to get rid of this rather annoying persistent error? I would appreciate it.

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  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

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  • return an address of a double

    - by bks
    i'm having an issue understanding why the following works: void doubleAddr(double* source, double** dest) { *dest = source; } i get a pointer to a double and want to change the double that dest points to: //usage: int main() { double* num; double* dest; doubleAddr(num, &dest); return 0; } thanks in advance

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  • how to cast c++ smart pointer up and down

    - by user217428
    two clients communicate to each other on top of a message layer in the message body, I need include a field pointing to any data type From client A, I send the field as a shared_ptr to the message layer. I define this field as a shared_ptr in the message layer. But how can I convert this field back to shared_ptr in client B? Or should I define shared_ptr in message layer as something else? Thanks

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  • C Programming: malloc() inside another function

    - by vikramtheone
    Hi Guys, I need help with malloc() inside another function. I'm passing a pointer and size to the function from my main() and I would like to allocate memory for that pointer dynamically using malloc() from inside that called function, but what I see is that.... the memory which is getting allocated is for the pointer declared withing my called function and not for the pointer which is inside the main(). How should I pass a pointer to a function and allocate memory for the passed pointer from inside the called function? Can anyone throw light on this? Help!!! Vikram I have written the following code and I get the output as shown below SOURCE: main() { unsigned char *input_image; unsigned int bmp_image_size = 262144; if(alloc_pixels(input_image, bmp_image_size)==NULL) printf("\nPoint2: Memory allocated: %d bytes",_msize(input_image)); else printf("\nPoint3: Memory not allocated"); } signed char alloc_pixels(unsigned char *ptr, unsigned int size) { signed char status = NO_ERROR; ptr = NULL; ptr = (unsigned char*)malloc(size); if(ptr== NULL) { status = ERROR; free(ptr); printf("\nERROR: Memory allocation did not complete successfully!"); } printf("\nPoint1: Memory allocated: %d bytes",_msize(ptr)); return status; } PROGRAM OUTPUT: Point1: Memory allocated ptr: 262144 bytes Point2: Memory allocated input_image: 0 bytes

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  • Passing pointer into function, data appears initialized in function, on return appears uninitialize

    - by Luke Mcneice
    Im passing function GetCurrentDate() the pointer to a tm struct. Within that function I printf the uninitialized data, then the initialized. Expected results. However when i return the tm struct appears uninitialized. See console output bellow. What am i doing wrong? uninitialized date:??? ???-1073908332 01:9448278:-1073908376 -1217355836 initialized date:Wed May 5 23:08:40 2010 Caller date:??? ???-1073908332 01:9448278:-1073908376 -121735583 int main() { test(); } int test() { struct tm* CurrentDate; GetCurrentDate(CurrentDate); printf("Caller date:%s\n",asctime (CurrentDate)); return 1; } int GetCurrentDate(struct tm* p_ReturnDate) { printf("uninitialized date:%s\n",asctime (p_ReturnDate)); time_t m_TimeEntity; m_TimeEntity = time(NULL); //setting current time into a time_t struct p_ReturnDate = localtime(&m_TimeEntity); //converting time_t to tm struct printf("initialized date:%s\n",asctime (p_ReturnDate)); return 1; }

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  • c++ File input/output

    - by Myx
    Hi: I am trying to read from a file using fgets and sscanf. In my file, I have characters on each line of the while which I wish to put into a vector. So far, I have the following: FILE *fp; fp = fopen(filename, "r"); if(!fp) { fprintf(stderr, "Unable to open file %s\n", filename); return 0; } // Read file int line_count = 0; char buffer[1024]; while(fgets(buffer, 1023, fp)) { // Increment line counter line_count++; char *bufferp = buffer; ... while(*bufferp != '\n') { char *tmp; if(sscanf(bufferp, "%c", tmp) != 1) { fprintf(stderr, "Syntax error reading axiom on " "line %d in file %s\n", line_count, filename); return 0; } axiom.push_back(tmp); printf("put %s in axiom vector\n", axiom[axiom.size()-1]); // increment buffer pointer bufferp++; } } my axiom vector is defined as vector<char *> axiom;. When I run my program, I get a seg fault. It happens when I do the sscanf. Any suggestions on what I'm doing wrong?

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • bubble sort on array of c structures not sorting properly

    - by xmpirate
    I have the following program for books record and I want to sort the records on name of book. the code isn't showing any error but it's not sorting all the records. #include "stdio.h" #include "string.h" #define SIZE 5 struct books{ //define struct char name[100],author[100]; int year,copies; }; struct books book1[SIZE],book2[SIZE],*pointer; //define struct vars void sort(struct books *,int); //define sort func main() { int i; char c; for(i=0;i<SIZE;i++) //scanning values { gets(book1[i].name); gets(book1[i].author); scanf("%d%d",&book1[i].year,&book1[i].copies); while((c = getchar()) != '\n' && c != EOF); } pointer=book1; sort(pointer,SIZE); //sort call i=0; //printing values while(i<SIZE) { printf("##########################################################################\n"); printf("Book: %s\nAuthor: %s\nYear of Publication: %d\nNo of Copies: %d\n",book1[i].name,book1[i].author,book1[i].year,book1[i].copies); printf("##########################################################################\n"); i++; } } void sort(struct books *pointer,int n) { int i,j,sorted=0; struct books temp; for(i=0;(i<n-1)&&(sorted==0);i++) //bubble sort on the book name { sorted=1; for(j=0;j<n-i-1;j++) { if(strcmp((*pointer).name,(*(pointer+1)).name)>0) { //copy to temp val strcpy(temp.name,(*pointer).name); strcpy(temp.author,(*pointer).author); temp.year=(*pointer).year; temp.copies=(*pointer).copies; //copy next val strcpy((*pointer).name,(*(pointer+1)).name); strcpy((*pointer).author,(*(pointer+1)).author); (*pointer).year=(*(pointer+1)).year; (*pointer).copies=(*(pointer+1)).copies; //copy back temp val strcpy((*(pointer+1)).name,temp.name); strcpy((*(pointer+1)).author,temp.author); (*(pointer+1)).year=temp.year; (*(pointer+1)).copies=temp.copies; sorted=0; } *pointer++; } } } My Imput The C Programming Language X Y Z 1934 56 Inferno Dan Brown 1993 453 harry Potter and the soccers stone J K Rowling 2012 150 Ruby On Rails jim aurther nil 2004 130 Learn Python Easy Way gmaps4rails 1967 100 And the output ########################################################################## Book: Inferno Author: Dan Brown Year of Publication: 1993 No of Copies: 453 ########################################################################## ########################################################################## Book: The C Programming Language Author: X Y Z Year of Publication: 1934 No of Copies: 56 ########################################################################## ########################################################################## Book: Ruby On Rails Author: jim aurther nil Year of Publication: 2004 No of Copies: 130 ########################################################################## ########################################################################## Book: Learn Python Easy Way Author: gmaps4rails Year of Publication: 1967 No of Copies: 100 ########################################################################## ########################################################################## Book: Author: Year of Publication: 0 No of Copies: 0 ########################################################################## We can see the above sorting is wrong? What I'm I doing wrong?

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  • Normal pointer vs Auto pointer (std::auto_ptr)

    - by AKN
    Code snippet (normal pointer) int *pi = new int; int i = 90; pi = &i; int k = *pi + 10; cout<<k<<endl; delete pi; [Output: 100] Code snippet (auto pointer) Case 1: std::auto_ptr<int> pi(new int); int i = 90; pi = &i; int k = *pi + 10; //Throws unhandled exception error at this point while debugging. cout<<k<<endl; //delete pi; (It deletes by itself when goes out of scope. So explicit 'delete' call not required) Case 2: std::auto_ptr<int> pi(new int); int i = 90; *pi = 90; int k = *pi + 10; cout<<k<<endl; [Output: 100] Can someone please tell why it failed to work for case 1?

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  • Whats the problem with int *p=23;

    - by piemesons
    Yesterday in my interview I was asked this question. (At that time I was highly pressurized by so many abrupt questions). int *p; *p=23; printf('%d',*p); Is there any problem with this code? I explained him that you are trying to assign value to a pointer to whom memory is not allocated. But the way he reacted, it was like I am wrong. Although I got the job but after that he said Mohit think about this question again. I don't know what he was trying to say. Please let me know is there any problem in my answer?

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  • Passing a 2D array to a function in C

    - by Tyler Treat
    I have, essentially, a matrix of data (lets say ints) that I would like to store in a 2D array in which the dimensions are not known until runtime (say x columns and y rows). I want to populate the array in a function, so I assume I need to do something like this: int main(int argc, char **argv) { int y = atoi(argv[1]); int x = atoi(argv[2]); int **matrix = malloc(x * sizeof(int*)); populateMatrix(matrix, y, x); return 0; } void populateMatrix(**matrix, int y, int x) { int i, j; for (i = 0; i < y; i++) { for (j = 0; j < x; j++) { matrix[i][j] = i * j; // populated with trivial data to keep it simple } } } Obviously this doesn't work, but I'm not sure how to do what I'm describing exactly.

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  • Write pointer to file in C

    - by Sergey
    I have a stucture: typedef structure student { char *name; char *surname; int age; } Student; I need to write it to binary file. Student *s = malloc(sizeof(*s)); I fill my structure with data and then i write in to the file: fwrite(s, sizeof(*s), 1, fp); In my file doesnt exist a name and surname, it have an adresses of char*. How can i write to file a word, not an adresses?

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  • Help with data retrieval MACRO

    - by Andrei Ciobanu
    Hello, given the following structure: struct nmslist_elem_s { nmptr data; struct nmslist_elem_s *next; }; typedef struct nmslist_elem_s nmslist_elem; Where: typedef void* nmptr; Is it possible to write a MACRO that retrieves the data from the element and cast it to the right type: MACRO(type, element) that expands to *((type*)element->data). For example for int, i would need something like this: *((int*)(element->data)) .

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  • What is the merit of the "function" type (not "pointer to function")

    - by anatolyg
    Reading the C++ Standard, i see that there are "function" types and "pointer to function" types: typedef int func(int); // function typedef int (*pfunc)(int); // pointer to function typedef func* pfunc; // same as above I have never seen the function types used outside of examples (or maybe i didn't recognize their usage?). Some examples: func increase, decrease; // declares two functions int increase(int), decrease(int); // same as above int increase(int x) {return x + 1;} // cannot use the typedef when defining functions int decrease(int x) {return x - 1;} // cannot use the typedef when defining functions struct mystruct { func add, subtract, multiply; // declares three member functions int member; }; int mystruct::add(int x) {return x + member;} // cannot use the typedef int mystruct::subtract(int x) {return x - member;} int main() { func k; // the syntax is correct but the variable k is useless! mystruct myobject; myobject.member = 4; cout << increase(5) << ' ' << decrease(5) << '\n'; // outputs 6 and 4 cout << myobject.add(5) << ' ' << myobject.subtract(5) << '\n'; // 9 and 1 } Seeing that the function types support syntax that doesn't appear in C (declaring member functions), i guess they are not just a part of C baggage that C++ has to support for backward compatibility. So is there any use for function types, other than demonstrating some funky syntax?

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