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  • How to uniquely identify a monitor?

    - by Jerry Dodge
    I'm working on a project where I take screenshots of individual monitors (TMonitor) and stream their images through network (remote desktop viewing). Suppose a monitor is added/removed (which I can recognize this already), I need to synchronize which monitor this happened to. Because, suppose there's 3 monitors, indexes 0, 1, 2. Monitor 1 is removed. I don't want to automatically change index 2 to 1, I want it to maintain an ID at all times. Is there any property I can recognize in the TMonitor class (Screen.Monitors[i]) to uniquely identify it?

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  • Compute bounding quad of a sphere with vertex shader

    - by Ben Jones
    I'm trying to implement an algorithm from a graphics paper and part of the algorithm is rendering spheres of known radius to a buffer. They say that they render the spheres by computing the location and size in a vertex shader and then doing appropriate shading in a fragment shader. Any guesses as to how they actually did this? The position and radius are known in world coordinates and the projection is perspective. Does that mean that the sphere will be projected as a circle? Thanks!

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  • Triple monitor setup in linux

    - by Brendan Abel
    I'm hoping there are some xorg gurus out there. I'm trying to get a three monitor setup working in linux. I have 2 lcd monitors and a tv, all different resolutions. I'm using 2 video cards; a 9800 GTX and 7900Gt. I've seen a lot of different posts about people trying to make this work, and in every case, they either gave up, or Xinerama magically solved all their problems. Basically, my main problem is that I cannot get Xinerama to work. Every time I turn it on in the options, my machine gets stuck in a neverending boot cycle. If I disable Xinerama, I just have three Xorg screens, but I can't drag windows from one to the other. I can get the 2 lcds on Twinview, and the tv on a separate Xorg screen no problem. But I don't really like this solution. I'd rather have them all on separate screens and stitch them together with Xinerama. Has anyone done this? Here's my xorg.conf for reference. p.s. This took me all of 30 seconds to set up in Windows XP! p.s.s. I've seen somewhere that maybe randr can solve my problems? But I'm not quite sure how? Section "Monitor" Identifier "Main1" VendorName "Acer" ModelName "H233H" HorizSync 40-70 VertRefresh 60 Option "dpms" EndSection #Section "Monitor" # Identifier "Main2" # VendorName "Acer" # ModelName "AL2216W" # HorizSync 40-70 # VertRefresh 60 # Option "dpms" #EndSection Section "Monitor" Identifier "Projector" VendorName "BenQ" ModelName "W500" HorizSync 44.955-45 VertRefresh 59.94-60 Option "dpms" EndSection Section "Device" Identifier "Card1" Driver "nvidia" VendorName "nvidia" BusID "PCI:5:0:0" BoardName "nVidia Corporation G92 [GeForce 9800 GTX+]" Option "ConnectedMonitor" "DFP,DFP" Option "NvAGP" "0" Option "NoLogo" "True" #Option "TVStandard" "HD720p" EndSection Section "Device" Identifier "Card2" Driver "nvidia" VendorName "nvidia" BusID "PCI:4:0:0" BoardName "nVidia Corporation G71 [GeForce 7900 GT/GTO]" Option "NvAGP" "0" Option "NoLogo" "True" Option "TVStandard" "HD720p" EndSection Section "Module" Load "glx" EndSection Section "Screen" Identifier "ScreenMain-0" Device "Card1-0" Monitor "Main1" DefaultDepth 24 Option "Twinview" Option "TwinViewOrientation" "RightOf" Option "MetaModes" "DFP-0: 1920x1080; DFP-1: 1680x1050" Option "HorizSync" "DFP-0: 40-70; DFP-1: 40-70" Option "VertRefresh" "DFP-0: 60; DFP-1: 60" #SubSection "Display" # Depth 24 # Virtual 4880 1080 #EndSubSection EndSection Section "Screen" Identifier "ScreenProjector" Device "Card2" Monitor "Projector" DefaultDepth 24 Option "MetaModes" "TV-0: 1280x720" Option "HorizSync" "TV-0: 44.955-45" Option "VertRefresh" "TV-0: 59.94-60" EndSection Section "ServerLayout" Identifier "BothTwinView" Screen "ScreenMain-0" Screen "ScreenProjector" LeftOf "ScreenMain-0" #Option "Xinerama" "on" # most important option let you window expand to three monitors EndSection

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  • Forcing specific resolution on a specific monitor on Mac OS X

    - by ufk
    I have Snow Leopard (Mac OS X 10.6) installed with 2 monitors. Main: a 24 inch Dell monitor that Mac OS X detects and displays on 1920x1200 Secondary: a 19 inch Chimei monitor that supports resolution 1440x900 but Mac OS X detects it as 1344x1008. How can I force a 1400x900 resolution on my secondary monitor?

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  • Eyefinity resolution on third monitor

    - by Sam2299
    I'm now using three monitors with resolution capability of 1920x1080. The one monitor connected to Active Display Port is (from some reason) limited to 1440x900. Is there a way to increase the resolution of the third monitor to have all three at 1920X1080? My machine: Graphics card - AMD 5770 Processor - Intel Core i7-2600 Ram - 8GB OS - Windows 7 64bit. VGC(Video Graphics Controller) driver is up to date. Got this message:

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  • Unable to connect Third monitor to my workstation

    - by Prashant
    I have Dell Optiplex 960 with ATI Radeon HD 3470 graphics card, which allowed me to hook two monitors to it. However there is still VGA port on mother board is unused. I tried plugging another monitor, surprisingly my third monitor doesn't directed. Can any one give me a hint how to fix this problem?

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  • Monitor utilities

    - by Adam Davis
    I'm a big fan of good monitor usage, but only currently use a few utilities to help me attain display nirvana across several systems and monitors. Part of this is due to not knowing what's available. Please list one monitor utility that you use and what it does for you per answer, and avoid duplicates - comment on and vote up the existing answers rather than adding a duplicate. Also, if there are existing questions that delve more specifically into one area of monitor utilities link that in a separate answer. -Adam

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  • How do I prevent windows opening on one of my desktops?

    - by frankster
    I have 2 monitors and a tv screen connected to my computer. The tv is angled so I can watch it in bed but is facing away from my desk (and usually switched off). Sometimes applications open on the monitor and I have to fiddle around with the "Move" menu option to bring them back to one of the screens I can see. I don't want to disable the tv as I will just have to reenable it when I want to watch something on it, so how can I prevent applications opening on the tv?

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  • Is it possible to use a laptop as an external monitor?

    - by Jephir
    I need to create a multi-monitor setup for my desktop computer but I have no additional monitors with me right now, aside from my laptop. Is it possible to use my laptop screen as an external monitor? Note that I am not trying to connect a monitor to my laptop, rather, I am trying to connect my laptop screen to a desktop video card (if this is possible).

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  • Windows 7 - Disable <ctrl + monitor#> screen switching functionality

    - by jdavis
    In windows 7, when I have multiple monitors extending my desktop, there is functionality to activate a certain monitor by pressing 'ctrl' + . So if I press 'ctrl' + 2, then the current program jumps over to the monitor identified as monitor 2. I'm sure this functionality serves a good purpose, but it can be rather anoying in programs that rely on 'ctrl' + # for other functionality. Is there a way to disable this feature in windows?

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  • Multi-monitor Usage

    - by logan2
    How many different applications do you use with a 2, 3, 4, 5 or more monitor setup? What's the most sophisticated multi-monitor setup you've seen? To be more specific, I would like to know exactly how you use your multi-monitor setup and how can I make better use of my own. How does someone take full advantage of a multi-monitor setup? And does having more monitors help your productivity?

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  • Taskbar on secondary monitor in XP?

    - by Hemal Pandya
    I am looking for a free virtual-desktop program that will allow me to put a different virtual desktop on each of my two monitors (one on laptop and the other external) How I would like to use it: I do a lot of work connecting to other servers using remote desktop. I would like to use the external monitor to open remote desktop in full screen and use the laptop monitor for the local machine to view my mails, chat, browser, etc. I am using XP SP3.

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  • multi-screen switcher

    - by João Melo
    I have a windows 7 machine with vmware and 2 monitors. The first one, with vmware on fullscreen, and the second one as the main screen with windows 7 with the browser and some applications, is there any way to toggle the screens configuration with a hotkey so it switches the main screen to the left and all applications accordingly (Vmware on full screen on the right monitor, and all applications on the left)

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  • Windows 7 losing one of my displays after restart

    - by j_kubik
    I have an Intel DZ68BC motherboard with Intel HD graphics card using two monitors (on DVI and on HDMI » VGA). My friend asked me to test if his NVIDIA graphics card works well on my computer (at his it was doing some trouble), so I inserted it in my computer, installed the NVIDIA driver and it worked quite well. Then I removed it, uninstalled everything NVIDIA-related I could find and switched monitors back to my Intel card. Since then after every system start/restart, the system sees only monitor on HDMI » VGA connector, completely ignoring the DVI monitor. I noticed that installing the Intel video drivers causes the system to recognize the second monitor if I don't immediately reboot. After a reboot, the system recognizes only the HDMI » VGA monitor. I also tried starting in safe-mode and using DriveSweeper to remove the remains of NVIDIA drivers. While it seems that some drivers were removed, the situation didn't change. Now I am out of ideas and I really wouldn't like to reinstall the system (again...). I also tried restoring the system to the state before this whole story, but it also didn't change anything. EDIT: I am still trying to troubleshoot this problem. The only point that I could start was driver re-instalation. I traced down the part that restores right settings to a call: C:\Users\Jarek\Desktop\GFX_Win7_64_8.15.10.2696\x64\Drv64.exe -driverinf "C:\Users\Jarek\Desktop\GFX_Win7_64_8.15.10.2696\Graphics\igdlh64.inf" -flags 20 -keypath "Software\Intel\Difx64" This call fixes my displays, and as workaround, I will add it for now to my autorun. I am still looking for better solution anyway... EDIT2: Using DriverView i made a list of currently used drivers both before and after fixing my display using above command. Then i compared logs: No drivers were removed by fixing command. Drivers added by fixing command: MS Remote Access serial network driver (asyncmac.sys) security processor (spsys.sys) Drivers that changed base address (indicates driver-reload?) Canonical Display Driver (cdd.dll) Intel Graphics Kernel Mode Driver (igdkmd64.sys) Monitor Driver (monitor.sys) Added drivers seem rather unrelated to the problem to me, reloaded drivers are just a cnsequence of installing new driver file so there is not much to go here... I really cannot make heads or tails out of it...

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  • Triple monitor setup in linux

    - by Brendan Abel
    I'm hoping there are some xorg gurus out there. I'm trying to get a three monitor setup working in linux. I have 2 lcd monitors and a tv, all different resolutions. I'm using 2 video cards; a 9800 GTX and 7900Gt. I've seen a lot of different posts about people trying to make this work, and in every case, they either gave up, or Xinerama magically solved all their problems. Basically, my main problem is that I cannot get Xinerama to work. Every time I turn it on in the options, my machine gets stuck in a neverending boot cycle. If I disable Xinerama, I just have three Xorg screens, but I can't drag windows from one to the other. I can get the 2 lcds on Twinview, and the tv on a separate Xorg screen no problem. But I don't really like this solution. I'd rather have them all on separate screens and stitch them together with Xinerama. Has anyone done this? Here's my xorg.conf for reference. p.s. This took me all of 30 seconds to set up in Windows XP! p.s.s. I've seen somewhere that maybe randr can solve my problems? But I'm not quite sure how? Section "Monitor" Identifier "Main1" VendorName "Acer" ModelName "H233H" HorizSync 40-70 VertRefresh 60 Option "dpms" EndSection #Section "Monitor" # Identifier "Main2" # VendorName "Acer" # ModelName "AL2216W" # HorizSync 40-70 # VertRefresh 60 # Option "dpms" #EndSection Section "Monitor" Identifier "Projector" VendorName "BenQ" ModelName "W500" HorizSync 44.955-45 VertRefresh 59.94-60 Option "dpms" EndSection Section "Device" Identifier "Card1" Driver "nvidia" VendorName "nvidia" BusID "PCI:5:0:0" BoardName "nVidia Corporation G92 [GeForce 9800 GTX+]" Option "ConnectedMonitor" "DFP,DFP" Option "NvAGP" "0" Option "NoLogo" "True" #Option "TVStandard" "HD720p" EndSection Section "Device" Identifier "Card2" Driver "nvidia" VendorName "nvidia" BusID "PCI:4:0:0" BoardName "nVidia Corporation G71 [GeForce 7900 GT/GTO]" Option "NvAGP" "0" Option "NoLogo" "True" Option "TVStandard" "HD720p" EndSection Section "Module" Load "glx" EndSection Section "Screen" Identifier "ScreenMain-0" Device "Card1-0" Monitor "Main1" DefaultDepth 24 Option "Twinview" Option "TwinViewOrientation" "RightOf" Option "MetaModes" "DFP-0: 1920x1080; DFP-1: 1680x1050" Option "HorizSync" "DFP-0: 40-70; DFP-1: 40-70" Option "VertRefresh" "DFP-0: 60; DFP-1: 60" #SubSection "Display" # Depth 24 # Virtual 4880 1080 #EndSubSection EndSection Section "Screen" Identifier "ScreenProjector" Device "Card2" Monitor "Projector" DefaultDepth 24 Option "MetaModes" "TV-0: 1280x720" Option "HorizSync" "TV-0: 44.955-45" Option "VertRefresh" "TV-0: 59.94-60" EndSection Section "ServerLayout" Identifier "BothTwinView" Screen "ScreenMain-0" Screen "ScreenProjector" LeftOf "ScreenMain-0" #Option "Xinerama" "on" # most important option let you window expand to three monitors EndSection

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  • Xinerama 3 displays can't have main display in the middle

    - by mononym
    I have 3 monitors running on 2 cards, they are all working as 3 seperate displays, however, if i move the main display from the left (0,0) i cannot drag to the left window as the mouse goes crazy and crashes my system (i have to restart x) I would much prefer my main display to be in the centre. Any help appreciated

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  • Why do I have to divide the origin of a quad by 4 instead of 2?

    - by vinzBad
    I'm currently transitioning from C#/XNA to C#/OpenTK but I'm getting stuck at the basics. So I have this Sprite-Class: public static bool EnableDebugDraw = true; public float X; public float Y; public float OriginX = 0; public float OriginY = 0; public float Width = 0.1f; public float Height = 0.1f; public Color TintColor = Color.Red; float _layerDepth = 0f; public void Render() { Vector2[] corners = { new Vector2(X-OriginX,Y-OriginY), //top left new Vector2(X +Width -OriginX,Y-OriginY),//top right new Vector2(X +Width-OriginX,Y+Height-OriginY),//bottom rigth new Vector2(X-OriginX,Y+Height-OriginY)//bottom left }; GL.Color3(TintColor); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) GL.Vertex3(corners[i].X,corners[i].Y,_layerDepth); } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X + OriginX, Y + OriginY); GL.End(); } With the following setup I try to set the origin of the quad to the middle of the quad. _sprite.OriginX = _sprite.Width / 2; _sprite.OriginY = _sprite.Height / 2; but this sets the origin to the upper right corner of the quad, so i have to _sprite.OriginX = _sprite.Width / 4; _sprite.OriginY = _sprite.Height / 4; However this is not the intended behaviour, could you advise me how I fix this?

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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