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  • dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit

    - by jimbo
    Hi All, Please bear with me, newbie just learning the ropes. I am getting the below message, when I try and run my app, it quiets, but then does let me re-open fine after the first quit. I tried a few things and if I turn on if i 'activate breakpoints' it all works fine... Tried a few suggestions, 'deleting build folder', 'restarting xCode' nothing seems to work... dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit Referenced from: /Volumes/MyBook/Apps/CToolBox/build/Debug-iphonesimulator/CToolBox.app/CToolBox Reason: image not found The Debugger has exited due to signal 5 (SIGTRAP).The Debugger has exited due to signal 5 (SIGTRAP). Thanks in advance.

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  • ruby on rails configuration

    - by Themasterhimself
    Im using the following guide for getting started with rails for ubuntu 9.10. http://guides.rails.info/getting_started.html I have installed both ruby and gem. gokul@gokul-laptop:~$ ruby -v ruby 1.8.7 (2009-06-12 patchlevel 174) [i486-linux] gokul@gokul-laptop:~$ gem -v 1.3.6 gokul@gokul-laptop:~$ For rails, gokul@gokul-laptop:~$sudo gem install rails doesnt seem to give any response. so used the synaptic package manager for installing it. And it seems to have installed correctly. gokul@gokul-laptop:~$ rails Usage: /usr/bin/rails /path/to/your/app [options] Options: -r, --ruby=path Path to the Ruby binary of your choice (otherwise scripts use env, dispatchers current path). Default: /usr/bin/ruby1.8 -d, --database=name Preconfigure for selected database (options: mysql/oracle/postgresql/sqlite2/sqlite3/frontbase/ibm_db). Default: sqlite3 -D, --with-dispatchers Add CGI/FastCGI/mod_ruby dispatches code to generated application skeleton Default: false --freeze Freeze Rails in vendor/rails from the gems generating the skeleton Default: false -m, --template=path Use an application template that lives at path (can be a filesystem path or URL). Default: (none) Rails Info: -v, --version Show the Rails version number and quit. -h, --help Show this help message and quit. General Options: -p, --pretend Run but do not make any changes. -f, --force Overwrite files that already exist. -s, --skip Skip files that already exist. -q, --quiet Suppress normal output. -t, --backtrace Debugging: show backtrace on errors. -c, --svn Modify files with subversion. (Note: svn must be in path) -g, --git Modify files with git. (Note: git must be in path) Description: The 'rails' command creates a new Rails application with a default directory structure and configuration at the path you specify. Example: rails ~/Code/Ruby/weblog This generates a skeletal Rails installation in ~/Code/Ruby/weblog. See the README in the newly created application to get going. gokul@gokul-laptop:~$ app folder is created with all the proper folders. The problem starts with the following commands... gokul@gokul-laptop:~$ sudo gem install bundler [sudo] password for gokul: Successfully installed bundler-0.9.24 1 gem installed Installing ri documentation for bundler-0.9.24... Installing RDoc documentation for bundler-0.9.24... gokul@gokul-laptop:~$ bundle install Could not locate Gemfile gokul@gokul-laptop:~$ coming to the database, the default sqlite3 seems to have installed correctly. gokul@gokul-laptop:~$ sqlite3 SQLite version 3.6.16 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite The welcome aboard page is not being able to be found at (http://localhost:3000) after executing the following commands... gokul@gokul-laptop:~/Desktop$ rails blog create create app/controllers create app/helpers create app/models create app/views/layouts create config/environments create config/initializers create config/locales create db create doc create lib create lib/tasks create log create public/images create public/javascripts create public/stylesheets create script/performance create test/fixtures create test/functional create test/integration create test/performance create test/unit create vendor create vendor/plugins create tmp/sessions create tmp/sockets create tmp/cache create tmp/pids create Rakefile create README create app/controllers/application_controller.rb create app/helpers/application_helper.rb create config/database.yml create config/routes.rb create config/locales/en.yml create db/seeds.rb create config/initializers/backtrace_silencers.rb create config/initializers/inflections.rb create config/initializers/mime_types.rb create config/initializers/new_rails_defaults.rb create config/initializers/session_store.rb create config/environment.rb create config/boot.rb create config/environments/production.rb create config/environments/development.rb create config/environments/test.rb create script/about create script/console create script/dbconsole create script/destroy create script/generate create script/runner create script/server create script/plugin create script/performance/benchmarker create script/performance/profiler create test/test_helper.rb create test/performance/browsing_test.rb create public/404.html create public/422.html create public/500.html create public/index.html create public/favicon.ico create public/robots.txt create public/images/rails.png create public/javascripts/prototype.js create public/javascripts/effects.js create public/javascripts/dragdrop.js create public/javascripts/controls.js create public/javascripts/application.js create doc/README_FOR_APP create log/server.log create log/production.log create log/development.log create log/test.log gokul@gokul-laptop:~/Desktop$ cd blog gokul@gokul-laptop:~/Desktop/blog$ rake db:create (in /home/gokul/Desktop/blog) gokul@gokul-laptop:~/Desktop/blog$ rails server create create app/controllers create app/helpers create app/models create app/views/layouts create config/environments create config/initializers create config/locales create db create doc create lib create lib/tasks create log create public/images create public/javascripts create public/stylesheets create script/performance create test/fixtures create test/functional create test/integration create test/performance create test/unit create vendor create vendor/plugins create tmp/sessions create tmp/sockets create tmp/cache create tmp/pids create Rakefile create README create app/controllers/application_controller.rb create app/helpers/application_helper.rb create config/database.yml create config/routes.rb create config/locales/en.yml create db/seeds.rb create config/initializers/backtrace_silencers.rb create config/initializers/inflections.rb create config/initializers/mime_types.rb create config/initializers/new_rails_defaults.rb create config/initializers/session_store.rb create config/environment.rb create config/boot.rb create config/environments/production.rb create config/environments/development.rb create config/environments/test.rb create script/about create script/console create script/dbconsole create script/destroy create script/generate create script/runner create script/server create script/plugin create script/performance/benchmarker create script/performance/profiler create test/test_helper.rb create test/performance/browsing_test.rb create public/404.html create public/422.html create public/500.html create public/index.html create public/favicon.ico create public/robots.txt create public/images/rails.png create public/javascripts/prototype.js create public/javascripts/effects.js create public/javascripts/dragdrop.js create public/javascripts/controls.js create public/javascripts/application.js create doc/README_FOR_APP create log/server.log create log/production.log create log/development.log create log/test.log gokul@gokul-laptop:~/Desktop/blog$ hope some one can help me with this...

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  • Not catching all mouse events with wxWidgets

    - by Stef
    Hi I am am trying to catch mouse movements for a MouseOver function in an app created with Code::Blocks using the wxSmith plugin. I have stumbled upon a puzzling problem. EVT_MOUSEWHEEL calling the function in the EventTable works well, but all other macros have no result at all. And the mousewheel is not really want I want (I just used it to test...) Here is a the basic problem code (mostly generated by the fantastic wxSmith plugin) MouseMain.h #include <wx/frame.h> #include <wx/statusbr.h> //*) class MouseFrame: public wxFrame { public: MouseFrame(wxWindow* parent,wxWindowID id = -1); virtual ~MouseFrame(); private: //(*Handlers(MouseFrame) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnButton1Click(wxCommandEvent& event); void MouseOver(wxMouseEvent& event); //*) //(*Identifiers(MouseFrame) static const long ID_BUTTON1; static const long ID_STATICBITMAP1; static const long ID_PANEL1; static const long idMenuQuit; static const long idMenuAbout; static const long ID_STATUSBAR1; //*) //(*Declarations(MouseFrame) wxButton* Button1; wxStaticBitmap* StaticBitmap1; wxPanel* Panel1; wxStatusBar* StatusBar1; //*) DECLARE_EVENT_TABLE() }; #endif // MOUSEMAIN_H ...and MouseMain.cpp #include "wx_pch.h" #include "MouseMain.h" #include <wx/msgdlg.h> //(*InternalHeaders(MouseFrame) #include <wx/bitmap.h> #include <wx/intl.h> #include <wx/image.h> #include <wx/string.h> //*) //helper functions enum wxbuildinfoformat { short_f, long_f }; wxString wxbuildinfo(wxbuildinfoformat format) { wxString wxbuild(wxVERSION_STRING); if (format == long_f ) { #if defined(__WXMSW__) wxbuild << _T("-Windows"); #elif defined(__UNIX__) wxbuild << _T("-Linux"); #endif #if wxUSE_UNICODE wxbuild << _T("-Unicode build"); #else wxbuild << _T("-ANSI build"); #endif // wxUSE_UNICODE } return wxbuild; } //(*IdInit(MouseFrame) const long MouseFrame::ID_BUTTON1 = wxNewId(); const long MouseFrame::ID_STATICBITMAP1 = wxNewId(); const long MouseFrame::ID_PANEL1 = wxNewId(); const long MouseFrame::idMenuQuit = wxNewId(); const long MouseFrame::idMenuAbout = wxNewId(); const long MouseFrame::ID_STATUSBAR1 = wxNewId(); //*) BEGIN_EVENT_TABLE(MouseFrame,wxFrame) EVT_RIGHT_DCLICK(MouseFrame::MouseOver) EVT_MOUSEWHEEL(MouseFrame::MouseOver) EVT_MOTION(MouseFrame::MouseOver) EVT_RIGHT_DOWN(MouseFrame::MouseOver) //(*EventTable(MouseFrame) //*) END_EVENT_TABLE() MouseFrame::MouseFrame(wxWindow* parent,wxWindowID id) { //(*Initialize(MouseFrame) wxMenuItem* MenuItem2; wxMenuItem* MenuItem1; wxMenu* Menu1; wxMenuBar* MenuBar1; wxFlexGridSizer* FlexGridSizer1; wxMenu* Menu2; Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id")); Panel1 = new wxPanel(this, ID_PANEL1, wxPoint(144,392), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); Button1 = new wxButton(Panel1, ID_BUTTON1, _("TheButton"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer1->Add(Button1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxNullBitmap, wxDefaultPosition, wxSize(159,189), wxSUNKEN_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer1->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(Panel1); FlexGridSizer1->SetSizeHints(Panel1); MenuBar1 = new wxMenuBar(); Menu1 = new wxMenu(); MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL); Menu1->Append(MenuItem1); MenuBar1->Append(Menu1, _("&File")); Menu2 = new wxMenu(); MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL); Menu2->Append(MenuItem2); MenuBar1->Append(Menu2, _("Help")); SetMenuBar(MenuBar1); StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1")); int __wxStatusBarWidths_1[1] = { -1 }; int __wxStatusBarStyles_1[1] = { wxSB_NORMAL }; StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1); StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1); SetStatusBar(StatusBar1); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&MouseFrame::OnButton1Click); Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnQuit); Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnAbout); //*) } MouseFrame::~MouseFrame() { //(*Destroy(MouseFrame) //*) } void MouseFrame::OnQuit(wxCommandEvent& event) { Close(); } void MouseFrame::OnAbout(wxCommandEvent& event) { wxString msg = wxbuildinfo(long_f); wxMessageBox(msg, _("Welcome to...")); } void MouseFrame::OnButton1Click(wxCommandEvent& event) { } void MouseFrame::MouseOver(wxMouseEvent& event){ wxMessageBox(_("MouseOver event!")); } So my big question: Why are EVT_MOTION, EVT_RIGHT_DOWN or EVT_RIGHT_DCLICK not calling MouseFrame::MouseOver(wxMouseEvent& event) in the way EVT_MOUSEWHEEL does?

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  • Android: How to receive process signals in an activity to kill child process ?

    - by user355993
    My application calls Runtime.exec() to launch an executable in a separate process at start up time. I would like this child process to get killed when the parent activity exits. Now I can use onDestroy() to handle regular cases, but not "Force quit", shutdowns from DDMS, or kill from the console since those don't run onDestroy(). The addShutdownHandler() does not seem to be invoked in these cases either. Is there any other hook or signal handler that informs my activity that it's about to get terminated ? As an alternative is there a way to have the system automatically kill the child process when the parent dies ?

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Integration Widget (GWT) with DynamicForm (Smartgwt) - com.google.gwt.user.client.ui.AttachDetachExc

    - by keweishang
    I had this problem when I created a Window (Smartgwt) and put a DynamicForm (Smartgwt) in this Window, In this DynamicForm, I have a CanvasItem (Smartgwt) in which I put a RichTextArea (GWT). And when I press "ESC", I can quit the Window (Smartgwt) without probleme. But when I press "F5" to refresh my application, the browser pops up a exception saying "com.google.gwt.user.client.ui.AttachDetachException". To solve this problem, I do the following: public class MailWindow extends Window { public MailWindow(){ this.addCloseClickHandler(new CloseClickHandler() { public void onCloseClick(CloseClientEvent event) { form.getRichTextArea().removeFromParent(); MailWindow.this.destroy(); } }); } } Which solved my problem! :) Kewei

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  • Firefox-Addon: Restart and save all current tabs and windows

    - by nokturnal
    Hello guys / gals, First off, this is my first attempt at writing an add-on. That being said, I am attempting to write an add-on that makes some configuration changes and needs to restart Firefox in order to have the changes take effect. I am currently restarting Firefox using the following code: var boot = Components.classes["@mozilla.org/toolkit/app-startup;1"].getService(Components.interfaces.nsIAppStartup); boot.quit(Components.interfaces.nsIAppStartup.eForceQuit|Components.interfaces.nsIAppStartup.eRestart); The problem is, it restarts and opens the browser window(s) to whatever the users homepage is currently set to. I want it to re-open all windows / tabs that were previously open before the restart (similar to what happens when you install a new add-on). Anyone ever messed with this type of functionality before?

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  • Unix shell script with Iseries command

    - by user293058
    I am trying to ftp a file from unix to as400 and executing iseries command in the script. ftp is working fine,I am getting an error in jobd command as HOST=KCBNSXDD.svr.us.bank.net USER=test PASS=1234 #This is the password for the FTP user. ftp -env $HOST << EOF # Call 2. Here the login credentials are supplied by calling the variables. user $USER $PASS # Call 3. Here you will change to the directory where you want to put or get cd "\$QARCVBEN" # Call4. Here you will tell FTP to put or get the file. #Ebcdic #Mode b quote site crtccsid *user quote site crtccsid *sysval put prod.txt quote rcmd sbmjob cmd(call pgm(pmtiprcc0) parm('prod' 'DEV')) job(\$pmtiprcc) jobd(orderbatch) 550-Error occurred on command SBMJOB cmd(call pgm(pmtiprcc0)) job($pmtiprcc) jobd(orderbatch). 550 Errors occurred on SBMJOB command.. 221 QUIT subcommand received.

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  • Dealing with the lack of closures in Objective-C

    - by Sean Clark Hess
    Maybe it's just the fact that I've been using http://nodejs.org/ lately, but the lack of closures in Objective-C (iphone) has been really hard to work around. For example, I'm creating service classes. Each service class can have several methods, each of which makes a different URL request. I can use the delegate pattern, but that means that I have to create a new service each time I want to call a method on it (because it has to store the delegate and selector for that request, and new method calls would overwrite them). Even more difficult for me is the fact that I can't easily keep local variables around in the scope for a callback. I have to store anything I want to send back to the delegate on the service class itself, which makes it harder to have more than one method on each class. How do you pros do it? Should I just quit whining and do it another way?

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  • Game/Application menu as a central part of the game/application

    - by Javalicious
    I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in the same window, if you click options, well you know the drill. How should I program this? At the moment, I'm considering using a CardLayout, but I'm not sure this is the right way to do this. Do you guys maybe have another proposition?

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  • Mac OS X, MySQL Preference Pane doesn't work

    - by Steve Kuo
    I downloaded and installed MySQL 5.1.47 for OS X 10.6 using the DMG archive: mysql-5.1.47-osx10.6-x86_64.dmg I also installed MySQL.prefPane and MySQLStartupItem.pkg. MySQL.prefPane is a Preference Pane. The problem is, whenever I attempt to start/stop MySQL from the Preference Pane, System Preferences just hangs. It runs at about 50% CPU forever, eventually I have for force quit System Preferences. The same thing happens if I toggle "Automatically Start MySQL Server on Startup". Basically the MySQL Preference Pane is not functional. Note that I have no problem starting MySQL from the command line: sudo /usr/local/mysql/bin/mysqld_safe I have tried reinstalling MySQL and the Preference Pane. I'm using the standard installation location, nothing out of the ordinary. Every time the MySQL Preference Pane just hangs. I'm doing this on a Macbook Pro (Intel) running OS X 10.6.3. There are no old versions of MySQL on this machine.

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  • Did OpenPOP.net with GMail attachments break recently?

    - by Ashley Simpson
    I could swear this code was working few days ago. I'm using the SSL binaries from http://trixy.justinkbeck.com/2009/07/c-pop3-library-with-ssl-for-gmail.html POPClient client = new POPClient("pop.gmail.com", 995, "[email protected]", "qwerty", AuthenticationMethod.USERPASS, true); int unread = client.GetMessageCount(); for (int i = 0; i < unread; i++) { Message m = client.GetMessage(i + 1, true); Console.WriteLine(m.Subject); if (m.HasAttachment) { Attachment a = m.GetAttachment(1); // Problem! HasAttachment flag is set, but there's no attachments in the collection! m.SaveAttachment(a, a.ContentFileName); } } client.QUIT(); But today, I can read the mail ok but the attachments are empty. I'm thinking the China fiasco caused them to change something. Ideas?

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  • Problem with animating the deletion of table rows in jQuery

    - by Victor
    Hey guys, I have written some jQuery code to use the "slideUp" animation when deleting rows from a table. In order for the animation to appear smooth, I wrapped the contents of each TD in the row with DIV tags, and called the slideUp function on the DIVs, removing the actual TDs upon completion of the animation. The code for that is as follows: $("tr[id$=" + rowID + "]").children("td").each(function() { $(this).children("div").slideUp(function() { $(this).parent().remove(); }); }); So far, so good. However, I noticed that this code does not remove the actual TR, only its contents, so I added the following line to remove the TR: $("tr[id$=" + rowID + "]").remove(); The problem is that after I added the line above, the animation quit working. In other words, the row simply disappears without the nice sliding effect. Does anybody know why this is so and how to get around it? Thanks in advance for your insights! Victor

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  • Using COM to open Word

    - by chupinette
    Hello! I am actually trying some codes i found from http://php.net/manual/en/class.com.php <?php // starting word $word = new COM("word.application") or die("Unable to instantiate Word"); echo "Loaded Word, version {$word->Version}\n"; //bring it to front $word->Visible = 1; //open an empty document $word->Documents->Add(); //do some weird stuff $word->Selection->TypeText("This is a test..."); $word->Documents[1]->SaveAs("Useless test.doc"); //closing word $word->Quit(); //free the object $word = null; ?> But this does not seem to work. I am using Word 2007 and i get the following: Loaded Word, version 12.0 Fatal error: Call to undefined method variant::SaveAs() in C:\xampp\htdocs\final\testq.php on line 14 Can anyone solve this problem? Is it because i am using Word 2007?

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  • Send an email using python script

    - by nimmyliji
    Hi, Today I needed to send email from a Python script. As always I searched Google and found the following script that fits to my need. import smtplib SERVER = "localhost" FROM = "[email protected]" TO = ["[email protected]"] # must be a list SUBJECT = "Hello!" TEXT = "This message was sent with Python's smtplib." # Prepare actual message message = """\ From: %s To: %s Subject: %s %s """ % (FROM, ", ".join(TO), SUBJECT, TEXT) # Send the mail server = smtplib.SMTP(SERVER) server.sendmail(FROM, TO, message) server.quit() But when I tried to run the program, I got the following error message: Traceback (most recent call last): File "C:/Python26/email.py", line 1, in <module> import smtplib File "C:\Python26\lib\smtplib.py", line 46, in <module> import email.utils File "C:/Python26/email.py", line 24, in <module> server = smtplib.SMTP(SERVER) AttributeError: 'module' object has no attribute 'SMTP' How can i solve this problem? Any one can help me? Thanks in advance, Nimmy.

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  • VIM: Close file without quiting VIM application?

    - by David.Chu.ca
    I am new to VIM. I use e and w commands to edit and to write a file. It is very convenient. I am not sure if there is "close" command to close the current file without leaving VIM? I know that q command can be used to close a file. But if it is the last file, the VIM is closed as well(actually on Mac the MacVIM does quit. Only the VIM window is closed and I could use Control-N to open a blank VIM again). I would like the VIM to stay with a blank screen.

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  • Scanf with Signals

    - by jreid42
    I have a signal that blocks SIGINT and basically says "Sorry, you can't quit.\n" The issue is this can occur during a scanf. When this occurs during a scanf, scanf takes in the printf as input. How can I do a printf that will cause scanf to basically hit the enter key automatically. I don't care that I am getting bad input. I just want to programatically finish that scanf with a printf or something else. Process: scanf("get stuff") - User is able to enter stuff in. - SIGINT occurs and goes to my handler. - Handler says "Blah blah blah" to stdout. - Scanf has taken this blah blah blah and is waiting for more input. How do I make it so that when I return scanf is finished (don't care what it has gathered I just want it to continue without user help).

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  • tabbar hides when calling a UIViewController

    - by user292049
    Hi.. I am barely new to IPhone Programming so can anyone please shed some light for my problem. Current SetUp: I have Tabbar Controller(4 TabbarItem's) When u click the secondtabbaritem - It calls second.xib which is of type UIViewController. My Requirement: I have a button inside the view. So when i click the button, it should load another UIViewController with the tabbar visible. Problem: I am able to do so, but the tabbar disappears, and i need to quit the application to start go back to the see the tabbar again. Pls help me Cheers Anand

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  • Difference of maven jaxb plugins

    - by cuh
    I have determined that two jaxb plugin for maven2 exist, with some different configurations. The one is from Sun: http://jaxb.dev.java.net/jaxb-maven2-plugin/ the other from Mojo: http://mojo.codehaus.org/jaxb2-maven-plugin/ Has anybody experience with these two plugins, and give a recommendation? Thanks Matt. On my little research project, i found that there's quit another plugin comming from the sunners: <groupId>com.sun.tools.xjc.maven2</groupId> <artifactId>maven-jaxb-plugin</artifactId> and that one: <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> and still the one from Codehouse.

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  • Custom Events in pygame

    - by SapphireSun
    Hello everyone, I'm having trouble getting my custom events to fire. My regular events work fine, but I guess I'm doing something wrong. Here is the relevant code: evt = pygame.event.Event(gui.INFOEVENT, {'time':time,'freq':freq,'db':db}) print "POSTING", evt pygame.event.post(evt) .... Later .... for event in pygame.event.get(): print "GOT", event if event.type == pygame.QUIT: sys.exit() dispatcher.dispatch(event) gui.INFOEVENT = 101 by the way. The POSTING print statement fires, but the GOT one never shows my event. Thanks!

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  • capture any error in VBScript?

    - by JoelFan
    I have a batch file that calls a VBScript (.vbs) program. After calling it, my batch script checks errorlevel to see if the .vbs program failed. I can signal failure with an exit code in the .vbs program with WScript.Quit(1). However, I can only do that explicitly. If some unexpected run-time error happens, the .vbs quits with an error dialog box, however the exit code is zero so my batch file thinks it suceeded! How can I change that behavior? And if you are thinking of saying, use on error goto, don't bother... that syntax is available in regular VB, but not in VBScript.

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  • Getting IIS6 to play nice with WordPress Pretty Permalinks

    - by Ptah Dunbar
    I've got a WordPress powered blog that I'm trying to get setup on our IIS6 server and everything works besides the permalink structure which I'm having a big headache with. After googling around/wordpress codex I learned that it's because IIS6 doesn't have the equivalent of Apache's mod_rewrite which is required for this feature to work. So that's where I'm at now. I can't seem to find a functional solution to get the pretty permalinks to work without the "index.php/," anyone have any recommendations? What I can't do: Upgrade to IIS7 Switch to Apache Quit my job Those suggestions have been offered to me, which sadly, I can't do any of those. Just an, FYI. Much thanks for anyone who can lead me in the right direction.

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  • Problem reading from the StandarOutput from ftp.exe. Possible System.Diagnostics.Process Framework b

    - by SoMoS
    Hello, I was trying some stuff executing console applications when I found this problem handling the I/O of the ftp.exe command that everybody has into the computer. Just try this code: m_process = New Diagnostics.Process() m_process.StartInfo.FileName = "ftp.exe" m_process.StartInfo.CreateNoWindow = True m_process.StartInfo.RedirectStandardInput = True m_process.StartInfo.RedirectStandardOutput = True m_process.StartInfo.UseShellExecute = False m_process.Start() m_process.StandardInput.AutoFlush = True m_process.StandardInput.WriteLine("help") MsgBox(m_process.StandardOutput.ReadLine()) MsgBox(m_process.StandardOutput.ReadLine()) MsgBox(m_process.StandardOutput.ReadLine()) MsgBox(m_process.StandardOutput.ReadLine()) This should show you the text that ftp sends you when you do that from the command line: Los comandos se pueden abreviar. Comandos: ! delete literal prompt send ? debug ls put status append dir mdelete pwd trace ascii disconnect mdir quit type bell get mget quote user binary glob mkdir recv verbose bye hash mls remotehelp cd help mput rename close lcd open rmdir Instead of that I'm getting the first line and 3 more with garbage, after that the call to ReadLine block like if there was no data available. Any hints about that?

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  • Setting Return-Path Header Other than Sender Address using SMTP command.

    - by Matt
    Greetings all. I'm faced with an issue with basic SMTP.. I would like to set the return-path header to an address other than the Sender address (i.e. From: Header) using SMTP command. I know MAIL -F sets it. However, I issued the following sequence of commands into my mail daemon (TELNET rlogin) and got the SMTP error 503 - Bad Command Sequence TELNET HELO: MAIL FROM : MAIL -F: RCPT TO: Subject: Test Bounce test mail for bounce functinlaity quit Can anyone of you please suggest me a possible way out of this? I will be grateful. Cheers, Matt.

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  • EXC_BAD_ACCESS signal received

    - by Hector Ramos
    When deploying the application to the device, the program will quit after a few cycles with the following error: Program received signal: "EXC_BAD_ACCESS". The program runs without any issue on the iPhone simulator, it will also debug and run as long as I step through the instructions one at a time. As soon as I let it run again, I will hit the EXC_BAD_ACCESS signal. In this particular case, it happened to be an error in the accelerometer code. It would not execute within the simulator, which is why it did not throw any errors. However, it would execute once deployed to the device. Most of the answers to this question deal with the general EXC_BAD_ACCESS error, so I will leave this open as a catch-all for the dreaded Bad Access error. EXC_BAD_ACCESS is typically thrown as the result of an illegal memory access. You can find more information in the answers below. Have you encountered the EXC_BAD_ACCESS signal before, and how did you deal with it?

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