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  • GAC behaviour

    - by pkolodziej
    I put signed dll into GAC. I delete this dll from folder where other applications could reach it. I try to run client app, which used that dll. Dll is immidiately put back to the original folder. How does it happen? I am guessing that GAC is monitoring folder and when it detects that dll is missing it puts the latest version back to the folder where other applications could reach it. If I am correct please tell me if GAC will automatically backup dll again if it will be rebuild.

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  • Update webreference gives troubles with different versions of dll

    - by Natrium
    In my application, I use some dll, let's say library.dll, version 1.0 In my webservice, I also use library.dll, but version 2.0 When I do an update of the webreference, the classes inside of the dll are also generated in the webreference. And this gives troubles because in my application, the classes that are defined in the dll now are also available in the reference and there is a mismatch. How can I solve this? I need to be able to tell the webservice to ignore the dll-code when updating the webreference in the one or the other way. I use Visual Studio 2008.

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  • Cannot Debug Unmanaged Dll from C#

    - by JustSmith
    I have a DLL that was written in C++ and called from a C# application. The DLL is unmanaged code. If I copy the DLL and its .pdb files with a post build event to the C# app's debug execution dir I still can't hit any break points I put into the DLL code. The break point has a message attached to it saying that "no symbols have been loaded for this document". What else do I have to do to get the debugging in the dll source? I have "Tools-Options-Debugging-General-Enable only my code" Disabled. The DLL is being compiled with "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" and Generate Debug Info to "Yes (/DEBUG)"

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  • C#: Access 32-bit/64-bit DLL depending on platform

    - by Thorsten Dittmar
    Hi, we use a self-written 32bit C++ DLL from our C# applications. Now we've noticed that when the C# applications are run on a 64bit system, the 64bit runtime is automatically used and of course the 32bit DLL can not be accessed from the 64bit runtime. My question is: is there a way of using the 32bit DLL? If not, if I created a 64bit version of the DLL, would it be easily possible to let the application choose which one to P/Invoke to? I'm thinking of creating two helper classes in C#: One that imports the functions from the 32bit DLL and one that imports from the 64bit DLL, then creating a wrapper class with one function for each imported function that calls either the 32bit importer or the 64bit importer depending on the "bittyness" of the OS. Would that work? Or is there another easy way to do things?

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  • Sharing a mex64 file across computers

    - by Shaihi
    I have a mex64 dll compiled on my machine. I used Matlab 2009b with VS2008 Pro to compile the dll. The dll works fine on my Matlab installation. I want a colleague to use the dll so I sent it to him and he gets the following error message when trying to use the dll: ??? Invalid MEX-file 'filename.mexw64': The specified module could not be found. My current assumption is that this is caused because he uses an older Matlab version or missing a dll that I have. I ran dependency checker and asked him to check that he has all the listed dlls. I am still waiting for him to confirm his Matlab version. What other reasons can cause this and can the Matlab version make a difference? (I mean R2009a when I have R2009B and not a huge version diff)

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  • show definition (browse) in *.pdb of *.dll file

    - by ala
    I have built a Library project (DLL) in .NET. And sometimes I use the DLL along with its PDB file as a reference in some other projects. Now in the new project, I cant browse through the code of the DLL to debug. I can only see the definitions of class/methods/variables. That's by using "show definition" by browsing through the "class view" However, only in case of an exception I the contents of the DLL opens and I could see the entire code of the DLL from the new project. How could I see the contents (code) of the DLL before an exception occur?

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  • Using installshield to replace a same-versioned DLL in the GAC

    - by Kevin
    We recently put out an update of one of our apps with a "test" DLL from a third party. The third party does not update their assembly versions on the dll's, only the file versions, so multiple apps can reference different "versions" of it. However, the GAC still allows us to keep the newest version, because it also checks the file version which is always updated. What happened is we were not ready to release this DLL, but it got out there on some customer machines. I would like to put our current live version back out there, but it has an older file version (and the same assembly version) as the test DLL. We have multiple apps referencing this DLL, so I can't simply delete it and drop in the new one. Is there a way to replace the DLL in the GAC? I'm using installshield 2009. Perhaps some sort of custom action upon install?

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  • C# ASP.Net The type or namespace name 'iAnywhere' could not be found

    - by Louis Russell
    Morning all, I know that this sounds like a simple referencing problem from the title this is becoming a nightmare! I have a code class that uses the "iAnywhere.Data.AsaClient.dll". This Dll is referenced in the project and in the code class I have added this dll in the Using section. Everything seems fine at build with no errors at all but when I go to run the application it comes up with the following Compilation Error: Compiler Error Message: CS0246: The type or namespace name 'iAnywhere' could not be found (are you missing a using directive or an assembly reference?) The line that the Error points to this line in the class: using iAnywhere.Data.AsaClient; I have set the dll to copy local and it makes no difference, the Dll is installed on my PC so is in the GAC, I use this Dll with many other C# projects and have no problems. I have scoured Google looking for an answer and haven't found anything that points me to an answer to my problem. Any help would be brilliant!

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  • Why does C# exit when calling the Ada elaboration routine using debug?

    - by erict
    I have a DLL created in Ada using GPS. I am dynamically loading it and calling it successfully both from Ada and from C++. But when I try to call it from C#, the program exits on the call to Elaboration init. What am I missing? The exact same DLL is perfectly happy getting called from C++ and Ada. Edit: If I start the program without Debugging, it also works with C#. But if I run it with the Debugger, then it exits on the call to ElaborationInit. There are no indications in any of the Windows event logs. If the Ada DLL is Pure, and I skip the elaboration init call, the actual function DLL is called correctly, so it has something to do with the elaboration. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace CallingDLLfromCS { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate int AdaCallable2_dlgt(int val); static AdaCallable2_dlgt fnAdaCallable2 = null; [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void ElaborationInit_dlgt(); static ElaborationInit_dlgt ElaborationInit = null; [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void AdaFinal_dlgt(); static AdaFinal_dlgt AdaFinal = null; static void Main(string[] args) { int result; bool fail = false; // assume the best IntPtr pDll2 = LoadLibrary("libDllBuiltFromAda.dll"); if (pDll2 != IntPtr.Zero) { // Note the @4 is because 4 bytes are passed. This can be further reduced by the use of a DEF file in the DLL generation. IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll2, "AdaCallable@4"); if (pAddressOfFunctionToCall != IntPtr.Zero) { fnAdaCallable2 = (AdaCallable2_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(AdaCallable2_dlgt)); } else fail = true; pAddressOfFunctionToCall = GetProcAddress(pDll2, "DllBuiltFromAdainit"); if (pAddressOfFunctionToCall != IntPtr.Zero) { ElaborationInit = (ElaborationInit_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(ElaborationInit_dlgt)); } else fail = true; pAddressOfFunctionToCall = GetProcAddress(pDll2, "DllBuiltFromAdafinal"); if (pAddressOfFunctionToCall != IntPtr.Zero) AdaFinal = (AdaFinal_dlgt)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(AdaFinal_dlgt)); else fail = true; if (!fail) { ElaborationInit.Invoke(); // ^^^^^^^^^^^^^^^^^^^^^^^^^ FAILS HERE result = fnAdaCallable2(50); Console.WriteLine("Return value is " + result.ToString()); AdaFinal(); } FreeLibrary(pDll2); } } } }

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  • Dll only loads correctly via LoadLibrary?

    - by Steve
    I'm trying to use dbghelp.dll. If I set it up in the VS2008 properties to point to the correct library and header file, and put dbghelp.dll in the same directory as the executable, one of the functions in the dll fails. If I LoadLibrary the dll, everything that function works. I've looked at the header that gets included via the VS option, and the right one is being pulled in. The correct lib is being pulled in (checked via /verbose option), and depends.exe shows the correct dll is loaded. Does anyone know why I can't get this to work? I'll probably just go with LoadLibrary, but I'm genuinely stumped on this one. EDIT: SymfromAddr fails with an "error 87", whatever that is. If I load the dll via LoadLibrary, it works.

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  • how to protect an imported win32 dll into a .net application from memory issues

    - by Eric
    I have a c# application that needs to use a legacy win32 dll. The dll is almost its own app, it has dialogs, operations with hardware, etc. When this dll is imported and used, there are a couple of problems that occur: Dragging a dialog (not a windows system dialog, but one created by the dll) across the managed code app causes the UI to not repaint. Further it generates a system out of memory exception from various ui controls. The performance is incredibly slow. There seems to be no way to unload the dll so the memory never gets cleaned up. When we close our managed app, we get another memory exception. At the moment we import each method call as such: [DllImport("dllname.dll", EntryPoint = "MethodName", SetLastError = true, CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]

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  • Do (statically linked) DLLs use a different heap than the main program?

    - by happy_emi
    I'm new to Windows programming and I've just "lost" two hours hunting a bug which everyone seems aware of: you cannot create an object on the heap in a DLL and destroy it in another DLL (or in the main program). I'm almost sure that on Linux/Unix this is NOT the case (if it is, please say it, but I'm pretty sure I did that thousands of times without problems...). At this point I have a couple of questions: 1) Do statically linked DLLs use a different heap than the main program? 2) Is the statically linked DLL mapped in the same process space of the main program? (I'm quite sure the answer here is a big YES otherwise it wouldn't make sense passing pointers from a function in the main program to a function in a DLL). I'm talking about plain/regular DLL, not COM/ATL services EDIT: By "statically linked" I mean that I don't use LoadLibrary to load the DLL but I link with the stub library

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  • How to test Language DLLs?

    - by EKI
    Our application offer the user to display different languages if they have the approppriate Language DLL (say German.DLL, French.DLL, even Chinese.DLL). We have functional test to verify that those DLLs enable the right options in a Combobox and that choosing them will actually translate strings in the UI. I would like to know options to test this translation dll's more in depth, maybe ensuring that all the characters in the selected langauge (and in the file) can be correctly displayed, or that the internal structure of the DLL is consistent, there are no strings exceeding the limits that are expected of them, etc... Any suggestions on what to test and how to test it? Does anyone know specific problems that may arise and we should check? Thanks in advance.

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  • Will this cause a problem with different runtimes with DLL?

    - by Milo
    My gui application supports polymorphic timed events so that means that the user calls new, and the gui calls delete. This can create a problem if the runtimes are incompatible. So I was told a proposed solution would be this: class base; class Deallocator { void operator()(base* ptr) { delete ptr; } } class base { public: base(Deallocator dealloc) { m_deleteFunc = dealloc; } ~base() { m_deleteFunc(this); } private: Deallocator m_deleteFunc; } int main { Deallocator deletefunc; base baseObj(deletefunc); } While this is a good solution, it does demand that the user create a Deallocator object which I do not want. I was however wondering if I provided a Deallocator to each derived class: eg class derived : public base { Deallocator dealloc; public: Derived() : base(dealloc); { } }; I think this still does not work though. The constraint is that: The addTimedEvent() function is part of the Widget class which is also in the dll, but it is instanced by the user. The other constraint is that some classes which derive from Widget call this function with their own timed event classes. Given that "he who called new must call delete" what could work given these constraints? Thanks

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  • EXE stops working if containing folder is renamed. MSVCP90.dll

    - by John
    This popup comes up as soon as the app is started: The program can't start because MSVCP90.dll is missing from your computer. Before anyone says "install the VC++ runtimes", wait! If I rename the folder containing my .EXE then the app runs. If I rename it back, it breaks. The app has been running for weeks without any changes to my system/VS installation (2008 SP1), we suddenly spotted this error a few days ago. Lost as to why the name of the dir is causing issues... again this has not changed in months and all our resource paths are relative anyway, e.g "../someOtherDir/...." It doesn't just do this on my PC, we have the /bin dir (the one containing EXE) in SVN and suddenly everyone started seeing the same issue, even though the binaries themselves seem just fine. Is it possible some additional data got put into SVN and that's the cause? Since it's not just one PC, there must be something either in SVN or the EXE itself... Note this popup comes before our code even gets to run.

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  • How do I import service references to Unity3D?

    - by Timothy Williams
    I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: http://api.microsofttranslator.com/V2/Soap.svc ContentVault: http://ioun.wizards.com/ContentVault.svc Both services import fine in to Visual Studio. I've tried everything I can think of but they won't work with Unity. I just get various errors (changing depending on which solution I'm trying out). I've attempted using svcutil to export the services as external scripts, but all I got was a bunch of using errors. I've tried converting the code to work with .NET 2.0 to no avail, I've even tried making the services in to .DLL's to no success. How could get these services working with Unity?

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  • How to update dependency during runtime in my .NET application?

    - by Louis Rhys
    I have a server-client application. Sometimes the server is updated which requires some DLLs in the client to be updated as well (The DLLs are the dependencies of the main executable). For now, we have to close the client, manually deploy the DLLs, and then start the client again. This is kind of an inconvenience because the client is an automated application, so normally it doesn't need any user intervention. Is it possible for this to be done automatically without restart or user intervention? Like, the client would download the latest DLL, and replace the current one?

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  • libstdc++-6.dll not found. [migrated]

    - by Molmasepic
    I have been working on a project(a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes. But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today) So my question is: If anyone else had this problem, how would you solve it? Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.

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  • Why does SOS update a file to a previous revision?

    - by mattgately
    This question is about the SOS version control system: I have a file that always updates back to revision 1. For instance, to check out the latest revision I have to specifically ask for that revision. I have checked in several revisions up to revision 5. However, everytime I do an SOS update, it reloads revision 1. How can I request that the file updates to the latest revision rather than an older one?

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  • MSBuild: TlbImp error since upgrading to VS 2010

    - by floele
    Hi, since upgrading my project to VS2010, including the use of MSBuild v4 instead of 3.5 (and not making any other changes), I get the following build error and have no clue how to fix it (log from CC.NET): <target name="ResolveComReferences" success="false"> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\NMSDVDXU.dll /namespace:NMSDVDXLib /machine:X64 /out:obj\x64\Release\Interop.NMSDVDXLib.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "NMSDVDXLib" wurde nicht gefunden.]]></warning> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\StarBurnX12.dll /namespace:RocketDivision.StarBurnX /machine:X64 /out:obj\x64\Release\Interop.RocketDivision.StarBurnX.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "RocketDivision.StarBurnX" wurde nicht gefunden.]]></warning> </target> Problem: A single valid machine type compatible with the input type library must be specified. It only applies to the x64 build of my project, x86 still works fine. Apparently, it tries to build a x64 interop assembly from the x86 DLL located in "C:\Assemblies". When executing the TlbImp command with the x64 DLL which is located in a different directory, it works fine. However, I don't know how I can configure my project to use different COM references for the x86 and x64 build. The OS on which the project is being compiled is WinXP x86. Building worked fine when using VS2005 + MSBuild 3.5 Any help would be highly appreciated. I tried building the upgraded project with MSBuild v3.5, but that doesn't work either. It complains about unknown NoWarn codes (probably new in 4.0).

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  • SetWindowLong in CustomDraw causes unhandled exception

    - by neeul
    Hello, I am making some changes to a CSliderCtrl using the Custom Draw, the control is to be used in a dialog. Here is the structure: In my MessageMap I have : ON_NOTIFY_REFLECT_EX(NM_CUSTOMDRAW, OnNMCustomdraw) The OnNMCustomdraw method looks like the following: BOOL CCustomSliderCtrl::OnNMCustomdraw(NMHDR *pNMHDR, LRESULT *pResult) { *pResult = CDRF_DODEFAULT; LPNMCUSTOMDRAW pNMCD = reinterpret_cast<LPNMCUSTOMDRAW>(pNMHDR); switch(pNMCD->dwDrawStage) { case CDDS_PREPAINT: { //Dialogs don't receive CDRF_NOTIFYITEMDRAW notifcations by returning it as part of pResult, we must //use the following so we ensure we receive the msg SetWindowLong(pNMHDR->hwndFrom, DWL_MSGRESULT, CDRF_NOTIFYITEMDRAW); return TRUE; } case CDDS_ITEMPREPAINT: if(pNMCD->dwItemSpec == TBCD_CHANNEL) { ...SNIP... SetWindowLong(pNMHDR->hwndFrom, DWL_MSGRESULT, CDRF_SKIPDEFAULT); return TRUE; } } return FALSE; } Reading around I learnt that you had to use SetWindowLong to set the return value for the custom draw, otherwise your method will not always receive the CDDS_ITEMPREPAINT message. However, when using SetWindowLong my application will never receive the CDDS_ITEMPREPAINT and so my slider just looks like a standard slider. The application crashes when any sort of interaction takes place upon the slider, such as hovering over it or minimizing and maximizing the dialog. I snipped the TBCD_CHANNEL code as it is never reached. When running in debug mode, it crashes at the end of the AfxUnlockGlobals method, in afxcrit.cpp. Here is a stack trace: Update: Since adding debug symbols, the crash seems to be picked up at CWnd::DefWindowProc mwthod. comctl32.dll!_TrackBarWndProc@16() + 0x551 bytes user32.dll!_InternalCallWinProc@20() + 0x28 bytes user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes user32.dll!_CallWindowProcAorW@24() + 0x51 bytes user32.dll!_CallWindowProcW@20() + 0x1b bytes mfc90ud.dll!CWnd::DefWindowProcW(unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 1043 + 0x20 bytes C++ mfc90ud.dll!CWnd::WindowProc(unsigned int message=15, unsigned int wParam=0, long lParam=0) Line 1756 + 0x1c bytes C++ mfc90ud.dll!AfxCallWndProc(CWnd * pWnd=0x0012fdbc, HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 240 + 0x1c bytes C++ mfc90ud.dll!AfxWndProc(HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 403 C++ mfc90ud.dll!AfxWndProcBase(HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 441 + 0x15 bytes C++ user32.dll!_InternalCallWinProc@20() + 0x28 bytes user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes user32.dll!_DispatchClientMessage@20() + 0x4d bytes user32.dll!___fnDWORD@4() + 0x24 bytes ntdll.dll!_KiUserCallbackDispatcher@12() + 0x13 bytes user32.dll!_NtUserDispatchMessage@4() + 0xc bytes user32.dll!_DispatchMessageW@4() + 0xf bytes mfc90ud.dll!AfxInternalPumpMessage() Line 183 C++ mfc90ud.dll!CWinThread::PumpMessage() Line 900 C++ mfc90ud.dll!AfxPumpMessage() Line 190 + 0xd bytes C++ mfc90ud.dll!CWnd::RunModalLoop(unsigned long dwFlags=4) Line 4386 + 0x5 bytes C++ mfc90ud.dll!CDialog::DoModal() Line 584 + 0xc bytes C++ SetSelection.exe!CSetSelectionApp::InitInstance() Line 64 + 0xb bytes C++ mfc90ud.dll!AfxWinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, wchar_t * lpCmdLine=0x00020a84, int nCmdShow=1) Line 37 + 0xd bytes C++ SetSelection.exe!wWinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, wchar_t * lpCmdLine=0x00020a84, int nCmdShow=1) Line 34 C++ SetSelection.exe!__tmainCRTStartup() Line 578 + 0x35 bytes C SetSelection.exe!wWinMainCRTStartup() Line 403 C kernel32.dll!_BaseProcessStart@4() + 0x23 bytes So, does anyone have any insight into this matter? If you need more info just let me know.

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  • Winforms TabControl causing spurious Paint events for UserControl

    - by Tom Bushell
    For our project, we've written a WinForms UserControl for graphing. We're seeing some strange behavior when our control is sited in a TabControl - our control continuously fires Paint events, even when there is absolutely no activity by the user. We only see this in the TabControl. When we site our control in other containers such as Forms or Splitters, Paint is only fired when you'd expect e.g. when the control is first displayed, etc. Can anyone suggest why this might be happening? Here's a stack trace from a breakpoint in our control's Paint handler, if that's any help. OverlordFrontEnd.exe!OverlordFrontEnd.MainForm.graphControl_Paint(object sender = BI_BaseGraphXY.BaseGraphXY}, System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 422 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs e) + 0x73 bytes BI_AppCore.dll!BI_BaseGraphXY.BaseGraphXY.OnPaint(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 377 + 0xb bytes C# System.Windows.Forms.dll!System.Windows.Forms.Control.PaintTransparentBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle, System.Drawing.Region transparentRegion = null) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, System.Drawing.Rectangle rectangle, System.Drawing.Color backColor, System.Drawing.Point scrollOffset) + 0xbc bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle) + 0x63 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaintBackground(System.Windows.Forms.PaintEventArgs pevent) + 0x59 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, short layer, bool disposeEventArgs = false) + 0x74 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmPaint(ref System.Windows.Forms.Message m) + 0x1ba bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x33e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x10 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 15, System.IntPtr wparam, System.IntPtr lparam) + 0x5a bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason = -1, int pvLoopData = 0) + 0x24e bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.WinFormsAppContext}) + 0x177 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) + 0x18 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() + 0x81 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() + 0xef bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(string[] commandLine) + 0x2c0 bytes OverlordFrontEnd.exe!OverlordFrontEnd.Program.Main() Line 36 + 0x10 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x3a bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2b bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes

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  • Strange error with VS2008 on Windows 7

    - by Christian
    We have a solution with two projects, one of them is a Silverlight 3 application which is embedded on the other ASP.NET MVC project. Just recently an error started to appear which makes the build fail. Here is the output: `------ Build started: Project: DotCoquiMap, Configuration: Debug Any CPU ------ C:\Program Files\MSBuild\Microsoft\Silverlight\v3.0\Microsoft.Ria.Client.targets : warning : Could not find necessary input file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll'. Done building project "DotCoquiMap.csproj" -- FAILED. ------ Build started: Project: DotCoquiProject, Configuration: Debug Any CPU ------ C:\Windows\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll /reference:..\ExternalLibraries\itextsharp.dll /reference:..\ExternalLibraries\MvcMembership.dll /reference:..\ExternalLibraries\PagedList.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Configuration.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.Linq.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.EnterpriseServices.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Abstractions.dll" /reference:............\Windows\assembly\GAC_MSIL\System.Web.DataVisualization\3.5.0.0__31bf3856ad364e35\System.Web.DataVisualization.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Extensions.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.Mobile.dll /reference:"C:\Program Files\Microsoft ASP.NET\ASP.NET MVC 1.0\Assemblies\System.Web.Mvc.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Routing.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.Services.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /debug+ /debug:full /optimize- /out:obj\Debug\DotCoquiProject.dll /target:library Controllers\AccountController.cs Controllers\AdministrationController.cs Controllers\ApiController.cs Controllers\CampaignsCategoriesController.cs Controllers\CampaignsController.cs Controllers\CampaignsFormViewModel.cs Controllers\CampaignStatisticsController.cs Controllers\CampaignStatisticsDetailsViewModel.cs Controllers\ControllerHelpers.cs Controllers\CountriesController.cs Controllers\ErrorController.cs Controllers\HomeController.cs Controllers\MapController.cs Controllers\MediaController.cs Controllers\MediaViewModel.cs Controllers\NewsController.cs Controllers\OrganizationsController.cs Controllers\OrgCenterController.cs Controllers\UserAdministrationController.cs Default.aspx.cs Global.asax.cs Models\Campaigns.cs Models\CategoriesRuleValidation.cs Models\DotCoquiDBModel.designer.cs Models\DotCoquiRepository.cs Models\DQcodes.cs Models\FileRepository.cs Models\ISmtpClient.cs Models\JsonModels.cs Models\OrgCenter\IndexViewModel.cs Models\SmtpClientProxy.cs Models\Statistic.cs Models\User.cs Models\UserAdministration\DetailsViewModel.cs Models\UserAdministration\IndexViewModel.cs Models\UserAdministration\RoleViewModel.cs Properties\AssemblyInfo.cs error CS0006: Metadata file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll' could not be found Compile complete -- 1 errors, 0 warnings ========== Build: 0 succeeded or up-to-date, 2 failed, 0 skipped ==========` And here is the errors / warnings: Warning 2 Could not find necessary input file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll'. DotCoquiMap Error 1 Metadata file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll' could not be found DotCoquiProject The DotCoquiMap is not getting built therefore the DotCoquiProject (ASP.NET MVC) cannot find the .dll. Now here is the really odd thing, under Windows XP the very same code compiles and runs perfectly.... under windows 7 it gives us these errors. It is the very same code, we have tested it on 3 different Win7 machines to no avail. Help will be really really helpful. Thanks in advance.

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  • Moving from Silverlight 4 Beta to RC - Part 2

    In my previous post I talked about updating my development environment from Silverlight 4 Beta to Silverlight 4 RC (release candidate). After updating, I opened the solution for my Task-It project and found that several things were broken. I would've been surprised if it just worked as is! What disappointed me is that after spending a decent amount of time searching the web, I could not find information telling me what I needed to update/change...and wouldn't it be nice if there was a wizard to update it for you? What changed? I wish I had made notes along the line of each of the things I found, but here are a few that I can recall: In the Web project, the following dll's no longer exist: System.Web.DomainServices.dll System.Web.DomainServices.LinqToSql.dll (if you are using the Entity Framework I believe that one is System.Web.DomainServices.EntityFramework.dll) System.Web.Ria.dll In the Silverlight project: System.Windows.Ria.dll I'm not positive which new assemblies need to be referenced for your project, but I'm going to list the ones I think you need. One way to verify is to create a new Silverlight application with support for WCF RIA Services and see which dlls are included. In the Web project: System.Data.Entity.dll System.ServiceModel.DomainServices.EntityFramework.dll (I've moved from LinqToSql to EntityFramework, so I'm not sure which one the LinqToSql stuff comes from) System.ServiceModel.DomainServices.Hosting.dll System.ServiceModel.DomainServices.Server.dll In the Silverlight project: System.ServiceModel.DomainServices.Client.dll System.ServiceModel.DomainServices.Client.Web.dll System.ServiceModel.Web.Extensions.dll Where are these dll's? These all live in either the Silverlight or RIA Services subdirectories under:         C:\Program Files\Microsoft SDKs Of if you are on a 64-bit machine like me:         C:\Program Files (x86)\Microsoft SDKs Wrap up Good luck, and I hope this helps to get you back in business! If anyone finds anything that I've missed, please enter a comment and I'll update the post accordingly.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • using ILMerge with .NET 4 libraries

    - by Sarah Vessels
    I'm having trouble using ILMerge in my post-build after upgrading from .NET 3.5/Visual Studio 2008 to .NET 4/Visual Studio 2010. I have a Solution with several projects whose target framework is set to ".NET Framework 4". I use the following ILMerge command to merge the individual project DLLs into a single DLL: if not $(ConfigurationName) == Debug if exist "C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" "C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" /lib:"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" /lib:"C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\PublicAssemblies" /keyfile:"$(SolutionDir)$(SolutionName).snk" /targetplatform:v4 /out:"$(SolutionDir)bin\development\$(SolutionName).dll" "$(SolutionDir)Connection\$(OutDir)Connection.dll" ...other project DLLs... /xmldocs If I leave off specifying the location of the .NET 4 framework directory, I get an "Unresolved assembly reference not allowed: System" error from ILMerge. If I leave off specifying the location of the MSTest directory, I get an "Unresolved assembly reference not allowed: Microsoft.VisualStudio.QualityTools.UnitTestFramework" error. The ILMerge command above works and produces a DLL. When I reference that DLL in another .NET 4 C# project, however, and try to use code within it, I get the following warning: The primary reference "MyILMergedDLL" could not be resolved because it has an indirect dependency on the .NET Framework assembly "mscorlib, Version=4.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" which has a higher version "4.0.65535.65535" than the version "4.0.0.0" in the current target framework. If I then remove the /targetplatform:v4 flag and try to use MyILMergedDLL.dll, I get the following error: The type 'System.Xml.Serialization.IXmlSerializable' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. It doesn't seem like I should have to do that. Whoever uses my MyILMergedDLL.dll API should not have to add references to whatever libraries it references. How can I get around this?

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