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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • What are some good questions (and good/bad answers) to ask at an interview to gauge the competency of the company/team?

    - by Wayne M
    I'm already familiar with the Joel Test, but it's been my experience that some of the questions there have the answers "massaged" to make the company seem better than it is. I've had several jobs in the past that, for instance, claimed they had a QA process and did unit testing, and what they really meant is "The programmers test the app, and test with the debugger and via trial-and-error."; they said they used SVN but they just lumped everything into one giant repository and had no concept of branching/merging or anything more complicated than updating and committing; said they can build in one step and what they really mean is it's "one step" to copy dozens of files by hand from the programmer's PC to the live server. How do you go about properly gauging a company's environment to make sure that it's a well-evolved company and not stuck on doing things a certain way because they've done it for years and they're ignorant of change? You can almost never ask to see their source code, so you're stuck trying to figure out if the interviewer's answer is accurate or BS to make the company seem good. Besides the Joel Test what are some other good questions to get the proper feel for a company, and more importantly what are some good and bad answers that could indicate a good or bad company? I mean something like (take at face value, please, it's all I could think of at short notice): Question: How does the software team apply the SOLID principles and Inversion of Control to their code? Good Answer: We adhere to SOLID wherever possible; we use TDD so it kind of forces us to write abstract, testable code. We use Ninject for our IoC container because it's fairly easy to configure - it was that or StructureMap but I find Ninject a bit more intuitive, and who doesn't like ninjas? You're not a pirate, are you? Bad Answer: Our code is pretty secure, yeah. And what's this Inversion of Control thing? I've never heard of it before. You see what I did there. The "good" answer uses facts to back it up and has a bit of "in crowd" humor; the bad answer shows complete ignorance of the question - not necessarily a bad thing if you are interviewing for a manger/director position, but a terrible answer and a huge red flag if you're interviewing as a developer and talking to a senior developer or manager! My biggest problem at the moment is being able to take a generic response and gauge whether it's the good or bad answer; more often than not it's the bad kind and I find myself frustrated almost from day one at the new job. I suppose I could name drop if I ask about specific things (e.g. "Do you write unit tests?" and if the answer is yes, ask if they use NUnit, MbUnit or something else; if they mention data access ask if they use a clean ORM like NHibernate or something more coupled like EF or Linq) but is there another way short of being resolute to actually call the interview on things (which will almost certainly result in not getting the job, but if they are skirting the question it's probably not a job I want).

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  • At which line in the following code should I commit my unit of work?

    - by Pure.Krome
    I have the following code which is in a transaction. I'm not sure where/when I should be commiting my unit of work. On purpose, I've not mentioned what type of Respoistory i'm using - eg. Linq-To-Sql, Entity Framework 4, NHibernate, etc. If someone knows where, can they please explain WHY they have said, where? (i'm trying to understand the pattern through example(s), as opposed to just getting my code to work). Here's what i've got :- using ( TransactionScope transactionScope = new TransactionScope ( TransactionScopeOption.RequiresNew, new TransactionOptions { IsolationLevel = IsolationLevel.ReadUncommitted } ) ) { _logEntryRepository.InsertOrUpdate(logEntry); //_unitOfWork.Commit(); // Here, commit #1 ? // Now, if this log entry was a NewConnection or an LostConnection, // then we need to make sure we update the ConnectedClients. if (logEntry.EventType == EventType.NewConnection) { _connectedClientRepository.Insert( new ConnectedClient { LogEntryId = logEntry.LogEntryId }); //_unitOfWork.Commit(); // Here, commit #2 ? } // A (PB) BanKick does _NOT_ register a lost connection, // so we need to make sure we handle those scenario's as a LostConnection. if (logEntry.EventType == EventType.LostConnection || logEntry.EventType == EventType.BanKick) { _connectedClientRepository.Delete( logEntry.ClientName, logEntry.ClientIpAndPort); //_unitOfWork.Commit(); // Here, commit #3 ? } _unitOfWork.Commit(); // Here, commit #4 ? transactionScope.Complete(); }

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  • Question to ask during interviews to get a sense of the development process

    - by davidk01
    I just watched a presentation about simplicity by Rich Hickey at InfoQ where he goes over the constructs programmers use to produce artifacts and how those constructs make various trade-offs when it comes to achieving simple artifacts. I think that most programmers would agree with a lot of what he says but at the end of the day I don't know how many development shops are actively practicing development processes and using tools that allow them to make simple artifacts. As an interview candidate I would like to work at a software development shop where producing simple artifacts is a top priority. What are some questions I can ask to figure out if the place that is interviewing me is actually such a place.

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  • Interview: how to ask development process/culture related questions

    - by davidk01
    I just watched a presentation about simplicity by Rich Hickey at InfoQ where he goes over the constructs programmers use to produce artifacts and how those constructs make various trade-offs when it comes to achieving simple artifacts. I think that most programmers would agree with a lot of what he says but at the end of the day I don't know how many development shops are actively practicing development processes and using tools that allow them to make simple artifacts. As an interview candidate I would like to work at a software development shop where producing simple artifacts is a top priority. What are some questions I can ask to figure out if the place that is interviewing me is actually such a place.

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  • Domain Environment + Certificate Authority + Server 2008 R2

    - by user1110302
    I have recently been delegated the task to setup a CA in our domain environment and have a question on why Microsoft does somethings the way they do lol. I have been trying to read up on what the best practices are for going about this task, and have decided that in an ideal CA environment you should have one “offline” Root CA, and then two subordinate CAs for redundancy/issuing the certs. That is all good, I understand how this works and why, but in messing with a sandbox I have setup, the way you go about adding certificate authorities to a domain environment seems extremely trivial and against all of their best practices… Dooes anyone know what the purpose is of an Enterprise Root CA that is integrated into Active Directory? From what I have read, once you setup an Enterprise Root CA that is integrated into Active Directory, it stays with Active Directory for the long haul and must not be turned off/renamed/touched under any circumstances. If this is true, that seems to go against the practice of setting up a standalone root CA, adding the subordinates, and then taking the root offline. Thanks for any feedback you may have to offer!

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  • Where to find clients?

    - by Zenph
    Of course, I don't expect anybody give away their 'gold mine' or whatever but I am struggling to see where I should be advertising my services. I have one other developer I work with and we have a lot of happy clients - on freelance websites. Thing is, freelance websites just seem to suck the life out of you when you're being out-bidded by ridiculous rates. I want to attract customers who are more concerned about quality and accountability than price. Any suggestions at all? I'm so lost with this.

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  • Do programmers at non-software companies need the same things as at software companies?

    - by Michael
    There is a lot of evidence that things like offices, multiple screens, administration rights of your own computer, and being allowed whatever software you want is great for productivity while developing. However, the studies I've seen tend toward companies that sell software. Therefore, keeping the programmers productive is paramount to the company's profitability. However, at companies that produce software simply to support their primary function, programming is merely a support role. Do the same rules apply at a company that only uses the software they produce to support their business, and a lot of a programmer's work is maintainence?

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  • Top reasons why programmers are fired. [closed]

    - by Blankman
    Have you ever been fired before, or one of your colleagues? What were the main reasons for him being fired? The objective of this question is to get a list/description of other peoples experiences too see if we can come up with a theme of why people are let go. For those that work for consulting companies, I would guess one of the main reasons would be a developer is just too slow pumping out code. So my guesses would be: 1) attitude 2) too slow Please specify if you are saying something from experience or just guessing.

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  • Not getting paid for hours you've worked?

    - by Mercfh
    So I was reading from a previous thread about App vs Game Development Here Which brought me to this site: Clicky Alot of it talked about devs working something like 85 hours a week.....and not getting paid overtime, or anything. Just getting paid for the 40 hours.....Is this normal for most software companies? I mean where I work im only an entry level guy....but I get overtime, and Anything over 40 hours is considered this. But it got me thinking "Holy crap" I could never do that. My FREE time is important to me. But is this commonplace in most software companies? or...more a rarity to certain types (game development, etc) Cause it got me scared! Like I understand having to put some extra hours in for a project......but like 80! thats ridiculous.

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  • Contract Work - Lessons Learned

    - by samerpaul
    I thought I would write a post of a different nature today, but still relevant to the tech world. I do a lot of contract jobs myself and really enjoy it. It's nice to keep jumping from project to project, and not having to go to an office or keep regular hours, etc. I really enjoy it. I have learned a lot in the past few years of doing it (both from experience and from help given to me from others, and the internet) so I thought I'd share some of that knowledge/experience today.So here's my own personal "lesson's learned" that hopefully will help you if you find yourself doing contract work:Should I take the job?Ok, so this is the first step. Assuming you were given sufficient information about what they want, then you should really think about what you're capable of doing and whether or not you should take this job. Personally, my rule is, if I know it's possible, I'll say yes, even if I don't yet know how to do it. That's because the internet is such a great help, it would be rare to run into an issue that you can't figure out with some help. So if your clients are asking for something that you don't yet know how to program, but you know you can do it on the platform then go for it. How else are you going to learn?Use this rule with some limitation, however. If you're really lacking the expertise or foundation in something, then unless you have tons of time to complete the project, then I wouldn't say yes. For example, I haven't personally done any 3d/openGL programming yet so I wouldn't say yes to a project that extensively uses it. OK, so I want the job, but how much do I charge?This part can be tricky. There is no set formula really, but I have some tips for pricing that will hopefully give you a better idea on how to confidently ask your price and have them accept. Here are some personal guidelinesHow much time do you have to complete the project? If it's shorter than average, then charge more. You can even make a subtle note about this (or not so subtle if they still don't get it.) If it seems too short of a time (i.e. near impossible to complete), be sure to say that. It looks bad to promise a time that you can't keep--and it makes it less likely for them to return to you for work.Your Hourly rate: How long have you been working in that language? Do you have existing projects to back you up? Or previous contacts that can vouch for your work? Are there very few people with your particular skill set? All of these things will lend themselves to setting an hourly rate. I'd also try out a quick google search of what your line of work is, to see what the industry standard is at that point in time.I wouldn't price too low, because you want to make your time worth it. You also want them to feel like they're paying for quality work (assuming you can deliver it :) ). Finally, think about your client. If it's a small business, then don't price it too high if you want the job. If it's an enterprise (like a Fortune company), then don't be afraid to price higher. They have the budget for it.Fixed price: If they want a fixed price project, then you need to think about how many hours it will take you to complete it and multiply it by the hourly rate you set for yourself. Then, honestly, I would add 10-20% on top of that. Why? Because nothing ever works exactly how you want it to. There are lots of times that something "trivial" is way harder than it should be, or something that "should work" doesn't for hours and it eats away at your hourly rate. I can't count the number of times I encountered a logical bug that took away an entire's day work because debuggers don't help in those cases. By adding that padding in, it's still OK to have those days where you don't get as much done as you want. And another useful tip: Depending on your client, and the scope, you most likely want to set that you both sign off on a specification sheet before doing any work, and that any changes will result in a re-evaulation of the price. This is to help protect you from being handed a huge new addition to the project half-way in, without any extra payment.Scope of project: Finally, is it a huge project? Is it really small/fast? This affects how much your client will be willing to pay. If it sounds big, they will be willing to pay more for it. If it seems really small, then you won't be able to get away with a large asking price (as easily).Ok, I priced it, now what?So now that you have the price, you want to make sure it feels justified to your client. I never set a price before I can really think about everything. For example, if you're still in your introduction phase, and they want a price, don't give one! Just comment that you will send them a proposal sheet with all the features outlined, and a price for everything. You don't want to shout out a low number and then deliver something that is way higher. You also don't want to shock them with a big number before they feel like they are getting a great product.Make up a proposal document in a word editor. Personally, I leave the price till the very end. Why? Because by the time they reach the end, you've already discussed all the great features you plan to implement, and how it's the best product they'll ever use, etc etc...so your price comes off as a steal! If you hit them up front with a price, they will read through the document with a negative bias. Think about those commercials on TV. They always go on about their product, then at the end, ask "What would you pay for something like this? $100? $50? How about $20!!". This is not by accident.Scenario: I finished the job way earlier than expectedYou have two options then. You can either polish the hell out of the application, and even throw in a few bonus features (assuming they are in-line with the customer's needs) or you can sit and wait on it until you near your deadline. Why don't you want to turn it in too early? Because you should treat that extra time as a surplus. If you said it is going to take you 3 weeks, and it took you only 1, you have a surplus of 2 weeks. I personally don't want to let them know that I can do a 3 week project in 1 week. Why not? Because that may not always be the case! I may later have a 3 week project that takes all 3 weeks, but if I set a precedent of delivering super early, then the pressure is on for that longer project. It also makes it harder to quote longer times if you keep delivering too early.Feel free to deliver early, but again, don't do it too early. They may also wonder why they paid you for 3 weeks of work if you're done in 1. They may further wonder if the product sucks, or what is wrong with it, if it's done so early, etc.I would just polish the application. Everyone loves polish in their applications. The smallest details are what make an application go from "functional" to "fantastic". And since you are still delivering on time, then they are still going to be very happy with you.Scenario: It's taking way too long to finish this, and the deadline is nearing/here!So this is not a fun scenario to be in, but it'll happen. Sometimes the scope of the project gets out of hand. The best policy here is OPENNESS/HONESTY. Tell them that the project is taking longer than expected, and give a reasonable time for when you think you'll have it done. I typically explain it in a way that makes it sound like it isn't something that I did wrong, but it's just something about the nature of the project. This really goes for any scenario, to be honest. Just continue to stay open and communicative about your progress. This doesn't mean that you should email them every five minutes (unless they want you to), but it does mean that maybe every few days or once a week, give them an update on where you're at, and what's next. They'll be happy to know they are paying for progress, and it'll make it easier to ask for an extension when something goes wrong, because they know that you've been working on it all along.Final tips and thoughts:In general, contract work is really fun and rewarding. It's nice to learn new things all the time, as mandated by the project ,and to challenge yourself to do things you may not have done before. The key is to build a great relationship with your clients for future work, and for recommendations. I am always very honest with them and I never promise something I can't deliver. Again, under promise, over deliver!I hope this has proved helpful!Cheers,samerpaul

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  • Doing Master'S at Home.

    - by Demla Pawan
    I mean,as I'm a computer science student at present,soon I'm going to get job at somewhere,But I wish to go for higher studies in MS,My interests are automation of things using web app's, and I wish to research in AI,as I think it may resolve most of ours present problem's. So,I'm thinking of, is there anyway to do MS like studies and research in organised manner at home only, as a part-time research work,bcoz I like learn new things anytime. So,Finally can you tell me what's the pattern of MS studies and which MS field suits me, as I'm interested in web and Mobility solution like mobiles. and along with that is there a correspondence MS possible,from where.

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  • Transferring an SQL Processor License to a virtual hosted environment

    - by Andrew Shepherd
    My company is currently hosting a service in-house, and we want to move to an externally hosted environment. We would then be using a virtual server. I understand that this might be spread across multiple machines, but from my perspective as a customer, this layer is abstracted away - I shouldn't know or care about the hardware that the OS is hosted on. We have a licensed edition of SQL Server 2008. This is one Processor license. Will it be a violation of the licensing agreement to use this in a virtual environment. From the reference guide here it says When licensed Per Processor With Workgroup, Web, and Standard editions, for each server to which you have assigned the required number of per processor licenses, you may run, at any one time, any number of instances of the server software in physical and virtual operating system environments on the licensed server. However, the total number of physical and virtual processors used by those operating system environments cannot exceed the number of software licenses assigned to that server For enterprise edition there is an added option: if all physical processors in a machine have been licensed, then you may run unlimited instances of SQL server 2008 in one physical and an unlimited number of virtual operating environments on that same machine. I'm having trouble getting my head around this. Would I theoretically have to get a license for every processor in this virtual environment (which is effectively impossible because I have no way of knowing how many processors there actually are)? Or can I just say that it's hosted on one "virtual" server, so that's OK?

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  • How many hours can you be really productive per day? How?

    - by fzwo
    I find that I'm having a great deal of trouble staying alert 8 hours per day. I've heard of people who've negotiated work contracts of just 4 hours/day, arguing that they won't be able to do much more in eight hours. I am often overwhelmed with drowsiness, boredom, distraction. Some days, I seem to blaze through eight hours in a furious explosion of productivity; other days, I hardly get anything done at all. Most days, it's somewhere in between, and I feel bad for wasting a lot of time because I can't muster the concentration to be my best throughout much of the day. I'd like to hear your experiences (tell me I'm not alone!), and, if found, your solutions to this dilemma. Are you productive 8 hours/day almost every day? How?

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  • What is the career path for a software developer/ programmer? [closed]

    - by Lo Wai Lun
    I've been working as a programmer for a few months and I often study CCNA , CISSP for future. Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, I want to be a information / system security specialist. what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Restart my career from the network engineer ? Or do programmers make a good manager-position people ? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to information security? Would you like to work on a project with a manager that used to be a coder?

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  • How many hours can you be really productive per day? How?

    - by fzwo
    I find that I'm having a great deal of trouble staying alert 8 hours per day. I've heard of people who've negotiated work contracts of just 4 hours/day, arguing that they won't be able to do much more in eight hours. I am often overwhelmed with drowsiness, boredom, distraction. Some days, I seem to blaze through eight hours in a furious explosion of productivity; other days, I hardly get anything done at all. Most days, it's somewhere in between, and I feel bad for wasting a lot of time because I can't muster the concentration to be my best throughout much of the day. I'd like to hear your experiences (tell me I'm not alone!), and, if found, your solutions to this dilemma. Are you productive 8 hours/day almost every day? How?

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  • How to start working as a programmer - what do I need?

    - by giorgo
    Hi i am learning java and php i have some projects from uni.(Gui,s in java with mysql and a web application in php with mysql ++ more things like this.) i have started learning mvc struts spring and i also lerning php +zend +++++ more stuff etc....you can't learn everything!!!!!!!!!!!!!!!!!!!!!!! I would like to ask how can i find a job as a programmer-software eng because i have send my cv in many companys but all of them said me that i need work expirience. How All of you started your programming expirience. Did you make some projects and send them did you you have somebody that help you ...??? i am totaly alone i do everything by my self. can anyone answer this?everybody starts from somewhere but what if this somewhere don't come?what to do ?? how to start !!!!!!! Thanks

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  • Arguing Developers

    - by Desolate Planet
    My head hurts as I type this question. The reason for this? I've got two developers yelling behind me at the top of their voices while everyone else tries to get some work done. I've worked in three companies so far and I've noticed that developers refuse to make use of meeting rooms and instead feel the need to enter long drawn out conversations where they yell at each other. Any ideas on how to handle this? A "Please be quiet" doesn't seem to have any effect and my head is thumping, so I'll entertain any ideas.

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  • How do developers find the time to stay on top of latest technologies?

    - by u2sonderzug
    I was a freelance web developer until circa 2004 when I started going down the management route but have decided to try to get back into development again (specifically JavaScript and HTML5 web/mobile web apps) and I really get the impression to be truly good at these and similar fast moving technologies a constant amount of time is required to be set aside to invest in getting better at existing skills in addition to learning new skills. I understand right now since I am getting back into things there is a pretty steep learning curve, but seeing how good many guys are out there - the only way I see of getting up there is putting in a serious amount of time. For those working as fulltime developers, what I am trying to understand is this - on most days, how much time in the office is spent actually grinding out code compared to learning/research. I could easily spend 2-4 hours daily getting on top of the best ways to go about doing things. Do most good developers who are employed full time invest significant hours outside of work sharpening their skills? Or maybe I'm looking at all of this completely wrong?

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  • schroot build environment setup how to avoid bind-mount home

    - by minghua
    The recent linux distributions such as Fedora and Ubuntu all use chroot environment to make the build. Because when making the build often it needs to install some special tools, and to install to the existing system. Using chroot avoids making any changes to the host system. To set up such a build environment, the first step is to make a chroot. I'm following the setup guide at https://wiki.debian.org/Schroot [wheezy-test] description=Contains the SPICE program aliases=test type=directory directory=/srv/chroot/test users=jsmith root-groups=root script-config=desktop/config personality=linux preserve-environment=true In the host on my setup the /home is on /dev/mapper. When schroot is entered, the same home is bind-mounted. Is there a way to avoid this? I prefer to use a different /home inside chroot. When changing the type from directory to plain, the binding is not performed. However that also loses /proc, /sys, etc. You'd have to manually bind-mount them. That does not seem to be a good solution. If a simple configuration change is unavailable, any idea where the script is for type=directory? Probably I'll manually modify the script. Thanks in advance for any answers or hints!

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  • Why can't I resolve ambiguity with Android.OS.Environment?

    - by C. Lang
    I'm trying to use Environment.(...) in my Xamarin app. It complains that "Environment is an ambiguous reference between System.Environment and Android.OS.Environment" I can fix it by using the fully qualified name System.Environment.(...) but not with Android.OS.Environment.(...). For example: // Obviously ambiguous with error above using System; using Android.OS; // ... // OnCreate uses Bundle also in Android.OS //... string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal); // Can be fixed by prefixing Environment with "System." But I can't fix it with any variation of possibilities using Android.OS including removing it and explicitly using it. The auto-complete box only shows the Activities and "Resource" and not any of the classes. // Solution to be able to use Android's Environment using Android.OS; // same as above Java.IO.File storageDir = Environment.ExternalStorageDirectory; // Defaults to Android.OS but can still use "System.Environment.(...) // Of course not with this example, but with the one above; yes. // Why doesn't it work both ways? If I remove the using statement and // try to use Android.OS.Environment.(...) it complains // 'OS type or namespace doesn't not exist' The reason is prefixing with Android. is referring to MyAppName.App.Android. Why is that and is there a way to directly access Android.OS.(...)? I've tried Mono.Android.OS.(...).

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  • sys.path() and PYTHONPATH issues

    - by Justin
    I've been learning Python, I'm working in 2.7.3, and I'm trying to understand import statements. The documentation says that when you attempt to import a module, the interpreter will first search for one of the built-in modules. What is meant by a built-in module? Then, the documentation says that the interpreter searches in the directories listed by sys.path, and that sys.path is initialized from these sources: the directory containing the input script (or the current directory). PYTHONPATH (a list of directory names, with the same syntax as the shell variable PATH). the installation-dependent default. Here is a sample output of a sys.path command from my computer using python in command-line mode: (I deleted a few so that it wouldn't be huge) ['', '/usr/lib/python2.7', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages/PIL', '/usr/lib/python2.7/dist-packages/gst-0.10', '/usr/lib/python2.7/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.7', '/usr/lib/python2.7/dist-packages/ubuntuone-couch', '/usr/lib/python2.7/dist-packages/ubuntuone-storage-protocol'] Now, I'm assuming that the '' path refers to the directory containing the 'script', and so I figured the rest of them would be coming from my PYTHONPATH environmental variable. However, when I go to the terminal and type env, PYTHONPATH doesn't exist as an environmental variable. I also tried import os then os.environ, but I get the same output. Do I really not have a PYTHONPATH environmental variable? I don't believe I ever specifically defined a PYTHONPATH environmental variable, but I assumed that when I installed new packages they automatically altered that environment variable. If I don't have a PYTHONPATH, how is my sys.path getting populated? If I download new packages, how does Python know where to look for them if I don't have this PYTHONPATH variable? How do environment variables work? From what I understand, environment variables are specific to the process for which they are set, however, if I open multiple terminal windows and run env, they all display a number of identical variables, for example, PATH. I know there file locations for persistent environment variables, for example /etc/environment, which contains my PATH variable. Is it possible to tell where a persistent environment variable is stored? What is the recommended location for storing new persistent environment variables? How do environment variables actually work with say, the Python interpreter? The Python interpreter looks for PYTHONPATH, but how does it work at the nitty-gritty level?

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  • B.S.in Computer Science, weak eyes => career change

    - by Prometheus
    So I am going to earn B.S. in Computer Science soon. I like computers. I like programming. The problem is that my eyes are very weak. Depending on their condition, I can only put in about 6 hours in front of computer a day. If I push myself, I have trouble even keeping my eyes open because of soreness/pain, consequently headaches. My eyes do not have medical conditions. I was just born with weak eyes. I tried many different approaches to work around this problem - better monitor, breaks every 10 minutes, supplements... I even memorized a lot of shortcuts to reduce my time on computers! But I am finally giving up. I do not think I can be a programmer for the rest of my life. I was the top of my class in high school because all works were paper-based, I did average in college due to the nature of my eyes and the difficulty of the material. So what do you recommend I do? Or, Is there a career that is similar to programming but requires interacting with computers less?

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