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  • Is white the best base color to start with when planning to shade sprites within Unity?

    - by SpartanDonut
    I'm looking into prototyping a game in Unity which will consist of solid square sprites / tiles. I figure I can represent different types of objects with different colors for each of the tiles in the game. I figure that I can import a single square sprite and shade it appropriately in Unity as opposed to imported squares of many different colors. My experience with adjusting the hue and saturation within Photoshop shows that white is not an easy color to change as things that are white often stay white. My testing in Unity shows that I can change the "color" of a sprite to anything other than white and the sprite is seemingly shaded appropriately, despite what I would have thought given my Photoshop experience. Since white objects do seem to take on the appropriate color shading when changed within Unity my gut tells me that this is the best base color to begin with, meaning that I can import a single white square sprite and simply adjust the color to represent different objects and object states. Is a white sprite actually the best color sprite to begin with and why does something like this work in Unity as opposed to adjusting the hue and saturation within Photoshop?

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  • Where is the best place to teach myself a language, and which one?

    - by Lorinda
    Hello, I do not know any programming languages at all. I will self teach myself and need to know the best place to do so where I can learn from a most basic level. Where is a great place to begin learning a language? What language is best to learn first? Is it silly to learn Ruby first? Here, I came across someone saying that learning some of the higher languages can make you 'lazy' if you learn them first. Like Ruby amongst others. For my first language, my husband is advising me to learn Ruby (for his own personal interests). However, I need some independent advice of how to get started and what language I should learn first. I will eventually learn Ruby and then Rails. Four months ago, my husband ordered a text of objective C because he thought he would take it on. I flipped through and it was clearly starting at a place more advanced than where I am coming from. I have dabbled with a Ruby tutorial and I don't get it. I get what I am putting in is what I get, but I don't understand what is leading up to that. I need to know ALL the rules first. I then looked up computer languages and stared researching binary code which helped a lot, but not where I want to start. I don't have a lot of time right now in my life (with four kids) to go back that far. If I were going to school, that would be different. Any advice you could give is most welcomed.

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  • What are your best practices for ensuring the correctness of the reports from SQL?

    - by snezmqd4
    Part of my work involves creating reports and data from SQL Server to be used as information for decision. The majority of the data is aggregated, like inventory, sales and costs totals from departments, and other dimensions. When I am creating the reports, and more specifically, I am developing the SELECTs to extract the aggregated data from the OLTP database, I worry about mistaking a JOIN or a GROUP BY, for example, returning incorrect results. I try to use some "best practices" to prevent me for "generating" wrong numbers: When creating an aggregated data set, always explode this data set without the aggregation and look for any obvious error. Export the exploded data set to Excel and compare the SUM(), AVG(), etc, from SQL Server and Excel. Involve the people who would use the information and ask for some validation (ask people to help to identify mistakes on the numbers). Never deploy those things in the afternoon - when possible, try to take a look at the T-SQL on the next morning with a refreshed mind. I had many bugs corrected using this simple procedure. Even with those procedures, I always worry about the numbers. What are your best practices for ensuring the correctness of the reports?

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  • Entlib validation to syntax to accept only numeric month numbers?

    - by ElHaix
    I've got an enum defined as such: Private Enum AllowedMonthNumbers _1 _2 _3 _4 _5 _6 _7 _8 _9 _10 _11 _12 End Enum Then a property validator defined as: <TypeConversionValidator(GetType(Int32), MessageTemplate:="Card expiry month must be numeric.", Ruleset:="CreditCard")> _ <EnumConversionValidator(GetType(AllowedMonthNumbers), MessageTemplate:="Card expiry month must be between 1 and 12.", Ruleset:="CreditCard")> _ The validation expects "_#", as when I remove the TypeConversionValidator, it passes with setting the value to "_3" or any other number in the enum. What I need is for this to only accept b/t 1-12, and simply having numeric values in the enum won't work. Any tips? Thanks. UPDATE I replaced the EnumConversionValidator with a RangeValidator, and attempting to set the parameter to "1", but received the following error: <RangeValidator(1, RangeBoundaryType.Inclusive, 12, RangeBoundaryType.Inclusive, MessageTemplate:="..."> However that's now giving me the following error: System.Web.Services.Protocols.SoapException : System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> System.ArgumentException: Object must be of type Int32. at System.Int32.CompareTo(Object value) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.RangeChecker`1.IsInRange(T target) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.RangeValidator`1.DoValidate(T objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validator`1.DoValidate(Object objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.AndCompositeValidator.DoValidate(Object objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.ValueAccessValidator.DoValidate(Object objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.AndCompositeValidator.DoValidate(Object objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validators.GenericValidatorWrapper`1.DoValidate(T objectToValidate, Object currentTarget, String key, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validator`1.Validate(T target, ValidationResults validationResults) at Microsoft.Practices.EnterpriseLibrary.Validation.Validation.Validate[T](T target, String[] rulesets) at ....

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  • Simple Enterprise Library console application refuses to compile

    - by Vadim
    I just downloaded and installed Microsoft Enterprise Library 5.0. I fired up VS 2010 to play with EL 5 and created a very simple console application. However, it would not compile. I got the following error: The type or namespace name 'Data' does not exist in the namespace 'Microsoft.Practices.EnterpriseLibrary' (are you missing an assembly reference?) I added Microsoft.Practices.EnterpriseLibrary.Common, Microsoft.Practices.EnterpriseLibrary.Data, and Microsoft.Practices.Unity references to my project. Here's the simple code that refuses to compile. using Microsoft.Practices.EnterpriseLibrary.Common.Configuration.Unity; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.Unity; namespace EntLib { class Program { static void Main(string[] args) { IUnityContainer container = new UnityContainer(); container.AddNewExtension<EnterpriseLibraryCoreExtension>(); var defaultDatabase = container.Resolve<Database>(); } } } The error above complains about line #2 : using Microsoft.Practices.EnterpriseLibrary.Data; Someone probably will point out to a stupid mistake by me, but at the moment I fail to see it. I tried to remove and add again Microsoft.Practices.EnterpriseLibrary.Data to refences but it didn't help.

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  • Real World Java EE Patterns by Adam Bien

    - by JuergenKress
    Rethinking Best Practices, A book about rethinking patterns, best practices, idioms and Java EE Real World Java EE Patterns - Rethinking Best Practices discusses patterns and best practices in a structured way, with code from real world projects. This book covers: an introduction into the core principles and APIs of Java EE 6, principles of transactions, isolation levels, CAP and BASE, remoting, pragmatic modularization and structure of Java EE applications, discussion of superfluous patterns and outdated best practices, patterns for domain driven and service oriented components, custom scopes, asynchronous processing and parallelization, real time HTTP events, schedulers, REST optimizations, plugins and monitoring tools, and fully functional JCA 1.6 implementation. Real World Java EE Night Hacks - Dissecting the Business Tier will not only help experienced developers and architects to write concise code, but especially help you to shrink the codebase to unbelievably small sizes :-). Order here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: Adam Bien,Real World Java,Java,Java EE,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • New Whitepaper: Oracle E-Business Suite on Exadata

    - by Steven Chan
    Our Maximum Availability Architecture (MAA) team has quietly been amassing a formidable set of whitepapers about the Oracle Exadata Database Machine.  They're available here:MAA Best Practices - Exadata Database MachineIf you're one of the lucky ones with access to this hardware platform, you'll be pleased to hear that the MAA team has just published a new whitepaper with best practices for EBS environments:Oracle E-Business Suite on ExadataThis whitepaper covers the following topics:Getting to Exadata -- a high level overview of fresh installation on, and migration to, Exadata Database Machine with pointers to more detailed documentation High Availability and Disaster Recovery -- an overview of our MAA best practices with pointers to our detailed MAA Best Practices documentation Performance and Scalability -- best practices for running Oracle E-Business Suite on Exadata Database Machine based on our internal testing

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • What is the best way to find a python google app engine coach?

    - by David Haddad
    i'm a software engineer and have been building Google App Engine apps with Python for about a year. I have a pretty good familiarity with the main concepts: web app framework, modeling, queues, memcache, django templates, etc. Where I think I'm lacking is in methodology. Architecting the app, using git for versioning, designing an writing unit tests. I'm totally convinced to incorporate these practices in my development style, and have started reading up on them. However I've learned that I'm a much faster learner when I have someone experienced to ask questions to and interact with. IRC channels and forums like stack overflow are great. But sometimes you want something more dynamic that produces results faster. So my question is how can a person find an experienced engineer that is familiar with the technologies he uses and that is willing to give them a couple of hours of Skype coaching sessions per week in return for an hourly fee...

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  • What's the best way to version CSS and JS URLs?

    - by David Eyk
    As per Yahoo's much-ballyhooed Best Practices for Speeding Up Your Site, we serve up static content from a CDN using far-future cache expiration headers. Of course, we need to occasionally update these "static" files, so we currently add an infix version as part of the filename (based on the SHA1 sum of the file contents). Thus: styles.min.css Becomes: styles.min.abcd1234.css However, managing the versioned files can become tedious, and I was wondering if a GET argument notation might be cleaner and better: styles.min.css?v=abcd1234 Which do you use, and why? Are there browser- or proxy/cache-related considerations that I should consider?

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  • What's the best way to re-install Ubuntu on my triple-boot system?

    - by TheX
    I have a triple boot system with Windows, Ubuntu 10.10 and 11.04, installed in that order, plus a "Data" Partition that has all my data, what I want to do is remove the 11.04, because I haven't booted into it for over a month, and I am afraid if I try to do any updates it will bork the system... I would like to install a fresh copy of 11.04 and leave the rest of the system intact, what is the best way to do this?

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  • Oracle Solaris 11 Best Platform for Oracle Database 12c!

    - by uwes
    Sharpen your knowledge about Oracle Solaris 11 and Oracle Database 12c. Oracle Solaris Product Management has developed a host of content supporting the value of Oracle Database 12c on Oracle Solaris and Oracle Solaris on SPARC. OTN-Web Pages Oracle Solaris 11 and SPARC Oracle Solaris 11 Best Platform for Oracle Database Collateral Updated datasheet: Oracle Solaris Optimizations for the Oracle Stack Article: How Oracle Solaris Makes Oracle Database Fast Screen Cast: Analyzing Oracle Database I/O Outliers Blog: Oracle Solaris Blog OTN Garage Blog

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  • After 10 Years, MySQL Still the Right Choice for ScienceLogic's "Best Network Monitoring System on the Planet"

    - by Rebecca Hansen
    ScienceLogic has a pretty fantastic network monitoring appliance.  So good in fact that InfoWorld gave it their "2013 Best Network Monitoring System on the Planet" award.  Inside their "ultraflexible, ultrascalable, carrier-grade" enterprise appliance, ScienceLogic relies on MySQL and has since their start in 2003.  Check out some of the things they've been able to do with MySQL and their reasons for continuing to use MySQL in these highlights from our new MySQL ScienceLogic case study. Science Logic's larger customers use their appliance to monitor and manage  20,000+ devices, each of which generates a steady stream of data and a workload that is 85% write. On a large system, the MySQL database: Averages 8,000 queries every second or about 1 billion queries a day Can reach 175,000 tables and up to 20 million rows in a single table Is 2 terabytes on average and up to 6 terabytes "We told our customers they could add more and more devices. With MySQL, we haven't had any problems. When our customers have problems, we get calls. Not getting calls is a huge benefit." Matt Luebke, ScienceLogic Chief Software Architect.? ScienceLogic was approached by a number of Big Data / NoSQL vendors, but decided against using a NoSQL-only solution. Said Matt, "There are times when you really need SQL. NoSQL can't show me the top 10 users of CPU, or show me the bottom ten consumer of hard disk. That's why we weren't interested in changing and why we are very interested in MySQL 5.6. It's great that it can do relational and key-value using memcached." The ScienceLogic team is very cautious about putting only very stable technology into their product, and according to Matt, MySQL has been very stable: "We've been using MySQL for 10 years and we have never had any reliability problems. Ever." ScienceLogic now uses SSDs for their write-intensive appliance and that change alone has helped them achieve a 5x performance increase. Learn more>> ScienceLogic MySQL Case Study MySQL 5.6 InnoDB Compression options for better SSD performance Tuning MySQL 5.6 for Great Product Performance - on demand webinar Developer and DBA Guide to MySQL 5.6 white paper Guide to MySQL and NoSQL: The Best of Both Worlds white paper

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  • Best practice for marking a bug as resolved in Bugzilla ?

    - by Vincent B.
    I am wondering what is the best way to handle the situation of marking a bug as resolved and providing a version of component/product in which this fix can be found. Context For a project I am working on, we are using Bugzilla for issue tracking, and we have the following: A product "A" with a version number like vA.B.C.D, This product "A" have the following components: Component "C1" with a version number like vA.B.C.D, Component "C2" with a version number like vA.B.C.D, Component "C3" with a version number like vA.B.C.D. Internally we keep track of which component versions have been used to generate the product A version vA.B.C.D. Example: Product "A" version v1.0.0.0 has been produced from component "C1" v1.0.0.3, component "C2" v1.3.0.0 and component "C3" v2.1.3.5. And Product "A" version v1.0.1.0 has been produced from component "C1" v1.0.0.4, component "C2" v1.3.0.0 and component "C3" v2.1.3.5. Each component is a SVN repository. The person in charge of generating the product "A" have only access to the different components tags folder in SVN, and not the trunk of each component repository. Problem Now the problem is the following, when a bug is found in the product "A", and that the bug is related to Component "C1", the version of product "A" is chosen (e.g. v1.0.0.0), and this version allow the developer to know which version of component "C1" has the bug (here it will be v1.0.0.3). A bug report is created. Now let's say that the developer responsible for component "C1" corrects the bug, then when the bug seems to be fixed and after some test and validation, the developer generates a new tag for component "C1", with the version v1.0.0.4. At this time, the developer of component "C1" needs to update the bug report, but what is the best to do: Mark the bug as resolved/fixed and add a comment saying "This bug has been fixed in the tags v1.0.0.4 of C1 component" ? Keep the bug as assigned, add a comment saying "This bug has been fixed in the tags v1.0.0.4 of C1 component, update this bug status to resolved for the next version of the product that will be generated with the newest version (v1.0.0.4 of C1)" ? Another possible way to deal with this problem. Right now the problem is that when a product component CX is fixed, it is not sure in which future version of the product A it will be included, so it is for me not possible to say in which version of the product it will be solved, but it is possible to say in which version of the Component CX it has been solved. So when do we need to mark a bug as solved, when the product A version include the fixed version of CX, or only when CX component has been fixed ? Thanks for your personal feedback and ideas about this !

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  • What is the best way to generate income from mobile games?

    - by Thomas
    As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see it, there are multiple ways of getting money from mobile games, Selling them for a fixed price (seems like a high threshold for potential buyers) In-game purchases (I can imagine this only works for several types of games, I don't see this working well for monopoly unless you like really fancy hotels ;) Ingame advertisements / sponsorships Which way will most likely bring the most profit?

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  • Which is the best method to install/uninstall apps in Ubuntu?

    - by Mujahid
    While apps can be installed with the apt-get command, Synaptic Package Manager or Ubuntu Software Centre, can anybody throw some light on which is the best method? I recently installed kubuntu-desktop and as a result even Ubuntu Software Centre showed that it was installed. When I tried uninstalling it with Ubuntu Software Centre, the package didn't actually uninstall until I used Synaptic once again.

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  • Best way to implement an AI for Dominion? [on hold]

    - by j will
    I'm creating a desktop client and server backend for the game, Dominion, by Donald X. Vaccarino. I've been reading up on AI techniques and algorithms and I just wanted to what is the best way to implement an AI for such a game? Would it better to look at neural networks, genetic algorithms, decision trees, fuzzy logic, or any other methodology? For those who do not know how Dominion works, check out this part of the wikipedia article: http://en.wikipedia.org/wiki/Dominion_(card_game)#Gameplay

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  • What could be the best way to generalize data from Facebook and Twitter?

    - by Sjaak van der Heide
    I am not sure if this is the best subsite to ask this question, but I'm pretty sure it doesn't fit on the normal or facebook SO page... I've been asked to make a general API for connecting to several Social Media platforms (at the moment Facebook and Twitter). I have already realised both of them seperately. Meaning I retrieve the data I need from both Facebook and Twitter and hold the data in it's own dataclass. In my case a list of FacebookTimelineItems and a list of TwitterTimelineItems. now the hard part is taking the parts that are used in both (username, id, message and such) and make 1 general class that is eventually passed on to who/whatever sent the call to my API. these are two pics of the data classes I have: http://imageshack.us/photo/my-images/703/facebookdata.png/ http://imageshack.us/photo/my-images/204/twitterdata.png/ probably not 100% correct but it gives an idea what it looks like. Now I've been having several idea about how to go about and generalize the two, which is harder then I thought at first. Create an interface (TimelineItem) and let the other classes extend that one. this way I'll always be sure I have a class that contains at least the basic info I need. downside is that deserializing the JSON seems to be a nightmare. Use the two dataclasses I have and combine them into a new class afterwards, then pass that one back to whoever requested it. This would probably work but I get the idea it's not the best way to tackle this problem, and is pretty dodgy IF I get it working. Or, in case of the other two being nearly impossible. Keep the two seperated in the front end, and go sit in the corner crying because I've just figured out you can't lump together facebook and twitter... Note: I don't have to make the front end part (view), I just make sure the Model is nicely filled with data :) I hope I placed this in the right section, if I didn't I apologise and would like to know where I should go with my question. Thanks in advance for any replied/ideas/opinions on this.

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  • What is the best toolkit for writing long technical texts?

    - by thr
    I'm looking for a toolkit in the form of one or a couple of applications that can be used to write long technical texts (such as an introduction to a programming language). What applications (or combination of) are suitable for this? How should said applications be setup (for example how would one setup MS Word to best fit writing a technical text)? How do you deal with source code, syntax coloring and formatting? In the case of it being several applications, how do you interact between them?

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  • Best approach for saving highlighted areas on geographical map.

    - by Mohsen
    I am designing an application that allow users to highlight areas of a geographical map using a tool that is like brush or a pen. The tool basically draw a circle with a single click and continue drawing those circles with move move. Here is an example of drawing made by moving the tool. It is pretty much same as Microsoft Paint. Regardless of programming language what is best approach (most inexpensive approach) for saving this kind of data?

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  • Best ways to sell management on the benefits of Open Source Software?

    - by james
    I have worked in a few places where the use of Open Source Software in products they produce is strictly forbidden for various reasons, such as: no formal support lack of trust in something perceived as "just downloaded from the internet" How can it be professional if it's not supported, we don't pay for it etc etc I'm looking for the best ways to convince/prove to management that things won't fall apart should we use these tools.

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  • What is best practice for search engines when a website is under maintenance?

    - by jamescridland
    I need around a week to transition a heavily data-driven website from one back end to another. During that time I do plan to attempt to keep some pages live, but they won't all work well or look brilliant. Some pages won't work at all. What is the best way to ensure I don't scare Google? Should I hide everything from robots.txt, or mark everything that doesn't work as "503", or are there other things that I should be considering?

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • Best way to solve tile drawing in 2D side scroller?

    - by TheCompBoy
    What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is should i make the maps in whole images like one .png file for each map (Example) or should i draw the tiles by code like a for loop in c++.. Which way is most recomended or where can i read about which way is the best.

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  • What's the best explanation of what Story Points are?

    - by Cixate
    We're starting to use Story Points here for our Agile development but I find it hard to explain and also can't find any definitive answer to what they are. The best thing I can do is point to other sites (like http://blog.mountaingoatsoftware.com/tag/story-points) and give some vague generalization of what they are. I'm looking for a good explanation with some examples of use that would be helpful for others to use. Are there any good resources for explaining story points?

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