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  • Code golf - hex to (raw) binary conversion

    - by Alnitak
    In response to this question asking about hex to (raw) binary conversion, a comment suggested that it could be solved in "5-10 lines of C, or any other language." I'm sure that for (some) scripting languages that could be achieved, and would like to see how. Can we prove that comment true, for C, too? NB: this doesn't mean hex to ASCII binary - specifically the output should be a raw octet stream corresponding to the input ASCII hex. Also, the input parser should skip/ignore white space. edit (by Brian Campbell) May I propose the following rules, for consistency? Feel free to edit or delete these if you don't think these are helpful, but I think that since there has been some discussion of how certain cases should work, some clarification would be helpful. The program must read from stdin and write to stdout (we could also allow reading from and writing to files passed in on the command line, but I can't imagine that would be shorter in any language than stdin and stdout) The program must use only packages included with your base, standard language distribution. In the case of C/C++, this means their respective standard libraries, and not POSIX. The program must compile or run without any special options passed to the compiler or interpreter (so, 'gcc myprog.c' or 'python myprog.py' or 'ruby myprog.rb' are OK, while 'ruby -rscanf myprog.rb' is not allowed; requiring/importing modules counts against your character count). The program should read integer bytes represented by pairs of adjacent hexadecimal digits (upper, lower, or mixed case), optionally separated by whitespace, and write the corresponding bytes to output. Each pair of hexadecimal digits is written with most significant nibble first. The behavior of the program on invalid input (characters besides [a-fA-F \t\r\n], spaces separating the two characters in an individual byte, an odd number of hex digits in the input) is undefined; any behavior (other than actively damaging the user's computer or something) on bad input is acceptable (throwing an error, stopping output, ignoring bad characters, treating a single character as the value of one byte, are all OK) The program may write no additional bytes to output. Code is scored by fewest total bytes in the source file. (Or, if we wanted to be more true to the original challenge, the score would be based on lowest number of lines of code; I would impose an 80 character limit per line in that case, since otherwise you'd get a bunch of ties for 1 line).

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  • xerces-c: Xml parsing multiple files

    - by user459811
    I'm atempting to learn xerces-c and was following this tutorial online. http://www.yolinux.com/TUTORIALS/XML-Xerces-C.html I was able to get the tutorial to compile and run through a memory checker (valgrind) with no problems however when I made alterations to the program slightly, the memory checker returned some potential leak bytes. I only added a few extra lines to main to allow the program to read two files instead of one. int main() { string configFile="sample.xml"; // stat file. Get ambigious segfault otherwise. GetConfig appConfig; appConfig.readConfigFile(configFile); cout << "Application option A=" << appConfig.getOptionA() << endl; cout << "Application option B=" << appConfig.getOptionB() << endl; // Added code configFile = "sample1.xml"; appConfig.readConfigFile(configFile); cout << "Application option A=" << appConfig.getOptionA() << endl; cout << "Application option B=" << appConfig.getOptionB() << endl; return 0; } I was wondering why is it when I added the extra lines of code to read in another xml file, it would result in the following output? ==776== Using Valgrind-3.6.0 and LibVEX; rerun with -h for copyright info ==776== Command: ./a.out ==776== Application option A=10 Application option B=24 Application option A=30 Application option B=40 ==776== ==776== HEAP SUMMARY: ==776== in use at exit: 6 bytes in 2 blocks ==776== total heap usage: 4,031 allocs, 4,029 frees, 1,092,045 bytes allocated ==776== ==776== 3 bytes in 1 blocks are definitely lost in loss record 1 of 2 ==776== at 0x4C28B8C: operator new(unsigned long) (vg_replace_malloc.c:261) ==776== by 0x5225E9B: xercesc_3_1::MemoryManagerImpl::allocate(unsigned long) (MemoryManagerImpl.cpp:40) ==776== by 0x53006C8: xercesc_3_1::IconvGNULCPTranscoder::transcode(unsigned short const*, xercesc_3_1::MemoryManager*) (IconvGNUTransService.cpp:751) ==776== by 0x4038E7: GetConfig::readConfigFile(std::string&) (in /home/bonniehan/workspace/test/a.out) ==776== by 0x403B13: main (in /home/bonniehan/workspace/test/a.out) ==776== ==776== 3 bytes in 1 blocks are definitely lost in loss record 2 of 2 ==776== at 0x4C28B8C: operator new(unsigned long) (vg_replace_malloc.c:261) ==776== by 0x5225E9B: xercesc_3_1::MemoryManagerImpl::allocate(unsigned long) (MemoryManagerImpl.cpp:40) ==776== by 0x53006C8: xercesc_3_1::IconvGNULCPTranscoder::transcode(unsigned short const*, xercesc_3_1::MemoryManager*) (IconvGNUTransService.cpp:751) ==776== by 0x40393F: GetConfig::readConfigFile(std::string&) (in /home/bonniehan/workspace/test/a.out) ==776== by 0x403B13: main (in /home/bonniehan/workspace/test/a.out) ==776== ==776== LEAK SUMMARY: ==776== definitely lost: 6 bytes in 2 blocks ==776== indirectly lost: 0 bytes in 0 blocks ==776== possibly lost: 0 bytes in 0 blocks ==776== still reachable: 0 bytes in 0 blocks ==776== suppressed: 0 bytes in 0 blocks ==776== ==776== For counts of detected and suppressed errors, rerun with: -v ==776== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 2 from 2)

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  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

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  • Phonegap web view thinks device screen taller than it is - results in offscreen tabbar

    - by Stin
    I have a jQTouch application loaded via server, so all I need to do is display the webpage full screen in PhoneGap for a faux-Native app. Unfortunatley each solution I've tried in PhoneGap has an issue: it thinks the screen size is taller than it is. This resuls in the tabbar that is pinned to the bottom being permantly offscreen and there fore unusable. You should be able to recreate this with my code below and going to the iTabbar online demo. Any thoughts on how to correct this issue? For background, going to the app page in iOS safari works fine, as well as saving the page to the home screen. In both cases the webview stops at the bottom of the screen and the tabbar is therefore viewable. Also, I'm using build.phonegap.com to compile (I'm not compiling locally) I've tried two methods: load the childBrowser plugin and call up the page (with navbar hidden via options) set the following config.xml parameter to prevent phonegap from switching to Safari, and then just load the link (preferable as it's cleaner in my mind. I've pasted my index.html and config.xml below) Details on the config.xml paramater: Open all links in WebView stay-in-webview with values true or false example: <preference name="stay-in-webview" value="true" /> if set to true, all links (even with target set to blank) will open in the app's webview only use this preference if you want pages from your server to take over your entire app default is false (Source: https://build.phonegap.com/docs/config-xml) my index.html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html;charset=utf-8"> <title>MyApp</title> <script src="phonegap.js"></script> </head> <body> <p><a href="http://www.itabbar.com/itabbar/demo.html#home">Launch iTabbar</a></p> </body> </html> my config.xml: <?xml version="1.0" encoding="UTF-8" ?> <widget xmlns = "http://www.w3.org/ns/widgets" xmlns:gap = "http://phonegap.com/ns/1.0" id = "com.phonegap.myapp" versionCode="10" version = "1.0.0"> <!-- versionCode is optional and Android only --> <name>MyApp</name> <description> My app is... </description> <author href="https://myurl.com" email="[email protected]"> me </author> <preference name="stay-in-webview" value="true" /> </widget>

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  • Separate specific #ifdef branches

    - by detly
    In short: I want to generate two different source trees from the current one, based only on one preprocessor macro being defined and another being undefined, with no other changes to the source. If you are interested, here is my story... In the beginning, my code was clean. Then we made a new product, and yea, it was better. But the code saw only the same peripheral devices, so we could keep the same code. Well, almost. There was one little condition that needed to be changed, so I added: #if defined(PRODUCT_A) condition = checkCat(); #elif defined(PRODUCT_B) condition = checkCat() && checkHat(); #endif ...to one and only one source file. In the general all-source-files-include-this header file, I had: #if !(defined(PRODUCT_A)||defined(PRODUCT_B)) #error "Don't make me replace you with a small shell script. RTFM." #endif ...so that people couldn't compile it unless they explicitly defined a product type. All was well. Oh... except that modifications were made, components changed, and since the new hardware worked better we could significantly re-write the control systems. Now when I look upon the face of the code, there are more than 60 separate areas delineated by either: #ifdef PRODUCT_A ... #else ... #endif ...or the same, but for PRODUCT_B. Or even: #if defined(PRODUCT_A) ... #elif defined(PRODUCT_B) ... #endif And of course, sometimes sanity took a longer holiday and: #ifdef PRODUCT_A ... #endif #ifdef PRODUCT_B ... #endif These conditions wrap anywhere from one to two hundred lines (you'd think that the last one could be done by switching header files, but the function names need to be the same). This is insane. I would be better off maintaining two separate product-based branches in the source repo and porting any common changes. I realise this now. Is there something that can generate the two different source trees I need, based only on PRODUCT_A being defined and PRODUCT_B being undefined (and vice-versa), without touching anything else (ie. no header inclusion, no macro expansion, etc)?

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  • Class template specializations with shared functionality

    - by Thomas
    I'm writing a simple maths library with a template vector type: template<typename T, size_t N> class Vector { public: Vector<T, N> &operator+=(Vector<T, N> const &other); // ... more operators, functions ... }; Now I want some additional functionality specifically for some of these. Let's say I want functions x() and y() on Vector<T, 2> to access particular coordinates. I could create a partial specialization for this: template<typename T> class Vector<T, 3> { public: Vector<T, 3> &operator+=(Vector<T, 3> const &other); // ... and again all the operators and functions ... T x() const; T y() const; }; But now I'm repeating everything that already existed in the generic template. I could also use inheritance. Renaming the generic template to VectorBase, I could do this: template<typename T, size_t N> class Vector : public VectorBase<T, N> { }; template<typename T> class Vector<T, 3> : public VectorBase<T, 3> { public: T x() const; T y() const; }; However, now the problem is that all operators are defined on VectorBase, so they return VectorBase instances. These cannot be assigned to Vector variables: Vector<float, 3> v; Vector<float, 3> w; w = 5 * v; // error: no conversion from VectorBase<float, 3> to Vector<float, 3> I could give Vector an implicit conversion constructor to make this possible: template<typename T, size_t N> class Vector : public VectorBase<T, N> { public: Vector(VectorBase<T, N> const &other); }; However, now I'm converting from Vector to VectorBase and back again. Even though the types are the same in memory, and the compiler might optimize all this away, it feels clunky and I don't really like to have potential run-time overhead for what is essentially a compile-time problem. Is there any other way to solve this?

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  • How to obtain a pointer out of a C++ vtable?

    - by Josh Haberman
    Say you have a C++ class like: class Foo { public: virtual ~Foo() {} virtual DoSomething() = 0; }; The C++ compiler translates a call into a vtable lookup: Foo* foo; // Translated by C++ to: // foo->vtable->DoSomething(foo); foo->DoSomething(); Suppose I was writing a JIT compiler and I wanted to obtain the address of the DoSomething() function for a particular instance of class Foo, so I can generate code that jumps to it directly instead of doing a table lookup and an indirect branch. My questions are: Is there any standard C++ way to do this (I'm almost sure the answer is no, but wanted to ask for the sake of completeness). Is there any remotely compiler-independent way of doing this, like a library someone has implemented that provides an API for accessing a vtable? I'm open to completely hacks, if they will work. For example, if I created my own derived class and could determine the address of its DoSomething method, I could assume that the vtable is the first (hidden) member of Foo and search through its vtable until I find my pointer value. However, I don't know a way of getting this address: if I write &DerivedFoo::DoSomething I get a pointer-to-member, which is something totally different. Maybe I could turn the pointer-to-member into the vtable offset. When I compile the following: class Foo { public: virtual ~Foo() {} virtual void DoSomething() = 0; }; void foo(Foo *f, void (Foo::*member)()) { (f->*member)(); } On GCC/x86-64, I get this assembly output: Disassembly of section .text: 0000000000000000 <_Z3fooP3FooMS_FvvE>: 0: 40 f6 c6 01 test sil,0x1 4: 48 89 74 24 e8 mov QWORD PTR [rsp-0x18],rsi 9: 48 89 54 24 f0 mov QWORD PTR [rsp-0x10],rdx e: 74 10 je 20 <_Z3fooP3FooMS_FvvE+0x20> 10: 48 01 d7 add rdi,rdx 13: 48 8b 07 mov rax,QWORD PTR [rdi] 16: 48 8b 74 30 ff mov rsi,QWORD PTR [rax+rsi*1-0x1] 1b: ff e6 jmp rsi 1d: 0f 1f 00 nop DWORD PTR [rax] 20: 48 01 d7 add rdi,rdx 23: ff e6 jmp rsi I don't fully understand what's going on here, but if I could reverse-engineer this or use an ABI spec I could generate a fragment like the above for each separate platform, as a way of obtaining a pointer out of a vtable.

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  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

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  • can we include maven pmd plugin execution within build goal ?

    - by RN
    Guys, I wanted generate the pmd report while building the project so I have added plugin to build section of my pom.xml but still it don't execute until I explicitly call mvn clean install pmd:pmd. I want to execute it with mvn clean install itself. is it possible ? my pom entries are as under: <build> <plugins> <plugin> <artifactId>maven-pmd-plugin</artifactId> <version>2.4</version> <configuration> <skip>false</skip> <targetJdk>${compile.source}</targetJdk> <rulesets> <ruleset>./current.pmd.rules.xml</ruleset> </rulesets> <excludes> <exclude>com/cm/**/*.java</exclude> <exclude>com/sm/**/*.java</exclude> </excludes> <linkXref>true</linkXref> <failOnViolation>true</failOnViolation> <executions> <execution> <goals> <goal>check</goal> <goal>cpd-check</goal> </goals> </execution> </executions> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jxr-plugin</artifactId> </plugin> <plugin> <artifactId>maven-project-info-reports-plugin</artifactId> <version>2.0.1</version> </plugin> </plugins> </build> Thanks in advance.

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  • Autoconf -- building with static library (newbie)

    - by EB
    I am trying to migrate my application from manual build to autoconf, which is working very nicely so far. But I have one static library that I can't figure out how to integrate. That library will NOT be located in the usual library locations - the location of the binary (.a file) and header (.h file) will be given as a configure argument. (Notably, even if I move the .a file to /usr/lib or anywhere else I can think of, it still won't work.) It is also not named traditionally (it does not start with "lib" or "l"). Manual compilation is working with these (directory is not predictable - this is just an example): gcc ... -I/home/john/mystuff /home/john/mystuff/helper.a (Uh, I actually don't understand why the .a file is referenced directly, not with -L or anything. Yes, I have a half-baked understanding of building C programs.) So, in my configure.ac, I can use the relevant configure argument to successfully find the header (.h file) using AC_CHECK_HEADER. Inside the AC_CHECK_HEADER I then add the location to CPFLAGS and the #include of the header file in the actual C code picks it up nicely. Given a configure argument that has been put into $location and the name of the needed files are helper.h and helper.a (which are both in the same directory), here is what works so far: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"]) Where I run into difficulties is getting the binary (.a file) linked in. No matter what I try, I always get an error about undefined references to the function calls for that library. I'm pretty sure it's a linkage issue, because I can fuss with the C code and make an intentional error in the function calls to that library which produces earlier errors that indicate that the function prototypes have been loaded and used to compile. I tried adding the location that contains the .a file to LDFLAGS and then doing a AC_CHECK_LIB but it is not found. Maybe my syntax is wrong, or maybe I'm missing something more fundamental, which would not be surprising since I'm a newbie and don't really know what I'm doing. Here is what I have tried: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location"; AC_CHECK_LIB(helper)]) No dice. AC_CHECK_LIB is looking for -lhelper I guess (or libhelper?) so I'm not sure if that's a problem, so I tried this, too (omit AC_CHECK_LIB and include the .a directly in LDFLAGS), without luck: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location/helper.a"]) To emulate the manual compilation, I tried removing the -L but that doesn't help: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS $location/helper.a"]) I tried other combinations and permutations, but I think I might be missing something more fundamental....

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  • Web SITE publishing, dynamic compilation, smoke & mirrors

    - by tbehunin
    When you publish a web SITE in Visual Studio, in the dialog box that follows, you are given an option to "Allow this precompiled site to be updatable". According to MSDN, checking this option "specifies that all program code is compiled into assemblies, but that .aspx files (including single-file ASP.NET Web pages) are copied as-is to the target folder". With this option checked, you can update existing .aspx files as well as add new ones without any issue. When a page, that has either been updated or newly created, is requested, the page gets dynamically compiled at run-time and is then processed and returned to the user. If, on the other hand, you didn't check that checkbox during the publish phase, the .aspx files get compiled, along with the code-behind and App_Code files in separate assemblies. The .aspx files are then completely overwritten with a line of text that says: This is a marker file generated by the precompilation tool, and should not be deleted! You obviously can't edit an existing page in this scenario. If you were to ADD a new .aspx file to this site, you would get a .Net run-time error saying that the file hasn't been precompiled. With that background, my questions are these: Something must be able to determine that this website was published to be updatable (allow dynamic compilation) or not. If it was published as updatable, it must also be able to determine whether a file was changed or added, so it can do a dynamic compile. Who makes those determinations? IIS? ASP.NET worker process? HOW does it make those determinations? If I had the same website published in both of those scenarios, could I make a visual determination that one is updatable and the other is not? Is there some bit I can look at in the assemblies using Reflector to make that determination myself? In addition to answering those questions, what also might be helpful would be information on the process flow from when a resource is requested to when it starts being processed, not necessarily the ASP.NET Page Lifecycle, but what happens BEFORE ASP.Net worker process starts processing the page and firing off events. The dynamic compilation appears to be smoke and mirrors. Can someone demystify this for me?

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  • How can I prevent external MSBuild files from being cached (by Visual Studio) during a project build

    - by Damian Powell
    I have a project in my solution which started life as a C# library project. It's got nothing of any interest in it in terms of code, it is merely used as a dependency in the other projects in my solution in order to ensure that it is built first. One of the side-effects of building this project is that a shared AssemblyInfo.cs is created which contains the version number in use by the other projects. I have done this by adding the following to the .csproj file: <ItemGroup> <None Include="Properties\AssemblyInfo.Shared.cs.in" /> <Compile Include="Properties\AssemblyInfo.Shared.cs" /> <None Include="VersionInfo.targets" /> </ItemGroup> <Import Project="$(ProjectDir)VersionInfo.targets" /> <Target Name="BeforeBuild" DependsOnTargets="UpdateSharedAssemblyInfo" /> The referenced file, VersionInfo.targets, contains the following: <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!-- Some properties defining tool locations and the name of the AssemblyInfo.Shared.cs.in file etc. --> </PropertyGroup> <Target Name="UpdateSharedAssemblyInfo"> <!-- Uses the Exec task to run one of the tools to generate AssemblyInfo.Shared.cs based on the location of AssemblyInfo.Shared.cs.in and some of the other properties. --> </Target> </Project> The contents of the VersionInfo.targets file could simply be embedded within the .csproj file but it is external because I am trying to turn all of this into a project template. I want the users of the template to be able to add the new project to the solution, edit the VersionInfo.targets file, and run the build. The problem is that modifying and saving the VersionInfo.targets file and rebuilding the solution has no effect - the project file uses the values from the .targets file as they were when the project was opened. Even unloading and reloading the project has no effect. In order to get the new values, I need to close Visual Studio and reopen it (or reload the solution). How can I set this up so that the configuration is external to the .csproj file and not cached between builds?

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • Access violation when running native C++ application that uses a /clr built DLL

    - by doobop
    I'm reorganzing a legacy mixed (managed and unmanaged DLLs) application so that the main application segment is unmanaged MFC and that will call a C++ DLL compiled with /clr flag that will bridge the communication between the managed (C# DLLs) and unmanaged code. Unfortuantely, my changed have resulted in an Access violation that occurs before the application InitInstance() is called. This makes it very difficult to debug. The only information I get is the following stack trace. > 64006108() ntdll.dll!_ZwCreateMutant@16() + 0xc bytes kernel32.dll!_CreateMutexW@12() + 0x7a bytes So, here are some sceanrios I've tried. - Turned on Exceptions-Win32 Exceptions-c0000005 Access Violation to break when Thrown. Still the most detail I get is from the above stack trace. I've tried the application with F10, but it fails before any breakpoints are hit and fails with the above stack trace. - I've stubbed out the bridge DLL so that it only has one method that returns a bool and that method is coded to just return false (no C# code called). bool DllPassthrough::IsFailed() { return false; } If the stubbed out DLL is compiled with the /clr flag, the application fails. If it is compiled without the /clr flag, the application runs. - I've created a stub MFC application using the Visual Studio wizard for multidocument applications and call DllPassthrough::IsFailed(). This succeeds even with the /clr flag used to compile the DLL. - I've tried doing a manual LoadLibrary on winmm.lib as outlined in the following note Access violation when using c++/cli. The application still fails. So, my questions are how to solve the problem? Any hints, strategies, or previous incidents. And, failing that, how can I get more information on what code segment or library is causing the access exception? If I try more involved workarounds like doing LoadLibrary calls, I'd like to narrow it to the failing libraries. Thanks. BTW, we are using Visual Studio 2008 and the project is being built against the .NET 2.0 framework for the managed sections.

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  • How can I prevent segmentation faults in my program?

    - by worlds-apart89
    I have a C assignment. It is a lot longer than the code shown below, and we are given the function prototypes and instructions only. I have done my best at writing code, but I am stuck with segmentation faults. When I compile and run the program below on Linux, at "735 NaN" it will terminate, indicating a segfault occurred. Why? What am I doing wrong? Basically, the program does not let me access table-list_array[735]-value and table-list_array[735]-key. This is of course the first segfault. There might be more following index 735. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { char *key; int value; list_node_t *next; }; typedef struct count_table count_table_t; struct count_table { int size; list_node_t **list_array; }; count_table_t* table_allocate(int size) { count_table_t *ptr = malloc(sizeof(count_table_t)); ptr->size = size; list_node_t *nodes[size]; int k; for(k=0; k<size; k++){ nodes[k] = NULL; } ptr->list_array = nodes; return ptr; } void table_addvalue(count_table_t *table) { int i; for(i=0; i<table->size; i++) { table->list_array[i] = malloc(sizeof(list_node_t)); table->list_array[i]->value = i; table->list_array[i]->key = "NaN"; table->list_array[i]->next = NULL; } } int main() { count_table_t *table = table_allocate(1000); table_addvalue(table); int i; for(i=0; i<table->size; i++) printf("%d %s\n", table->list_array[i]->value, table->list_array[i]->key); return 0; }

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  • How do you create a MANIFEST.MF that's available when you're testing and running from a jar in produ

    - by warvair
    I've spent far too much time trying to figure this out. This should be the simplest thing and everyone who distributes Java applications in jars must have to deal with it. I just want to know the proper way to add versioning to my Java app so that I can access the version information when I'm testing, e.g. debugging in Eclipse and running from a jar. Here's what I have in my build.xml: <target name="jar" depends = "compile"> <property name="version.num" value="1.0.0"/> <buildnumber file="build.num"/> <tstamp> <format property="TODAY" pattern="yyyy-MM-dd HH:mm:ss" /> </tstamp> <manifest file="${build}/META-INF/MANIFEST.MF"> <attribute name="Built-By" value="${user.name}" /> <attribute name="Built-Date" value="${TODAY}" /> <attribute name="Implementation-Title" value="MyApp" /> <attribute name="Implementation-Vendor" value="MyCompany" /> <attribute name="Implementation-Version" value="${version.num}-b${build.number}"/> </manifest> <jar destfile="${build}/myapp.jar" basedir="${build}" excludes="*.jar" /> </target> This creates /META-INF/MANIFEST.MF and I can read the values when I'm debugging in Eclipse thusly: public MyClass() { try { InputStream stream = getClass().getResourceAsStream("/META-INF/MANIFEST.MF"); Manifest manifest = new Manifest(stream); Attributes attributes = manifest.getMainAttributes(); String implementationTitle = attributes.getValue("Implementation-Title"); String implementationVersion = attributes.getValue("Implementation-Version"); String builtDate = attributes.getValue("Built-Date"); String builtBy = attributes.getValue("Built-By"); } catch (IOException e) { logger.error("Couldn't read manifest."); } } But, when I create the jar file, it loads the manifest of another jar (presumably the first jar loaded by the application - in my case, activation.jar). Also, the following code doesn't work either although all the proper values are in the manifest file. Package thisPackage = getClass().getPackage(); String implementationVersion = thisPackage.getImplementationVersion(); Any ideas?

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  • [C#] Problems with implementing generic IEnumerator and IComparable

    - by r0h
    Hi all! I'm working on an AVL Tree. The tree itself seems to be working but I need a iterator to walk through the values of the tree. Therefore I tried to implement the IEnumerator interace. Unfortunately I get a compile time error implementing IEnumerator and IComparable. First the code and below that the error. class AvlTreePreOrderEnumerator<T> : IEnumerator<T> where T :IComparable<T> { private AvlTreeNode<T> current = default(T); private AvlTreeNode<T> tree = null; private Queue<AvlTreeNode<T>> traverseQueue = null; public AvlTreePreOrderEnumerator(AvlTreeNode<T> tree) { this.tree = tree; //Build queue traverseQueue = new Queue<AvlTreeNode<T>>(); visitNode(this.tree.Root); } private void visitNode(AvlTreeNode<T> node) { if (node == null) return; else { traverseQueue.Enqueue(node); visitNode(node.LeftChild); visitNode(node.RightChild); } } public T Current { get { return current.Value; } } object IEnumerator.Current { get { return Current; } } public void Dispose() { current = null; tree = null; } public void Reset() { current = null; } public bool MoveNext() { if (traverseQueue.Count > 0) current = traverseQueue.Dequeue(); else current = null; return (current != null); } } The error given by VS2008: Error 1 The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Opdr2_AvlTreeTest_Final.AvlTreeNode'. There is no boxing conversion or type parameter conversion from 'T' to 'System.IComparable'. For now I've not included the tree and node logic. I anybody thinks is necessary to resolve this probleem, just say so! Thx!

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  • Reading column header and column values of a data table using LAMBDA(C#3.0)

    - by Newbie
    Consider the folowing where I am reading the data table values and writing to a text file using (StreamWriter sw = new StreamWriter(@"C:\testwrite.txt",true)) { DataPreparation().AsEnumerable().ToList().ForEach(i => { string col1 = i[0].ToString(); string col2 = i[1].ToString(); string col3 = i[2].ToString(); string col4 = i[3].ToString(); sw.WriteLine( col1 + "\t" + col2 + "\t" + col3 + "\t" + col4 + Environment.NewLine ); }); } The data preparation function is as under private static DataTable DataPreparation() { DataTable dt = new DataTable(); dt.Columns.Add("Col1", typeof(string)); dt.Columns.Add("Col2", typeof(int)); dt.Columns.Add("Col3", typeof(DateTime)); dt.Columns.Add("Col4", typeof(bool)); for (int i = 0; i < 10; i++) { dt.Rows.Add("String" + i.ToString(), i, DateTime.Now.Date, (i % 2 == 0) ? true : false); } return dt; } It is working fine. Now in the above described program, it is known to me the Number of columns and the column headers. How to achieve the same in case when the column headers and number of columns are not known at compile time using the lambda expression? I have already done that which is as under public static void WriteToTxt(string directory, string FileName, DataTable outData, string delimiter) { FileStream fs = null; StreamWriter streamWriter = null; using (fs = new FileStream(directory + "\\" + FileName + ".txt", FileMode.Append, FileAccess.Write)) { try { streamWriter = new StreamWriter(fs); streamWriter.BaseStream.Seek(0, SeekOrigin.End); streamWriter.WriteLine(); DataTableReader datatableReader = outData.CreateDataReader(); for (int header = 0; header < datatableReader.FieldCount; header++) { streamWriter.Write(outData.Columns[header].ToString() + delimiter); } streamWriter.WriteLine(); int row = 0; while (datatableReader.Read()) { for (int field = 0; field < datatableReader.FieldCount; field++) { streamWriter.Write(outData.Rows[row][field].ToString() + delimiter); } streamWriter.WriteLine(); row++; } } catch (Exception ex) { throw ex; } } } I am using C#3.0 and framework 3.5 Thanks in advance

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • Google Docs iphone library error reporting

    - by phil harris
    I'm in the process of adding a Google Docs interface to my iPhone app, and I'm largely following the example in the GoogleDocs.m file from Tom Saxton's example app. The objective-c library I'm using is from http://code.google.com/p/gdata-objectivec-client/wiki/GDataObjCIntroduction The library file used is from gdata-objectivec-client-1.10.0.zip. This service:username:password method is a slight variant of the one found in the Saxton file GoogleDocs.m starting at line 351: - (void)service:(NSString *)username password:(NSString *)password { if(service == nil) { service = [[[GDataServiceGoogleDocs alloc] init] autorelease]; [service setUserAgent:s_strUserAgent]; [service setShouldCacheDatedData:NO]; [service setServiceShouldFollowNextLinks:NO]; (void)[service authenticateWithDelegate:self didAuthenticateSelector:@selector(ticket:authenticatedWithError:)]; } // update the username/password each time the service is requested if (username != nil && [username length] && password != nil && [password length]) [service setUserCredentialsWithUsername:username password:password]; else [service setUserCredentialsWithUsername:nil password:nil]; } // associated callback for service:username:password: method - (void)ticket:(GDataServiceTicket *)ticket authenticatedWithError:(NSError *)error { NSLog(@"%@",@"authenticatedWithError called"); if(error == nil) [self selectBackupRestore]; else { NSLog(@"error code(%d)", [error code]); NSLog(@"error domain(%d)", [error domain]); NSLog(@"localizedDescription(%@)", error.localizedDescription); NSLog(@"localizedFailureReason(%@)", error.localizedFailureReason); NSLog(@"localizedRecoveryOptions(%@)", error.localizedRecoveryOptions); NSLog(@"localizedRecoverySuggestion(%@)", error.localizedRecoverySuggestion); } } Please note the service:username:password method and the callback compile and run fine. The problem is that the callback is passing a non-nil NSError object. I added an NSLog() for every error reporting attribute of NSError and the (Xcode) log output of a test run is below. [Session started at 2010-05-27 12:27:16 -0700.] 2010-05-27 12:27:38.778 iFilebox[74596:207] authenticatedWithError called 2010-05-27 12:27:38.779 iFilebox[74596:207] error code(-1) 2010-05-27 12:27:38.780 iFilebox[74596:207] error domain(499324) 2010-05-27 12:27:38.781 iFilebox[74596:207] localizedDescription(Operation could not be completed. (com.google.GDataServiceDomain error -1.)) 2010-05-27 12:27:38.782 iFilebox[74596:207] localizedFailureReason((null)) 2010-05-27 12:27:38.782 iFilebox[74596:207] localizedRecoveryOptions((null)) 2010-05-27 12:27:38.783 iFilebox[74596:207] localizedRecoverySuggestion((null)) My essential question is in the error reporting. I was hoping the localizedDescription would be more specific of the error. All I get for the error code value is -1, and the only description of the error is "Operation could not be completed. (com.google.GDataServiceDomain error -1.". Not very helpful. Does anyone know what a GDataServiceDomain error -1 is? Where can I find a full list of all error codes returned, and a description of what they mean?

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  • which way is correct to retrive data from oracle??

    - by rima
    before answer me plz thinking about the futures of these kind of program and answer me plz. I wanna get some data from oracle server like: 1-get all the function,package,procedure and etc for showing them or drop them & etc... 2-compile my *.sql files,get the result if they have problem & etc... becuz I was beginner in oracle first of all I for solve the second problem I try to connect to sqlPlus by RUN sqlplus and trace the output(I mean,I change the output stream of shell and trace what happend and handle the assigned message to customer. NOW THIS PART SUCCEED. just a little bit I have problem with get all result because the output is asynchronous.any way... [in this case I log in to oracle Server by send argument to the sqlplus by make a process in c#] after that I try to get all function,package or procedure name,but I have problem in speed!so I try to use oracle.DataAccess.dll to connect the database. now I m so confusing about: which way is correct way to build a program that work like Oracle Developer! I do not have any experience for like these program how work. If Your answer is I must use the second way follow this part plz: I search a little bit the Golden,PLedit (Benthic software),I have little bit problem how I must create the connection string?because I thinking about how I can find the host name or port number that oracle work on them?? am I need read the TNSNames.Ora file? IF your answer is I must use the first way follow this part plz: do u have any Idea for how I parse the output?because for example the result of a table is so confusing...[i can handle & program it but I really need someone experience,because the important things to me learn how such software work so nice and with quick response?] All of the has different style in output... If you are not sure Can u help me which book can help me in this way i become expert? becuz for example all the C# write just about how u can connect to DB and the DB books write how u can use this DB program,I looking for a book that give me some Idea how develop an interface for do transaction between these two.not simple send and receive data,for example how write a compiler for them. the language of book is not different for me i know C#,java,VB,sql,Oracle Thanks.

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  • Converting C source to C++

    - by Barry Kelly
    How would you go about converting a reasonably large (300K), fairly mature C codebase to C++? The kind of C I have in mind is split into files roughly corresponding to modules (i.e. less granular than a typical OO class-based decomposition), using internal linkage in lieu private functions and data, and external linkage for public functions and data. Global variables are used extensively for communication between the modules. There is a very extensive integration test suite available, but no unit (i.e. module) level tests. I have in mind a general strategy: Compile everything in C++'s C subset and get that working. Convert modules into huge classes, so that all the cross-references are scoped by a class name, but leaving all functions and data as static members, and get that working. Convert huge classes into instances with appropriate constructors and initialized cross-references; replace static member accesses with indirect accesses as appropriate; and get that working. Now, approach the project as an ill-factored OO application, and write unit tests where dependencies are tractable, and decompose into separate classes where they are not; the goal here would be to move from one working program to another at each transformation. Obviously, this would be quite a bit of work. Are there any case studies / war stories out there on this kind of translation? Alternative strategies? Other useful advice? Note 1: the program is a compiler, and probably millions of other programs rely on its behaviour not changing, so wholesale rewriting is pretty much not an option. Note 2: the source is nearly 20 years old, and has perhaps 30% code churn (lines modified + added / previous total lines) per year. It is heavily maintained and extended, in other words. Thus, one of the goals would be to increase mantainability. [For the sake of the question, assume that translation into C++ is mandatory, and that leaving it in C is not an option. The point of adding this condition is to weed out the "leave it in C" answers.]

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  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

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  • Opening Macro definitions: tdfx_span.c: lvalue required as left operand of assignment

    - by anttir
    Hi, I'm trying to compile X11R6-7.0 under Ubuntu maverick and got some weird compilation errors I'm unable to resolve myself. I needed X11R6-7.0 as ati catalyst drivers don't support newer xorg and oss drivers don't support 3d acceleration of my hardware. Anyone know what this error message means? I know some C but I got a bit confused. Does it mean GET_FB_DATA macro returned NULL or some method/property not set? Any further insight how to "debug" preprocessor definitions at this point would be great. I don't think I can print anything useful with #error. The error I get: tdfx_span.c: In function ‘tdfxDDWriteDepthPixels’: tdfx_span.c:976: error: lvalue required as left operand of assignment tdfx_span.c:1008: error: lvalue required as left operand of assignment tdfx_span.c: In function ‘write_stencil_pixels’: tdfx_span.c:1242: error: lvalue required as left operand of assignment the Code: 958- switch (depth_size) { 959- case 16: 960- GetBackBufferInfo(fxMesa, &backBufferInfo); 961- /* 962- * Note that the _LOCK macro adds a curly brace, 963- * and the UNLOCK macro removes it. 964- */ 965- WRITE_FB_SPAN_LOCK(fxMesa, info, 966- GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY); 967- { 968- LFBParameters ReadParams; 969- GetFbParams(fxMesa, &info, &backBufferInfo, 970- &ReadParams, sizeof(GLushort)); 971- for (i = 0; i < n; i++) { 972- if (mask[i] && visible_pixel(fxMesa, x[i], y[i])) { 973- xpos = x[i] + fxMesa->x_offset; 974- ypos = bottom - y[i]; 975- d16 = depth[i]; 976: PUT_FB_DATA(&ReadParams, GLushort, xpos, ypos, d16); 977- } 978- } 979- } 980- WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER); 981- break; 982- case 24: And relative macros: #define GET_FB_DATA(ReadParamsp, type, x, y) \ (((x) < (ReadParamsp)->firstWrappedX) \ ? (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) \ : (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)])) #define GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) #define GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)]) #define PUT_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_ORDINARY_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) The LFBParameters Struct 483-typedef struct 484-{ 485- void *lfbPtr; 486- void *lfbWrapPtr; 487- FxU32 LFBStrideInElts; 488- GLint firstWrappedX; 489-} 490:LFBParameters; Thanks for looking.

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  • Need to know how to properly create a new object in another cpp file

    - by karikari
    I have a class. The problem now is, after a few attempt, I'm still in huge error. My problem is I don't know how to properly declare a new object for this class, inside another cpp file. I wanted to call/trigger the functions from this RebarHandler class from my other cpp file. I keep on getting problems like, 'used without being initialized', 'debug assertion failed' and so on. In the other cpp file, I include the RebarHandler.h and did like this: CRebarHandler *test=NULL; test->setButtonMenu2(); When compile, I does not give any error. But, when run time, it gives error and my IE crash. I need help. Below is the class I meant: #pragma once class CIEWindow; class CRebarHandler : public CWindowImpl<CRebarHandler>{ public: CRebarHandler(HWND hWndToolbar, CIEWindow *ieWindow); CRebarHandler(){}; ~CRebarHandler(); BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() // message handlers LRESULT onNotifyDropDown(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyToolbarChange(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyCustomDraw(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyEndAdjust(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onSetRedraw(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); // manage the subclassing of the IE rebar void subclass(); void unsubclass(); void handleSettings(); void setButtonMenu2(); bool findButton(HWND hWndToolbar); private: // handles to the various things HWND m_hWnd; HWND m_hWndToolbar, m_hWndRebar, m_hWndTooltip; HMENU m_hMenu; int m_buttonID; int m_ieVer; CIEWindow *m_ieWindow; // toolbar finding functions void scanForToolbarSlow(); void getRebarHWND(); void setButtonMenu(); };

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