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  • Marker Recognition on Android (recognising Rubik's Cubes)

    - by greenie
    Hi everybody. I'm developing an augmented reality application for Android that uses the phone's camera to recognise the arrangement of the coloured squares on each face of a Rubik's Cube. One thing that I am unsure about is how exactly I would go about detecting and recognising the coloured squares on each face of the cube. If you look at a Rubik's Cube then you can see that each square is one of six possible colours with a thin black border. This lead me to think that it should be relativly simply to detect a square, possibly using an existing marker detection API. My question is really, has anybody here had any experience with image recognition and Android? Ideally I'd like to be able to implement and existing API, but it would be an interesting project to do from scratch if somebody could point me in the right direction to get started. Many thanks in advance.

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  • How to add a URL and Buttons on top of an Existing Header Image

    - by tonsils
    Hi, 1) I have a header jpeg image that spans a width of 996px that has a square logo to the left of this header. My question is that I would like to use this square logo section only and place a ahref tag so that when the user hover's over this section only, the cursor changes to a hand pointer and the user will be redirected back to the landing page. Any assistance on this would be great. 2) On this same image, I would also like to place two buttons with rollover effects, so when the user hovers over the buttons, the rollover effect takes control and then would like these buttons to also point to a href url. Again, any help on this would be appreciated. Thanks.

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  • address representation in ada

    - by maddy
    Hi all, I have pasted a code below which is in ada language.I need some clarification on some implementations. C : character; Char : character; type Myarr_Type is array (character range 'A'..'K') of character; Myarr : Myarr_Type := ('A','B','C','D','E','F','G','H','I','J','K'); Next_Address := Myarr'address Last_Address := Next_Address + Storage_Offset'(40); my_func(int P1,int P2) { return P2 + Storage_Offset'(4); } Last_Address := Next_Address + Storage_Offset'(4); Now my doubt is 1)what does P2 + Storage_Offset'(4) actually mean.Does that mean that its returning the address of the next element in the array which is 'B'.Storage_Offset'(4) in ada --does this mean 4 bits or 4 bytes of memory. 2) If i assume that Last_Address points to last element of the array which is 'K',how does the arithmentic Storage_Offset'(40) satisfies the actual implementation? Please get back to me if u need any more clarifications. Thanks Maddy

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  • OpenLayers Projections.

    - by Jenny
    I can succesfully do: point.transform(new OpenLayers.Projection("EPSG:900913"), new OpenLayers.Projection("EPSG:4326")); To a point that is in the google format (in meters), but when I want to do the reverse: point.transform(new OpenLayers.Projection("EPSG:4326"), new OpenLayers.Projection("EPSG:900913")); to a point that is in 4326 (regular lat/lon format), I am having some issues. Any negative value seems to become NaN (not a number) when I do the transformation. Is there something about the transformation in reverse that I don't understand? Edit: Even worse, when I have no negative values, the coordinates seem off. I am getting the coordinates by drawing a square on the screen, then saving those coordinates to a database and loading them later. I can draw a square near the tip of africa (positive coordinates), and then when it loads it's near the top of africa, in the atlantic ocean. I'm definitely doing something wrong....

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  • Success verification of mail() function PHP

    - by Jared
    Hi Is it possible to check if the php can get some kind of a ping/flag back from exchange mail server to say "yes, email has been sent off to the intended recipient"? According to the PHP manual, the return of mail() boolean could mean; "It is important to note that just because the mail was accepted for delivery, it does NOT mean the mail will actually reach the intended destination." Does this mean, PHP can return success but actually there could be a problem on the mail server that php wouldn't know about it? and in this case no email has been sent and the user is none the wiser? TIA Jared

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  • Binding Silverlight UserControl custom properties to its' elements

    - by ghostskunks
    Hi. I'm trying to make a simple crossword puzzle game in Silverlight 2.0. I'm working on a UserControl-ish component that represents a square in the puzzle. I'm having trouble with binding up my UserControl's properties with its' elements. I've finally (sort of) got it working (may be helpful to some - it took me a few long hours), but wanted to make it more 'elegant'. I've imagined it should have a compartment for the content and a label (in the upper right corner) that optionally contains its' number. The content control probably be a TextBox, while label control could be a TextBlock. So I created a UserControl with this basic structure (the values are hardcoded at this stage): <UserControl x:Class="XWord.Square" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" FontSize="30" Width="100" Height="100"> <Grid x:Name="LayoutRoot" Background="White"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBlock x:Name="Label" Grid.Row="0" Grid.Column="1" Text="7"/> <TextBox x:Name="Content" Grid.Row="1" Grid.Column="0" Text="A" BorderThickness="0" /> </Grid> </UserControl> I've also created DependencyProperties in the Square class like this: public static readonly DependencyProperty LabelTextProperty; public static readonly DependencyProperty ContentCharacterProperty; // ...(static constructor with property registration, .NET properties // omitted for brevity)... Now I'd like to figure out how to bind the Label and Content element to the two properties. I do it like this (in the code-behind file): Label.SetBinding( TextBlock.TextProperty, new Binding { Source = this, Path = new PropertyPath( "LabelText" ), Mode = BindingMode.OneWay } ); Content.SetBinding( TextBox.TextProperty, new Binding { Source = this, Path = new PropertyPath( "ContentCharacter" ), Mode = BindingMode.TwoWay } ); That would be more elegant done in XAML. Does anyone know how that's done?

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  • Add Flickr RSS feed to Page via SimplePie

    - by Bradley Bell
    Hi all. I'm trying to add my recently uploaded flickr feed onto a site. I've followed tutorials with Simple Pie, but can't get what I desire. I need to be able dictate where each image will sit in multiple DIV's rather than just one repeated DIV. Here is a website which seems to do what I want.. wearecondiment.com It basically updates the Static URL inside each seperate DIV.. I cant find the PHP anywhere in there code. Here is the site I plan to add this feature to.. "http://www.openyourheart.org.uk" I'll make a new page and template of square DIVs where each photo will sit. The aim of it will basically be so that people can upload their own images to display in the campaign and automatically appear on the site. It would also be great if somehow the image could crop to the size of each square/rectangle. Any ideas? Cheers, Bradley

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • Bug when drawing a QImage on a widget with PIL and PyQt

    - by oulipo
    I'm trying to write a small graphic application, and I need to construct some image using PIL that I show in a widget. The image is correctly constructed (I can check with im.show()), I can convert it to a QImage, that I can save normally to disk (using QImage.save), but if I try to draw it directly on my QWidget, it only show a white square. Here I commented out the code that is not working (converting the Image into QImage then QPixmap result in a white square), and I made a dirty hack to save the image to a temporary file and load it directly in a QPixmap, which work but is not what I want to do https://gist.github.com/f6d479f286ad75bf72b7 Someone has an idea? If it can help, when I try to save my QImage in a BMP file, I can access its content, but if I try to save it to a PNG it is completely white

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  • Reading in Russian characters (Unicode) using a basic_ifstream<wchar_t>

    - by Mark
    Is this even possible? I've been trying to read a simple file that contains Russian, and it's clearly not working. I've called file.imbue(loc) (and at this point, loc is correct, Russian_Russia.1251). And buf is of type basic_string<wchar_t> The reason I'm using basic_ifstream<wchar_t> is because this is a template (so technically, basic_ifstream<T>, but in this case, T=wchar_t). This all works perfectly with english characters... while (file >> ch) { if(isalnum(ch, loc)) { buf += ch; } else if(!buf.empty()) { // Do stuff with buf. buf.clear(); } } I don't see why I'm getting garbage when reading Russian characters. (for example, if the file contains ??? ??? ???, I get "??E", 5(square), K(square), etc...

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  • Doing a "Diff" on an Associative Array in javascript / jQuery?

    - by Matrym
    If I have two associative arrays, what would be the most efficient way of doing a diff against their values? For example, given: array1 = { foreground: 'red', shape: 'circle', background: 'yellow' }; array2 = { foreground: 'red', shape: 'square', angle: '90', background: 'yellow' }; How would I check one against the other, such that the items missing or additional are the resulting array. In this case, if I wanted to compare array1 within array2, it would return: array3 = {shape: 'circle'} Whilst if I compared array2 within array1, it would return: array3 = {shape: 'square', angle: '90'} Thanks in advance for your help!

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • How do I use CSS to add a non-rectangular border around an image?

    - by KPL
    Hello people, I have three images, and they are not square or rectangular in shape. They are just like face of anyone. So, basically, my images are in the size 196x196 or anything like that, but complete square or rectangle with the face in the middle and transperant background in the rest of the portion. Now, I want to remove the transperant background too and just keep the faces. Don't know if this is possible and mind you, this isn't a programming question. EDIT (from comments): How do I put a border around the shape of the image, not a rectangular one around the boundary, using CSS.

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  • CSS3's border-radius property and border-collapse:collapse don't mix. How can I use border-radius to

    - by vamin
    Edit - Original Title: Is there an alternative way to achieve border-collapse:collapse in CSS (in order to have a collapsed, rounded corner table)? Since it turns out that simply getting the table's borders to collapse does not solve the root problem, I have updated the title to better reflect the discussion. I am trying to make a table with rounded corners using the CSS3 border-radius property. The table styles I'm using look something like this: table { -moz-border-radius:10px; -webkit-border-radius:10px; border-radius:10px} Here's the problem. I also want to set the border-collapse:collapse property, and when that is set border-radius no longer works (at least in Firefox)(edit- I thought this might just be a difference in mozilla's implementation, but it turns out this is the way it's supposed to work according to the w3c). Is there a CSS-based way I can get the same effect as border-collapse:collapse without actually using it? Edits: I've made a simple page to demonstrate the problem here (Firefox/Safari only). It seems that a large part of the problem is that setting the table to have rounded corners does not affect the corners of the corner td elements. If the table was all one color, this wouldn't be a problem since I could just make the top and bottom td corners rounded for the first and last row respectively. However, I am using different background colors for the table to differentiate the headings and for striping, so the inner td elements would show their rounded corners as well. Summary of proposed solutions: Surrounding the table with another element with round corners doesn't work because the table's square corners "bleed through." Specifying border width to 0 doesn't collapse the table. Bottom td corners still square after setting cellspacing to zero. Using javascript instead- works by avoiding the problem. Possible solutions: The tables are generated in php, so I could just apply a different class to each of the outer th/tds and style each corner separately. I'd rather not do this, since it's not very elegant and a bit of a pain to apply to multiple tables, so please keep suggestions coming. Possible solution 2 is to use javascript (jQuery, specifically) to style the corners. This solution also works, but still not quite what I'm looking for (I know I'm picky). I have two reservations: 1) this is a very lightweight site, and I'd like to keep javascript to the barest minimum 2) part of the appeal that using border-radius has for me is graceful degradation and progressive enhancement. By using border-radius for all rounded corners, I hope to have a consistently rounded site in CSS3-capable browsers and a consistently square site in others (I'm looking at you, IE). I know that trying to do this with CSS3 today may seem needless, but I have my reasons. I would also like to point out that this problem is a result of the w3c speficication, not poor CSS3 support, so any solution will still be relevant and useful when CSS3 has more widespread support.

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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  • How to detect an 'image area' percentage inside an image?

    - by DaNieL
    Mhh, kinda hard to explain with my poor english ;) So, lets say I have an image, doesnt matter what kind of (gif, jpg, png) with 200x200 pixel size (total area 40000 pixels) This image have a background, that can be trasparent, or every color (but i know the background-color in advance). Lets say that in the middle of this image, there is a picture (for keep the example simple lets suppose is a square drawn), of 100x100 pixels (total area 10000 pixels). I need to know the area percentage that the small square fill inside the image. So, in i know the full image size and the background-color, there is a way in php/python to scan the image and retrieve that (in short, counting the pixel that are different from the given background)? In the above example, the result should be 25%

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  • New instruction sets in CPU

    - by Tomek Tarczynski
    Every new generation of CPU introduces some sets of new instruction, ie.: MMX,3DNOW,SSE and so on. I've got few general questions about them: 1) If some program uses for example SSE instruction can it be run on CPU that doesn't support SSE? 2) If yes , does it mean that those instuction will be changed to some greater number of simpler instuctions? 3) If not, does it mean that the real perfomance impact of such new instructions will be after few years when most CPU will support such technology (so there won't be any incompatibilities)? 4) When I compile a C++ program with optimizations does it mean that it'll use some of this new instructions? (I know that it depends on many factors, especcialy on the code, but I want some general answer) Or are they reserved mostly for programs written in asm?

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  • Pass through touches to portion of UIWebView

    - by cannyboy
    I have a UIWebView. Using something like this: http://blog.evandavey.com/2009/02/how-to-make-uiwebview-transparent.html .. I have made the UIWebView transparent. I now need to be able to pass though touches on the webview to the view below, but only on a rectangular portion of the web view. So, imagine the webview is a square, and it has a square area in the centre which must pass-thru touches to the view below. Is there a way to do this?

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  • Logical Matrix .... Solution

    - by Sanju
    Suppose you have an NxN matrix and you have to check whether it's a upper diagonal matrix or not. Is there any generic method to solve this problem? I am elaborating my question: Some thing is like this: Suppose you have NXN matrix having the value of N=4 then matrix will look like this: |5 6 9 2| |1 8 4 9| |5 8 1 6| |7 6 3 2| Its a 4X4 square matrix and again if it's upper triangle matrix it will look something like this: |5 6 9 2| |1 8 4 0| |5 8 0 0| |7 0 0 0| I need to generate a generic program in any language to check wether a square matrix is upper trailgle or not.

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  • Changing ylim (axis limits) drops data falling outside range. How can this be prevented?

    - by Alex Holcombe
    df <- data.frame(age=c(10,10,20,20,25,25,25),veg=c(0,1,0,1,1,0,1)) g=ggplot(data=df,aes(x=age,y=veg)) g=g+stat_summary(fun.y=mean,geom="point") Points reflect mean of veg at each age, which is what I expected and want to preserve after changing axis limits with the command below. g=g+ylim(0.2,1) Changing axis limits with the above command unfortunately causes veg==0 subset to be dropped from the data, yielding "Warning message: Removed 4 rows containing missing values (stat_summary)" This is bad because now the data plot (stat_summary mean) omits the veg==0 points. How can this be prevented? I simply want to avoid showing the empty part of the plot- the ordinate from 0 to .2, but not drop the associated data from the stat_summary calculation.

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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Can I find out which thread is running using Eclipse?

    - by Roman
    I close my application by pressing a "Close" button. But in the Eclipse I see a red square indicating that something is still running. When I press this red square, I kill my application completely. Is it possible to find out what is still running (which method, which loop) using Eclipse? P.S. I am a newbie. So, it would be nice to have a simple solution. I also might not understand your answer if you use "technical" words which I do not know.

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