Search Results

Search found 51390 results on 2056 pages for 'right mouse button'.

Page 230/2056 | < Previous Page | 226 227 228 229 230 231 232 233 234 235 236 237  | Next Page >

  • VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit) Odd Problem

    - by Android Eve
    I managed to successfully install VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit). It works well and somehow feels faster and snappier than the same exact version on Ubuntu 8.04. However, there is one slight issue, somewhat hurting productivity: When the guest VM is Microsoft Windows (2K, XP), the mouse cursor turn from an arrow to a hand when it hovers over the Task Bar. When the mouse moves, this hand cursor blinks and the system doesn't respond to mouse clicks. When I move the mouse cursor back to the desktop area, it functions normally. That is, the problem exists only in the Task Bar area. Obviously, this makes it very difficult (read: impossible) for me to use the Start Menu, SysTray and the rest of the Task Bar. My workaround for now is to launch programs via their Desktop shortcuts or via the keyboard. Note: The same exact VMWare Workstation 6.5.5 (64-bit) on Ubuntu 8.04 (64-bit) doesn't exhibit this problem. Anyone seen this problem before? Do you know of a solution (or better workaround) to this problem?

    Read the article

  • Is there any way to customize the Windows 7 taskbar auto-hide behavior? Delay activation? Timer?

    - by calbar
    I'm becoming increasingly frustrated with the way Windows 7 handles showing a hidden taskbar. It's incredibly over-eager to pop out and obscure what I'm really trying to interact with, requiring me to move the mouse away, wait for it to auto-hide again, then resume what I was doing but more deliberately. After closely examining the behavior, it appears that a hidden taskbar "peeks out" from the edge by 2 or 3 pixels, and slowly moving your mouse into this area activates it; you don't even need to touch the edge of the screen. I would love it if there was a way to customize or change this behavior. Ideally, the taskbar would only pop out if you are actively "pushing" the edge of the screen it is hidden on. So activation only occurs once you've reached the screens edge and continue to move the mouse past a customizable threshold. Alternatively, a simple activation delay would suffice as well. So only if the mouse remains in that 2-3 pixel area (a.k.a. on the taskbar) for greater than a customizable amount of time does it pop out again. This would only be a fraction of a second. Often times the cursor simply "careens" off the edge of the screen while trying to focus on something nearby. Anyway, if there are any registry settings or utilities that can achieve either of these effects, that would be great! Thanks for your help.

    Read the article

  • My Linux desktop sees my HDMI-connected monitor, but my monitor says "No signal"

    - by hrunting
    I have a Gigabyte H55M-UD2H motherboard and an Acer S271HL monitor. When I connect the monitor to the motherboard via VGA, signal works perfectly. When I connect the monitor via HDMI, the system "sees" the connection, but the monitor receives no signal (the monitor shows a blue box which reads "No Signal" and then the monitor goes into power-saving state). Some fun facts about this: if I hook a different monitor to this box via HDMI, the monitor receives the output without issue (same computer/motherboard, same cable, different monitor) if I connect a different computer to the monitor via HDMI, the monitor receives the output without issue (different computer, same cable, same monitor) no signal is received whether in the OS or in the BIOS there are no BIOS options for controlling video output other than for selection of onboard vs. PCI/PCI-E-based video card (the system has no dedicated video card installed) The box is running Linux, so I have the output of xrandr which shows the connection and the monitor modes detected via DDC: ~$ xrandr --prop Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP1 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on HDMI2 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 598mm x 336mm EDID: 00ffffffffffff000472ca028d128022 1c160103803c2278ca7b45a4554aa227 0b5054bfef80714f8140818081c08100 9500b300d1c0023a801871382d40582c 450056502100001e000000fd00384c1f 5311000a202020202020000000fc0053 323731484c0a202020202020000000ff 004c55573044303130383531300a01e5 020324f14f0102030405060790111213 1415161f230907078301000067030c00 1000382d023a801871382d40582c4500 56502100001f011d8018711c1620582c 250056502100009f011d007251d01e20 6e28550056502100001e8c0ad08a20e0 2d10103e960056502100001800000000 000000000000000000000000000000de Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on 1920x1080 60.0*+ 50.0 25.0 30.0 1680x1050 59.9 1680x945 60.0 1400x1050 74.9 59.9 1600x900 60.0 1280x1024 75.0 60.0 1440x900 75.0 59.9 1280x960 60.0 1366x768 60.0 1360x768 60.0 1280x800 74.9 59.9 1152x864 75.0 1280x768 74.9 60.0 1280x720 50.0 60.0 1440x576 25.0 1024x768 75.1 70.1 60.0 1440x480 30.0 1024x576 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 720x576 50.0 848x480 60.0 720x480 59.9 640x480 72.8 75.0 66.7 60.0 59.9 720x400 70.1 HDMI3 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP2 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on DP3 disconnected (normal left inverted right x axis y axis) Broadcast RGB: Full supported: Full Limited 16:2 audio: auto supported: force-dvi off auto on How do I get this monitor to recognize the output from this HDMI socket?

    Read the article

  • Safemode Startup Issues on Vista 64 Bit

    - by GnrlBzik
    Before i ask the question, let me point out that this is not a hardware issue. I have a clean install of vista on another hd that runs on same hardware, i am pretty sure its a corruption of a drive or a file, i presume it might be video driver. When windows wont start via normal boot i just get black screen after initial load up of os, so i boot into savemode, I end up having black screen with a mouse pointer visible, after initial load of os. The shut down button is responsive. Of course, I can install clean copy of os, and prior to that can retrieve all other files that i need by accessing hd itself, i can restore my pc from my external back up as well. Although i have all these options, i was wondering if there anything else i can do that can help me fix this issue. In save mode, it looks like I am capable of logging in after initial load of os, even though i cant see the process it self, i do see the mouse pointer. By visual memory i navigated to password field, and entered my password, hit enter, I get the loading mouse pointer, nothing really changes, same black screen and mouse pointer, but when i tried to access task manager for a second i got a safemode watermark at all four corners. Any help would be appriciated. Thank you in advance.

    Read the article

  • Is there any way to customize the Windows 7 taskbar auto-hide behavior? Delay activation? Timer?

    - by calbar
    I'm becoming increasingly frustrated with the way Windows 7 handles showing a hidden taskbar. It's incredibly over-eager to pop out and obscure what I'm really trying to interact with, requiring me to move the mouse away, wait for it to auto-hide again, then resume what I was doing but more deliberately. After closely examining the behavior, it appears that a hidden taskbar "peeks out" from the edge by 2 or 3 pixels, and slowly moving your mouse into this area activates it; you don't even need to touch the edge of the screen. I would love it if there was a way to customize or change this behavior. Ideally, the taskbar would only pop out if you are actively "pushing" the edge of the screen it is hidden on. So activation only occurs once you've reached the screens edge and continue to move the mouse past a customizable threshold. Alternatively, a simple activation delay would suffice as well. So only if the mouse remains in that 2-3 pixel area (a.k.a. on the taskbar) for greater than a customizable amount of time does it pop out again. This would only be a fraction of a second. Often times the cursor simply "careens" off the edge of the screen while trying to focus on something nearby. Anyway, if there are any registry settings or utilities that can achieve either of these effects, that would be great! Thanks for your help.

    Read the article

  • Magical moving desktop icons

    - by Nathan Taylor
    I have encountered a very strange behavior in Windows 7 that I cannot seem to identify and I have never seen or heard of on any system configuration. Whenever I move my mouse to the left-most edge of my primary display (centered in 3-display setup), my desktop icons magically move away from the cursor (up or down and to the right). It only happens when my desktop has focus and the mouse is positioned on the left, top or bottom edge of the main display. Moving the mouse all the way to the right edge of my right secondary display causes the mouse icons to snap back into their correct position. Ridiculous video of the issue My setup is 3 displays on two display adapters. The main display is running at 2560x1600, connected to the machine via a USB-powered DVI-D to DisplayPort adapter and is driven by an NVIDIA NVS 3100M video card. The secondary displays are running at 1440x900 and 1200x1920 and are driven by integrated Intel HD Graphics (mobile). It seems like some kind of panning behavior, but it's obviously not working as expected. I have updated all of my drivers, but no change. It's probably worth noting that the desktop icons are set to auto-arrange.

    Read the article

  • In Windows 7, why won't my display stay off despite the power settings saying it should?

    - by Jer
    I'm completely stumped by this. My simple use case is that when I'm in bed, I use a cordless mouse to browse the web, watch videos, etc. - the monitor is across the room. When I'm going to sleep, I want to shut the monitor off. I also want to be able to turn it back on in the morning. I just want to turn the monitor off and on using only the mouse. I thought of creating a power setting that turned the monitor off asap (the shortest amount of time is one minute; that's fine). I have one that does this. It worked great for almost a year on my old XP machine, and for about four months on my new Windows 7 laptop (which I essentially use as a desktop). All of a sudden a couple weeks ago, it just stopped working - my monitor won't turn off on its own anymore. Here are the settings: I tried other options. Based on the advice here I tried nircmd. This seemed great. I created a shortcut with the command line: "C:\Program Files\nircmd\nircmd.exe" cmdwait 1000 monitor off I click this, and in one second the monitor goes off. However about five seconds later it turns back on, and I've been extra careful to make sure the mouse isn't moving. I have no idea what's going on. Based on both of these things, my only guess is that something could be running in the background which somehow makes the computer think it's in use. I've tried killing as many programs as possible but I still get the same behavior. Any advice? I'm mainly curious about how to debug, but am open to other suggestions about turning the monitor off and on with just the mouse as well.

    Read the article

  • Silverlight Recruiting Application Part 4 - Navigation and Modules

    After our brief intermission (and the craziness of Q1 2010 release week), we're back on track here and today we get to dive into how we are going to navigate through our applications as well as how to set up our modules. That way, as I start adding the functionality- adding Jobs and Applicants, Interview Scheduling, and finally a handy Dashboard- you'll see how everything is communicating back and forth. This is all leading up to an eventual webinar, in which I'll dive into this process and give a honest look at the current story for MVVM vs. Code-Behind applications. (For a look at the future with SL4 and a little thing called MEF, check out what Ross is doing over at his blog!) Preamble... Before getting into really talking about this app, I've done a little bit of work ahead of time to create a ton of files that I'll need. Since the webinar is going to cover the Dashboard, it's not here, but otherwise this is a look at what the project layout looks like (and remember, this is both projects since they share the .Web): So as you can see, from an architecture perspective, the code-behind app is much smaller and more streamlined- aka a better fit for the one man shop that is me. Each module in the MVVM app has the same setup, which is the Module class and corresponding Views and ViewModels. Since the code-behind app doesn't need a go-between project like Infrastructure, each MVVM module is instead replaced by a single Silverlight UserControl which will contain all the logic for each respective bit of functionality. My Very First Module Navigation is going to be key to my application, so I figured the first thing I would setup is my MenuModule. First step here is creating a Silverlight Class Library named MenuModule, creatingthe View and ViewModel folders, and adding the MenuModule.cs class to handle module loading. The most important thing here is that my MenuModule inherits from IModule, which runs an Initialize on each module as it is created that, in my case, adds the views to the correct regions. Here's the MenuModule.cs code: public class MenuModule : IModule { private readonly IRegionManager regionManager; private readonly IUnityContainer container; public MenuModule(IUnityContainer container, IRegionManager regionmanager) { this.container = container; this.regionManager = regionmanager; } public void Initialize() { var addMenuView = container.Resolve<MenuView>(); regionManager.Regions["MenuRegion"].Add(addMenuView); } } Pretty straightforward here... We inject a container and region manager from Prism/Unity, then upon initialization we grab the view (out of our Views folder) and add it to the region it needs to live in. Simple, right? When the MenuView is created, the only thing in the code-behind is a reference to the set the MenuViewModel as the DataContext. I'd like to achieve MVVM nirvana and have zero code-behind by placing the viewmodel in the XAML, but for the reasons listed further below I can't. Navigation - MVVM Since navigation isn't the biggest concern in putting this whole thing together, I'm using the Button control to handle different options for loading up views/modules. There is another reason for this- out of the box, Prism has command support for buttons, which is one less custom command I had to work up for the functionality I would need. This comes from the Microsoft.Practices.Composite.Presentation assembly and looks as follows when put in code: <Button x:Name="xGoToJobs" Style="{StaticResource menuStyle}" Content="Jobs" cal:Click.Command="{Binding GoModule}" cal:Click.CommandParameter="JobPostingsView" /> For quick reference, 'menuStyle' is just taking care of margins and spacing, otherwise it looks, feels, and functions like everyone's favorite Button. What MVVM's this up is that the Click.Command is tying to a DelegateCommand (also coming fromPrism) on the backend. This setup allows you to tie user interaction to a command you setup in your viewmodel, which replaces the standard event-based setup you'd see in the code-behind app. Due to databinding magic, it all just works. When we get looking at the DelegateCommand in code, it ends up like this: public class MenuViewModel : ViewModelBase { private readonly IRegionManager regionManager; public DelegateCommand<object> GoModule { get; set; } public MenuViewModel(IRegionManager regionmanager) { this.regionManager = regionmanager; this.GoModule = new DelegateCommand<object>(this.goToView); } public void goToView(object obj) { MakeMeActive(this.regionManager, "MainRegion", obj.ToString()); } } Another for reference, ViewModelBase takes care of iNotifyPropertyChanged and MakeMeActive, which switches views in the MainRegion based on the parameters. So our public DelegateCommand GoModule ties to our command on the view, that in turn calls goToView, and the parameter on the button is the name of the view (which we pass with obj.ToString()) to activate. And how do the views get the names I can pass as a string? When I called regionManager.Regions[regionname].Add(view), there is an overload that allows for .Add(view, "viewname"), with viewname being what I use to activate views. You'll see that in action next installment, just wanted to clarify how that works. With this setup, I create two more buttons in my MenuView and the MenuModule is good to go. Last step is to make sure my MenuModule loads in my Bootstrapper: protected override IModuleCatalog GetModuleCatalog() { ModuleCatalog catalog = new ModuleCatalog(); // add modules here catalog.AddModule(typeof(MenuModule.MenuModule)); return catalog; } Clean, simple, MVVM-delicious. Navigation - Code-Behind Keeping with the history of significantly shorter code-behind sections of this series, Navigation will be no different. I promise. As I explained in a prior post, due to the one-project setup I don't have to worry about the same concerns so my menu is part of MainPage.xaml. So I can cheese-it a bit, though, since I've already got three buttons all set I'm just copying that code and adding three click-events instead of the command/commandparameter setup: <!-- Menu Region --> <StackPanel Grid.Row="1" Orientation="Vertical"> <Button x:Name="xJobsButton" Content="Jobs" Style="{StaticResource menuStyleCB}" Click="xJobsButton_Click" /> <Button x:Name="xApplicantsButton" Content="Applicants" Style="{StaticResource menuStyleCB}" Click="xApplicantsButton_Click" /> <Button x:Name="xSchedulingModule" Content="Scheduling" Style="{StaticResource menuStyleCB}" Click="xSchedulingModule_Click" /> </StackPanel> Simple, easy to use events, and no extra assemblies required! Since the code for loading each view will be similar, we'll focus on JobsView for now.The code-behind with this setup looks something like... private JobsView _jobsView; public MainPage() { InitializeComponent(); } private void xJobsButton_Click(object sender, RoutedEventArgs e) { if (MainRegion.Content.GetType() != typeof(JobsView)) { if (_jobsView == null) _jobsView = new JobsView(); MainRegion.Content = _jobsView; } } What am I doing here? First, for each 'view' I create a private reference which MainPage will hold on to. This allows for a little bit of state-maintenance when switching views. When a button is clicked, first we make sure the 'view' typeisn't active (why load it again if it is already at center stage?), then we check if the view has been created and create if necessary, then load it up. Three steps to switching views and is easy as pie. Part 4 Results The end result of all this is that I now have a menu module (MVVM) and a menu section (code-behind) that load their respective views. Since I'm using the same exact XAML (except with commands/events depending on the project), the end result for both is again exactly the same and I'll show a slightly larger image to show it off: Next time, we add the Jobs Module and wire up RadGridView and a separate edit page to handle adding and editing new jobs. That's when things get fun. And somewhere down the line, I'll make the menu look slicker. :) Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Nashorn, the rhino in the room

    - by costlow
    Nashorn is a new runtime within JDK 8 that allows developers to run code written in JavaScript and call back and forth with Java. One advantage to the Nashorn scripting engine is that is allows for quick prototyping of functionality or basic shell scripts that use Java libraries. The previous JavaScript runtime, named Rhino, was introduced in JDK 6 (released 2006, end of public updates Feb 2013). Keeping tradition amongst the global developer community, "Nashorn" is the German word for rhino. The Java platform and runtime is an intentional home to many languages beyond the Java language itself. OpenJDK’s Da Vinci Machine helps coordinate work amongst language developers and tool designers and has helped different languages by introducing the Invoke Dynamic instruction in Java 7 (2011), which resulted in two major benefits: speeding up execution of dynamic code, and providing the groundwork for Java 8’s lambda executions. Many of these improvements are discussed at the JVM Language Summit, where language and tool designers get together to discuss experiences and issues related to building these complex components. There are a number of benefits to running JavaScript applications on JDK 8’s Nashorn technology beyond writing scripts quickly: Interoperability with Java and JavaScript libraries. Scripts do not need to be compiled. Fast execution and multi-threading of JavaScript running in Java’s JRE. The ability to remotely debug applications using an IDE like NetBeans, Eclipse, or IntelliJ (instructions on the Nashorn blog). Automatic integration with Java monitoring tools, such as performance, health, and SIEM. In the remainder of this blog post, I will explain how to use Nashorn and the benefit from those features. Nashorn execution environment The Nashorn scripting engine is included in all versions of Java SE 8, both the JDK and the JRE. Unlike Java code, scripts written in nashorn are interpreted and do not need to be compiled before execution. Developers and users can access it in two ways: Users running JavaScript applications can call the binary directly:jre8/bin/jjs This mechanism can also be used in shell scripts by specifying a shebang like #!/usr/bin/jjs Developers can use the API and obtain a ScriptEngine through:ScriptEngine engine = new ScriptEngineManager().getEngineByName("nashorn"); When using a ScriptEngine, please understand that they execute code. Avoid running untrusted scripts or passing in untrusted/unvalidated inputs. During compilation, consider isolating access to the ScriptEngine and using Type Annotations to only allow @Untainted String arguments. One noteworthy difference between JavaScript executed in or outside of a web browser is that certain objects will not be available. For example when run outside a browser, there is no access to a document object or DOM tree. Other than that, all syntax, semantics, and capabilities are present. Examples of Java and JavaScript The Nashorn script engine allows developers of all experience levels the ability to write and run code that takes advantage of both languages. The specific dialect is ECMAScript 5.1 as identified by the User Guide and its standards definition through ECMA international. In addition to the example below, Benjamin Winterberg has a very well written Java 8 Nashorn Tutorial that provides a large number of code samples in both languages. Basic Operations A basic Hello World application written to run on Nashorn would look like this: #!/usr/bin/jjs print("Hello World"); The first line is a standard script indication, so that Linux or Unix systems can run the script through Nashorn. On Windows where scripts are not as common, you would run the script like: jjs helloWorld.js. Receiving Arguments In order to receive program arguments your jjs invocation needs to use the -scripting flag and a double-dash to separate which arguments are for jjs and which are for the script itself:jjs -scripting print.js -- "This will print" #!/usr/bin/jjs var whatYouSaid = $ARG.length==0 ? "You did not say anything" : $ARG[0] print(whatYouSaid); Interoperability with Java libraries (including 3rd party dependencies) Another goal of Nashorn was to allow for quick scriptable prototypes, allowing access into Java types and any libraries. Resources operate in the context of the script (either in-line with the script or as separate threads) so if you open network sockets and your script terminates, those sockets will be released and available for your next run. Your code can access Java types the same as regular Java classes. The “import statements” are written somewhat differently to accommodate for language. There is a choice of two styles: For standard classes, just name the class: var ServerSocket = java.net.ServerSocket For arrays or other items, use Java.type: var ByteArray = Java.type("byte[]")You could technically do this for all. The same technique will allow your script to use Java types from any library or 3rd party component and quickly prototype items. Building a user interface One major difference between JavaScript inside and outside of a web browser is the availability of a DOM object for rendering views. When run outside of the browser, JavaScript has full control to construct the entire user interface with pre-fabricated UI controls, charts, or components. The example below is a variation from the Nashorn and JavaFX guide to show how items work together. Nashorn has a -fx flag to make the user interface components available. With the example script below, just specify: jjs -fx -scripting fx.js -- "My title" #!/usr/bin/jjs -fx var Button = javafx.scene.control.Button; var StackPane = javafx.scene.layout.StackPane; var Scene = javafx.scene.Scene; var clickCounter=0; $STAGE.title = $ARG.length>0 ? $ARG[0] : "You didn't provide a title"; var button = new Button(); button.text = "Say 'Hello World'"; button.onAction = myFunctionForButtonClicking; var root = new StackPane(); root.children.add(button); $STAGE.scene = new Scene(root, 300, 250); $STAGE.show(); function myFunctionForButtonClicking(){   var text = "Click Counter: " + clickCounter;   button.setText(text);   clickCounter++;   print(text); } For a more advanced post on using Nashorn to build a high-performing UI, see JavaFX with Nashorn Canvas example. Interoperable with frameworks like Node, Backbone, or Facebook React The major benefit of any language is the interoperability gained by people and systems that can read, write, and use it for interactions. Because Nashorn is built for the ECMAScript specification, developers familiar with JavaScript frameworks can write their code and then have system administrators deploy and monitor the applications the same as any other Java application. A number of projects are also running Node applications on Nashorn through Project Avatar and the supported modules. In addition to the previously mentioned Nashorn tutorial, Benjamin has also written a post about Using Backbone.js with Nashorn. To show the multi-language power of the Java Runtime, there is another interesting example that unites Facebook React and Clojure on JDK 8’s Nashorn. Summary Nashorn provides a simple and fast way of executing JavaScript applications and bridging between the best of each language. By making the full range of Java libraries to JavaScript applications, and the quick prototyping style of JavaScript to Java applications, developers are free to work as they see fit. Software Architects and System Administrators can take advantage of one runtime and leverage any work that they have done to tune, monitor, and certify their systems. Additional information is available within: The Nashorn Users’ Guide Java Magazine’s article "Next Generation JavaScript Engine for the JVM." The Nashorn team’s primary blog or a very helpful collection of Nashorn links.

    Read the article

  • projection / view matrix: the object is bigger than it should and depth does not affect vertices

    - by Francesco Noferi
    I'm currently trying to write a C 3D software rendering engine from scratch just for fun and to have an insight on what OpenGL does behind the scene and what 90's programmers had to do on DOS. I have written my own matrix library and tested it without noticing any issues, but when I tried projecting the vertices of a simple 2x2 cube at 0,0 as seen by a basic camera at 0,0,10, the cube seems to appear way bigger than the application's window. If I scale the vertices' coordinates down by 8 times I can see a proper cube centered on the screen. This cube doesn't seem to be in perspective: wheen seen from the front, the back vertices pe rfectly overlap with the front ones, so I'm quite sure it's not correct. this is how I create the view and projection matrices (vec4_initd initializes the vectors with w=0, vec4_initw initializes the vectors with w=1): void mat4_lookatlh(mat4 *m, const vec4 *pos, const vec4 *target, const vec4 *updirection) { vec4 fwd, right, up; // fwd = norm(pos - target) fwd = *target; vec4_sub(&fwd, pos); vec4_norm(&fwd); // right = norm(cross(updirection, fwd)) vec4_cross(updirection, &fwd, &right); vec4_norm(&right); // up = cross(right, forward) vec4_cross(&fwd, &right, &up); // orientation and translation matrices combined vec4_initd(&m->a, right.x, up.x, fwd.x); vec4_initd(&m->b, right.y, up.y, fwd.y); vec4_initd(&m->c, right.z, up.z, fwd.z); vec4_initw(&m->d, -vec4_dot(&right, pos), -vec4_dot(&up, pos), -vec4_dot(&fwd, pos)); } void mat4_perspectivefovrh(mat4 *m, float fovdegrees, float aspectratio, float near, float far) { float h = 1.f / tanf(ftoradians(fovdegrees / 2.f)); float w = h / aspectratio; vec4_initd(&m->a, w, 0.f, 0.f); vec4_initd(&m->b, 0.f, h, 0.f); vec4_initw(&m->c, 0.f, 0.f, -far / (near - far)); vec4_initd(&m->d, 0.f, 0.f, (near * far) / (near - far)); } this is how I project my vertices: void device_project(device *d, const vec4 *coord, const mat4 *transform, int *projx, int *projy) { vec4 result; mat4_mul(transform, coord, &result); *projx = result.x * d->w + d->w / 2; *projy = result.y * d->h + d->h / 2; } void device_rendervertices(device *d, const camera *camera, const mesh meshes[], int nmeshes, const rgba *color) { int i, j; mat4 view, projection, world, transform, projview; mat4 translation, rotx, roty, rotz, transrotz, transrotzy; int projx, projy; // vec4_unity = (0.f, 1.f, 0.f, 0.f) mat4_lookatlh(&view, &camera->pos, &camera->target, &vec4_unity); mat4_perspectivefovrh(&projection, 45.f, (float)d->w / (float)d->h, 0.1f, 1.f); for (i = 0; i < nmeshes; i++) { // world matrix = translation * rotz * roty * rotx mat4_translatev(&translation, meshes[i].pos); mat4_rotatex(&rotx, ftoradians(meshes[i].rotx)); mat4_rotatey(&roty, ftoradians(meshes[i].roty)); mat4_rotatez(&rotz, ftoradians(meshes[i].rotz)); mat4_mulm(&translation, &rotz, &transrotz); // transrotz = translation * rotz mat4_mulm(&transrotz, &roty, &transrotzy); // transrotzy = transrotz * roty = translation * rotz * roty mat4_mulm(&transrotzy, &rotx, &world); // world = transrotzy * rotx = translation * rotz * roty * rotx // transform matrix mat4_mulm(&projection, &view, &projview); // projview = projection * view mat4_mulm(&projview, &world, &transform); // transform = projview * world = projection * view * world for (j = 0; j < meshes[i].nvertices; j++) { device_project(d, &meshes[i].vertices[j], &transform, &projx, &projy); device_putpixel(d, projx, projy, color); } } } this is how the cube and camera are initialized: // test mesh cube = &meshlist[0]; mesh_init(cube, "Cube", 8); cube->rotx = 0.f; cube->roty = 0.f; cube->rotz = 0.f; vec4_initw(&cube->pos, 0.f, 0.f, 0.f); vec4_initw(&cube->vertices[0], -1.f, 1.f, 1.f); vec4_initw(&cube->vertices[1], 1.f, 1.f, 1.f); vec4_initw(&cube->vertices[2], -1.f, -1.f, 1.f); vec4_initw(&cube->vertices[3], -1.f, -1.f, -1.f); vec4_initw(&cube->vertices[4], -1.f, 1.f, -1.f); vec4_initw(&cube->vertices[5], 1.f, 1.f, -1.f); vec4_initw(&cube->vertices[6], 1.f, -1.f, 1.f); vec4_initw(&cube->vertices[7], 1.f, -1.f, -1.f); // main camera vec4_initw(&maincamera.pos, 0.f, 0.f, 10.f); maincamera.target = vec4_zerow; and, just to be sure, this is how I compute matrix multiplications: void mat4_mul(const mat4 *m, const vec4 *va, vec4 *vb) { vb->x = m->a.x * va->x + m->b.x * va->y + m->c.x * va->z + m->d.x * va->w; vb->y = m->a.y * va->x + m->b.y * va->y + m->c.y * va->z + m->d.y * va->w; vb->z = m->a.z * va->x + m->b.z * va->y + m->c.z * va->z + m->d.z * va->w; vb->w = m->a.w * va->x + m->b.w * va->y + m->c.w * va->z + m->d.w * va->w; } void mat4_mulm(const mat4 *ma, const mat4 *mb, mat4 *mc) { mat4_mul(ma, &mb->a, &mc->a); mat4_mul(ma, &mb->b, &mc->b); mat4_mul(ma, &mb->c, &mc->c); mat4_mul(ma, &mb->d, &mc->d); }

    Read the article

  • WPF DataGrid Hide RowDetails or Unselect Row

    - by Nate Zaugg
    I have a DataGrid who's RowDetails is set to show when selected (RowDetailsVisibilityMode="VisibleWhenSelected"). Now I want to be able to get rid of it! I put a close button on the row details with this code: private void Button_Click(object sender, RoutedEventArgs e) { e.Handled = true; Button button = sender as Button; DataGridRow row = button.FindAncestor(); row.DetailsVisibility = Visibility.Collapsed; } That code gets me 90% there, but once the row details is collapsed for a given row it will not appear the next time that row is selected.

    Read the article

  • WinForms Web Browser control forcing refocus?

    - by Corey Ogburn
    I'm trying to automate a web process where I need to click a button repeatedly. When my code "clicks" that button (an HtmlElement obtained from the WebBrowser control I have on my form) then it brings focus back to my application, more specifically the WebBrowser control. I wish to better automate this process so that the user can do other things while the process is going on, but that can't happen if the window is unminimizing itself because it's attaining focus. The code associated with the clicking is: HtmlElement button = Recruiter.Document.GetElementById("recruit_link"); button.InvokeMember("click"); I've also tried button.RaiseEvent("onclick") and am getting the exact same results, with focus problems and all. I've also tried hiding the form, but when the InvokeMember/RaiseEvent method is called, whatever I was working on loses focus but since the form is not visible then the focus seems to go nowhere. The only non-default thing about the webbrowser is it's URI being set to my page and ScriptErrorsSuppressed being set to True.

    Read the article

  • ASP.NET MVC2 RC : How to intercept or trigger client-side validation before ajax request?

    - by jacko
    I have a username textbox on a form, that has a few validation rules applied to it via the DataAnnotation attributes: [Required(ErrorMessage = "FTP login is required")] [StringLength(15, ErrorMessage = "Must be 15 characters or fewer")] [RegularExpression(@"[a-zA-Z0-9]*", ErrorMessage = "Alpha-numeric characters only")] public string FtpLogin { get; set; } I also have a button next to this text box, that fires off a jQuery ajax request that checks for the existence of the username as follows: <button onclick="check(this);return false;" id="FtpLoginCheck" name="FtpLoginCheck">Available?</button> I'm looking for a way of tieing the two together, so that the client-side validation is performed before the call to the "check(this)" in the onclick event. Edit: To be more clear, I need a way to inspect or trigger the client-side validation result of the textbox, when I click the unrelated button beside it. Edit: I now have the button JS checking for $("form").validate().invalid, but not displaying the usual validation messages. Almost there Any ideas?

    Read the article

  • Choice of a deleted element at ListBox control

    - by Neir0
    Hi I have created a listbox control with following DataTemplate <DataTemplate x:Key="lb_Itemtemplate"> <DockPanel> <TextBlock Text="{Binding}" DockPanel.Dock="Left" /> <Button DockPanel.Dock="Right" Template="{StaticResource ButtonTemplate }" Width="20" Margin=" 0,1,1,10" >Delete </Button> <Button DockPanel.Dock="Right" Template="{StaticResource ButtonTemplate }" Width="20" Margin="0,1,1,10" >Highlight </Button> </DockPanel> </DataTemplate> <ListBox Name="listBox1" Grid.Column="0" Grid.Row="1" DataContext="{Binding ElementName=cb_fields, Path=SelectedItem}" ItemsSource="{Binding Path=PositiveXPathExpressions}" ItemTemplate="{StaticResource lb_Itemtemplate}" /> I want to delete element from "PositiveXPathExpressions" collection when user clicked on button "delete" but How i can decide which element i must to delete?

    Read the article

  • JavaScript inline events syntax

    - by Mic
    Is there any reason to use one of the following more than the others: <input type="button" value="b1" onclick="manageClick(this)" /> <input type="button" value="b2" onclick="manageClick(this);" /> <input type="button" value="b2" onclick="manageClick(this);return false;" /> <input type="button" value="b3" onclick="return manageClick(this);" /> <input type="button" value="b4" onclick="javascript:return manageClick(this);" /> And please do not spend your valuable time to tell me to use jQuery or attachEvent/addEventListener. It's not really the objective of my question.

    Read the article

  • ASP.NET: images broken when combining URL Rewriting, asp:ImageButton and html base tag

    - by Nick G
    Hi, I'm using URL Rewriting under ASP.NET 4 (using ISAPI_Rewrite) and I'm finding that that some of my images are not loading as .NET does not seem to understand I'm using an html BASE tag (pretty standard and essential when doing URL Rewriting): eg in my development environment I have: <base href='http://localhost/venuefinder/Website/'></base> and on my pages I have: <asp:ImageButton runat="server" ImageUrl="~/images/button.gif" /> On the home page of the site (http://localhost/venuefinder/Website/) this works fine, however on a page that uses URL rewriting, the image does not work: /venuefinder/Website/venues/ashton_gate_stadium/V18639/ ..as the browser is trying to load: http://localhost/images/buttons/search-button.gif instead of: http://localhost/venuefinder/Website/venues/images/buttons/search-button.gif This is happening because .NET is rendering the button as: src="../../../images/buttons/search-button.gif" ...which is incorrect. Is there any way I can correct this problem so that .NET renders the correct src attribute for the image? (without all the ../../../ etc)

    Read the article

  • XML Table layout? Two EQUAL-width rows filled with equally width buttons??

    - by Oliver Goossens
    Hi heres a part from my XML for LAND format: <TableLayout android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_gravity="center" android:stretchColumns="*"> <TableRow> <Button android:id="@+id/countbutton" android:text="@string/plus1"/> <Button android:id="@+id/resetbutton" android:text="@string/reset" /> </TableRow> </TableLayout> And now what I dont get - the WIDTH of one row and also of the button depends on the TEXT inside the button. If the both texts are equaly long lets say : TEXT its ok - the table half is in the middle of the screen. But if they have different size - lets say "A" and "THIS IS THE LONG BUTTON" the CENTER of the table isnt in the middle of the screen anymore and so the buttons are not equally width... Cant find any solution... Please advise... Thank you Oliver Goossens

    Read the article

  • How do I set the color for the editButtonItem in the navigation bar of a UITableViewController ?

    - by eemceebee
    Hi I have a UITableViewController where I added a "editButtonItem" in the navigation bar : self.navigationItem.leftBarButtonItem = self.editButtonItem; No magic here, but I try to define the color (background and foreground/textcolor) of this button. I read in the Apple forum somewhere that the button changes the color if I change the navigationbar to the same color, well despite the fact that I do not get this to work either (for testing) I do not want to touch the navigationbr itself, just the button. Since this button is already predefined I am not sure how to handle this. Do I need to overwrite the button with my own definition or can I just simply apply a new style (if so how ?) Thx

    Read the article

  • Installshield 2009 Premier Basic MSI: Not show a warning message window during uninstall

    - by Samir
    Installshield 2009 Premier Basic MSI: When I uninstall there is a Message Box saying that explorer has to be closed: [Title] My-Product-Name [List] Explorer [radio button 1, Selected by default] Automatically close applications and attempt to restart them after setup is complete [radio button 2] Do not close applications. (A Reboot will be required) [Ok Button] [Cancel Button] If I click OK [with radio button 1 selected] all opened folders are closed !!! How to get rid of this, I don't want any warning message box to show and not close explorer either? More info: I have a dll which is used to show explorer context menu with icons when we right click on any file/folder. This dll is registered during installation and unregistered during uninstall. When we uninstall WinRAR we don't see any such messages, do we?

    Read the article

  • Put buttons inside ListBox [WPF]

    - by Andrey
    I want to create list of buttons, and i want buttons to spread across the list item space. Here is what i have: <ListBox Margin="44,54,134,0" Name="listView1" Height="64" > <Button Height="20"></Button> <Button Height="20"></Button> </ListBox> Result is: First pic I want something like second picture, but right side of button to stick to right side of list. I tried to bind in ItemTemplate to ListBox width, but this doesn't work for all cases (if width is Auto) Thanks, Andrey

    Read the article

  • Android: How can i play Video in the internal MediaPlayer from a Resource, Can anyone Help?

    - by Lucy
    Hi, I am trying to play a mp4 video from the resource within the app, either res/raw or assets, but i am having no luck, nor can i find any tutorials or solutions that work anywhere, hoping someone hear can provide the answer. Code below that i thought would work but doesnt, please show me how? Thanks Lucy public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.video); final Button button = (Button) findViewById(R.id.play); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { Uri uri = Uri.parse("android.resource://com.video.play.test/" + R.raw.test2); Intent intent=new Intent(Intent.ACTION_VIEW); intent.setDataAndType(uri, "video/mp4"); startActivity(intent); } }); }

    Read the article

  • onbeforeunload in safari does not run code server side

    - by Deepa
    On browser close or F5, I have to perform some code on server side For this I have a button. On click of that button which has onclientclick and onclick functions written. I also wrote an event on window.onbeforeunload which does a button.click(). window.onbeforeunload=function(e) { button.click() } My problem is that this runs the code of the client side click function of the button, however server side code does not get executed. This happens only when i close the browser. When I do F5 it works perfectly. Also this happens only on Safari. In FF and mozila it works perfectly . How can i

    Read the article

  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

    Read the article

  • Problem with custom Dialog Android

    - by Nanis
    Hi, I have a custom Dialog on my app and I have a problem to do what I would like. I explain. My Dialog have had 4 Buttons. (Back, Valid, Modify and Restore) When user click on Modify or Valid I would like to call another activity. So I use Intent but it crash. The error Log : 05-19 13:29:21.495: ERROR/DEBUGTAG(974): java.lang.NullPointerException 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.ComponentName.(ComponentName.java:75) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.Intent.(Intent.java:2551) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.booztermobile.activity.HeaderMailDisplayActivity.onClick(HeaderMailDisplayActivity.java:571) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.performClick(View.java:2364) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.onTouchEvent(View.java:4179) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.dispatchTouchEvent(View.java:3709) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.Dialog.dispatchTouchEvent(Dialog.java:643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Handler.dispatchMessage(Handler.java:99) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Looper.loop(Looper.java:123) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invokeNative(Native Method) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invoke(Method.java:521) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at dalvik.system.NativeStart.main(Native Method) My custom Dialog : package com.android.booztermobile.services; import com.android.booztermobile.R; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.util.Log; import android.widget.Button; public class MailDialog extends Dialog { private Button btnValid; private Button btnBack; private Button btnRestore; private Button btnModify; private Context context; public MailDialog(Context cont) { super(cont); context = cont; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d("TestApp", "Dialog created"); setContentView(R.layout.dialog_classement); btnValid = (Button) findViewById(R.id.btnValidClassement); btnBack = (Button) findViewById(R.id.btnBackClassement); btnRestore = (Button) findViewById(R.id.btnRestoreClassement); btnModify = (Button) findViewById(R.id.btnModifyClassement); } } and the activity (cut because too long): //create dialog public void getMailInformations(View v, Context context){ currentMail = (MailHeader) v.getTag(); dial = new MailDialog(context); dial.setTitle("Classement"); dial.show(); btnValidClassement = (Button) dial.findViewById(R.id.btnValidClassement); btnValidClassement.setOnClickListener(this); } /** the Onclick : */ public void onClick(View view) { if(view == btnValidClassement){ try{ ClassementHandlerCall classement = new ClassementHandlerCall(); boolean mailClassify = classement.classifyMail(AuthentificationActivity.uidh, String.valueOf(currentMail.getSeqnum()), null, null); dial.dismiss(); if (mailClassify == true){ // create Intent Intent defineIntentDisplayPreviousMails = new Intent(HeaderMailDisplayActivity.this, ClassementActivity.class); } }catch(Exception e){ // TODO Auto-generated catch block Log.e("DEBUGTAG","Error occured", e); e.printStackTrace(); } } }

    Read the article

  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

    Read the article

< Previous Page | 226 227 228 229 230 231 232 233 234 235 236 237  | Next Page >