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  • Is Delete cascade possible in ravendb

    - by user1811801
    Still just a starter in ravendb. I have a doubt whether raven db supports some kind of referential integrity. Here is my doubt and work.. I have document type screens as below public class Screens { public String Id { get; set; } public String ScreenName { get; set; } } And Another document named RightsDeclaration as below public class RightsDeclaration { public RightsDeclaration() { _screenrights = new List<ScreenRight>(); } public String Id { get; set; }// Role Name List<ScreenRight> _screenrights; public List<ScreenRight> ScreenRights { get { return _screenrights; } set { _screenrights = value; } } } Now the screen rights class looks like below with the screen name field as below public class ScreenRight : { public String ScreenName { get; set; } public Boolean Create { get; set; } public Boolean Read { get; set; } public Boolean Update { get; set; } public Boolean Delete { get; set; } public Boolean Approve { get; set; } public Boolean Access { get; set; } public Boolean Print { get; set; } public Boolean Email { get; set; } } Now first i will create some list of screens and then i assign rights for each role with mentioning what is the screen name and list of rights. up to this point everything goes fine. Now in a scenario where if i would delete the screen name in screens class but then the screen rights for that screen still exists in the rights declaration. is it possible to delete the corresponding screen rights from userrights document too? if so please mention the query or idea to do the above.. Thanks in advance..

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Working with Tile Notifications in Windows 8 Store Apps – Part I

    - by dwahlin
    One of the features that really makes Windows 8 apps stand out from others is the tile functionality on the start screen. While icons allow a user to start an application, tiles provide a more engaging way to engage the user and draw them into an application. Examples of “live” tiles on part of my current start screen are shown next: I’ll admit that if you get enough of these tiles going the start screen can actually be a bit distracting. Fortunately, a user can easily disable a live tile by right-clicking on it or pressing and holding a tile on a touch device and then selecting Turn live tile off from the AppBar: The can also make a wide tile smaller (into a square tile) or make a square tile bigger assuming the application supports both squares and rectangles. In this post I’ll walk through how to add tile notification functionality into an application. Both XAML/C# and HTML/JavaScript apps support live tiles and I’ll show the code for both options.   Understanding Tile Templates The first thing you need to know if you want to add custom tile functionality (live tiles) into your application is that there is a collection of tile templates available out-of-the-box. Each tile template has XML associated with it that you need to load, update with your custom data, and then feed into a tile update manager. By doing that you can control what shows in your app’s tile on the Windows 8 start screen. So how do you learn more about the different tile templates and their respective XML? Fortunately, Microsoft has a nice documentation page in the Windows 8 Store SDK. Visit http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx to see a complete list of square and wide/rectangular tile templates that you can use. Looking through the templates you’ll It has the following XML template associated with it:  <tile> <visual> <binding template="TileSquareBlock"> <text id="1">Text Field 1</text> <text id="2">Text Field 2</text> </binding> </visual> </tile> An example of a wide/rectangular tile template is shown next:    <tile> <visual> <binding template="TileWideImageAndText01"> <image id="1" src="image1.png" alt="alt text"/> <text id="1">Text Field 1</text> </binding> </visual> </tile>   To use these tile templates (or others you find interesting), update their content, and get them to show for your app’s tile on the Windows 8 start screen you’ll need to perform the following steps: Define the tile template to use in your app Load the tile template’s XML into memory Modify the children of the <binding> tag Feed the modified tile XML into a new TileNotification instance Feed the TileNotification instance into the Update() method of the TileUpdateManager In the remainder of the post I’ll walk through each of the steps listed above to provide wide and square tile notifications for an application. The wide tile that’s shown will show an image and text while the square tile will only show text. If you’re going to provide custom tile notifications it’s recommended that you provide wide and square tiles since users can switch between the two of them directly on the start screen. Note: When working with tile notifications it’s possible to manipulate and update a tile’s XML template without having to know XML parsing techniques. This can be accomplished using some C# notification extension classes that are available. In this post I’m going to focus on working with tile notifications using an XML parser so that the focus is on the steps required to add notifications to the Windows 8 start screen rather than on external extension classes. You can access the extension classes in the Windows 8 samples gallery if you’re interested.   Steps to Create Custom App Tile Notifications   Step 1: Define the tile template to use in your app Although you can cut-and-paste a tile template’s XML directly into your C# or HTML/JavaScript Windows store app and then parse it using an XML parser, it’s easier to use the built-in TileTemplateType enumeration from the Windows.UI.Notifications namespace. It provides direct access to the XML for the various templates so once you locate a template you like in the documentation (mentioned above), simplify reference it:HTML/JavaScript var notifications = Windows.UI.Notifications; var template = notifications.TileTemplateType.tileWideImageAndText01; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C# var template = TileTemplateType.TileWideImageAndText01;   Step 2: Load the tile template’s XML into memory Once the target template’s XML is identified, load it into memory using the TileUpdateManager’s GetTemplateContent() method. This method parses the template XML and returns an XmlDocument object:   HTML/JavaScript   var tileXml = notifications.TileUpdateManager.getTemplateContent(template); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#  var tileXml = TileUpdateManager.GetTemplateContent(template);   Step 3: Modify the children of the <binding> tag Once the XML for a given template is loaded into memory you need to locate the appropriate <image> and/or <text> elements in the XML and update them with your app data. This can be done using standard XML DOM manipulation techniques. The example code below locates the image folder and loads the path to an image file located in the project into it’s inner text. The code also creates a square tile that consists of text, updates it’s <text> element, and then imports and appends it into the wide tile’s XML.   HTML/JavaScript var image = tileXml.selectSingleNode('//image[@id="1"]'); image.setAttribute('src', 'ms-appx:///images/' + imageFile); image.setAttribute('alt', 'Live Tile'); var squareTemplate = notifications.TileTemplateType.tileSquareText04; var squareTileXml = notifications.TileUpdateManager.getTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.selectSingleNode('//text[@id="1"]'); squareTileTextAttributes.appendChild(squareTileXml.createTextNode(content)); var node = tileXml.importNode(squareTileXml.selectSingleNode('//binding'), true); tileXml.selectSingleNode('//visual').appendChild(node); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileXml = TileUpdateManager.GetTemplateContent(template); var text = tileXml.SelectSingleNode("//text[@id='1']"); text.AppendChild(tileXml.CreateTextNode(content)); var image = (XmlElement)tileXml.SelectSingleNode("//image[@id='1']"); image.SetAttribute("src", "ms-appx:///Assets/" + imageFile); image.SetAttribute("alt", "Live Tile"); Debug.WriteLine(image.GetXml()); var squareTemplate = TileTemplateType.TileSquareText04; var squareTileXml = TileUpdateManager.GetTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.SelectSingleNode("//text[@id='1']"); squareTileTextAttributes.AppendChild(squareTileXml.CreateTextNode(content)); var node = tileXml.ImportNode(squareTileXml.SelectSingleNode("//binding"), true); tileXml.SelectSingleNode("//visual").AppendChild(node);  Step 4: Feed the modified tile XML into a new TileNotification instance Now that the XML data has been updated with the desired text and images, it’s time to load the XmlDocument object into a new TileNotification instance:   HTML/JavaScript var tileNotification = new notifications.TileNotification(tileXml); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileNotification = new TileNotification(tileXml);  Step 5: Feed the TileNotification instance into the Update() method of the TileUpdateManager Once the TileNotification instance has been created and the XmlDocument has been passed to its constructor, it needs to be passed to the Update() method of a TileUpdator in order to be shown on the Windows 8 start screen:   HTML/JavaScript notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);    Once the tile notification is updated it’ll show up on the start screen. An example of the wide and square tiles created with the included demo code are shown next:     Download the HTML/JavaScript and XAML/C# sample application here. In the next post in this series I’ll walk through how to queue multiple tiles and clear a queue.

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  • Replace dual-XP installs with single-XP install and repartition drive?

    - by caeious
    Hello, The Current Situation I have a hard drive that currently is split up like so: Primary Partition C: 9.77 GB NTFS Healthy (System) with XP Pro (in Polish) installed Extended Partition D: 39.82 GB NTFS Healthy (Boot) with XP Pro (in English) installed 6.30 GB Free space When I start my comuter I get a black and white Windows Boot Manager dual boot screen with 2 choices both being Microsoft Windows XP. The first choice is the English version of XP and the second choice is the Polish version of XP. Images of my Computer Management window and Dual Boot screen The Mission What I need to do is get rid of the entire extended partition (D: 39.82 GB & 6.30 free space) and just have the one primary C: drive which I assume will be somewheres around 55 GB big. So in the end I just want XP Pro in English running on my C: drive and no black and white boot screen to show up when starting up my laptop. The Question How do I go about successfully completing The Mission with out making my computer a useless pile of silicon, plastic and metal? UPDATE: So I went ahead and tried to follow Neal's suggestion but hit a wall. I got to a Windows XP Pro install screen that had the 3 following options as well as my drive data: To set up Windows XP on the selected item, press Enter To create a partition in the unpartitioned space, press C To delete the selected partition, press D 57232 MB Disk 0 at Id 0 on bus 0 on atapi [MBR] C: Partition1 [NTFS] 10001 MB ( 4642 MB free ) Unpartitioned space 6448 MB D: Partition2 [NTFS] 40774 MB ( 26225 MB free ) Unpartitioned space 8 MB I figured I would go with the first choice ((To set up Windows XP on the selected item, press Enter)) because I just wanted to set up Windows XP on C: Partition1 (which was preselected) so I pressed Enter which brought me to a screen displaying this message: You chose to install Windows XP on a partition that contains another operating system. Installing Windows XP on this partition might cause the other operating system to function improperly. CAUTION: Installing multiple operating systems on a single partition is not recommended. So this leads me to 2 new questions: How do I get rid of the Windows XP (Polish language) install on C: Partition 1 so that I can cleanly and safely install Windows XP (English language) on it? Neal, is this what you meant by me possibly having to delete the partition that the Windows XP (Polish language) install was located on? Since I have the option to delete partitions with the 3rd choice ((To delete the selected partition, press D)), should I do that on this screen or wait until I have Windows XP (English language) safely installed on C: Partition 1? I have to ask these questions because I have read that it is possibly dangerous to delete hard drive partitions. Just being cautious.

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  • How to start networking on a wired interface before logon in Ubuntu Desktop Edition

    - by Burly
    Problem Ubuntu 9.10 Desktop Edition (and possibly previous versions as well, I haven't tested them) has no network connections after boot until at least 1 user logs in. This means any services that require networking (e.g. openssh-server) are not available until someone logs in locally either via gdm, kdm, or a TTY. Background Ubuntu 9.10 Desktop Edition uses the NetworkManager service to take commands from the nm-applet in Gnome (or it's equivalent in KDE). As I understand it, while NetworkManager is running at boot, it is not issued any commands to connect until you login for the first time because nm-applet isn't running until you login and your Gnome session starts (or similar for KDE). I'm not sure what prompts NetworkManager to connect to the network when you login via a TTY. There are several relevant variables involved in starting up the network connections including: Wired vs Wireless (and the resulting drivers, SSID, passwords, and priorities) Static vs DHCP Multiple interfaces Constraints Support Ubuntu 9.10 Karmic Koala (bonus points for additional supported versions) Support wired eth0 interface Receive an IP address via DHCP Receive DNS information via DHCP (obviously the DHCP server must provide this information) Enable networking at the proper time (e.g. some time after file systems are loaded but before network services like ssh start) Switching distros or versions (e.g. to Server Edition) is not an acceptable solution Switching to a Static IP configuration is not an acceptable solution Question How to start networking on a wired interface before logon in Ubuntu Desktop Edition? What I have tried Per this guide, adding the following entry into /etc/network/interfaces so that NetworkManager won't manage the eth0 interface: auth eth0 iface inet dhcp After reboot eth0 is down. Issuing ifconfig eth0 up brings the interface up but it receives no IP address. Issuing dhclient eth0 instead Does bring up the interface and it Does receive an IP address. Completely removing the NetworkManager package in addition to the settings above. I'm a bit confused with the whole UpStart/SysVinit mangling that's going in Ubuntu currently (I'm more familiar with the CentOS world). However, directly issuing sudo /etc/init.d/networking start Or sudo start networking does not bring up the eth0 interface at all, much less get an IP address. See-Also How to force NetworkManager to make a connection before login? References Ubuntu Desktop Edition Ubuntu Networking Configuration Using Command Line Automatic Network Configuration Via Command-Line Start network connection before login

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  • SpriteBatch being drawn outside of Stage?

    - by pyko
    Currently working on my first game, though running into some problems with libgx and screen aspect ratio. What I have is a Stage which contains things like menu buttons etc, and the rest of the game is pretty much sprites being drawn with via SpriteBatch. To avoid having multiple SpriteBatches and cameras, I have re-used the ones that are created when Stage is created. stage = new Stage(WIDTH, HEIGHT, true); // keep aspect ratio batch = stage.getSpriteBatch(); camera = (OrthographicCamera) stage.getCamera(); // move camera so 'active' screen is centred stage.getCamera().translate(-stage.getGutterWidth(), -stage.getGutterHeight(), 0); Anything that is Stage/Actor related is drawn fine - all goes within the aspect ratio adjusted boundaries. The problem I'm having is anything that drawn via SpriteBatch, seems to ignore this viewport that is defined by Stage and can be visible outside of the Stage area. batch.begin(); ... sirWuffles.draw(batch); ... batch.end(); For example, in the above, if Sir Wuffles is generated outside of the defined WIDTH/HEIGHT it might still appear in the "gutters" of the screen. Tried to explain it in the below screenshot. It's an exaggerated screen ratio to make the gutters large. I've also covered most of the gutter area in the blue/cyan rectangle so they are very obvious. Does anyone know what is happening? and how to fix it? Currently, my "fix" is to use ShapeRenderer to draw rectangles that correspond to the gutters on top of the sprites...

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  • Debian squeeze keyboard and touchpad not working / detected on laptop

    - by Esa
    They work before gdm3 starts. a connected mouse also stops working, but functions after removal and re-plug. no xorg.conf. log doesn't show any loading of drivers for kbd/touchpad [ 33.783] X.Org X Server 1.10.4 Release Date: 2011-08-19 [ 33.783] X Protocol Version 11, Revision 0 [ 33.783] Build Operating System: Linux 3.0.0-1-amd64 x86_64 Debian [ 33.783] Current Operating System: Linux sus 3.2.0-0.bpo.2-amd64 #1 SMP Sun Mar 25 10:33:35 UTC 2012 x86_64 [ 33.783] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-0.bpo.2-amd64 root=UUID=8686f840-d165-4d1e-b995-2ebbd94aa3d2 ro quiet [ 33.783] Build Date: 28 August 2011 09:39:43PM [ 33.783] xorg-server 2:1.10.4-1~bpo60+1 (Cyril Brulebois <[email protected]>) [ 33.783] Current version of pixman: 0.16.4 [ 33.783] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 33.783] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 33.783] (==) Log file: "/var/log/Xorg.0.log", Time: Wed Mar 28 09:34:04 2012 [ 33.837] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 33.936] (==) No Layout section. Using the first Screen section. [ 33.936] (==) No screen section available. Using defaults. [ 33.936] (**) |-->Screen "Default Screen Section" (0) [ 33.936] (**) | |-->Monitor "<default monitor>" [ 33.936] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 33.936] (==) Automatically adding devices [ 33.936] (==) Automatically enabling devices [ 34.164] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 34.164] Entry deleted from font path. [ 34.226] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins [ 34.226] (==) ModulePath set to "/usr/lib/xorg/modules" [ 34.226] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 34.226] (II) Loader magic: 0x7d3ae0 [ 34.226] (II) Module ABI versions: [ 34.226] X.Org ANSI C Emulation: 0.4 [ 34.226] X.Org Video Driver: 10.0 [ 34.226] X.Org XInput driver : 12.2 [ 34.226] X.Org Server Extension : 5.0 [ 34.227] (--) PCI:*(0:1:5:0) 1002:9712:103c:1661 rev 0, Mem @ 0xd0000000/268435456, 0xf1400000/65536, 0xf1300000/1048576, I/O @ 0x00008000/256 [ 34.227] (--) PCI: (0:2:0:0) 1002:6760:103c:1661 rev 0, Mem @ 0xe0000000/268435456, 0xf0300000/131072, I/O @ 0x00004000/256, BIOS @ 0x????????/131072 [ 34.227] (II) Open ACPI successful (/var/run/acpid.socket) [ 34.227] (II) LoadModule: "extmod" [ 34.249] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 34.277] (II) Module extmod: vendor="X.Org Foundation" [ 34.277] compiled for 1.10.4, module version = 1.0.0 [ 34.277] Module class: X.Org Server Extension [ 34.277] ABI class: X.Org Server Extension, version 5.0 [ 34.277] (II) Loading extension SELinux [ 34.277] (II) Loading extension MIT-SCREEN-SAVER [ 34.277] (II) Loading extension XFree86-VidModeExtension [ 34.277] (II) Loading extension XFree86-DGA [ 34.277] (II) Loading extension DPMS [ 34.277] (II) Loading extension XVideo [ 34.277] (II) Loading extension XVideo-MotionCompensation [ 34.277] (II) Loading extension X-Resource [ 34.277] (II) LoadModule: "dbe" [ 34.277] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 34.299] (II) Module dbe: vendor="X.Org Foundation" [ 34.299] compiled for 1.10.4, module version = 1.0.0 [ 34.299] Module class: X.Org Server Extension [ 34.299] ABI class: X.Org Server Extension, version 5.0 [ 34.299] (II) Loading extension DOUBLE-BUFFER [ 34.299] (II) LoadModule: "glx" [ 34.299] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 34.477] (II) Module glx: vendor="X.Org Foundation" [ 34.477] compiled for 1.10.4, module version = 1.0.0 [ 34.477] ABI class: X.Org Server Extension, version 5.0 [ 34.477] (==) AIGLX enabled [ 34.477] (II) Loading extension GLX [ 34.477] (II) LoadModule: "record" [ 34.478] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 34.481] (II) Module record: vendor="X.Org Foundation" [ 34.481] compiled for 1.10.4, module version = 1.13.0 [ 34.481] Module class: X.Org Server Extension [ 34.481] ABI class: X.Org Server Extension, version 5.0 [ 34.481] (II) Loading extension RECORD [ 34.481] (II) LoadModule: "dri" [ 34.481] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 34.512] (II) Module dri: vendor="X.Org Foundation" [ 34.512] compiled for 1.10.4, module version = 1.0.0 [ 34.512] ABI class: X.Org Server Extension, version 5.0 [ 34.512] (II) Loading extension XFree86-DRI [ 34.512] (II) LoadModule: "dri2" [ 34.512] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 34.515] (II) Module dri2: vendor="X.Org Foundation" [ 34.515] compiled for 1.10.4, module version = 1.2.0 [ 34.515] ABI class: X.Org Server Extension, version 5.0 [ 34.515] (II) Loading extension DRI2 [ 34.515] (==) Matched ati as autoconfigured driver 0 [ 34.515] (==) Matched vesa as autoconfigured driver 1 [ 34.515] (==) Matched fbdev as autoconfigured driver 2 [ 34.515] (==) Assigned the driver to the xf86ConfigLayout [ 34.515] (II) LoadModule: "ati" [ 34.706] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 34.724] (II) Module ati: vendor="X.Org Foundation" [ 34.724] compiled for 1.10.3, module version = 6.14.2 [ 34.724] Module class: X.Org Video Driver [ 34.724] ABI class: X.Org Video Driver, version 10.0 [ 34.724] (II) LoadModule: "radeon" [ 34.725] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 34.923] (II) Module radeon: vendor="X.Org Foundation" [ 34.923] compiled for 1.10.3, module version = 6.14.2 [ 34.923] Module class: X.Org Video Driver [ 34.923] ABI class: X.Org Video Driver, version 10.0 [ 34.945] (II) LoadModule: "vesa" [ 34.945] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 34.988] (II) Module vesa: vendor="X.Org Foundation" [ 34.988] compiled for 1.10.3, module version = 2.3.0 [ 34.988] Module class: X.Org Video Driver [ 34.988] ABI class: X.Org Video Driver, version 10.0 [ 34.988] (II) LoadModule: "fbdev" [ 34.988] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 35.020] (II) Module fbdev: vendor="X.Org Foundation" [ 35.020] compiled for 1.10.3, module version = 0.4.2 [ 35.020] ABI class: X.Org Video Driver, version 10.0 [ 35.020] (II) RADEON: Driver for ATI Radeon chipsets: <snip> [ 35.023] (II) VESA: driver for VESA chipsets: vesa [ 35.023] (II) FBDEV: driver for framebuffer: fbdev [ 35.023] (++) using VT number 7 [ 35.033] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 35.033] (II) [KMS] Kernel modesetting enabled. [ 35.033] (WW) Falling back to old probe method for vesa [ 35.034] (WW) Falling back to old probe method for fbdev [ 35.034] (II) Loading sub module "fbdevhw" [ 35.034] (II) LoadModule: "fbdevhw" [ 35.034] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 35.185] (II) Module fbdevhw: vendor="X.Org Foundation" [ 35.185] compiled for 1.10.4, module version = 0.0.2 [ 35.185] ABI class: X.Org Video Driver, version 10.0 [ 35.288] (II) RADEON(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 35.288] (==) RADEON(0): Depth 24, (--) framebuffer bpp 32 [ 35.288] (II) RADEON(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) [ 35.288] (==) RADEON(0): Default visual is TrueColor [ 35.288] (==) RADEON(0): RGB weight 888 [ 35.288] (II) RADEON(0): Using 8 bits per RGB (8 bit DAC) [ 35.288] (--) RADEON(0): Chipset: "ATI Mobility Radeon HD 4200" (ChipID = 0x9712) [ 35.288] (II) RADEON(0): PCI card detected [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: Searching for BusID pci:0000:01:05.0 [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: drmOpenMinor returns 9 [ 35.288] drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 [ 35.288] (II) Loading sub module "exa" [ 35.288] (II) LoadModule: "exa" [ 35.288] (II) Loading /usr/lib/xorg/modules/libexa.so [ 35.335] (II) Module exa: vendor="X.Org Foundation" [ 35.335] compiled for 1.10.4, module version = 2.5.0 [ 35.335] ABI class: X.Org Video Driver, version 10.0 [ 35.335] (II) RADEON(0): KMS Color Tiling: disabled [ 35.335] (II) RADEON(0): KMS Pageflipping: enabled [ 35.335] (II) RADEON(0): SwapBuffers wait for vsync: enabled [ 35.360] (II) RADEON(0): Output VGA-0 has no monitor section [ 35.360] (II) RADEON(0): Output LVDS has no monitor section [ 35.364] (II) RADEON(0): Output HDMI-0 has no monitor section [ 35.388] (II) RADEON(0): EDID for output VGA-0 [ 35.388] (II) RADEON(0): EDID for output LVDS [ 35.388] (II) RADEON(0): Manufacturer: LGD Model: 2ac Serial#: 0 [ 35.388] (II) RADEON(0): Year: 2010 Week: 0 [ 35.388] (II) RADEON(0): EDID Version: 1.3 [ 35.388] (II) RADEON(0): Digital Display Input [ 35.388] (II) RADEON(0): Max Image Size [cm]: horiz.: 34 vert.: 19 [ 35.388] (II) RADEON(0): Gamma: 2.20 [ 35.388] (II) RADEON(0): No DPMS capabilities specified [ 35.388] (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 [ 35.388] (II) RADEON(0): First detailed timing is preferred mode [ 35.388] (II) RADEON(0): redX: 0.616 redY: 0.371 greenX: 0.355 greenY: 0.606 [ 35.388] (II) RADEON(0): blueX: 0.152 blueY: 0.100 whiteX: 0.313 whiteY: 0.329 [ 35.388] (II) RADEON(0): Manufacturer's mask: 0 [ 35.388] (II) RADEON(0): Supported detailed timing: [ 35.388] (II) RADEON(0): clock: 69.3 MHz Image Size: 344 x 194 mm [ 35.388] (II) RADEON(0): h_active: 1366 h_sync: 1398 h_sync_end 1430 h_blank_end 1486 h_border: 0 [ 35.388] (II) RADEON(0): v_active: 768 v_sync: 770 v_sync_end 774 v_blanking: 782 v_border: 0 [ 35.388] (II) RADEON(0): LG Display [ 35.388] (II) RADEON(0): LP156WH2-TLQB [ 35.388] (II) RADEON(0): EDID (in hex): [ 35.388] (II) RADEON(0): 00ffffffffffff0030e4ac0200000000 [ 35.388] (II) RADEON(0): 00140103802213780ac1259d5f5b9b27 [ 35.388] (II) RADEON(0): 19505400000001010101010101010101 [ 35.388] (II) RADEON(0): 010101010101121b567850000e302020 [ 35.388] (II) RADEON(0): 240058c2100000190000000000000000 [ 35.388] (II) RADEON(0): 00000000000000000000000000fe004c [ 35.388] (II) RADEON(0): 4720446973706c61790a2020000000fe [ 35.388] (II) RADEON(0): 004c503135365748322d544c514200c1 [ 35.388] (II) RADEON(0): Printing probed modes for output LVDS [ 35.388] (II) RADEON(0): Modeline "1366x768"x59.6 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 35.388] (II) RADEON(0): Modeline "1280x720"x59.9 74.50 1280 1344 1472 1664 720 723 728 748 -hsync +vsync (44.8 kHz) [ 35.388] (II) RADEON(0): Modeline "1152x768"x59.8 71.75 1152 1216 1328 1504 768 771 781 798 -hsync +vsync (47.7 kHz) [ 35.388] (II) RADEON(0): Modeline "1024x768"x59.9 63.50 1024 1072 1176 1328 768 771 775 798 -hsync +vsync (47.8 kHz) [ 35.388] (II) RADEON(0): Modeline "800x600"x59.9 38.25 800 832 912 1024 600 603 607 624 -hsync +vsync (37.4 kHz) [ 35.388] (II) RADEON(0): Modeline "848x480"x59.7 31.50 848 872 952 1056 480 483 493 500 -hsync +vsync (29.8 kHz) [ 35.388] (II) RADEON(0): Modeline "720x480"x59.7 26.75 720 744 808 896 480 483 493 500 -hsync +vsync (29.9 kHz) [ 35.388] (II) RADEON(0): Modeline "640x480"x59.4 23.75 640 664 720 800 480 483 487 500 -hsync +vsync (29.7 kHz) [ 35.392] (II) RADEON(0): EDID for output HDMI-0 [ 35.392] (II) RADEON(0): Output VGA-0 disconnected [ 35.392] (II) RADEON(0): Output LVDS connected [ 35.392] (II) RADEON(0): Output HDMI-0 disconnected [ 35.392] (II) RADEON(0): Using exact sizes for initial modes [ 35.392] (II) RADEON(0): Output LVDS using initial mode 1366x768 [ 35.392] (II) RADEON(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 35.392] (II) RADEON(0): mem size init: gart size :1fdff000 vram size: s:10000000 visible:fba0000 [ 35.392] (II) RADEON(0): EXA: Driver will allow EXA pixmaps in VRAM [ 35.392] (==) RADEON(0): DPI set to (96, 96) [ 35.392] (II) Loading sub module "fb" [ 35.392] (II) LoadModule: "fb" [ 35.392] (II) Loading /usr/lib/xorg/modules/libfb.so [ 35.492] (II) Module fb: vendor="X.Org Foundation" [ 35.492] compiled for 1.10.4, module version = 1.0.0 [ 35.492] ABI class: X.Org ANSI C Emulation, version 0.4 [ 35.492] (II) Loading sub module "ramdac" [ 35.492] (II) LoadModule: "ramdac" [ 35.492] (II) Module "ramdac" already built-in [ 35.492] (II) UnloadModule: "vesa" [ 35.492] (II) Unloading vesa [ 35.492] (II) UnloadModule: "fbdev" [ 35.492] (II) Unloading fbdev [ 35.492] (II) UnloadModule: "fbdevhw" [ 35.492] (II) Unloading fbdevhw [ 35.492] (--) Depth 24 pixmap format is 32 bpp [ 35.492] (II) RADEON(0): [DRI2] Setup complete [ 35.492] (II) RADEON(0): [DRI2] DRI driver: r600 [ 35.492] (II) RADEON(0): Front buffer size: 4224K [ 35.492] (II) RADEON(0): VRAM usage limit set to 228096K [ 35.615] (==) RADEON(0): Backing store disabled [ 35.615] (II) RADEON(0): Direct rendering enabled [ 35.658] (II) RADEON(0): Setting EXA maxPitchBytes [ 35.658] (II) EXA(0): Driver allocated offscreen pixmaps [ 35.658] (II) EXA(0): Driver registered support for the following operations: [ 35.658] (II) Solid [ 35.658] (II) Copy [ 35.658] (II) Composite (RENDER acceleration) [ 35.658] (II) UploadToScreen [ 35.658] (II) DownloadFromScreen [ 35.687] (II) RADEON(0): Acceleration enabled [ 35.687] (==) RADEON(0): DPMS enabled [ 35.687] (==) RADEON(0): Silken mouse enabled [ 35.721] (II) RADEON(0): Set up textured video [ 35.721] (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 35.721] (--) RandR disabled [ 35.721] (II) Initializing built-in extension Generic Event Extension [ 35.721] (II) Initializing built-in extension SHAPE [ 35.721] (II) Initializing built-in extension MIT-SHM [ 35.721] (II) Initializing built-in extension XInputExtension [ 35.721] (II) Initializing built-in extension XTEST [ 35.721] (II) Initializing built-in extension BIG-REQUESTS [ 35.721] (II) Initializing built-in extension SYNC [ 35.721] (II) Initializing built-in extension XKEYBOARD [ 35.721] (II) Initializing built-in extension XC-MISC [ 35.721] (II) Initializing built-in extension SECURITY [ 35.721] (II) Initializing built-in extension XINERAMA [ 35.721] (II) Initializing built-in extension XFIXES [ 35.721] (II) Initializing built-in extension RENDER [ 35.721] (II) Initializing built-in extension RANDR [ 35.721] (II) Initializing built-in extension COMPOSITE [ 35.721] (II) Initializing built-in extension DAMAGE [ 35.721] (II) SELinux: Disabled on system [ 35.982] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer [ 35.982] (II) AIGLX: enabled GLX_INTEL_swap_event [ 35.982] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control [ 35.982] (II) AIGLX: enabled GLX_SGI_make_current_read [ 35.982] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects [ 35.982] (II) AIGLX: Loaded and initialized /usr/lib/dri/r600_dri.so [ 35.982] (II) GLX: Initialized DRI2 GL provider for screen 0 [ 35.999] (II) RADEON(0): Setting screen physical size to 361 x 203 [ 43.896] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.896] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.896] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.924] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.924] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.924] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.988] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.988] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.988] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 67.375] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/event1) [ 67.376] (**) Logitech USB Optical Mouse: Applying InputClass "evdev pointer catchall" [ 67.376] (II) LoadModule: "evdev" [ 67.376] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (II) Module evdev: vendor="X.Org Foundation" [ 67.392] compiled for 1.10.3, module version = 2.6.0 [ 67.392] Module class: X.Org XInput Driver [ 67.392] ABI class: X.Org XInput driver, version 12.2 [ 67.392] (II) Using input driver 'evdev' for 'Logitech USB Optical Mouse' [ 67.392] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (**) Logitech USB Optical Mouse: always reports core events [ 67.392] (**) Logitech USB Optical Mouse: Device: "/dev/input/event1" [ 67.392] (--) Logitech USB Optical Mouse: Found 12 mouse buttons [ 67.392] (--) Logitech USB Optical Mouse: Found scroll wheel(s) [ 67.392] (--) Logitech USB Optical Mouse: Found relative axes [ 67.392] (--) Logitech USB Optical Mouse: Found x and y relative axes [ 67.392] (II) Logitech USB Optical Mouse: Configuring as mouse [ 67.392] (II) Logitech USB Optical Mouse: Adding scrollwheel support [ 67.392] (**) Logitech USB Optical Mouse: YAxisMapping: buttons 4 and 5 [ 67.392] (**) Logitech USB Optical Mouse: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 67.392] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input14/event1" [ 67.392] (II) XINPUT: Adding extended input device "Logitech USB Optical Mouse" (type: MOUSE) [ 67.392] (II) Logitech USB Optical Mouse: initialized for relative axes. [ 67.392] (**) Logitech USB Optical Mouse: (accel) keeping acceleration scheme 1 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration profile 0 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration factor: 2.000 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration threshold: 4 [ 67.392] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/mouse0) [ 67.392] (II) No input driver/identifier specified (ignoring) [ 78.692] (II) Logitech USB Optical Mouse: Close [ 78.692] (II) UnloadModule: "evdev" [ 78.692] (II) Unloading evdev

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  • 500 internal server error on certain page after a few hours

    - by Brian Leach
    I am getting a 500 Internal Server Error on a certain page of my site after a few hours of being up. I restart uWSGI instance with uwsgi --ini /home/metheuser/webapps/ers_portal/ers_portal_uwsgi.ini and it works again for a few hours. The rest of the site seems to be working. When I navigate to my_table, I am directed to the login page. But, I get the 500 error on my table page on login. I followed the instructions here to set up my nginx and uwsgi configs. That is, I have ers_portal_nginx.conf located i my app folder that is symlinked to /etc/nginx/conf.d/. I start my uWSGI "instance" (not sure what exactly to call it) in a Screen instance as mentioned above, with the .ini file located in my app folder My ers_portal_nginx.conf: server { listen 80; server_name www.mydomain.com; location / { try_files $uri @app; } location @app { include uwsgi_params; uwsgi_pass unix:/home/metheuser/webapps/ers_portal/run_web_uwsgi.sock; } } My ers_portal_uwsgi.ini: [uwsgi] #user info uid = metheuser gid = ers_group #application's base folder base = /home/metheuser/webapps/ers_portal #python module to import app = run_web module = %(app) home = %(base)/ers_portal_venv pythonpath = %(base) #socket file's location socket = /home/metheuser/webapps/ers_portal/%n.sock #permissions for the socket file chmod-socket = 666 #uwsgi varible only, does not relate to your flask application callable = app #location of log files logto = /home/metheuser/webapps/ers_portal/logs/%n.log Relevant parts of my views.py data_modification_time = None data = None def reload_data(): global data_modification_time, data, sites, column_names filename = '/home/metheuser/webapps/ers_portal/app/static/' + ec.dd_filename mtime = os.stat(filename).st_mtime if data_modification_time != mtime: data_modification_time = mtime with open(filename) as f: data = pickle.load(f) return data @a bunch of authentication stuff... @app.route('/') @app.route('/index') def index(): return render_template("index.html", title = 'Main',) @app.route('/login', methods = ['GET', 'POST']) def login(): login stuff... @app.route('/my_table') @login_required def my_table(): print 'trying to access data table...' data = reload_data() return render_template("my_table.html", title = "Rundata Viewer", sts = sites, cn = column_names, data = data) # dictionary of data I installed nginx via yum as described here (yesterday) I am using uWSGI installed in my venv via pip I am on CentOS 6 My uwsgi log shows: Wed Jun 11 17:20:01 2014 - uwsgi_response_writev_headers_and_body_do(): Broken pipe [core/writer.c line 287] during GET /whm-server-status (127.0.0.1) IOError: write error [pid: 9586|app: 0|req: 135/135] 127.0.0.1 () {24 vars in 292 bytes} [Wed Jun 11 17:20:01 2014] GET /whm-server-status => generated 0 bytes in 3 msecs (HTTP/1.0 404) 2 headers in 0 bytes (0 switches on core 0) When its working, the print statement in the views "my_table" route prints into the log file. But not once it stops working. Any ideas?

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  • Set up basic Windows Authentication to connect to SQL Server 2008 from a small, trusted network

    - by Margaret
    I'm guessing that this is documented somewhere on Microsoft's site, but thus far I haven't found it. I'm trying to set up a Windows Server 2008 box to have SQL Server 2008 with Windows Authentication (Mixed Mode, actually, but anyway) for work. We have a number of client machines that will need access to the databases, and I would like to keep configuration as simple as feasible. Here's what I've done so far: Install SQL Server 2008 selecting Mixed Mode Create a new 'Standard' (rather than Administrator) Windows login entitled "UserLogin" (with intent to use it as the access account) Create an SQL Server Login for Server\UserLogin and assign it 'Windows Authentication' Log in as UserLogin, check that I'm able to connect to SQL Server using WIndows Authentication, then log out again Start on the first client (Windows XPSP2, SQL Server 2005): Run C:\WINDOWS\system32\rundll32.exe keymgr.dll, KRShowKeyMgr Click "Add", enter the server name in the box, Server\UserLogin in the Username, and UserLogin's password in the Password field. Click "Ok" then "Close" Attempt to access SQL Server 2005 using Windows authentication. Succeed. Confetti! Start on the second client (Windows 7, SQL Server 2008): Run C:\WINDOWS\system32\rundll32.exe keymgr.dll, KRShowKeyMgr Click "Add", enter the server name in the box, Server\UserLogin in the Username, and UserLogin's password in the Password field. Click "Ok" then "Close" Attempt to access SQL Server 2008 using Windows authentication. Receive an error "Login failed. The login is from an untrusted domain and cannot be used with Windows authentication" Assume that this translates to "You can't have two connections from the same account" (Yes, I know that doesn't make sense, but I'm a bit like that) Go back to the server, create a second Windows account, give it SQL Server rights. Go back to the second client, create a new passkey for the second login, try logging in again. Continue to receive the same error. Is this all overly complex and there's an easy way to do what I'm trying to accomplish? Or am I missing some ultra-obvious step that would make everything behave as desired? Most of the stuff that's coming up when I try to Google seems to be along the lines of "My ASP.NET application isn't working!", which obviously isn't all that much use.

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  • How can I resolve "A clock interrupt was not received on a secondary processor within the allocated time interval."?

    - by dimas bimayakti
    I've been troubled by my laptop problem lately. It always blue screen error every time I use it. Every time it becomes blue screen it shows: A clock interrupt was not received on a secondary processor within the allocated time interval. I don't understand what it means, and I even bought a new HDD and RAM, I also haven't install new programs but the blue screen always appears. Is there anyone who has same problem with me and knows how to solve this problem

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  • Ubuntu dual monitor set up - taskbars appear on other monitor

    - by DisgruntledGoat
    I'm trying to get my TV (connected via HDMI cable) to act as a second monitor to watch video etc. The TV is to my left, so in Display Preferences I unticked "Mirror Screens" and put the monitors like this: -------- ---------- | PC | | TV | | | ---------- -------- When I do this, the PC monitor comes up with just the desktop wallpaper and the interface - taskbar and windows, etc - moves to the TV screen. But if I swap the monitors around, the taskbars are still on the TV screen, with the windows (and desktop icons) on the PC screen. Is there a way to set the computer monitor as the main one and the TV as the second screen? PC: Dell Inspiron 531 Monitor: Samsung SyncMaster 720N TV: Philips 26PFL5522D LCD TV

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  • Tomcat SPNEGO authentication against Active Directory not working.

    - by Michael
    I'm trying to authenticate against AD using the http://spnego.sourceforge.net component with tomcat. I've created my SPN's "setspn.exe -A HTTP/servername SVCTomcat" & "setspn.exe -A HTTP/servername.fqdn.net SVCTomcat" I've created my krb5.conf & login.conf file and setup the filter in the web.xml ie. <filter-name>SpnegoHttpFilter</filter-name> <filter-class>net.sourceforge.spnego.SpnegoHttpFilter</filter-class> <param-name>spnego.allow.unsecure.basic</param-name> <param-value>false</param-value> <param-name>spnego.login.client.module</param-name> <param-value>spnego-client</param-value> <param-name>spnego.krb5.conf</param-name> <param-value>krb5.conf</param-value> <param-name>spnego.login.conf</param-name> <param-value>login.conf</param-value> <param-name>spnego.preauth.username</param-name> <param-value>SVCTomcat</param-value> <param-name>spnego.preauth.password</param-name> <param-value>Pasword</param-value> <param-name>spnego.login.server.module</param-name> <param-value>spnego-server</param-value> <param-name>spnego.prompt.ntlm</param-name> <param-value>false</param-value> <param-name>spnego.logger.level</param-name> <param-value>2</param-value> Note i've stripped extraneous tags from this, so it's not the actual XML. When i go to a page protected by this filter i get this in the catalina logfile. 25-Mar-2010 12:41:26 org.apache.catalina.startup.Catalina start INFO: Server startup in 4615 ms 25-Mar-2010 12:41:47 net.sourceforge.spnego.SpnegoHttpFilter doFilter FINE: principal=SYSTEM@TESTDOMAIN And in the hello_spnego.jsp example on the website it just reports the name of the user tomcat is running as (SYSTEM), not the user i'm connecting with. It seems the author stopped halfway through his debugging page, so i've no areas to look in other than to triple check my config. Any ideas?

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  • How to make Ultra VNC viewer faster ?

    - by karthik
    I am trying to share the screen of a system A to another system B. The normal screen sharing is good. But when i run a 3-D program in System A and try to view it from System B, i see the screen frame by frame. The response time is too slow. My Req. is to show the 3-D program to another person. How can i make VNC faster, to its best ?

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  • How to make Ultra VNC viewer faster ?

    - by karthik
    I am trying to share the screen of a system A to another system B. The normal screen sharing is good. But when i run a 3-D program in System A and try to view it from System B, i see the screen frame by frame. The response time is too slow. My Req. is to show the 3-D program to another person. How can i make VNC faster, to its best ?

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  • Ubuntu can't find the correct max resolution with Samsung SyncMaster SA300

    - by fatmatto
    i decided to install ubuntu also on my desktop PC (Windows has been exorcised from my life) but i am having some problems i didn't have with previous hardware configurations. My display is a Samsung SyncMaster SA300, on windows vista the maximum resolution (1920x1080) worked well, but now, ubuntu (after installing fglrx drivers) tells me that the maximum resolution is 1600x1200 I googled a lot last night, and i found a lot of people solving this (on different displays though) with xrandr. I was not able to do it, because xrandr keep complaining "you goddamn maximum resolution is 1600x1600". What xranrd clean command say is: mattia@fatdesktop:~$ xrandr Screen 0: minimum 320 x 200, current 1600 x 1200, maximum 1600 x 1600 DFP1 disconnected (normal left inverted right x axis y axis) CRT1 disconnected (normal left inverted right x axis y axis) CRT2 connected 1600x1200+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1600x1200 60.0*+ 1400x1050 60.0 1280x1024 60.0 47.0 43.0 1440x900 59.9 1280x960 60.0 1280x800 60.0 1152x864 60.0 47.0 43.0 1280x768 59.9 56.0 1280x720 60.0 50.0 1024x768 60.0 43.5 800x600 60.3 56.2 47.0 720x576 50.0 720x480 60.0 640x480 60.0 TV disconnected (normal left inverted right x axis y axis) CV disconnected (normal left inverted right x axis y axis) Then according to other internet posts and forums: mattia@fatdesktop:~$ cvt 1920 1080 60 # 1920x1080 59.96 Hz (CVT 2.07M9) hsync: 67.16 kHz; pclk: 173.00 MHz Modeline "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync So now i have to add that modeline mattia@fatdesktop:~$ xrandr --newmode "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync mattia@fatdesktop:~$ xrandr --addmode CRT2 1920x1080_60.00 And here comes the pain: mattia@fatdesktop:~$ xrandr --output CRT2 --mode 1920x1080_60.00 xrandr: **screen cannot be larger than 1600x1600 (desired size 1920x1080)** See? screen cannot be larger than 1600x1600 (desired size 1920x1080) At this point, the 1920x1080 option appears inside the resolution choice menu (the graphical one). But last night, when i tried to select it, my screen went black, and i had to power off the pc. Any clues? am i on the wrong path?

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  • To have a long life with the battery it has to be separated from the Laptop after each use

    - by laptopo1 dsad
    To have a long life with the battery it has to be separated from the Laptop after each use Developing a Laptop and concern about it's battery life Don't be concerned follow this advice how to deal with your Laptop battery. A fresh power supply of your Laptop can be purchased in a very low charge condition, and must be fully charged before use. A different battery pack needs to be fully charged and fully discharged or cycled as much as five times to condition them into performing at full capacity. And also refer your manual instructions of one's Laptop for charging instructions. Inspiron 15z battery Tips: Unplug battery after use: To have a long life with the battery it has to be separated from the Laptop after each use. Clean battery contacts often: Clean your battery's metal contacts once in a month with a cloth moistened with rubbing alcohol. This prevents the transfer of power out of your battery additional efficient. Turn off the WiFi and Bluetooth, in any other case being used: Usually, we activate our WiFi or Bluetooth for whatever reason and tend to forget to Off it, that could spark a huge relieve your battery, Shut off right after the usage. Dell XPS L501x battery Dim notebook screen: When you're with your Laptop in Daytime, you will need for full brightness. But also in case of Night, just dim the screen reducing brightness, which will consume more charge once the brightness might be more and also It's essential on your eyes to determine lesser brighten screen inside nights. Dell Inspiron 17R battery Have hardly any Background programs: Letting more programs to own behind the screen could consume more Dell Inspiron N4010 battery charge hence have very few without background programs are Better. Make use of the Hard disk drive more than CD/DVD drive: Making use of disc drive instead your CD/DVD drive could consume less battery power. Latitude E5400 Battery

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  • Synergy setup broke on upgrade

    - by CoatedMoose
    I had synergy setup working fine with version 1.3.7, however I got a new computer and decided to set it up as well. Because the setup I was working with was ubuntu (server - dual monitors) mac (client) and the new computer (replacing the mac) was windows, I ended up updating everything to 1.4.10. ______ ______ ______ | mac | ubu1 | ubu2 | |______|______|______| The problem is currently that dragging to the left of ubu1 causes the cursor on the mac to flicker briefly and then the cursor shows up at the bottom right corner of ubu2. Here is my .synergy.conf section: screens Andrews-Mac-Mini: ctrl = ctrl alt = meta super = alt Andrew-Ubuntu: end section: links Andrew-Ubuntu: left = Andrews-Mac-Mini Andrews-Mac-Mini: right = Andrew-Ubuntu end And the output from synergys -f NOTE: client "Andrews-Mac-Mini" has connected INFO: switch from "Andrew-Ubuntu" to "Andrews-Mac-Mini" at 1679,451 INFO: leaving screen INFO: screen "Andrew-Ubuntu" updated clipboard 0 INFO: screen "Andrew-Ubuntu" updated clipboard 1 INFO: switch from "Andrews-Mac-Mini" to "Andrew-Ubuntu" at 2398,833 INFO: entering screen

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  • problem booting crusty old windows XP

    - by Carson Myers
    I have an acer aspire laptop running Windows XP home. I believe I have some virus on it, I'm not sure--I mostly just run linux in a VM on it so I wasn't too worried. I'm not sure if that virus caused this problem. The laptop wasn't recognizing my USB hard drive for some reason so I decided to restart it. When it started up, it got past the memory test, past the boot screen, (but it paused right here on a blank screen for awhile) and flashed the desktop once (like it does just before the login screen) and then crashed. I got a quick BSOD and then it restarted. Then it tried to boot again, etc etc infinite loop of failure. Well, before trying safe mode, I disabled automatic restart on system crash so I could read the blue screen. There wasn't anything important on it, it said *** STOP: 0x00000000 (0xC0000000 0x,.... ) beginning physical memory dump physical memory dump complete That's not verbatim (obviously) but it didn't help me. so I booted in safe mode, and it stopped on the driver gagp30kx.sys and then restarted (and infinite loop of failure again). I burned a recovery CD and tried that. It loaded it, and I went into repair mode. I ran chkdsk and then disabled the AGP driver. Same thing on booting in safe mode except it stopped at mup.sys instead. I enabled the AGP driver again, and ran chkdsk again from the CD. It said it found problems but didn't say it fixed them. So I ran it a second time, and it said "performing additional checking or recovery" lots of times (I can't tell how many, they went above the screen top). I tried booting again and no luck. Every time I run chkdsk after trying to boot again it says it found and fixed more errors. I think it might be whatever driver is after the AGP driver, but I don't know what it is or how to find out. Can anyone help me fix this?

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  • Windows Server 2008 repair logonui.exe

    - by Josh R
    I'm fairly certain some data on my server got corrupted and from a dialog box that popped up I think one of the things that got corrupted is logonui.exe I think this because while the server goes through BIOS and the windows loading splash screen, when it finished that it goes to a black screen with just a mouse cursor that I can move around. But most of the services come back up, for example: DNS, DHCP, DFS, and the print service all load up while it's sitting on the black screen. Is there anything I can do to repair the logon screen? Maybe copy a file off another copy of Server 2008, get something off the original media (which I have) or bring the system back to a previous restore point? Thanks! I'm in the weeds right now...

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  • That Escalated Quickly

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2014/05/17/that-escalated-quickly.aspxI have been working remotely out of my home for over 4 years now. All of my coworkers during that time have also worked remotely. Lots of folks have written about the challenges inherent in facilitating communication on remote teams and strategies for overcoming them. A popular theme around this topic is the notion of “escalating communication”. In this context “escalating” means taking a conversation from one mode of communication to a different, higher fidelity mode of communication. Here are the five modes of communication I use at work in order of increasing fidelity: Email – This is the “lowest fidelity” mode of communication that I use. I usually only check it a few times a day (and I’m trying to check it even less frequently than that) and I only keep items in my inbox if they represent an item I need to take action on that I haven’t tracked anywhere else. Forums / Message boards – Being a developer, I’ve gotten into the habit of having other people look over my code before it becomes part of the product I’m working on. These code reviews often happen in “real time” via screen sharing, but I also always have someone else give all of the changes another look using pull requests. A pull request takes my code and lets someone else see the changes I’ve made side-by-side with the existing code so they can see if I did anything dumb. Pull requests can facilitate a conversation about the code changes in an online-forum like style. Some teams I’ve worked on also liked using tools like Trello or Google Groups to have on-going conversations about a topic or task that was being worked on. Chat & Instant Messaging  - Chat and instant messaging are the real workhorses for communication on the remote teams I’ve been a part of. I know some teams that are co-located that also use it pretty extensively for quick messages that don’t warrant walking across the office to talk with someone but reqire more immediacy than an e-mail. For the purposes of this post I think it’s important to note that the terms “chat” and “instant messaging” might insinuate that the conversation is happening in real time, but that’s not always true. Modern chat and IM applications maintain a searchable history so people can easily see what might have been discussed while they were away from their computers. Voice, Video and Screen sharing – Everyone’s got a camera and microphone on their computers now, and there are an abundance of services that will let you use them to talk to other people who have cameras and microphones on their computers. I’m including screen sharing here as well because, in my experience, these discussions typically involve one or more people showing the other participants something that’s happening on their screen. Obviously, this mode of communication is much higher-fidelity than any of the ones listed above. Scheduled meetings are typically conducted using this mode of communication. In Person – No matter how great communication tools become, there’s no substitute for meeting with someone face-to-face. However, opportunities for this kind of communcation are few and far between when you work on a remote team. When a conversation gets escalated that usually means it moves up one or more positions on this list. A lot of people advocate jumping to #4 sooner than later. Like them, I used to believe that, if it was possible, organizing a call with voice and video was automatically better than any kind of text-based communication could be. Lately, however, I’m becoming less convinced that escalating is always the right move. Working Asynchronously Last year I attended a talk at our local code camp given by Drew Miller. Drew works at GitHub and was talking about how they use GitHub internally. Many of the folks at GitHub work remotely, so communication was one of the main themes in Drew’s talk. During the talk Drew used the phrase, “asynchronous communication” to describe their use of chat and pull request comments. That phrase stuck in my head because I hadn’t heard it before but I think it perfectly describes the way in which remote teams often need to communicate. You don’t always know when your co-workers are at their computers or what hours (if any) they are working that day. In order to work this way you need to assume that the person you’re talking to might not respond right away. You can’t always afford to wait until everyone required is online and available to join a voice call, so you need to use text-based, persistent forms of communication so that people can receive and respond to messages when they are available. Going back to my list from the beginning of this post for a second, I characterize items #1-3 as being “asynchronous” modes of communication while we could call items #4 and #5 “synchronous”. When communication gets escalated it’s almost always moving from an asynchronous mode of communication to a synchronous one. Now, to the point of this post: I’ve become increasingly reluctant to escalate from asynchronous to synchronous communication for two primary reasons: 1 – You can often find a higher fidelity way to convey your message without holding a synchronous conversation 2 - Asynchronous modes of communication are (usually) persistent and searchable. You Don’t Have to Broadcast Live Let’s start with the first reason I’ve listed. A lot of times you feel like you need to escalate to synchronous communication because you’re having difficulty describing something that you’re seeing in words. You want to provide the people you’re conversing with some audio-visual aids to help them understand the point that you’re trying to make and you think that getting on Skype and sharing your screen with them is the best way to do that. Firing up a screen sharing session does work well, but you can usually accomplish the same thing in an asynchronous manner. For example, you could take a screenshot and annotate it with some text and drawings to illustrate what it is you’re seeing. If a screenshot won’t work, taking a short screen recording while your narrate over it and posting the video to your forum or chat system along with a text-based description of what’s in the recording that can be searched for later can be a great way to effectively communicate with your team asynchronously. I Said What?!? Now for the second reason I listed: most asynchronous modes of communication provide a transcript of what was said and what decisions might have been made during the conversation. There have been many occasions where I’ve used the search feature of my team’s chat application to find a conversation that happened several weeks or months ago to remember what was decided. Unfortunately, I think the benefits associated with the persistence of communicating asynchronously often get overlooked when people decide to escalate to a in-person meeting or voice/video call. I’m becoming much more reluctant to suggest a voice or video call if I suspect that it might lead to codifying some kind of design decision because everyone involved is going to hang up the call and immediately forget what was decided. I recognize that you can record and archive these types of interactions, but without being able to search them the recordings aren’t terribly useful. When and How To Escalate I don’t mean to imply that communicating via voice/video or in person is never a good idea. I probably jump on a Skype call with a co-worker at least once a day to quickly hash something out or show them a bit of code that I’m working on. Also, meeting in person periodically is really important for remote teams. There’s no way around the fact that sometimes it’s easier to jump on a call and show someone my screen so they can see what I’m seeing. So when is it right to escalate? I think the simplest way to answer that is when the communication starts to feel painful. Everyone’s tolerance for that pain is different, but I think you need to let it hurt a little bit before jumping to synchronous communication. When you do escalate from asynchronous to synchronous communication, there are a couple of things you can do to maximize the effectiveness of the communication: Takes notes – This is huge and yet I’ve found that a lot of teams don’t do this. If you’re holding a meeting with  > 2 people you should have someone taking notes. Taking notes while participating in a meeting can be difficult but there are a few strategies to deal with this challenge that probably deserve a short post of their own. After the meeting, make sure the notes are posted to a place where all concerned parties (including those that might not have attended the meeting) can review and search them. Persist decisions made ASAP – If any decisions were made during the meeting, persist those decisions to a searchable medium as soon as possible following the conversation. All the teams I’ve worked on used a web-based system for tracking the on-going work and a backlog of work to be done in the future. I always try to make sure that all of the cards/stories/tasks/whatever in these systems always reflect the latest decisions that were made as the work was being planned and executed. If held a quick call with your team lead and decided that it wasn’t worth the effort to build real-time validation into that new UI you were working on, go and codify that decision in the story associated with that work immediately after you hang up. Even better, write it up in the story while you are both still on the phone. That way when the folks from your QA team pick up the story to test a few days later they’ll know why the real-time validation isn’t there without having to invoke yet another conversation about the work. Communicating Well is Hard At this point you might be thinking that communicating asynchronously is more difficult than having a live conversation. You’re right: it is more difficult. In order to communicate effectively this way you need to very carefully think about the message that you’re trying to convey and craft it in a way that’s easy for your audience to understand. This is almost always harder than just talking through a problem in real time with someone; this is why escalating communication is such a popular idea. Why wouldn’t we want to do the thing that’s easier? Easier isn’t always better. If you and your team can get in the habit of communicating effectively in an asynchronous manner you’ll find that, over time, all of your communications get less painful because you don’t need to re-iterate previously made points over and over again. If you communicate right the first time, you often don’t need to rehash old conversations because you can go back and find the decisions that were made laid out in plain language. You’ll also find that you get better at doing things like writing useful comments in your code, creating written documentation about how the feature that you just built works, or persuading your team to do things in a certain way.

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  • Fatal Scroll&hellip;

    - by farid
    Hi. Actually I am a glad to writing with geekwithblogs service! but I decided to write a blog to improve my skills on different aspects. This post’s title is “Fatal Scroll”. Motivation for this post was the process of changing my blog theme. When I was trying to change the blog theme, encountered a killing scroll in configuration page of blog. you can see the sample in this picture. (10 inch screen) All I saw in my screen without scrolling was that. I tried to change my blog a few times. but the scroll slows down my try !! after all I gave up changing the FK theme!! In my opinion there is a check list for designing efficient and useful forms.(if you care about it!!) First of all, don’t forget wide range of screen sizes and screen resolutions. Second, always consider the cost of checking the changes made in fields. Third, never forget the scroll. scroll should not hide any main functionality (like save in this case). Forth, don’t use real data to preview the result. (like loading full blog to check new theme) and don’t forget didn’t say this list is a definitive list data entry form usability testing!  That’s it! MY FIRST BLOG POST!!

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  • Nvidia Gefore - Dual View Help

    - by Alon
    I have Windows 7 x64 and nVidia Geforce 9400 GT. In dual computer screen & tv view, Is there any option to: enable mouse to work only in the computer screen? send windows to the TV instead of dragging them? when opening a program, is there any option to by default open it on the computer screen and not in the TV? Thank you.

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  • Membership in ASP.Net applications - part 3

    - by nikolaosk
    This is the third post in a series of posts regarding ASP.Net built in membership functionality,providers,controls. You can read the first one post one here . You can read the second post here . In this post I would like to investigate how to use the Membership class methods to achieve the same functionality we have with the login web server controls.The login web server controls live inside the .aspx pages and access the underlying abstract membership classes to perform the desired functionality...(read more)

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  • Windows 7 "Aero Snap" feature on Ubuntu GNOME

    - by pufferfish
    Windows 7 has a useful feature that "snaps" out a window to fill half the screen when you drag it to either the left or right border of the entire screen. It's really useful for arranging 2 windows side-by-side on a wide-screen monitor. What would be the best way to get the same functionality in Ubuntu GNOME?

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