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  • How to detect when a device is heading towards a certain location?

    - by Tiger
    Hi, How can I detect when a device is heading towards a certain location? Lets say I have 2 locations- the devices current location, and a location of some restaurant for example- I would like to detect when the device is heading towards that restaurant. (I asked this before with no answers- I thought maybe if I'll rephrase the question...) Thanks.

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • How can I detect device orientation going back and forth through tabs and views?

    - by JoshD
    My application goes back and forth between Portrait and Landscape. I have all of my content(labels, uiimageviews, uilabels) lined up to relocate for both orientations. However, the only change when the device is actually rotated. When I cycle between tabs after it has been rotated it just shows up autosized and not the way I have it setup when the user rotates it. How can I detect the orientation of the device and display the view to reflect the orientation when the taps different tabs?

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  • Are these really the steps I need to take to finally program for iPhone?

    - by Taz B.
    First I went and purchased: Beginning iPhone Development: Exploring the iPhone SDK And it said I should know Objective-C Then I went and purchased Learn Objective–C on the Mac by Mark Dalrymple, Scott Knaster And it said I should know C then now I'm at the beginning with Learn C on the Mac by Dave Mark So this is the long journey I need to take to finally start producing actually GOOD apps for the iPhone C OBJECTIVE-C APPS?

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  • Open WPD Device in Windows Explorer from .NET

    - by BerndDA
    Hello all. I am currently working on an application for managing a WPD device. I want to add an option to open the wpd device in windows explorer to view the saved files. Problem is that I can't find a way to open explorer pointing to the device's "folder". I have all information of the device (pnp device id, class name, etc.) Anybody knows a solution? Thanks in advance! Bernd

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • How to extend a large website to an iPhone app?

    - by xoail
    I am trying to create an iPhone app for a large website (as big as amazon.com) and it involves using cookies and what not to get authenticated via the Apache intercepter and access the web services exposed by the main website. For that I am looking for strategies to go about developing it. I am new to iPhone development and I am mostly looking for some architectural guidance. Does anyone know how services like eBay and Amazon work seamlessly across the website and iPhone app?

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  • Cocoa Browser Air missing iPhone docs. Can't find xcode DocSets?

    - by Mike Howard
    I installed Cocoa Browser Air at home from the same installation file (for 2.4.1) that works fine at work. Its info for Mac OS X 10.6 looks OK, but there's nothing under either iPhone 3.1 or 3.2. I've installed the appropriate Documentation Sets in Xcode Preferences-Documentation, and I have an iPhone SDK, which is required to refer to iPhone DocSets. I'm using the Xcode version 3.2.2. Thanks.

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  • How to extend a large website to iPhone app?

    - by xoail
    I am trying to create an iphone app for a large website (as big as amazon.com) and it involves using cookies and what not to get authenticated via the apache intercepter and access the web services exposed by the main website. For that I am looking for strategies to go about developing it. I am new to iphone dev and mostly looking for some architectural guidance. Does anyone know how does apps like ebay and amazon work seamlessly across the website and iphone?

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  • iPhone:How to prepare app build to my client for testing?

    - by user187532
    Hi iPhone experts, I am a registered Apple developer. I am developing an iPhone application for my client. If i want to give my app build to my client for testing my build, do i need to create a build using my adhoc provisioning profile and send the build as well as my adhoc provisioning profile to my client? If yes, how can they install my build on their iPhone devices? Could someone guide me please? Thank in advance.

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  • How can I test my iPhone app on earlier than SDK 3.0 simulator, make sure it work?

    - by Cocorico
    Hi Stackers! I wrote iPhone application. Very simple! It use Cocos2D only, and all other features is very basic, no accelerometer, no camera, nothing. Just buttons and sounds. I think every iPhone can run this app (there is no limits on Cocos2D right?), but my XCode only let me use 3.0 and upwards. I want to confirm 1 thing and ask one thing: If I put "iPhone OS 2.0" in my iPhone OS Deployment Target in XCode, but my "Active SDK" in XCode still says 3.0, if I compile using this and submit to App Store, when it goes up, people who use 2.0 can still download and use the game yes? Is there way I can test in a 2.0 simulator to make sure it works? My XCode only have 3.0 and higher simulation.

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  • iPhone Development - calling external JSON API (will Apple reject?)

    - by RPM1984
    Ok guys, so im new to iPhone development, so apologies if this is a silly question, but before i actually create my app i want to know if this is possible, and if Apple will reject this. (Note this is all theoretical) So i'd have a API (.NET) that runs on a cloud server somewhere and can return HTML/JSON/XML. I'll have a website that can access this API and allow customers to do some stuff (but this is not important for this question). I would then like my iPhone app to make a call to this API which would return JSON data. So my iPhone app might make a call to http://myapp/Foos which would return a JSON string of Foo objects. The iPhone app would then parse this JSON and do some funky stuff with it. So, that's the background, now the questions: Is this possible? (that is, call an external cloud API over HTTP, parse JSON response?) What are the chances of Apple rejecting this application (because it would be calling a non-Apple API) Are there any limitations (security, libraries, etc) on the iPhone/Objective-C/Cocoa that might hinder this solution? On this website, they seem to be doing exactly what im asking. Thoughts, suggestions, links would be greatly appreciated...

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  • How to verify that post to website is coming from a specific purchased iPhone application?

    - by wgpubs
    I have an iPhone application that posts data to a web application ... and I want to only accept data posted from an iPhone application that was purchased from the iTunes store. Is there a way to do this? Is there something (or somethings) I can pass from the iPhone app to the web application that I can use to do such verification? Thanks much btw, using the asihttprequest library to handle requests/responses.

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  • iPhone 3G backup encryption? I've never entered a password?

    - by Lewis
    I can't unclick or access my backup iPhone encrypted file. For the life of me I can not remember ever entering a password for the encrypted iPhone backups. I've tried every password I've used or use and nothing is working. I'm not getting anywhere with long searches online. Can anyone here help? iPhone 3.1.2 iTunes 9.1.1 Mac OSX 10.5.8 Please help, how do I get my iPhone backed up from my 'locked' file I've never locked?

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  • Are C/C++/ObjC/JS Apple's only allowed langauges for iPhone development?

    - by fbrereto
    According to this post on Daring Fireball a new iPhone SDK Agreement release in conjunction with the iPhone OS 4.0 announcement today specifically bans any iPhone application not implemented in C, C++ Objective-C or JavaScript. The clear impact here is to the wide array of programs written in languages other than those. Is that your reading of the clause in the new agreement as well? Update: Here is the clause as printed on Daring Fireball: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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