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  • help with boxplot needed

    - by kathy_BJ
    I am new to R, can anyone help me with boxplot for a dataset like: file1 col1 col2 col3 col4 col5 050350005 101 56.625 48.318 RED 051010002 106 50.625 46.990 GREEN 051190007 25 65.875 74.545 BLUE 051191002 246 52.875 57.070 RED 220050004 55 70 80.274 BLUE 220150008 75 67.750 62.749 RED 220170001 77 65.750 54.307 GREEN file2 col1 col2 col3 col4 col5 050350005 101 56.625 57 RED 051010002 106 50.625 77 GREEN 051190007 25 65.875 51.6 BLUE 051191002 246 52.875 55.070 RED 220050004 55 70 32 BLUE 220150008 75 67.750 32.49 RED 220170001 77 65.750 84.07 GREEN for each color (red,green and blue), I need to compare file1 and file2 by making box plot with MB and RMSE for (col4-col3) for file1 and file2 by dividing col2 in different group: if col2<20,20<=col2<50, 50 <= col2 <70, col2 =70. That is, for the boxplot, the x is (<20, 20-50,50-70, 70), while y is MB (and RMSE) of the difference of col4 and col3 I hope I didn't confuse anybody. Thank you so much.

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  • Opening a text file in browser - error on server

    - by Lehan Coetzee
    I'm trying to open a text file in my browser, when doing it from my local machine it works perfectly but when I upload my files to my web server the link to the text file no longer works and I get a broken link error from the browser. Here is my code for opening the txt file: <div style="width: 100%; background-color: #CCC;text-align: center;"> <a href="code.txt" onclick="window.open(this.href,this.target,'height=300, width=500');return false;">Code</a> </div>

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • Jquery - putting variables in :contains()

    - by Pete B
    I am trying to write a simple piece of Jquery in which the script will check whether a table cell contains a range of numbers. I'm unsure how to do this, because if you were to do something like this: var num_range = ">1"; $("td:contains(" + num_range + ")").css('background-color', '#000'); ...the script only detects if the td contains the exact text "1", rather than what I'm after, it detecting whether any tds contain any numbers greater than 1. (Any then styling the background) Thanks for any help, I'm a Javascript/Jquery novice!

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  • CSS: float:left with a margin-right doesn't push all elements away

    - by Paul Tarjan
    I'd like all my content to flow around an image. To do this, I simply did img#me { width: 300px; float: left; margin-right: 30px; } This works for text wraping, but other elements go behind it. For example <style> h2 { background: black; color: white; } </style> <img id="me" src="http://paultarjan.com/paul.jpg" /> <h2>Things!</h2> Then the h2 background flows right past the 30px margin. How should I do this instead? Live example: http://paulisageek.com/tmp/css-float.html

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  • 2 columns 100% height. Can the problem ever be solved in html markup???!!

    - by denja
    I'm in despair trying to draw this simple thing. Two columns stretching 100% vertically. Is this ever possible? here there are two tries <html> <head> <title>Columns</title> </head> <body> <style type="text/css"> .wrapper {font-size:900px; width:1200px; margin:0 auto; } .col1 { width:600px; height:100%; float:left; background:#f00; } .col2 { width:600px; height:100%; float:left; background:#00f; } </style> <div class="wrapper"> <div class="col1"> C o l u m n 1 </div> <div class="col2"> C ol u m n 2 </div> </div> </body> </html> and <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-GB"> <head> <title>2 Column CSS Demo - Equal Height Columns with Cross-Browser CSS</title> <style media="screen" type="text/css"> /* <!-- */ *{ margin:0; padding:0; } html { background-color: #ccc; height: 100%; } body { background-color: white; width: 600px; margin: 0 auto; height:100%; position: relative; border-left: 1px solid #888; border-right: 2px solid black; } #footer { clear:both; width:100%; height:0px;font-size:0px; } #container2 { clear:left; float:left; width:600px; overflow:hidden; background:#ffa7a7; } #container1 { float:left; width:600px; position:relative; right:200px; background:#fff689; } #col1 { float:left; width:400px; position:relative; left:200px; overflow:hidden; } #col2 { float:left; width:200px; position:relative; left:200px; overflow:hidden; } /* --> */ </style> </head> <body> <div id="container2"> <div id="container1"> <div id="col1"> aaaa a a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a a a a aa a a a a aa aa a a a a a a a a aa aa a a a a a a a a aa aa a a a a aa a a a a aa aa a </div> <div id="col2"> fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn fghdfghsfgddn v </div> </div> </div> <div id="footer"> &nbsp; </div> </body>

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  • How to create a vertical gradient in flex

    - by Zeeshan Rang
    How to create vertical gradient in flex. What i currently have is a horizontal color gradient. And its working fine. But I am unable to figure out how should I make it vertical (which ofcourse is the requirement) I use styleName = "chatWindowLeftGradient" <mx:VBox id="chatTabBarVBox" height="100%" styleName="chatWindowLeftGradient"> </mx:VBox> And the style sheet looks like this: <mx:Style> .chatWindowLeftGradient{ backgroundImage: ClassReference("custom.GradientBackground"); backgroundSize: "100%"; fillColors: #6db263, #a4d9a1; fillAlphas: 1, 1; } </mx:Style> This give a gradient from top to bottom. How i can make from left to right?? Regards Zeeshan

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  • Can I align the text in a C# balloon tip ?

    - by John
    Hello, I wrote a little C# program that displays text in a balloon tip from time to time. When the text is in English, there's no problem : Everything is aligned to the left and is readable, but sometimes I have some Hebrew text and a left alignment of a RTL language gets all screwy. I was wondering if there's a way to right-align the Hebrew text ? Google pointed me to articles that can help me change the balloon color and font, but none of them have an alignment argument. Is it even possible ? Any help will be appropriated. John

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  • jQuery change selected option's background on change of selected item

    - by Scott B
    I have a routine that dynamically changes a select list's "selected" option when the corresponding image from a carousel widget is clicked (it's a wordpress template selector). I'd just like to add a flash of background color, then fade to white, to give the user a visual cue that they've just changed the value of the template chooser select list. I've attempted at it below to assign the className "mySelectedOption" to the selected option, but its not working. I'm sure there is perhaps a better way to get the visual cue I'm looking for, (since the css change is static and wont fade back to white background) $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme :selected]").attr('className', 'mySelectedOption'); });

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  • 3ds collada UV mapping problem in Papervision

    - by MonsieurOreilles
    Hi everyone, as I briefly explained in the title, my prblem concerns texturing a collada export in papervision. Basically I was exporting collada models from Cinema 4d with its uv map. I was able to see everything, but the texture was not displaying properly (hidden polygons). So I decided to try with 3dsMax. I used the same code to display the texture : var materials:MaterialsList = new MaterialsList(); var torusMaterial:BitmapFileMaterial = new BitmapFileMaterial("model/tex.png"); torusMaterial.precise = true; materials.addMaterial(torusMaterial, "ID1"); Again, I can see every elements, but this time my model uses only one pixel of my texture. So if I use a red texture and if I color only the pixel at the left bottom corner in green, all my model will be green. Any advice about how to properly wrap the texture around a 3ds export model ? Thank you.

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  • FLTK Image Array Manipulation

    - by Cenoc
    Hello, I was wondering if anyone knew how to redraw after altering the pixel array in fltk, basically, I have: UI.OnlyBlue=false; for(int i=0; i!=jpg.h()*jpg.w(); i++){ ((uchar*)jpg.array)[3*i+1]=0; ((uchar*)jpg.array)[3*i+2]=0; } UI.ImageBox-set_changed(); UI.ImageBox-redraw(); I'm trying to only get the blue color to show up. I know that this change is registering, because when I do the desaturation, it gets darker when I first run it through this. Any tips would be much appreciated! Thanks.

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  • Masks and transparency

    - by Henrik
    Hi, I'm fairly new to Shoes and ran into two problems. First I want to set a mask using a partially transparent png, like this: mask do image "images/stencilMask.png" end Is this possible somehow or can only vector shapes be used? Apart from that, I noticed a small bug(?) when trying to set a transparent color as a stroke on any kind of text, like this: title "Hello", :stroke => rgb(1.0, 0.0, 0.0, 0.5) The transparency simply isn't applied. Am I doing anything wrong, or is this actually a bug? Cheers and thanks for all answers

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  • Any way to do slanted/diagonal mouseovers via css/javascript?

    - by cksubs
    Hi, I have a box built via html borders. I want to connect the bottom left corner to the top right corner with a diagonal line. Either with html/css or by using a background image, doesn't matter. I'll figure that part out later. ------ - /- - / - - / - -/---- Here's the tricky part: I want a different thing to happen depending on which side of the line the mouse is hovering over. I'll do something like make some text visible or change the background color. Is that possible in web programing? I've thought of doing a "Riemann sum" type calculation with a bunch of invisible divs. Any easier way? Thanks!

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  • Looking for design/architecture suggestions for a simple HTML game.

    - by z-boss
    Imagine that HTML page is a game surface (see picture). User can have n number of boards (blue divs) on his page. Each board can be moved, re-sized, relabeled, created new and removed. Inside each board there are m number of figures (purple divs). Each of these user can move inside the board or to another board, re-size, change color and label, delete, add new. The goal of the game is not important, but let's say it is to rearrange figures in a certain way so that they disappear. But the goal of the programmer is to save the whole game surface in the database for every user of the site, and to load it later when he returns. So, how do I go about data exchange between client and the database? I'll give my idea in one of the answers.

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  • IE8 alignment in div issue

    - by xrx215
    How to align the the button in center of div in IE8. Works fine in IE7 but not in IE8 <div id="dPopupFooter" style="background-color: #d9d9d9; position: absolute; z-index: 5; bottom: 0px; width: 100%; height: 30px; border-top: solid 1px #acacac; text-align: center; padding-top: 3px;"> <table><tr><td><xrx:CustomButton id="btnClose" runat="server" OnClientClick="ClosePopup();" /></td></tr></table> </div>

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • Change UIImagePicker Navigation Bar style to blue

    - by vodkhang
    All of my view has a blue navigation bar but when I want user to choose a photo, the UIImagePicker is black. I tried to set the navigation bar of UIImagePickerController to blue using UIBarStyleDefault but it does not work for me, the color is still black. I tried with other UIBarStyle like UIBarStyleBlack and UIBarStyleOpaque as well but it doesn't change the navigation bar of the picker anyway. Here is my code // Let the user choose a new photo. UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; imagePicker.navigationBar.barStyle = UIBarStyleDefault; [self presentModalViewController:imagePicker animated:YES]; [imagePicker release];

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  • Change Titlewindow close button

    - by Cameigons
    I'm working with Flex 3.4 SDK. I need to change the default close button image from a TitleWindow. So what I'm doing is defining a CSS selector, like this: TitleWindow{ close-button-skin: Embed('assets/close.png'); border-color: #FFFFFF; corner-radius: 10; closeButtonDisabledSkin: ClassReference(null); closeButtonDownSkin: ClassReference(null); closeButtonOverSkin: ClassReference(null); closeButtonUpSkin: ClassReference(null); } The problem is: the result image is totally squeezed beyond recognition. Probably because the image dimensions are 55x10 pixels (much wider than the default closebutton square-like dimensions) and flex forces it to fit that size. Would anyone know how to go about fixing that?

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  • Implications of not forwarding http:// to http://www.

    - by Michael Wilson
    Hi, my company is running IIS and DNN (I'm not a server guy, so color me ignorant), and I've read previous that you should either redirect your .http://www.mydomain to .http://mydomain or Vice Versa. Can anyone give me reasons to do this? (periods "prepended" to remove href) From what I understand, it's because search engines see those as two different 'sites' (Even when visiting one or the other, I can be logged into one but not the other). I also heard it can be a duplicate content problem, which search engines dislike. Just looking for some professional insight, will help me and others. Thanks!

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  • Downloading PKPass in an iOS custom app from my server

    - by taurus
    I've setup a server which returns a PKPass. If I copy the URL to the browser, a pass is shown (both in my Mac and in my iPhone). The code I'm using to download the pass is the following one: NSData *data = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:kAPIPass]]; if (nil != data) { PKPass *pass = [[PKPass alloc] initWithData:data error:nil]; PKAddPassesViewController *pkvc = [[PKAddPassesViewController alloc] initWithPass:pass]; pkvc.delegate = self; [self presentViewController:pkvc animated:YES completion:^{ // Do any cleanup here } ]; } Anyway, when I run this code I have the following error: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Only support RGBA or the White color space, this method is a hack.' I don't know what is the bug... The pass seems ok when I download it with Safari and even the code seems ok (there are just 3 simple rows...) Someone experienced with Passkit could help me? EDIT: the weird thing is that the exact same code is working in a fresh new project

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  • generate random opacity number using math random

    - by TechyDude
    I am trying to generate a random number for the css opacity. This is what I tried so far. CSS .test{ position : absolute; width : 15px; height : 15px; border-radius:15px; background-color : black; }? Script $(function() { for (var i = 0; i < 300; i++) { $("<div>", { class: "test", css: { opacity: randomOpacity } }).appendTo("body"); } function randomOpacity() { var opac = 0; opac = Math.random() < 1; console.log(opac); } randomize(); });? The Fiddle

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • Add UIView behind UITableView in UITableViewController code

    - by Drew C
    I would like to use a fixed image as the background in a simple grouped table view in my iPhone program. Unfortunately, no matter what I do, the background is always solid white. I have followed several supposed solutions on this site and others to no avail. Here is the relavant code in the viewDidLoad method of the table view controller class (note, this code uses a solid blue color rather than an image for simplicity's sake): self.tableView.opaque = NO; self.tableView.backgroundColor = [UIColor clearColor]; UIView *backgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; backgroundView.backgroundColor = [UIColor blueColor]; [self.tableView.window addSubview:backgroundView]; [backgroundView release]; I suspect that I am not positioning the backgroundView view in the right place. I have tried sendToBack:, bringToFront:, and others but I always just get a white background. Is it possible to do this from within the UITableViewController? Must I use Interface Builder?

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