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  • Objective-C retain counts clarification

    - by Tom
    Hey, I kind of understand what's retain counts for. But not totally. I looked on google a lot to try to understand but still I don't. And now I'm in a bit of code (I'm doing iPhone development) that I think I should use them but don't know totally how. Could someone give me a quick and good example of how and why using them? Thanks!

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  • CALayer not obeying object ownership rules?

    - by eaigner
    I have a custom CALayer - UIProgressLayer - for simulating a progress bar. There is a dispatched GC timer involved to animate its intermediate state. So thats the layer I'm talking about here, although i don't think the problem is restricted to this particular subclass because a CALayer with only the -release and -dealloc overridden produces the same outcome. The problem is when i send this layer, for instance, a theLayer.opacity = 0.5f a -release message is sent to the layer, thus deallocating my layer. Why is this happening? Has it something to do with how the whole CA system works? But it still has to obey the object ownership rules right? I was thinking maybe it creates a copy of that layer for the fading, but that's not the case.

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • syntax for generating an objectForKey from an array

    - by Brian
    I'm having success when I use this code to get a string from an array called "fileList": cell.timeBeganLabel.text = [[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]; so I expected the same code to generate the same string as a key for me in this: NSDictionary *stats = [thisRecordingsStats objectForKey:[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; cell.durationLabel.text = [stats objectForKey:@"duration"]; or this: NSDictionary *stats = [thisRecordingsStats objectForKey:@"%@",[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; Both build without error, and the log shows my data is there: but I'm getting a blank UILabel. Have I not written the dynamic key generator correctly?

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  • How to delete a customized cell in UITableView ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? Thank you.

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  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • How to change the size of NSImageView control from within program?

    - by Adam
    The following line of code displays an image on my application window, within an NSImageView control named outputImageView. I used Interface Builder to put the NSImageView control onto the window, initially (then bound it to outputImageView). How do I change the size of the NSImageView control within my program, so that it matches the size of the actual image I am displaying (which may change, periodically)? And what if I wanted to change the anchor point for the image (i.e., centered, left edge, bottom right, or whatever? Thanks in advance! [outputImageView setImage: outputImage];

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  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

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  • CFPreferences creates multiple files

    - by Nobik
    I have only a little question: Why the CFPreferences-API creates multiple files in my UserPrefs-Directory? All the files have my Bundle-Identifier as name and all (except the one, the original) have added a suffix like this: com.myComp.myApp.plist <- (only this plist-file should be created) com.myComp.myApp.plist.0qzcicc com.myComp.myApp.plist.8dhjfht

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  • Reranging a uitableview

    - by Nicolay
    Hallo @ All I ran into the same problem as desciped in http://stackoverflow.com/questions/1884491/crashing-while-trying-to-move-uitableview-rows! All I want to do is on specific reranging operations insert a new cell or delet the selected one! Sometimes I get a * Assertion failure in -[_UITableViewUpdateSupport _setupAnimationForReorderingRow], /SourceCache/UIKit/UIKit-963.10/UITableViewSupport.m:295 Attempt to create two animations for cell exception and when I want to reload my data by calling [self.tableView reloadData] I get a * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' This is quiet anoying! Is there anybody out there who knows how to handle this problem? Please help me!

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  • How to perform a cell deselection when a user returns to a table view?

    - by Panagiotis Korros
    I am using a UITableView to display a list of cells, when the user selects a cell then a new view appears by using the following code: - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [self.navigationController pushViewController: detailsViewController animated: TRUE]; } By using the code above, the view is displayed correctly, but when I return back to the root table view, then the cell is still selected. I noticed, in many sdk examples, that the cell is deselected (with a nice animation) when the root view is poped pack, but I could not find the code that implemented this feature in any of the examples. I know that I can use: [tableView deselectRowAtIndexPath:indexPath animated: YES]; to implement this, but I am very curious on how these examples do it without using any code. Any ideas?

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  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

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  • Setting UITableViewCell height is expensive

    - by Sheehan Alam
    I am doing a comparison in - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath It seems like performance of my app really slows down when I check if a cell.detailTextLabel.text isEqualTo:@"None"; What is a better way of doing the comparison and setting the cell height?

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  • Reload a UITable on the fly when editing a UITextField inside one of the cells

    - by Saze
    I have a UITable containing some customs UITableCells. Those cells contain a few UILabels and a UITextField. The datasource of the table comes from a main controller's property. (This controller is also the delegate and the dataSource for the table). Here's a simplified screenshot of the UI: Now, I need to update "on the fly" the content of all the UILabels when the user edits one of the UITextFields. To do so, at the I am listening to the "Editing Changed" event at the UITextField level. This triggers the following action: - (IBAction) editChangeHandler: (id) sender { MyAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [[delegate.viewController.myDataSourceArray objectAtIndex:self.rowIndex] setANumber: [theTextField.text intValue]]; [delegate.viewController reloadRows]; } The reloadRows method in the viewController is as such: - (void) reloadRows { NSLog(@"called reloadRows"); //perform some calculations on the data source objects here... [theUITable reloadData]; } My problem here is that whenever the user changes the value in the field, the reloadRows method is successfully called, so is apparently the reloadData but it also causes the keyboard to be dismissed. So in the end, the user can only touch one key when editing the TextField before the keyboard is dismissed and the table reloaded. Does anybody knows a solution to this or have experienced the same issue?

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  • Save from viewController?

    - by fuzzygoat
    I have a very small bit of data that I would like to archive from my apps view. My question is, its far easier to save this data from the viewController, but should I really be pushing it back into my model and saving it there? BTW: I also need to do a quick load of this data when the app starts up.

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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