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  • Best practices for packaging resources (jpg's, sound, video) in an iPhone app?

    - by Mel
    I'm a newb iPhone developer writing an app that has several large JPGs and sound files. Everything works ok if I drag these non-code resources into my project. But I am wondering if this is the right way to package my app. In Windows development, I would create a "resource DLL" that keeps the .exe size small. What is the equivalent for iPhone? I think I should be creating a "bundle" - can someone please give me some pointers to using these and how to link them into my main project? Thanks!

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  • NSTableview weird error

    - by Matt S.
    I followed the guide here, but for some reason, the table view shows this in the console when I attempt to scroll through it: -[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x100227710

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  • Difference between two UIScrollView delegates

    - by Michael
    scrollViewDidEndScrollingAnimation and scrollViewDidEndDecelerating Looks like the last one is called when the bouncing effect is finished. But can't really understand what's the difference between first because they are called same time(well, decelerating called first).

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  • UITableViewCell: Allowing Selective Deletion

    - by Aran Mulholland
    I have a table view and want to allow rearranging of all cells, however there are certain cells that i do not want to be allowed to be deleted. when the UiTableView is put into deletion mode i do not want the red '-' button to appear on the left hand side, and do not want the swipe gesture to bring up the Delete button of these cells but want it to happen for the others. Any ideas?

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  • Objective-C why doesn't my array of array works?

    - by Quetsche
    This is probably a completely stupid question, but i'm pretty new at objective-C and programing in general. i'm trying to make an array of arrays but can't manage to make it work : @interface ArraysAndDicts : NSObject { NSMutableArray * mySimpleArray; NSMutableArray * myComplicatedArray; } the implementation : -(void)generateValueForArrayOfArrays { [self generateValueForArray]; //this generates an array with 5 elements 'mySimpleArray' [myComplicatedArray addObject:mySimpleArray]; NSMutableArray * mySecondaryArray = [[NSMutableArray alloc] init]; [mySecondaryArray addObject:@"twoone"]; [mySecondaryArray addObject:@"twotwo"]; [myComplicatedArray addObject:mySecondaryArray]; (i edited out all the NSLogs for clarity) When running my app, the console tells me : mySecondaryArray count = 2 mySimpleArray count = 5 myComplicatedArraycount = 0 So, i know there are other ways to make multidimensional arrays, but i'd really like to know why this doesn't work. Thank you.

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  • UIImage Fade in after load on my UITable

    - by Cy
    I have an UIImage that loads from the web, and I'd like it to fade in when it displays in my UITableCell. if([thumb image]) { UIImage *imagen = [thumb.image retain]; [imagen drawInRect:CGRectMake(15, 4, 44, 44)]; [imagen release]; } How could I achieve it?

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  • How to capture a motion in iphone camera.

    - by Kishore
    Hi, In My application as the user opens the camera, camera should capture a image as soon as there is a difference in image when compared to previous image and camera should always be in capturing mode. This should be done automatically without any user interaction.Please Help me out as i couldn't find the solution asap. Thanks, ravi

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  • How to submit an app that uses an iOS6 feature?

    - by Darren
    I'm ready to submit my app to apple, however it says on the iOS Dev portal that xCode 4.5 cannot be used to submit apps yet, use the public release. xCode 4.4 wont compile my project because I am using -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } which is the new way to support orientation changes. It seems strange with iOS6 round the corner that I cannot submit this. Must I remove this and submit, then resubmit to support iOS6 when they allow it, or has anyone successfully submitted from xCode 4.5 beta 4? Thanks

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  • Core Data: Mass updates possible?

    - by wgpubs
    Is it possible to do mass updates on a given entity in Core Data? Given an Person entity for example, can I do something like this: Person.update(@"set displayOrder = displayOrder + 1 where displayOrder > 5") Or is my only option to fetch all the entities needed and then loop through and update them individually??? Thanks

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  • iPhone payment portal development

    - by Mike Litt
    A client has asked me about building an iphone app that can take restaurant orders. I have the resources to get this app done, but I had a few questions. *Will this app require a portion of the sale to go to apple (if so how much?) *Whats the best way to integrate a payment portal to this? *Will I have to/should I have someone authorize the payments? Thanks, All feedback is appreciated.

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • Why aren't Admob click callback delegate methods not getting called?

    - by executor21
    I'm integrating the latest version of the admob sdk (version 20100412) into my app. The ads get displayed, but I need the app to make some changes when an ad is clicked and admob displays a full-screen browser. However, none of the callback methods (willPresentFullScreenModal, didPresentFullScreenModal, willDismissFullScreenModal, and didDismissFullScreenModal) are called, even though other delegate methods are. Why aren't these callbacks being made? They were in the previous versions of the SDK, and the sample app doesn't use them, so it's no help.

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  • UIRemoveNotificationType invalid conversion

    - by Daniel Wood
    Hi, I'm trying to use this fairly standard line of code in my app: [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound)]; But am receiving the follow error: error: invalid conversion from 'int' to 'UIRemoteNotificationType' It works if I only use one of the notification types but fails every time if I try and use more than one. Any ideas what I'm doing wrong?

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • How can I dismiss the view appeared by touching Add item in UINavigationController ?

    - by srikanth rongali
    I have added add(+ symbol button) button to my navigation controller. When I click it a view appears from bottom. I added a navigation bar and two buttons to it. One save and one cancel button. And the view have one textEdit box. After editing I can save or cancel. If I touch cancel I need the view to disappear like it should go down again. I think all iPhone , iPodTouch users use it. Like when they touch Add item then a view appears from bottom and when they cancel it goes down again. How can I make in this way in my application.

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  • When is NSEnumerator finished?

    - by samfu_1
    How do we know when enumeration is finished? The docs say: the return value of nextObject is nil when all objects have been enumerated. I was hoping to implement some "delegate-like" behavior whereby ... if (nextObject == nil) { do something because we're done! } But I see there is no such thing as: enumerationDidFinish: where in the following block could I check for the enumerator to be complete? NSArray *anArray = // ... ; NSEnumerator *enumerator = [anArray objectEnumerator]; id object; while ((object = [enumerator nextObject])) { // do something with object... }

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  • Sheet and thread memory problem

    - by Xident
    Hi Guys, recently I started a project which can export some precalculated Grafix/Audio to files, for after processing. All I was doing is to put a new Window (with progressindicator and an Abort Button) in my main xib and opened it using the following code: [NSApp beginSheet: REC_Sheet modalForWindow: MOTHER_WINDOW modalDelegate: self didEndSelector: nil contextInfo: nil]; NSModalSession session=[NSApp beginModalSessionForWindow:REC_Sheet]; RECISNOTDONE=YES; while (RECISNOTDONE) { if ([NSApp runModalSession:session]!=NSRunContinuesResponse) break; usleep(100); } [NSApp endModalSession:session]; A Background Thread (pthread) was started earlier, to actually perform the work and save all the targas/wave file. Which worked great, but after an amount of time, it turned out that the main thread was not responding anymore and my memory footprint raised unstoppable. I tried to debug it with Instruments, and saw a lot of CFHash etc stuff growing to infinity. By accident i clicked below the sheet, and temporary it helped, the main thread (AppKit ?) was releasing it's stuff, but just for a little time. I can't explain it to me, first of all I thought it was the access from my thread to the Progressbar to update the Progress (intervalled at 0,5sec), so I cut it out. But even if I'm not updating anything and did nothing with the Progressbar, my Application eat up all the Memory, because of not releasing it's "Main-Event" or whatsoever Stuff. Is there any possibility to "drain" this Main thread Memory stuff (Runloop / NSApp call?). And why the heck doesn't the Main thread respond anymore (after this simple task) ??? I don't have a clou anymore, please help ! Thanks in advance ! P.S. How do you guys implement "threaded long task" Stuff and updating your gui ???

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  • How to rotate UIViews?

    - by user717452
    The Twitter app is a tab bar app on the iPhone. Nothing in any of the tabs will rotate, yet, when you click on a link from a tweet, the view controller that is pushed on top of it IS allowed to rotate. The only rotations I have ever doe is from tilting the device, landscape or portrait, but I don't understand how to use 2d transformations and animations to rotate views. How do you rotate any view with that's a subclass of UIView?

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  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

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