Search Results

Search found 65997 results on 2640 pages for 'custom post type'.

Page 237/2640 | < Previous Page | 233 234 235 236 237 238 239 240 241 242 243 244  | Next Page >

  • Casting to specific asp.net page type

    - by DEH
    I have an asp.net page with a code-behind class definition as follows: public partial class examplepage : System.Web.UI.Page I'd like to set a public property within the page that I can reference from other classes. My understanding is that if I cast to examplepage then I should be able to get at the public property that is specific to example page, as in: string test=((examplepage)HttpContext.Current.Handler).propertyX; However, when I try casting as above the compiler does not recognise examplepage. Can anyone tell me how I can cast? I have no specific namespaces defined. Thanks

    Read the article

  • postgres - group by on multiple columns - master/detail type table

    - by smpillay
    I have a table order(orderid, ordernumber, clientid, orderdesc etc.,) and a corresponding status for that order on an order_status table ( statusid, orderid, statusdesc, statusNote, statustimestamp) say I have a record in order as below orderid orderumber clientid orderdesc 1111 00980065 ABC blah..blah.. and a corresponding status entries statusid orderid statusdesc statusNote statustimestamp 11 1111 recvd status blah yyyy-mm-dd:10:00 12 1111 clientproce status blah yyyy-mm-dd:11:00 13 1111 clientnotice status blah yyyy-mm-dd:15:00 14 1111 notified status blah yyyy-mm-dd:17:00 How can I get the following result (latest timestamp along with multiple columns) 1111 14 00980065 ABC blah..blah.. notified status blah yyyy-mm-dd:17:00

    Read the article

  • How to implement tail calls in a custom VM

    - by DeadMG
    How can I implement tail calls in a custom virtual machine? I know that I need to pop off the original function's local stack, then it's arguments, then push on the new arguments. But, if I pop off the function's local stack, how am I supposed to push on the new arguments? They've just been popped off the stack.

    Read the article

  • passing an argument to a custom save() method

    - by Nick
    How do I pass an argument to my custom save method, preserving proper *args, **kwargs for passing to te super method? I was trying something like: form.save(my_value) and def save(self, my_value=None, *args, **kwargs): super(MyModel, self).save(*args, **kwargs) print my_value But this doesn't seem to work. What am I doing wrong?

    Read the article

  • Inheritance and Implicit Type Casting

    - by Josué Molina
    Suppose I have the following three classes: class Animal {}; class Human : public Animal {}; class Dog : public Animal { public: void setOwner(Animal* owner) { this->owner = owner; } private: Animal* owner; }; Why is the following allowed, and what exactly is happening? Dog d; Human h; d.setOwner(&h); // ? At first, I tried to cast it like this d.setOwner(&(Animal)h), but the compiler gave me a warning, and I hit a run-time error. Edit: the warning the compiler gave me was "taking address of temporary". Why is this so?

    Read the article

  • Group properties in custom control

    - by Gunners98
    I want to do a class that have properties like font, which will have other properties, such as name, size, unit,bold.I had tried a solution but it isn't working for me.(http://stackoverflow.com/questions/755391/group-properties-in-a-custom-control) Anyone can help? Any help will be appreciated. <TypeConverter(GetType(ExpandableObjectConverter))> _ Class TestingClass 'Some property here End Class

    Read the article

  • Why can I derived from a templated/generic class based on that type in C# / C++

    - by stusmith
    Title probably doesn't make a lot of sense, so I'll start with some code: class Foo : public std::vector<Foo> { }; ... Foo f; f.push_back( Foo() ); Why is this allowed by the compiler? My brain is melting at this stage, so can anyone explain whether there are any reasons you would want to do this? Unfortunately I've just seen a similar pattern in some production C# code and wondered why anyone would use this pattern.

    Read the article

  • LINQ to SQL auto-generated type for stored procedure

    - by StuffHappens
    Hello. I have the following stored procedure ALTER PROCEDURE [dbo].Test AS BEGIN CREATE TABLE ##table ( ID1 int, ID2 int ) DECLARE @query varchar(MAX); INSERT INTO ##table VALUES(1, 1); SELECT * FROM ##table; END And I try to use it from C# code. I use LINQ to SQL as an O/RM. When I add the procedure to DataBaseContext it says that it can't figure out the return value of this procedure. How to modify the stored procedure so that I can use it with LINQ to SQL. Note: I need to have global template table!

    Read the article

  • Useless variable name in C struct type definition

    - by user1210233
    I'm implementing a linked list in C. Here's a struct that I made, which represents the linked list: typedef struct llist { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list; Isn't the "llist" basically useless. When a client uses this library and makes a new linked list, he would have the following declaration: list myList; So typing llist just before the opening brace is practically useless, right? The following code basically does the same job: typedef struct { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list;

    Read the article

  • ASP.NET - How to edit 'bit' data type?

    - by Peter
    I am coding in Visual Basic. I am using a checkbox control. Now depending on its checked property I need to set/unset a bit column in a SQL Server database. Here's the code: Try conSQL.Open() Dim cmd As New SqlCommand("update Student set send_mail = " + _ sendemailCheckBox.Checked.ToString + " where student_id = '" _ + sidnolabel.Text + "'", conSQL) cmd.ExecuteNonQuery() Finally conSQL.Close() End Try The send_mail attribute is of bit datatype. This code is not working. How do I go about it?

    Read the article

  • CKEditor Custom Plugins Button

    - by isparling
    I've written a custom plugin for CKEditor--successful on all fronts, save one currently: I can't, for the life of me, figure out how to customize the image on the button in the toolbar of the editor. As I'm a new user, you'll have to click through to see attached image; the highlighted square in the top left should have a pretty picture (like most of the other toolbar items). Thanks much for thoughts/advice/help. Isaac Screenshot: http://imgur.com/ZNNKe.jpg

    Read the article

  • Make joomla blog link to inner pages(or blog roll post actual)

    - by somdow
    So i was told to create a blog for client in Joomla and, i have minimal knowledge of Joomla inner workings. I made the blog as seen here http://www.assurancepower.com/about-us/blog.html But the problem is that, the headers/titles for each story in that blog roll cant be clicked. Im wondering is there a way i can make this happen? Essentially this page is a collection of the stories and i want to be able to click on a particular one (any of them) and be taken to its inner page/full version of the story. Not exactly sure what im supposed to do/search for. Im not sure if joomla has a wordpress like functions.php or for example, is there somewhere i can instert a....maybe something like how wordpress does it with permalinks like so: <?php permalink(); ?> //title link here to the actual story. or something like <?php bloginfo('url');?>// this relative link for WP. Etc, All i want is to be able to have these titles in this story be active links to their full counterpart. Not sure what to look for/how to go about fixing this. Thanks in advanced.

    Read the article

  • How to check Cookie header line and custom cache on Nginx

    - by user124249
    I am trying cache for my website use Nginx Proxy module and has following requirements: If request has cookie (in request header) The response will use cache of Nginx Hide Set-Cookie header line If request has no cookie (in request header) Foward request to backend Don't hide h Set-Cookie header line I use If (of rewrite module) and any directive: if (!-e $http_cookie) { set $not_cache_rq 0; set $not_cache_rp 0; } if ($http_cookie) { set $not_cache_rq 1; set $not_cache_rp 1; } proxy_cache_bypass $not_cache_rq; proxy_no_cache $not_cache_rp; proxy_hide_header Set-Cookie; I do not know how to call cookie proxy_hide_header option when has cookie and no cookie on header line. Please help me. Many thanks.

    Read the article

  • Setting custom SQL in django admin

    - by eugene y
    I'm trying to set up a proxy model in django admin. It will represent a subset of the original model. The code from models.py: class MyManager(models.Manager): def get_query_set(self): return super(MyManager, self).get_query_set().filter(some_column='value') class MyModel(OrigModel): objects = MyManager() class Meta: proxy = True Now instead of filter() I need to use a complex SELECT statement with JOINS. What's the proper way to inject it wholly to the custom manager?

    Read the article

  • Custom host file for Firefox

    - by acidzombie24
    Instead of changing my host file I'd like Firefox to think my domain is on my own server while my other browser uses the real IP address. I used to edit my host files but that forces both browsers to change the IP address. I found change host, but it doesn't appear to use the alternative host file. I also saw a comment asking when it will work on Firefox 6+. I tried Host Admin and it fails. It works but the alternative IP address must be in your host file already (which I don't want) and it lets you deselect a domain so the host file is ignored which is not what I want.

    Read the article

  • enum type in C++

    - by httpinterpret
    This works: enum TPriority { EPriorityIdle = -100, EPriorityLow = -20, EPriorityStandard = 0, EPriorityUserInput = 10, EPriorityHigh = 20 }; TPriority priority = EPriorityIdle; But this doesn't work: TPriority priority = -100; Any reason?

    Read the article

  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

    Read the article

  • How to post data in PHP using file_get_contents?

    - by Paras Chopra
    I am using PHP's function file_get_contents() to fetch contents of a URL and then I process headers through the variable $http_response_header. Now the problem is that some of the URLs need some data to be posted to the URL (for example, login pages). How do I do that? I realize using stream_context I may be able to do that but I am not entirely clear. Thanks.

    Read the article

  • Creating a "virtual" path (/bla) in Mac OS X and Linux that calls custom code

    - by Michael Stum
    Just something I'd like to play with, I would like to create a "virtual" file/directory in the File System of Linux or Mac OS X (Not sure if I can share the same code - does POSIX help?), for example /foo and then perform custom code when something is read or written to it. Similar how /dev/null allows for stuff like echo "Hello!" > /dev/null I don't care if it's in /dev, /proc or anywhere else, as said it's mainly something to play with...

    Read the article

  • Returning different data types C#

    - by user1810659
    i have create a class library (DLL) with many different methods. and the return different types of data(string string[] double double[]). Therefore i have created one class i called CustomDataType for all the methods containing different data types so each method in the Library can return object of the custom class and this way be able to return multiple data types I have done it like this: public class CustomDataType { public double Value; public string Timestamp; public string Description; public string Unit; // special for GetparamterInfo public string OpcItemUrl; public string Source; public double Gain; public double Offset; public string ParameterName; public int ParameterID; public double[] arrayOfValue; public string[] arrayOfTimestamp; // public string[] arrayOfParameterName; public string[] arrayOfUnit; public string[] arrayOfDescription; public int[] arrayOfParameterID; public string[] arrayOfItemUrl; public string[] arrayOfSource; public string[] arrayOfModBusRegister; public string[] arrayOfGain; public string[] arrayOfOffset; } The Library contains methods like these: public CustomDataType GetDeviceParameters(string deviceName) { ...................... code getDeviceParametersObj.arrayOfParameterName; return getDeviceParametersObj; } public CustomDataType GetMaxMin(string parameterName, string period, string maxMin) { .....................................code getMaxMingObj.Value = (double)reader["MaxMinValue"]; getMaxMingObj.Timestamp = reader["MeasurementDateTime"].ToString(); getMaxMingObj.Unit = reader["Unit"].ToString(); getMaxMingObj.Description = reader["Description"].ToString(); return getMaxMingObj; } public CustomDataType GetSelectedMaxMinData(string[] parameterName, string period, string mode) {................................code selectedMaxMinObj.arrayOfValue = MaxMinvalueList.ToArray(); selectedMaxMinObj.arrayOfTimestamp = MaxMintimeStampList.ToArray(); selectedMaxMinObj.arrayOfDescription = MaxMindescriptionList.ToArray(); selectedMaxMinObj.arrayOfUnit = MaxMinunitList.ToArray(); return selectedMaxMinObj; } As illustrated thi different methods returns different data types,and it works fine for me but when i import the DLL and want to use the methods Visual studio shwos all the data types in the CustomDataType class as suggestion for all the methods even though the return different data.This is illusrtated in the picture below. As we can see from the picture with the suggestion of all the different return data the user can get confused and choose wrong return data for some of the methods. So my question is how can i improve this. so Visual studio suggest just the belonging return data type for each method.

    Read the article

< Previous Page | 233 234 235 236 237 238 239 240 241 242 243 244  | Next Page >