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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • How do I install Citrix receiver?

    - by krondor
    Has anyone managed to get the Citrix receiver client working in 64-bit Natty (11.04). It seems libmotif4 won't install multi-arch (32 bit and 64 bit libraries). I also see crazy dependency errors despite the libraries being present. Here is what I received initially when trying to install icaclient.deb from Citrix; sudo dpkg -i Downloads/icaclient_11.100_i386.patched.deb dpkg: error processing Downloads/icaclient_11.100_i386.patched.deb (--install): package architecture (i386) does not match system (amd64) Errors were encountered while processing: Downloads/icaclient_11.100_i386.patched.deb I then installed the 32 bit libraries. sudo apt-get install ia32-libs ia32-libs-gtk Then I noticed libmotif4 (a dependency of the citrix client) wasn't present so I installed the 64bit version. sudo apt-get install libmotif4 I then tried to force the 32 bit version; sudo dpkg --force-architecture -i Downloads/libmotif4_2.3.3-5_i386.deb dpkg: warning: overriding problem because --force enabled: package architecture (i386) does not match system (amd64) Selecting previously deselected package libmotif4:i386. dpkg: error processing Downloads/libmotif4_2.3.3-5_i386.deb (--install): libmotif4:i386 2.3.3-5 (Multi-Arch: no) is not co-installable with libmotif4:amd64 2.3.3-5ubuntu1 (Multi-Arch: no) which is currently installed So I uninstalled the 64 bit version and tried to install the 32 bit version. This worked, but when I attempt to install Citrix I enter dependency hell. sudo dpkg --force-architecture -i Downloads/icaclient_11.100_i386.patched.deb dpkg: warning: overriding problem because --force enabled: package architecture (i386) does not match system (amd64) Selecting previously deselected package icaclient:i386. (Reading database ... 183036 files and directories currently installed.) Unpacking icaclient:i386 (from .../icaclient_11.100_i386.patched.deb) ... dpkg: dependency problems prevent configuration of icaclient:i386: icaclient:i386 depends on libc6 (>= 2.3). icaclient:i386 depends on libice6 (>= 1:1.0.0). icaclient:i386 depends on libsm6. icaclient:i386 depends on libx11-6. icaclient:i386 depends on libxaw7. icaclient:i386 depends on libxext6. icaclient:i386 depends on libxmu6. icaclient:i386 depends on libxp6. icaclient:i386 depends on libxpm4. icaclient:i386 depends on libxt6. dpkg: error processing icaclient:i386 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: icaclient:i386 So the state it's in, there's no icaclient binaries installed only the docs. It is complaining about libraries that are indeed present (libc6 64 bit and 32 bit). libmotif4 is only 32 bit installed and won't install alongside libmotif4 64 bit. libmotif4 error when you try to install it alongside the 32bit instance; libmotif4:amd64 2.3.3-5 (Multi-Arch: no) is not co-installable with libmotif4:i386 2.3.3-5ubuntu1 (Multi-Arch: no) which is currently installed Any tips?

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  • Ubuntu Dual Screen Using Virtual Machine - AMD GPU

    - by Chris
    I've been searching online and reading tutorials and etc about how to make my ubuntu VM dual screen(x86_64). I have first tried to run these commands: sudo aticonfig --initial -f which gave me the ouput of: sudo: aitconfig: command not found I then googled the output and followed these instructions that I tells me to install my ATI drivers onto my ubuntu. wget http://www2.ati.com/drivers/linux/ati-driver-installer-11-5-x86.x86_64.run sudo sh ati-driver-installer-11-5-x86.x86_64.run --buildpkg Ubuntu/natty sudo dpkg -i *.deb sudo apt-get -f install sudo aticonfig -f --initial --adapter=all sudo reboot It all works well until I input sudo apt-get -f install which gives me the following output: sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 25 not upgraded. 3 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up fglrx (2:8.850-0ubuntu1) ... update-alternatives: error: alternative link /usr/bin/aticonfig is already managed by x86_64-linux-gnu_gl_conf. dpkg: error processing fglrx (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev: fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: fglrx fglrx-amdcccle fglrx-dev E: Sub-process /usr/bin/dpkg returned an error code (1) At this point, I don't know what to do since running: gksudo amdcccle For the record, I have 3D acceleration turned on. The following is my GPU for my VM lspci | grep VGA 00:02.0 VGA compatible controller: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter Any Help on how I can make my VM dual screen with Ubuntu would be great. Thank you in advance.

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  • How can I clear explosions in my function?

    - by hustlerinc
    Hi I have a function to place bombs, and a for loop that places explosions on the tiles where possible. My problem is that I can't remove the explosions after a while. I've tried everything I can come up with so now I turn here as a last resort. The function looks like this: function Bomb(){ var placebomb = false; if(placeBomb && player.bombs != 0){ map[player.Y][player.X].object = 2; var bombX = player.X; var bombY = player.Y; placeBomb = false; player.bombs--; setTimeout(explode, 3000); } function explode(){ var explodeNorth = true; var explodeEast = true; var explodeSouth = true; var explodeWest = true; map[bombY][bombX].explosion = 1; delete map[bombY][bombX].object; for(i=0;i<=player.bombRadius;i++){ if(explodeNorth && map[bombY-i][bombX]){ if(!map[bombY-i][bombX].wall){ if(!map[bombY-i][bombX].object){ map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; delete map[bombY-i][bombX].object; map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; } if(explodeEast && map[bombY][bombX+i]){ if(!map[bombY][bombX+i].wall){ if(!map[bombY][bombX+i].object){ map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; delete map[bombY][bombX+i].object; map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; } if(explodeSouth && map[bombY+i][bombX]){ if(!map[bombY+i][bombX].wall){ if(!map[bombY+i][bombX].object){ map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; delete map[bombY+i][bombX].object; map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; } if(explodeWest && map[bombY][bombX-i]){ if(!map[bombY][bombX-i].wall){ if(!map[bombY][bombX-i].object){ map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; delete map[bombY][bombX-i].object; map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; } } player.bombs++; } } If anyone can think of a good way to remove the explosion after a delay please help.

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  • Ubuntu 12.04 updates fail recently - Please help

    - by user74152
    I upgraded Ubuntu 11.10 to 12.04 LTS immediately after its release (april 2012). Since then updates (new kernels and others) succeeded regularly, but recently, suddenly, updates fail consistently. What causes the problem and how can it be solved? Terminal information after the last update attempt: ariel@ariel-MS-7592:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 3 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up linux-image-3.2.0-26-generic (3.2.0-26.41) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic update-initramfs: Generating /boot/initrd.img-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: splash”: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0-26-generic.postinst line 1010. dpkg: error processing linux-image-3.2.0-26-generic (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.2.0-26-generic; however: Package linux-image-3.2.0-26-generic is not configured yet. dpkg: error processing linux-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.26.28); however: Package linux-image-generic is not configured yet. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfiguredNo apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-26-generic linux-image-generic linux-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • AutoMapper

    AutoMapper is an object-object mapper which allows you to solve issues with mapping the same properties from one object of one type to another object of another type. For example, mapping a heavy entity Customer object to the CustomerDTO could be done with AutoMapper automatically.

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  • ASP NET MVC : "Cannot order by type 'System.Object'."

    - by rah.deex
    This is my code. I got this sample from the Internet and I tried to modify it. private void FillGridData() { //IQueryable<SVC> query = _customerService.GetQueryable(); _dataContext = new dbServiceModelDataContext(); var query = from m in _dataContext.SVCs select m; query = AddQuerySearchCriteria(query, _grid.SearchForm); int totalRows = query.Count(); _grid.Pager.Init(totalRows); if (totalRows == 0) { _grid.Data = new List<SVC>(); return; } query = AddQuerySorting(query, _grid.Sorter); query = AddQueryPaging(query, _grid.Pager); List<SVC> customers = query.ToList(); //***ERROR IN HERE***// _grid.Data = customers; } The error says "Cannot order by type 'System.Object'.", what is the matter? Do you have solution for me? This is The AddQuerySorting Method THE PROBLEM IS IN HERE is there anything wrong about the code? :( private IQueryable<SVC> AddQuerySorting(IQueryable<SVC> query, Sorter sorter) { if (String.IsNullOrEmpty(sorter.SortField)) return query; //Used approach from http://www.singingeels.com/Articles/Self_Sorting_GridView_with_LINQ_Expression_Trees.aspx //instead of a long switch statement var param = Expression.Parameter(typeof(SVC), "customer"); var sortExpression = Expression.Lambda<Func<SVC, object>> (Expression.Convert(Expression.Property(param, sorter.SortField), typeof(object)), param); if (sorter.SortDirection == SortDirection.Asc) query = query.OrderBy(sortExpression); else query = query.OrderByDescending(sortExpression); return query; } here is AddQueryPaging Method private IQueryable<SVC> AddQueryPaging(IQueryable<SVC> query, Pager pager) { if (pager.TotalPages == 0) return query; query = query.Skip((pager.CurrentPage - 1) * pager.PageSize) .Take(pager.PageSize); return query; }

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  • Embedding a flash object old SWF markup? Will this work??

    - by user342391
    I am embedding a flash object into my site and when I do I get a message from dreamweaver saying "This page contains some swf objects that may not work correctly in the most recent versions of Internet Explorer. Dreamweaver cannot convert them to the new SWF markups please delete each of them and insert them again" I am not aware of any new SWF markups but here is my code to check maybe I am doing something wrong: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> </head> <body> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="350" height="140" title="Flash Audio Recorder"> <param name="movie" value="AudioRecorder.swf" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="quality" value="high" /> <param name="FlashVars" value="userid=2&settings=myXML/settings.xml" /> <embed src="AudioRecorder.swf" FlashVars="userid=2&settings=myXML/settings.xml" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="350" height="140"></embed> </object> </body> </html>

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  • What is the correct way to synchronize a shared, static object in Java?

    - by johnrock
    This is a question concerning what is the proper way to synchronize a shared object in java. One caveat is that the object that I want to share must be accessed from static methods. My question is, If I synchronize on a static field, does that lock the class the field belongs to similar to the way a synchronized static method would? Or, will this only lock the field itself? In my specific example I am asking: Will calling PayloadService.getPayload() or PayloadService.setPayload() lock PayloadService.payload? Or will it lock the entire PayloadService class? public class PayloadService extends Service { private static PayloadDTO payload = new PayloadDTO(); public static void setPayload(PayloadDTO payload){ synchronized(PayloadService.payload){ PayloadService.payload = payload; } } public static PayloadDTO getPayload() { synchronized(PayloadService.payload){ return PayloadService.payload ; } } ... Is this a correct/acceptable approach ? In my example the PayloadService is a separate thread, updating the payload object at regular intervals - other threads need to call PayloadService.getPayload() at random intervals to get the latest data and I need to make sure that they don't lock the PayloadService from carrying out its timer task

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  • What could be causing a "Cannot access a disposed object" error in WCF?

    - by Nima
    I am using the following code: private WSHttpBinding ws; private EndpointAddress Srv_Login_EndPoint; private ChannelFactory<Srv_Login.Srv_ILogin> Srv_LoginChannelFactory; private Srv_Login.Srv_ILogin LoginService; The Login is my constructor: public Login() { InitializeComponent(); ws = new WSHttpBinding(); Srv_Login_EndPoint = new EndpointAddress("http://localhost:2687/Srv_Login.svc"); Srv_LoginChannelFactory = new ChannelFactory<Srv_Login.Srv_ILogin>(ws, Srv_Login_EndPoint); } And I'm using service this way: private void btnEnter_Click(object sender, EventArgs e) { try { LoginService = Srv_LoginChannelFactory.CreateChannel(); Srv_Login.LoginResult res = new Srv_Login.LoginResult(); res = LoginService.IsAuthenticated(txtUserName.Text.Trim(), txtPassword.Text.Trim()); if (res.Status == true) { int Id = int.Parse(res.Result.ToString()); } else { lblMessage.Text = "Not Enter"; } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { Srv_LoginChannelFactory.Close(); } } When the user enters a valid username and password, everything is fine. When the user enters a wrong username and password, the first try correctly displays a "Not Enter" message, but on the second try, the user sees this message: {System.ObjectDisposedException: Cannot access a disposed object. Object name: 'System.ServiceModel.ChannelFactory`1[Test_Poosesh.Srv_Login.Srv_ILogin]'. at System.ServiceModel.Channels.CommunicationObject.ThrowIfDisposed() at System.ServiceModel.ChannelFactory.EnsureOpened() at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address, Uri via) at System.ServiceModel.ChannelFactory`1.CreateChannel() How can I fix my code to prevent this error from occurring?

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  • How to map IDictionary<string, object> in Fluent NHibernate?

    - by user298221
    I am looking to persist user preferences into a collection of name value pairs, where the value may be an int, bool, or string. There are a few ways to skin this cat, but the most convenient method I can think of is something like this: public class User { public virtual IDictionary<string, object> Preferences { get; set; } } with its usage as: user.Preferences["preference1"] = "some value"; user.Preferences["preference2"] = 10; user.Preferences["preference3"] = true; var pref = (int)user.Preferences["preference2"]; I'm not sure how to map this in Fluent NHibernate, though I do think it is possible. Generally, you would map a simpler Dictionary<string, string> as: HasMany(x => x.Preferences) .Table("Preferences") .AsMap("preferenceName") .Element("preferenceValue"); But with a type of 'object', NHibernate doesn't know how to deal with it. I imagine a custom UserType could be created that breaks an 'object' down to a string representing its Type and a string representing the value. We would have a table that looks kind of like this: Table Preferences userId (int) preferenceName (varchar) preferenceValue (varchar) preferenceValueType (varchar) and the hibernate mapping would like this: <map name="Preferences" table="Preferences"> <key column="userId"></key> <index column="preferenceName" type="String" /> <element type="ObjectAsStringUserType, Assembly"> <column name="preferenceValue" /> <column name="preferenceValueType"/> </element> </map> I'm not sure how you would map this in Fluent NHibernate. Maybe there's a better way to do this, or maybe I should just suck it up and use IDictionary<string, string>. Any ideas?

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  • Should a Perl constructor return an undef or a "invalid" object?

    - by DVK
    Question: What is considered to be "Best practice" - and why - of handling errors in a constructor?. "Best Practice" can be a quote from Schwartz, or 50% of CPAN modules use it, etc...; but I'm happy with well reasoned opinion from anyone even if it explains why the common best practice is not really the best approach. As far as my own view of the topic (informed by software development in Perl for many years), I have seen three main approaches to error handling in a perl module (listed from best to worst in my opinion): Construct an object, set an invalid flag (usually "is_valid" method). Often coupled with setting error message via your class's error handling. Pros: Allows for standard (compared to other method calls) error handling as it allows to use $obj->errors() type calls after a bad constructor just like after any other method call. Allows for additional info to be passed (e.g. 1 error, warnings, etc...) Allows for lightweight "redo"/"fixme" functionality, In other words, if the object that is constructed is very heavy, with many complex attributes that are 100% always OK, and the only reason it is not valid is because someone entered an incorrect date, you can simply do "$obj->setDate()" instead of the overhead of re-executing entire constructor again. This pattern is not always needed, but can be enormously useful in the right design. Cons: None that I'm aware of. Return "undef". Cons: Can not achieve any of the Pros of the first solution (per-object error messages outside of global variables and lightweight "fixme" capability for heavy objects). Die inside the constructor. Outside of some very narrow edge cases, I personally consider this an awful choice for too many reasons to list on the margins of this question. UPDATE: Just to be clear, I consider the (otherwise very worthy and a great design) solution of having very simple constructor that can't fail at all and a heavy initializer method where all the error checking occurs to be merely a subset of either case #1 (if initializer sets error flags) or case #3 (if initializer dies) for the purposes of this question. Obviously, choosing such a design, you automatically reject option #2.

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  • How to dispatch a new property value in an object to the same property of two other objects

    - by WPFadvocate
    In WPF, I've three objects exposing the same DependencyProperty (let's say it's an integer). I want all three property values to remain synchronized, i.e. that whenever the int value changes in an object, this value is propagated to the two other objects. I think of multibinding to do the job, but I don't know how to detect which object changed, thus which value should be used and propagated to the other objects. Edited: here is my tentative code for multibinding, with the false hope that it would work without additional code: // create the multibinding MultiBinding mb = new MultiBinding() { Mode = BindingMode.TwoWay, UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged }; // create individual bindings to associate object_2 and object_3 to object_1 Binding b2 = new Binding() { Source = object_2, Path = new PropertyPath("X") }; Binding b3 = new Binding() { Source = object_3, Path = new PropertyPath("X") }; // add individual bindings to multibinding mb.Bindings.Add(b2); mb.Bindings.Add(b3); // bind object_2 and _3 to object_1 BindingOperations.SetBinding(object_1, TypeObject_1.XProperty, mb); But actually, there is a runtime error, saying the binding set by the last instruction is lacking a converter. But again I don't know how to write this converter (there is nothing to convert (as this is the case in the related MS sample of code linking 3 rgb properties to a color property), only to forward the value of the property changed to the two other properties). I understand I could solve the problem by creating an X_Changed event in the 3 types and then have each object registering to the two other objects event. I don't like this "manual" way and would prefer to bind the 3 properties together.

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  • How can I get the Hibernate Configuration object from Spring?

    - by Wayne Russell
    Hi, I am trying to obtain Spring-defined Hibernate Configuration and SessionFactory objects in my non-Spring code. The following is the definition in my applicationContext.xml file: Code: <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.MySQLDialect</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.hbm2ddl.auto">update</prop> <prop key="hibernate.cglib.use_reflection_optimizer">true</prop> <prop key="hibernate.cache.provider_class">org.hibernate.cache.HashtableCacheProvider</prop> </props> </property> <property name="dataSource"> <ref bean="dataSource"/> </property> </bean> If I now call getBean("sessionFactory"), I am returned a $Proxy0 object which appears to be a proxy for the Hibernate SessionFactory object. But that isn't what I want - I need the LocalSessionFactoryBean itself because I need access to the Configuration as well as the SessionFactory. The reason I need the Configuration object is that our framework is able to use Hibernate's dynamic model to automatically insert mappings at runtime; this requires that we change the Configuration and rebuild the SessionFactory. Really, all we're trying to do is obtain the Hibernate config that already exists in Spring so that those of our customers that already have that information in Spring don't need to duplicate it into a hibernate.cfg.xml file in order to use our Hibernate features.

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  • How to use CodeDomSerializer to serialize an object in .Net?

    - by user341127
    I have a class, which is defined as the following: [ToolboxItem(false)] [DesignTimeVisible(false)] [DesignerSerializer("DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer, DevExpress.XtraEditors.v10.1.Design", "System.ComponentModel.Design.Serialization.CodeDomSerializer, System.Design")] [Designer("DevExpress.XtraEditors.Design.BaseRepositoryItemDesigner, DevExpress.XtraEditors.v10.1.Design")] [LicenseProvider(typeof(DXEditorLicenseProvider))] public class RepositoryItem : Component, ISupportInitialize, ICustomTypeDescriptor, IImageCollectionHelper {......} I tried the following code to serialize the object of this class. DesignerSerializationManager m = new System.ComponentModel.Design.Serialization.DesignerSerializationManager(); m.CreateSession(); DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer s = m.GetSerializer(typeof(RepositoryItem), typeof(DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer)) as DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer; RepositoryItem i = persistentRepository1.Items[0]; //m.Container.Add(i); s.Serialize(m,i );// An error "Object reference not set to an instance of an object." happended here. For I am not familiar with CodeDom, I have spent one day to get the way out. I guess the above code has some stupid mistakes. Please give me a hand to show how to serialize AND DeSelialize such objects of the class of Repository. BTW, the reason I don't use any other serializer is that I am supposed not to have rights to know the source code of RepositoryItem and others could inherit RepositoryItem at the same time. And actually I have to deal with RepositoryItem and its descendants. Thank you in advance. Ying

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  • PHP5 : Applying a method from an extended class on an object from the original (parent) class.

    - by Glauber Rocha
    Hello, I'm trying to extend two native PHP5 classes (DOMDocument and DOMNode) to implement 2 methods (selectNodes and selectSingleNode) in order to make XPath queries easier. I thought it would be rather straighforward, but I'm stuck in a problem which I think is an OOP beginner's issue. class nDOMDocument extends DOMDocument { public function selectNodes($xpath){ $oxpath = new DOMXPath($this); return $oxpath->query($xpath); } public function selectSingleNode($xpath){ return $this->selectNodes($xpath)->item(0); } } Then I tried to do extend DOMNode to implement the same methods so I can perform an XPath query directly on a node: class nDOMNode extends DOMNode { public function selectNodes($xpath){ $oxpath = new DOMXPath($this->ownerDocument,$this); return $oxpath->query($xpath); } public function selectSingleNode($xpath){ return $this->selectNodes($xpath)->item(0); } } Now if I execute the following code (on an arbitrary XMLDocument): $xmlDoc = new nDOMDocument; $xmlDoc->loadXML(...some XML...); $node1 = $xmlDoc->selectSingleNode("//item[@id=2]"); $node2 = $node1->selectSingleNode("firstname"); The third line works and returns a DOMNode object $node1. However, the fourth line doesn't work because the selectSingleNode method belongs to the nDOMNode class, not DOMNode. So my question: is there a way at some point to "transform" the returned DOMNode object into a nDOMNode object? I feel I'm missing some essential point here and I'd greatly appreciate your help. (Sorry, this is a restatement of my question http://stackoverflow.com/questions/2573820/)

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  • How to synchronize placing an object in JNDI across processes?

    - by indra
    I am trying to place an object in JNDI, so that only one of the progam should be able to place it in JNDI. is there any global lock that can be used in J2EE environment. Is RMI can be used for this purpose? please provide any reference links. Thanks in advance. Also, what is NameAlreadyBoundexception? I am trying to use it as a method to synchronize, i.e, only one program places it in JNDI and if other trying to bind should get that exception. But when i am testing the multiple binding I am not getting the Exception.And second binding is done. look up is giving the second object bound. here is my code: private static String JNDI_NAME = "java:comp/env/test/something"; public class TestJNDI { private static String JNDI_NAME = "java:comp/env/test/something"; public static void main(String[] args) throws NamingException { Hashtable env = new Hashtable(); env.put(Context.INITIAL_CONTEXT_FACTORY,"weblogic.jndi.WLInitialContextFactory"); env.put(Context.PROVIDER_URL,"t3://127.0.0.1:7001"); Context ctx = new InitialContext(env); System.out.println("Initial Context created"); String obj1 = "obj1"; String obj2 = "obj2"; try{ ctx.bind(JNDI_NAME, obj1); System.out.println("Bind Sucess"); }catch(NameAlreadyBoundException ne ){ // already bound System.out.println("Name already bound"); } ctx.close(); Context ctx2 = new InitialContext(env); try{ // Second binding to the same name not giving the Exception?? ctx2.bind(JNDI_NAME, obj2); System.out.println("Re Bind Sucess"); }catch(NameAlreadyBoundException ne ){ // already bound System.out.println("Name already bound"); } String lookedUp = (String) ctx2.lookup(JNDI_NAME); System.out.println("LookedUp Object"+lookedUp); ctx2.close(); } }

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  • How do I get the inserted id (or object) after an insert with the FormView/ObjectDataSource controls

    - by drs9222
    I have a series of classes that loosely fit the following pattern: public class CustomerInfo { public int Id {get; set;} public string Name {get; set;} } public class CustomerTable { public bool Insert(CustomerInfo info) { /*...*/ } public bool Update(CustomerInfo info) { /*...*/ } public CustomerInfo Get(int id) { /*...*/ } /*...*/ } After a successful insert the Insert method will set the Id property of the CustomerInfo object that was passed in. I've used these classes in several places and would prefer to altering them. Now I'm experimenting with writing an ASP.NET page for inserting and updating the records. I'm currently using the ObjectDataSource and FormView controls: <asp:ObjectDataSource TypeName="CustomerTable" DataObjectTypeName="CustomerInfo" InsertMethod="Insert" UpdateMethod="Update" SelectMethod="Get" /> I can successfully Insert and Update records. I would like to switch the FormView's mode from Insert to Edit after a successful insert. My first attempt was to switch the mode in the ItemInserted event. This of course did not work. I was using a QueryStringParameter for the id which of course wan't set when inserting. So, I switched to manually populating the InputParameters during the ObjectDataSource's Selecting event. The problem with this is I need to know the id of the newly inserted record which I can't find a good way to get. I understand that I can access the Insert method's return value, and out parameters in the ItemInserted event of course my method doesn't return the id using any of these methods. I can't find anyway to access the id or the CustomerInfo object that was inserted after the insert completes. The best I've been able to do is to save the CustomerInfo object in the ObjectDataSource's Inserting event. This feels like an odd way to do this. I figure that there must be a better way to do this and I'll kick myself when I see it. Any ideas?

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  • How to join a table in symfony (Propel) and retrieve object from both table with one query

    - by Jean-Philippe
    Hi, I'm trying to get an easy way to fetch data from two joined Mysql table using Propel (inside Symfony) but in one query. Let's say I do this simple thing: $comment = CommentPeer::RetrieveByPk(1); print $comment->getArticle()->getTitle(); //Assuming the Article table is joined to the Comment table Symfony will call 2 queries to get that done. The first one to get the Comment row and the next one to get the Article row linked to the comment one. Now, I am trying to find a way to make all that within one query. I've tried to join them using $c = new Criteria(); $c->addJoin(CommentPeer::ARTICLE_ID, ArticlePeer::ID); $c->add(CommentPeer::ID, 1); $comment = CommentPeer::doSelectOne($c); But when I try to get the Article object using $comment->getArticle() It will still issue the query to get the Article row. I could easily clear all the selected columns and select the columns I need but that would not give me the Propel object I'd like, just an array of the query's raw result. So how can I get a populated propel object of two (or more) joined table with only one query? Thanks, JP

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  • Does Ctypes Structures and POINTERS automatically free the memory when the Python object is deleted?

    - by jsbueno
    When using Python CTypes there are the Structures, that allow you to clone c-structures on the Python side, and the POINTERS objects that create a sofisticated Python Object from a memory address value and can be used to pass objects by reference back and forth C code. What I could not find on the documentation or elsewhere is what happens when a Python object containing a Structure class that was de-referenced from a returning pointer from C Code (that is - the C function alocated memory for the structure) is itself deleted. Is the memory for the original C structure freed? If not how to do it? Furthermore -- what if the Structure contains Pointers itself, to other data that was also allocated by the C function? Does the deletion of the Structure object frees the Pointers onits members? (I doubt so) Else - -how to do it? Trying to call the system "free" from Python for the Pointers in the Structure is crashing Python for me. In other words, I have this structure filled up by a c Function call: class PIX(ctypes.Structure): """Comments not generated """ _fields_ = [ ("w", ctypes.c_uint32), ("h", ctypes.c_uint32), ("d", ctypes.c_uint32), ("wpl", ctypes.c_uint32), ("refcount", ctypes.c_uint32), ("xres", ctypes.c_uint32), ("yres", ctypes.c_uint32), ("informat", ctypes.c_int32), ("text", ctypes.POINTER(ctypes.c_char)), ("colormap", ctypes.POINTER(PIXCOLORMAP)), ("data", ctypes.POINTER(ctypes.c_uint32)) ] And I want to free the memory it is using up from Python code.

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  • How to tell axis2 to use an existing object as a service?

    - by Christian Hausknecht
    I am trying to expose some methods of a running application as a webservice. The core idea is to use an embedded web-server and send the soap messages to the apache axis2 framework in order to invoke the services. The problem is, that axis2's createService methods only accept Classes as parameter, not existing objects. So I believe that axis2 itself creates an object of the service class and then uses it to call methods when an external service call arrives. But I need to pass an existing object for being used as a service, because I need to call methods of other objects of the running application within the service methods. So the "standard" way that axis2 creates a new instance of the service class and calls then its methods is obviously no sulution for me. So is there a way to realize this? Or is there another solution? Perhaps you can pass objects later on to the allready created service object by axis2? If there is another solution without axis2 I might consider that one. Basically I am only interested in exposing some functionality of a runnning application as a webservice.

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  • C# How to perform a live xslt transformation on an in memory object?

    - by JL
    I have a function that takes 2 parameters : 1 = XML file, 2 = XSLT file, then performs a transformation and returns the resulting HTML. Here is the function: /// <summary> /// Will apply an XSLT style to any XML file and return the rendered HTML. /// </summary> /// <param name="xmlFileName"> /// The file name of the XML document. /// </param> /// <param name="xslFileName"> /// The file name of the XSL document. /// </param> /// <returns> /// The rendered HTML. /// </returns> public string TransformXml(string xmlFileName, string xslFileName) { var xtr = new XmlTextReader(xmlFileName) { WhitespaceHandling = WhitespaceHandling.None }; var xd = new XmlDocument(); xd.Load(xtr); var xslt = new System.Xml.Xsl.XslCompiledTransform(); xslt.Load(xslFileName); var stm = new MemoryStream(); xslt.Transform(xd, null, stm); stm.Position = 1; var sr = new StreamReader(stm); xtr.Close(); return sr.ReadToEnd(); } I want to change the function not to accept a file for the XML, but instead just an object. The object is exactly compatible with the xslt, if it was serialized to file. But I don't want to have to serialize it to a file first. So to recap : keep the xslt coming from a file, but the xml input should an object I pass and would like to generate the xml from without any file system interaction.

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  • How can I initialize a QTMovie object with certain attributes using writable data?

    - by c-had
    I'm trying to create an empty QTMovie object that I can add segments to, and then play. This is easy to do with something like: movie = [[QTMovie alloc] initToWritableData:[NSMutableData dataWithCapacity:1048576] error:&error]; I can then use -insertSegmentOfMovie to insert segments from other movies into this one so I can play it back. The problem is that I also need to set a certain attribute when creating the QTMovie object. In particular, I need to set the QTMovieRateChangesPreservePitchAttribute attribute, so that I can alter playback speed during playback without changing pitch. This attribute cannot be written after the movie is initialized. So, I can create the QTMovie object like this: movie = [[QTMovie alloc] initWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES], QTMovieRateChangesPreservePitchAttribute, nil] error:&error]; Unfortunately, this is not editable. I've tried setting the QTMovieEditableAttribute as well on creation, but it does not help. I still get an exception when I try to insert anything into this movie. I presume this is because there is no writable file or data reference associated with the QTMovie. Any ideas on how to solve this?

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  • How to safely transfer reference to object across window?

    - by Morgan Cheng
    I'm debugging a web application. Javasript in one window create one object and use it as argument to invoke global method in another window. Pseudo code is like below. var obj = new Foo(); anotherWin.bar(obj); In anotherWin, the argument is stored in global variable. var g_obj; function bar(obj) { g_obj = obj; ... } When other function tries to reference g_obj.Id, it throws exception "Cannot evaluate expression". This happens in IE8.0.7600.16385 on Windows 7. In Visual Studio debugger, when this exception happens, the g_obj shows as {...} It looks all its properties are lost. Perhaps the root reason is the object is created in one window but only referenced in another window. The object might be garbage-collected at any time. Is there any way to work around this?

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  • DD_belatedPNG.js - how to access the vml object? this is for a PNG image-swap.

    - by akc
    I am trying to use Drew Dillard's awesome DD_belatedPNG fix + jQuery to achieve a run-of-the-mill image-swap on hover -- but with PNGs, and to work on IE6. Example: <a id="thelink" href="blah.html"><img src="f-u-ie6.png" /></a> Since DD's script sets the visibility of the original image to "hidden", you can't effectively hover over it. A lot of people, I have noticed, are thwarted by this limitation. Enough so that Drew mentioned he would try to get a work-around into the next version of his PNG fix. Well, in the meantime, I thought I could get around this by handling the hover event on the image's parent instead. So onmouseover, I would hide the VML object created by DD_belatedPNG while setting a background image on "thelink", and onmouseout, show the VML object again and set the background image to nothing. The following code was just to see if I could access the VML object, but it does not work on the VML. It hides all manner of other children, but not the VML. Any ideas? $(document).ready(function(){ $("thelink").hover(function() { $(this).children().attr({ style: "visibility:hidden" }); }, function() { $(this).children().attr({ style: "visibility:visible" }); }); }); Alternatively, can anyone suggest a great PNG image-swap method? I know that you can swap a background image of a link. But you still need to have something inside the A tag. That's not my case. Also, you could put a transparent GIF in the A tag and have the background image swapped to achieve the effect, but I really don't want to do that. Thanks for your insights!

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