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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • TraceTune shows Reads graphically

    - by Bill Graziano
    TraceTune now shows a graphical view of logical reads for each SQL statement in a trace file.  The width of the colored bar in the screen capture below is the percentage of logical reads for that statement.  The absolute number of reads is shown to the right. Any statement that has a user entered comment is shown in bold.  If you hover over the statement it will show the most recent comment for that statement.

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  • Image captions and wrapping [migrated]

    - by Charles
    What's the best way to add a caption below an image? The image and its caption will be floated right, and the text on the caption needs to wrap -- a 200x200px image shouldn't have a caption of width 800px. I would strongly prefer a solution that allows me to update images (with different widths) without changing the CSS or markup. For reasons beyond my control the image itself will also be floated right, but this should not be too problematic.

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  • CSS hack for Google Chrome and Safari

    - by Renso
    When wanting to hack css in an external stylesheet just for Google Chrome and Safari. Here is an example of where I override the margin-top for Chrome and Safari.Normal:#AccountMaintenanceWrapper #callDetailsPreviewWrapper{    border: none;    padding: 0px;    width: 209px;    position: fixed;    margin-top: 84px;    z-index: 1;}Google Chrome and Safari:@media screen and (-webkit-min-device-pixel-ratio:0){    #AccountMaintenanceWrapper #callDetailsPreviewWrapper    {        margin-top: 12px;    }}

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  • No Silverlight and Preloader Experience(ish) - in 10 seconds...

    here is the basic's...:<body background="Img/ScreenShot.png" ><object id="SilverlightControlObj" name="SilverlightControlObjNm"data="data:application/x-silverlight-2,"type="application/x-silverlight-2" width="100%"height="100%"><param name="source" value="ClientBin/SUGWTK.xap"/><param name="onError" value="onSilverlightError" /><param name="background" value="white" /><param name="minRuntimeVersion" value="3.0.40624.0" /><param name="autoUpgrade" value="true"...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • No Webcam Device

    - by Aliyah
    deeva@androliyah-A6200:~$ sudo lshw -C video [sudo] password for deeva: *-display description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:e080(size=8) deeva@androliyah-A6200:~$ How do I get my webcam to work?

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  • XNA - Detect click on triangle/circle form of a texture

    - by chr1s89
    How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels. I heard of pixel-perfect collision is it the right way for this? It would be great if someone can give me a example for such a solution or other.

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  • Java - Finding distance between player and tile in array

    - by Corey
    What is the best way performance wise to do this? When I click a tile I want it to get the distance and if I am close enough I can interact with the tile. One way would be to find the tile by doing mouse / tile width when I click correct? But then how would I get that tiles position? I know how to find the distance I just don't know how to get a certain tiles position from the array when I click it

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  • Downloading stream using FileStreamResult

    - by user1400915
    I have a Action in controller as public ActionResult Download() { return File(downloadStream, "application/octet-stream", fileName); } If I want to use FilePathresult as: public FilePathResult Download() { return File(downloadStream, "application/octet-stream", fileName); } can I call the Download() on click of a button like this @Html.ActionLink("FileDownload", "Download", new { file = item.FileName, GuID = item.DocumentGuID }) /text).Width(10);

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  • Solaris Web Magazine JP ?????

    - by kazun
    #midashi{ font-size:120%; border-left: 8px solid #FF0000;/*??????????????????*/ border-bottom:dotted 1px #cccccc;/*?????????????*/ width:515px;/*??????*/ line-height: 26px;/*h3?????*/ padding-left: 5px;/*?????????*/ color:#333333; /*????*/ font-weight:bold; } .select{ padding-top:2px; padding-left: 3px;/*?????????*/ font-size:10px; color:#999999; display: block; } #midashi2{ font-size:120%; border-left: 8px solid #FF0000;/*??????????????????*/ border-bottom:dotted 1px #cccccc;/*?????????????*/ width:205px;/*??????*/ line-height: 26px;/*h3?????*/ padding-left: 5px;/*?????????*/ color:#333333; /*????*/ font-weight:bold; } .select{ padding-top:2px; padding-left: 3px;/*?????????*/ font-size:10px; color:#999999; display: block; } ???? ????????:Oracle OpenWorld Tokyo 2012 ?????? ????:?????????????????:???????Oracle Solaris Studio 12.3? ???? Oracle Solaris ???????????????????? Oracle OpenWorld Tokyo 2012 ?????? Oracle Solaris 11 ?????????:?Oracle Solaris 11 ?????·????·??? ?2???? ?????????????????:???????Oracle Solaris Studio 12.3? ????? ???? ??????????????????????? Oracle Solaris Oracle Solaris Studio Oracle Solaris Cluster ????? ???? Oracle Technology Network ??????????????????????????????? Oracle Solaris 11 Oracle Solaris 10 Oracle Solaris Cluster Enterprise Edition Oracle Solaris Studio OTN? ????/????  ?????????#4?6/15(?)??? 2012/5/21 Oracle Solaris ??????? #3 2012/5/23 ?83? ????! ???????? ~Oracle x Sun ?6?: Solaris 10 ?? Solaris 11 ?????????????(Slideshare) ?????? Solaris 11 Solaris 10 Oracle Solaris Cluster Oracle Solaris Studio Oracle Linux OTN? ??????????? ?????????? Oracle Solaris ????????????????????????????????????????????????? ???????????????????????????????????????????????? OTN ???? ?????? ????? ?????? ???? Oracle Software Delivery Cloud My Oracle Support ????????? Oracle PartnerNetwork Oracle Solaris Knowledge Zone ????????? Solaris ?????? Oracle|Sun ????????? Oracle Japan (??????) Oracle University ????? Oracle Solaris 11 ?????? Oracle Solaris 11 ??????????? Sun Cluster for Hign Availability ???????? ???????? ?????????? Server / Storage System ????

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  • ??????DataGuard?????????

    - by JaneZhang(???)
         ??????Apply,???log_archive_dest_n ?????“DELAY=",??:DELAY=360(?????),????360??(6??)???:SQL>alter system set log_archive_dest_2='SERVICE=standby LGWR SYNC AFFIRM DELAY=360 VALID_FOR=(ONLINE_LOGFILES,PRIMARY_ROLE) COMPRESSION=ENABLE  DB_UNIQUE_NAME=standby';    ??????DELAY??,??????????,???30???    ??????,?????????????(real-time apply ),DELAY????????,????????????,??,????alert log?????????????:WARNING: Managed Standby Recovery started with USING CURRENT LOGFILEDELAY 360 minutes specified at primary ignored <<<<<<<<<    ?????,??????????,?????????MRP,??:SQL> ALTER DATABASE RECOVER MANAGED STANDBY DATABASE CANCEL;SQL> ALTER DATABASE RECOVER MANAGED STANDBY DATABASE DISCONNECT FROM SESSION; ???????????:1. ?????????:SQL> show parameter log_archive_dest_2 NAME                                 TYPE        VALUE------------------------------------ ----------- ------------------------------log_archive_dest_2                   string      SERVICE=STANDBY LGWR SYNC AFFI                                                RM VALID_FOR=(ONLINE_LOGFILES,                                                PRIMARY_ROLE) DB_UNIQUE_NAME=S                                                TANDBY 2. ???????5??:SQL> alter system set log_archive_dest_2='SERVICE=STANDBY LGWR SYNC AFFIRM delay=5 VALID_FOR=(ONLINE_LOGFILES,PRIMARY_ROLE) DB_UNIQUE_NAME=STANDBY'; 3. ??????: ????:SQL> alter system switch logfile;System altered. SQL>  select max(sequence#) from v$archived_log; MAX(SEQUENCE#)--------------           28 ??:Wed Jun 13 19:48:53 2012Archived Log entry 14 added for thread 1 sequence 28 ID 0x4c9d8928 dest 1:ARCb: Archive log thread 1 sequence 28 available in 5 minute(s)Wed Jun 13 19:48:54 2012Media Recovery Delayed for 5 minute(s) (thread 1 sequence 28) <<<<<<<<????Wed Jun 13 19:53:54 2012Media Recovery Log /home/oracle/arch1/standby/1_28_757620395.arc<<<<<5??????????Media Recovery Waiting for thread 1 sequence 29 (in transit) ?????,???????:http://docs.oracle.com/cd/E11882_01/server.112/e25608/log_apply.htmOracle® Data Guard Concepts and Administration11g Release 2 (11.2)Part Number E25608-03

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  • sp_send_dbmail attach files stored as varbinary in database

    - by Mindstorm Interactive
    I have a two part question relating to sending query results as attachments using sp_send_dbmail. Problem 1: Only basic .txt files will open. Any other format like .pdf or .jpg are corrupted. Problem 2: When attempting to send multiple attachments, I receive one file with all file names glued together. I'm running SQL Server 2005 and I have a table storing uploaded documents: CREATE TABLE [dbo].[EmailAttachment]( [EmailAttachmentID] [int] IDENTITY(1,1) NOT NULL, [MassEmailID] [int] NULL, -- foreign key [FileData] [varbinary](max) NOT NULL, [FileName] [varchar](100) NOT NULL, [MimeType] [varchar](100) NOT NULL I also have a MassEmail table with standard email stuff. Here is the SQL Send Mail script. For brevity, I've excluded declare statements. while ( (select count(MassEmailID) from MassEmail where status = 20 )>0) begin select @MassEmailID = Min(MassEmailID) from MassEmail where status = 20 select @Subject = [Subject] from MassEmail where MassEmailID = @MassEmailID select @Body = Body from MassEmail where MassEmailID = @MassEmailID set @query = 'set nocount on; select cast(FileData as varchar(max)) from Mydatabase.dbo.EmailAttachment where MassEmailID = '+ CAST(@MassEmailID as varchar(100)) select @filename = '' select @filename = COALESCE(@filename+ ',', '') +FileName from EmailAttachment where MassEmailID = @MassEmailID exec msdb.dbo.sp_send_dbmail @profile_name = 'MASS_EMAIL', @recipients = '[email protected]', @subject = @Subject, @body =@Body, @body_format ='HTML', @query = @query, @query_attachment_filename = @filename, @attach_query_result_as_file = 1, @query_result_separator = '; ', @query_no_truncate = 1, @query_result_header = 0; update MassEmailset status= 30,SendDate = GetDate() where MassEmailID = @MassEmailID end I am able to successfully read files from the database so I know the binary data is not corrupted. .txt files only read when I cast FilaData to varchar. But clearly original headers are lost. It's also worth noting that attachment file sizes are different than the original files. That is most likely due to improper encoding as well. So I'm hoping there's a way to create file headers using the stored mimetype, or some way to include file headers in the binary data? I'm also not confident in the values of the last few parameters, and I know coalesce is not quite right, because it prepends the first file name with a comma. But good documentation is nearly impossible to find. Please help!

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  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

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  • Facebook, iframe app, fb:request-form, action attribute problem

    - by Unreality
    Hi all, I'm making a facebook iframe application I'm making a request form with my own form data. What should I do in order to process the data? If I put action="http://apps.facebook.com/[appName]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://apps.facebook.com/[appName]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result is funny... A facebook page inside the facebook app's iframe ! but if I put action="http://[my own domain / facebook connect url]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://[my own domain / facebook connect url]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result page will be rendered WITHOUT facebook template (that means losing all top facebook banner and bottom facebook bar like the facebook chats etc) Anyone knows what's wrong? Thanks a lot for reading

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  • jQuery.ajax call to Twitter succeeds but returns null for Firefox

    - by Zhami
    I've got code that makes a simple get request to Twitter (search) using jQuery's ajax method. The code works fine on Safari, but fails on Firefox (3.6.3). In the Firefox case, my jQuery.ajax parameters 'success' method is invoked, but the supplied data is null. (In Safari, I receive a boatload of JSON data). My ajax call is: $.ajax({ url: 'http://search.twitter.com/search.json?q='+searchTerm, dataType: 'json', async: true, beforeSend: function(request) { window.console.log('starting AJAX request to get Twitter data'); }, success: function(data, textStatus, request) { window.console.log('AJAX request to get Twitter succeeded: status=' + textStatus); callback(data); }, error: function(request, status, error) { window.console.log('AJAX request to get user data --> Error: ' + status); errback(request, status, error); } }); Firebug shows Response headers: Date Sun, 11 Apr 2010 22:30:26 GMT Server hi Status 200 OK X-Served-From b021 X-Runtime 0.23841 Content-Type application/json; charset=utf-8 X-Served-By sjc1o024.prod.twitter.com X-Timeline-Cache-Hit Miss Cache-Control max-age=15, must-revalidate, max-age=300 Expires Sun, 11 Apr 2010 22:35:26 GMT Vary Accept-Encoding X-Varnish 1827846877 Age 0 Via 1.1 varnish X-Cache-Svr sjc1o024.prod.twitter.com X-Cache MISS Content-Encoding gzip Content-Length 2126 Connection close The HTTP status is OK (200), the Conetnt-Type is properly application/json, and the Content-Length of 2126 (gzip'd) implies data came back. Yet Firebug shows the Response to be empty, and a test of the supplied data shows it o be 'null.' I am aware of a similar post on Stack Overflow: http://stackoverflow.com/questions/1188976/jquery-get-function-succeeds-with-200-but-returns-no-content-in-firefox and from that would assume this problem is possibly related to cross-domain security, but... I know there are many JS widgets and whatnots that ajax get data from Twitter. Is there something I need to enable to allow this?

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  • Shouldn't prepared statements be much more fsater?

    - by silversky
    $s = explode (" ", microtime()); $s = $s[0]+$s[1]; $con = mysqli_connect ('localhost', 'test', 'pass', 'db') or die('Err'); for ($i=0; $i<1000; $i++) { $stmt = $con -> prepare( " SELECT MAX(id) AS max_id , MIN(id) AS min_id FROM tb "); $stmt -> execute(); $stmt->bind_result($M,$m); $stmt->free_result(); $rand = mt_rand( $m , $M ).'<br/>'; $res = $con -> prepare( " SELECT * FROM tb WHERE id >= ? LIMIT 0,1 "); $res -> bind_param("s", $rand); $res -> execute(); $res->free_result(); } $e = explode (" ", microtime()); $e = $e[0]+$e[1]; echo number_format($e-$s, 4, '.', ''); // and: $link = mysql_connect ("localhost", "test", "pass") or die (); mysql_select_db ("db") or die ("Unable to select database".mysql_error()); for ($i=0; $i<1000; $i++) { $range_result = mysql_query( " SELECT MAX(`id`) AS max_id , MIN(`id`) AS min_id FROM tb "); $range_row = mysql_fetch_object( $range_result ); $random = mt_rand( $range_row->min_id , $range_row->max_id ); $result = mysql_query( " SELECT * FROM tb WHERE id >= $random LIMIT 0,1 "); } defenitly prepared statements are much more safer but also every where it says that they are much faster BUT in my test on the above code I have: - 2.45 sec for prepared statements - 5.05 sec for the secon example What do you think I'm doing wrong? Should I use the second solution or I should try to optimize the prep stmt?

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  • Duplicate a collection of entities and persist in Hibernate/JPA

    - by Michael Bavin
    Hi, I want to duplicate a collection of entities in my database. I retreive the collection with: CategoryHistory chNew = new CategoryHistory(); CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date = MAX(date)").getSingleResult; List<Category> categories = chLast.getCategories(); chNew.addCategories(categories)// Should be a copy of the categories: OneToMany Now i want to duplicate a list of 'categories' and persist it with EntityManager. I'm using JPA/Hibernate. UPDATE After knowing how to detach my entities, i need to know what to detach: current code: CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date=(SELECT MAX(date) from CategoryHistory)").getSingleResult(); Set<Category> categories =chLast.getCategories(); //detach org.hibernate.Session session = ((org.hibernate.ejb.EntityManagerImpl) em.getDelegate()).getSession(); session.evict(chLast);//detaches also its child-entities? //set the realations chNew.setCategories(categories); for (Category category : categories) { category.setCategoryHistory(chNew); } //set now create date chNew.setDate(Calendar.getInstance().getTime()); //persist em.persist(chNew); This throws a failed to lazily initialize a collection of role: entities.CategoryHistory.categories, no session or session was closed exception. I think he wants to lazy load the categories again, as i have them detached. What should i do now?

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • A catalogue of Cassandra log messages: What is the correct interpretation?

    - by knorv
    The following is a complete catalogue of all log messages generated by Cassandra 0.6 when stress-testing a Cassandra installation over an extended period of time: AntiEntropyService: Sending AEService tree for (,) to: [] CassandraDaemon: Binding thrift service to localhost/N.N.N.N:N CassandraDaemon: Cassandra starting up... ColumnFamilyStore: has reached its threshold; switching in a fresh Memtable at CommitLogContext(file='.../cassandra/commitlog/CommitLog-N.log', position=N) ColumnFamilyStore: Enqueuing flush of Memtable()@N CommitLog: Discarding obsolete commit log:CommitLogSegment(.../cassandra/commitlog/CommitLog-N.log) CommitLog: Log replay complete CommitLog: Replaying .../cassandra/commitlog/CommitLog-N.log, ... CommitLogSegment: Creating new commitlog segment .../cassandra/commitlog/CommitLog-N.log CompactionManager: Compacted to .../cassandra/data//-N-Data.db. N/N bytes for N keys. Time: Nms. CompactionManager: Compacting [org.apache.cassandra.io.SSTableReader(path='.../cassandra/data//-N-Data.db'), ...] DatabaseDescriptor: Auto DiskAccessMode determined to be mmap GCInspector: GC for ConcurrentMarkSweep: N ms, N reclaimed leaving N used; max is N GCInspector: GC for ParNew: N ms, N reclaimed leaving N used; max is N Memtable: Completed flushing .../cassandra/data//-N-Data.db Memtable: Writing Memtable()@N SSTable: Deleted .../cassandra/data//-N-Data.db SSTableDeletingReference: Deleted .../cassandra/data//-N-Data.db SSTableReader: Sampling index for .../cassandra/data//-N-Data.db StorageService: Starting up server gossip SystemTable: Saved ClusterName found: Test Cluster SystemTable: Saved ClusterName not found. Using Test Cluster SystemTable: Saved Token found: N SystemTable: Saved Token not found. Using N For each of the log messages listed - what is the correct interpretation of the log message?

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  • How to make Chrome redraw SVG dynamically added content?

    - by Adrian
    I've dynamacally added the circle elements to the svg displayed in a iFrame. Chrome isnt showing the new elements, not tried FF yet. Is there somekind of redraw/refresh I need to call? The first circle is actually in the svg document, the rest come from script. <iframe id="svgFrame" src="xmlfile1.svg" width="300" height="300"> <svg xmlns="http://www.w3.org/2000/svg" id="SVG1" width="200" height="200"> <circle cx="20" cy="20" r="5"/> <circle cx="165" cy="80" r="32"/> <circle cx="15" cy="38" r="32"/> <circle cx="140" cy="39" r="30"/> <circle cx="178" cy="32" r="22"/> ...etc <circle cx="166" cy="130" r="16"/> </svg> </iframe> The javascript which creates the elements: function RandomNumber(min, max) { var r; r = Math.floor(Math.random() * (max - min + 1)) + min; return r; } var svg = document.getElementById("svgFrame").contentDocument; for (var i = 0; i < 99; i++) { var n = svg.createElement("circle"); n.setAttribute("cx" , RandomNumber( 0 , 200) ); n.setAttribute("cy" , RandomNumber(0, 200) ); n.setAttribute("r" , RandomNumber(5, 35) ); svg.documentElement.appendChild(n); }

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  • empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null

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  • SQL Quey slow in .NET application but instantaneous in SQL Server Management Studio

    - by user203882
    Here is the SQL SELECT tal.TrustAccountValue FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = 70402 AND ta.TrustAccountID = 117249 AND tal.trustaccountlogid = ( SELECT MAX (tal.trustaccountlogid) FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = 70402 AND ta.TrustAccountID = 117249 AND tal.TrustAccountLogDate < '3/1/2010 12:00:00 AM' ) Basicaly there is a Users table a TrustAccount table and a TrustAccountLog table. Users: Contains users and their details TrustAccount: A User can have multiple TrustAccounts. TrustAccountLog: Contains an audit of all TrustAccount "movements". A TrustAccount is associated with multiple TrustAccountLog entries. Now this query executes in milliseconds inside SQL Server Management Studio, but for some strange reason it takes forever in my C# app and even timesout (120s) sometimes. Here is the code in a nutshell. It gets called multiple times in a loop and the statement gets prepared. cmd.CommandTimeout = Configuration.DBTimeout; cmd.CommandText = "SELECT tal.TrustAccountValue FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = @UserID1 AND ta.TrustAccountID = @TrustAccountID1 AND tal.trustaccountlogid = (SELECT MAX (tal.trustaccountlogid) FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = @UserID2 AND ta.TrustAccountID = @TrustAccountID2 AND tal.TrustAccountLogDate < @TrustAccountLogDate2 ))"; cmd.Parameters.Add("@TrustAccountID1", SqlDbType.Int).Value = trustAccountId; cmd.Parameters.Add("@UserID1", SqlDbType.Int).Value = userId; cmd.Parameters.Add("@TrustAccountID2", SqlDbType.Int).Value = trustAccountId; cmd.Parameters.Add("@UserID2", SqlDbType.Int).Value = userId; cmd.Parameters.Add("@TrustAccountLogDate2", SqlDbType.DateTime).Value =TrustAccountLogDate; // And then... reader = cmd.ExecuteReader(); if (reader.Read()) { double value = (double)reader.GetValue(0); if (System.Double.IsNaN(value)) return 0; else return value; } else return 0;

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  • Google app engine issue 777 particular solution?

    - by Niklas R
    I use 64.202.189.170 (godaddy) for a HTTP access to a www...on google app engine like GAE issue 777 so that a blank subdomain forwards to www.domain I get the blank to respond by output "This website is temporarily unavailable, please try again later. " There's info about this issue here http://knol.google.com/k/google-apps-discussion-group#view and here http://code.google.com/p/googleappengine/issues/detail?id=777 Since I managed to do it with a .com domain (The godaddy DNS hosted gralumo.com correctly responds to www..) I now want to do it with an off-site DNS managed domain getting the following info about servers: $ ping montao.com.br PING montao.com.br (64.202.189.170) 56(84) bytes of data. 64 bytes from pwfwd-v01.prod.mesa1.secureserver.net (64.202.189.170): icmp_seq=1 ttl=113 time=188 ms 64 bytes from pwfwd-v01.prod.mesa1.secureserver.net (64.202.189.170): icmp_seq=2 ttl=113 time=188 ms ^C --- montao.com.br ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1001ms rtt min/avg/max/mdev = 188.459/188.692/188.926/0.493 ms ubuntu@ubuntu:~$ ping www.montao.com.br PING ghs.l.google.com (74.125.43.121) 56(84) bytes of data. 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=1 ttl=56 time=30.2 ms 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=2 ttl=56 time=28.0 ms 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=3 ttl=56 time=24.2 ms ^C --- ghs.l.google.com ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 2003ms rtt min/avg/max/mdev = 24.201/27.522/30.282/2.514 ms So it looks to me these are the same IP numbers whether or not it's off-site DNS. It's just that it works for one domain and not the other. Could it be just resetting the appspot app ie removing and adding it? Can you recommend how to proceed? Thanks in advance

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  • Problem with my whiteboard application

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys? Here is my code class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; int bpressed; Color color; Point start; Point end; Point mp; Button elipse=new Button("elipse"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button empty=new Button(""); JButton save=new JButton("Save"); JButton erase=new JButton("Erase"); String selected; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Point p=new Point(); int w,h; public Paper(DatagramSocket dataSocket) { this.dataSocket=dataSocket; client=new Client(dataSocket); System.out.println("paper"); setBackground(Color.white); addMouseListener(this); addMouseMotionListener(this); color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); //save.setPreferredSize(new Dimension(100,20)); save.setMaximumSize(new Dimension(75,27)); erase.setMaximumSize(new Dimension(75,27)); } public void paintComponent(Graphics g) { try { g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); repaint(); g2.dispose(); start=null; } //To add the point to the board which is broadcasted by the server public synchronized void addPoint(Point ps,String varname,String shape,String event) { try { if(end==null) end = new Point(); if(start==null) start = new Point(); if(shape.equals("elipse")) selected="elipse"; else if(shape.equals("line")) selected="line"; else if(shape.equals("rect")) selected="rect"; else if(shape.equals("erase")) { selected="erase"; erase(); } if(end!=null && start!=null) { if(varname.equals("end")) end=ps; if(varname.equals("mp")) mp=ps; if(varname.equals("start")) start=ps; if(event.equals("drag")) repaint(); else if(event.equals("release")) draw(); } } catch(Exception e) { e.printStackTrace(); } } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); pic.setPaint(Color.white); pic.fillRect(start.x, start.y, 10, 10); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); JPanel row1=new JPanel(); JPanel row2=new JPanel(); JPanel row3=new JPanel(); JPanel row4=new JPanel(); buttonpanel.setPreferredSize(new Dimension(80,80)); //buttonpanel.setMinimumSize(new Dimension(150,150)); row1.setLayout(new BoxLayout(row1,BoxLayout.X_AXIS)); row1.setPreferredSize(new Dimension(150,150)); row2.setLayout(new BoxLayout(row2,BoxLayout.X_AXIS)); row3.setLayout(new BoxLayout(row3,BoxLayout.X_AXIS)); row4.setLayout(new BoxLayout(row4,BoxLayout.X_AXIS)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener( this); save.addActionListener( this); erase.addActionListener( this); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row1.add(elipse); row1.add(Box.createRigidArea(new Dimension(5,0))); row1.add(rectangle); buttonpanel.add(row1); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row2.add(line); row2.add(Box.createRigidArea(new Dimension(5,0))); row2.add(empty); buttonpanel.add(row2); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row3.add(save); buttonpanel.add(row3); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row4.add(erase); buttonpanel.add(row4); return buttonpanel; } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase") { start=e.getPoint(); client.broadcast(start,"start", selected,"press"); } else if(selected=="elipse"||selected=="rect") { mp = e.getPoint(); client.broadcast(mp,"mp", selected,"press"); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release"); } else if(selected=="elipse"||selected=="rect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release"); } draw(); } //start=null; } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag"); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag"); } else if(selected=="elipse"||selected=="rect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag"); client.broadcast(end,"end", selected,"drag"); } repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; if(e.getSource()==rectangle) selected="rect"; if(e.getSource()==save) save(); if(e.getSource()==erase) { selected="erase"; erase(); } } } class Button extends JButton { String name; public Button(String name) { this.name=name; Dimension buttonSize = new Dimension(35,35); setMaximumSize(buttonSize); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); } }

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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