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  • no statement parsed and wrong number or types of arguments - cfstoredproc

    - by Travis
    I have an Oracle procedure - editBacklog which I'm calling from a CFM page via cfstoredproc. After several changes to the procedure I started getting ORA-06550: line 1, column 7: PLS-00306: wrong number or types of arguments in call to 'EDITBACKLOG'. I've gotten this before and found that if I changed the name of the procedure it starts working again. I changed the name to editBacklog2 and it worked as I expected it to. I changed the name back to editBacklog and got the same error. I changed the name back to editBacklog2 again and started getting ORA-01003: no statement parsed. NOTHING has changed at this point except for the names. I changed the name yet again to editBacklog3 and it works as expected. As of right now editBacklog = ORA-06550 editBacklog2 = ORA-01003 editBacklog3 = works (kinda) This whole thing started when I was trying to fix an ORA-01821: date format not recognized error. I fear when I start changing things I'll start getting the same lame behavior described above. Either Oracle or CF is messing with me and I'll end up liking one of them less because of it. I assume it's probably cfstoredproc caching metadata or something but neither google, livedocs, or OTN have much to say about my situation. I'm not the SA or DBA. Anyone have any ideas?

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  • Django Class Views and Reverse Urls

    - by kalhartt
    I have a good many class based views that use reverse(name, args) to find urls and pass this to templates. However, the problem is class based views must be instantiated before urlpatterns can be defined. This means the class is instantiated while urlpatterns is empty leading to reverse throwing errors. I've been working around this by passing lambda: reverse(name, args) to my templates but surely there is a better solution. As a simple example the following fails with exception: ImproperlyConfigured at xxxx The included urlconf mysite.urls doesn't have any patterns in it mysite.urls from mysite.views import MyClassView urlpatterns = patterns('', url(r'^$' MyClassView.as_view(), name='home') ) views.py class MyClassView(View): def get(self, request): home_url = reverse('home') return render_to_response('home.html', {'home_url':home_url}, context_instance=RequestContext(request)) home.html <p><a href={{ home_url }}>Home</a></p> I'm currently working around the problem by forcing reverse to run on template rendering by changing views.py to class MyClassView(View): def get(self, request): home_url = lambda: reverse('home') return render_to_response('home.html', {'home_url':home_url}, context_instance=RequestContext(request)) and it works, but this is really ugly and surely there is a better way. So is there a way to use reverse in class based views but avoid the cyclic dependency of urlpatterns requiring view requiring reverse requiring urlpatterns...

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  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

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  • PHP doesn't properly URL-decode POST values, or is the bug somewhere else?

    - by Vilx-
    I have a PHP website that integrates with PayPal. As part of it's normal operation it sends a POST request to a user defined URL about every transaction (and some other events). It's called IPN for those who know. All was/is working just fine, until we moved to a new hosting provider last week. This naturally resulted in downtime, changing DNS entries, PHP misconfigurations, etc. In short - PayPal was unable to send the notifications for a few days. Now, this is not that bad, because there is an option just for that - you can log into PayPal, go to the appropriate menu item, and have it resend the failed notifications. Which we did, and it resulted in over 400 error emails. The problem is that normally the email of the receiver ($_POST['business']) is received by PHP as [email protected], but when resending it comes out as my%40business.com. And the request validation goes crazy. Obviously either something somewhere is missing a call to urldecode() or something is doing one too many urlencode(). But who? Is this a bug in PHP? I've never had such a problem before, not with any POST data ever. Perhaps PayPal has a bug? Wouldn't be surprising, but then this should have been caught ages ago. Or perhaps I'm doing something wrong and I should really be calling the urldecode() myself?

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  • Why does Tfs2010 build my Wix project before anything else?

    - by bwerks
    Hi all, A similar question was asked and answered about a year ago, but was either a different issue (everything was in beta) or misdiagnosed. It's located here: http://stackoverflow.com/questions/688162/msbuild-task-fails-because-any-cpu-solution-is-built-out-of-order. My issue is that I have a wix installer project, and after upgrading to Tfs2010 on monday, the build fails on linking because it can't find the build product of the Wpf application in the project. After some digging, it's because it hasn't been built yet. Building in Vs2010 works as normal. The wix project is set to depend on the Wpf project, and when viewing Project Build Order in the IDE, everything looks as normal. The problem was originally encountered with only two platform definitions in the solution; x86 and x64. There are also two flavors, Debug and Release, and TFSBuild.proj is set to build all four combinations. There was no occurence of AnyCPU anywhere. Per the referenced question above, I tried changing the Wpf project to use AnyCPU so that it would be built first. At this point, the wix project used the exact configuration and the Wpf project used the flavor with AnyCPU. However, doing so didn't seem to change anything. I'm using the Tfs2010 RTM, Vs2010 RTM, and the most recent version of Wix, which at the time of this writing is 3.5.1602.0, from 2010-04-02. Anyone else running into this?

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  • PHP File upload fails with blank screen when size exceeds 742 KB.

    - by user284839
    Hi friends, This is one of the most bizarre errors I've come across. So I've written a little file upload web app for my friend and it works fine for any file less than or equal to 742kB in size. Needless to say, I arrived at this precise number based on relentless testing. Weird part is that if the file size is just a few KB more, for example 743 or 750, I get an error saying "MySQL has gone away". But if it is 1MB or more, then I just get a blank screen. And it happens in less than 2 seconds after I hit the upload button. So it doesn't look like a time-out to me. I checked out the PHP.ini file for post size and upload size, they are all set to 5 MB or more. And the timeout is set to 60 seconds. The uploaded file sits in MySQL database in a field of datatype mediumblob. I tried changing that to longblob. But that didn't help either. Any help? Thanks for reading, Girish

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  • Use of SAX parser in Android - OutOfMemory Issue

    - by Sephy
    Hi everybody, I have been using a SAX parser for a while now to get data from various XML, but today i'm banging my head on a new problem with a hudge XML (compared to the previous ones . here around 12k lines) with a lot of repetitive items in it. Most of the time, the items are part of a block : <content> <item lbl="blabla"> <item lbl="blabla"/> <item lbl="blabla"/> </item> <item lbl="blabla"> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> </item> </content> The blabla part is of course changing...But, I would like to keep the structure of items (they are titles and subtitles). And for that, I append each blabla with a starting and ending tag blabla, where x is the position in the tree of items (1, 2, 3 or 4). The slightly problematic part is that with that, I'm creating thousands of useless objects and the garbage collector doesn't have time to clean after the parser, and the inevitable OutOfMemory comes in my face... I have no idea of how to deal with it; The best technique would be if I could take the whole content of , but i'm not sure that this is possible with a SAX parser. Any help is welcome and any solution deeply thanked...

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  • Programmatically controlling a Dojo Accordion

    - by prule
    I have a dijit.layout.AccordionContainer on my page which is defined in the html and created when dojo parses the page on load. Then, as the user interacts with the page I use Ajax to retrieve data and programmatically populate the container (removing existing items first). To illustrate my issue simply, here is some code that doesn't work: function doit() { var accordion = dijit.byId("accordionShell"); accordion.getChildren().each(function(item) { accordion.removeChild(item); }); for (i = 1; i < 5; i++) { var d = new dijit.layout.AccordionPane({title:'hello', content:'world'}); accordion.addChild(d); } } This fails, because only the first item in the accordian is visible. I think the others actually exist, but they are not visible so you can't do anything. I've managed to get around it by: Always ensuring there is 1 item in the accordian (so I never remove the first child) Call accordian.layout() after changing the contents So, this code "works" as long as you always want to see the first item, and don't actually expand any but the first one: function doit() { var accordion = dijit.byId("accordionShell"); var i = 0; accordion.getChildren().each(function(item) { if (i > 0) accordion.removeChild(item); i++; }); for (i = 1; i < 5; i++) { var d = new dijit.layout.AccordionPane({title:'hello', content:'world'}); accordion.addChild(d); } accordion.layout(); } I am using Dojo 1.2.0 - Anyone know what I am doing wrong?

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  • How to let m2eclipse use nexus repositories instead of maven one

    - by lisak
    I have this situation: An artifact in maven local repo that I don't want to use anymore. Instead, I want it to be downloaded by maven from proxied nexus remote repository. It's a typical situation cause a lot of artifacts are called just name-SNAPSHOT and the artifact is changing but the name is still the same. Eclipse with m2eclipse is running. I delete the entire directory of the artifact in local maven repo m2eclipse "Reindex local maven repository" - which creates a new nexus index for local maven repo I guess Project - maven Update Dependencies - now m2eclipse should run maven, which doesn't see the artifact in local maven repo, so it uses nexus repositories to download it (expected behavior) Instead, the directory structure in maven local repo is recreated and there is this file: "m2e-lastUpdated.properties" with following inside: local|http\://nexus\:8082/nexus-webapp-1.6.0/content/groups/public|javadoc=1274399332215 local|http\://nexus\:8082/nexus-webapp-1.6.0/content/groups/public|sources=1274399332161 and m2eclipse says Missing artifact net.sourceforge.htmlunit:htmlunit:jar:2.8-SNAPSHOT:compile even though the artifact physically exists here: nexus:8082/nexus-webapp-1.6.0/content/repositories/htmlunit-snapshot/net/sourceforge/htmlunit/htmlunit/2.8-SNAPSHOT/htmlunit-2.8-SNAPSHOT.jar Maven just doesn't use this location at all. Trust me I tried everything, this m2eclipse behavior is terrible.

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  • Turing Model Vs Von Neuman model

    - by Santhosh
    First some background (based on my understanding).. The Von-Neumann architecture describes the stored-program computer where instructions and data are stored in memory and the machine works by changing it's internal state, i.e an instruction operated on some data and modifies the data. So inherently, there is state msintained in the system. The Turing machine architecture works by manipulating symbols on a tape. i.e A tape with infinite number of slots exists, and at any one point in time, the Turing machine is in a particular slot. Based on the symbol read at that slot, the machine change the symbol and move to a different slot. All of this is deterministic. My questions are Is there any relation between these two models (Was the Von Neuman model based on or inspired by the Turing model)? Can we say that Turing model is a superset of Von Newman model? Does functional Programming fit into Turing model. If so how? (I assume FP does not lend itself nicely to the Von Neuman model)

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  • Issues in Convergence of Sequential minimal optimization for SVM

    - by Amol Joshi
    I have been working on Support Vector Machine for about 2 months now. I have coded SVM myself and for the optimization problem of SVM, I have used Sequential Minimal Optimization(SMO) by Mr. John Platt. Right now I am in the phase where I am going to grid search to find optimal C value for my dataset. ( Please find details of my project application and dataset details here http://stackoverflow.com/questions/2284059/svm-classification-minimum-number-of-input-sets-for-each-class) I have successfully checked my custom implemented SVM`s accuracy for C values ranging from 2^0 to 2^6. But now I am having some issues regarding the convergence of the SMO for C 128. Like I have tried to find the alpha values for C=128 and it is taking long time before it actually converges and successfully gives alpha values. Time taken for the SMO to converge is about 5 hours for C=100. This huge I think ( because SMO is supposed to be fast. ) though I`m getting good accuracy? I am screwed right not because I can not test the accuracy for higher values of C. I am actually displaying number of alphas changed in every pass of SMO and getting 10, 13, 8... alphas changing continuously. The KKT conditions assures convergence so what is so weird happening here? Please note that my implementation is working fine for C<=100 with good accuracy though the execution time is long. Please give me inputs on this issue. Thank You and Cheers.

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  • asp.net mvc cookies not being sent back

    - by brian b
    My application at mysubdomain.mydomain.com needs to set a cookie that contains some user session information. They log in at a https page. We authenticate them and set some session info in a cookie. We do this in a helper library that takes in the controller context contextBase.Response.Cookies[CookiePayload.CookieName].Value = encryptedTicket; contextBase.Response.Cookies[CookiePayload.CookieName].Expires = cookieExpires; contextBase.Response.Cookies[CookiePayload.CookieName].Domain= ConfigHelper.CookieDomain; contextBase.Response.Cookies[CookiePayload.CookieName].HttpOnly=true; We do a quick redirect in the controller (to a non https page): this.ControllerContext.HttpContext.Response.Redirect(redirectTo, false); return null; The cookie appears in the response (according to firebug's net tab). But neither fireforx nor ie send the cookie on subsequent gets. We are setting the cookie domain to mydomain.com even though the site is mysubdomain.mydomain.com. Skipping the redirect command has no effect, nor does changing the cookie value. I'm baffled. Thanks for any suggestions.

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  • How to add favicon.ico in ASP.NET site

    - by Tapas Bose
    The solution structure of my application is: Now I am in Login.aspx and I am willing to add favicon.ico, placed in the root, in that page. What I am doing is: <link id="Link1" runat="server" rel="shortcut icon" href="../favicon.ico" type="image/x-icon" /> <link id="Link2" runat="server" rel="icon" href="../favicon.ico" type="image/ico" /> Also I have tried: <link id="Link1" runat="server" rel="shortcut icon" href="favicon.ico" type="image/x-icon" /> <link id="Link2" runat="server" rel="icon" href="favicon.ico" type="image/ico" /> But these aren't working. I have cleared the browser cache but no luck. What will be the path to the favicon.ico from: Login.aspx Site.master Thank you. The login page's URL: http://localhost:2873/Pages/Login.aspx and the favicon.ico's URL: http://localhost:2873/favicon.ico. I am unable to see the favicon.ico after changing my code as: <link id="Link1" rel="shortcut icon" href="/favicon.ico" type="image/x-icon" /> <link id="Link2" rel="icon" href="/favicon.ico" type="image/ico" />

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  • Best way to pan & scan images with jquery

    - by guy
    Hello, I am trying to make an image pan & scan system. I have a slider that zooms the image (that can be dragged) and also a small map in the corner of the image (that can also be dragged). You can see a rough example here (sorry, I am not allowed to use the design, so it's not formatted): http://lighe.madetokill.com/test/test.html My problem is that although it works great in firefox and opera, it stutters in chrome, safari and IE (it doesn't currently work in IE) at any zoom level except 100% (at 100% it's butter smooth). What is the reason for webkit's poor performance? Am I implementing this wrong? I am basically changing the margin-left and margin-top properties of the image. I know this is fast enough since at 100% it's perfectly smooth. Would I be better off using canvas? I am trying to avoid flash (or any other plugins) if possible. Also please note this is work in progress, there are other bugs except this, so do not bother with those :) Thanks in advance!

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  • Creating files with french characters and encoding.

    - by Kevin
    HI, I am creating a file like so. FileStream temp = File.Create( this.FileName ); Then putting data in the file like so. this.Writer = new StreamWriter( this.Stream ); this.Writer.WriteLine( strMessage ); That code is encapsulated in a class hierarchy but that is the meat and potatoes of it. My problem is this. MSDN says that the default encoding for creating a file this way is UTF8. And when I write a french character such as é Textpad interprets the file as a UTF 8 file, but notepad++ says it's "ANSI as UTF8" or maybe it's an ansi file but is reading it as UTF8. When I create a file the same way without the french character both textpad and notepad++ read the file as an ansi file even though according to msdn it should be a utf 8 file still. Which program should be trusted. Notepad++ or textpad - Notepad++ seems to be more consistant, but is still the oppossite to what MSDN says it should be. My problem is that we create files that get sent off to another company and depending on whether there are french characters the encoding seems to keep changing. Or is there a better way to determine the encoding of a file. I've read about byte order marks and preambles but as far as I understand neither are guaranteed to be there. We initially thought that all the files we were building were ansi. Also please note that both ansi and utf8 should handle the french characters appropriately as the characters are part of both character sets.

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  • Post a form from asp to asp.Net

    - by Atomiton
    I have a classic asp application. I want to post a contest form from that page to an Asp.Net form. The reason is that I want to use a lot of logic i have built into an Asp.Net page for validation before entering into the database and I don't know asp very well. Not to mention asp.Net being more secure. What's the best way to accomplish this goal? My thoughts are as follows: My asp Page: <html> <body> <form action="/Contests/entry.aspx" method="post"> Name: <input type="text" name="fname" size="20" /> Last Name: <input type="text" name="lname" size="20" /> <input type="submit" value="Submit" /> </form> </body> </html> aspx page is running in a Virtual Directory and would handle anything posted to it. Is this possible, or does aspx prevent this kind of thing? I ( preferably ) don't want to create the form in aspx as my colleague wants to have control of the page and build the html himself and I don't want the hassle of constantly changing it. Are there caveats I need to consider? What roadblocks will I run into? How do I access the Posted Form Values? Request.Form?

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  • jQuery AJAX call not working in Webkit

    - by Brian
    I've run into a strange issue with Webkit based browsers (both Safari and Chrome - I'm testing on a Mac) and I am not sure what is causing it. Here's a small script I've created that replicates the issue: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" language="javascript"> function doRequest() { document.test.submit(); $.ajax({ type: "GET", cache: false, url: 'ajax.php?tmp=1', success: doSuccess }); } function doSuccess(t_data,t_status,req) { alert('Data is: '+ t_data +', XMLHTTPRequest status is: '+ req.status); } </script> </head> <body> <form name="test" method="post" action="ajax.html" enctype="multipart/form-data"> <input type="file" name="file_1"> <br><input type="button" value="upload" onclick="doRequest();"> </form> </body> </html> ajax.php is: <?php echo $_REQUEST['tmp']; ?> This works as is on Firefox, but the XMLHTTPRequest status is always "0" on both Safari and Chrome. If I remove this line: document.test.submit(); then it works, but of course the form is not submitted. I've tried changing the form submit button from "button" to "submit", but that also prevents it from working on Safari or Chrome. What I am trying to accomplish is: submit the form call another script to get status on the file being uploaded via the form (it's for a small upload progress meter). Any help is really appreciated - I'm hopeful it is just a quirk I'm not familiar with. Thanks! Brian

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Alternatives to decompiling MS Access MDE files

    - by booyaa
    I've been tasked with finding a suitable tool to decompile MDE files. The MDEs were created by staff who have since left (familar story eh?) and we do not have access to the originally MDB files. The reason we need access to the original code is that the data source is changing (the backend as well as some of the table and queries) and we need a way to update queries. An example of a change, in a SELECT statement where is the WHERE clause looks for zero as a string ("0") rather than an integer. I'm aware that unless you use the services of people like EverythingAccess.com its unlikely you will ever get the source code back. My main query is to ask for alternative methods to decompiling code. An example of the kinds of methods I'm thinking about is to spy on the traffic between the app the the ODBC DSN using tcpdump. I might then be able to write code to translate the data source queries between the old and new systems. Ideally I'd prefer a solution that is application centric rather than one that analyses all network traffic. I should add one caveat, no doubt most of you are thinking the best solution is to rewrite the code, based on its perceived functionality. This is the option we're not considering (at the moment).

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  • Source Control Checkin Comments at Top Of Source Files

    - by James Wiseman
    I've noticed a discrepancy with some source files in our system whereby some contain source-control checkin comments, and some do not. These comments are added automatically to the top of the file when it is checked in: * $Log: //vm1/Projects/Morpheus/Sleep.bdy-arc $ -- -- Rev 1.14 Apr 14 2009 15:32:52 John Smith --Fixed bugs 2292 and 2230. This seems to have been quite prevelant in all the compainies with which I have worked, but I must confess that I struggle to see the point. Generally the comments aren't that good, are ofen left by people who have long since departed, and even when they are of a high standard it is difficult to tie them to physical code changes. It also strikes me, that you are physically changing the file that you are checking in. Now, this may not be such a problem with files that will be compiled, but could be a disaster with others, e.g. JavaScript files. So really, my query is what was the motivation in concept behind providing this functionality in the first instance? Does anyone actually find these comments useful? Also, I would be curious to know if this was feature that is commonly supported within Source Control systems. I am aware of it with PVCS, VSS and Subversion (Subversion Keyword Substitution), however I wonder if it is also available in some of the more popular DVCSs. Your help, as always is much appreciated.

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  • What does this svn2git error mean?

    - by Hisham
    I am trying to import my repository from svn to git using svn2git, but it seems like it's failing when it hits a branch. What's the problem? Found possible branch point: https://s.aaa.com/repo/trunk/project => https://s.aaa.com/repo/branches/project-beta1.0, 128 Use of uninitialized value in substitution (s///) at /opt/local/libexec/git-core/git-svn line 1728. Use of uninitialized value in concatenation (.) or string at /opt/local/libexec/git-core/git-svn line 1728. refs/remotes/trunk: 'https://s.aaa.com/repo' not found in '' Running command: git branch -l --no-color * master Running command: git branch -r --no-color trunk Running command: git checkout trunk Note: checking out 'trunk'. You are in 'detached HEAD' state. You can look around, make experimental changes and commit them, and you can discard any commits you make in this state without impacting any branches by performing another checkout. If you want to create a new branch to retain commits you create, you may do so (now or later) by using -b with the checkout command again. Example: git checkout -b new_branch_name HEAD is now at f4e6268... Changing svn repository in cap files Running command: git branch -D master Deleted branch master (was f4e6268). Running command: git checkout -f -b master Switched to a new branch 'master' Running command: git gc Counting objects: 450, done. Delta compression using up to 2 threads. Compressing objects: 100% (368/368), done. Writing objects: 100% (450/450), done. Total 450 (delta 63), reused 450 (delta 63)

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  • C#, Asp.net Uploading files to file server...

    - by Imcl
    Using the link below, I wrote a code for my application. I am not able to get it right though, Please refer the link and help me ot with it... http://stackoverflow.com/questions/263518/c-uploading-files-to-file-server The following is my code:- protected void Button1_Click(object sender, EventArgs e) { filePath = FileUpload1.FileName; try { WebClient client = new WebClient(); NetworkCredential nc = new NetworkCredential(uName, password); Uri addy = new Uri("\\\\192.168.1.3\\upload\\"); client.Credentials = nc; byte[] arrReturn = client.UploadFile(addy, filePath); arrReturn = client.UploadFile(addy, filePath); Console.WriteLine(arrReturn.ToString()); } catch (Exception ex) { Console.WriteLine(ex.Message); } } I also used:- File.Copy(filePath, "\\192.168.1.3\upload\"); The following line doesnt execute... byte[] arrReturn = client.UploadFile(addy, filePath); tried changing it to:- byte[] arrReturn = client.UploadFile("\\192.168.1.3\upload\", filePath); IT still doesnt work...Any solution to it?? I basically want to transfer a file from the client to the file storage server without actually loggin into the server so that the client cannot access the storage location on the server directly...

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  • python - tkinter - update label from variable

    - by Tom
    I wrote a python script that does some stuff to generate and then keep changing some text stored as a string variable. This works, and I can print the string each time it gets changed. Problems have arisen while trying to display that output in a GUI (just as a basic label) using tkinter. I can get the label to display the string for the first time... but it never updates. This is really the first time I have tried to use tkinter, so it's likely I'm making a foolish error. What I've got looks logical to me, but I'm evidently going wrong somewhere! from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result if counter == 5: break root.mainloop() I also tried: from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) if counter == 5: break root.mainloop() In both cases, the label will show 'Ready' but won't update to change that to the strings as they're generated later. After a fair bit of googling and looking through answers on this site, I thought the solution might be to use update_idletasks - I tried putting that in after each time the variable was changed, but it didn't help. It also seems possible I am meant to be using trace and callback somehow to make all this work...but I can't get my head around how that works (I tried, but didn't manage to make anything that even looked like it would do something, let alone actually worked). I'm still very new to both python and especially tkinter, so, any help much appreciated but please spell it out for me if you can :)

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  • Find a better control

    - by Budda
    It is necessary to implement the following functionality: There is a rectangle "field", its size is 150x100 pixels. Field is split to locations, each location is 10x10 (totally 15x10 locations on the field). There are few "coins" (5, for example), each of them can be dropped into any location. The list of text messages should be displayed in the drop-down list if any coin is clicked (when any message is clicked, drop-down list should be hidden and coin should display the number of selected message from 0 to 9, for example). That should be done with Silverlight 4.0 I am going to implement custom control "Coin", it will have a view (with a circle), it will display some kind of popup-window (please advise, which one), focus will be set to this window. On "FocusLost" window will be closed (without changing message number), if any message from the list will be clicked then its number will be stored inside of coin. Question 1: is there any control that already has required functionality? Question 2: how to implement "drag-and-drop" of coins to the "field" (lets assume, they will be close to the field)? Any thought or ideas will be helpful. Thanks.

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  • How Can I Generate Equivalent Output Using the CryptoAPI and the .NET Encryption (TripleDESCryptoSer

    - by S. Butts
    I have some C#/.NET code that encrypts and decrypts data using TripleDES encryption. It sticks to the sample code provided at MSDN pretty closely. The encryption piece looks like the following: TripleDESCryptoServiceProvider _desProvider = new TripleDESCryptoServiceProvider(); //bytes for key and initialization vector //keyBytes is 24 bytes of stuff, vectorBytes is 8 bytes of stuff byte[] keyBytes; byte[] vectorBytes; FileStream fStream = File.Open(locationOfFile, FileMode.Create, FileAccess.Write); CryptoStream cStream = new CryptoStream(fStream, _desProvider.CreateEncryptor(keyBytes, vectorBytes), CryptoStreamMode.Write); BinaryWriter bWriter = new BinaryWriter(cStream); //write out encrypted data //raw data is a few bytes of binary information byte[] rawData; bWriter.Write(rawData); With encrypting and decrypting in C#, this all works like a charm. The problem is I need to write a small Win32 utility that will duplicate the encryption above. I have tried several methods using the CryptoAPI, and I simply do not get output that the .NET piece can decrypt, no matter what I do. Can someone please tell me what the equivalent C++ code is that will produce the same output? I am not certain just what methods of the CryptoAPI the .NET functions use to encrypt the data. What options are used, and what method of generating the key is used? Before someone suggests that I just write it in C# anyway, or create some common library bridge for them, those options are unfortunately off the table. It really has to work in Win32 with .NET and without using a DLL. I have some leeway in changing the C# code. I apologize in advance if this is bone-headed, as I am new to encryption.

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