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  • Xen PV packet loss

    - by Delphinator
    I'm having some serious issues with packetloss with one of my servers. This server is a somewhat old (P4-era) machine running Debian Squeeze and Xen 4.0. There are two domUs running on it (both also Debian Squeeze), one gateway and a fileserver. Unfortunatly the processor has no virtualization extensions, therefore only PV can be used. While investigating why our network seems to be slower than it should I found some pretty bad packet loss (~25%). After further investigation and several experiments I did a measurment between the dom0 and one of the domUs: Server listening on UDP port 5001 Receiving 1470 byte datagrams UDP buffer size: 110 KByte (default) ------------------------------------------------------------ ------------------------------------------------------------ Client connecting to dom0, UDP port 5001 Sending 1470 byte datagrams UDP buffer size: 110 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.1.2(domU) port 33817 connected with 192.168.1.100(dom0) port 5001 [ 4] local 192.168.1.2(domU) port 5001 connected with 192.168.1.100(dom0) port 48606 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 46.3 MBytes 38.7 Mbits/sec [ 3] Sent 33020 datagrams [ 3] Server Report: [ 3] 0.0-10.0 sec 46.2 MBytes 38.6 Mbits/sec 0.030 ms 89/33019 (0.27%) [ 3] 0.0-10.0 sec 1 datagrams received out-of-order [ 4] 0.0-10.2 sec 43.0 MBytes 35.3 Mbits/sec 13.074 ms 11575/42256 (27%) tl;dr: 27% packet loss from dom0 to domU with 50Mbit UDP packets. Same thing happens from anywhere in the network. The problem gets better for smaller bandwidths (0.047% for 5Mbit) and worse for higher (59% for 200Mbit) ones. I did increase the CPU-weight of the dom0, there is no swapping going on, and actual networking-hardware is not involved. I never expected Xen (or anything related) to drop packets, and I'm completly clueless what to try next.

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  • MAMP MySQL won't start

    - by Tony
    I uninstalled MAMP completely, downloaded fresh copy of MAMP 2 from the MAMP website, did a clean install. However, when I try to start mysql, I get the following error log 111120 21:37:49 mysqld_safe Starting mysqld daemon with databases from /Applications/MAMP/db/mysql 111120 21:37:50 [Warning] You have forced lower_case_table_names to 0 through a command-line option, even though your file system '/Applications/MAMP/db/mysql/' is case insensitive. This means that you can corrupt a MyISAM table by accessing it with different cases. You should consider changing lower_case_table_names to 1 or 2 111120 21:37:50 [Note] Plugin 'FEDERATED' is disabled. 111120 21:37:50 InnoDB: The InnoDB memory heap is disabled 111120 21:37:50 InnoDB: Mutexes and rw_locks use GCC atomic builtins 111120 21:37:50 InnoDB: Compressed tables use zlib 1.2.3 111120 21:37:50 InnoDB: Initializing buffer pool, size = 128.0M 111120 21:37:50 InnoDB: Completed initialization of buffer pool 111120 21:37:50 InnoDB: highest supported file format is Barracuda. 111120 21:37:50 InnoDB: Waiting for the background threads to start 111120 21:37:51 InnoDB: 1.1.5 started; log sequence number 1595675 111120 21:37:51 [ERROR] /Applications/MAMP/Library/bin/mysqld: unknown option '--skip-locking' 111120 21:37:51 [ERROR] Aborting 111120 21:37:51 InnoDB: Starting shutdown... 111120 21:37:51 InnoDB: Shutdown completed; log sequence number 1595675 111120 21:37:51 [Note] /Applications/MAMP/Library/bin/mysqld: Shutdown complete 111120 21:37:51 mysqld_safe mysqld from pid file /Applications/MAMP/tmp/mysql/mysql.pid ended I've no clue why this is happening. I googled around and made sure that no instance of MySQL is running. Nothing seems to help.

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  • iperf max udp multicast performance peaking at 10Mbit/s?

    - by Tom Frey
    I'm trying to test UDP multicast throughput via iperf but it seems like it's not sending more than 10Mbit/s from my dev machine: C:\> iperf -c 224.0.166.111 -u -T 1 -t 100 -i 1 -b 1000000000 ------------------------------------------------------------ Client connecting to 224.0.166.111, UDP port 5001 Sending 1470 byte datagrams Setting multicast TTL to 1 UDP buffer size: 8.00 KByte (default) ------------------------------------------------------------ [156] local 192.168.1.99 port 49693 connected with 224.0.166.111 port 5001 [ ID] Interval Transfer Bandwidth [156] 0.0- 1.0 sec 1.22 MBytes 10.2 Mbits/sec [156] 1.0- 2.0 sec 1.14 MBytes 9.57 Mbits/sec [156] 2.0- 3.0 sec 1.14 MBytes 9.55 Mbits/sec [156] 3.0- 4.0 sec 1.14 MBytes 9.56 Mbits/sec [156] 4.0- 5.0 sec 1.14 MBytes 9.56 Mbits/sec [156] 5.0- 6.0 sec 1.15 MBytes 9.62 Mbits/sec [156] 6.0- 7.0 sec 1.14 MBytes 9.53 Mbits/sec When I run it on another server, I'm getting ~80Mbit/s which is quite a bit better but still not anywhere near the 1Gbps limits that I should be getting? C:\> iperf -c 224.0.166.111 -u -T 1 -t 100 -i 1 -b 1000000000 ------------------------------------------------------------ Client connecting to 224.0.166.111, UDP port 5001 Sending 1470 byte datagrams Setting multicast TTL to 1 UDP buffer size: 8.00 KByte (default) ------------------------------------------------------------ [180] local 10.0.101.102 port 51559 connected with 224.0.166.111 port 5001 [ ID] Interval Transfer Bandwidth [180] 0.0- 1.0 sec 8.60 MBytes 72.1 Mbits/sec [180] 1.0- 2.0 sec 8.73 MBytes 73.2 Mbits/sec [180] 2.0- 3.0 sec 8.76 MBytes 73.5 Mbits/sec [180] 3.0- 4.0 sec 9.58 MBytes 80.3 Mbits/sec [180] 4.0- 5.0 sec 9.95 MBytes 83.4 Mbits/sec [180] 5.0- 6.0 sec 10.5 MBytes 87.9 Mbits/sec [180] 6.0- 7.0 sec 10.9 MBytes 91.1 Mbits/sec [180] 7.0- 8.0 sec 11.2 MBytes 94.0 Mbits/sec Anybody has any idea why this is not achieving close to link limits (1Gbps)? Thanks, Tom

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  • TCP Server Memory management: #Connections Vs. #Requests

    - by Andrew
    Given that, there is no theoretical limit to number of concurrent TCP connections a Windows 2008 server can handle. Only thing will happen is, with each connection there will be memory consumption in server. Unfortunately, memory is not unlimited (and I want to utilize only physical memory). For example, lets say we've 2GB server memory. Now there are two extreme cases: Case 1: If we've allocated 64KB buffer for each connection (only to receive incoming request), then 32768 connections can consume all the 2GB of memory. This will not leave any memory to queue/process incoming requests from those connections. Case 2: On the other hand, lets say a single (or very few) connections continuously keeps sending request buffers (for example, video streaming from one connection to other) and server cannot process them within time, those buffers will get piled up in server and eventually will occupy most of the servers memory. And it will not leave any memory for new connection thereafter. This is the real dilemma in server design bugging me badly for last many days. If I can decide on max size of request buffer per connection and max number of requests to allow in queue per connection. Then, based on available server memory, it will then automatically set limit on max number of concurrent connections. How to decide on these limits to achieve best performance and throughput? I am just looking for perfect utilization of server resources. Are there any standard guidelines or empirical data available with someone who can share with me please.

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  • Configuring SASL support in libmemcached

    - by John Keyes
    I'm trying to build libmemcached with SASL support on OS X Mountain Lion. I have built memcached (1.4.15) with SASL support: $ memcached -S -vv Initialized SASL. slab class 1: chunk size 96 perslab 10922 ... slab class 42: chunk size 1048576 perslab 1 <17 server listening (binary) <18 server listening (binary) <19 send buffer was 9216, now 3728270 <20 send buffer was 9216, now 3728270 <19 server listening (udp) <20 server listening (udp) ... I am trying to build libmemcached with SASL support too. I have tried the following: $ ./configure --prefix=/usr/local \ --with-memcached-sasl=/usr/local/bin/memcached ... $ ./configure --prefix=/usr/local \ --with-memcached-sasl="/usr/local/bin/memcached -S" ... But the resulting configuration summary is the same for both: Configuration summary for libmemcached version 1.0.11 * Installation prefix: /usr/local * System type: apple-darwin12.2.0 * Host CPU: x86_64 * C Compiler: i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00) * C Flags: -O2 -Werror -Wall -Wextra -std=c99 -Wbad-function-cast -Wmissing-prototypes -Wnested-externs -Woverride-init * C++ Compiler: i686-apple-darwin11-llvm-g++-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00) * C++ Flags: -O2 -Werror -Wall -Wextra -Wpragmas -D_FORTIFY_SOURCE=2 -Waddress -Wchar-subscripts -Wcomment -Wctor-dtor-privacy -Wfloat-equal -Wformat=2 -Wmissing-field-initializers -Wmissing-noreturn -Wnon-virtual-dtor -Wnormalized=id -Woverloaded-virtual -Wpointer-arith -Wredundant-decls -Wshadow -Wshorten-64-to-32 -Wsign-compare -Wstrict-overflow=1 -Wswitch-enum -Wundef -Wunused-variable -Wwrite-strings -fwrapv -ggdb * CPP Flags: -I/usr/local/include * Assertions enabled: no * Debug enabled: no * Warnings as failure: no * SASL support: Am I doing something incorrectly? Thanks.

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  • How to log kernel panics without KVM

    - by Spacedust
    My server is crashing and I can't find an answer why. It all started after my datacenter upgrade RAM from 16 GB to 32 GB. I also found such logs in dmesg - they've started to show itself just before the first kernel panic: EXT4-fs error (device md2): ext4_ext_find_extent: bad header/extent in inode #97911179: invalid magic - magic 5f69, entries 28769, max 26988(0), depth 24939(0) EXT4-fs error (device md2): ext4_ext_remove_space: bad header/extent in inode #97911179: invalid magic - magic 5f69, entries 28769, max 26988(0), depth 24939(0) EXT4-fs error (device md2): ext4_mb_generate_buddy: EXT4-fs: group 20974: 8589 blocks in bitmap, 54896 in gd JBD: Spotted dirty metadata buffer (dev = md2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. EXT4-fs error (device md2): ext4_ext_split: inode #97911179: (comm pdflush) eh_entries 28769 != eh_max 26988! EXT4-fs (md2): delayed block allocation failed for inode 97911179 at logical offset 1039 with max blocks 1 with error -5 This should not happen!! Data will be lost EXT4-fs error (device md2): ext4_mb_generate_buddy: EXT4-fs: group 21731: 5 blocks in bitmap, 60762 in gd JBD: Spotted dirty metadata buffer (dev = md2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. My system is CentOS 5.8 64-bit with latest kernel 2.6.18-308.20.1.el5. How can I check what is the reason of kernel panic without having an access to the KVM ? I have told my datacenter admins to check the memory in the server.

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  • Should I expect ICMP transit traffic to show up when using debug ip packet with a mask on a Cisco IOS router?

    - by David Bullock
    So I am trying to trace an ICMP conversation between 192.168.100.230/32 an EZVPN interface (Virtual-Access 3) and 192.168.100.20 on BVI4. # sh ip access-lists 199 10 permit icmp 192.168.100.0 0.0.0.255 host 192.168.100.20 20 permit icmp host 192.168.100.20 192.168.100.0 0.0.0.255 # sh debug Generic IP: IP packet debugging is on for access list 199 # sh ip route | incl 192.168.100 192.168.100.0/24 is variably subnetted, 2 subnets, 2 masks C 192.168.100.0/24 is directly connected, BVI4 S 192.168.100.230/32 [1/0] via x.x.x.x, Virtual-Access3 # sh log | inc Buff Buffer logging: level debugging, 2145 messages logged, xml disabled, Log Buffer (16384 bytes): OK, so from my EZVPN client with IP address 192.168.100.230, I ping 192.168.100.20. I know the packet reaches the router across the VPN tunnel, because: policy exists on zp vpn-to-in Zone-pair: vpn-to-in Service-policy inspect : acl-based-policy Class-map: desired-traffic (match-all) Match: access-group name my-acl Inspect Number of Half-open Sessions = 1 Half-open Sessions Session 84DB9D60 (192.168.100.230:8)=>(192.168.100.20:0) icmp SIS_OPENING Created 00:00:05, Last heard 00:00:00 ECHO request Bytes sent (initiator:responder) [64:0] Class-map: class-default (match-any) Match: any Drop 176 packets, 12961 bytes But I get no debug log, and the debugging ACL hasn't matched: # sh log | inc IP: # # sh ip access-lists 198 Extended IP access list 198 10 permit icmp 192.168.100.0 0.0.0.255 host 192.168.100.20 20 permit icmp host 192.168.100.20 192.168.100.0 0.0.0.255 Am I going crazy, or should I not expect to see this debug log? Thanks!

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  • Percona-server time out on /etc/init.d/mysql start

    - by geekmenot
    Every time I start mysql, using /etc/init.d/mysql start or service mysql start, it always times out. * Starting MySQL (Percona Server) database server mysqld [fail] However, I can get into mysql. Just wanted to know if there is a problem with the install because it happens all the time, not a one off error. mysql-error.log shows: 121214 11:25:56 mysqld_safe Starting mysqld daemon with databases from /data/mysql/ 121214 11:25:56 [Note] Plugin 'FEDERATED' is disabled. 121214 11:25:56 InnoDB: The InnoDB memory heap is disabled 121214 11:25:56 InnoDB: Mutexes and rw_locks use GCC atomic builtins 121214 11:25:56 InnoDB: Compressed tables use zlib 1.2.3 121214 11:25:56 InnoDB: Using Linux native AIO 121214 11:25:56 InnoDB: Initializing buffer pool, size = 14.0G 121214 11:25:58 InnoDB: Completed initialization of buffer pool 121214 11:26:01 InnoDB: Waiting for the background threads to start 121214 11:26:02 Percona XtraDB (http://www.percona.com) 1.1.8-rel29.2 started; log sequence number 9333955393950 121214 11:26:02 [Note] Server hostname (bind-address): '0.0.0.0'; port: 3306 121214 11:26:02 [Note] - '0.0.0.0' resolves to '0.0.0.0'; 121214 11:26:02 [Note] Server socket created on IP: '0.0.0.0'. 121214 11:26:02 [Note] Slave SQL thread initialized, starting replication in log 'mysql-bin.005163' at position 624540946, relay log '/data/mysql/mysql-relay-bin.000043' position: 624541092 121214 11:26:02 [Note] Slave I/O thread: connected to master '[email protected]:3306',replication started in log 'mysql-bin.005180' at position 823447620 121214 11:26:02 [Note] Event Scheduler: Loaded 0 events 121214 11:26:02 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.5.28-29.2-log' socket: '/data/mysql/mysql.sock' port: 3306 Percona Server (GPL), Release 29.2

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  • Fresh 12.04 Install - mySQL not starting

    - by Lee Armstrong
    I have a freshly installed Ubuntu 12.04 x64 server and I installed Percona server from their official repositories. Trouble is it will not start! mysql-error.log shows nothing obvious. 121129 12:16:54 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql/ 121129 12:16:54 [Note] Plugin 'FEDERATED' is disabled. 121129 12:16:54 InnoDB: The InnoDB memory heap is disabled 121129 12:16:54 InnoDB: Mutexes and rw_locks use GCC atomic builtins 121129 12:16:54 InnoDB: Compressed tables use zlib 1.2.3 121129 12:16:54 InnoDB: Using Linux native AIO 121129 12:16:54 InnoDB: Initializing buffer pool, size = 12.0G 121129 12:16:54 InnoDB: Completed initialization of buffer pool 121129 12:16:54 InnoDB: highest supported file format is Barracuda. 121129 12:16:55 InnoDB: Waiting for the background threads to start 121129 12:16:56 Percona XtraDB (http://www.percona.com) 1.1.8-rel29.1 started; log sequence number 1598476 121129 12:16:56 [Note] Server hostname (bind-address): '0.0.0.0'; port: 3306 121129 12:16:56 [Note] - '0.0.0.0' resolves to '0.0.0.0'; 121129 12:16:56 [Note] Server socket created on IP: '0.0.0.0'. 121129 12:16:56 [Note] Event Scheduler: Loaded 0 events 121129 12:16:56 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.5.28-29.1-log' socket: '/var/run/mysqld/mysql.sock' port: 3306 Percona Server (GPL), Release 29.1 121129 12:16:56 [Note] Event Scheduler: scheduler thread started with id 1 And the syslog shows... Nov 29 12:17:07 V-PF-SQL1 /etc/init.d/mysql[2206]: 0 processes alive and '/usr/bin/mysqladmin --defaults-file=/etc/mysql/debian.cnf ping' resulted in Nov 29 12:17:07 V-PF-SQL1 /etc/init.d/mysql[2206]: #007/usr/bin/mysqladmin: connect to server at 'localhost' failed Nov 29 12:17:07 V-PF-SQL1 /etc/init.d/mysql[2206]: error: 'Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)' Nov 29 12:17:07 V-PF-SQL1 /etc/init.d/mysql[2206]: Check that mysqld is running and that the socket: '/var/run/mysqld/mysqld.sock' exists! Nov 29 12:17:07 V-PF-SQL1 /etc/init.d/mysql[2206]: The socket file is being created and I can access the server NOT using the socket using mysql -h 127.0.0.1 -P 3306 -u root --pPASSWORD

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  • Issue with InnoDB engine while enabling and [ skip-innodb ]

    - by Ahn
    How to enable InnoDB, which was previously disabled with skip-innodb option. Case 1: Disabled the innodb with skip-innodb option and show engines givens as below. Engine | Support ... | InnoDB | NO ...... Case 2: As I want to enable the innodb, I commanded the #skip-innodb option and restarted. But now the show engines even not showing the InnoDB engine in the list. ? Mysql Version : 5.1.57-community-log OS : CentOS release 5.7 (Final) Log: 120622 13:06:36 InnoDB: Initializing buffer pool, size = 8.0M 120622 13:06:36 InnoDB: Completed initialization of buffer pool InnoDB: No valid checkpoint found. InnoDB: If this error appears when you are creating an InnoDB database, InnoDB: the problem may be that during an earlier attempt you managed InnoDB: to create the InnoDB data files, but log file creation failed. InnoDB: If that is the case, please refer to InnoDB: http://dev.mysql.com/doc/refman/5.1/en/error-creating-innodb.html 120622 13:06:36 [ERROR] Plugin 'InnoDB' init function returned error. 120622 13:06:36 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120622 13:06:36 [Note] Event Scheduler: Loaded 0 events 120622 13:06:36 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.1.57-community-log' socket: '/data/mysqlsnd/mysql.sock1' port: 3307 MySQL Community Server (GPL)

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  • MAMP Pro mysqld won't start on os x lion

    - by Mike
    getting a Start MySQL Failed error in the GUI.. when i attempt to start mysqld from the CLI i get the following error: ? /Applications/MAMP/Library/bin/mysqld 120623 23:12:47 [Warning] Setting lower_case_table_names=2 because file system for /Applications/MAMP/db/mysql/ is case insensitive 120623 23:12:47 [Note] Plugin 'FEDERATED' is disabled. 120623 23:12:47 InnoDB: The InnoDB memory heap is disabled 120623 23:12:47 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120623 23:12:47 InnoDB: Compressed tables use zlib 1.2.3 120623 23:12:47 InnoDB: Initializing buffer pool, size = 128.0M 120623 23:12:47 InnoDB: Completed initialization of buffer pool 120623 23:12:47 InnoDB: highest supported file format is Barracuda. 120623 23:12:47 InnoDB: Waiting for the background threads to start 120623 23:12:48 InnoDB: 1.1.5 started; log sequence number 1595675 120623 23:12:48 [ERROR] /Applications/MAMP/Library/bin/mysqld: unknown option '--skip-locking' 120623 23:12:48 [ERROR] Aborting 120623 23:12:48 InnoDB: Starting shutdown... 120623 23:12:49 InnoDB: Shutdown completed; log sequence number 1595675 120623 23:12:49 [Note] /Applications/MAMP/Library/bin/mysqld: Shutdown complete i have deleted the mysql.pid file located at /application/mamp/tmp/mysql/mysql.pid and i still get the error above. I can't find where MAMP has set --skip-locking set, my.cnf doesnt have it anywhere. Activity monitor gives me a mysqld process running by me, and everytime i KILL the process both via Activity Monitor and via kill =9 pid it starts right back up.. Sampling the process points back to the MAMP mysqld.. wtf?! About to throw MAMP out the window and boot up a VM of CentOS =)

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  • Cisco FWSM -> ASA upgrade broke our mail server

    - by Mike Pennington
    We send mail with unicode asian characters to our mail server on the other side of our WAN... immediately after upgrading from a FWSM running 2.3(2) to an ASA5550 running 8.2(5), we saw failures on mail jobs that contained unicode. The symptoms are pretty clear... using the ASA's packet capture utility, we snagged the traffic before and after it left the ASA... access-list PCAP line 1 extended permit tcp any host 192.0.2.25 eq 25 capture pcap_inside type raw-data access-list PCAP buffer 1500000 packet-length 9216 interface inside capture pcap_outside type raw-data access-list PCAP buffer 1500000 packet-length 9216 interface WAN I downloaded the pcaps from the ASA by going to https://<fw_addr>/pcap_inside/pcap and https://<fw_addr>/pcap_outside/pcap... when I looked at them with Wireshark Follow TCP Stream, the inside traffic going into the ASA looks like this EHLO metabike AUTH LOGIN YzFwbUlciXNlck== cZUplCVyXzRw But the same mail leaving the ASA on the outside interface looks like this... EHLO metabike AUTH LOGIN YzFwbUlciXNlck== XXXXXXXXXXXX The XXXX characters are concerning... I fixed the issue by disabling ESMTP inspection: wan-fw1(config)# policy-map global_policy wan-fw1(config-pmap)# class inspection_default wan-fw1(config-pmap-c)# no inspect esmtp wan-fw1(config-pmap-c)# end The $5 question... our old FWSM used SMTP fixup without issues... mail went down at the exact moment that we brought the new ASAs online... what specifically is different about the ASA that it is now breaking this mail? Note: usernames / passwords / app names were changed... don't bother trying to Base64-decode this text.

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  • Why won't sql server express 2008 service restart after I enable TCP/IP Protocol?

    - by John
    Whenever I enable TCP/IP connections on my SQL Server Express 2008 database server running on Windows XP SP3, I cannot restart the service, it simply states "The request failed or did respond in a timely fashion". Any suggestions of what I may have configured incorrectly? [update] Here is the applicable part of the Error Log: MSSQL$SQLEXPRESS Server failed to list on 'any' 3060. Error: 0x2747. To proceed, notify you system administrator. MSSQL$SQLEXPRESS TDSSNIClient initialization failed with error 0x2747, status code 0xa. Reason: Unable to initialize the TCP/IP listener. An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. MSSQL$SQLEXPRESS TDSSNIClient initialization failed with error 0x2747, status code 0x1. Reason: Initialization failed with an infrastructure error. Check for previous errors. An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. MSSQL$SQLEXPRESS Could not start the network library because of an internal error in the network library. To determine the cause, review the errors immediately preceding this one in the error log. MSSQL$SQLEXPRESS SQL Server could not spawn FRunCM thread. Check the SQL Server error log and the Windows event logs for information about possible related problems.

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Microsoft and jQuery

    - by Rick Strahl
    The jQuery JavaScript library has been steadily getting more popular and with recent developments from Microsoft, jQuery is also getting ever more exposure on the ASP.NET platform including now directly from Microsoft. jQuery is a light weight, open source DOM manipulation library for JavaScript that has changed how many developers think about JavaScript. You can download it and find more information on jQuery on www.jquery.com. For me jQuery has had a huge impact on how I develop Web applications and was probably the main reason I went from dreading to do JavaScript development to actually looking forward to implementing client side JavaScript functionality. It has also had a profound impact on my JavaScript skill level for me by seeing how the library accomplishes things (and often reviewing the terse but excellent source code). jQuery made an uncomfortable development platform (JavaScript + DOM) a joy to work on. Although jQuery is by no means the only JavaScript library out there, its ease of use, small size, huge community of plug-ins and pure usefulness has made it easily the most popular JavaScript library available today. As a long time jQuery user, I’ve been excited to see the developments from Microsoft that are bringing jQuery to more ASP.NET developers and providing more integration with jQuery for ASP.NET’s core features rather than relying on the ASP.NET AJAX library. Microsoft and jQuery – making Friends jQuery is an open source project but in the last couple of years Microsoft has really thrown its weight behind supporting this open source library as a supported component on the Microsoft platform. When I say supported I literally mean supported: Microsoft now offers actual tech support for jQuery as part of their Product Support Services (PSS) as jQuery integration has become part of several of the ASP.NET toolkits and ships in several of the default Web project templates in Visual Studio 2010. The ASP.NET MVC 3 framework (still in Beta) also uses jQuery for a variety of client side support features including client side validation and we can look forward toward more integration of client side functionality via jQuery in both MVC and WebForms in the future. In other words jQuery is becoming an optional but included component of the ASP.NET platform. PSS support means that support staff will answer jQuery related support questions as part of any support incidents related to ASP.NET which provides some piece of mind to some corporate development shops that require end to end support from Microsoft. In addition to including jQuery and supporting it, Microsoft has also been getting involved in providing development resources for extending jQuery’s functionality via plug-ins. Microsoft’s last version of the Microsoft Ajax Library – which is the successor to the native ASP.NET AJAX Library – included some really cool functionality for client templates, databinding and localization. As it turns out Microsoft has rebuilt most of that functionality using jQuery as the base API and provided jQuery plug-ins of these components. Very recently these three plug-ins were submitted and have been approved for inclusion in the official jQuery plug-in repository and been taken over by the jQuery team for further improvements and maintenance. Even more surprising: The jQuery-templates component has actually been approved for inclusion in the next major update of the jQuery core in jQuery V1.5, which means it will become a native feature that doesn’t require additional script files to be loaded. Imagine this – an open source contribution from Microsoft that has been accepted into a major open source project for a core feature improvement. Microsoft has come a long way indeed! What the Microsoft Involvement with jQuery means to you For Microsoft jQuery support is a strategic decision that affects their direction in client side development, but nothing stopped you from using jQuery in your applications prior to Microsoft’s official backing and in fact a large chunk of developers did so readily prior to Microsoft’s announcement. Official support from Microsoft brings a few benefits to developers however. jQuery support in Visual Studio 2010 means built-in support for jQuery IntelliSense, automatically added jQuery scripts in many projects types and a common base for client side functionality that actually uses what most developers are already using. If you have already been using jQuery and were worried about straying from the Microsoft line and their internal Microsoft Ajax Library – worry no more. With official support and the change in direction towards jQuery Microsoft is now following along what most in the ASP.NET community had already been doing by using jQuery, which is likely the reason for Microsoft’s shift in direction in the first place. ASP.NET AJAX and the Microsoft AJAX Library weren’t bad technology – there was tons of useful functionality buried in these libraries. However, these libraries never got off the ground, mainly because early incarnations were squarely aimed at control/component developers rather than application developers. For all the functionality that these controls provided for control developers they lacked in useful and easily usable application developer functionality that was easily accessible in day to day client side development. The result was that even though Microsoft shipped support for these tools in the box (in .NET 3.5 and 4.0), other than for the internal support in ASP.NET for things like the UpdatePanel and the ASP.NET AJAX Control Toolkit as well as some third party vendors, the Microsoft client libraries were largely ignored by the developer community opening the door for other client side solutions. Microsoft seems to be acknowledging developer choice in this case: Many more developers were going down the jQuery path rather than using the Microsoft built libraries and there seems to be little sense in continuing development of a technology that largely goes unused by the majority of developers. Kudos for Microsoft for recognizing this and gracefully changing directions. Note that even though there will be no further development in the Microsoft client libraries they will continue to be supported so if you’re using them in your applications there’s no reason to start running for the exit in a panic and start re-writing everything with jQuery. Although that might be a reasonable choice in some cases, jQuery and the Microsoft libraries work well side by side so that you can leave existing solutions untouched even as you enhance them with jQuery. The Microsoft jQuery Plug-ins – Solid Core Features One of the most interesting developments in Microsoft’s embracing of jQuery is that Microsoft has started contributing to jQuery via standard mechanism set for jQuery developers: By submitting plug-ins. Microsoft took some of the nicest new features of the unpublished Microsoft Ajax Client Library and re-wrote these components for jQuery and then submitted them as plug-ins to the jQuery plug-in repository. Accepted plug-ins get taken over by the jQuery team and that’s exactly what happened with the three plug-ins submitted by Microsoft with the templating plug-in even getting slated to be published as part of the jQuery core in the next major release (1.5). The following plug-ins are provided by Microsoft: jQuery Templates – a client side template rendering engine jQuery Data Link – a client side databinder that can synchronize changes without code jQuery Globalization – provides formatting and conversion features for dates and numbers The first two are ports of functionality that was slated for the Microsoft Ajax Library while functionality for the globalization library provides functionality that was already found in the original ASP.NET AJAX library. To me all three plug-ins address a pressing need in client side applications and provide functionality I’ve previously used in other incarnations, but with more complete implementations. Let’s take a close look at these plug-ins. jQuery Templates http://api.jquery.com/category/plugins/templates/ Client side templating is a key component for building rich JavaScript applications in the browser. Templating on the client lets you avoid from manually creating markup by creating DOM nodes and injecting them individually into the document via code. Rather you can create markup templates – similar to the way you create classic ASP server markup – and merge data into these templates to render HTML which you can then inject into the document or replace existing content with. Output from templates are rendered as a jQuery matched set and can then be easily inserted into the document as needed. Templating is key to minimize client side code and reduce repeated code for rendering logic. Instead a single template can be used in many places for updating and adding content to existing pages. Further if you build pure AJAX interfaces that rely entirely on client rendering of the initial page content, templates allow you to a use a single markup template to handle all rendering of each specific HTML section/element. I’ve used a number of different client rendering template engines with jQuery in the past including jTemplates (a PHP style templating engine) and a modified version of John Resig’s MicroTemplating engine which I built into my own set of libraries because it’s such a commonly used feature in my client side applications. jQuery templates adds a much richer templating model that allows for sub-templates and access to the data items. Like John Resig’s original Micro Template engine, the core basics of the templating engine create JavaScript code which means that templates can include JavaScript code. To give you a basic idea of how templates work imagine I have an application that downloads a set of stock quotes based on a symbol list then displays them in the document. To do this you can create an ‘item’ template that describes how each of the quotes is renderd as a template inside of the document: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div><div>${LastPrice}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div><div>${LastQuoteTimeString}</div> </div> </script> The ‘template’ is little more than HTML with some markup expressions inside of it that define the template language. Notice the embedded ${} expressions which reference data from the quote objects returned from an AJAX call on the server. You can embed any JavaScript or value expression in these template expressions. There are also a number of structural commands like {{if}} and {{each}} that provide for rudimentary logic inside of your templates as well as commands ({{tmpl}} and {{wrap}}) for nesting templates. You can find more about the full set of markup expressions available in the documentation. To load up this data you can use code like the following: <script type="text/javascript"> //var Proxy = new ServiceProxy("../PageMethods/PageMethodsService.asmx/"); $(document).ready(function () { $("#btnGetQuotes").click(GetQuotes); }); function GetQuotes() { var symbols = $("#txtSymbols").val().split(","); $.ajax({ url: "../PageMethods/PageMethodsService.asmx/GetStockQuotes", data: JSON.stringify({ symbols: symbols }), // parameter map type: "POST", // data has to be POSTed contentType: "application/json", timeout: 10000, dataType: "json", success: function (result) { var quotes = result.d; var jEl = $("#stockTemplate").tmpl(quotes); $("#quoteDisplay").empty().append(jEl); }, error: function (xhr, status) { alert(status + "\r\n" + xhr.responseText); } }); }; </script> In this case an ASMX AJAX service is called to retrieve the stock quotes. The service returns an array of quote objects. The result is returned as an object with the .d property (in Microsoft service style) that returns the actual array of quotes. The template is applied with: var jEl = $("#stockTemplate").tmpl(quotes); which selects the template script tag and uses the .tmpl() function to apply the data to it. The result is a jQuery matched set of elements that can then be appended to the quote display element in the page. The template is merged against an array in this example. When the result is an array the template is automatically applied to each each array item. If you pass a single data item – like say a stock quote – the template works exactly the same way but is applied only once. Templates also have access to a $data item which provides the current data item and information about the tempalte that is currently executing. This makes it possible to keep context within the context of the template itself and also to pass context from a parent template to a child template which is very powerful. Templates can be evaluated by using the template selector and calling the .tmpl() function on the jQuery matched set as shown above or you can use the static $.tmpl() function to provide a template as a string. This allows you to dynamically create templates in code or – more likely – to load templates from the server via AJAX calls. In short there are options The above shows off some of the basics, but there’s much for functionality available in the template engine. Check the documentation link for more information and links to additional examples. The plug-in download also comes with a number of examples that demonstrate functionality. jQuery templates will become a native component in jQuery Core 1.5, so it’s definitely worthwhile checking out the engine today and get familiar with this interface. As much as I’m stoked about templating becoming part of the jQuery core because it’s such an integral part of many applications, there are also a couple shortcomings in the current incarnation: Lack of Error Handling Currently if you embed an expression that is invalid it’s simply not rendered. There’s no error rendered into the template nor do the various  template functions throw errors which leaves finding of bugs as a runtime exercise. I would like some mechanism – optional if possible – to be able to get error info of what is failing in a template when it’s rendered. No String Output Templates are always rendered into a jQuery matched set and there’s no way that I can see to directly render to a string. String output can be useful for debugging as well as opening up templating for creating non-HTML string output. Limited JavaScript Access Unlike John Resig’s original MicroTemplating Engine which was entirely based on JavaScript code generation these templates are limited to a few structured commands that can ‘execute’. There’s no code execution inside of script code which means you’re limited to calling expressions available in global objects or the data item passed in. This may or may not be a big deal depending on the complexity of your template logic. Error handling has been discussed quite a bit and it’s likely there will be some solution to that particualar issue by the time jQuery templates ship. The others are relatively minor issues but something to think about anyway. jQuery Data Link http://api.jquery.com/category/plugins/data-link/ jQuery Data Link provides the ability to do two-way data binding between input controls and an underlying object’s properties. The typical scenario is linking a textbox to a property of an object and have the object updated when the text in the textbox is changed and have the textbox change when the value in the object or the entire object changes. The plug-in also supports converter functions that can be applied to provide the conversion logic from string to some other value typically necessary for mapping things like textbox string input to say a number property and potentially applying additional formatting and calculations. In theory this sounds great, however in reality this plug-in has some serious usability issues. Using the plug-in you can do things like the following to bind data: person = { firstName: "rick", lastName: "strahl"}; $(document).ready( function() { // provide for two-way linking of inputs $("form").link(person); // bind to non-input elements explicitly $("#objFirst").link(person, { firstName: { name: "objFirst", convertBack: function (value, source, target) { $(target).text(value); } } }); $("#objLast").link(person, { lastName: { name: "objLast", convertBack: function (value, source, target) { $(target).text(value); } } }); }); This code hooks up two-way linking between a couple of textboxes on the page and the person object. The first line in the .ready() handler provides mapping of object to form field with the same field names as properties on the object. Note that .link() does NOT bind items into the textboxes when you call .link() – changes are mapped only when values change and you move out of the field. Strike one. The two following commands allow manual binding of values to specific DOM elements which is effectively a one-way bind. You specify the object and a then an explicit mapping where name is an ID in the document. The converter is required to explicitly assign the value to the element. Strike two. You can also detect changes to the underlying object and cause updates to the input elements bound. Unfortunately the syntax to do this is not very natural as you have to rely on the jQuery data object. To update an object’s properties and get change notification looks like this: function updateFirstName() { $(person).data("firstName", person.firstName + " (code updated)"); } This works fine in causing any linked fields to be updated. In the bindings above both the firstName input field and objFirst DOM element gets updated. But the syntax requires you to use a jQuery .data() call for each property change to ensure that the changes are tracked properly. Really? Sure you’re binding through multiple layers of abstraction now but how is that better than just manually assigning values? The code savings (if any) are going to be minimal. As much as I would like to have a WPF/Silverlight/Observable-like binding mechanism in client script, this plug-in doesn’t help much towards that goal in its current incarnation. While you can bind values, the ‘binder’ is too limited to be really useful. If initial values can’t be assigned from the mappings you’re going to end up duplicating work loading the data using some other mechanism. There’s no easy way to re-bind data with a different object altogether since updates trigger only through the .data members. Finally, any non-input elements have to be bound via code that’s fairly verbose and frankly may be more voluminous than what you might write by hand for manual binding and unbinding. Two way binding can be very useful but it has to be easy and most importantly natural. If it’s more work to hook up a binding than writing a couple of lines to do binding/unbinding this sort of thing helps very little in most scenarios. In talking to some of the developers the feature set for Data Link is not complete and they are still soliciting input for features and functionality. If you have ideas on how you want this feature to be more useful get involved and post your recommendations. As it stands, it looks to me like this component needs a lot of love to become useful. For this component to really provide value, bindings need to be able to be refreshed easily and work at the object level, not just the property level. It seems to me we would be much better served by a model binder object that can perform these binding/unbinding tasks in bulk rather than a tool where each link has to be mapped first. I also find the choice of creating a jQuery plug-in questionable – it seems a standalone object – albeit one that relies on the jQuery library – would provide a more intuitive interface than the current forcing of options onto a plug-in style interface. Out of the three Microsoft created components this is by far the least useful and least polished implementation at this point. jQuery Globalization http://github.com/jquery/jquery-global Globalization in JavaScript applications often gets short shrift and part of the reason for this is that natively in JavaScript there’s little support for formatting and parsing of numbers and dates. There are a number of JavaScript libraries out there that provide some support for globalization, but most are limited to a particular portion of globalization. As .NET developers we’re fairly spoiled by the richness of APIs provided in the framework and when dealing with client development one really notices the lack of these features. While you may not necessarily need to localize your application the globalization plug-in also helps with some basic tasks for non-localized applications: Dealing with formatting and parsing of dates and time values. Dates in particular are problematic in JavaScript as there are no formatters whatsoever except the .toString() method which outputs a verbose and next to useless long string. With the globalization plug-in you get a good chunk of the formatting and parsing functionality that the .NET framework provides on the server. You can write code like the following for example to format numbers and dates: var date = new Date(); var output = $.format(date, "MMM. dd, yy") + "\r\n" + $.format(date, "d") + "\r\n" + // 10/25/2010 $.format(1222.32213, "N2") + "\r\n" + $.format(1222.33, "c") + "\r\n"; alert(output); This becomes even more useful if you combine it with templates which can also include any JavaScript expressions. Assuming the globalization plug-in is loaded you can create template expressions that use the $.format function. Here’s the template I used earlier for the stock quote again with a couple of formats applied: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div> <div>${$.format(LastPrice,"N2")}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div> <div>${$.format(LastQuoteTime,"MMM dd, yyyy")}</div> </div> </script> There are also parsing methods that can parse dates and numbers from strings into numbers easily: alert($.parseDate("25.10.2010")); alert($.parseInt("12.222")); // de-DE uses . for thousands separators As you can see culture specific options are taken into account when parsing. The globalization plugin provides rich support for a variety of locales: Get a list of all available cultures Query cultures for culture items (like currency symbol, separators etc.) Localized string names for all calendar related items (days of week, months) Generated off of .NET’s supported locales In short you get much of the same functionality that you already might be using in .NET on the server side. The plugin includes a huge number of locales and an Globalization.all.min.js file that contains the text defaults for each of these locales as well as small locale specific script files that define each of the locale specific settings. It’s highly recommended that you NOT use the huge globalization file that includes all locales, but rather add script references to only those languages you explicitly care about. Overall this plug-in is a welcome helper. Even if you use it with a single locale (like en-US) and do no other localization, you’ll gain solid support for number and date formatting which is a vital feature of many applications. Changes for Microsoft It’s good to see Microsoft coming out of its shell and away from the ‘not-built-here’ mentality that has been so pervasive in the past. It’s especially good to see it applied to jQuery – a technology that has stood in drastic contrast to Microsoft’s own internal efforts in terms of design, usage model and… popularity. It’s great to see that Microsoft is paying attention to what customers prefer to use and supporting the customer sentiment – even if it meant drastically changing course of policy and moving into a more open and sharing environment in the process. The additional jQuery support that has been introduced in the last two years certainly has made lives easier for many developers on the ASP.NET platform. It’s also nice to see Microsoft submitting proposals through the standard jQuery process of plug-ins and getting accepted for various very useful projects. Certainly the jQuery Templates plug-in is going to be very useful to many especially since it will be baked into the jQuery core in jQuery 1.5. I hope we see more of this type of involvement from Microsoft in the future. Kudos!© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  ASP.NET  

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  • juju illegal base64 data at input byte 9

    - by ayr-ton
    After bootstrap a environment via manual provisioning, juju give me the following output for juju status: ERROR Unable to connect to environment "manual". Please check your credentials or use 'juju bootstrap' to create a new environment. Error details: illegal base64 data at input byte 9 And doing bootstrap again shows me: WARNING ignoring environments.yaml: using bootstrap config in file "/home/ayrton/.juju/environments/manual.jenv" ERROR illegal base64 data at input byte 9 The first bootstrap shows me no error, but the status crash as above and the second one output is just the base64 error. My juju version is 1.19.4-trusty-amd64, running in trusty 64. The bootstrap environment is a VPS with 1GB of memory, 20GB of hd and precise 64bits. Please, let me know if I can provide any further information.

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  • Developer Dashboard in SharePoint 2010

    - by jcortez
    Introducing the Developer Dashboard As a SharePoint developer (or IT Professional), how many times have you had the pleasure of figuring out why a particular page on your site is taking too long to render? I'm sure one of the techniques you have employed in troubleshooting is the process of elimination - removing individual web parts from the page hoping to identify which web part is misbehaving. One of the new features of SharePoint 2010 is the Developer Dashboard. This dashboard provides tracing and performance information that can be useful when you are trying to troubleshoot pages that are loading too slow. The Developer Dashboard is turned off by default and I'll go over 3 different ways to display it. Here is a screenshot of what the Developer Dashboard looks like when displayed at the bottom of the page:   You can see on the left side the different events that fired during the page processing pipeline and how long these events took. This is where you will see individual web parts being processed and how long it took to complete (obviously the kind of processing depends on what the web part does). On the right side you would see the different database calls issued through the SharePoint Object Model to process the page. You will notice that each of these database queries are actually a hyperlink and clicking on it displays a pop-up window that shows the actual SQL Query Text, the Call Stack that triggered the database call, and the IO statistics of that query. Enabling the Developer Dashboard Option 1: Managed Code   The Developer Dashboard is a farm-wide setting and the code above won't work if it is used within a web part hosted on any non-Central Admin site. The SPDeveloperDashboardLevel enum has three possible values: On, Off, and OnDemand. Setting it to On will always display the Developer Dashboard at the bottom of the page. Setting it Off will hide the Developer Dashboard. Setting it to OnDemand will add an icon at the top right corner of the page (see screenshot below) where a Site Collection Admin can toggle the display of the Developer Dashboard for a particular site collection. In my opinion, OnDemand is the best setting when troubleshooting a page or during development since a Site Collection Admin can turn it on or off and for a particular site only. The first cool thing about this is that the Site Collection Admin that turned it on will be the only one to see the Developer Dashboard output. Everyday users won't see the Developer Dashboard output even if it was turned on by a Site Collection Admin. If you need more flexibility on who gets to see the Developer Dashboard output, you can set the SPDeveloperDashboardSettings.RequiredPermissions to control which group of users will have the permission to see the output. Option 2: Using stsadm Using stsadm, you can run the following command to configure the Developer Dashboard: STSADM –o setproperty –pn developer-dashboard –pv OnDemand To successfully execute this command, be sure you that are running as a Farm Admin. Option 3: Using PowerShell For all scripts in SharePoint 2010, I prefer writing them as PowerShell scripts. Though the stsadm command is less verbose, the PowerShell equivalent is pretty straightforward and uses the SharePoint Object Model: You can of course parameterized the value that gets assigned to the DisplayLevel property so you can turn it On, Off or OnDemand depending on the parameter. Events and the Developer Dashboard  Now, don't assume that all the code inside your web part or page will show up in the Developer Dashboard complete with all the great troubleshooting information. Only a finite set of events are monitored by default (for a web part it will events in the base web part class). Let's say you have a click event that could take some time, for example a web service call. And you want to include troubleshooting information for this event in the Developer Dashboard. Enter SPMonitoredScope which is also a new feature in SharePoint 2010. In SharePoint 2010, everything is executed within a "Monitored Scope". And each scope has a set of "Monitors" that measures and counts calls and timings which appears in the Developer Dashboard. Below is an example on how to get your custom code to get included in the Developer Dashboard by wrapping it inside a new monitored scope: The code above would include your new scope "My long web service call" into the Developer Dashboard and would log the time it took to complete processing. In my opinion, wrapping your custom code in a SPMonitoredScope is a SharePoint development best practice since it provides you visibility and a better understanding on the performance of your components.

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  • Create and Consume WCF service using Visual Studio 2010

    - by sreejukg
    In this article I am going to demonstrate how to create a WCF service, that can be hosted inside IIS and a windows application that consume the WCF service. To support service oriented architecture, Microsoft developed the programming model named Windows Communication Foundation (WCF). ASMX was the prior version from Microsoft, was completely based on XML and .Net framework continues to support ASMX web services in future versions also. While ASMX web services was the first step towards the service oriented architecture, Microsoft has made a big step forward by introducing WCF. An overview of planning for WCF can be found from this link http://msdn.microsoft.com/en-us/library/ff649584.aspx . The following are the important differences between WCF and ASMX from an asp.net developer point of view. 1. ASMX web services are easy to write, configure and consume 2. ASMX web services are only hosted in IIS 3. ASMX web services can only use http 4. WCF, can be hosted inside IIS, windows service, console application, WAS(Windows Process Activation Service) etc 5. WCF can be used with HTTP, TCP/IP, MSMQ and other protocols. The detailed difference between ASMX web service and WCF can be found here. http://msdn.microsoft.com/en-us/library/cc304771.aspx Though WCF is a bigger step for future, Visual Studio makes it simpler to create, publish and consume the WCF service. In this demonstration, I am going to create a service named SayHello that accepts 2 parameters such as name and language code. The service will return a hello to user name that corresponds to the language. So the proposed service usage is as follows. Caller: SayHello(“Sreeju”, “en”) -> return value -> Hello Sreeju Caller: SayHello(“???”, “ar”) -> return value -> ????? ??? Caller: SayHello(“Sreeju”, “es”) - > return value -> Hola Sreeju Note: calling an automated translation service is not the intention of this article. If you are interested, you can find bing translator API and can use in your application. http://www.microsofttranslator.com/dev/ So Let us start First I am going to create a Service Application that offer the SayHello Service. Open Visual Studio 2010, Go to File -> New Project, from your preferred language from the templates section select WCF, select WCF service application as the project type, give the project a name(I named it as HelloService), click ok so that visual studio will create the project for you. In this demonstration, I have used C# as the programming language. Visual studio will create the necessary files for you to start with. By default it will create a service with name Service1.svc and there will be an interface named IService.cs. The screenshot for the project in solution explorer is as follows Since I want to demonstrate how to create new service, I deleted Service1.Svc and IService1.cs files from the project by right click the file and select delete. Now in the project there is no service available, I am going to create one. From the solution explorer, right click the project, select Add -> New Item Add new item dialog will appear to you. Select WCF service from the list, give the name as HelloService.svc, and click on the Add button. Now Visual studio will create 2 files with name IHelloService.cs and HelloService.svc. These files are basically the service definition (IHelloService.cs) and the service implementation (HelloService.svc). Let us examine the IHelloService interface. The code state that IHelloService is the service definition and it provides an operation/method (similar to web method in ASMX web services) named DoWork(). Any WCF service will have a definition file as an Interface that defines the service. Let us see what is inside HelloService.svc The code illustrated is implementing the interface IHelloService. The code is self-explanatory; the HelloService class needs to implement all the methods defined in the Service Definition. Let me do the service as I require. Open IHelloService.cs in visual studio, and delete the DoWork() method and add a definition for SayHello(), do not forget to add OperationContract attribute to the method. The modified IHelloService.cs will look as follows Now implement the SayHello method in the HelloService.svc.cs file. Here I wrote the code for SayHello method as follows. I am done with the service. Now you can build and run the service by clicking f5 (or selecting start debugging from the debug menu). Visual studio will host the service in give you a client to test it. The screenshot is as follows. In the left pane, it shows the services available in the server and in right side you can invoke the service. To test the service sayHello, double click on it from the above window. It will ask you to enter the parameters and click on the invoke button. See a sample output below. Now I have done with the service. The next step is to write a service client. Creating a consumer application involves 2 steps. One generating the class and configuration file corresponds to the service. Create a project that utilizes the generated class and configuration file. First I am going to generate the class and configuration file. There is a great tool available with Visual Studio named svcutil.exe, this tool will create the necessary class and configuration files for you. Read the documentation for the svcutil.exe here http://msdn.microsoft.com/en-us/library/aa347733.aspx . Open Visual studio command prompt, you can find it under Start Menu -> All Programs -> Visual Studio 2010 -> Visual Studio Tools -> Visual Studio command prompt Make sure the service is in running state in visual studio. Note the url for the service(from the running window, you can right click and choose copy address). Now from the command prompt, enter the svcutil.exe command as follows. I have mentioned the url and the /d switch – for the directory to store the output files(In this case d:\temp). If you are using windows drive(in my case it is c: ) , make sure you open the command prompt with run as administrator option, otherwise you will get permission error(Only in windows 7 or windows vista). The tool has created 2 files, HelloService.cs and output.config. Now the next step is to create a new project and use the created files and consume the service. Let us do that now. I am going to add a console application to the current solution. Right click solution name in the solution explorer, right click, Add-> New Project Under Visual C#, select console application, give the project a name, I named it TestService Now navigate to d:\temp where I generated the files with the svcutil.exe. Rename output.config to app.config. Next step is to add both files (d:\temp\helloservice.cs and app.config) to the files. In the solution explorer, right click the project, Add -> Add existing item, browse to the d:\temp folder, select the 2 files as mentioned before, click on the add button. Now you need to add a reference to the System.ServiceModel to the project. From solution explorer, right click the references under testservice project, select Add reference. In the Add reference dialog, select the .Net tab, select System.ServiceModel, and click ok Now open program.cs by double clicking on it and add the code to consume the web service to the main method. The modified file looks as follows Right click the testservice project and set as startup project. Click f5 to run the project. See the sample output as follows Publishing WCF service under IIS is similar to publishing ASP.Net application. Publish the application to a folder using Visual studio publishing feature, create a virtual directory and create it as an application. Don’t forget to set the application pool to use ASP.Net version 4. One last thing you need to check is the app.config file you have added to the solution. See the element client under ServiceModel element. There is an endpoint element with address attribute that points to the published service URL. If you permanently host the service under IIS, you can simply change the address parameter to the corresponding one and your application will consume the service. You have seen how easily you can build/consume WCF service. If you need the solution in zipped format, please post your email below.

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  • Cleaner HTML Markup with ASP.NET 4 Web Forms - Client IDs (VS 2010 and .NET 4.0 Series)

    - by ScottGu
    This is the sixteenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. Today’s post is the first of a few blog posts I’ll be doing that talk about some of the important changes we’ve made to make Web Forms in ASP.NET 4 generate clean, standards-compliant, CSS-friendly markup.  Today I’ll cover the work we are doing to provide better control over the “ID” attributes rendered by server controls to the client. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Clean, Standards-Based, CSS-Friendly Markup One of the common complaints developers have often had with ASP.NET Web Forms is that when using server controls they don’t have the ability to easily generate clean, CSS-friendly output and markup.  Some of the specific complaints with previous ASP.NET releases include: Auto-generated ID attributes within HTML make it hard to write JavaScript and style with CSS Use of tables instead of semantic markup for certain controls (in particular the asp:menu control) make styling ugly Some controls render inline style properties even if no style property on the control has been set ViewState can often be bigger than ideal ASP.NET 4 provides better support for building standards-compliant pages out of the box.  The built-in <asp:> server controls with ASP.NET 4 now generate cleaner markup and support CSS styling – and help address all of the above issues.  Markup Compatibility When Upgrading Existing ASP.NET Web Forms Applications A common question people often ask when hearing about the cleaner markup coming with ASP.NET 4 is “Great - but what about my existing applications?  Will these changes/improvements break things when I upgrade?” To help ensure that we don’t break assumptions around markup and styling with existing ASP.NET Web Forms applications, we’ve enabled a configuration flag – controlRenderingCompatbilityVersion – within web.config that let’s you decide if you want to use the new cleaner markup approach that is the default with new ASP.NET 4 applications, or for compatibility reasons render the same markup that previous versions of ASP.NET used:   When the controlRenderingCompatbilityVersion flag is set to “3.5” your application and server controls will by default render output using the same markup generation used with VS 2008 and .NET 3.5.  When the controlRenderingCompatbilityVersion flag is set to “4.0” your application and server controls will strictly adhere to the XHTML 1.1 specification, have cleaner client IDs, render with semantic correctness in mind, and have extraneous inline styles removed. This flag defaults to 4.0 for all new ASP.NET Web Forms applications built using ASP.NET 4. Any previous application that is upgraded using VS 2010 will have the controlRenderingCompatbilityVersion flag automatically set to 3.5 by the upgrade wizard to ensure backwards compatibility.  You can then optionally change it (either at the application level, or scope it within the web.config file to be on a per page or directory level) if you move your pages to use CSS and take advantage of the new markup rendering. Today’s Cleaner Markup Topic: Client IDs The ability to have clean, predictable, ID attributes on rendered HTML elements is something developers have long asked for with Web Forms (ID values like “ctl00_ContentPlaceholder1_ListView1_ctrl0_Label1” are not very popular).  Having control over the ID values rendered helps make it much easier to write client-side JavaScript against the output, makes it easier to style elements using CSS, and on large pages can help reduce the overall size of the markup generated. New ClientIDMode Property on Controls ASP.NET 4 supports a new ClientIDMode property on the Control base class.  The ClientIDMode property indicates how controls should generate client ID values when they render.  The ClientIDMode property supports four possible values: AutoID—Renders the output as in .NET 3.5 (auto-generated IDs which will still render prefixes like ctrl00 for compatibility) Predictable (Default)— Trims any “ctl00” ID string and if a list/container control concatenates child ids (example: id=”ParentControl_ChildControl”) Static—Hands over full ID naming control to the developer – whatever they set as the ID of the control is what is rendered (example: id=”JustMyId”) Inherit—Tells the control to defer to the naming behavior mode of the parent container control The ClientIDMode property can be set directly on individual controls (or within container controls – in which case the controls within them will by default inherit the setting): Or it can be specified at a page or usercontrol level (using the <%@ Page %> or <%@ Control %> directives) – in which case controls within the pages/usercontrols inherit the setting (and can optionally override it): Or it can be set within the web.config file of an application – in which case pages within the application inherit the setting (and can optionally override it): This gives you the flexibility to customize/override the naming behavior however you want. Example: Using the ClientIDMode property to control the IDs of Non-List Controls Let’s take a look at how we can use the new ClientIDMode property to control the rendering of “ID” elements within a page.  To help illustrate this we can create a simple page called “SingleControlExample.aspx” that is based on a master-page called “Site.Master”, and which has a single <asp:label> control with an ID of “Message” that is contained with an <asp:content> container control called “MainContent”: Within our code-behind we’ll then add some simple code like below to dynamically populate the Label’s Text property at runtime:   If we were running this application using ASP.NET 3.5 (or had our ASP.NET 4 application configured to run using 3.5 rendering or ClientIDMode=AutoID), then the generated markup sent down to the client would look like below: This ID is unique (which is good) – but rather ugly because of the “ct100” prefix (which is bad). Markup Rendering when using ASP.NET 4 and the ClientIDMode is set to “Predictable” With ASP.NET 4, server controls by default now render their ID’s using ClientIDMode=”Predictable”.  This helps ensure that ID values are still unique and don’t conflict on a page, but at the same time it makes the IDs less verbose and more predictable.  This means that the generated markup of our <asp:label> control above will by default now look like below with ASP.NET 4: Notice that the “ct100” prefix is gone. Because the “Message” control is embedded within a “MainContent” container control, by default it’s ID will be prefixed “MainContent_Message” to avoid potential collisions with other controls elsewhere within the page. Markup Rendering when using ASP.NET 4 and the ClientIDMode is set to “Static” Sometimes you don’t want your ID values to be nested hierarchically, though, and instead just want the ID rendered to be whatever value you set it as.  To enable this you can now use ClientIDMode=static, in which case the ID rendered will be exactly the same as what you set it on the server-side on your control.  This will cause the below markup to be rendered with ASP.NET 4: This option now gives you the ability to completely control the client ID values sent down by controls. Example: Using the ClientIDMode property to control the IDs of Data-Bound List Controls Data-bound list/grid controls have historically been the hardest to use/style when it comes to working with Web Form’s automatically generated IDs.  Let’s now take a look at a scenario where we’ll customize the ID’s rendered using a ListView control with ASP.NET 4. The code snippet below is an example of a ListView control that displays the contents of a data-bound collection — in this case, airports: We can then write code like below within our code-behind to dynamically databind a list of airports to the ListView above: At runtime this will then by default generate a <ul> list of airports like below.  Note that because the <ul> and <li> elements in the ListView’s template are not server controls, no IDs are rendered in our markup: Adding Client ID’s to Each Row Item Now, let’s say that we wanted to add client-ID’s to the output so that we can programmatically access each <li> via JavaScript.  We want these ID’s to be unique, predictable, and identifiable. A first approach would be to mark each <li> element within the template as being a server control (by giving it a runat=server attribute) and by giving each one an id of “airport”: By default ASP.NET 4 will now render clean IDs like below (no ctl001-like ids are rendered):   Using the ClientIDRowSuffix Property Our template above now generates unique ID’s for each <li> element – but if we are going to access them programmatically on the client using JavaScript we might want to instead have the ID’s contain the airport code within them to make them easier to reference.  The good news is that we can easily do this by taking advantage of the new ClientIDRowSuffix property on databound controls in ASP.NET 4 to better control the ID’s of our individual row elements. To do this, we’ll set the ClientIDRowSuffix property to “Code” on our ListView control.  This tells the ListView to use the databound “Code” property from our Airport class when generating the ID: And now instead of having row suffixes like “1”, “2”, and “3”, we’ll instead have the Airport.Code value embedded within the IDs (e.g: _CLE, _CAK, _PDX, etc): You can use this ClientIDRowSuffix approach with other databound controls like the GridView as well. It is useful anytime you want to program row elements on the client – and use clean/identified IDs to easily reference them from JavaScript code. Summary ASP.NET 4 enables you to generate much cleaner HTML markup from server controls and from within your Web Forms applications.  In today’s post I covered how you can now easily control the client ID values that are rendered by server controls.  In upcoming posts I’ll cover some of the other markup improvements that are also coming with the ASP.NET 4 release. Hope this helps, Scott

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  • ASP.NET MVC 3: Razor’s @: and <text> syntax

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (today) In today’s post I’m going to discuss two useful syntactical features of the new Razor view-engine – the @: and <text> syntax support. Fluid Coding with Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to the existing .aspx view engine).  You can learn more about Razor, why we are introducing it, and the syntax it supports from my Introducing Razor blog post.  Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type. For example, the Razor snippet below can be used to iterate a list of products: When run, it generates output like:   One of the techniques that Razor uses to implicitly identify when a code block ends is to look for tag/element content to denote the beginning of a content region.  For example, in the code snippet above Razor automatically treated the inner <li></li> block within our foreach loop as an HTML content block because it saw the opening <li> tag sequence and knew that it couldn’t be valid C#.  This particular technique – using tags to identify content blocks within code – is one of the key ingredients that makes Razor so clean and productive with scenarios involving HTML creation. Using @: to explicitly indicate the start of content Not all content container blocks start with a tag element tag, though, and there are scenarios where the Razor parser can’t implicitly detect a content block. Razor addresses this by enabling you to explicitly indicate the beginning of a line of content by using the @: character sequence within a code block.  The @: sequence indicates that the line of content that follows should be treated as a content block: As a more practical example, the below snippet demonstrates how we could output a “(Out of Stock!)” message next to our product name if the product is out of stock: Because I am not wrapping the (Out of Stock!) message in an HTML tag element, Razor can’t implicitly determine that the content within the @if block is the start of a content block.  We are using the @: character sequence to explicitly indicate that this line within our code block should be treated as content. Using Code Nuggets within @: content blocks In addition to outputting static content, you can also have code nuggets embedded within a content block that is initiated using a @: character sequence.  For example, we have two @: sequences in the code snippet below: Notice how within the second @: sequence we are emitting the number of units left within the content block (e.g. - “(Only 3 left!”). We are doing this by embedding a @p.UnitsInStock code nugget within the line of content. Multiple Lines of Content Razor makes it easy to have multiple lines of content wrapped in an HTML element.  For example, below the inner content of our @if container is wrapped in an HTML <p> element – which will cause Razor to treat it as content: For scenarios where the multiple lines of content are not wrapped by an outer HTML element, you can use multiple @: sequences: Alternatively, Razor also allows you to use a <text> element to explicitly identify content: The <text> tag is an element that is treated specially by Razor. It causes Razor to interpret the inner contents of the <text> block as content, and to not render the containing <text> tag element (meaning only the inner contents of the <text> element will be rendered – the tag itself will not).  This makes it convenient when you want to render multi-line content blocks that are not wrapped by an HTML element.  The <text> element can also optionally be used to denote single-lines of content, if you prefer it to the more concise @: sequence: The above code will render the same output as the @: version we looked at earlier.  Razor will automatically omit the <text> wrapping element from the output and just render the content within it.  Summary Razor enables a clean and concise templating syntax that enables a very fluid coding workflow.  Razor’s smart detection of <tag> elements to identify the beginning of content regions is one of the reasons that the Razor approach works so well with HTML generation scenarios, and it enables you to avoid having to explicitly mark the beginning/ending of content regions in about 95% of if/else and foreach scenarios. Razor’s @: and <text> syntax can then be used for scenarios where you want to avoid using an HTML element within a code container block, and need to more explicitly denote a content region. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Calling Web Service Functions Asynchronously from a Web Page

    - by SGWellens
    Over on the Asp.Net forums where I moderate, a user had a problem calling a Web Service from a web page asynchronously. I tried his code on my machine and was able to reproduce the problem. I was able to solve his problem, but only after taking the long scenic route through some of the more perplexing nuances of Web Services and Proxies. Here is the fascinating story of that journey. Start with a simple Web Service     public class Service1 : System.Web.Services.WebService    {        [WebMethod]        public string HelloWorld()        {            // sleep 10 seconds            System.Threading.Thread.Sleep(10 * 1000);            return "Hello World";        }    } The 10 second delay is added to make calling an asynchronous function more apparent. If you don't call the function asynchronously, it takes about 10 seconds for the page to be rendered back to the client. If the call is made from a Windows Forms application, the application freezes for about 10 seconds. Add the web service to a web site. Right-click the project and select "Add Web Reference…" Next, create a web page to call the Web Service. Note: An asp.net web page that calls an 'Async' method must have the Async property set to true in the page's header: <%@ Page Language="C#"          AutoEventWireup="true"          CodeFile="Default.aspx.cs"          Inherits="_Default"           Async='true'  %> Here is the code to create the Web Service proxy and connect the event handler. Shrewdly, we make the proxy object a member of the Page class so it remains instantiated between the various events. public partial class _Default : System.Web.UI.Page {    localhost.Service1 MyService;  // web service proxy     // ---- Page_Load ---------------------------------     protected void Page_Load(object sender, EventArgs e)    {        MyService = new localhost.Service1();        MyService.HelloWorldCompleted += EventHandler;          } Here is the code to invoke the web service and handle the event:     // ---- Async and EventHandler (delayed render) --------------------------     protected void ButtonHelloWorldAsync_Click(object sender, EventArgs e)    {        // blocks        ODS("Pre HelloWorldAsync...");        MyService.HelloWorldAsync();        ODS("Post HelloWorldAsync");    }    public void EventHandler(object sender, localhost.HelloWorldCompletedEventArgs e)    {        ODS("EventHandler");        ODS("    " + e.Result);    }     // ---- ODS ------------------------------------------------    //    // Helper function: Output Debug String     public static void ODS(string Msg)    {        String Out = String.Format("{0}  {1}", DateTime.Now.ToString("hh:mm:ss.ff"), Msg);        System.Diagnostics.Debug.WriteLine(Out);    } I added a utility function I use a lot: ODS (Output Debug String). Rather than include the library it is part of, I included it in the source file to keep this example simple. Fire up the project, open up a debug output window, press the button and we get this in the debug output window: 11:29:37.94 Pre HelloWorldAsync... 11:29:37.94 Post HelloWorldAsync 11:29:48.94 EventHandler 11:29:48.94 Hello World   Sweet. The asynchronous call was made and returned immediately. About 10 seconds later, the event handler fires and we get the result. Perfect….right? Not so fast cowboy. Watch the browser during the call: What the heck? The page is waiting for 10 seconds. Even though the asynchronous call returned immediately, Asp.Net is waiting for the event to fire before it renders the page. This is NOT what we wanted. I experimented with several techniques to work around this issue. Some may erroneously describe my behavior as 'hacking' but, since no ingesting of Twinkies was involved, I do not believe hacking is the appropriate term. If you examine the proxy that was automatically created, you will find a synchronous call to HelloWorld along with an additional set of methods to make asynchronous calls. I tried the other asynchronous method supplied in the proxy:     // ---- Begin and CallBack ----------------------------------     protected void ButtonBeginHelloWorld_Click(object sender, EventArgs e)    {        ODS("Pre BeginHelloWorld...");        MyService.BeginHelloWorld(AsyncCallback, null);        ODS("Post BeginHelloWorld");    }    public void AsyncCallback(IAsyncResult ar)    {        String Result = MyService.EndHelloWorld(ar);         ODS("AsyncCallback");        ODS("    " + Result);    } The BeginHelloWorld function in the proxy requires a callback function as a parameter. I tested it and the debug output window looked like this: 04:40:58.57 Pre BeginHelloWorld... 04:40:58.57 Post BeginHelloWorld 04:41:08.58 AsyncCallback 04:41:08.58 Hello World It works the same as before except for one critical difference: The page rendered immediately after the function call. I was worried the page object would be disposed after rendering the page but the system was smart enough to keep the page object in memory to handle the callback. Both techniques have a use: Delayed Render: Say you want to verify a credit card, look up shipping costs and confirm if an item is in stock. You could have three web service calls running in parallel and not render the page until all were finished. Nice. You can send information back to the client as part of the rendered page when all the services are finished. Immediate Render: Say you just want to start a service running and return to the client. You can do that too. However, the page gets sent to the client before the service has finished running so you will not be able to update parts of the page when the service finishes running. Summary: YourFunctionAsync() and an EventHandler will not render the page until the handler fires. BeginYourFunction() and a CallBack function will render the page as soon as possible. I found all this to be quite interesting and did a lot of searching and researching for documentation on this subject….but there isn't a lot out there. The biggest clues are the parameters that can be sent to the WSDL.exe program: http://msdn.microsoft.com/en-us/library/7h3ystb6(VS.100).aspx Two parameters are oldAsync and newAsync. OldAsync will create the Begin/End functions; newAsync will create the Async/Event functions. Caveat: I haven't tried this but it was stated in this article. I'll leave confirming this as an exercise for the student J. Included Code: I'm including the complete test project I created to verify the findings. The project was created with VS 2008 SP1. There is a solution file with 3 projects, the 3 projects are: Web Service Asp.Net Application Windows Forms Application To decide which program runs, you right-click a project and select "Set as Startup Project". I created and played with the Windows Forms application to see if it would reveal any secrets. I found that in the Windows Forms application, the generated proxy did NOT include the Begin/Callback functions. Those functions are only generated for Asp.Net pages. Probably for the reasons discussed earlier. Maybe those Microsoft boys and girls know what they are doing. I hope someone finds this useful. Steve Wellens

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  • Introducing… SharePress!

    - by Bil Simser
    For those that follow me I’ve been away from blogging and twittering for a couple of months. This is the reason. For the last few months I’ve been working with a cross-functional team putting together a new product from the people that run WordPress, the free premiere blogging platform. The result is a new product we call SharePress, a highly extensible blogging and content management platform with the usability of WordPress and the power of SharePoint combined into a single product. SharePress gives you SharePoint sites that are SEO-friendly delivered with a Web 2.0 ease of use, leveraging all of the existing abilities of SharePoint and WordPress that we know today. The Reason Back in December I was approached by the WordPress team about building a new platform that took advantage of the power of SharePoint but the ease of WordPress. I’m no stranger to WordPress and it’s 5 minute no-holds-barred install (I’ve always wanted SharePoint to do this!) and I run my personal blog on WordPress as does my better half, Princess Jenn. There’s always been a pitch by so-called Web 2.0 applications to deliver the power of SharePoint but the ease of [insert product here] over the past year or so. I checked each and every one of them out, but they fell woefully short when it came to SharePoint’s document management, versioning, and customization. They try, but it’s never been up to par in my books. On the flipside, SharePoint has always been tops in collaboration in the Enterprise but it’s painful to develop web parts, UI customization can be tricky, and there’s just no user community for something as simple as themes and designs. The Product Enter SharePress. Is it SharePoint? Is it WordPress? It’s both, and neither. Everything you like about both products are there but this is a bold new product that is positioned to bring SharePoint to the masses while maintaining the fidelity of an Enterprise 2.0 collaboration platform. SharePress delivers on all fronts including: The ability to leverage any WordPress/Joomla/Drupal/DotNetNuke themes and skins inside of SharePoint Run any WordPress/Drupal/Joomla/DotNetNuke/SharePoint plug-in/module/web part/feature works out of the box with SharePress SEO-friendly URLs and pages Permalinks for all content All the features of SharePoint Server 2010 (including InfoPath, Excel, and Access services) included in the price Small deployment footprint. You decide how much to deploy and where. Independent Database Abstraction Layer (iDal) that allows you to deploy to SQL Server 2005/2008, MySQL, and PostgreSQL Portable Rendering Engine Layer (PREL) so you host .NET or PHP on Apache or IIS (version 7 or higher). The install feature is built around WordPress and it’s famous 5-minute install (actually, it’s never taken me more than 1 minute). SharePress installs with two screens after the files are uploaded to your server (which can be done entirely using FTP): After you enter two fields of information click “Install SharePress” and you’ll be done: No mess, no fuss, no complicated dependencies, and no server access required! How simpler could this be? The Technology WordPress plug-ins and themes working with SharePoint? Of course! The answer is IronPython which has now reached a maturity level capable of doing on the fly code language conversions. SharePress is a brand new product not built on top of any previous platform but leverages all the power of each of those applications through a patent pending technique called SharePress Multi-plAtfoRm Technology (SMART). SMART will convert PHP code on the fly into Python (using SWIG as an intermediate processor) which is then compiled to MSIL and then delivered back as an ASP.NET MVC application (output is C# or VB.NET, but you can build your own SMART converter to output a different language). Sound complicated? It is, but it’s all behind the scenes and you don’t have to worry about a thing. This image illustrates the technology stack and process: So users can load up out of the box PHP themes and plug-ins from the WordPress/Joomla/Drupal community into the SMART converter and output MSIL that is used by the SharePress engine and rendered on the fly to the end user. Supported PHP versions are 4.xx and 5.xx with version 6 support to come when it’s released. Similarly you can take any .NET application, DotNetNuke Module, SharePoint Web Part or event handler and feed it into the converter to output the same. Everything is reverse compiled into MSIL so it becomes technology agnostic. No source code access is needed and the SMART converter can handle obfuscated .NET assemblies that were built with .NET 1.0, 1.1, 2.0, 3.5, and 4.0. With this technology you can also with the flip of a switch have the output create PHP pages for you. This allows you to run SharePress on Unix based systems running PHP and MySQL, allowing you to deliver your SharePoint like experience to your users with a $0 infrastructure footprint. Here’s SharePress with the default WordPress post imported then a stock SharePoint collaboration site was imported. The site was then applied with the default Kubrick theme from WordPress. The Features Deploy any of the freely available 100,000 WordPress/Joomla/Drupal themes instantly to your runtime SharePress environment and preview or activate them right from your browser. Built-in Web 2.0 jQuery Enabled End User and Administrator Web Interface. Never have to remote into a server again! Run any SharePoint Web Part or Event Handler directly without modification or access to source code in SharePress. Use any WordPress/Joomla/Drupal plug-in directly in SharePress, no local admin or access to server. Just upload and activate. Upload and Activate any SharePoint Solution Package to any site remotely. No rebuilding. Changes made to sites require no compiling or rebuilding and are published immediately. Password Protected Content. You can give passwords to individual posts, articles, pages, documents, forms, and list items. A powerful polymorphic Captcha system backs the security interface and vendors can easily tie into smart card readers, fingerprint readers, and retina scanners for authorization and identification. OpenID, Windows Live, and Windows Authentication are supported out of the box. Infinitely customizable and extensible. You can leverage plug-ins from the open source community to do practically anything, all configured and uploaded via the browser. Additionally the developer API (available soon) allows you to build extensions in .NET, PHP, and Python with little effort. Easy Importing. We have importers for Blogger, WordPress, Drupal, Joomla, DotNetNuke, and SharePoint so you can populate your site quickly and easily with full metadata modeling and creation. Banner Management. It’s easy to setup banners for your web site complete with impression numbers, special URLs, and more. Menu Manager. The Menu Manager allows you to create as many menus as you want, each one can be associated to specific audiences or roles and then be styled across multiple contexts including the same menu delivered as a fly out, rollover, drop down, and just about any navigation you can think of. Collaborative ShareBook. Our exclusive book feature allows you to setup a “book” and then authorize individuals to contribute content. Permalinks. All content in SharePress has a permanent or “perma link” associated with it so people can link to it freely without fear of broken links. Apache or IIS, Unix / Linux / BSD / Solaris / Windows / Mac OS X support. Deliver SharePress the way *you* want from the platform *you* decide. Database Independence. We know people wanted to run on any database platform so SharePress is built on top of a database abstraction layer that allows you to run on SQL Server, MySQL, PostgreSQL. Other databases can be supported by writing a supporting database script consisting of fourteen function calls. The script can be written in Perl, Python, AWK, PowerShell, Unix Shell scripts, VBA, or simple DOS batch files. The Team SharePress is the work of a lot of people in both the WordPress and SharePoint community. I worked with a lot of SharePoint MVPs to create this new product as we really wanted to deliver the most compatible and feature rich system in a product that we would be proud of. Many thanks go out to Eli Bleeker, Todd Robillard, Scot Larson, Daniel Hillier, Shane Fox, Box Peran, Amanda English, and Bill Murray for doing the heavy lifting and all of their expertise and innovative thinking to get this product out. Licensing and Pricing SharePress is still in the final stages for pricing but we’re looking at a price point somewhere between $99-$100 to make it affordable for everyone. We plan to announce final pricing sometime in the next few weeks. There are no additional charges for Enterprise versions or additional features. Everything you see is what’s available and it’s just a matter of lighting up your site with whatever feature you want to enable. The product will not be open source but source code licenses will be available to ISVs who are interested in interfacing with the API at a low level. Cost will be $25,000 USD per developer and gives you complete access to the source code to the SharePress Foundation System and the .NET 4.0 Framework source code. Conclusion We hope you enjoy the launch of SharePress as the new premium blogging and content management platform for both Intranets and the Internet. We think we’ve build the best of breed solutions here and made it easy for anyone to get started with a minimal of infrastructure but allow the scalability of SharePress to shine through in the Enterprise 2.0 world. We encourage your feedback so please leave comments as to what you’re looking for in this system as we’re always evolving it to make it a better product for everyone.

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  • Best practices to work on several programming projects simultaneously

    - by Mahbubur R Aaman
    Most of the time I have to work on several projects simultaneously. I want to provide my best output at every project. What practices would be the best for me work on each project with better output? EDIT: It is better to follow http://www.joelonsoftware.com/articles/fog0000000022.html But every companies does not follow JOEL methodologies. In this situation, what should i do? EDIT: I am a lead programmer. I have to lead several projects. Need to solve several programming problems of programmers. In this situation, what should i do?

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Linux software raid fails to include one device for one RAID1 array

    - by user1389890
    One of my four Linux software raid arrays drops one of its two devices when I reboot my system. The other three arrays work fine. I am running RAID1 on kernel version 2.6.32-5-amd64. Every time I reboot, /dev/md2 comes up with only one device. I can manually add the device by saying $ sudo mdadm /dev/md2 --add /dev/sdc1. This works fine, and mdadm confirms that the device has been re-added as follows: mdadm: re-added /dev/sdc1 After adding the device and and allowing the array time to resynch, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdc1[0] sdd1[1] 732574464 blocks [2/2] [UU] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> Then after I reboot, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdd1[1] 732574464 blocks [2/1] [_U] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> During reboot, here is the output of $ sudo cat /var/log/syslog | grep mdadm : Jun 22 19:00:08 rook mdadm[1709]: RebuildFinished event detected on md device /dev/md2 Jun 22 19:00:08 rook mdadm[1709]: SpareActive event detected on md device /dev/md2, component device /dev/sdc1 Jun 22 19:00:20 rook kernel: [ 7819.446412] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446415] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446782] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446785] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515844] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515847] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606829] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606832] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855616] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855620] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855950] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855952] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962169] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962171] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054365] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054368] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588662] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588664] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601990] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601991] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602693] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602695] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605981] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605983] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606138] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606139] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:48 rook mdadm[1737]: DegradedArray event detected on md device /dev/md2 Here is the mdadm.conf file: ARRAY /dev/md0 metadata=0.90 UUID=92121d42:37f46b82:926983e9:7d8aad9b ARRAY /dev/md1 metadata=0.90 UUID=9c1bafc3:1762d51d:c1ae3c29:66348110 ARRAY /dev/md2 metadata=0.90 UUID=98cea6ca:25b5f305:49e8ec88:e84bc7f0 ARRAY /dev/md3 metadata=1.2 name=rook:3 UUID=ca3fce37:95d49a09:badd0ddc:b63a4792 I also ran $ sudo smartctl -t long /dev/sdc and no hardware issues were detected. As long as I do not reboot, /dev/md2 seems to work fine. Does anyone have any suggestions? Here is the output of $ sudo mdadm -E /dev/sdc1 after re-adding the device and letting it resync: /dev/sdc1: Magic : a92b4efc Version : 0.90.00 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Array Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Checksum : 5fd6cc13 - correct Events : 180998 Number Major Minor RaidDevice State this 0 8 33 0 active sync /dev/sdc1 0 0 8 33 0 active sync /dev/sdc1 1 1 8 49 1 active sync /dev/sdd1 Here is the output of $ sudo mdadm -D /dev/md2 after re-adding the device and letting it resync: /dev/md2: Version : 0.90 Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Array Size : 732574464 (698.64 GiB 750.16 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Events : 0.180998 Number Major Minor RaidDevice State 0 8 33 0 active sync /dev/sdc1 1 8 49 1 active sync /dev/sdd1

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