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  • Closing a hook that captures global input events

    - by Margus
    Intro Here is an example to illustrate the problem. Consider I am tracking and displaying mouse global current position and last click button and position to the user. Here is an image: To archive capturing click events on windows box, that would and will be sent to the other programs event messaging queue, I create a hook using winapi namely user32.dll library. This is outside JDK sandbox, so I use JNA to call the native library. This all works perfectly, but it does not close as I expect it to. My question is - How do I properly close following example program? Example source Code below is not fully written by Me, but taken from this question in Oracle forum and partly fixed. import java.awt.AWTException; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.GridLayout; import java.awt.MouseInfo; import java.awt.Point; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.swing.JFrame; import javax.swing.JLabel; import com.sun.jna.Native; import com.sun.jna.NativeLong; import com.sun.jna.Platform; import com.sun.jna.Structure; import com.sun.jna.platform.win32.BaseTSD.ULONG_PTR; import com.sun.jna.platform.win32.Kernel32; import com.sun.jna.platform.win32.User32; import com.sun.jna.platform.win32.WinDef.HWND; import com.sun.jna.platform.win32.WinDef.LRESULT; import com.sun.jna.platform.win32.WinDef.WPARAM; import com.sun.jna.platform.win32.WinUser.HHOOK; import com.sun.jna.platform.win32.WinUser.HOOKPROC; import com.sun.jna.platform.win32.WinUser.MSG; import com.sun.jna.platform.win32.WinUser.POINT; public class MouseExample { final JFrame jf; final JLabel jl1, jl2; final CWMouseHook mh; final Ticker jt; public class Ticker extends Thread { public boolean update = true; public void done() { update = false; } public void run() { try { Point p, l = MouseInfo.getPointerInfo().getLocation(); int i = 0; while (update == true) { try { p = MouseInfo.getPointerInfo().getLocation(); if (!p.equals(l)) { l = p; jl1.setText(new GlobalMouseClick(p.x, p.y) .toString()); } Thread.sleep(35); } catch (InterruptedException e) { e.printStackTrace(); return; } } } catch (Exception e) { update = false; } } } public MouseExample() throws AWTException, UnsupportedOperationException { this.jl1 = new JLabel("{}"); this.jl2 = new JLabel("{}"); this.jf = new JFrame(); this.jt = new Ticker(); this.jt.start(); this.mh = new CWMouseHook() { @Override public void globalClickEvent(GlobalMouseClick m) { jl2.setText(m.toString()); } }; mh.setMouseHook(); jf.setLayout(new GridLayout(2, 2)); jf.add(new JLabel("Position")); jf.add(jl1); jf.add(new JLabel("Last click")); jf.add(jl2); jf.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent we) { mh.dispose(); jt.done(); jf.dispose(); } }); jf.setLocation(new Point(0, 0)); jf.setPreferredSize(new Dimension(200, 90)); jf.pack(); jf.setVisible(true); } public static class GlobalMouseClick { private char c; private int x, y; public GlobalMouseClick(char c, int x, int y) { super(); this.c = c; this.x = x; this.y = y; } public GlobalMouseClick(int x, int y) { super(); this.x = x; this.y = y; } public char getC() { return c; } public void setC(char c) { this.c = c; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } @Override public String toString() { return (c != 0 ? c : "") + " [" + x + "," + y + "]"; } } public static class CWMouseHook { public User32 USER32INST; public CWMouseHook() throws UnsupportedOperationException { if (!Platform.isWindows()) { throw new UnsupportedOperationException( "Not supported on this platform."); } USER32INST = User32.INSTANCE; mouseHook = hookTheMouse(); Native.setProtected(true); } private static LowLevelMouseProc mouseHook; private HHOOK hhk; private boolean isHooked = false; public static final int WM_LBUTTONDOWN = 513; public static final int WM_LBUTTONUP = 514; public static final int WM_RBUTTONDOWN = 516; public static final int WM_RBUTTONUP = 517; public static final int WM_MBUTTONDOWN = 519; public static final int WM_MBUTTONUP = 520; public void dispose() { unsetMouseHook(); mousehook_thread = null; mouseHook = null; hhk = null; USER32INST = null; } public void unsetMouseHook() { isHooked = false; USER32INST.UnhookWindowsHookEx(hhk); System.out.println("Mouse hook is unset."); } public boolean isIsHooked() { return isHooked; } public void globalClickEvent(GlobalMouseClick m) { System.out.println(m); } private Thread mousehook_thread; public void setMouseHook() { mousehook_thread = new Thread(new Runnable() { @Override public void run() { try { if (!isHooked) { hhk = USER32INST.SetWindowsHookEx(14, mouseHook, Kernel32.INSTANCE.GetModuleHandle(null), 0); isHooked = true; System.out .println("Mouse hook is set. Click anywhere."); // message dispatch loop (message pump) MSG msg = new MSG(); while ((USER32INST.GetMessage(msg, null, 0, 0)) != 0) { USER32INST.TranslateMessage(msg); USER32INST.DispatchMessage(msg); if (!isHooked) break; } } else System.out .println("The Hook is already installed."); } catch (Exception e) { System.err.println("Caught exception in MouseHook!"); } } }); mousehook_thread.start(); } private interface LowLevelMouseProc extends HOOKPROC { LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT lParam); } private LowLevelMouseProc hookTheMouse() { return new LowLevelMouseProc() { @Override public LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT info) { if (nCode >= 0) { switch (wParam.intValue()) { case CWMouseHook.WM_LBUTTONDOWN: globalClickEvent(new GlobalMouseClick('L', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_RBUTTONDOWN: globalClickEvent(new GlobalMouseClick('R', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_MBUTTONDOWN: globalClickEvent(new GlobalMouseClick('M', info.pt.x, info.pt.y)); break; default: break; } } return USER32INST.CallNextHookEx(hhk, nCode, wParam, info.getPointer()); } }; } public class Point extends Structure { public class ByReference extends Point implements Structure.ByReference { }; public NativeLong x; public NativeLong y; } public static class MOUSEHOOKSTRUCT extends Structure { public static class ByReference extends MOUSEHOOKSTRUCT implements Structure.ByReference { }; public POINT pt; public HWND hwnd; public int wHitTestCode; public ULONG_PTR dwExtraInfo; } } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { new MouseExample(); } catch (AWTException e) { e.printStackTrace(); } } }); } }

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  • Performance question: Inverting an array of pointers in-place vs array of values

    - by Anders
    The background for asking this question is that I am solving a linearized equation system (Ax=b), where A is a matrix (typically of dimension less than 100x100) and x and b are vectors. I am using a direct method, meaning that I first invert A, then find the solution by x=A^(-1)b. This step is repated in an iterative process until convergence. The way I'm doing it now, using a matrix library (MTL4): For every iteration I copy all coeffiecients of A (values) in to the matrix object, then invert. This the easiest and safest option. Using an array of pointers instead: For my particular case, the coefficients of A happen to be updated between each iteration. These coefficients are stored in different variables (some are arrays, some are not). Would there be a potential for performance gain if I set up A as an array containing pointers to these coefficient variables, then inverting A in-place? The nice thing about the last option is that once I have set up the pointers in A before the first iteration, I would not need to copy any values between successive iterations. The values which are pointed to in A would automatically be updated between iterations. So the performance question boils down to this, as I see it: - The matrix inversion process takes roughly the same amount of time, assuming de-referencing of pointers is non-expensive. - The array of pointers does not need the extra memory for matrix A containing values. - The array of pointers option does not have to copy all NxN values of A between each iteration. - The values that are pointed to the array of pointers option are generally NOT ordered in memory. Hopefully, all values lie relatively close in memory, but *A[0][1] is generally not next to *A[0][0] etc. Any comments to this? Will the last remark affect performance negatively, thus weighing up for the positive performance effects?

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  • How to use my trackpad for horizontal mousewheel scrolling in a Java AWT ScrollPane

    - by blissapp
    Like many modern mice and trackpads, my laptop supports vertical and horizontal scrolling. It's an addictive feature once you get used to it. I simply want my Java apps to support horizontal scrolling via the trackpad/mousewheel, but everywhere I search it seems that this is not possible in Java. I really want someone to tell me that I'm somehow doing it wrong, this feature is already requested behaviour: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6440198 The inability to do this simple thing is actually a deal breaker for the app I'm working on. In fact, for any app I can envision! I've invested a bit of time in the Java backend, so I'd really like to find a solution for this seemingly simple thing. Question is what could I do to implement this behaviour? Are raw OS level events even exposed to java, would I then need to write this from scratch? import java.awt.*; public class ScrollExample extends Canvas { public void paint(Graphics g) { g.setColor(Color.green); g.fillOval(0,0,400, 400); } public static void main(String[] args) { ScrollExample b = new ScrollExample(); Frame f = new Frame ("Scroll Example"); ScrollPane scroller = new ScrollPane (ScrollPane.SCROLLBARS_ALWAYS); scroller.add(b,"Center"); f.setPreferredSize(new Dimension(500,500)); f.add ("Center",scroller); f.pack(); f.show(); } }

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  • How do I create a python module from a fortran program with f2py?

    - by Lars Hellemo
    I am trying to read some smps files with python, and found a fortran implementation, so I thought I would give f2py a shot. The problem is that I have no experience with fortran. I have successfully installed gfortran and f2py on my Linux box and ran the example on thew f2py page, but I have some trouble compiling and running the large program. There are two files, one with a file reader wrapper and one with all the logic. They seem to call each other, but when I compile and link or try f2py, I get errors that they somehow can't find each other: f95 -c FILEWR~1.F f95 -c SMPSREAD.F90 f95 -o smpsread SMPSREAD.o FILEWR~1.o FILEWR~1.o In function `file_wrapper_' FILEWR~1.F(.text+0x3d) undefined reference to `chopen_' usrlibgcci486-linux-gnu4.4.1libgfortranbegin.a(fmain.o) In function `main' (.text+0x27) undefined reference to `MAIN__' collect2 ld returned 1 exit status I also tried changing the name to FILE_WRAPPER.F but that did not help. With f2py I found out I had to include a comment to get it to accept free format, and saved this as a new file and tried: f2py -c -m smpsread smpsread.f90 I get a lot of output and warnings, but the error seems to be this one: getctype: No C-type found in "{'typespec': 'type', 'attrspec': ['allocatable'], 'typename': 'node', 'dimension': [':']}", assuming void. The fortran 90 spms reader can be found here. Any help or suggestions appreciated.

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • fortran complications passing arrays in function

    - by user1514188
    I'm trying to write a program to calculate a cross product of two vectors (input is of "real" type, so for example [1.3 3.4 1,5]). But I keep getting numerous errors: program Q3CW implicit none REAL :: matA(3), matB(3) REAL :: A11, A12, A13 REAL :: B11, B12, B13 real :: productc(3), answer(3) read*,A11, A12, A13 read*,B11, B12, B13 matA = (/A11, A12, A13/) matB = (/B11, B12, B13/) answer = productc(matA, matB) print*,'Answer = ', answer(1), answer(2), answer(3) end program real function productc(matIn1, matIn2) real, dimension(3) :: matIn1, matIn2 productc(1)=(/matIn1(2)*matIn2(3)-matIn1(3)*matIn2(2)/) productc(2)=(/matIn1(3)*matIn2(1)-matIn1(1)*matIn2(3)/) productc(3)=(/matIn1(1)*matIn2(2)-matIn1(2)*matIn2(1)/) end function This is the error I get: Error: Q33333.f95(20) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(21) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(22) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Warning: Q33333.f95(23) : Function PRODUCTC has not been assigned a value; detected at FUNCTION@<end-of-statement> Build Result Error(3) Warning(1) Extension(0) Any idea what the problem could be ?

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  • how to close a java frame with threads

    - by user261002
    I have a java frame that I want to close it automatically after 3 or 4 seconds. I found out I must used threads. but I dont know how exactly to do it, this a dumy part of my code : package intro; import java.awt.*; import java.io.IOException; //import view.LangMenu; public class IntroClass extends Frame { private int _screenWidth = 0; private int _screenHeight = 0; private int _screenCenterx = 0; private int _screenCentery = 0; //private static final String SOUND_PATH="/sounds/introSound.midi"; public IntroClass() { Toolkit thisScreen = Toolkit.getDefaultToolkit(); Dimension thisScrrensize = thisScreen.getScreenSize(); _screenWidth = thisScrrensize.width; _screenHeight = thisScrrensize.height; _screenCenterx = _screenWidth / 2; _screenCentery = _screenHeight / 2; setBackground(Color.pink); Label lbl = new Label("Welcome To Dots Game. Samaneh Khaleghi", Label.CENTER); add(lbl); setUndecorated(true); setLocation((_screenCenterx*50)/100,_screenCentery-(_screenCentery*50)/100); setSize((_screenWidth * 50) / 100, (_screenHeight * 50) / 100); WaitClass r = new WaitClass(); r.start(); view.DotsBoardFrame d=new view.DotsBoardFrame(); main.Main.showScreen(d); } class WaitClass extends Thread { boolean running = true; public void run() { while (running) { try { Thread.sleep(50); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } }

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  • Private member vector of vector dynamic memory allocation

    - by Geoffroy
    Hello, I'm new to C++ (I learned programming with Fortran), and I would like to allocate dynamically the memory for a multidimensional table. This table is a private member variable : class theclass{ public: void setdim(void); private: std::vector < std::vector <int> > thetable; } I would like to set the dimension of thetable with the function setdim(). void theclass::setdim(void){ this->thetable.assign(1000,std::vector <int> (2000)); } I have no problem compiling this program, but as I execute it, I've got a segmentation fault. The strange thing for me is that this piece (see under) of code does exactly what I want, except that it doesn't uses the private member variable of my class : std::vector < std::vector < int > > thetable; thetable.assign(1000,std::vector <int> (2000)); By the way, I have no trouble if thetable is a 1D vector. In theclass : std::vector < int > thetable; and if in setdim : this->thetable.assign(1000,2); So my question is : why is there such a difference with "assign" between thetable and this-thetable for a 2D vector? And how should I do to do what I want? Thank-you for your help, Best regards, -- Geoffroy

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  • Trying to work with a multi-value array in LotusScript and sort of stuck

    - by rrumaner
    I have to find a way to store a series of variables - MonthYear (the key) and a counter. The purpose of this is to track the number of documents processed by Month & Year. I was thinking of a list but I am not sure how to save the data so that it is readable and able to be shown in a table at a later date. I thought about using a multi-dimensional array - someArray(1,0 to 1) and ReDim'ing it each time I start a new MonthYear and then save it back to a field on the document but am not sure how that is going to play out. Does anyone have an idea of how I can accomplish this? The first dimension will be the MonthYear (key) and the second will be a counter that is updated every time a new document is processed. The key will be based on a field on the document being processed. How can I make sure I am updating the right key/counter combination? How can I retrieve the existing counter from the field on the document, update the counter and then replace the value? I thought about just adding a new element (ReDim) every time a document is processed and than somehow adding up all the counters for each key and storing that in an array, but that just seems real messy. There has to be a good way to do this. Any and all ideas will be greatly appreciated

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  • problem creating jpg thumb with php

    - by Ross
    Hi, I am having problems creating a thumbnail from an uploaded image, my problem is (i) the quality (ii) the crop http://welovethedesign.com.cluster.cwcs.co.uk/phpimages/large.jpg http://welovethedesign.com.cluster.cwcs.co.uk/phpimages/thumb.jpg If you look the quality is very poor and the crop is taken from the top and is not a resize of the original image although the dimesions mean it is in proportion. The original is 1600px wide by 1100px high. Any help would be appreciated. $thumb = $targetPath."Thumbs/".$fileName; $imgsize = getimagesize($targetFile); $image = imagecreatefromjpeg($targetFile); $width = 200; //New width of image $height = 138; //This maintains proportions $src_w = $imgsize[0]; $src_h = $imgsize[1]; $thumbWidth = 200; $thumbHeight = 138; // Intended dimension of thumb // Beyond this point is simply code. $sourceImage = imagecreatefromjpeg($targetFile); $sourceWidth = imagesx($sourceImage); $sourceHeight = imagesy($sourceImage); $targetImage = imagecreate($thumbWidth,$thumbHeight); imagecopyresized($targetImage,$sourceImage,0,0,0,0,$thumbWidth,$thumbWidth,imagesx($sourceImage),imagesy($sourceImage)); //imagejpeg($targetImage, "$thumbPath/$thumbName"); imagejpeg($targetImage, $thumb); chmod($thumb, 0755);

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  • Java Stopping JApplet Components from Resizing based on Applet Size

    - by Doug
    Creating a JApplet I have 2 Text Fields, a button and a Text Area. private JPanel addressEntryPanel = new JPanel(new GridLayout(1,3)); private JPanel outputPanel = new JPanel(new GridLayout(1,1)); private JTextField serverTf = new JTextField(""); private JTextField pageTf = new JTextField(""); private JTextArea outputTa = new JTextArea(); private JButton connectBt = new JButton("Connect"); private JScrollPane outputSp = new JScrollPane(outputTa); public void init() { setSize(500,500); setLayout(new GridLayout(3,1)); add(addressEntryPanel); addressEntryPanel.add(serverTf); addressEntryPanel.add(pageTf); addressEntryPanel.add(connectBt); addressEntryPanel.setPreferredSize(new Dimension(50,50)); addressEntryPanel.setMaximumSize(addressEntryPanel.getPreferredSize()); addressEntryPanel.setMinimumSize(addressEntryPanel.getPreferredSize()); add(outputPanel); outputPanel.add(outputSp); outputTa.setLineWrap(true); connectBt.addActionListener(this); The problem is when debugging and putting it in a page the components / panels resize depending on the applet size. I don't want this. I want the textfields to be a certain size, and the text area to be a certain size. I've put stuff in there to set the size of them but they aren't working. How do I go about actually setting a strict size for either the components or the JPanel.

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  • Components don't show in custom JPanel/JComponent

    - by Bart van Heukelom
    I've created a custom swing component. I can see it (the grid from the paint method is drawn), but the buttons that are added (verified by println) aren't shown. What am I doing wrong? Background information: I'm trying to build a tree of visible objects like the Flash/AS3 display list. public class MapPanel extends JComponent { // or extends JPanel, same effect private static final long serialVersionUID = 4844990579260312742L; public MapPanel(ShapeMap map) { setBackground(Color.LIGHT_GRAY); setPreferredSize(new Dimension(1000,1000)); setLayout(null); for (Layer l : map.getLayers()) { // LayerView layerView = new LayerView(l); // add(layerView); System.out.println(l); JButton test = new JButton(l.getName()); add(test); validate(); } } @Override protected void paintComponent(Graphics g) { // necessary? super.paintComponent(g); // background g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); // grid g.setColor(Color.GRAY); for (double x = 0; x < getWidth(); x += 10) { g.drawLine((int)x, 0, (int)x, getHeight()); } for (double y = 0; y < getHeight(); y += 10) { g.drawLine(0, (int)y, getWidth(), (int)y); } } }

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  • PHP Resize image down and crop using imagemagick

    - by mr12086
    I'm trying to downsize image uploaded by users at the time of upload. This is no problem but I want to get specific with sizes now. I'm looking for some advice on an algorithm im struggling to produce that will take any shape image - square or rectangle of any widths/heights and downsize it. This image needs to be downsized to a target box size (this changes but is stored in a variable).. So it needs to downsize the image so that both the width and height are larger than the width and height of the target maintaining aspect ratio. but only just.. The target size will be used to crop the image so there is no white space around the edges etc. I'm looking for just the algorithm behind creating the correct resize based on different dimension images - I can handle the cropping, even resizing in most cases but it fails in a few so i'm reaching out. I'm not really asking for PHP code more pseudo. Either is fine obviously. Thanks Kindly.

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  • Fast serarch of 2 dimensional array

    - by Tim
    I need a method of quickly searching a large 2 dimensional array. I extract the array from Excel, so 1 dimension represents the rows and the second the columns. I wish to obtain a list of the rows where the columns match certain criteria. I need to know the row number (or index of the array). For example, if I extract a range from excel. I may need to find all rows where column A =”dog” and column B = 7 and column J “a”. I only know which columns and which value to find at run time, so I can’t hard code the column index. I could use a simple loop, but is this efficient ? I need to run it several thousand times, searching for different criteria each time. For r As Integer = 0 To UBound(myArray, 0) - 1 match = True For c = 0 To UBound(myArray, 1) - 1 If not doesValueMeetCriteria(myarray(r,c) then match = False Exit For End If Next If match Then addRowToMatchedRows(r) Next The doesValueMeetCriteria function is a simple function that checks the value of the array element against the query requirement. e.g. Column A = dog etc. Is it more effiecent to create a datatable from the array and use the .select method ? Can I use Linq in some way ? Perhaps some form of dictionary or hashtable ? Or is the simple loop the most effiecent ? Your suggestions are most welcome.

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • vlcj not displaying the video

    - by Cássio Eudardo
    I'm using vlcj to play video, but the video doesn't display on some computers(i tested in 4 and worked on 2, all windows), on 1 it displays the button but not the video and on the other it just display a gray background without the button. I tested .wmv and .avi files. I'm using the following code: public class Video extends JFrame implements WindowListener{ private JPanel contentPane; private JButton btnClose; private Dimension size; private float aspectRatio; private EmbeddedMediaPlayer mediaPlayer; public Video() { try { size = Toolkit.getDefaultToolkit().getScreenSize(); aspectRatio = (float)size.width/size.height; String file = "..."; btnClose = new JButton("X"); btnClose.addActionListener(new ActionListener() {...}); btnClose.setBounds(640 - 50, 10, 40, 40); setBounds(size.width/2 - 320, (int)(size.height - 40*aspectRatio) - 250, 640, 200); contentPane = new JPanel(); contentPane.setLayout(null); setContentPane(contentPane); WindowsCanvas surface = new WindowsCanvas(); contentPane.setBounds(0, 0, 640, 200); surface.setBounds(0, 0, 640, 200); MediaPlayerFactory factory = new MediaPlayerFactory(new String("--no-video-title-show")); mediaPlayer = factory.newEmbeddedMediaPlayer(); surface.addMouseListener(new MouseListener() {...}); contentPane.add(btnClose); contentPane.add(surface); setVisible(true); mediaPlayer.setVideoSurface(factory.newVideoSurface(surface)); mediaPlayer.setRepeat(true); mediaPlayer.playMedia(file); } catch(Exception e) { } }}

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  • How to add dimensions to dynamic img elements (Updated)

    - by Mohammad
    I use a Json call to get a list of image addresses, then I add them individually to a div like this. Unfortunately the image dimension is not part of the Json information. <div id="container"> <img src="A.jpg" alt="" /> <img src="B.jpg" alt="" /> ... </div> Do any of you JQuery geniuses know of a code that would flawlessly and dynamically add the true Width and Height to each img element in the container as soon as each individual one is rendered? I was thinking maybe the code could do a image width check width > 0 to evaluate when the image has actually been rendered, then fire. But I wouldn't know how to go about that and make it work stably. How is the best way of going about this? Thank you so much! Update, As the answers point out, adding Width or Height to the elements is pretty routine. The problem here is actually writing a code that would know when to do that. And evaluate that condition for each image not the page as a whole.

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  • I need help on this data file to be edited in SOM_PAK format

    - by Mola
    Hi Experts, I am working on Self Organizing Map (SOM) Implementation and i have a microarray dataset which i am trying to read in using some_read_data function, but i keep having an errors when i edit it to have it in SOM_PAK form which is recognise by SOM for reading such as ??? Error using == somtoolbox\som_read_data.m Only 69 vector components on input file data line 1 (dimension is 70) Error in == SomMainFunction at 3 sD = som_read_data('B_r2.txt'); but when i try to read the data without editing which is the original file as shown here: http://rapidshare.com/files/376239367/DLBCL.txt.html It indicates "Data read OK", but i have the following error ??? Error using == unknown Out of memory. Type HELP MEMORY for your options. Error in == somtoolbox\som_bmus.m at 189 Bmus = zeros(dlen,length(which_bmus)); Error in == somvis\somvis_p_matrix.m at 41 [dummy dists] = som_bmus (dat, dat, 2:datlen); Error in == SomMainFunction at 16 [pheight rad_real perc] = somvis_p_matrix(sM,sD); You can get the datafile from here:http://rapidshare.com/files/376239367/DLBCL.txt.html I need someone to help me correct this data for me and put it in SOM_PAK format. I have tried getting it in SOM_PAK format, but it still giving me errors:

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  • Why is BorderLayout calling setSize() and setBounds()?

    - by ags
    I'm trying to get my head around proper use of the different LayoutManagers to make my GUI design skills more efficient and effective. For me, that usually requires a detailed understanding of what is going on under the hood. I've found some good discussion of the interaction and consequences of a Container using BorderLayout containing a Container using FlowLayout. I understand it for the most part, but wanted to confirm my mental model and to do so I am looking at the code for BorderLayout. In the code snippet below taken from BorderLayout.layoutContainer(), note the calls to the child Component's setSize() method followed by setBounds(). Looking at the source for these methods of Component, setSize() actually calls setBounds() with the current values for Component.x and Component.y. Why is this done (and not entirely redudant?) Doesn't the setBounds() call completely overwrite the results of the setSize() call? if ((c=getChild(NORTH,ltr)) != null) { c.setSize(right - left, c.height); Dimension d = c.getPreferredSize(); c.setBounds(left, top, right - left, d.height); top += d.height + vgap; } I'm also tring to understand where/when the child Component's size is initially set (before the LayoutManager.layoutContainer() method is called). Finally, this post itself raises a "meta-question": in a situation like this, where the source is available elsewhere, is the accepteed protocol to include the entire method? Or some other way to make it easier for folks to participate in the thread? Thanks.

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  • How to display panels with component in frame

    - by terence6
    Why my JFrame 'frame' is diplaying empty window, when it should give me 3 menu buttons and my own painted JComponent below ? What am I missing here ? import java.awt.*; import javax.swing.*; public class Eyes extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); eyes.add(new MyComponent()); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); content.add(players); content.add(eyes); frame.getContentPane(); frame.pack(); frame.setVisible(true); } } class MyComponent extends JComponent { public MyComponent(){ } @Override public void paint(Graphics g) { int height = 120; int width = 120; Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(200, 200, height, width); g2d.setColor(Color.black); g2d.drawOval(60, 60, height, width); } }

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  • Resources and techniques/methods for SCJP preparation ?

    - by BenoitParis
    I am passing the SCJP 6 exam in a month. I have the "SCJP Sun Certified Programmer for Java 6 Exam 310-065" book. It seems great for the exam. But I want your advice on this. Getting the closest possible to 100% would be great. I have found a site that answered some of the questions you ask yourself when you go trough the book. Here is it : http://www.janeg.ca/java2.html As you can see it was written for Java 2 :/ I have written another specific question here on StackOverflow about the usefulness of JVM specification and Java compiler code for the SCJP. Will Update the results here. Here it is. Please share the resources you used in preparing the exam. Please also specify any resources that you think might help. Any type of resource is welcome: books, code, specs, sites, wikies, papers, online tests, grandmas... Please also share on any method/technique that helped you prepare the exam. Please also comment on the return you got from the resource and the method (for the learning process and for points in the exam) I'll begin: Book : "SCJP Sun Certified Programmer for Java 6 Exam 310-065". Seems like the official book for the preparation. Technique : Writing code in a text editor and compiling it with javac to test a question. NO IDEs! It helps you get a a straight answer to a question you have. It helps you pay attention to every word in the code (and this is very important in the SCJP) EDIT: Added dimension: Are there good, up-to-date online tests?

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  • OpenCL Matrix Multiplication - Getting wrong answer

    - by Yash
    here's a simple OpenCL Matrix Multiplication kernel which is driving me crazy: __kernel void matrixMul( __global int* C, __global int* A, __global int* B, int wA, int wB){ int row = get_global_id(1); //2D Threas ID x int col = get_global_id(0); //2D Threas ID y //Perform dot-product accumulated into value int value; for ( int k = 0; k < wA; k++ ){ value += A[row*wA + k] * B[k*wB+col]; } C[row*wA+col] = value; //Write to the device memory } Where (inputs) A = [72 45 75 61] B = [26 53 46 76] Output I am getting: C = [3942 7236 3312 5472] But the output should be: C = [3943 7236 4756 8611] The problem I am facing here is that for any dimension array the elements of the first row of the resulting matrix is correct. The elements of all the other rows of the resulting matrix is wrong. By the way I am using pyopencl. I don't know what I mistake I am doing here. I have spent the entire day with no luck. Please help me with this

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  • Add JTabbedPane with buttons, labels ... in a frame with an absolute layout

    - by alibenmessaoud
    I have a code in java. package interfaces; import javax.swing.JPanel; public class TabbedPaneDemo extends JPanel { public TabbedPaneDemo() { JTabbedPane pane = new JTabbedPane(); JPanel dashboardPanel = new JPanel(); dashboardPanel.add(new JLabel("Dashboard")); // Add Dashboard Tab pane.addTab("Dashboard", dashboardPanel); JPanel transactionPanel = new JPanel(); transactionPanel.add(new JLabel("Transactions")); // Add Transactions Tab pane.addTab("Transactions", transactionPanel); JPanel accountPanel = new JPanel(); accountPanel.add(new JLabel("Account")); // Add Account Tab pane.addTab("Account", accountPanel); this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(400, 200)); this.add(pane, BorderLayout.CENTER); } public static void main(String[] args) { JPanel panel = new TabbedPaneDemo(); panel.setOpaque(true); // panel.setBounds(12, 12, 45, 98); JFrame frame = new JFrame("JTabbedPane Demo"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setContentPane(panel); frame.pack(); frame.setVisible(true); }} and the output it's ! I want to change in this code to be like this. I want use an absolute layout (null). I want to add menu, buttons and labels with these tabs ... How can I do?? Thanks in advance. Best regards, Ali

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  • How to write an intersects for Shapes in android

    - by Rafael T
    I have an written an Object called Shape which has a Point representing the topLeftCorner and a Dimension with represents its width and height. To get the topRightCorner I can simply add the width to the topLeftPoint.x. I use to rotate them on a certain degree around their center. The problem after the rotation is, that my intersects(Shape) method fails, because it does not honor the rotation of the Shapes. The rotation will be the same for each Shape. My current implementation looks like this inside my Shape Object: public boolean intersects(Shape s){ // functions returning a Point of shape s return intersects(s.topLeft()) || intersects(s.topRight()) || intersects(s.bottomLeft()) || intersects(s.bottomRight()) || intersects(s.leftCenter()) || intersects(s.rightCenter()) || intersects(s.center()); } public boolean intersects(Point p){ return p.x >= leftX() && p.x <= rightX() && p.y >= topY() && p.y <= bottomY(); } Basically I need functions like rotatedLeftX() or rotatedTopRight() to work properly. Also for that calculation I think it doesn't matter when the topLeft point before a rotation of ie 90 will turn into topRight... I already read this and this Question here, but do not understand it fully.

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