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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Code Golf: Easter Spiral

    - by friol
    What's more appropriate than a Spiral for Easter Code Golf sessions? Well, I guess almost anything. The Challenge The shortest code by character count to display a nice ASCII Spiral made of asterisks ('*'). Input is a single number, R, that will be the x-size of the Spiral. The other dimension (y) is always R-2. The program can assume R to be always odd and = 5. Some examples: Input 7 Output ******* * * * *** * * * * ***** * Input 9 Output ********* * * * ***** * * * * * * *** * * * * * ******* * Input 11 Output *********** * * * ******* * * * * * * * *** * * * * * * * * ***** * * * * * ********* * Code count includes input/output (i.e., full program). Any language is permitted. My easily beatable 303 chars long Python example: import sys; d=int(sys.argv[1]); a=[d*[' '] for i in range(d-2)]; r=[0,-1,0,1]; x=d-1;y=x-2;z=0;pz=d-2;v=2; while d>2: while v>0: while pz>0: a[y][x]='*'; pz-=1; if pz>0: x+=r[z]; y+=r[(z+1)%4]; z=(z+1)%4; pz=d; v-=1; v=2;d-=2;pz=d; for w in a: print ''.join(w); Now, enter the Spiral...

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  • C# Taking a element off each time (stack)

    - by Sef
    Greetings, Have a question considering a program that stimulates a stack.(not using any build in stack features or any such) stack2= 1 2 3 4 5 //single dimension array of 5 elements By calling up a method "pop" the stack should look like the following: Basically taking a element off each time the stack is being "called" up again. stack2= 1 2 3 4 0 stack2= 1 2 3 0 0 stack2= 1 2 0 0 0 stack2= 1 0 0 0 0 stack2= 0 0 0 0 0 - for (int i = 1; i <= 6; i++) { number= TryPop(s2); //use number ShowStack(s2, "s2"); } Basically I already have code that fills my array with values (trough a push method). The pop method should basically take the last value and place it on 0. Then calls up the next stack and place the following on 0 (like shown above in stack2). The current pop method that keeps track of the top index (0 elements = 0 top, 1 element = 1 top etc..). Already includes a underflow warning if this goes on 0 or below (which is correct). public int Pop() { if(top <= 0) { throw new Exception("Stack underflow..."); } else { for (int j = tabel.Length - 1; j >= 0; j--) { //...Really not sure what to do here. } } return number; }/*Pop*/ Since in the other class I already have a loop (for loop shown above) that simulates 6 times the s2 stack. (first stack: 1 2 3 4 0, second stack 1 2 3 0 0 and so on.) How exactly do I take a element off each time? Either I have the entire display on 0 or the 0 in the wrong places / out of index errors. Thanks in advance!

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  • Haskell Linear Algebra Matrix Library for Arbitrary Element Types

    - by Johannes Weiß
    I'm looking for a Haskell linear algebra library that has the following features: Matrix multiplication Matrix addition Matrix transposition Rank calculation Matrix inversion is a plus and has the following properties: arbitrary element (scalar) types (in particular element types that are not Storable instances). My elements are an instance of Num, additionally the multiplicative inverse can be calculated. The elements mathematically form a finite field (??2256). That should be enough to implement the features mentioned above. arbitrary matrix sizes (I'll probably need something like 100x100, but the matrix sizes will depend on the user's input so it should not be limited by anything else but the memory or the computational power available) as fast as possible, but I'm aware that a library for arbitrary elements will probably not perform like a C/Fortran library that does the work (interfaced via FFI) because of the indirection of arbitrary (non Int, Double or similar) types. At least one pointer gets dereferenced when an element is touched (written in Haskell, this is not a real requirement for me, but since my elements are no Storable instances the library has to be written in Haskell) I already tried very hard and evaluated everything that looked promising (most of the libraries on Hackage directly state that they wont work for me). In particular I wrote test code using: hmatrix, assumes Storable elements Vec, but the documentation states: Low Dimension : Although the dimensionality is limited only by what GHC will handle, the library is meant for 2,3 and 4 dimensions. For general linear algebra, check out the excellent hmatrix library and blas bindings I looked into the code and the documentation of many more libraries but nothing seems to suit my needs :-(. Update Since there seems to be nothing, I started a project on GitHub which aims to develop such a library. The current state is very minimalistic, not optimized for speed at all and only the most basic functions have tests and therefore should work. But should you be interested in using or helping out developing it: Contact me (you'll find my mail address on my web site) or send pull requests.

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  • Opengl-es draw an .obj file, but how?

    - by lacas
    I d like to parse an .obj file. My parser is working good, but my displaying is not good. Obj file is here my code is: public ObjModelParser parse() { long startTime = System.currentTimeMillis(); InputStream fileIn = resources.openRawResource(resourceID); BufferedReader buffer = new BufferedReader(new InputStreamReader(fileIn)); String line=""; Log.e("model loader", "Start parsing object " + resourceID); try { while ((line = buffer.readLine()) != null) { StringTokenizer parts = new StringTokenizer(line, " "); int numTokens = parts.countTokens(); if (numTokens == 0) continue; String part = parts.nextToken(); if (part.equals(VERTEX)) { Log.e("v ", line); vertices.add(Float.parseFloat(parts.nextToken())); vertices.add(Float.parseFloat(parts.nextToken())); vertices.add(Float.parseFloat(parts.nextToken())); .... and my displaying code is: draw that model with TRIANGLE_STRIP and gl.glDrawArrays(rendermode, 0, coords.length/dimension); What is the mistake here? edited: file here to show what is my good coords from my program for a cube, and what is from .obj file, that never show Thanks, Leslie

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • JEditorPanes, Preferred Size, and printing HTML

    - by Ryan Elkins
    I'm trying to print some HTML directly, without displaying anything to the user. It works currently (somewhat) using a custom JEditorPane that implements Printable. The problem I'm having is that it always wants to use a preferred size of 582px x 560px. If I manually change the size using something like setSize(x,y) it will change the size of the pane, put the content renders at preferred size, not actual size (so it's still 582x560). I can scale it up to fit the page, but it's basically just an enlarged version where the images are all pixelated and the layout is wrong (based on the smaller window size). Inside the print method of my Printable JEditorPane I used this to try and get the size: javax.swing.JWindow wnd = new javax.swing.JWindow(); wnd.setContentPane(this); wnd.setSize(1024,1584); wnd.pack(); Dimension d = wnd.getPreferredSize(); With or without that setSize and/or pack methods on the JWindow the preferred size always comes back as 582x560. I do have control over the html that I'm trying to print but I'd rather not have to rewrite all of that to scale it down so it will print correctly at full size (when scaled up).

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  • BorderLayout problem with JSplitPane after adding JToolbar (Java)

    - by Alex Cheng
    Hello all. Problem: My program layout is fine, as below before I add JToolbar to BorderLayout.PAGE_START Here's a screenshot before JToolbar is added: Here's how it looked like after adding JToolbar: May I know what did I do wrong? Here's the code I used: //Create the text pane and configure it. textPane = new JTextPane(); -snipped code- JScrollPane scrollPane = new JScrollPane(textPane); scrollPane.setPreferredSize(new Dimension(300, 300)); //Create the text area for the status log and configure it. changeLog = new JTextArea(5, 30); changeLog.setEditable(false); JScrollPane scrollPaneForLog = new JScrollPane(changeLog); //Create a split pane for the change log and the text area. JSplitPane splitPane = new JSplitPane( JSplitPane.VERTICAL_SPLIT, scrollPane, scrollPaneForLog); splitPane.setOneTouchExpandable(true); //Create the status area. JPanel statusPane = new JPanel(new GridLayout(1, 1)); CaretListenerLabel caretListenerLabel = new CaretListenerLabel("Caret Status"); statusPane.add(caretListenerLabel); //Create the toolbar JToolBar toolBar = new JToolBar(); -snipped code- //Add the components. getContentPane().add(toolBar, BorderLayout.PAGE_START); getContentPane().add(splitPane, BorderLayout.CENTER); getContentPane().add(statusPane, BorderLayout.PAGE_END); //Set up the menu bar. actions = createActionTable(textPane); JMenu editMenu = createEditMenu(); JMenu styleMenu = createStyleMenu(); JMenuBar mb = new JMenuBar(); mb.add(editMenu); mb.add(styleMenu); setJMenuBar(mb); Please help, I'm new to GUI Building, and I don't feel like using Netbeans to drag and drop the UI for me... Thank you in advance.

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  • LWUIT HtmlComponent

    - by Pavan Kumar Ragi
    I've an Html String: String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=/"tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; I want to display the text as well as Image on my LWUIT Form Screen,For my Requirement I've used the below code: public class LwuitMidlet extends MIDlet { public void startApp() { Display.init(this); Form f = new Form("Hello, LWUIT!"); String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=www.teluguone.com/tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; HTMLComponent com=new HTMLComponent(); com.setPreferredSize(new Dimension(300,300)); com.setHTML(html, null, null, false); com.setShowImages(true); //com.setHTML(image, null, null, false); f.addComponent(com); f.show(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } } If i use the above code,I'm able to display only the text,but i'm not able to display the image,I've tested my app on Nokia SDK 2.O and SDK 3.0.5 can any one help me?

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  • how to reuse the area in a container when any component is removed from it?

    - by vybhav
    hi! i hav a panel and i m trying to remove labels from it which were added to it during run-time. but when labels are removed succesfully i m not able to use the space,left by that label,again to add any label to it. thanks in anticipation of the solution. here is the relevant code snippet: to add label to the panel: JLabel jl = new JLabel(); jl.setOpaque(true); jl.setIcon(new ImageIcon("D:/Project/router2.jpg")); jl.setBounds(x, y,jl.getPreferredSize().width,jl.getPreferredSize().height); for(Component c :lcomponent) { flag=true; Rectangle r4=c.getBounds(); int x1=(int) r4.getX(); int y1=(int) r4.getY(); Rectangle r5 = new Rectangle(new Point(x1-60, y1-60),new Dimension(170,170)); if(r5.contains(p)){ //To ensure that two labels do not overlap or are too close flag = false; // to each other break; }} if(flag) { p2.add(jl); //p2 is a panel Component c2 = p2.getComponentAt(x,y); p2.repaint(); lcomponent.add(c2); //lcomponent is an ArrayList<Component> to store all the labels added to the panel } 2.to remove the label: p2.remove(); p2.repaint();

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  • TCL How to read , extract and count the occurent in .txt file (Current Directory)

    - by Passion
    Hi Folks, I am beginner to scripting and vigorously learning TCL for the development of embedded system. I have to Search for the files with only .txt format in the current directory, count the number of cases of each different "Interface # nnnn" string in .txt file, where nnnn is a four or 32 digits max hexadecimal no and o/p of a table of Interface number against occurrence. I am facing implementation issues while writing a script i.e, Unable to implement the data structure like Linked List, Two Dimensional array. I am rewriting a script using multi dimension array (Pass values into the arrays in and out of procedure) in TCL to scan through the every .txt file and search for the the string/regular expression ‘Interface # ’ to count and display the number of occurrences. If someone could help me to complete this part will be much appreciated. Search for only .txt extension files and obtain the size of the file Here is my piece of code for searching a .txt file in present directory set files [glob *.txt] if { [llength $files] > 0 } { puts "Files:" foreach f [lsort $files] { puts " [file size $f] - $f" } } else { puts "(no files)" } I reckon these are all the possible logical steps behind to complete it i) Once searched and find the .txt file then open all .txt files in read only mode ii) Create a array or list using the procedure (proc) Interface number to NULL and Interface count to zero 0 iii) Scan thro the .txt file and search for the string or regular expression "interface # iv) When a match found in .txt file, check the Interface Number and increment the count for the corresponding entry. Else add new element to the Interface Number list v) If there are no files return to the first directory My o/p is like follows Interface Frequency 123f 3 1232 4

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • ruby, rails, railscasts example I messed up

    - by Sam
    If you saw the railscasts on nested forms this is the helper method to create links dynamically. However, after I upgraded to ruby 1.9.2 and rails 3 this doesn't work and I have now idea why. def link_to_add_fields(name, f, association) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(association.to_s.singularize + "_fields", :f => builder) end link_to_function(name, h("add_fields(this, \"#{association}\", \"#{escape_javascript(fields)}\")")) end here is the javascript function add_fields(link, association, content) { var new_id = new Date().getTime(); var regexp = new RegExp("new_" + association, "g") $(link).up().insert({ before: content.replace(regexp, new_id) }); } When I view source this is how the link is getting rendered: <p><a href="#" onclick="add_fields(this, &quot;dimensions&quot;, &quot;&quot;); return false;">Add Dimension</a></p> so &quot;&quot; is not the correct information to build a new template and something is going on with how the string for fields is getting set. such as fields= f.fields_for

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  • How to perform spatial partitioning in n-dimensions?

    - by kevin42
    I'm trying to design an implementation of Vector Quantization as a c++ template class that can handle different types and dimensions of vectors (e.g. 16 dimension vectors of bytes, or 4d vectors of doubles, etc). I've been reading up on the algorithms, and I understand most of it: here and here I want to implement the Linde-Buzo-Gray (LBG) Algorithm, but I'm having difficulty figuring out the general algorithm for partitioning the clusters. I think I need to define a plane (hyperplane?) that splits the vectors in a cluster so there is an equal number on each side of the plane. [edit to add more info] This is an iterative process, but I think I start by finding the centroid of all the vectors, then use that centroid to define the splitting plane, get the centroid of each of the sides of the plane, continuing until I have the number of clusters needed for the VQ algorithm (iterating to optimize for less distortion along the way). The animation in the first link above shows it nicely. My questions are: What is an algorithm to find the plane once I have the centroid? How can I test a vector to see if it is on either side of that plane?

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  • Java 2D Resize

    - by jon077
    I have some old Java 2D code I want to reuse, but was wondering, is this the best way to get the highest quality images? public static BufferedImage getScaled(BufferedImage imgSrc, Dimension dim) { // This code ensures that all the pixels in the image are loaded. Image scaled = imgSrc.getScaledInstance( dim.width, dim.height, Image.SCALE_SMOOTH); // This code ensures that all the pixels in the image are loaded. Image temp = new ImageIcon(scaled).getImage(); // Create the buffered image. BufferedImage bufferedImage = new BufferedImage(temp.getWidth(null), temp.getHeight(null), BufferedImage.TYPE_INT_RGB); // Copy image to buffered image. Graphics g = bufferedImage.createGraphics(); // Clear background and paint the image. g.setColor(Color.white); g.fillRect(0, 0, temp.getWidth(null),temp.getHeight(null)); g.drawImage(temp, 0, 0, null); g.dispose(); // j2d's image scaling quality is rather poor, especially when // scaling down an image to a much smaller size. We'll post filter // our images using a trick found at // http://blogs.cocoondev.org/mpo/archives/003584.html // to increase the perceived quality.... float origArea = imgSrc.getWidth() * imgSrc.getHeight(); float newArea = dim.width * dim.height; if (newArea <= (origArea / 2.)) { bufferedImage = blurImg(bufferedImage); } return bufferedImage; } public static BufferedImage blurImg(BufferedImage src) { // soften factor - increase to increase blur strength float softenFactor = 0.010f; // convolution kernel (blur) float[] softenArray = { 0, softenFactor, 0, softenFactor, 1-(softenFactor*4), softenFactor, 0, softenFactor, 0}; Kernel kernel = new Kernel(3, 3, softenArray); ConvolveOp cOp = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP, null); return cOp.filter(src, null); }

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  • Reporting tool for OLAP, *not* OLTP!

    - by Stefan Moser
    I'm looking for a control that I can put on top of an already existing OLAP star schema to allow the user to define their own "queries" and generate reports. Right now I have some predefined reports built on top of the cubes, but I'd like to allow the user to define their own criteria based on the cubes that I've created. I've found lots of products that will allow you to treat a transactional table like an OLAP cube, but nothing specifically for pre-existing cubes. EDIT: Let me be clear, I know there are countless reporting tools out there that claim to report on OLAP cubes. The problem is they all assume they are looking at transactional data and try to create their own cubes. I have tables that contain tens, if not hundreds of millions of records. Most tools crash when handling this much data, the others just run incredible slowly. I don't want a tool that is targeting the business people. I want a tool that understands what a star and snowflake schema is. I want to be able to tell it what the fact tables are and what the dimension tables are, and then creates a UI on top of them. This is an easier problem to solve for the tool vendor because I am spoon feeding them the cubes. I want to rely on the fact that cubes are a standardized pattern and I want a tool that takes advantage of this fact. I want a tool that targets developers and starts with the assumption that I actually know how to manage my data, it just needs to build pretty reports for me and not crumble under the weight of my data.

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  • rotate an image aroound a point

    - by Girish
    Hi all, I have an image which is of rectangular dimension, eg 30 x 60 pixels I want to rotate this image around the bottom center of the image, i.e i want to set the pivot in the above example as (15, 60 )pixel. I am using a drawble and matrix to get this done, whatever i try i always end up rotating around center of the image. Code is : Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg"); // float angle = (angle + 10.0f)%360.0f; if(null !=bitmapOrg) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 15; int newHeight = 15; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; /* Canvas c = new Canvas(bitmapOrg); float px = ; float py; c.rotate(angle, px, py)*/ // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); // rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the BitMap // to the ImageView, ImageButton or what ever BitmapDrawable bmd = new BitmapDrawable(resizedBitmap); ImageView imageView = new ImageView(this); // set the Drawable on the ImageView imageView.setImageDrawable(bmd); // center the Image imageView.setScaleType(ScaleType.CENTER); // imageView.layout(100, 300, 0, 0); // linLayout.addView(imageView); // add ImageView to the Layout linLayout.addView(imageView, new AbsoluteLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30 ) ); can anyone let me know how to get this rectified?

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  • Modifying and Manipulating a interactive bezier curve

    - by rachel
    This is a homework question and I'm having a lot of trouble with it - I've managed to do some of it but still cant finish it - can i Please get some help. Q1. Bezier Curves The following example allows you to interactively control a bezier curve by dragging the control points Cubic.java Replace the call to draw the cubic shape (big.draw(cubic)), by your own function to draw a bezier by the recursive split method. Finally, add the ability to create a longer Bezier curve by adding more control points to create a second curve. Cubic.java import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.applet.Applet; import java.awt.geom.*; import java.awt.image.BufferedImage; public class Cubic extends JApplet{ static protected JLabel label; CubicPanel cubicPanel; public void init(){ //Initialize the layout. getContentPane().setLayout(new BorderLayout()); cubicPanel = new CubicPanel(); cubicPanel.setBackground(Color.white); getContentPane().add(cubicPanel); label = new JLabel("Drag the points to adjust the curve."); getContentPane().add("South", label); } public static void main(String s[]) { JFrame f = new JFrame("Cubic"); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0);} }); JApplet applet = new Cubic(); f.getContentPane().add(applet, BorderLayout.CENTER); applet.init(); f.setSize(new Dimension(350,250)); f.setVisible(true); } } class CubicPanel extends JPanel implements MouseListener, MouseMotionListener{ BufferedImage bi; Graphics2D big; int x, y; Rectangle area, startpt, endpt, onept, twopt, rect; CubicCurve2D.Double cubic = new CubicCurve2D.Double(); Point2D.Double start, end, one, two, point; boolean firstTime = true; boolean pressOut = false; public CubicPanel(){ setBackground(Color.white); addMouseMotionListener(this); addMouseListener(this); start = new Point2D.Double(); one = new Point2D.Double(); two = new Point2D.Double(); end = new Point2D.Double(); cubic.setCurve(start, one, two, end); startpt = new Rectangle(0, 0, 8, 8); endpt = new Rectangle(0, 0, 8, 8); onept = new Rectangle(0, 0, 8, 8); twopt = new Rectangle(0, 0, 8, 8); } public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); if(startpt.contains(x, y)){ rect = startpt; point = start; x = startpt.x - e.getX(); y = startpt.y - e.getY(); updateLocation(e); } else if(endpt.contains(x, y)){ rect = endpt; point = end; x = endpt.x - e.getX(); y = endpt.y - e.getY(); updateLocation(e); } else if(onept.contains(x, y)){ rect = onept; point = one; x = onept.x - e.getX(); y = onept.y - e.getY(); updateLocation(e); } else if(twopt.contains(x, y)){ rect = twopt; point = two; x = twopt.x - e.getX(); y = twopt.y - e.getY(); updateLocation(e); } else { pressOut = true; } } public void mouseDragged(MouseEvent e){ if(!pressOut) { updateLocation(e); } } public void mouseReleased(MouseEvent e){ if(startpt.contains(e.getX(), e.getY())){ rect = startpt; point = start; updateLocation(e); } else if(endpt.contains(e.getX(), e.getY())){ rect = endpt; point = end; updateLocation(e); } else if(onept.contains(e.getX(), e.getY())){ rect = onept; point = one; updateLocation(e); } else if(twopt.contains(e.getX(), e.getY())){ rect = twopt; point = two; updateLocation(e); } else { pressOut = false; } } public void mouseMoved(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void updateLocation(MouseEvent e){ rect.setLocation((x + e.getX())-4, (y + e.getY())-4); point.setLocation(x + e.getX(), y + e.getY()); checkPoint(); cubic.setCurve(start, one, two, end); repaint(); } public void paintComponent(Graphics g){ super.paintComponent(g); update(g); } public void update(Graphics g){ Graphics2D g2 = (Graphics2D)g; Dimension dim = getSize(); int w = dim.width; int h = dim.height; if(firstTime){ // Create the offsecren graphics to render to bi = (BufferedImage)createImage(w, h); big = bi.createGraphics(); // Get some initial positions for the control points start.setLocation(w/2-50, h/2); end.setLocation(w/2+50, h/2); one.setLocation((int)(start.x)+25, (int)(start.y)-25); two.setLocation((int)(end.x)-25, (int)(end.y)+25); // Set the initial positions of the squares that are // drawn at the control points startpt.setLocation((int)((start.x)-4), (int)((start.y)-4)); endpt.setLocation((int)((end.x)-4), (int)((end.y)-4)); onept.setLocation((int)((one.x)-4), (int)((one.y)-4)); twopt.setLocation((int)((two.x)-4), (int)((two.y)-4)); // Initialise the CubicCurve2D cubic.setCurve(start, one, two, end); // Set some defaults for Java2D big.setColor(Color.black); big.setStroke(new BasicStroke(5.0f)); big.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); area = new Rectangle(dim); firstTime = false; } // Clears the rectangle that was previously drawn. big.setColor(Color.white); big.clearRect(0, 0, area.width, area.height); // Set the colour for the bezier big.setPaint(Color.black); // Replace the following line by your own function to // draw the bezier specified by start, one, two, end big.draw(cubic); // Draw the control points big.setPaint(Color.red); big.fill(startpt); big.setPaint(Color.magenta); big.fill(endpt); big.setPaint(Color.blue); big.fill(onept); big.setPaint(new Color(0, 200, 0)); big.fill(twopt); // Draws the buffered image to the screen. g2.drawImage(bi, 0, 0, this); } /* Checks if the rectangle is contained within the applet * window. If the rectangle is not contained withing the * applet window, it is redrawn so that it is adjacent to the * edge of the window and just inside the window. */ void checkPoint(){ if (area == null) { return; } if((area.contains(rect)) && (area.contains(point))){ return; } int new_x = rect.x; int new_y = rect.y; double new_px = point.x; double new_py = point.y; if((rect.x+rect.width)>area.getWidth()){ new_x = (int)area.getWidth()-(rect.width-1); } if(point.x > area.getWidth()){ new_px = (int)area.getWidth()-1; } if(rect.x < 0){ new_x = -1; } if(point.x < 0){ new_px = -1; } if((rect.y+rect.width)>area.getHeight()){ new_y = (int)area.getHeight()-(rect.height-1); } if(point.y > area.getHeight()){ new_py = (int)area.getHeight()-1; } if(rect.y < 0){ new_y = -1; } if(point.y < 0){ new_py = -1; } rect.setLocation(new_x, new_y); point.setLocation(new_px, new_py); } }

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  • How do I properly display all content in a JTabbedPane?

    - by maleki
    I am nesting a JPanel inside a JTabbedPane. I am having trouble displaying all the content inside of the JTabbedPane. The outside borders of the internal content get chopped off. I am currently not using a Layout Manager for my JTabbedPane or dummy Panel because it stretches my content automatically. How do I add a JPanel inside the JTabbedPane so that I can have an even border around all the content.My attempts to create a dummy panel and setting a border for the inner panel using BorderFactory haven't worked. Is there a convention that I need to know to do this correctly? JTabbedPane tabPane = new JTabbedPane(); GridPane tab1 = new GridPane(); GridPane tab2 = new GridPane(); tabPane.add("My Pieces",tab1); tabPane.add("Opponent Pieces",tab2); public class GridPane extends JPanel { public GridPane() { this.setPreferredSize(new Dimension(400,160)); this.setLayout(new GridLayout(4,10)); this.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT); for (int i = 0; i < 4; i++) { for (int j = 0; j < 10; j++) { boardSquares[i][j] = new JPanel(); boardSquaresArr.add(boardSquares[i][j]); this.add(boardSquares[i][j]); } } } }

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  • CSS: Making two transparent images overlapping

    - by Pierre
    Hi all, I'm trying to make two transparent images (having the same size/dimension ) overlapping into a div at their top left corner. I tried: <html xmlns="http://www.w3.org/1999/xhtml"> <body> <div style="margin:20px;"> <div id="main" style="overflow:hidden;background-color:red;width:400px;height:400px;border:3px solid blue;"> <img src="myimage1.png" style="position:relative;top:0px;left:0px;z-index:0;"/> <img src="myimage2.png" style="position:relative;top:0px;left:0px;z-index:10;"/> </div> </div> </body> </html> but it doesn't work, the two pictures are concatenated into the parent div. Thanks for your help !

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  • Assigning figure size to a figure with a given handle (MATLAB)

    - by James
    Hi, is there a way to assign the outerposition property of a figure to a figure with a given handle? For example, if I wanted to define a figure as say figure 1, I would use: figure(1) imagesc(Arrayname) % I.e. any array I can also change the properties of a figure using the code: figure('Name', 'Name of figure','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); Is there a propertyname I can use to assign the outerposition property to the figure assigned as figure 1? The reason I am asking this is because I am using a command called save2word (from the MATLAB file exchange) to save some plots from a function I have made to a word file, and I want to limit the number of figures I have open as it does this. The rest of the code I have is: plottedloops = [1, 5:5:100]; % Specifies which loops I want to save GetGeometry = getappdata(0, 'GeometryAtEachLoop') % Obtains a 4D array containing geometry information at each loop NumSections = size(GetGeometry,4); %Defined by the fourth dimension of the 4D array for j = 1:NumSections for i = 1:plottedloops P = GetGeometry(:,:,i,j); TitleSize = 14; Fsize = 8; % Save Geometry scrsz = get(0,'ScreenSize'); %left, bottom, width height figure('Name', 'Geometry at each loop','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); This specifies the figure name, dims etc., but also means multiple figures are opened as the command runs. % I have tried this, but it doesn't work: % figure(0, 'OuterPosition',[scrsz(1) scrsz(2) 700 700]); imagesc(P), title('Geometry','FontSize', TitleSize), axis([0 100 0 100]); text(20,110,['Loop:',num2str(i)], 'FontSize', TitleSize); % Show loop in figure text(70,110,['Section:',num2str(j)], 'FontSize', TitleSize);% Show Section number in figure save2word('Geometry at each loop'); % Saves figure to a word file end end Thanks

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  • How can I export an array from Dynamics AX 2009 via c#?

    - by Steve Homer
    I'm pulling data from Dynamics AX 2009 from c# using the following code snippet. This works fine, except for those cases where the underlying field type is a dimension. I want to be able to "flatten" array types when I return them but can't see any way to do this. Any ideas anyone? axRecord = ax.CreateAxaptaRecord(tableName); axRecord.ExecuteStmt(strQuery); // Loop through the set of retrieved records. using (StreamWriter sw = File.CreateText(path)) { AxaptaObject axDictTable = ax.CreateAxaptaObject("SysDictTable",axRecord.get_Field("tableid")); outputRow = null; List<int> ids = new List<int>(); for (int i = 1; i <= (int)axDictTable.Call("fieldCnt"); i++) { AxaptaObject axDictField = ax.CreateAxaptaObject("DictField", axRecord.get_Field("tableid"), axDictTable.Call("fieldCnt2ID", i)); outputRow += ((string)axDictField.Call("Name")) + ","; ids.Add((int)axDictTable.Call("fieldCnt2ID", i)); } sw.WriteLine(outputRow); while (axRecord.Found) { outputRow = null; foreach(int i in ids) outputRow += axRecord.get_Field(i).ToString().Replace(",", "") + ","; sw.WriteLine(outputRow); axRecord.Next(); } }

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  • Use a vector to index a matrix without linear index

    - by David_G
    G'day, I'm trying to find a way to use a vector of [x,y] points to index from a large matrix in MATLAB. Usually, I would convert the subscript points to the linear index of the matrix.(for eg. Use a vector as an index to a matrix in MATLab) However, the matrix is 4-dimensional, and I want to take all of the elements of the 3rd and 4th dimensions that have the same 1st and 2nd dimension. Let me hopefully demonstrate with an example: Matrix = nan(4,4,2,2); % where the dimensions are (x,y,depth,time) Matrix(1,2,:,:) = 999; % note that this value could change in depth (3rd dim) and time (4th time) Matrix(3,4,:,:) = 888; % note that this value could change in depth (3rd dim) and time (4th time) Matrix(4,4,:,:) = 124; Now, I want to be able to index with the subscripts (1,2) and (3,4), etc and return not only the 999 and 888 which exist in Matrix(:,:,1,1) but the contents which exist at Matrix(:,:,1,2),Matrix(:,:,2,1) and Matrix(:,:,2,2), and so on (IRL, the dimensions of Matrix might be more like size(Matrix) = (300 250 30 200) I don't want to use linear indices because I would like the results to be in a similar vector fashion. For example, I would like a result which is something like: ans(time=1) 999 888 124 999 888 124 ans(time=2) etc etc etc etc etc etc I'd also like to add that due to the size of the matrix I'm dealing with, speed is an issue here - thus why I'd like to use subscript indices to index to the data. I should also mention that (unlike this question: Accessing values using subscripts without using sub2ind) since I want all the information stored in the extra dimensions, 3 and 4, of the i and jth indices, I don't think that a slightly faster version of sub2ind still would not cut it..

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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