Can I use one set of images to represent multiple sprites in Java?
- by mal
I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating.
Each character class has a sprite object.
if I've got 10 characters on screen at once then that's 80 images loaded in to memory.
Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?