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  • DDD and MVC: Difference between 'Model' and 'Entity'

    - by Nathan Loding
    I'm seriously confused about the concept of the 'Model' in MVC. Most frameworks that exist today put the Model between the Controller and the database, and the Model almost acts like a database abstraction layer. The concept of 'Fat Model Skinny Controller' is lost as the Controller starts doing more and more logic. In DDD, there is also the concept of a Domain Entity, which has a unique identity to it. As I understand it, a user is a good example of an Entity (unique userid, for instance). The Entity has a life-cycle -- it's values can change throughout the course of the action -- and then it's saved or discarded. The Entity I describe above is what I thought Model was supposed to be in MVC? How off-base am I? To clutter things more, you throw in other patterns, such as the Repository pattern (maybe putting a Service in there). It's pretty clear how the Repository would interact with an Entity -- how does it with a Model? Controllers can have multiple Models, which makes it seem like a Model is less a "database table" than it is a unique Entity. So, in very rough terms, which is better? No "Model" really ... class MyController { public function index() { $repo = new PostRepository(); $posts = $repo->findAllByDateRange('within 30 days'); foreach($posts as $post) { echo $post->Author; } } } Or this, which has a Model as the DAO? class MyController { public function index() { $model = new PostModel(); // maybe this returns a PostRepository? $posts = $model->findAllByDateRange('within 30 days'); while($posts->getNext()) { echo $posts->Post->Author; } } } Both those examples didn't even do what I was describing above. I'm clearly lost. Any input?

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  • Rails: Skinny Controller vs. Fat Model, or should I make my Controller Anorexic?

    - by Nick Gorbikoff
    I know similar questions have been answered before - such as: Where should logic go, where to do certain tasks, etc. But I have a more specific question - How far should I take this axiom: "keep your controller skinny, make your model fat!" Here is an example: For instance let's say I have multiple source of verification data. A good example would be a VIN number - I can verify it against, manufacturers data source, DMV's data source, also my local databases - to see what I have on record. So I have a model called Vin and vins_controller. Inside the model I have 5 methods: check_against_local_db, check_against_dmv, check_against_car_maker_1, check_against_car_maker_2, etc. In my controller keeping with the REST, in action show - I have a simple case statement which looks at the params[:source], and based on source specified - will call specific check method. Now here is the question: Should I leave the logic that governs which data source to call in controller or should I move it to model and then in controller just do something like check_vin(source, vin)? Should I make my controller anorexic?

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  • Asp.Net MVC2 Model Binding Problem.

    - by Pino
    Why is my controller recieving an empty model in this case? Using the following, <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<X.Models.ProductModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" runat="server"> <h2>Product</h2> <% using (Html.BeginForm() {%> <%: Html.ValidationSummary(true) %> <div class="editor-label"> Product Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Name) %> <%: Html.ValidationMessageFor(model => model.Name) %> </div> <br /> <div class="editor-label"> Short Description </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.ShortDesc) %> <%: Html.ValidationMessageFor(model => model.ShortDesc) %> </div> <br /> <div class="editor-label"> Long Description </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.LongDesc) %> <%: Html.ValidationMessageFor(model => model.LongDesc) %> </div> <p> <input type="submit" value="Create" /> </p> <% } %> </asp:Content> and the following controller using System.Web.Mvc; using X.Lib.Services; using X.Models; namespace X.Admin.Controllers { public class ProductController : Controller { [HttpGet] public ActionResult ProductData() { return View(); } [HttpPost] public ActionResult ProductData(ProductModel NewProduct) { //Validate and save if(ModelState.IsValid) { //Save And do stuff. var ProductServ = new ProductService(); ProductServ.AddProduct(NewProduct); } return View(); } } }

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  • Model Binding to a List using non-sequential indexes. Can I access the index later?

    - by Kid A
    I'm following Phil's great tutorial on model binding to a list. I use input names like this: book[5804].title book[5804].author book[1234].title book[1234].author This works well and the data gets back to the model just fine, populating a list of books. What I'm looking for is a way to get access in the model to the index that was used to send the books. I'd like to get that number, "5804." This is because the index is of semantic importance. If I can access it, it saves me from setting another property on the object (book ID). Is there a way to see, either on the FormCollection or on the model after UpdateModel is called, what the index was when it was sent up?

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  • How do I setup a WCF Data Service with an ADO.NET Entity Entity Model in another assembly?

    - by lsb
    Hi! I have an ASP.NET 4.0 website that has an Entity Data Model hooked up to WCF Data Service. When the Service and Model are in the same assembly everything works. Unfortunately, when I move the Model to another "shared" assembly (and change the namespace) the service compiles but throws a 500 error when launched in a browser. The reason I want to have the Model in a common assembly (lets call it RiaTest.Shared) is that I want share common validation code between the client and service (by checking "Reuse types in referenced assemblies" in the Advanced tab of the Add Service Reference dialog). Anyway, I've spent a couple of hours on this to no avail so any help in the regard would be appreciated...

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  • SSRS Export to Excel not working through VPN (Juniper SA4000)

    - by Veynom
    We have a SharePoint (MOSS 2007 on Win2003 R2) with SSRS reports (from SQL 2005) embedded in it. When we connect to the SharePoint portal through our VPN (firewall is Juniper SA4000) and using Internet Explorer (6, 7, and 8) and try to export any SSRS report under Excel, we get an error message: Internet Explorer cannot download . Internet Explorer was not able to open the internet site. The requested site is either unavailable or cannot be found. Please try again later. When not using the VPN (LAN from the office), everything (exporting under Excel) works fine. When using Firefox through the VPN, it works fine. When exporting to any other format (pdf or text or whatever), everything is fine under both IE and FF. Our firewall people suspect something in SSRS/MOSS/Office. Our MOSS consultants suspect something in the firewall Juniper SA4000. When using Fiddler and when not connected through VPN, I see the following traffic once i click on the "Export button": (Response was a request for client credentials) GET /ReportServer/Reserved.ReportViewerWebControl.axd?ExecutionID=j1pqbvbqkb34qf45fhlgnx55&ControlID=733607a7d607476abb1e6b8794202158&Culture=127&UICulture=9&ReportStack=1&OpType=Export&FileName=Product+Application+Report&ContentDisposition=OnlyHtmlInline&Format=EXCEL HTTP/1.1 Accept: */* Accept-Language: en-US,fr-be;q=0.5 User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB5; .NET CLR 2.0.50727; .NET CLR 1.1.4322; InfoPath.2; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; MS-RTC LM 8; OfficeLiveConnector.1.3; OfficeLivePatch.0.0; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: r1frchcurdb01.r1.group.corp HTTP/1.1 401 Unauthorized Content-Length: 1656 Content-Type: text/html Server: Microsoft-IIS/6.0 WWW-Authenticate: Negotiate WWW-Authenticate: NTLM X-Powered-By: ASP.NET Date: Mon, 08 Jun 2009 09:25:21 GMT Proxy-Support: Session-Based-Authentication then (Generic Response successful): GET /ReportServer/Reserved.ReportViewerWebControl.axd?ExecutionID=j1pqbvbqkb34qf45fhlgnx55&ControlID=733607a7d607476abb1e6b8794202158&Culture=127&UICulture=9&ReportStack=1&OpType=Export&FileName=Product+Application+Report&ContentDisposition=OnlyHtmlInline&Format=EXCEL HTTP/1.1 Accept: */* Accept-Language: en-US,fr-be;q=0.5 User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; GTB5; .NET CLR 2.0.50727; .NET CLR 1.1.4322; InfoPath.2; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; MS-RTC LM 8; OfficeLiveConnector.1.3; OfficeLivePatch.0.0; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: r1frchcurdb01.r1.group.corp Authorization: Negotiate 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 HTTP/1.1 200 OK Date: Mon, 08 Jun 2009 09:25:21 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET WWW-Authenticate: Negotiate oYGgMIGdoAMKAQChCwYJKoZIgvcSAQICooGIBIGFYIGCBgkqhkiG9xIBAgICAG9zMHGgAwIBBaEDAgEPomUwY6ADAgEXolwEWm70xlMp4oj/PyvriNMeNDigow6/MX2DpaYQdBfGkiF0Dcc323tHLRBxBL03QpvwdGBxZGAJI6V1G8sc/lVBzhlCNsZkbJcNfnMNgOgc7UPrz+ZVav/EVm3sDQ== X-AspNet-Version: 2.0.50727 Content-Disposition: attachment; filename="Product Application Report.xls" Cache-Control: private Expires: Mon, 08 Jun 2009 09:24:21 GMT Content-Type: application/vnd.ms-excel Content-Length: 23012 When using the VPN, I see no traffic in Fiddler and the error message is displayed before anything else. Update 17/06/2009: I could get a hand on some logs from our SA4000. Maybe this could help more. Info PTR23232 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Start Policy [WEBURL/PROTOCOL] evaluation for resource http://<DB server>:80/ReportServer/Reserved.ReportViewerWebControl.axd?ExecutionID=rua1g355tic24245f2e13lim&ControlID=44168efcd36e461493f7a69962580b91&Culture=127&UICulture=9&ReportStack=1&OpType=Export&FileName=Product+Application+Report&ContentDisposition=OnlyHtmlInline&Format=EXCEL Info PTR23233 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Applying Policy [Enable HTTP 1.1]... Info PTR23240 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Resource filter [http://nsrvnts2:80/*] does not match Info PTR23240 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Resource filter [http://nsrvnts3:80/*] does not match Info PTR23233 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Applying Policy [Disable HTTP 1.1]... Info PTR23239 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Action [HTTP 1.0] is returned Info PTR23234 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Policy [Disable HTTP 1.1] applies to resource Info PTR23308 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Skip Policy [WEBURL/COMPRESSION] evaluation because Compression option is not enabled Info PTR23232 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Start Policy [WEBURL/WEBPDSID] evaluation for resource http://<DB server>:80/ReportServer/Reserved.ReportViewerWebControl.axd?ExecutionID=rua1g355tic24245f2e13lim&ControlID=44168efcd36e461493f7a69962580b91&Culture=127&UICulture=9&ReportStack=1&OpType=Export&FileName=Product+Application+Report&ContentDisposition=OnlyHtmlInline&Format=EXCEL Info PTR23233 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Applying Policy [Corporate BI Portal]... Info PTR23240 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Resource filter [http://<SharePoint>:80/*] does not match Info PTR23240 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - Resource filter [http://<SharePoint>/*] does not match Info PTR23235 2009/06/15 17:22:38 - <SA4000> - [<SA4000 IP>] - <user>[SA4000 group names] - No Policy applies to resource Any tip welcome. :)

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  • Use SECEDIT to export "Security Options" from one computer and import on another

    - by Andy Arismendi
    Can I use secedit.exe to export out the "Security Options" from the local security policy and then import them on another machine? I'm trying to do this on Windows Server 2008. Update I just tried with: secedit /export /db C:\andy.db /cfg C:\andy.inf /areas SECURITYPOLICY /log C:\andy.log But it didn't work with error: Warning 2: The system cannot find the file specified. Error opening C:\andy.db. Where do I get the DB file from?

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Export google document as csv without quotation marks

    - by michelemarcon
    I have a google document spreadsheet that I want to export as csv. The problem is, that some cell get their content included on quotation marks: 1,1,"I don't want quote",Mee too but I'm lucky,1 To avoid this issue, I usually re-edit the field on google document until the export excludes the quotation marks (I don't know why or when they are included). I've tried with format but apparently it doesn't help. What should I do?

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  • Export local security policy

    - by Jim B
    I am trying to export the local security policy on a number of servers into a template file which I can then import into a group policy. I cna do this manually without issue but I have been unsuccesssful in finding a way to script this process. Is is possible to script the creation of the export of local security policy?

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  • Piping Objects From Format-Table to Export-CSV Has Unexpected Results

    - by makerofthings7
    I'm running this command to get a list of all Activesync users and export them to C:\activesync.csv Get-ActiveSyncDevice | Get-ActiveSyncDeviceStatistics | sort-object status, devicetype , lastsyncattempttime | ft FirstSyncTime ,LastPolicyUpdateTime ,LastSyncAttemptTime ,LastSuccessSync , DeviceType , DeviceID, DeviceAccessState, Identity -a | Export-Csv c:\activesync.csv The problem is that the CSV data doesn't match the console display if I omit the trailing | c:\activesync.csv ... where the data and columns displayed don't match. Is this a bug in powershell?

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Using XNA ContentPipeline to export a file in a machine without full XNA GS

    - by krolth
    My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm looking for a way to generate the xnb files in his machine (this is the output of the content pipeline) without him having to install the full XNA Game studio. 1) I don't want my artist to install VS + Xna (I know there is a free version of VS but this won't scale once we add more people to the team). 2) I'm not interested in running this editor/tool in Xbox so a Windows only solution works. 3) I'm aware of MSBuild options but they require full XNA I researched Shawn's blog and found the option of using Msbuild Sample or a new option in XNA 4.0 that looked promising here but seems like it has the same restriction: Need to install full XNA GS because the ContentPipeline is not part of the XNA redist. So has anyone found a workaround for this?

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  • 3dsmax crashes when exporting

    - by odoc
    I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene changes have occurred since your last save. 3dsmax then crashes but the COLLADA file is still produced. Whenever I try opening this COLLADA file in other software though, it comes up with a bad mesh data error. This is leading me to think that it wasn't exported correctly out of 3dsmax. Any advice?

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  • Copy or Export Byobu screen?

    - by kmassada
    One of the best things about byobu is the scrollback feature in a given session. I have been working on something, and I have tons of lines in the current scrollback session and I want to copy everything to a file, how to?? According to the screen home page, looks like you can do this? but when I'm done I do a search for all those files, can't find them. C-a h (hardcopy) Write a hardcopy of the current window to the file "hardcopy.n". C-a H (log) Begins/ends logging of the current window to the file "screenlog.n". For the screen commands to work, I have to be in screen mode, I believe, and not sure how to check that? kenneth@dv7:~$ ps -ef | grep byobu kenneth 16245 16173 0 05:18 pts/12 00:00:00 grep --color=auto byobu kenneth 25935 1 0 Dec14 ? 00:21:26 /usr/bin/xfce4-terminal -x byobu-launcher kenneth 25938 25935 0 Dec14 pts/0 00:00:00 tmux -2 -f /usr/share/byobu/profiles/tmuxrc new-session /usr/bin/byobu-shell kenneth 25962 1 1 Dec14 ? 00:37:31 tmux -2 -f /usr/share/byobu/profiles/tmuxrc new-session /usr/bin/byobu-shell kenneth 25963 25962 0 Dec14 pts/1 00:00:00 sh -c /usr/bin/byobu-shell This is from the byoby man page and I absolutely don't know what it does? I tried, it, and looked around, can't tell. Ctrl-a ~ - Save the current window's scrollback buffer there's also enter, copy mode, select with space key, and press enter to copy, I do that, the screen displays gibberish for 10 seconds refreshes, done. cat >> ~/log.output << COMM --paste using ctrl a ] I think-- COMM this confirms the copy paste works, but when I press enter, nothing get saved to that log file, I've checked, I do have write privileges in my home directory. lol the select all, from the xfce4-terminal doesn't go far enough, and scrolling back with the mouse, well won't work, no need to try it, I know byobu buffer doesn't work like that.

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  • Installing Catalyst 11.6 for an ATI HD 6970

    - by David Oliver
    Ubuntu Maverick 10.10 is displaying the desktop okay (though limited to 1600x1200) after my having installed my new HD 6970 card, so I'm now trying to install the proprietary driver (I understand the open source one requires a more recent kernel than that in Maverick). The proprietary driver under 'Additional Drivers' resulted in a black screen on boot, so I deactivated and am trying to follow the manual install instructions at the cchtml Ubuntu Maverick Installation Guide. When I try to create the .deb packages with: sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick I get: david@skipper:~/catalyst11.6$ sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick Created directory fglrx-install.oLN3ux Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.861......................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Generating package: Ubuntu/maverick Package build failed! Package build utility output: ./packages/Ubuntu/ati-packager.sh: 396: debclean: not found dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.64Vzxk dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.QEmIld dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . Can't exec "debian/rules": Permission denied at /usr/bin/debuild line 1314. debuild: fatal error at line 1313: couldn't exec debian/rules: Permission denied dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.xtY6vC dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.oYWICI dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Removing temporary directory: fglrx-install.oLN3ux I've installed devscripts which has debclean in it. I've tried running the command with and without sudo. I'm not experienced with installing from downloads/source, but it seems like the file debian/source isn't being set to be executable when it needs to be. If I extract only, without using the package builder command, debian/rules is 744. As to what to do next, I'm stumped. Many thanks.

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  • Exporting .FBX model into XNA - unorthogonal bones

    - by Sweta Dwivedi
    I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Right.Wing I have attached a picture for reference . . .

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  • export emails from open-xchnage webmail and import them to horde webmail

    - by sam
    Im moving hosting and need to move the emails stored with the old domain/hosting, the hosting i want to transfer from uses open-xchange for its webmail and the hosting i want to move to uses horde for their webmail. Is their an automated way from inside of the open xchange webmail, or is there a way i can do it from inside of outlook / mac mail ? not sure if this is the right place for this, if not please advise..

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