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  • Nested Entities and calculation on leaf entity property - SQL or NoSQL approach

    - by Chandu
    I am working on a hobby project called Menu/Recipe Management. This is how my entities and their relations look like. A Nutrient has properties Code and Value An Ingredient has a collection of Nutrients A Recipe has a Collection of Ingredients and occasionally can have a collection of other recipes A Meal has a Collection of Recipes and Ingredients A Menu has a Collection of Meals The relations can be depicted as In one of the pages, for a selected menu I need to display the effective nutrients information calculated based on its constituents (Meals, Recipes, Ingredients and the corresponding nutrients). As of now am using SQL Server to store the data and I am navigating the chain from my C# code, starting from each meal of the menu and then aggregating the nutrient values. I think this is not an efficient way as this calculation is being done every time the page is requested and the constituents change occasionally. I was thinking about a having a background service that maintains a table called MenuNutrients ({MenuId, NutrientId, Value}) and will populate/update this table with the effective nutrients when any of the component (Meal, Recipe, Ingredient) changes. I feel that a GraphDB would be a good fit for this requirement, but my exposure to NoSQL is limited. I want to know what are the alternative solutions/approaches to this requirement of displaying the nutrients of a given menu. Hope my description of the scenario is clear.

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • Best database setup for one click games

    - by ewizard
    I am building a one click game website/mobile app, and I am debating between using MySQL and MongoDB for the backend. The way I have been exploring it is with a NodeJS/Express/Angular/Passport/MongoDB stack - I have also implemented Socket.io. I have gotten to the point where I am sending data from the flash game to the server (NodeJS). The only data that needs to be sent is basic user information, the players score at the end of each game, and some x,y positions for each players game (for anti-cheating). It seems like MySQL would work fine, but as I am already using MongoDB - are there any major drawbacks to continuing to work with MongoDB on this project?

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  • Am I missing something about these considerations about Leaderboard's database's schema?

    - by misiMe
    I just finished to develop a mobile game, now I want to implement an online leaerboard using mysql. I'm wondering about the database's schema, I thought about some possibilities: (I didn't got in detail with syntax because my question is just about the logic of it) Name: string; Score: integer I thought to ask the name just the first time. If, in the future, you will modify that, it will call just an update to the name associated with your id. Leaderboard(ID, Name, Score) ID: integer autoincrement, PrimaryKey With this kind of idea maybe the db will grow fast because if you choose everytime a different name for the score, it will add a new entry. Leaderboard(PhoneId, Name, Score) Here PhoneId will be the unique identifier of the phone, PrimaryKey. A con of this choice is that if you want to play with your friends' phone, you can't put a different name for the score. Leaderboard(Name, Score) Here Name is PrimaryKey. With that, if you enter a name that already exists, you will be prompted to choose another one. Do you agree with this considerations? What will you do? Am I missing something?

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  • How to store and update data table on client side (iOS MMO)

    - by farseer2012
    Currently i'm developing an iOS MMO game with cocos2d-x, that game depends on many data tables(excel file) given by the designers. These tables contain data like how much gold/crystal will be cost when upgrade a building(barracks, laboratory etc..). We have about 10 tables, each have about 50 rows of data. My question is how to store those tables on client side and how to update them once they have been modified on server side? My opinion: use Sqlite to store data on client side, the server will parse the excel files and send the data to client with JSON format, then the client parse the JOSN string and save it to Sqlite file. Is there any better method? I find that some game stores csv files on client side, how do they update the files? Could server send a whole file directly to client?

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  • I need help with a timer for a text based game, i need to include a mysql query to it, but not sure how.

    - by Hijumper
    i would like to add a mysql query somewhere in my timer code so that everytime it restarts then 1 item would be added to the database, i can get it to show how many items you have gotten since the timer has been running, but im not quite sure how to add it into a mysql database, any help would be appreciated :D heres my timer code thus far: <head> <script type="text/javascript"> var c=10; var mineCount = 0; var t; var timer_is_on=0; function timedCount() { document.getElementById('txt').value = c; c = c - 1; if (c <= -1) { mineCount++; var _message = "You have mined " + mineCount + " iron ore" + (((mineCount > 1) ? "s" : "") + "!"); document.getElementById('message').innerHTML = _message; startover(); } } function startover() { c = 10; clearTimeout(t); timer_is_on=0; doMining(); } function doMining() { if (!timer_is_on) { timer_is_on = true; t = setInterval(function () { timedCount(); }, 1000); } } </script> <SPAN STYLE="float:left"> <form> <input type="button" value="Mining" onClick="doMining()"> <input type="text" id="txt"> </form> </SPAN> <html> <center> <div id='message'></div>

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • How can I keep track of a battle log on a web game?

    - by Jay W
    Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues: How can I keep track of everything that happens in the battle? It should keep track of the characters on the field, inventory, the damage done etc. I first thought I would simply put it in the (MySQL) database, but I think it will be too much. Especially if several people are in a battle. I thought of puting this in sessions or cookies but I don't think thats reliable. Does anyone have an idea how I can do this?

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  • GamingUnity Organizes Your Game Collections

    - by Jason Fitzpatrick
    If you’re having trouble keeping track of your game collection GamingUnity will help you get things on organizational lock down–add games from any console, view them with a nice bookshelf interface, and quickly sort them. Sign up for a free account, start searching, and click “Add to collection” until you’ve worked your way through your games. In addition to just cataloging your existing games you can mark games as completed or add future games to your wish list. Hit up the link below to browse the archives and sign up for a free account. GamingUnity Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • Would this data requirement suit a Document -Oriented database?

    - by codecowboy
    I have a requirement to allow users to fill in journal/diary entries per day. I want to provide a handful of known journal templates with x columns to fill in. An example might be a thought diary; a user has to record a thought in one column, describe the situation, rate how they felt etc. The other requirement is that a user should be able to create their own diary templates. They might have a need for a 10 column diary entry per day and might need to rate some aspect out of 50 instead of 10. In an RDBMS, I can see this getting quite complicated. I could have individual tables for my known templates as the fields will be fixed. But for custom diary templates I imagine I would would need a table storing custom_field_types (the diary columns), a table storing entries referencing their field types (custom_entries) and then a third custom_diary table which would store rows matching custom_entries to diaries. Leaving performance / scaling aside, would it be any simpler or make more sense to use a document oriented database like MongoDB to store this data? This is for a web application which might later need an API for mobile devices.

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  • How can I extract a list of Minecraft items and recipes?

    - by Sean
    I'm designing a robust system for resolving item dependencies in Minecraft and to do so, I need to maintain a database of items and recipes. Right now, this database has to be hand-crafted (no pun intended); I would like to know if it is possible to somehow query the Minecraft jars (or perhaps more realistically, grep through them) to extract this data automatically. How can this be done? The project is currently in Python, but it can still be ported to Java without much fuss at this stage. (For the curious.)

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  • How can you store item data from a game?

    - by ThePlan
    When I look at games such as warcraft 3, or Diablo, or basically any games that contain items in them I notice that each item is unique. They all have different stats, different graphics, different names. I took a wild guess that they don't use XML, although I know I might be wrong, but I just figured they use something that isn't easily human-editable to prevent casual hacking. How is data such as item attributes stored in a game (2d or 3d, I suppose it works the same way in both)?

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Passing multiple POST parameters to Web API Controller Methods

    - by Rick Strahl
    ASP.NET Web API introduces a new API for creating REST APIs and making AJAX callbacks to the server. This new API provides a host of new great functionality that unifies many of the features of many of the various AJAX/REST APIs that Microsoft created before it - ASP.NET AJAX, WCF REST specifically - and combines them into a whole more consistent API. Web API addresses many of the concerns that developers had with these older APIs, namely that it was very difficult to build consistent REST style resource APIs easily. While Web API provides many new features and makes many scenarios much easier, a lot of the focus has been on making it easier to build REST compliant APIs that are focused on resource based solutions and HTTP verbs. But  RPC style calls that are common with AJAX callbacks in Web applications, have gotten a lot less focus and there are a few scenarios that are not that obvious, especially if you're expecting Web API to provide functionality similar to ASP.NET AJAX style AJAX callbacks. RPC vs. 'Proper' REST RPC style HTTP calls mimic calling a method with parameters and returning a result. Rather than mapping explicit server side resources or 'nouns' RPC calls tend simply map a server side operation, passing in parameters and receiving a typed result where parameters and result values are marshaled over HTTP. Typically RPC calls - like SOAP calls - tend to always be POST operations rather than following HTTP conventions and using the GET/POST/PUT/DELETE etc. verbs to implicitly determine what operation needs to be fired. RPC might not be considered 'cool' anymore, but for typical private AJAX backend operations of a Web site I'd wager that a large percentage of use cases of Web API will fall towards RPC style calls rather than 'proper' REST style APIs. Web applications that have needs for things like live validation against data, filling data based on user inputs, handling small UI updates often don't lend themselves very well to limited HTTP verb usage. It might not be what the cool kids do, but I don't see RPC calls getting replaced by proper REST APIs any time soon.  Proper REST has its place - for 'real' API scenarios that manage and publish/share resources, but for more transactional operations RPC seems a better choice and much easier to implement than trying to shoehorn a boatload of endpoint methods into a few HTTP verbs. In any case Web API does a good job of providing both RPC abstraction as well as the HTTP Verb/REST abstraction. RPC works well out of the box, but there are some differences especially if you're coming from ASP.NET AJAX service or WCF Rest when it comes to multiple parameters. Action Routing for RPC Style Calls If you've looked at Web API demos you've probably seen a bunch of examples of how to create HTTP Verb based routing endpoints. Verb based routing essentially maps a controller and then uses HTTP verbs to map the methods that are called in response to HTTP requests. This works great for resource APIs but doesn't work so well when you have many operational methods in a single controller. HTTP Verb routing is limited to the few HTTP verbs available (plus separate method signatures) and - worse than that - you can't easily extend the controller with custom routes or action routing beyond that. Thankfully Web API also supports Action based routing which allows you create RPC style endpoints fairly easily:RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumApi", action = "GetAblums" } ); This uses traditional MVC style {action} method routing which is different from the HTTP verb based routing you might have read a bunch about in conjunction with Web API. Action based routing like above lets you specify an end point method in a Web API controller either via the {action} parameter in the route string or via a default value for custom routes. Using routing you can pass multiple parameters either on the route itself or pass parameters on the query string, via ModelBinding or content value binding. For most common scenarios this actually works very well. As long as you are passing either a single complex type via a POST operation, or multiple simple types via query string or POST buffer, there's no issue. But if you need to pass multiple parameters as was easily done with WCF REST or ASP.NET AJAX things are not so obvious. Web API has no issue allowing for single parameter like this:[HttpPost] public string PostAlbum(Album album) { return String.Format("{0} {1:d}", album.AlbumName, album.Entered); } There are actually two ways to call this endpoint: albums/PostAlbum Using the Model Binder with plain POST values In this mechanism you're sending plain urlencoded POST values to the server which the ModelBinder then maps the parameter. Each property value is matched to each matching POST value. This works similar to the way that MVC's  ModelBinder works. Here's how you can POST using the ModelBinder and jQuery:$.ajax( { url: "albums/PostAlbum", type: "POST", data: { AlbumName: "Dirty Deeds", Entered: "5/1/2012" }, success: function (result) { alert(result); }, error: function (xhr, status, p3, p4) { var err = "Error " + " " + status + " " + p3; if (xhr.responseText && xhr.responseText[0] == "{") err = JSON.parse(xhr.responseText).message; alert(err); } }); Here's what the POST data looks like for this request: The model binder and it's straight form based POST mechanism is great for posting data directly from HTML pages to model objects. It avoids having to do manual conversions for many operations and is a great boon for AJAX callback requests. Using Web API JSON Formatter The other option is to post data using a JSON string. The process for this is similar except that you create a JavaScript object and serialize it to JSON first.album = { AlbumName: "PowerAge", Entered: new Date(1977,0,1) } $.ajax( { url: "albums/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify(album), success: function (result) { alert(result); } }); Here the data is sent using a JSON object rather than form data and the data is JSON encoded over the wire. The trace reveals that the data is sent using plain JSON (Source above), which is a little more efficient since there's no UrlEncoding that occurs. BTW, notice that WebAPI automatically deals with the date. I provided the date as a plain string, rather than a JavaScript date value and the Formatter and ModelBinder both automatically map the date propertly to the Entered DateTime property of the Album object. Passing multiple Parameters to a Web API Controller Single parameters work fine in either of these RPC scenarios and that's to be expected. ModelBinding always works against a single object because it maps a model. But what happens when you want to pass multiple parameters? Consider an API Controller method that has a signature like the following:[HttpPost] public string PostAlbum(Album album, string userToken) Here I'm asking to pass two objects to an RPC method. Is that possible? This used to be fairly straight forward either with WCF REST and ASP.NET AJAX ASMX services, but as far as I can tell this is not directly possible using a POST operation with WebAPI. There a few workarounds that you can use to make this work: Use both POST *and* QueryString Parameters in Conjunction If you have both complex and simple parameters, you can pass simple parameters on the query string. The above would actually work with: /album/PostAlbum?userToken=sekkritt but that's not always possible. In this example it might not be a good idea to pass a user token on the query string though. It also won't work if you need to pass multiple complex objects, since query string values do not support complex type mapping. They only work with simple types. Use a single Object that wraps the two Parameters If you go by service based architecture guidelines every service method should always pass and return a single value only. The input should wrap potentially multiple input parameters and the output should convey status as well as provide the result value. You typically have a xxxRequest and a xxxResponse class that wraps the inputs and outputs. Here's what this method might look like:public PostAlbumResponse PostAlbum(PostAlbumRequest request) { var album = request.Album; var userToken = request.UserToken; return new PostAlbumResponse() { IsSuccess = true, Result = String.Format("{0} {1:d} {2}", album.AlbumName, album.Entered,userToken) }; } with these support types:public class PostAlbumRequest { public Album Album { get; set; } public User User { get; set; } public string UserToken { get; set; } } public class PostAlbumResponse { public string Result { get; set; } public bool IsSuccess { get; set; } public string ErrorMessage { get; set; } }   To call this method you now have to assemble these objects on the client and send it up as JSON:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result.Result); } }); I assemble the individual types first and then combine them in the data: property of the $.ajax() call into the actual object passed to the server, that mimics the structure of PostAlbumRequest server class that has Album, User and UserToken properties. This works well enough but it gets tedious if you have to create Request and Response types for each method signature. If you have common parameters that are always passed (like you always pass an album or usertoken) you might be able to abstract this to use a single object that gets reused for all methods, but this gets confusing too: Overload a single 'parameter' too much and it becomes a nightmare to decipher what your method actual can use. Use JObject to parse multiple Property Values out of an Object If you recall, ASP.NET AJAX and WCF REST used a 'wrapper' object to make default AJAX calls. Rather than directly calling a service you always passed an object which contained properties for each parameter: { parm1: Value, parm2: Value2 } WCF REST/ASP.NET AJAX would then parse this top level property values and map them to the parameters of the endpoint method. This automatic type wrapping functionality is no longer available directly in Web API, but since Web API now uses JSON.NET for it's JSON serializer you can actually simulate that behavior with a little extra code. You can use the JObject class to receive a dynamic JSON result and then using the dynamic cast of JObject to walk through the child objects and even parse them into strongly typed objects. Here's how to do this on the API Controller end:[HttpPost] public string PostAlbum(JObject jsonData) { dynamic json = jsonData; JObject jalbum = json.Album; JObject juser = json.User; string token = json.UserToken; var album = jalbum.ToObject<Album>(); var user = juser.ToObject<User>(); return String.Format("{0} {1} {2}", album.AlbumName, user.Name, token); } This is clearly not as nice as having the parameters passed directly, but it works to allow you to pass multiple parameters and access them using Web API. JObject is JSON.NET's generic object container which sports a nice dynamic interface that allows you to walk through the object's properties using standard 'dot' object syntax. All you have to do is cast the object to dynamic to get access to the property interface of the JSON type. Additionally JObject also allows you to parse JObject instances into strongly typed objects, which enables us here to retrieve the two objects passed as parameters from this jquery code:var album = { AlbumName: "PowerAge", Entered: "1/1/1977" } var user = { Name: "Rick" } var userToken = "sekkritt"; $.ajax( { url: "samples/PostAlbum", type: "POST", contentType: "application/json", data: JSON.stringify({ Album: album, User: user, UserToken: userToken }), success: function (result) { alert(result); } }); Summary ASP.NET Web API brings many new features and many advantages over the older Microsoft AJAX and REST APIs, but realize that some things like passing multiple strongly typed object parameters will work a bit differently. It's not insurmountable, but just knowing what options are available to simulate this behavior is good to know. Now let me say here that it's probably not a good practice to pass a bunch of parameters to an API call. Ideally APIs should be closely factored to accept single parameters or a single content parameter at least along with some identifier parameters that can be passed on the querystring. But saying that doesn't mean that occasionally you don't run into a situation where you have the need to pass several objects to the server and all three of the options I mentioned might have merit in different situations. For now I'm sure the question of how to pass multiple parameters will come up quite a bit from people migrating WCF REST or ASP.NET AJAX code to Web API. At least there are options available to make it work.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Upgrading from 13.04 to 13.10 stops

    - by BuZZ-dEE
    The upgrade to 13.10 stops after a lot of error messages about texlive packages, that I could close. The upgrade goes then further, but now it is stopped. What can I do to initiate the process again? The following are the last messages from the command window.: g multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 47: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 47: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 47: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 47: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 59: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 59: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 59: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 59: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 59: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 72: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 86: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 86: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 86: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 98: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 98: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 109: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 116: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 130: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 138: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 146: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 157: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 157: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 157: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 157: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 165: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 173: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 182: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/30-cjk-aliases.conf", line 182: Having multiple <family> in <alias> isn't supported and may not work as expected Fontconfig warning: "/etc/fonts/conf.d/99-language-selector-zh.conf", line 11: Having multiple values in <test> isn't supported and may not work as expected ERROR: error('unpack requires a bytes object of length 4',) (apport-gtk:16828): Gtk-CRITICAL **: gtk_main_quit: assertion 'main_loops != NULL' failed

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  • Script to mirror MS SQL Server databases between 2 servers

    - by David W
    Hi I have about 200 sites each of which have 2 servers running MSSQL (2k5 at some sites, 2k8 at others) One server is production and the other is primarily there as a backup. We're rebuilding all of these servers this year and as part of that we will have to set up mirroring for ... a lot ... of databases. Some of these sites have 45 databases so mirroring them manually is going to be a huge pain. I was going to write a batch script which uses SQLCMD to backup the database and log, copies to the secondary server, restores the backup and log with norecovery, creates the endpoints and sets the partner. This in itself isn't too complicated, but i'd love to see what other people have done as i'm not very confident in catching errors using the process i've outlined above. I've seen Tools to manage sql 2008 database mirroring? Which looks really good, but the formatting is jumbled and I can't get it to work. If anyone has any other scripts they've written and are willing to share I'd be eternally grateful. Ideally I'd love to be able to use a script to ensure there are matching endpoints (same ports) on both servers, backup the database, backup the log, copy the backups to second server, restore database and log with norecovery, set the partners on both servers, and somehow confirm that the databases are linked and synchronized. Well, thanks for reading :)

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  • Update from Ola Hallengren: Target multiple devices during SQL Server backup

    - by Greg Low
    Ola has produced another update of his database management scripts. If you haven't taken a look at them, you should. At the very least, they'll give you good ideas about what to implement and how others have done so. The latest update allows targeting multiple devices during backup. This is available in native SQL Server backup and can be helpful with very large databases. Ola's scripts now support it as well.Details are here: http://ola.hallengren.com/sql-server-backup.html http://ola.hallengren.com/versions.html The following example shows it backing up to 4 files on 4 drives, one file on each drive:EXECUTE dbo.DatabaseBackup@Databases = 'USER_DATABASES',@Directory = 'C:\Backup, D:\Backup, E:\Backup, F:\Backup',@BackupType = 'FULL',@Compress = 'Y',@NumberOfFiles = 4And this example shows backing up to 16 files on 4 drives, 4 files on each drive: EXECUTE dbo.DatabaseBackup@Databases = 'USER_DATABASES',@Directory = 'C:\Backup, D:\Backup, E:\Backup, F:\Backup',@BackupType = 'FULL',@Compress = 'Y',@NumberOfFiles = 16Ola mentioned that you can now back up to up to 64 drives. 

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  • In Icinga (Nagios), how do I configure hosts with multiple IPs?

    - by gertvdijk
    I'm setting up Icinga (Nagios fork) and I have some machines with multiple interfaces. Some services are only listening on one of them and to check them correctly, I like to know if it's possible to have multiple IP addresses configured for a single host in Icinga. Here's a minimal example: Remote Server: eth0: 1.2.3.4 (public IP) eth1: 10.1.2.3 (private IP, secure tunnel) Apache listening on 1.2.3.4:80. (public only) OpenSSH listening on 10.1.2.3:22. (internal network only) Postfix SMTP listening on 0.0.0.0:25 (all interfaces) Icinga Server: eth0: 10.2.3.4 (private IP, internet access) Now if I define a host: define host { use generic-host host_name server1 alias server1.gertvandijk.net address 10.1.2.3 } This will not check the HTTP status correctly. And defining an additional host: define host { use generic-host host_name server1-public alias server1.gertvandijk.net address 1.2.3.4 } will check everything, but shows up as two independent hosts. Now I want to 'aggregate' these two hosts to show up as a single host, yet providing an easy configuration to check the services on their proper address. What is the most elegant number-of-configuration-lines-saving solution to this? I read about several plugins available to workaround this, but I can't figure out what is the current way to address it. Solutions go back to 2003, but I'm running Icinga 1.7.1, already capable of the address6 option, yet that triggers IPv6-only resolving on the hostname... Ideally, I wish to configure Icinga to be intelligent enough to know that the Postfix instance running on 10.1.2.3:25 is the same as 1.2.3.4:25 and thus not triggering two alarms. I guess this must have been tackled before and sysadmins have it set up now. Please share your solution to this. Thanks! :)

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  • One Apache server, multiple clients - best practices for config files?

    - by OttaSean
    First time user; please be gentle. :-) (And if you don't like my question I'd be grateful for a comment as to why...) I am doing a contract at a government server shop that provides web services for multiple client groups in other areas of the government. My employer has asked me to look into how other shops, in similar situations, handle configuration files, and whether there are any best practices on the subject. I'm pretty sure there are lots of installations out there running multiple VirtualHosts out of one Apache installation, but surprisingly I couldn't find anything online about how people handle config file layout, so was hoping some of you wise folks on ServerFault might have some thoughts or pointers for me. The current setup - which seems logical to me - is that each client site has its own directory off the root - so: /client/tps-reports/ /client/silly-walks/ /client/ministry-of-magic/ and so on - and each of those directories has a /htdocs, /cgi-bin, and /conf (among others). The main /etc/apache/httpd.conf only contains Include statements (and lots of comments), the last of which is: Include /etc/apache/vhosts/*.conf The vhosts directory contains symlinks: tpsrept.conf - /client/tps-reports/conf/tpsrept.conf sillywk.conf - /client/silly-walks/conf/sillywk.conf mom.conf - /client/ministry-of-magic/mom.conf Each of those .conf files contains the actual NameVirtualHost definition and a gigantic <VirtualHost 192.168.12.34> stanza - which contains all the stuff about the specific site. The idea is that clients have access to what's in their own /client/xx directory, so they can change stuff in the section of the config that is relevant to them. As I mentioned above, that seems fairly logical to me, but I'm wondering if any of you wise folks are aware of potential gotchas with this sort of layout, or any other thoughts on why it is or isn't a good idea. In particular, how do other places do it? Is there a "best practice" for this sort of thing? Many thanks in advance for your time and any thoughts you all might have.

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  • An XEvent a Day (11 of 31) – Targets Week – Using Multiple Targets to Debug Orphaned Transactions

    - by Jonathan Kehayias
    Yesterday’s blog post Targets Week – etw_classic_sync_target covered the ETW integration that is built into Extended Events and how the etw_classic_sync_target can be used in conjunction with other ETW traces to provide troubleshooting at a level previously not possible with SQL Server. In today’s post we’ll look at how to use multiple targets to simplify analysis of Event collection. Why Multiple Targets? You might ask why you would want to use multiple Targets in an Event Session with Extended...(read more)

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  • CSS and HTML incoherences when declaring multiple classes

    - by Cesco
    I'm learning CSS "seriously" for the first time, but I found the way you deal with multiple CSS classes in CSS and HTML quite incoherent. For example I learned that if I want to declare multiple CSS classes with a common style applied to them, I have to write: .style1, .style2, .style3 { color: red; } Then, if I have to declare an HTML tag that has multiple classes applied to it, I have to write: <div class="style1 style2 style3"></div> And I'm asking why? From my personal point of view it would be more coherent if both could be declared by using a comma to separate each class, or if both could be declared using a space; after all IMHO we're still talking about multiple classes, in both CSS and HTML. I think that it would make more sense if I could write this to declare a div with multiple classes applied: <div class="style1, style2, style3"></div> Am I'm missing something important? Could you explain me if there's a valid reason behind these two different syntaxes?

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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